Tag: Mario & Luigi Superstar Saga

The hero Gotham deserves

The hero Gotham deserves

“God is dead. God remains dead. And we have killed him… There has never been a greater deed; and whosoever shall be born after us — for the sake of this deed he shall be part of a higher history than all history hitherto.”

Abraham Miyamoto, 193 B.C.


FehLegendary Owl

  • Feh’s Talons (Might = 999+, Range = 9+)
    • Grants Health, Attack, Speed, Defense and Resistance +99. “I can’t let them counterattack! No, I’ll be the one counterattacking… If foe initiates combat, regardless of foe’s range!”
  • Feh’s Mimicry (Range = 9+)
    • “I’ll do my best impression of any hero. Well, if they don’t mind.”
  • Eavesdropping Owl (Cooldown = 100)
    • “How I gather all of the juiciest information on Fire Emblem Heroes.”
  • Feh’s Mighty Flat (A Skill)
    • Use wings to send target paper flying off the notification board.
  • ??? (B Skill)
    • Target can’t help but watch what happens!

It’S tImE tO dUeL

Int. Syst. decided to bring us to the Beanbean Kingdom’s Joke’s End by introducing the ultimate end-all-be-all unit for Fiber Inglewood Heroes today.

Feh. Slayer of Gods. Destroyer of Worlds.

Truly whomever bequeathed such a auspicious avian ally upon us mere mortals hath decided that we no longer need to play this dumb mobile game anymore.

Once everyone summons this non-simian, sort-of slithering sociopath with the beyond generous chance of 0% (as the Associated Press now allows percent in symbolic form), there will no longer be any need to play.

All quests will be immediately completioneted.

Hero Catalogs will be more full than me when I am full of fine meals such as:

  1. A hearty boigor.
  2. Ninety-nine individual green beans mushed into one super bean.
  3. That gunk underneath the sink except if that gunk was actually a chicken masala.
  4. Bees?

We will be free.

Finally free.

Free to pick out which fashion style we want our Bratz-tastic bird to bolster when bombarding enemy bases!

Hit it, Madam Couture:

Available costumes for Feh:

The end is nigh.

Kiss your wife and kids goodbye, it is time to ascend into the aether of purgatory.

God is dead. We have killed him.

Long live the King.


Editor’s Note:

April Fools?

This is how April Fools jokes work, right? Piggybacking off of a company’s April Fools joke to make a different joke?

I’m assuming the pre-conceived notion that I enjoy writing about Fire Emblem Heroes might make people double take at this weirdly set-up post and have a nice chuckle.

However, at the bottom of this jokey joke I wanted to seriously address my recent absence from blogging.

Chalk that up to a combination of a party in Fullerton I went to Saturday that lasted until 4:00 a.m. Sunday, followed by most of that Sunday spent shopping with my parents while playing Shantae: Half-Genie Hero.

I’ve already blown through three campaigns in the span of a day or two, and if I were you I’d expect a review of sorts within the next couple days.

Hopefully I’ll be better with my writing in general this Spring Break. I have a bunch of extra time that I’ll mostly be using for homework, but I want to keep y’all in mind too.

All I have to do is figure out things to write.

So, if you have any ideas, let me know about them somewhere on the Internet!

In the meantime, I’m off to catch some Z’s. Because I didn’t expect to be up so late making this joke post.

Merry Aprilmas, my friends!

An impossible choice

An impossible choice

I want to put more effort into the post with my thoughts on classes this semester, so I’ll be saving that for tomorrow.

However, today I’m going to sort of ruin that by spoiling my thoughts on the class I’m looking forward to most.

All in service of discussing an existential crisis it has delivered unto me.

While most of my classes are wrapping up my Comm major, Psych minor and Honors distinction, one in particular stands out as being taken purely for myself.

An American Studies class: Gaming in American Society.

I’m no stranger to the American Studies department, as I did take an AMST course on  American Character during sophomore year. Yet that was mainly to fill a general education requirement.

I took Gaming in American Society simply because I adore gaming. Plus I have 21 years of experience in American society, I suppose.

After one class I’m already convinced taking it (as per the recommendation of my friend Mimi) was one of the better decisions I’ve made in my college career. Especially as a final semester swan song.

It’s a 400-level course with a good amount of “dumb fun” elements to the curriculum given its subject matter.

Our novel selection includes Ernest Cline’s Ready Player One and Orson Scott Card’s Ender’s Game. We’re also watching a whole host of movies including 1983’s WarGames and 2012’s Indie Game the Movie, all about the development of titles like Super Meat Boy and Fez.

In other words I’ve already consumed a large chunk of the required materials.

The stuff I haven’t yet consumed seems plenty interesting in its own right, even outside of the bias that comes from knowing they stand in a pantheon of enjoyable media.

Hell there’s even a day where we’re just going to spend our three-hour class just playing Dungeons and Dragons. How sweet is that?

Another objectively cool element of the class is that essays are replaced by a long-form research project where we get to choose a game to analyze. Then the three papers we write will be pulled into one mega-paper as our final.

As someone who writes pseudo-game reviews on this blog and actual reviews for papers like the Daily Titan (big Nintendo hitters like Mario and Kirby at that), I should arguably be the most excited for this portion.

