Tag: Legendary Battle Map

Eliwood rides again

Eliwood rides again

We already have a Legendary alt for Lyndis and Hector, so it only makes sense that we’d be filling out the Blazing Blade’s lordly roster with the father of the Lion:

It’s Eliwood’s time to shine.


EliwoodBlazing Knight


I rolled my eyes when first watching this video.

“ANOTHER Legendary sword cavalier?” I thought, lamenting the fact that Eliwood would be lost in a sea of Eirikas and Hríds.

Swords in general are a very overplayed weapon type in the Legendary Hero listings. Though that’s a symptom of many main characters being cool sword bois.

Yet Eliwood stands out due to his insane buffing potential.

The gimmick of his skill set is granting one ally +6 Attack and Defense if (for example) Ninian is also deployed, then doubling that buff through his weapon’s Bonus Doubler effect.

Those buffs are applied to the ally with the highest attack stat on his team, which is clearly intended to be Eliwood thanks to Death Blow 4. But I could just as easily see a team being built up so a specific unit can get the +12 stats.

Congratulations Intelligent Systems, you made me care at least a little about a hero I figured I would completely pass on.

Unfortunately, only one other hero on his banner truly entices me despite it including:

I already own a vast majority of the characters here. Selkie, Yune, Hinoka and Sakura are the only missing links in my catalog.

But of those four… Sakura is the only unit I regret missing back when her special banner happened. Selkie would count if she was a unique summon in special banners.

Thus, I’ll probably be skipping out on spending a lot here. I’d still maybe like to get summer Laevatein, and Lute continues to be an upcoming object of my affection.

At least I can build up some extra orbs with this Legendary Battle Map.

Look at this god damn boy scout. I can’t believe you made me care about him, Intelligent Systems.

Can’t wait to finally play Blazing Blade at some point and experience his boy scout nature for myself.


Shout out to Eliwood’s banner being unveiled a few days ago so I could write this before having to host a party.

Though it’s not unusual for me to have Heroes posts rolling through my blog, doing this has actually been a nice break from my intense Fire Emblem Warriors binge.

I’ve been enjoying it a lot more than I expected to, and I considered writing about its interesting treatment of Fates characters in a blog post yesterday if I hadn’t spent all afternoon cleaning the house.

So hey, I’ll probably have that coming soon. Look forward to it.

In the meantime, let me know what you think of Eliwood down in the comments!

Alm finally gets an alt

Alm finally gets an alt

Fire Emblem Heroes characters are showing up in another mobile game: Dragalia Lost.

It seems to be a relatively big deal. Big enough that news organizations like Kotaku are covering the crossover event.

For my money, the Awakening-inspired cover art is pretty amazing.

But I can’t say much more about Dragalia Lost. I’ve never played the game, and know nothing about it other than my friend Sam gave a high recommendation.

All I can say is that I’m looking forward to getting upset when Dragalia Lost characters get a summoning focus in FEH before we see another Sacred Stones-themed banner.

Not that I have the orbs anymore

Until then, we can celebrate the first alternate for our friendly neighborhood Alm!


AlmSaint-King

  • Luna Arc (Might = 14, Range = 2)
    • Effective against flying foes. Grants Speed +3. If unit initiates combat, deals damage = 25 percent of foe’s Defense (ignores reduction from special skills).
  • Lunar Flash (Cooldown = 2)
    • Treats foe’s Defense and Resistance as if reduced by 20 percent during combat. Boosts damage by 20 percent of unit’s Speed.
  • Darting Blow 4 (A Skill)
    • If unit initiates combat, grants Speed +9 during combat.
  • Null Follow-Up (B Skill)
    • Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted even if no allies are adjacent).

There’s only one way to describe Legendary Alm:

Powerful.

He gets +12 speed when initiating combat, and the opponent cannot prevent a follow-up.

Then all that extra speed is added into his two-turn (!!!) Special Attack, which reduces the foe’s Defense without affecting his weapon’s Defense-based damage boost.

It’s crazy how copacetic that build is — especially when you can add a Sacred Seal to boost his Speed further. Odd Attack Wave is probably the weak link because it’s situational, but +6 Attack is nothing to sneeze at.

