I see your game, Intelligent Systems. First you drop the new summer units banner. Then you release an intriguing Death Blow skill-focused banner. Then you re-release last year’s two summer banners at the same time.
Just a few days later, you drop this on us. A brand new Legendary Hero banner. Following the Legendary Ryoma banner that came about a month ago alongside the 2018 June Brides banner.
If I were to go with my sneaking suspicion, I might just have to say you’re…
Giving us plenty of opportunities to summon really good units!
and stealing our money cough cough*
Oh gosh, I’m sorry. I must have a bad cold that’s coming through text. I’ll try to keep it under control so that doesn’t get in the way of how grateful I am to IS for giving us all these wonderful opportunities.
Speaking of a wonderful opportunity, I think it’s about time to stop pussyfooting around and get to talking about Legendary Hector.
Hector — Marquess of Ostia
- Thunder Armads (Might = 16 / Range = 1)
- Grants Defense +3. If the number of allies within two spaces (excluding this unit) > the number of foes within two spaces (excluding the unit’s target), for cannot make a follow-up attack.
- Draconic Aura (Cooldown = 3)
- Boosts Attack by 30 percent.
- Distant Counter (A Skill)
- Unit can counterattack regardless of foe’s range.
- Vengeful Fighter (B Skill)
- If unit’s Health ≥ 50 percent and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special Attack cooldown charge +1 per attack (does not stack).
- Ostia’s Pulse (C Skill)
- At the start of turn one, grants Special Attack cooldown -1 to all allies. Granted only if number of those allies’ movement types on current team is ≤ two.
Alright so elephant in the room. Hector is… Kind of broken?
Like we’ve had two variants of Hector thus far. The basic Hector that came in the first wave of heroes and the Valentine’s Day Hector from earlier this year.
Both have been powerful enough to essentially define the armor-based team meta. If not the meta for the entire game.
Legendary Hector seems like he’s going to do the exact same thing. Not only does he have a similar control-oriented set of skills that give him follow-up attacks while preventing enemy follow-up attacks from all distances, but from what my friend Jonathan told me he has incredibly high attack and defense stats.
I’ve heard lots of people complaining about Hector fatigue considering this is the third broken axe-wielding set of the same caliber, but honestly other than the inherent issues with quick power creep I don’t really have a problem with him in that regard.
Then again I don’t have too much of a connection to the character having not played the Blazing Blade game, so… Yeah.
My only real trepidation is not wanting to spend too many orbs on this banner considering I got so ruined on the Ryoma banner — and considering I still want to summon Summer Tana at some point.
Oh, also I do suppose I have a problem with the fact that we already had a Legendary Hero from Blazing Blade with Lyn, as I was under the impression we’d be getting one from each game.
But that’s more of a personal gripe.
As is the fact that we should’ve probably gotten Legendary Eliwood instead since he’s been kind of mistreated…
But that’s a way different story. Because again, that’s not my game to have a stake in anyway.
So Hector looks great, but I don’t necessarily want to spend a lot of time trying to summon him. To make a long story short.
But the Legendary Hero isn’t the only reason why these banners are interesting to look at.
Also on this Legendary Banner are:
- Ike — Vanguard Legend
- Tharja — “Normal Girl”
- Leif — Prince of Leonster
- Ephraim — Legendary Lord
- Morgan — Lass from Afar
- Lyn — Wind’s Embrace
- Ike — Brave Mercenary
- Myrrh — Great Dragon
- Robin — Fell Vessel
- Roy — Youthful Gifts
- Elise — Budding Flower
The units on this banner are a mixed bag in terms of who I own already, but for the most part there’s a solid line-up in every color.
Except maybe colorless. I love female Grima as much as the next guy, but she isn’t the best Legendary ‘hero.’ Then both Roy and Elise are passable in my opinion, even if I don’t have the Valentine’s Roy yet.
Green is really solid between this new Legendary Hero, Brave Ike and Myrrh. Though I already have two of the three so it’s risky territory for my own summoning pleasure.
Red ironically has a better summoning pool than the last Legendary Banner for me, and not just because there’s no Ryoma (he hurt me bad, guys). While I already have two copies of Legendary Ike, Christmas Tharja is top of my desire sensor next to the new Hector himself, and Leif is a unit I don’t have yet either.
Meanwhile the blue stones sit in a sort of middle ground, with Ephraim being a unit I own, Lyn being a unit I’m not very interested in and Morgan being a unit I’m VERY interested in. The best daughter in the series has alluded me for far too long so far.
Even if I’m personally wishy-washy about a lot of the units here simply because I have a bunch of them, that doesn’t mean the pool as a whole isn’t solid. Besides perhaps Elise, Roy or Lyn I wouldn’t be upset getting anyone on the list.
So knowing I’m not going to put a lot into the banner, just what did I summon?
Well, in 30 orbs or so, I managed to pull…
Wow are we serious?
I think the game wanted to apologize for Ryoma, which I’m pretty grateful for.
Unfortunately… Leif is the only ‘new’ guy there. The other two… Well…
Yeah. Kind of already have a bunch of the other two just sitting around with nowhere to go just yet.
I’ll probably merge the Myrrhs together since I love her as a unit and keep my Ikes separate so I can tribute him off for skills. But I suppose only time will tell.
Since that lucky batch of three five-star units, I haven’t seen much of anything come back to me. I do still want Legendary Hector and Winter Tharja, so I might throw some more orbs at the banner later… But for now I’m not so sure. Depends on how many more I can gather.
I suppose one thing that’ll help me gather those orbs is the new Legendary Hero Special Map:
While this one doesn’t necessarily feel as hard as the Ryoma map did last time around, I haven’t tried the hardest difficulty level yet. Hector’s high wall to overcome might just prove to be the most challenging part of it, but I’ll have to see for myself.
At the very least, I did beat every level of the Ryoma map eventually. So this one should be the same story.
Between that and the Grand Conquest going on right now, hopefully I’ll be able to gather enough orbs to get at every unit I want while saving for the future.
Alright, that’s about all I have to say about Legendary Hector guys.
He’s powerful, I got some lucky summons and IS is looking to take all of our money. Business as usual.
At this point I suppose we should all just look forward to a Legendary Eliwood sometime soon to round off the Blazing Blade trio. Unless of course it’s decided that we don’t want to give him any more love, which is always a possibility.
But what do you guys think? Is Hector worth your money? Who would you like to see become a Legendary Hero in the future?
Let me know in the comments down below!