Yet I’ve hit a conundrum.

How the hell do I pick just ONE video game to analyze when I could arguably do it for any of my favorites?

Should I analyze one of my favorite nostalgic games of all time, like Pokémon Crystal?

Or for that matter one of the objectively better Pokémon games, given it is my favorite video game series. Perhaps Heartgold and Soulsilver or Black and White 2?

Maybe I should pick a game with more of a cultural impact considering I’ll need to write about its wider historical context. I could potentially use Ocarina of Time (or its 3DS remake), as much as games of that caliber have been analyzed to death in the past.

The Nintendo fanboy in me could downplay itself as well, leading me to analyze a game I enjoy but haven’t spent quite as much time with. Kingdom Hearts 2 or Simpson’s Hit and Run on the Playstation or even something like Don’t Starve or FTL as indie representation out of Steam.

That said, I could pick a game I straight up haven’t played before just to get a fresh take. Final Fantasy 7 has been gathering dust in my Steam library for a long time, and I do want an excuse to finally play it.

Even with all those options in the abstract, my mind did immediately wander in a particular direction when I found out about the assignment.

Recently, especially with the advent of the third Choose your Legends event in Fire Emblem Heroes, I’ve had the desire to go back and play Sacred Stones. My first and favorite Fire Emblem game.

Part of me couldn’t help but think about an interesting analysis coming out of Sacred Stones due to it being the first title released after Fire Emblem’s western debut.

… I was admittedly primed to go in that direction from watching The Geek Critique’s assertion that Smash Bros. Melee was a “kingmaker” for their series the other day.

That’s my most developed idea at the moment, but frankly I’m more than open to coming up with more in the weeks to come.

There are simply too many good games out there in need of analysis.

So I suppose that brings me to a call to arms of sorts. If any of you have ideas for a game I should try to analyze for my research paper (assuming it’s within my means), let me know somewhere on the Internet.

It’ll definitely be taking an unreasonable amount of my brain power for a good long time.

Saying Sayonara to 2017

Saying Sayonara to 2017

Looking back at my 2016 end-of-the-year post before starting this one off was a pretty interesting little experience. Mostly because I reflected on the fact that last year was a pretty universally divisive time with a lot of personal accomplishment that made things worth it all in the end.

This year, I have essentially the same thing to say. Except I would argue that the divisive part of things had been turned up to 11. Plus, while things have been great for me, a lot of things also have not been so great.

Spoiler alert, I’m basically just ready for 2017 to end.

Unlike in last year’s discussion, I won’t go too far into detail about my video game playing experiences this year. I kind of already did it with my top 10 games list the other day, even if that was in order of my personal enjoyment rather than the chronological order I played things.

I’m going to just leave this off as a ‘check that list out here‘ note rather than talking too much more about it, especially since I’m probably going to do a few more video game-centric posts soon enough.

Namely tomorrow when Fire Emblem Heroes New Year units are released.

To cover all of my bases in this post just in case you guys don’t want to look back, just know that I didn’t play nearly as many games as I would have liked this year, and while I thoroughly enjoyed just about everything I did play, it’s a shame I couldn’t have done more due to my time commitments.

Speaking of, those time commitments wound up bookmarking my 2017 more than my video games did in that respect.

The Daily Titan has been the main driving force of that throughout the year. While last spring semester was my first time being an editor for the paper alongside Megan Maxey, I continued on in that role both semesters this year, only getting better and better at the job (in my opinion, at least).

During the fall semester, I worked together with Sarah Wolstoncroft – who had been one of my amazing assistants the semester before. Then this last semester, I worked together with Brandon Pho – who again had been one of my amazing assistants the semester before. Amazing how that pattern works out in the smaller College-level news industry, especially when you’re one of the younger starting people in the room to observe it.

Looking back at my archive, I’ve written a total of 40 stories between these last two semesters combined. That’s a lot of writing, even kind of overwhelming to think back to considering everything else I balanced, and there are some of them I’ll probably never forget working on.

A couple of articles were really serious last minute things I’ve had to do, such as our reporting the night of the Las Vegas shooting. A couple of them have been little passion projects for things like video games, such as my reviews of the Mario & Luigi Superstar Saga remake and Fire Emblem Heroes. I’ve even done a few things I never quite expected to do at this point in what is a burgeoning career, like writing entire articles off of my phone while translating documents at Downtown Disney. The policies put into place by President Donald Trump, as well as things like the CSU-wide tuition increase, played big parts in the overarching issues we covered.

However, I think the stories I especially won’t forget are the massive projects I helped lead during my time as an editor.

During the spring came the work we did on Homeless in OC, a series that blossomed out of the Daily Titan advisor Bonnie Stewart’s Investigative Reporting class where I got to participate in the all night Point-In-Time count and do extended research into the Anaheim shelter system, particularly under Mercy House.

