As I’ve mentioned across the last few posts on my blog, this week has been incredibly busy for me and kind of threw my whole schedule off-kilter. I also spent a lot of time working on the first major article for my Entertainment Reporting class — which I might add is currently being looked at for the Titan, so it may see more of the light of day soon.
In the meantime, as a result of all that I haven’t exactly paid a lot of attention to the overall video game world. This beat report is going to be relatively short as a result, but considering part of my grade is keeping it up… What can I say. Obligations are a powerful thing.
That said, I hope you still enjoy.
Kentucky Governor blames Florida shooting on video games, other violent media
This is actually the story I wrote my first major article about this week, so I won’t go too deep into it now.
A day after the mass shooting that left 17 dead in Parkland, Florida, Gov. Matt Bevin blamed violent video games and similar media on essentially creating a society trained to kill.
As someone who has always played video games, I’ve always taken the repeated accusations of their negative effects somewhat personally. That much hasn’t changed, but I was able to take it to more of a professional place by writing about the issue.
I talked to a professor at CSUF that’s an expert on violent media and aggressive behavior, did some research into American Psychological Association studies and more, eventually coming to the conclusion that video games and such do play a part in violent behaviors, but there are far more intersecting ideas to consider for it to be so black-and-white.
Like I said, I have a whole extended article on the subject now, so I’ll be able to share that later. Even if it doesn’t get published, I can always put it out independently here.
Because of that I’ll just move on for now and get into those weeds sometime in the near future.
2018 Game Developer Conference schedule released
Every year, game developers from across the world gather together to discuss the industry, projects they’re working and look at interesting repercussions of past projects.
That gathering is known simply as the Game Developer Conference, which will be held at the Moscone Center in San Francisco, California this year. On Thursday, the session scheduler for the event was released.
Frankly… The schedule is huge. So huge that I haven’t really had the time to comb through it. But there’s a ton of names from a ton of well-regarded companies in attendance, so no matter where you go there are definitely going to be things to see.
The conference will be held between March 19 and 23, with entry prices ranging from $250 for basic passes to $2,350 for all access passes.
A little steep for my blood, admittedly… But I’m definitely looking forward to hearing any sort of announcements that are made throughout the event online while it’s going on.
Overwatch League Stage 2 begins
Here’s something that’s just kind of continuing off of my last Beat Report. Blizzard’s big eSports experiment has started its second leg, and we’re two days into the competition.
So far (as of this writing), six games have been played out. No teams have had repeat games at this point so there isn’t much to say about rankings and whatnot, but the already high flying New York Excelsior team won its first game against Florida.
Honestly I never thought I would care about the Overwatch League as much as I have since starting to follow it for this class, so I’ll probably keep checking back on it from time to time.
For now however, there isn’t too much more to say. So let’s move on to the next.
First major Mario Odyssey update hits Nintendo Switch
As someone who has played a ton of Mario Odyssey, this story is a little more personally attuned to my interests, I’d say.
Once again I discussed the update in a post some time ago when it was first announced, but in essence a new game mode was added to the famous plumber’s newest adventure.
With the free Luigi’s Balloon World, players are able to talk with their green-clad brother and start what is essentially a game of hide and seek. In each kingdom, you can hide a balloon anywhere you can platform your way to in a limited amount of time, then it’s up to another player to try and find your hiding place. Or vice versa for that matter!
It’s a fun twist on the game’s core mechanics that seems to have breathed a breath of fresh air into it, certainly on my end at least. Plus the update also added some new costumes, including a reference to Super Mario Sunshine.
Who can complain about that?
That’s about what I’ve got for this week.
If there’s any big news that I’ve missed, or any details in the stories I did discuss that you particularly enjoy and want to talk about, let me know.
Next week I might also be a little off in terms of the timing of my post, as a forewarning. There’s a journalism conference I’m attending with other members of the Daily Titan, so I might be distracted by that.
Even so, I will be back with more at some point next week. So look forward to that!