Tag: London

This ain’t Monster Hunter, this is Pokémon Sword and Shield!

This ain’t Monster Hunter, this is Pokémon Sword and Shield!

♪It’s the most wonderful time of the year~♪

There are few things which I will openly admit I have a massive bias toward.

Pokémon is something I unabashedly have a ginormous bias toward.

Pokémon Crystal was my first video game outside of some silly educational titles featuring Sesame Street or Elmo. I’ll always fall back on the story that it helped me learn how to read when I played with my Mom all those years ago because that memory is precious to me.

So whenever a brand new entry in the Pokémon series is announced, I truly feel young at heart.

It happened with Sun and Moon.

It happened with Let’s Go Pikachu and Eevee.

And by god it’s happening right now with the announcement of Pokémon Sword and Pokémon Shield for the Nintendo Switch.

I know some of you must be wondering I got up at 6:00 a.m. just to watch a video game get announced. Especially when real life political things are happening.

Let’s just say I had to get up extra early for some meetings and intentionally overdid it to watch the Pokémon Direct live.

Though the announcement was seven minutes long, it offered a lot of hype.

Pokémon Sword and Pokémon Shield are new mainline games set in the Galar region. Kanto through Sinnoh were analogous to different parts of Japan, Unova was analogous to New York, Kalos was analogous to France and Alola was analogous to Hawaii.

Galar will take us into a world modeled after post-Industrial England:

Everything about the theme feels right. Sword & Shield as names evoke the Knights of the Round Table knowing this region is London.

Towns look stuffed with industrial imagery of steaming cogs and stone chimneys set under foggy weather.

The new gyms, or at least the grass-type gym, looks like a Soccer/Football stadium.

Oh, and let’s not forget it all looks fucking gorgeous.

I was a huge fan of the Let’s Go graphics because they were faithful to the original Red/Green/Blue/Yellow while updated for the Switch’s capabilities.

But just off of initial screenshots alone, Sword and Shield look like Pokémon games set in Breath of the Wild Hyrule.

That game’s minimalist style had an almost watercolor quality that screams out with the creative possibilities of a Pokémon region.

Just look at the battle screenshot. Its models may look similar to previous generation’s Pokémon, perhaps to save time, but having that countryside villa in the background is stunning.

It looks a lot better in the original video than it does on Twitter screenshots.

The trainer models also look better than ever, featuring more realistic humans akin to the mobile app GO, but with far more personality than even Sun and Moon achieved.

Hopefully this time the protagonists will make more than one facial expression, too.

But of course, we can’t talk about new Pokémon without delving into the starters:

Images courtesy of Serebii

Good old Serebii.

Based on first impressions alone, all three of these starters are way too cute for their own good.

Unlike the Alolan starters where I immediately had a favorite (#TeamRowlet), I don’t know that I have one among these three.

The last time we saw a simian starter in Chimchar I wound up being a huge fan of Infernape. So the Grass-type Grookey has a shot.

Bunnies are also a favorite of mine in Pokémon, with Mega Lopunny being the first IV/EV trained ‘mon I ever bred in Omega Ruby and Alpha Sapphire. So the Fire-type Scorbunny has a shot.

But the Water-type Sobble is a wild card. It looks like Mudkip and uses a camouflaging  gecko design reminiscent of Kecleon.

Any reference to Hoenn is appreciated, and that’s two in one!

I’ll honestly have to see their evolutions to decide who I want to stick by.

While these are the only Galar Pokémon we’ve seen thus far, I’m sure Game Freak will introduce us to the rest before the end of the year. Even if I do wish they would keep some more secrets this time.

In the meantime, we know the Galar region will represent a wide-range of Pokémon from other regions.

In this trailer alone we can see a Zweilous, Flygon, Wishiwashi, Hoothoot, Munchlax, Tyranitar and so much more.

It feels like watching the latest Detective Pikachu trailer all over again. 2019 is shaping up to be a fatastic year for Pokémon.

That’s just about all we know so far.

Obviously I’m very excited to learn more, and there’s no doubt the next few months will be full of Sword and Shield information posts like I had for Sun and Moon!

These long periods of hype building up to the catharsis of a wonderful game have to be one of my favorite things about the Pokémon franchise nowadays. I live for the endorphines of new reveal trailers.

But what do you think about our first look at Sword and Shield, the Galar region and those new starters?

Let me know! I’m all kinds of ready for more and more Pokémon.


Featured Image courtesy of the official Pokémon Twitter account

The fatal flaw in Crimes of Grindelwald

The fatal flaw in Crimes of Grindelwald

With Screen Actors Guild and Visual Effects Society voting for academy awards approaching, my family has been spending the last few days watching a lot of movie screeners we’ve been accruing. Hence my (not so) little review of Aquaman last night and my intent to do some more 2018 movie discussions this weekend.