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Spring was also the semester of the Eric Canin incident that shook up Cal State Fullerton. For those who don’t remember, at an anti-Trump rally early on in the year, an anthropology professor reportedly struck a member of the College Republicans club as both the protest and counter-protest made their way through campus. There wound up being many months worth of stories to follow as a political shitstorm erupted over the altercation, eventually resulting in the Professor coming back to teach as the verdict came out that he did strike the student, but there were enough caveats to the moment given it was his first offense that no harsh action was taken outside a few month’s suspension. That last story in particular was special for me in that our Chief Communications Officer Jeffrey Cook reached out specifically to give us information ahead of time so I could write a substantial story over the summer wrapping things up.

Part of the Canin story involved me growing a close relationship with members of the College Republicans club, which was extra useful come the fall semester when I got to be the lead reporter in our work on Milo Yiannopoulos coming to CSUF.

Granted, that whole experience did kind of wreck my Halloween this year, but the aspect of working on and learning from such a high-controversy story was something I wouldn’t change for the world.

Plus, I got to be on NPR because of it, so I definitely can’t complain about that.

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The fall semester was also bookmarked by dealing with (current) University President Mildred Garcia. I got to be part of the team that did an interview with her toward the beginning of the semester, and I was also the person that covered the fact that she would be leaving at the end of the semester. In my opinion, it’s never a bad thing to build a good reputation with the higher-ups in an organization. Makes it easier to do things like get comments down the line.

Those big stories weren’t the only things that made this such a hard-working year for me. I also kept on with Dr. Jason Sexton as a part of Boom, which led to me becoming the inaugural editor for an offshoot publication called California Connections in the spring. That project did get off the ground, but most of the work in creating a publication is going to flourish in 2018, so stay tuned for that.

I also started on probably my first major internship over the summer by joining a non-profit organization called Gladeo. Gladeo’s goal is to create a database of business profiles and job descriptions that can all be in one place and help students decide what they want to do for a living. A pretty noble goal, and one that I likely would have benefitted from if I haven’t found my place as a Journalist.

Even if certain other events (that I’ll go into in a bit) got in the way of working hard for that group over the spring semester as well, I’m sticking on with them too and will continue to produce profiles as the organization revamps its web presence in the early months of this upcoming year.

There are still a few interviews I did with people who work at DreamWorks animation that I have to pull together into articles… But I will get around to that soon enough.

Among my journalistic ventures this year, I also got to do some cool things like visit the LA Weekly office. It was a great place and I got to meet some cool people as a result… It’s just too bad they were given a bad break just a few months later. It’s a shame, really. Especially since we know people who worked there personally.

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On top of that, I’ve also had a few other fun trips throughout the year. Revisiting Old Fort MacArthur Days comes to mind, as does events I’ve taken part in at places like The Autry Museum. Plus, I got to go to the Fox studio lot for a movie screening – though I wasn’t allowed to take any pictures there, unfortunately.

Being a journalist is only half of my professional moniker, however. The other half is being a student, and I have to say that my classes have been quite enjoyable this year… For the most part.

During the fall I took California Government and got a wider understanding of just how crazy things are in the old Golden State I’ve grown up in. I also took Primate Anthropology, which gave me a pretty deep appreciation of our mammalian ancestors that I never exactly expected to care so much about. My aforementioned Investigative Reporting class allowed me to work with Bonnie and other members of The Daily Titan and journalism majors in general to do some really fascinating and personally perspective-changing research into Homeless populations. Finally, I also thoroughly enjoyed my honors class, which delved into the history of the modern world from a deep perspective, offering in part some really interesting connections to today’s political and social workings.

When spring came along, for some reason I decided to kill myself further by kicking things up a notch and taking five classes.

I coincided my work on California Connections with an internship class out of the English college under the instruction of our internship advisor in Communications, since I was able to get extra credits toward my degree despite not being able to take the Comm-focused internship. Beyond that, I picked up my minor in psychology and jumped right in with a Statistics course (with its corresponding lab) and a course in Developmental Psychology. Both were undoubtedly great entry points into the minor… Even if I admittedly was not the strongest stats student, at least in part due to the fact that I wasn’t a huge fan of my professor. However, my Multimedia Journalism class under Bonnie once again gave me a great opportunity to practice doing video journalism, which at one point helped me bolster my working relationship with the Project Rebound program on campus, and my Junior Honors Colloquium course began me down the journey of preparing for my inevitable Senior Honors project.

Plus, I was in the same class as the president of the College Republicans club, which made things vastly easier to keep up on the Milo coverage than it otherwise could have been.

Sheesh, just writing all of that out was a bit exhausting. Like a lot of people have asked me in the past, I too kind of question how I’ve been able to do all of this with enough competency not to necessarily fall on my ass in any of it.

Who knows, maybe I’m just a bit better at this whole life thing than I give myself credit for.

Despite this wealth of academic and real-life opportunities that have flourished for me over the last year, not everything in 2017 has been all sunshine and rainbows.

Namely, health has been a major concern for my family all throughout.

A lot of the beginning of the year focused on some of my dad’s diabetic complications, which led to him being off his feet for a long, long time due to the introduction of a number of foot surgeries into his life. Luckily, he’s way better now and did not have to go through anything seriously traumatic, so he’ll be apt to tell you that the big take-away from it all was the ease that comes from now having a handicap permit.

My mom and sister also went through their own little arcs, the prior dealing with bronchitis and badly scraping up her knees and the latter dealing with tendinitis that has minorly inconvenienced her blossoming career in music.