And let’s not forget, he gets the brand new pair up mechanic. Meaning an ally can back the boy up.

If that doesn’t convince you that Alm is a powerful motherfucker, just look at his art.

1 - K3BGrdb
Image courtesy of Gamepress

This boy exudes power. The fact that his bow looks like it contains Mila’s Turnwheel is beautiful. He is beautiful

Really, I can’t say enough good things. Especially considering his posse is also solid:

I have none of the colorless units on this banner and want Alm and Eirika badly.

I also don’t own Legendary Roy, Nailah, Christmas Fae or Sue. I don’t care about them quite as much, but wouldn’t be opposed to summoning any.

There’s not much more to say beyond that. He’s got a map:

But I’m terrible at judging whether these things are difficult or not, so I won’t even try.

All I know is that Legendary Battle Maps mean more orbs. And boy am I going to need a lot of orbs by the end of this week.


… Did I say by the end of this week?

I may have underestimated. Because some part of me snapped once this banner came around, and I spent an embarrassing number of orbs trying to summon Alm and/or Eirika.

All I’ll say is that it was between 199 and 201 or so.

No big deal. My impulse control is fine! As is my missing orb horde.

What is a big deal is that being a big spender has only gotten me this return:

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Two new characters isn’t bad or anything, but it just figures the only colorless unit I get is the one I didn’t want (as much).

With all of these golden week rewards coming through, I’ll probably be pumping way more resources into Alm’s banner than I care to admit. So hopefully things work out soon, otherwise I’ll have another Legendary Ryoma situation on my hands.

In the meantime, let me know how many orbs you’ve spend on this banner! I’d like to feel justified by sharing in my pain.

Maybe then my hands will stop shaking from the dirty deeds I have done.

Chaos in flight in Fire Emblem Heroes

Chaos in flight in Fire Emblem Heroes

In times long abandoned, the Goddess of Dawn split her being in twine. She feared her strength after nearly flooding the planet to prevent war between her creations.

Out of that split came a Goddess of Chaos, the manifestation of shed emotions, and a Goddess of Order, who believed life could only be perfect if chaos was destroyed.

But her followers advised she instead seal chaos away in a medallion.

A medallion which would become known as Tellius’ “Fire Emblem.”

When a new war breaks out years later, Yune takes shape as a small bird and befriends a persecuted girl, helping her lead the crusade for peace so they can prevent the Goddess of Order from passing judgement on all living beings.


YuneChaos Goddess

  • Chaos Manifest (Might = 14, Range = 2)
    • Grants Resistance +3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Attack +6 during combat and unit makes a guaranteed follow-up attack.
  • Glacies (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Resistance.
  • Attack/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
  • Sabotage Resistance (B Skill)
    • At start of the turn, if any foe’s Resistance ≤ unit’s Resistance -3 and that foe is adjacent to another, inflicts Resistance -7 on that foe through its next action.
  • Chaos Named (C Skill)
    • At start of the turn, if foes within three columns have Resistance ≤ unit’s Resistance -3, inflicts -5 on their highest stat through their next actions (When calculating, treat Attack -15. Calculates each stat penalty independently).

Told you guys I would try to do lore for Mythic Heroes.

I’ve never played Radiant Dawn, so everything here is based on cursory research. Hopefully I did the story justice!

I have a bit more of a connection with the chaotic entities related to Black Luster Soldier from Yu-Gi-Oh!. However, Yune has an interesting backstory — and is a cute character.

Her skills also feel properly ‘chaotic’ in their design to drop a variety of stats based on her superior Resistance.

Yet I’m not sure I’ll be putting a whole lot of resources into summoning our first Dark Mythic Hero. Flying green tome is a unit type I could use (only having the outdated Spring Camilla), but not enough that I’m looking to blow my orb stash.

Especially considering her entourage:

I have all of these units outside of Lewyn and Mia.

Or… I did before summoning on the banner.

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Now I’m only missing Yune and Mia.

Considering I only spent about 20 orbs to get this guy, I’ll probably lay back and let Yune pass. I’m not sure she alone is worth risking the waste of orbs.

