Tag: Lute

Summer returns in Fire Emblem Heroes

Summer returns in Fire Emblem Heroes

Hard to believe it has been two years since I joked about using Fire Emblem Heroes as a surrogate for not going to the beach despite living in Southern California.

Even harder to believe I still don’t go to the beach nearly as often as I should.

But at least Fire Emblem is still here to let me live vicariously through anime jpegs.


Summer Returns


The recent Awakening children banner drained a whole bunch of orbs, so I was hoping this summer banner would be low-key. Something I wouldn’t feel pressured to invest a lot into.

A revival banner with Lute is coming, and my recent foray into Sacred Stones has left me eager to finish my collection of its characters.

Luckily I’m not enamored with the summer units.

Mostly.

Gunnthrá and Helbindi aren’t my favorite original characters from Book II. Plus her ability to disarm Aether Raids traps and his ability to excel in the Arena don’t inspire me to open my wallet.

Laegjarn does stand out thanks to Swift Sparrow 3.

Yet… Despite the Internet fawning over her, I can’t get over how fucked up her idle pose looks. It’s like she has no armpit, and that leaves her with one monstrous arm.

I can’t unsee it.

Thus Laevatein is really the only character I’d say I’m very interested in summoning. She’s my favorite Book II character, has cute artwork and packs a great 1-2 punch against other mages with Mirror Impact.

Seriously Intelligent Systems? +6 Attack, +10 Resistance and no counterattacks?

You can’t just make these characters that broken.

I used the Paralogue orbs to get a few extra shots at her, but I haven’t pulled anything special and I’m not going to rush it.

The banner will be here for 50 days.

Which I’m assuming means we won’t get a second set of summer units this year. Something that’s totally fine by me considering last year’s was disappointingly non-Sacred Stones and I’ll need the orbs later.

Speaking of that Paralogue… Let’s talk about it.


Paralogue 35 — Summer Returns

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Once again we cut away from dramatic story progression to bring you the latest in Anna’s attempts to make money off of some softcore pornography.

Or… Do we?

Anna is feeling self-reflective this year and promises not to do anything that can give her a bad reputation at risk of being fired by the royal family.

Which means the entire Paralogue is going to be focused on trying to avoid money-making schemes, isn’t it?

Yep.

Well to be fair the first two battles completely disregard this plot point and focus on the reunion of the Múspell sisters.

Then the reunion of Ylgr (future Tempest Trials reward) and Helbindi.

They’re both cute interactions. But that doesn’t stop them from being pure filler in an admittedly great dusk luau-themed environment.

Don’t worry, though. We return to the exploits of Anna soon after.

By which I mean Anna buckles under the pressure of trying to repress her desire for cash and falls ill. She passes out on the beach, leading to the Order of Heroes realizing just how integral money is to her character.

To a ridiculous degree.


So that’s Fire Emblem Heroes’ 2019 summer banner. Probably the only one we’re getting this year.

I’m a little lukewarm because of my orb stinginess, but I will absolutely try to building my Laevatein squad.

Let me know what you think of the banner down in the comments! How does it compare to previous summer banners? Do you agree that Laegjarn’s arm looks fucked up?

Seriously, do you? I need to know that I’m not alone here.

Thanks.

Wrapping up Gaming

Wrapping up Gaming

That’s right, ladies and gentlemen. You heard it here first.

I’m officially done with Gaming…

In American Culture.

You know, that class I was taking for fun with my friend Mimi this last semester? Despite it neither fitting into my Comm major nor my Psych minor.

As you may recall from this great post, that class had the last few assignments I was working on. An essay and a Let’s Play video based on Fire Emblem: The Sacred Stones.

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Up to 8 views as of this post!

This evening I found out that I got a 94 percent on both assignments, which landed me at a 102.22 percent in the class overall.

It looks like the professor added extra points to one assignment, and I don’t feel the need to address him in case that turns out to be an accident and we knock my grade down.

Gaming in American Culture was the last holdout for grades, so now I have the full scale of how my last semester shook out:

  • Comm 495T (Internship class) — 100 percent
  • Communications Law — 97.1 percent
  • Cognitive Psychology — 96.35 percent

My Honors classes don’t have grades associated with them… But I turned in my Project materials and give a presentation, which should constitute 100 percent.

Given all of the accolades I received along the way, not a bad way to end things.

Certainly good enough to feel confident in joining the Alumni Association:

Thus, my academic journey is over… Until I inevitably come back for a teaching degree or something.