Today we watched two movies with interesting points I wanted to talk about, but Fantastic Beasts: The Crimes of Grindelwald wound up being a much more impassioned subject than I expected. So I think I’ll save Green Book for later.

Gotta split up my writing a little bit, get some mileage for my daily writings.

I’ll be focusing more on one specific point that I feel did this film and the themes it creates a huge disservice, so the post as a whole won’t be as much of a general ‘go see or don’t see’ review. Those elements will be there, but I’ll be a bit more open with spoilers and such.

So if that concerns you, you’ve been warned.

There’s no reason to hide the fact that I’ve always been a big Harry Potter fan. Grew up reading all the books with my Mom, and we’ve seen the movies together too.

I’m not exactly that super-fan who remembers each detail about the series, as that’s a kind of person I’ve met and felt pretty inadequate next to. But I am a huge fan all the same, and I’ve been excited to see Crimes of Grindelwald.

A lot of that excitement actually stems from the fact that I quite enjoyed the first Fantastic Beasts movie in its own right.

It had a very fun energy to examining wizards in America, rather than Britain, in the 1920’s. But that along wouldn’t have carried the movie quite as well without Eddie Redmayne taking the helm as Newt Scamander.

Don’t get me wrong, there’s always something charming about the copacetic magic of Daniel Radcliffe and his friends evolving from innocent school kids to warriors in a world-changing duel against wizard Hitler.

But after eight movies following those kids, it was pretty refreshing to watch someone new, and Redmayne was definitely something new and refreshing.

I actually don’t think I fully understood what was so nice about his character until I watched this video by the Pop Culture Detective about the actor’s more nontraditional take on a usually hyper-masculine hero archetype and how it goes to enrich the movie’s themes.

I’d highly recommend watching that, because it puts some nice perspective into what made Newt’s hijinx-filled journey through New York so fun.

Crimes of Grindelwald takes things in a vastly different direction than the original Fantastic Beasts. From the first few moments Newt is present, it’s revealed that the fun adventure in Fantastic Beasts was all in service of a young Albus Dumbledore (played fairly well by Jude Law) trying to get the protagonist involved in a fight against Johnny Depp’s older wizard Hitler, Grindelwald.

The second movie takes on a far darker tone and digs way deeper into the lore of the universe (much like the later Harry Potter stories), and this tonal shift colors the first with an interesting bit of hindsight.

Depp’s character perfectly highlights the weird and uncomfortable air this change creates. He’s sometimes doing a goofy Jack Sparrow-esque routine of glancing into windows wide-eyed, but those moments happen concurrently with scenes where he and his people are slaughtering families.

I wasn’t sure I liked the dichotomy being played out until later scenes came up that showed how his almost goofier, more relatable side makes him an enticing figure in the wizarding world, the kind of leader people will follow no matter how monstrous his means to an end are.

It plays well into the rise of fascism undercurrent to the movie (which conveniently takes place before World War II and uses the impending war as a plot device), and in the end I loved the way every character’s story weaved in.

… Except for one of them, which became such a problem for me that I’d almost say it ruined a significant chunk of the movie.

Ezra Miller’s Credence was a huge part of the first movie, as it was revealed the boy who essentially housed a demonic creature was being conditioned by Grindelwald to help destroy the government. As the Pop Culture Detective lays out in his video, part of the tragedy that made Fantastic Beasts so compelling comes when Newt cannot save Credence before he’s torn apart by magic attacks.

It was a really powerful scene…

Until you get to this movie and find out he’s somehow still alive?

Unless I missed something, there’s no explanation as to how or why Credence survived. Just that fact that Newt won’t help the government try to kill him again.

As a result of this early reveal, most of the plot lines for main characters are extremely reiterative of the first movie. They’re searching for Credence before he can be used by Grindelwald for evil.

It made me feel like the first movie mattered far less, and Miller’s portrayal of a far more darkly-influenced Credence was a less compelling compelling subject to save than the scared child of Fantastic Beasts.

My problem wasn’t that his character has developed, it’s that his character should have been dead.

Without that, it felt like so much of the world and it’s characters took too many steps back from their developments.

That was enough of a problem for me that no matter how much I enjoyed the slowly-converging plot threads, the lovely European backdrops and the beasts that made the first movie so fantastic, the overall package felt much more empty.

… Oh, and for some reason all of the advertising focuses a lot on the Deathly Hallows imagery, but I don’t believe any of that showed up in the movie. Just saying.

That’s just my opinion on what really hurt an otherwise great movie, though. But if you have a different take on the issue, feel free to let me know!