Especially considering green stones were a rarity in my few summon attempts.

If nothing else, I got to see this sweet bit of pretentious Goddess dialogue in her Legendary Battle Map introduction:

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So I’ve got that going for me.


Gotta love these Legendary/Mythic Hero banners. Easy to write and quick to set before I go to bed.

Though this one is underwhelming enough that I may also wrote a piece about my interview for Gladeo later — considering I’m conducting it around the time this is automatically set to post.

But if I don’t, I’ll see you all tomorrow!

In the meantime, let me know what you think of Yune. I don’t have much experience with her, but I do think she’s a cute little thing.

I’ll just be over here waiting for Naga or Mila to show up as Mythic Heroes before I get really excited.

Or Fomortiis/Lyon if you want to get crazy.

Roy’s our boy

Roy’s our boy

So I don’t have much of a connection to Roy outside of Super Smash Bros.

Beyond mentioning that his cool Legendary alternate resembles his Smash counterpart, I didn’t have anything considerably flashy to lead this post off with.

That is, until I discovered this introduction page for the character featuring drawings from Princess Sharena.

I just had to share it. Because wow.

If that ain’t the cutest thing I’ve ever seen, I don’t know what is.


RoyBlazing Lion

  • Dragonbind (Might = 16, Range = 1)
    • Effective against dragon foes. Unit can counterattack regardless of foe’s range.
  • Dragon Fang (Cooldown = 4)
    • Boosts damage by 50 percent of unit’s Attack.
  • Bonus Doubler (A Skill)
    • Grants bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each of unit’s stats independently.
  • Renewal (B Skill)
    • At the start of every second turn, restored 10 Health.
  • Human Virtue (C Skill)
    • At the start of the turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Attack and Speed +6 to unit and those allies for one turn.

Here I thought Legendary Marth was the dragon slayer!!

Joking aside, I would actually still consider Marth to be a better dragon slayer. His Exalted Falchion and Binding Shield seriously neuter manaketes.

Roy’s special Human Virtue skill is more focused on changing what team you utilize than it is killing.

However that doesn’t mean Roy’s new Dragonbind sword isn’t inherently broken. It’s a power-crept Falchion with distant counter built-in for Christ’s sake.

Dragons can’t attack from a distance, but the sword gives him duel functionality in killing dragons and countering mages/archers. A true double whammy.

That said… His sword is the one thing that truly sparkles about our boy Roy, in my opinion. The ability to give out doubled buffs to non-beasts is nice, but not particularly special in an era of growing beast representation.

Unfortunately, that ambivalence toward Roy extends to his entourage as well.

Also featured on this banner are:

The only units I’m missing here are Legendary Hríd, Halloween Niles and the three Adrift units.

While the first two are units I would like to have… I could care less about the two Corrin alts and Mikoto. So if Roy is one of three units on this whole banner I’m interested in summoning, it really does not seem like my kind of banner.

Though I suppose there is an extra allure to Roy’s potential for growth.

Apparently Intelligent Systems is planning on introducing a new mechanic for all upcoming Legendary Heroes in April that will “provide a play experience that is slightly different from what players are accustomed to.”

Whatever that means.

I can’t tell you whether or not it will be worth summoning Roy to get that vague future benefit, so it’s really up to you how much value is ascribed to intrigue about upcoming events.

For my money, I still won’t be trying to summon Roy too eagerly. I fruitlessly wasted a ton of orbs on the Fates beast banner.

Thus, for me, he will simply serve as a hilarious bit of ironic text in that Legendary Battle Map:

“Humans and dragons should coexist peacefully,” said the man with a dragon-killing sword and an ability that is neutered by teaming up with dragons.

Nice ludonarrative dissonance, Intelligent Systems.


Usually I aim to get these Fire Emblem Heroes posts published the day when banners are released.

However, Pokémon Sword and Shield sucked the oxygen out of the room yesterday and I had to live tweet our SPJ meeting last night.

Was pretty tired after a 6:00 a.m. to 12 a.m. kind of day.

So I figured I could hold off writing about the Legendary Banner until today, when I have nothing going on. It lasts about a week after all.