Plus I’ll have to go back to campus for Alumni Association swag.

And I need to pick up my physical Honors Project once it’s printed.

But that’s all in the uncertain future. For now I can kick back and relax, even for a few days as I side-eye pieces of writing for Gladeo and looming job applications.

Actual gaming has been a huge part of my decompressing formula, because you’d be insane to think that my joke was an indication of actually quitting this sweet addiction.

In that regard, Gaming in American Culture gave me one last gift: An excuse to play through my favorite Fire Emblem game once more.

I didn’t stop playing Sacred Stones when I finished that paper. I’ve been carrying my 3DS around again to get through it.

As luck would have it, I happened to finish my current Eirika’s route run the same night as I found out my class grades. Hence the Featured Image and this picture of my favorite couple’s flavor text:

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Though I may have jumped the gun in pairing them together again so quickly.

I’m not going to say I regret the decision, because they’re my precious babies and I’ve always been the kind of person to fall in love with a pairing and ship them every time.

But Sacred Stones apparently has a mechanic where you can view previous support conversations from the main menu — something I believed only came in later entries.

Once I realized that, I decided I should go for new character pairings and appease the Completionist side of my brain since I’ve been stuck at the same level for years.

Even in this one run I found at least one new ship I adore in Lute and Kyle!

Definitely a great thing, but also deeply troubling.

After all, now I know there are new pairings that I may love… which is more incentive to try new support paths.

And I just so happened to save a separate file for Ephraim’s route.

So between work and Minecraft with my friends, I might just be diving into this Fire Emblem rabbit hole again immediately.

Let’s just hope I don’t burn myself out before Three Houses.

Farfetched? More like… Umm… Lute’s in Fire Emblem Heroes, everyone

Farfetched? More like… Umm… Lute’s in Fire Emblem Heroes, everyone

If anything, this post will have taught me that title puns can be hard.

Knowing that a Feh Channel update was scheduled last night, I’ve been saving up some orbs for a little while. While that’s slowed down my efforts to get a witch Nowi, I figured there was a good chance he announcements made during the update would be worthwhile.

Sometimes, a gamer’s intuition is spot-on.

If you want to check out the Channel update, I’m putting it up above here. Personally I haven’t had a ton of time to dissect it because I’ve been busy doing Daily Titan stuff (as you’ll see later this afternoon more than likely), but I know there’s tons and tons of interesting goodies coming in the near future.

One of those goodies happens to be relevant today, however. So that’s what we’re going to be chatting about today.

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Apparently, Intelligent Systems is keeping on the idea of “Brave Heroes” based on community preference at the inception of Fire Emblem Heroes. Frankly, I think it’s a welcome idea… Even if my favorite character has still yet to show up.

One day, Neimi. One day.

This time around, they’re taunting me too. Taunting my by including one of the best characters from the Sacred Stones that aren’t Neimi – Or, technically two of the best characters, but one will be coming later.

  • LuteProdigy
    • Alright let’s break this down really quick. Lute. Is. Amazing. From what my reddit-browsing friends have told me, Lute is really beloved and popular, which is a sentiment I tend to think I embody quite eagerly as well. She’s one of the best characters in Sacred Stones for both her battle skills and her personality, which is well-known for being equal parts cocky and quirky due to her early life living as a magical prodigy in an isolated forest village alongside her highly pious friend (and husband in all of my play throughs of the game) Artur. In Heroes, she comes with a new Weirding Tome that grants +3 speed and has a speed ploy effect. Beyond that she can rally Attack and Resistance on an ally, she has a natural HP and Resistance boost and she comes with a Resistance Ploy as well. Arguably she has the worst skills of the new heroes… But hey, sentimentality means a lot for me here.
    • Also did I mention she’s probably the only character who has a single word title? It’s pretty hilarious.
  • MiaLady of Blade
    • When the Radiance games hit Heroes a little whole ago I talked about how I have very little experience with them outside of Ike in Super Smash Bros. That hasn’t changed, so Mia isn’t really in my wheelhouse of understanding. I do really like her art in this game though, so she certainly has that going for her. She’s a mercenary (because who isn’t from these games apparently) who takes multiple sides to pay off her debts and eagerly spars with Ike whenever she has the opportunity. In Heroes she comes with a Resolute Blade that grants her +3 attack while boosting special attacks by 10 points, Luna as a special attack to be boosted, a skill called flashing blade that adds a cooldown charge to special attacks when she has higher speed and vantage. Good old reliable vantage. Can’t complain too much here, honestly.
  • DorcasSerene Warrior
    • The Blazing Blade follows the same pattern of experience for me as the Radiance titles. In other words, I have no experience playing the Blazing Blade, though I have played as Roy in Smash Bros. Amazing how that seems to tie together, huh? That said, I have next to no experience with Dorcas either. Lute gets all the love this time around, sorry man. In my research I see that Dorcas is good friends with Bartre, commonly the butt of jokes for being a useless but frequent pull when summoning. Good sign.  He does also love his family greatly and does everything to protect them though… So I guess things balance out somewhere along the way. In Heroes, he comes with a Stout Tomahawk that grants ranged counterattacks, Draconic Aura to boost attack, an ability called Fierce Stance that boosts his attack by 6 when attacked, Quick Riposte to make automatic follow-up attacks when damaged and Infantry Pulse to lower his special cooldown when he has higher health. All and all a pretty solid looking set, honestly. He seems like a great axe user, even if I don’t much care for him as a character.