However, the other big medical complication of the year came from one other than yours truly.

I haven’t exactly talked about this little chapter of my life too publicly because it was a very personal thing, but at this point I’m well past the blunt of it and figure now would be as good a time as ever to recount the details for posterity.

During a blood test as part of my routine check-up in September, the doctor found that my blood platelet count was abnormally, if not dangerously low. When that result continued to show itself, I was sent to a Hematologist, where we tried a number of treatments to resolve the issue, such as taking steroids over a long period of time in hopes of correcting what was believed to be a potential issue with an overactive immune system.

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When that didn’t show as promising a result as expected, I instead took part in an Intravenous Immunoglobulin (IvIG) treatment. After two days worth of a number of hours sitting in a chair, I wound up being in the lucky .01 percent minority that suffered from aseptic meningitis as a result of the treatment.

It was a viral form of the problem, which meant it wasn’t nearly as serious, life-threatening or contagious as a potential bacterial strain would have been. However, I landed in the hospital for a couple days as a result.

On the one hand, I will admit that it was kind of nice getting a reprieve from the world and some quiet time to catch up on work while I was there. Though, on the other hand, it obviously put a wrench in… Basically everything. Even after I got out of the hospital, where I got to try a bunch of new things like a spinal fluid tap, there was at least a week afterward that I still had to rest at home and couldn’t look in the light for more than a few minutes.

Once my life began to normalize again, I was still a little fuzzy-headed for a while, but eventually I got to a comfortable place again, where I continue to stay today.

Unfortunately, despite the fact that my blood platelet count normalized perfectly after the IvIG (a rather ironically perfect twist of fate I’d say), the number has fallen back down since. It’s an issue I might be dealing with for the rest of my life as things go, but for now I can happily report that things are going fine.

That long, drawn-out experience which interrupted a part of my 2017 was only one part of why I’d say things were so rough. Among them were the echo chamber of news that I now tend to subject myself to as a semi-professional journalist.

I don’t like to get very political on my blog here. Or anywhere, in fact. My whole choice in career is built upon the ideal that I should simply be a reporter of things, as objective as possible about as many things as possible. So, I’ll leave it at this. Watching things happen in the world of national politics that I don’t agree with has been a constantly draining force in 2017, especially given that it seems to be all we hear about day-in and day-out for months on end.

Though as usual things like video games and time with my friends are a great escape from that endless grind, as I mentioned before I’ve found myself busier than ever with the work that keeps me immersed in that world, so it’s been a fairly relentless cycle.

Even with all the negativity that has defined 2017 for me, however, I can’t help but continue to look optimistically into the future.

2018 has some big projects in the works, such as the hopefully successful publication of California Connections toward the end of this spring semester.

On top of that, I’m going to be working as a staff member of The Daily Titan through the journalism concentration capstone class, Comm 471. Alongside that opportunity for a break from the hard-working job of editorial board that I’ve hammered at for the last year-and-a-half, I’m also going to hopefully be an assistant on a more feature-focused desk to give me a better grasp of the newspaper as a whole.

Past that, 2018 should hopefully be a year where I find myself less downtrodden by things like medical concerns. With a Nintendo Switch in my possession for the whole year ahead, it should also be a good opportunity to try even more games should I find the time to do so.

As I like to get meta with this site as well, I’ve put together 103 posts throughout this year (this one included), and I’ve gotten a good chunk more views in the process.

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I’m looking forward to watching this little passion project of mine grow about as much as everything else, since it really has developed into something I enjoy doing. One thing I’d like to do in the coming year is hopefully diversify what I post just a bit more, but we’ll see what my time permits.

Lastly, for now at least, 2018 will also be the year that I turn 21. A typically sought-after time where I’ll finally be able to round-out the governmental privileges of adulthood like drinking. Though I don’t plan to do a whole lot of that, I admit I am looking forward to a certain sense of prestige that comes with it.

If you have any favorite, or I suppose not-so-favorite memories from 2017, feel free to let me know about them in the comments section. I’m hoping it’s been an overall happier year for all of you out there than it has been for me, since I’m just about ready to leave everything behind for something better around the corner.

Here’s to a Happy New Year for everyone who continues to stick around on this little journey I call my life!

My (obligatory) Top 10 Games of 2017 List

My (obligatory) Top 10 Games of 2017 List

A merry Christmas to all of you out there that are taking a break from your families on this most Yule of evenings and have decided, for one reason or another, to spend some time reading this silly, clichéd offering of mine.

That’s right, as the title above suggests, I’ve decided to throw my hat in the ring with a top 10 list of my favorite games that I played this year. It’s been done to death by anyone with an interest in anything… But what can I say. I’ve always enjoyed the idea and wanted to try it myself.

As I don’t celebrate Christmas and Hanukkah ended a couple days ago, I’m just going to be hanging around all day today more or less. I figured doing a list like this could also double as my ‘here are some good gifts for the holiday season’ suggestions. A little late? Perhaps. But I like to think it’s just well-timed enough.

As a couple of forewarnings before we get into things. Just remember that this is my own personal list of favorites. In other words, it’s an opinionated list, so if you don’t agree with me… Well, that’s your opinion. I respect that you have your opinions so long as you respect that I have mine.