You know the deal by now. Let me know what you think of Mr. Dragon Slayer — Master of human/dragon unification. Or let me know who else you want to see in the future.

Echoes of strength

Echoes of strength

In the age of the ancients, two sibling Gods shared a near unbreakable bond.

However, a disagreement at the core of their ideologies led to a schism. The sister aimed to create a world rich with blessings of the Earth, peace and pleasure. The brother felt strength was all that mattered, and wanted a world full of powerful subjects.

To the south of the continent Valentia, the sister founded a kingdom called Zofia: Rich with live. A kingdom which, in its overindulgence after her disappearance, became rife with greedy, entitled rulers and passive farmers who struggled as the lands died.

To the north, the brother founded a kingdom called Rigel: Cold, calloused and infertile. A kingdom which, fallen into the trappings of power, became militarized and unkind. His power gave way to madness, and the pious subjects of that fallen deity sought to conquer all.

This is the tale of Mila and Duma, a story underlying the plot thrusts for both Alm and Celica in Fire Emblem: Gaiden (and its recent remake, Echoes: Shadows of Valentia).

Now in Heroes, you too can summon yourself an endlessly powerful god of war, fallen from grace, who also happens to be an inexplicably handsome daddy that transforms into a dragon monster with wacky eyes.

Just like every.

Other.

Fire Emblem villain.

… Except for Sacred Stones which had a cool demon guy instead.


DumaGod of Strength

  • Fell Breath (Might = 16, Range = 1)
    • Grants Attack +3. At the start of combat, if foe’s Health < 100 percent, grants Attack and Resistance +6 during combat and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower defensive stat.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Defense/Resistance Solo (A Skill)
    • If unit is not adjacent to an ally, grants Defense and Resistance +6 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack (does not stack).
  • Upheaval (C Skill)
    • At the start of turn 1, deals seven damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structures within the same column (does not affect indestructable structures).

So I heard a rumor that every Mythic Hero was going to be some kind of deity in the Fire Emblem canon.

If that’s the case, I think I might try to provide some deep lore diving into each whenever a Mythic Hero banner comes along.

Even though the top of this banner technically says he’s a Legendary Hero?

But whatever. Semantics.

Let’s talk about Duma, shall we?

As our second colorless dragon and fourth armored dragon, Duma has a strong legacy to live up to.

The guy’s gimmick ties back to his Upheaval, which damages all enemies right away. Once they’re damaged, he gains an Attack and Resistance buff. Then if he’s alone, he instantly gains more Defense and Resistance.

Add all that to the increased chance of a powerful Special Attack and you have yourself a hard-hitting tank who faces no weakness on the weapon triangle.

… Just weaknesses from dragon-killing weapons like the Falchion or armor-killing weapons like Armorslayers.

Also he loses a good chunk of that benefit to his stats should the opposing team have a healer.

But hey, he blows up buildings in Aether Raids!

So all-and-all, I’d say he’s got some well-balanced benefits and detriments.

His overall status also increases due to great synergy with other armored dragons like Grima, Tiki and Myrrh. So he’s easily worth a summon for powerful team building.

In fact, that Legendary Tiki he melds so well with is also on this banner. She’s alongside:

Unlike a lot of the other Legendary Hero banners, Duma’s entourage splits equally for me.

I have every green and red unit besides Laegjarn.

Yet I don’t have a single one of the blue or colorless units.

So my targets are narrowed, particularly focused on Duma and Tiki.

If any of you remember my Legendary Tiki banner review, you’d know I was super into her. A powerful alt for one of my favorite characters who eluded me all those months ago, and I’ve been waiting for her to rear her head again.

Hopefully I can summon her and the God of Strength, which would give me a perfect  foursome of armored dragons.

Unfortunately those aspirations cost orbs.

… And I wasted a whole bunch of orbs on the hot springs banner, only to get a stupid regular Elise instead of Sakura.

So I turn to the Duma Battle Map to get my orbs stash up:

 

I never have anything particularly interesting to say about these things, other than the fact that they’re cool references to stages like the final map of Echoes here. So I’ll mostly make them quick asides from now on.

Especially since my time is better spent gathering orbs to feed my addiction.