Once again, the story behind the Paralogue for these Heroes doesn’t do too much to catch my interest… Besides involving Lute, of course. That said, this story-based section should go fairly quickly.

Fingers crossed.


As usual, three missions that provide nine orbs all together are here in this Paralogue – with an extra three through missions, of course.

Normally I wouldn’t say too much about the menu screen. But… Well, what can I say. I’m a bit upset that Lute isn’t on the photo for the mission listing. Or on the bonus daily items listing for that matter.

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Why guys? Why does Lute get the short end of the stick?

Anyway, I digress.

This Paralogue follows the Order of Heroes as they return to protect the same land that was under attack back when the first Brave Heroes were arriving on the scene. When they arrive, they first find Mia and Lute… Well, doing their things.

Good ol’ cocky Lute. Gotta love her.

Once the two of them are beaten into the ground, you move on to the second map, which has a nice surprise waiting within:

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Joshua returns from the Sacred Stones, bringing with him a classic gambling addiction. He’s an absolutely wonderful and fun character in his original game who has a lot of depth, so I’m glad to see he’s getting some time in the limelight again. He’s also the originator of my love for Swordmaster units. Have you seen the critical animation for Swordmasters in Sacred Stones?

It’s incredible. ’nuff said.

As a matter of fact, he’s going to get more time in the limelight soon, as it seems a new Tempest Trial is on the way (presumably Sacred Stones themed <3) where he’s going to be the reward character. Plus, his title proclaims him to be the “Tempest King.” An odd choice for his original game canon, but not all that odd if you consider he’s going to have an important role in the story of Fire Emblem Heroes.

I’m really looking forward to seeing what they do with him, in fact!

Unfortunately, for now he doesn’t get much more than a cameo. A wonderful, snarky little cameo. Then, once he’s gone, the rest of the story goes on without much interruption… Or excitement, unfortunately. Right up until the end when you free everyone from their contracts.

If this focus didn’t have heroes I care about from my favorite Fire Emblem game, I feel like it would frankly be a little underwhelming. Seriously they picked great characters to represent Sacred Stones.

Even if they didn’t pick the best one.

Come on Intelligent Systems, you better make things right one of these days. I’m still holding out for the best archer.


I still find myself questioning the decision to call this banner the “farfetched heroes” banner. I understand to a certain extent that they’re all quirky characters who seem to have personalities that bounce off of one another, but I still don’t know why that particular title was chosen.

I’m not going to complain too much about it, however, because I’m still hoping to pull Lute sometime soon.

Oh that’s right, I mentioned saving orbs earlier for this right? Well… I saved up about 40 orbs. Didn’t get a Lute. Didn’t get anything in fact, which is why I kind of skipped out on talking about it.

Please game… I won’t give you shit for skipping out on Neimi anymore. Just love me again. I promise to keep feeding you the orbs you crave.

Alright, when I start giving weird ultimatums to a video game, it’s definitely time to go to bed.

Like I said before, I’ll likely be posting again tonight about two articles I’ve published in the paper, and otherwise I’ll likely be busy writing yet another article for the paper. Because there’s never any rest.

Except for Thanksgiving week next week, which will be a godsend. Plus, it will probably give me the opportunity to do a deeper dive into the Feh Channel update, which I’ll really have to do sooner or later.

Until then, tell me what you think of these new heroes in the comments below! Are you as excited about Lute as I am? Or has Mia caught your eye? Or Dorcas for that matter, can’t leave the big, strong man out of things.

Okay for real, time for bed. Catch you all next time.