I’m always up to opening a den of discussion.

Impossible to Miss

Impossible to Miss

There were many reasons why DC’s 2017 cinematic film Justice League was a critical flop.

Amongst them was the fact that some of the CGI was kind of wonky. The fight scenes, particularly during the climactic fight against a dark red backdrop, were mostly hit-or-miss.

However, arguably the most disastrously well-known CGI mishap in the movie was Superman’s mouth.

See, as the story goes, Henry Cavill moved on to take part in Mission Impossible: Fallout after he finished recording his scenes for Justice League. The part required him to grow a bushy mustache.

Then DC decided to reshoot parts of Justice League after Joss Whedon took over as Director. By then, Cavill was full mustache mode and not allowed to shave due to Paramount stepping in.

So much money was spent digitally removing the mustache, and everyone universally agrees the effect was awful.

True story.

While that may have become one of the downfalls of DC’s big crossover event, now that I’ve seen the new Mission Impossible… I think it was worth it to save this movie.

Fallout, the latest in the long-running Tom Cruise tentpole series of action-adventure spy thrillers, is a great movie. Action-packed, well-acted and full of some gorgeous cinematography.

Yet… The whole isn’t necessarily a sum of its parts. For all of the wonderful things within Fallout, it feels incredibly bloated at its two-and-a-half hour runtime.

Frankly that was the biggest complaint my family pretty much collectively came to after leaving the theatre. Each scene on its own was pretty wonderful, but a good chunk of them could have been easily left on the cutting room floor without losing anything. Making the film better, somewhat more concise in fact.

For instance, as the trailers show, much of the movie is set in Paris, France. However, the climax of the film takes place in Kashmir. There’s an entire sequence between those two locations that takes place in London, England which could have easily been cut down wildly and happen in Paris as well.

There are also far too many action scenes. The most prevalent ones in the trailers, a fight including Tom Cruise and Henry Cavill in a bathroom, happens early in the flick. It’s wonderfully choreographed and edge-of-your-seat intense.

But then there are easily six or seven massive action scenes throughout the rest of the film which all give the same rush without a break. It’s exhausting in practice, despite the fact that each fight or chase is memorable on its own.

Peter Rosenthal puts it best in his three-minute review of the film for the Onion honestly:

But action is what’s expected of a Mission Impossible movie. Tom Cruise will always be doing his own stunts. It’ll always, always be fun and exciting — even if slightly overdone this time around.

What I hadn’t necessarily been expecting out of Fallout were the wonderful interactions between Cavill and Cruise, as well as some of the actually stunning shots in the film.

On the first point, watching Cavill come into the MI universe with such a robust, fun role actually made me mad. He is a great actor who really sells a complex (though somewhat predictable) character who fits right into an already well-established canon.

I really wish DC utilized him better. Because if I’m showing my cards, the DCEU Superman isn’t really that great in my opinion. But now I know that he could be fantastic if he was given a better set of circumstances to inhabit.

As a side note, when I mention Cavill’s character being predictable, the same could essentially be said for most of the movie. Many of the plot beats are set up well in advanced and fairly easy to read for anyone who has enjoyed their fair share of spy thrillers.

But I feel it’s a testament to Fallout’s screenplay that even when early film predictions one might have, do come out correct by the end, it’s still a wild ride getting there. A ride which takes those predictable ideas and does utilize them in ways which still have surprises and intriguing twists.

Honestly I think a good reason for that is the chemistry between Cruise and Cavill. While the other members of Ethan Hunt’s crew do still have significant roles, they take more of a backseat to Superman and he really steps it up.

The other thing I loved about Fallout were a number of the action set pieces throughout. As I mentioned, much of the movie takes place in Paris and boy do they make good use of that locale.

Fallout showcases a variety of things in Paris, from famous landmarks to smaller alleyways that paint a real picture of what can be seen.

Their use of landmarks in particular are very well done. Probably my favorite action scene in the film was a chase between a motorcycle-riding Cruise and the Parisian police. In it, there’s a long tracking shot of Cruise driving backwards through traffic in a circle around the Arc de Triomphe.

It’s a gorgeous shot and really well-paced within the scene to be exciting and cool without lasting too long as to lose its luster.

There are scenes like this all over the movie that are captivating… But like I mentioned before, falters in that there are arguably too many of them. There was enough content in Fallout to easily fill two movies, and a more hefty editor would have been appreciated.

The climax of the movie is especially bloated and honestly jumps the shark to a ridiculous degree. Which is saying something considering we’re discussing Mission Impossible.

I won’t give too much away. I’ll just say it was the clearest case of ‘they should not have survived this’ in the movie, which winds up highlighting how many times the characters should have died throughout the entire rest of the flick.