On top of that, while it has been an objectively great year for games in general, it has unfortunately not been a wonderful year of gaming for me. Because of the work constraints I’ve had as a college newspaper editor, a full-time student and an intern, there hasn’t been nearly as much time to play games as I would have liked.

So, if anything, these 10 games I’m listing off are arguably the only 10 games I’ve spent any considerable time actually playing this year.

If you don’t see a game you really liked this year, that’s probably why. As a matter of fact, unless you’re a Nintendo junkie like me, you probably won’t see a lot of games you’re familiar with on this list. A Switch and 3DS are my main gaming systems right now, so there aren’t a lot (if any) PS4 or Xbox games in my playing field.

With all that out of the way, let’s jump into the reason we’re all really here than, shall we? After all, what would a games list be without the games?



Editor’s Note: For anyone reading this on my blog proper, I’m going to stick the content under a read more tag. I pretty much let it all out with this one, so it’s long and I don’t want to completely bog everything else down.

Even so, I hope everyone enjoys the show! #UnintendedRhyme



Continue reading “My (obligatory) Top 10 Games of 2017 List”

October 16, 2017 Articles Published

I’m sure I’ve said this before, but it’s very rare that I get the pleasure of seeing my two passions – video games and journalism – meld so nicely together at this stage in my career.

So I really enjoy the times that they do come together, like with this review I wrote about the Mario & Luigi Superstar Saga remake.

After a couple of long, rough weeks dealing with a mass shooting and some crazy local fires, it’s been a blessing to have a game to unwind with recently, particularly a game that holds such a strong place in my heart.

Seriously, re-experiencing Superstar Saga has been an absolute joy, even if the whole time I feel like I’ve been focused more on deeply examining what’s different, both the good and the bad changes. That kind of critical eye did make it easier to pull things apart for a review, but it has certainly made the actual act of playing a whole different animal for me.

Oh, and pull things apart I did, as I focused this review much more on how things differ compared to the original game than I did on the game itself, since I figure that’s what should be done for something like the review of a remake.

While I did have a great time with Superstar Saga (and I’m not quite done yet – I’ve beaten the main story but I haven’t yet finished collecting everything 100 percent, and I’m still working my way through Bowser’s Minions), it isn’t perfect by any means. It is vastly improved upon compared to the original in almost every way imaginable, but there is a lot that feels like a backpedaling as well.

I try to address some of those points in my review, but the chief complaint I had with the game really boils down to the battle system. Compared to the original game, this remake has gorgeous sprite work that lends itself to really complex and over-the-top character animations, which are nice but make each action feel longer. On top of that, the battles are easier than I remember them being (much like the rest of the game in all honesty) and the music contributes to slogging battles down and making them grow to tedium faster by sounding far slower, seeming more eclectic within itself and has more synthetic tones.

If that makes sense. I’m not much of a music reviewer, but that feels right in my head.

Despite this issue, the game is still hilarious, beautiful and sounds great by all other accounts, and I’d highly recommend picking it up if you have experienced the story or if you haven’t before. It’s just too bad that the system you spend 90 percent of your time experiencing is arguably the worst part.

Oh, and when I say the game feels way easier than I remember, I’d say take the comment with a grain of salt. There are a lot of gameplay functionalities which have been vastly improved upon to streamline aspects of the experience, and those improvements do make the overall experience seem easier… But at the same time I also had the entirety of this game memorized like the back of my hand before walking in, so it might not be that much ‘easier’ for someone who’s never heard of the game before.

Plus the endgame still has a big difficulty spike when going through Bowser’s Castle in my opinion, so there’s always that.

Either way I certainly don’t mind an easy game here or there, if nothing else that ease helped this be a wonderful stress relief and trip down memory lane for me.

Unfortunately, I didn’t want to burden my editor Sarah with too much in regards to putting this article together (even though the 900 words I have can already easily be considered overkill), so much of what I wrote out in my drafting process got left on the cutting room floor.

Luckily this blog seems like the perfect place to rectify that. So, if I have the time, expect a more complete unabridged version of my thoughts on Superstar Saga + Bowser’s Minions sometime here in the near future. It’ll be long, it’ll be hella involved, but that’s the magic of a personal blog. It offers you a place to shout your endless opinions into the void.

At least, that’s how I like to use it anyway.

If you want to see my article in it’s entirety (the theatrical release version at least, as I like to put it), you can see it here. You can also see my full catalog of articles for the Daily Titan over on the right!


Turns out, the game review wasn’t the only thing I wound up getting published today. It was going to be, but then we decided to run an update on the Anaheim Hills Fire, and I got slated to work on that.

So, since I already had the entire gaming part written up early (shows me for trying to be ahead I suppose), I figured it’d be worth adding this portion to the bottom here.

I don’t really have a lot to say necessarily, this story was more of a straight-forward deal. I pulled together some tweets from the Anaheim Fire & Rescue department that gave the most recent updates on containment of the blaze, as well as some information from the California Department of Transportation talking about a local highway that was partially reopened on Friday.