Or to be honest, playing a certain other game which received a new character today.

2019013000062700-0e7df678130f4f0fa2c88ae72b47afdf


So there we have it, my thoughts on the Duma banner.

I know this whole post was a bit more scatterbrained than usual for my formulaic FEH pieces, but hopefully it was all worth my attempts to shake things up a little. All things being said, I was actually more excited for Duma here than I was for the hot springs units last week.

Let me know what you think of Duma in the comments below, and weigh in on whether you think we’ll get his sister Mila as our next Mythic Hero or not.

Personally I’m betting Intelligent Systems will keep us waiting.

Just like they’ll keep us waiting for more regular Valentia units.

The Legendary grey waves of fate wash in

The Legendary grey waves of fate wash in

Legendary Hero time?

Legendary Hero time.


AzuraVallite Songstress

  • Prayer Wheel (Might = 14, Range = 2)
    • Grants Speed +3. If Sing or Dance is used, grants bonus to target’s Attack, Speed, Defense and Resistance = The highest bonus on the target for one turn.
  • Grey Waves (Range = 1)
    • Grants another action to target ally, and if target is an infantry or flying ally, target can move one extra space (that turn only, does not stack).
  • Blue Duel Flying (A Skill)
    • Grants Health +5. If unit is five-star and level 40 and its stats total < 170, treats unit’s stats as 170 in modes like the Arena.
  • Aerobatics (B Skill)
    • Unit can move to a space adjacent to any infantry, armored or cavalry ally within two spaces.
  • Attack Tactic (C Skill)
    • At start of turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type ≤ 2.

At this point I would have expected Intelligent Systems to start pumping out a few Mythic Heroes with the beginning of Book III, but I suppose there’s still a few slots available for legendaries that we needed to fill.

So to help us round out this era of special characters, we have yet another alternate version of Azura. This time based off of her mother, Arete.

While her design alone is a nice reference, she actually stands out even more as a powerful unit to summon. Kind of a power crept version of last year’s New Year’s Azura as a flying dancer, though with a magical tome rather than an axe.

See Legendary Azura’s gimmick, if you hadn’t picked it up already, is that she gives an exceptional amount of buffs through her song after warping to basically any ally easier based on her Aerobatics skill. When she sings for that ally, they gain wide-ranging skill buffs (likely replicated from her Attack Tactic skill) and an extra movement space.

That’s just good. There really isn’t anything else I can say about it.

Honestly if I hadn’t already needlessly wasted a ton of orbs on the Christmas units, I would probably be much more invested in trying to summon Azura here. Especially considering the other units in her banner.

Because also in this Legendary Hero banner are:

There are a healthy mix of units I don’t have and powerful units I wouldn’t mind having more of in this banner. Marth, Camilla, Nino, Helbindi and Takumi are all missing from my catalog, and I really wouldn’t mind summoning any considering the ones I do have like Hector, Veronica and Tiki are worth having multiple copies of.

So… All things being equal, I don’t have a lot of bad things to say about this banner overall.

If it weren’t for too many other banners happening at the same time (looking at you, New Year’s 2018 banner coming soon), I would spent more time heaving orbs at it.

But hey, at least there’s always Legendary Battle Maps to supply some extra orbs! So maybe I’ll be able to summon her before she disappears.


IMG_1746

Alright so I’m going to level with you, I don’t have much of anything to say about the battle map other than “hey free orbs.” I know this entire post feels a bit sparse… And that’s because it kind of is.

Really everything with this Legendary Hero is so good that it’s kind of bland to talk about since I can’t summon too much on the banner. Plus I was hoping to get to it last night until I fell asleep and stayed asleep until very late today because of that sickness I’m still rocking.

So I just wanted to get this out of the way, that way I can focus more on the end-of-year posts coming out the next two days.

Hope you all can forgive me for half-assing this one as a result ❤


And there we have it, another new Legendary Hero!

Always exciting to talk about, especially with that in-depth analysis of the battle map, am I right?

If you had any luck summoning on Azura’s banner, let me know. Also, tell me who you want to see as Legendary Heroes down the line! I know I for one lean away from Fates considering how oversaturated it is in representation so far, though it would be nice to see a Legendary (or even Mythical) Xander to balance out Ryoma’s inclusion earlier.

