Tag: Macintosh

Six years of progress

Six years of progress

Here’s a fun fact for all of you computer enthusiasts:

I’ve been using the same MacBook Air for everything since late high school. A MacBook Air that I inherited from my Dad.

That he got in 2010.

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Yikes

Needless to say I’ve been in the market for an upgrade. That laptop may have served me well, but it was getting long in the tooth. Slow processing to the point of freezing, difficulty running complex programs and video games… You name it.

When I graduated, my parents asked what kind of gift they could get me to celebrate. I asked if I could get a new laptop, something to benefit my workflow as I transition out of academia.

Dad managed to snag this 2016 MacBook Air that was coming out of circulation at work:

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2016 may seem outdated for a lot of you that prefer to keep on the razor’s edge of technology, but for me it’s a ridiculous leap forward.

Writing and uploading the photos for this blog post has been the smoothest process in three years, for instance.

The background image changes depending on the time of day.

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That appeases me in a deep-rooted, giggly kind of way. Like jangling keys in front of a baby.

And I have at least five times the storage space on this machine:

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I don’t know how I’ll ever fill 500 Gigabytes.

While I’ve only been using the new laptop for about eight hours or so, it has more than justified itself. Which is good considering how much of a pain it was to set the damn thing up.

Dad and I tried to directly transfer all of the information from my old machine to the new one, that way I wouldn’t lose files or progress on anything going on.

We started up the transfer when I went to work with him yesterday, as I would be joining him later that night for poker at his friend Don’s house.

You can see my whole Twitter thread on that experience here because…

It was special.

There were a good six or so hours spent at his office in Beverly Hills before we went to poker, and we set up the computers early hoping to finish before leaving.

Nothing really panned out the way we expected.

Some combination of not cleaning the old machine’s data enough, the hubris of assuming we could have both laptops connect to my iPhone’s wifi hotspot or who knows what else led to an extended transfer time.

We spent a whole lot of time watching the time estimate fluctuate between 20 minutes and 37 hours.

As a result I wasn’t able to spend any of the time at Fandango doing things on my computer, such as work on my novel. Plus my phone was less useful than usual because I couldn’t wear headphones when we plugged it in.

Luckily I brought my 3DS (because I’m still playing Sacred Stones), but that eventually ran out of battery.

The transfer wound up taking so long that we carried both computers out of the building while they were still open, and I looked like a nut during our drive with two laptops open while I played on my phone.

I only had to moonlight as a technophile hacker for a bit of the drive before the process finished, luckily enough.

Because of poker I couldn’t play around with the machine until this morning.

But now that I have, I think it’s time to use the improved processing power to finally make good on returning to a few things from my youth.

Starting with a little browser-based game called:

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Hopefully tomorrow, assuming I don’t get too caught up playing this game I just bought with my friend Sam.

But that too will be a story for another day.

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

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Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

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You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

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Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

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Lots and lots of explosions.

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Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

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Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

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The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

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This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.

A data journalist’s wet dream

A data journalist’s wet dream

I’ll be honest, I absolutely wrote this blog post almost exclusively to use that pun in the title.

That’s where I peak for the day. Good night, folks.

Unfortunately I can’t just leave things there. Anyone reading this in the distant future without the context of my social media stinger would be lost.

If you are reading this way after I’m writing it, hello! My name is Jason. This is my blog. I’m here to talk about porn today.

I swear that’s not an everyday occurrence.

I wouldn’t typically bring up the subject at all unless I had a good reason to. It just so happens that this tweet sent me down a rabbit hole this morning.

Apparently Pornhub does a yearly visualization of site analytics, and the fact that I wasn’t aware of it before is a travesty. I’ve gotten very into that sort of thing recently, so alongside psychological implications of “what the world gets off on,” you’ve got something right up my alley.

I suppose 2018 is a good a time as any to find out about it, because hoo boy is there a ton of interesting stuff.

Obviously this whole subject is a bit NSFW, but I’m more interested in it from a data analysis side. However, if you’re squeamish about the topic I’ll understand if you don’t want to read on.

That said, here are some of my favorite Pornhub Insights from 2018.

… Definitely not a sentence I ever thought I would be writing.

The data that starts off the review is fascinating just from the sheer scale.

Apparently there were 92 million daily visits to the site on average, and about 115 years worth of video were uploaded this year. I know porn is a popular thing, and typically an early adopter of every form of mass media thanks to my Comm classes…

But 115 years of video just this year alone?

I’m not sure how to comprehend that much porn. Especially considering Pornhub is just one of countless porn websites.

When presented with that myriad of information, my first inclination is to ask how it filtered down. Luckily, Pornhub has a number of well-done infographics breaking things into manageable chunks. For instance:

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There’s a lot to say about these defining searches.

Stormy Daniels stands out in how hilarious it is that a serious presidential scandal skyrocketed this woman from being the 671 most popular pornstar in 2017 to being the most popular search result in 2018.

Fortnite, as much as I don’t particularly enjoy it, makes sense as a high result considering how popular the game is. Though in that same vein, Bowsette skyrocketing into the top ten based on that week or two she was a popular concept is astounding.

Later on they break down the highest video game-related searches, and it’s not too surprising.

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The best thing about this list is Mario being the highest male result. Shout out to that portly plumber for representing male characters.

With that said, I find the worldwide search analyses more interesting than the media-specific stuff. The fact that categories like “4K,” “Trans” and “Tinder” were among top search results says a lot about the era we live in.

It also says a lot about porn watchers that “Lesbian,” “Hentai,” “Milf,” “Step mom” and “Japanese” were the top five most searched terms this year. Especially given that the United States produced the most Pornhub traffic by more than three times its runner-up, the United Kingdom.