Then, once I had those basics down, I got in touch with the Orange County Fire Authority, where I was directed to the Public Information Officer for the Canyon 2 Fire, Mike Yeun. The guy was real nice, more than willing to chat even while he was driving, and he gave me a bunch of good information to fill out my story. It definitely made things much stronger than the basic 200 word short update I had before.

For anyone curious, the fire was 75 percent contained as of 7 p.m. on Oct. 14, and authorities are expecting full containment by Oct. 17. Things are well on their way thanks to the effort of apparently over 1,600 firefighters at one point at least.

If you want to see that article in it’s entirety, you can check it out here. Or, once again, everything I’ve written for the Titan is over on the right, so you can check that out too if you want.

Fire Emblem Heroes Version 1.8: Forging with Dragons

Fire Emblem Heroes Version 1.8: Forging with Dragons

Luckily for my sudden onset of insomnia tonight, it seems I have a new distraction to mull over beyond Superstar Saga. And writing overly long diatribes about Superstar Saga that I’m going to have to cut down to a more manageable form for a general newspaper audience.

Seriously, Sarah, if you wind up reading this… I’m sorry that I might wind up being more of a pain than I’m worth for the next couple of days with that review article.

But this isn’t the place for pre-emptive apologies. That can come at the end of this post. As the title suggests, we’ve got some Fire Emblem to discuss.

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This morning, Intelligent Systems has graced the world with an update to Fire Emblem Heroes, bringing us into the 1.8 version of the game. Thankfully, there isn’t a hell of a lot to this big update like there was with the last few, so I hopefully won’t be hating myself when I have to get up later.

The major addition with this update is a little feature we’ve been waiting on for quite some time: Seal Forging.

Now, for those of you who are uninitiated in the unending and relentless cult of Fire Emblem Heroes, Sacred Seals are items you can equip to your units that allow them to utilize a fourth passive skill on top of the “A,” “B” and “C” level skills they can be summoned with or inherit.

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These Sacred Seals can make a number of new possibilities open up for unit building and team composition overall. A few of my personal favorite examples include giving a unit like Reinhardt the “Quickened Pulse” seal that allows his special attack to pop off more often or giving a unit like Eirika a seal like “Fortify Resistance” so she can passively buff an additional stat for her allies at the start of a turn.

We’ve had a number of means of unlocking these Sacred Seals in the past, most notably through special Sacred Seal missions that cycle through on occasion, as rewards for completing Squad Assault challenges and as tier rewards during Tempest Trials:

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“Distant Defense” was a particularly good one out of the Tempest Trials category, as was “Quickened Pulse.”

The issue many players have had with these seals is that most have been stuck at a basic level 1 status, with no sign of additional level 2 or 3 variants being released anytime soon.

Enter: Seal Forging.

Though to allow Seal Forging to enter the conversation, we do have to take a step back. You don’t just get the ability to forge Sacred Seals right away, after all.

Thus, enter a new Intermission mission that players can unlock after they defeat Chapter 13 in the main story of the game.

 

Strangely enough this Intermission is the first of its kind and seems somewhat out of place as a result of being only one mission with no additional associated quests. The developers do make this strange addition make sense in the context of the story’s plot, however.

If you don’t remember what happened last time in the ongoing Fire Emblem Heroes saga, you can see me ramble about it in my post about the Crimean heroes some time back. If that’s a ‘too long, didn’t read’ kind of situation for you, then here’s the basics:

The Order of Heroes’ old ally Zacharias turns out to be their new enemy Prince Bruno, who fights against them because his bloodline makes him have an insatiable bloodlust because of something something evil dragon magic, so on and so forth in that classic Fire Emblem flavor. However, he revealed at that point that he still cares about his friends in the Order, and wants to help them help him so he can be friends with them again.

That’s the brief blurb about it, anyway.

This Intermission kicks off just about directly after that happened, when Anna leads the team to an ancient ruin called the Eternal Sanctum after Zacharias told her they could unlock more of their power there.

 

You go, you conquer, and at the end of the mission the team finds instructions for the Seal Forging ritual, which the team takes back home and unlocks for the player’s future use.

Really it’s as simple as that, even though I made it much more wordy than it had to be.

Once you unlock the option to forge Sacred Seals, you gain two abilities: Creation and Enhancement.

 

These options do exactly what you’d expect just off the names alone.

  • Creation mode: As the name suggests, allows a player to create a brand new Sacred seal that they do not already have. Currently there are only a few options with the “Spur” skills and brand new “Deflect” skills, with the latter being more expensive than the prior to create.
  • Enhancement mode: Again, as the name suggests, allows a player to boost the power of an enumerated Sacred Seal they already own. With this, “Breath of Life 1” can grow to eventually become “Breath of Life 3,” providing all the benefits of a third level skill as an add-on to a hero.

Both of these abilities take Sacred Coins, an item you receive as rewards for getting good rankings in the Arena Assault mode. Before now these items were completely useless and just taking up space, so I’m glad they can now be used for something.

Though, because I never took them seriously, I never actually spent a lot of effort earning them… So looks like I’ll have to take Arena Assault mode a bit more seriously from here on out. They are also adding them as rewards in other places like quests and through Tempest Trials from here on out, so that’s definitely a plus!