Guess we’ll just have to see if that happens sometime soon.

Cool runnings in Nifl’s past

Cool runnings in Nifl’s past

With the addition of our newest Legendary Hero Hríd, the sole Prince of Nifl, we finally have every Book II character released as a playable unit in Fire Emblem Heroes.

Just in time for Book III to start in December. It’s almost like Intelligent Systems planned this stuff out!

But did they plan out Hríd well?


HrídIcy Blade

  • Gjöll (Might = 16, Range = 1)
    • Grants Attack +3. If a penalty inflicted by a skill like Panic or Threaten, and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Distant Counter (A Skill)
    • Unit can counterattack regardless of foe’s range.
  • Freezing Seal (B Skill)
    • At the start of a turn, if unit’s Health ≥ 50 percent, inflicts Attack/Speed -6 on foe with the lowest Resistance through its next action.
  • Attack Smoke (C Skill)
    • Inflicts Attack -7 on foes within two spaces of target through their next actions after combat.

From a purely conceptual standpoint, I actually really like the idea behind Hríd’s base skill kit. His B skill weakens the strongest enemy on the opposing team so that he can race in on his horse and slay them with the guaranteed follow-up of his sword.

On top of that he has defensive capabilities thanks to Distant Counter, which balances things out.

Overall it’s a really solid set of capabilities, and if nothing else it’s great to have a new unit with Distant Counter given how rare the ability is.

To be completely honest my only real problem with Hríd is the fact that… Well…

We literally just had a sword cavalier as a Legendary Hero with Eirika.

Come on Intelligent Systems, at least separate out the weapon/move type combinations a little better. Maybe make Hríd a sword armor unit or something, that way we can have a power crept Black Knight as a Legendary Hero.

I don’t know , the quick repetition bugs me. But even so I don’t mind the character himself.

On top of that, his entourage in the special Legendary Hero banner isn’t so bad:

Red and green hold the most interest for me this time around. Hríd, Legendary Ryoma, Summer Innes and Kana are all not in my current arsenal, and thus all worth summoning.

In the other two colors the only character I’m missing is Brave Hector.

I do want Brave Hector, but I’m not sure he’s worth potentially getting another Legendary Lucina or Summer Cordelia.

Also can we hold an intervention for Intelligent Systems to not include female Grima in any more of these banners? I’m pretty sure she’s been in every single one.

There better be some cool story thing that comes out of that eventually.

While I started with about 200 orbs once again, it took me 50 or so to get something of particular interest to me:

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All the animosity I stored toward the Legendary Lobster since his first appearance when he took all my orbs and never showed up has finally been relieved.

I don’t know that I’ll ever be the same still… But he’s +Attack, -Resistance. Which I think is his best build.

So hey I guess I can’t really complain.

I’ve also gotten a second Laevatein at this point, but she’s not very good compared to the one I had already.

I don’t know whether I’ll spend a lot more orbs on this banner unless I get a bunch in the near future. At this point there aren’t enough units left to justify it.

But at least there are Legendary Battle Maps to score some extra orbs, right?

Nailed the transition.


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While most of the Legendary Battle Maps have been cool examples of a stage from the character’s original game, I particularly appreciate what they did for Hríd.

His map appears to be the Rite of Frost chamber from Heroes’ main story, seen back when Kinshi Hinoka first came out, but frozen over more than ever. It’s a nice touch for people who have been sticking with this game for a long time.

As far as the difficulty goes? I mean it’s the same old reinforcement map bs as always. Not very fun in my opinion.

What is more fun to discuss is the Forging Bonds that coincides with Hríd’s addition featuring the four Nifl siblings:

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I haven’t gotten very far into any of the support conversation threads, but what I have seen has been so different than usual that it’s pretty engaging.

The overall theme of the event is a prequel of sorts. The story starts off prior to Surtr’s invasion right around the time when Gunnthrá apparently has a premonition that he will be coming soon.

Group sections seem to focus on the siblings preparing together (a somber twist considering how the story goes) while the individual conversations each have the siblings meeting you in their dreams.