In spite of that, even the climax takes many clichés of the genre and presents them in a way that’s engaging. So I’ll give the filmmakers credit in that regard.

In all honesty, if the Mission Impossible franchise is something you enjoy, it’s likely you’ve already seen the movie. It’s certainly a re-watchable guilty pleasure of a series for my family. In that case, I’m sure you enjoyed this movie as much as we did.

Because in spite of its somewhat glaring issues, it’s still a fantastic Mission Impossible movie at heart. One with great action, stunning visuals, some well-crafted character moments and an intriguing collision of at least five-or-six different groups that doesn’t really lose focus or become confusion.

If you are new to Mission Impossible, however, just know that this particular entry in the series is very long and very draining to sit through. A good amount of it could have been cut out, even if it was great.

Basically the movie was too much of a good thing, but still good all the same.

Plus, as far as I was aware, it managed to have a number of beautiful female characters involved in pivotal action and character-driven scenes — and none of them got undressed once during the movie.

So good on you MI crew. Glad to see you had some restraint.

Qualifiers begin: Will I have the Heart of the Cards?

Qualifiers begin: Will I have the Heart of the Cards?

I have been playing Yu-Gi-Oh! Duel Links since Spring Break, and in that time I would argue that I’ve gathered a good amount of cards and have become fairly competent at pulling decks together to play with.

Thus, I think it’s about time that I try my hand at a pretty serious event that just began, an event serious enough that I feel it’s worth talking about.

The qualifying rounds for the Duel Links division of the 2017 Yu-Gi-Oh! World Championships have begun, signified by the iconic Blue-Eyes Ultimate Dragon hanging out omnipresently across the Duel Links hub world:

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Thar she blows, cap’n.

More complete details of the World Championships can be found here (for the Duel Links division) and here (for the Trading Card Game division), but the part I’m interested in boils down to this.

Starting today, June 1, the usual ranked duels player-versus-player portion of the Duel Links multiplayer hub has been replaced with Qualifier Duels. Anyone who reaches the highest duelist ranking (King of Games) by June 9 will advance onto the Final Qualifiers, which last until June 11. Winning duels during the Final Qualifiers earns a player points, and at the end the top ranking players will get to attend the World Championships in London, England.

Only 12 players will get to go to the Championships in August, with usership divided by world region. Two players will get to go from North America, which means that out of the untold number of players on this continent, I’ll be competing for two spots.

To be completely honest, from everything I’ve seen from players who are way better than me… I’m not holding my breath. I’ve never made it to King of Games even without the added flare of competition this will obviously drudge up, so I would be surprised to get anywhere close.

But hey, a trip to London wouldn’t be so bad… So what the hell. I’ll do my darnedest.

Even if I don’t make it to the coveted Final Qualifiers, there will be prizes available for my troubles all the same. Every player who competes in even one Qualifier duel will receive a fancy Game Mat and Card Sleeves themed after the World Championships, and depending on what rank a player reaches they also receive a number of other prizes on the way up.

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For the uninitiated laypersons I’m sure are among you, the gems that are rewards for Bronze, Silver and Gold ranks are used to purchase card packs from a number of packs currently available in the game. Nothing special necessarily, but they are the building blocks of this free-to-play title and are highly coveted as a result.

Reaching Platinum earns players a Super Rare Card that, naturally, we aren’t being told about ahead of time. Total mystery, likely something super good. I haven’t made it to Platinum before, so that’s currently my main goal. I’m always ready to get new cards.

Reaching King of Games nets players an Ultra Rare Jewel, which can be used to buy Ultra Rare Cards from the game’s Card Trader (which cycles through new stock every 12 hours). Also, it allows advancement to the Final Qualifiers, like I said before.

That’s really about it to be honest. Nothing too complicated, it’s just an exciting chance at something big on the heels of the last big event, which was the arrival of a new Legendary Duelist (The Paradox Brothers, for anyone who has a nostalgic interest in the show like I do). So, it’s about time I quit writing about it and get busy pushing toward my goal of at least hitting Platinum Rank 1 for the first time in my history of playing.

Okay, so I still have some more I’d like to write about. Namely, I have a whole big display about the main deck I’m planning on using for the Qualifiers. However, I know that’s getting into the nitty gritty of things that a lot of people aren’t going to want to sit through, so I’m going to put it below a read more. That way, anyone interested can read on, and anyone who isn’t can just go on with their lives. A win-win, I’d say!

So, until next time, wish me luck on competing, and tell me all about what your favorite games based on things that are nostalgic to you in some way in the comments below! Duel Links definitely hits that itch for me, so I’m interested to hear what you all might have to say on the matter.

Continue reading “Qualifiers begin: Will I have the Heart of the Cards?”