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Remember this image, it’s going to be relevant again later in this post.

That’s really about all there is to say about Sacred Seal forging at this point. All and all I’d say it’s a quite welcomed addition as a means of making units more powerful for both casual and Arena play. Plus, it fills in some knowledge gaps as far as letting us know what certain things do that previously had no purpose, so it’s satisfying in that regard.

Yet, I wouldn’t argue I’m personally blown away by this part of the update. It’s definitely nice, but I’m not enough of an Arena junkie to feel like I’ll get an exorbitant amount of use out of the system outside of an underlying drive to collect everything.

I can probably blame Pokémon for that one now that I’m thinking about it… But that’s another story.


Seal forging isn’t the only thing that was added in Version 1.8. It was certainly the biggest thing that was added, but there are a number of more minor aesthetic and mechanical adjustments that are actually wonderful additions in terms of making the entire user experience with Fire Emblem Heroes more smooth.

There are three other changes that the game felt were important enough to spell out in more detail as a part of this update, so I figure I’ll break them down the same way.

Changing Teams

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Now this is a change I can get behind. When playing Fire Emblem Heroes, I’m a huge culprit of the ‘look at a mission, then change teams up to fit said mission’ phenomenon. If that is, in fact, a phenomenon most players encounter.

Either way, the inconvenience of this issue is now a thing of the past. Instead of having to jump through seemingly 20 different pages to go from the entrance of a mission to the team editing screen, you can now go to team editing right away thanks to an extra button just at the bottom of the confirmation screen.

As you’ll see again with the other two things here, this change is all about convenience for the player, as just the fact that it was added at all leads me to believe other players had just as much to groan about as I did in regards to how long it took to get to the editing teams menu.

So good on you for listening to that bellyaching and turning it into constructive criticism, Intelligent Systems. I certainly know I appreciate the change.

Quick Questing

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See, I told you this particular image would be relevant again.

Much like going to the team editing screen from a battle confirmation screen was a pain, so was going from a battle confirmation screen to the menu showing off whatever quests and missions you had available. If you were trying to accomplish a mission with a certain goal on a certain level, flipping through those screens was almost a necessity.

Luckily, thanks to Version 1.8’s push for convenience, that problem is also a thing of the past.

Now when you’re looking at missions you can go directly to wherever that mission is relevant for. Need to beat the Training Tower’s Tenth Stratum another six times? Well, here’s a button to go straight there. Plus, it works in reverse, which means you can go from the battle confirmation screen to the quests and missions tab and vice versa. Way cool.

However, I think my favorite part of this change is that it also added these:

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Markers showing off which options include mission-specific things you can complete is honestly incredible. It again removes the need to flip between two pages to pick up on the information you need, but in a much more streamlined way.

I would probably argue this addition is my favorite part of this entire update, just because it’s exactly the sort of thing I’ve been internally asking for since the day the game came out.

Easy Auto-Battle

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The option is actually here in the bottom right-hand corner (^^^), in case you missed it.

With this one, what you see is what you get. Now there’s a more convenient button available (if you turn it on in your settings menu) to turn auto-battling on and off. During a game mode where you have to fight multiple teams in succession, this also keeps it on across multiple battles.

Simple convenience is the name of the game here, folks. Not too much to say, but the effort to improve the user experience is cool to see seeping through every inch of this game as time goes on.

Beyond those three, a number of other things were done that I figure are best left up to the concise words bestowed by in-game text:

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  • I haven’t played a lot with character supports beyond doing it for some stat buffs between my calvary units as a test run, but I guess it’s nice to see a more concise list of the benefits it provides right from the Support Rank icon. Don’t have much to say beyond that, however.
  • Voting Gauntlets don’t happen that often, and an aesthetic change as small as darkening out the members of a team you have selected other than the one that will appear in the Gauntlet is definitely more of an unnoticeable change unless you’ve been playing this game as long as I have. While I did notice this before even reading it in the change log, I’ll say pretty bluntly that it doesn’t change my life much at all.
  • Seeing every item you collect when using the “Accept All” option is a change that is arguably negligible enough to not have to be there at all, but I will admit there is something nice about getting a complete breakdown of what you’ll be earning should you be accepting items strewn across multiple mission and quest lines.
  • Gotta love bug fixes.

While that’s everything new with Version 1.8, I also figured it would be worth bringing up the new Voting Gauntlet that started today, if for no other reason than to look back at this when it’s over and lament whatever choices I’ve made in the here and now.

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The theme for this gauntlet is “The Blood of Dragons,” which pits Manakete against Manakete in a battle of the ancient bloodlines.

Not much has changed with this version in regards to the Voting Gauntlet system, other than the fact that supposedly adjustments were made in determining which army is stronger or weaker (which I really hope isn’t an actual fix considering what a meme it has become amongst my friends to send pictures of billion or trillion point differences in scores that read in-game as being the “same” as one another).

Though mechanically things are the same, there are some different rewards this time around for putting in the time to play:

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Take three – Possibly my most prominently used photo in any post ever just from this one alone.

Like I mentioned before in the Sacred Seals forging portion, now Sacred Coins have been added as rewards for completing Gauntlet-related quests. Between those and orbs, there are a growing number of incentives to participate as time goes on.