Easily the most interesting graphic produced in this set shows which parts of the world searched for what kinds of porn most.

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Just look at that sharp divide between “Lesbian” porn in the Americas, “Hentai” in Asia/Russia and “Ebony” porn in Africa. The strong leanings in these parts of the world is simply fascinating to me.

Shout out to Pakistan for being about the sole representative of “Big Dick” porn too. Much respect.

The other segment that really intrigued me was the technology insights. For instance, the clear leaning toward Windows/Android devices:

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Or the fact that about 0.7 percent of Pornhub users are searching from their 3DS systems:

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Like who is doing that?! Who is using that janky 3DS web browser to search for porn?

I’d like to meet and interview those people.

There’s so many more things to draw out of these data sets, from the gendered search results to the periods when traffic to the site fell (including the day Big Bang Theory season 11 premiered) and which days/times are the most popular for porn watching.

But the more I talk about here, the more I’ll feel like I’m just stealing things. So instead I’ll point out the link once again and encourage you all to check out the information for yourself.

It’s a hell of a rabbit hole to dive down, and after getting lost in it this morning I’d highly recommend it.

A smashing blast to the past

A smashing blast to the past

Gotta love tentpole programming.

Super Smash Bros. Ultimate is officially out today! Even though I haven’t personally gotten my hands on it just yet, by all accounts it promises to be a fantastic collection of all the greatest parts of the series’ 19-year history.

I’m excited to get my hands on this sucker, because I’ve been a pretty hardcore fan of Masahiro Sakurai’s wonderful party fighter games since Melee on the GameCube.

Melee was quite literally a game that defined my young childhood, with many birthday parties spent playing as Young Link on the “Great Bay” stage from Majora’s Mask (many years before I actually played its game of origin).

Brawl was the game that offered my core friend group, from middle school on, to duke it out, find our main characters and test our creativity building our own fields of combat.

Smash 4 brings with it memories of being so excited that I played the demo endlessly during art class in senior year, time that left me proficient in newcomer Mega Man as much as I would be proficient in Lucina — my current main character, passed along from Marth before her.

Yet the fourth entry in the series became so much more. Long nights in the Daily Titan newsroom were more manageable after my boi Aaron Valdez brought his Wii U and we held DT tournaments.

Hell I even have some fond memories of the original Smash Bros., despite the fact that I never owned a Nintendo 64. I distinctly remember going to an animation camp while visiting my grandparents in Florida one summer, and a major highlight of the camp was getting there early to play on some of the consoles available in their waiting room.

My attachment to the series went far deeper than just playing the games with my friends, however.

When Stephen Hillenberg died a few weeks ago, writing my blog obituary for him brought back a lot of memories. One of the most potent memories was attending a sprite animation camp (here in California) over a summer with my friend Mitchell Winn from all the way back in elementary school.

Thanks to that camp, I learned a good many things about grabbing sprites from my favorite games off of The Spriters Resource and using them in different projects.

I took on ambitious sprite projects in the months and years to follow. Including recreating that famous Band Geeks halftime scene from Spongebob with video game characters.

One other project that felt pertinent to today required going back into my old desktop Mac.

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This dinosaur literally hasn’t been touched since 2012 based on the security update. Thus it has become a crystalized time capsule for 15-year-old Jason.

I had so much fun going through this thing that I’m going to talk more about my discoveries later this weekend.

But for now, the important connection back to Smash Bros. were these desktop wallpapers I made using character sprites from various games and other fan projects:

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The Featured Image, a classic fight between Link, Charizard (sans Pokémon trainer as this was the Brawl era), Kirby and Marth on “Mushroom Kingdom II.”
SSBB Battle Battlefield Stage
Four hatted-Kirby duke it out on Melee’s “Battlefield.”
SSBB Battle Yoshi Stage
Pikachu, Yoshi, Marth and Falco fight on “Yoshi’s Island,” where Marth shows off his Dolphin Slash. A favorite move of mine, clearly.
SSBB Battle Mario Stage
The Mario Bros. take on Link and Sonic on the aptly named “Mario Bros.” stage.
SSBB Battle Final Stage
A slightly askew duel between Samus, Fox, Zelda and a very tiny Captain Falcon on Brawl’s version of “Final Destination.”
SSBB Battle Onett Stage
One of my prouder pieces from what I remember, in which Ness knocks Kirby out of the park in his home turf of “Onett.”
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We return to “Mario Bros.” so the Bros. can confront a series of variant Sonics each colored after Chaos Emeralds. Not sure if these are the classic Chaos Emerald colors, but the different poses are sweet if you ask me.
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It’s a race for the Master Sword between Link and Young Link (clearly set during the Melee era) on the leftmost side of the “Temple” battleground.
SSBB Battle Subcon Stage
Apparently I predicted Smash Ultimate being a thing years ago by pitting the (at the time) Melee-exclusive Mewtwo and Brawl-exclusive Snake on “Mushroom Kingdom II.”

Would have helped if I made them all the same size so they didn’t get stretched out when I rotated them as wallpapers. But hey, eight years ago.

All of these babies were created between May and June of 2010 using Graphic Converter, as I never learned Photoshop or anything.

2010! I know I spent all this time building up 15-year-old Jason, but these specifically are all a product of 13-year-old Jason’s ingenuity.

Now that Smash Ultimate is out, I’m hoping to get my hands on it soon so I can start to make some new memories with that game. Perhaps a few of them will come somewhere remotely close to leaving an impression as strong as the older titles.

Here’s to everyone having a happy Smash Ultimate day!