Personally, I’ll be participating on the side of young Tiki. She was one of my first five star units ever summoned, so there’s sentimental value there, and I also happen to adore her unrequited love for Marth in the canon of the games in which she appears.

I’m a sucker for that sort of thing, okay? Sue me.

If Tiki fails I’ll probably jump on the Nowi train since I get the feeling she has a strong chance of winning… But that’s a bridge we’ll have to cross when we get there. For now, I’ll just keep focused on supporting my girl as far as she’ll go.


Well, that about does it for another unnecessarily huge Fire Emblem Heroes post.

Seriously this was another relatively small update that I managed to turn into a 2,200 word post. How I do that is beyond me, but I sure hope that it clears out whatever issues I have backed up in my psyche in one way or another.

If you stuck with me so far, then thank you. As a reward, I’ll treat you with this: My favorite picture out of Mario & Luigi Superstar Saga so far.

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Nothing like a good old game of Donkey Kong to really bring the world together.

It’s either this one or blowing up the fat skeleton in the shipwrecked S.S. Chuckola, but that also requires some extra explanation to truly appreciate the fatso jokes, so… Yeah. For another time.

Like I mentioned at the beginning of this post, I’m actually working on an article for the Daily Titan reviewing the Superstar Saga remake, so expect to see that by the end of the week. In fact, I have far more to say about the game than I’ll ever be allowed to publish, even if it’s probably going online-only, so expect to see an unabridged version of that review here on the blog not too long after.

Until then, let me know what you think of Sacred Seal forging and the other small changes from this update in the comments below!

If nothing else, I know messing with some of this stuff is going to be a wonderful distraction from having to study for my statistics exam this week. Seriously not looking forward to that.

Reunited and it feels so good

Reunited and it feels so good

After a long week of dealing in hard news, it feels nice to finally make it to the weekend.

It feels even nicer to make it to the weekend when that weekend happens to hold the ever-tantalizing promise of a brand new video game!

The remake of Mario & Luigi Superstar Saga came out today and boy have I been waiting in absolutely impatient anticipation for it. The original game came out almost 14 years ago, and I would argue it easily makes it into my top five favorite games of all time.

No joke, I’ve probably played through Superstar Saga completely a couple dozen times, or at least enough so that I can’t really keep track. It’s one of those games that’s not only a great time, but also always brings me right back to being a youngin’ before life started to get all full of responsibilities and junk.

Oh, and when I say it brings me back, I mean that pretty literally. I have very specific memories of standing by a wall in the yard/playground area of Birney Elementary School fighting the Queen Bean boss with some of my school friends on my Gameboy Micro. We’re talking real deep cuts here.

Ironically I also remember a very similar situation with a game that also got a fairly recent 3DS remake, Pokémon Sapphire. I distinctly remember being in that same general area with my friends, raising a Silcoon in Petalburg Woods (for some reason) while some sort of an elementary school band concert was going on. 

But I suppose that’s a story for another time. Cause I’m in Mario land now.

To be completely honest, this post isn’t even all that accurate, it might technically be misleading from the way I’ve been setting it up. I actually got this game a couple hours ago, but I’ve been so enthralled getting back into it that I forgot to finish writing this. 

Oops.

I’ve been meaning to write a post about the new Ultra Sun and Ultra Moon trailer from yesterday too, since it actually introduces us to a hell of a lot of information that makes me excited for the game… And I’ve also been meaning to study for this Statistics test I have next week… And I’ve been meaning to work on some editing for the Daily Titan to get us ahead for our special financial issue… But I guess we’ll just have to see how well balancing that all goes.

Long story short, Pokémon might unfortunately be the element that falls to the wayside, and if it is just know you can blame not knowing my opinions on an expansive Ultra Space on how much I’m playing Superstar Saga.

Having spent as much time on the remake as I have already, I can confidently say that I’m already forming a solid opinion about it, which is good because I promised our Lifestyle editor that I would be writing her a review for the game.

As a first impression blurb here before I start to put those thoughts more concretely onto paper, I’d say that the game is extremely faithful to the original game in many ways, such as the storyline and comedy that goes along with it, though just about everything graphically and in the sound design has been overhauled to… Mixed effect. Some of it is spot on, but some of it kind of misses the mark for me.

Oh, and there are a good amount of mechanical changes and improvements that sort of feel the same way. A lot of things seem more streamlined and easier to control as a result, but other things arguably feel more cumbersome, which I would almost unfortunately argue brings the issues of being so faithful to an older game to light.

Of course, I am only in the first area of the game outside of the tutorial zone, Stardust Fields, so perhaps my opinions will change as I get exposed to more and more of what’s going on. Either way, I know I’m already having a great time playing, and in a sense that almost makes all of my criticisms more the nit-pickings of an overly obsessive fan rather than anything truly damning.

I guess look forward to next week when I hopefully get that concise review put together. I’ll be working on trying not to kill my editor with an abundance of unnecessary detail… Though like I said, after last week, I’m relishing the opportunity to write something fun. 

So who knows. Only time will tell. Until then, you’ll know where to find me.

Continuing to have fury.