Again I don’t know where they wind up going just yet, but I’m very excited to see!


I’m going to level with you guys, I thought I was going to end this off early tonight and go to bed.

Then I got distracted with some videos online and somehow it turned into 2:00 a.m.

So I’m not going to put a lot of fanfare into this conclusion. Just let me know what you think of Hríd, what you want to see in the future, all that fun stuff.

That said, I’ll see you in the next FEH post where I’ll hopefully be more awake.

Don’t Sleep on this Legendary Dragon

Don’t Sleep on this Legendary Dragon

Remember that last Fire Emblem post I wrote where I said it seemed like Intelligent Systems was releasing banners at a mile a minute?

Well…

Here’s Legendary Tiki’s banner. Insert confetti hurray noise from Halo’s Grunt Birthday Party here.


TikiLegendary Dragon

Skill Set:

  • Divine Mist (Might = 16, Range = 1)
    • Effective against dragon foes. Unit can counterattack regardless of foe’s range. If foe’s range = 2, calculates damage using the lower of foe’s Defense or Resistance.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense/Resistance as if reduced by 30 percent during combat.
  • Fierce Breath (A Skill)
    • If foe initiates combat, grants Attack +4 during combat and Special Attack cooldown charge +1 per attack (only highest value applied, does not stack).
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack.
  • With Everyone! (C Skill)
    • At start of turn, if unit is adjacent to an ally, grants Defense/Resistance +5 to unit and adjacent allies for one turn.

I’ll admit, some mix of trying to keep things short after my conversation with Spencer and general exhaustion from these showing up so often will probably result in this post feeling a bit bare-bones compared to most of my FEH posts.

But don’t let that fool you into thinking I’m not interested in Legendary Tiki. By all accounts she’s one of the strongest units released into the game, and she’s a character that I personally love having played both Shadow Dragon and Awakening.

Like. An armored dragon, colored differently than Grima, who hits the foe’s weakest defense stat at any distance with an affinity against dragons… There’s almost no downside. Even if I do think adult Tiki might have made more sense as a Legend to spotlight.

Either way she’s incredible. And I love her.

In terms of other things to say, I noticed that we’re running out of room on the Legendary Hero graphic now that Tiki has been added on:

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There’s a few different ways to take that information.

Perhaps we’re going to not get any more Legendary Heroes once it fills up.

More believably, perhaps after it fills up we’ll get a new graphic that’s just a repeat of this one. Personally, I believe we might see a new graphic emerge as soon as Book III of the story starts, bookmarking these 16 heroes as ‘Book II’ Legends.

Or who knows, maybe once the Legendary Hero listing is full we’ll get a brand new kind of special hero as a ploy to take all our orbs. The sky truly is the limit.

As usual, Tiki isn’t the only thing we have to focus on here today. There are also a number of other heroes stuffed into this Legendary Banner:

Right off the bat, colorless heroes are out of the running for me. The only one on that list I’m missing is Maribelle, and I unfortunately don’t care for her enough to risk getting another female Grima or Jaffar.

The other three colors have two heroes I don’t own that I am interested in summoning, though.

Bride Tharja and Karla for red, Legendary Tiki and Spring Catria for blue, as well as Legendary Hector and Sharena for green.

Though the green heroes much less so, to be fair. So namely red and blue stones are my interests this time around.

With 150 or so orbs to start off, I figured I would be wasting a lot in my search for Tiki. At this point I’ve spent ~50 of them, and even if I haven’t found Tiki the fruits of my labor have been sweet.

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I forgot to screenshot Micaiah’s appearance, so my apologies.

To be completely honest, Micaiah and Ike are a little underwhelming. As nice as it is to have them both as five stars from this banner, they’re my third and fifth duplicate of those units specifically.

Either of the other units on those colors would have been better in terms of getting something new. So let’s just say I’m not mad, but I’m fairly disappointed.

Karla, however, was a very welcome surprise. Even though her boon and buff aren’t great for me, she’s generally considered to be one of the strongest units in the game. Can’t argue with that!

Even if I am more personally interested in Bride Tharja. Don’t know if it’ll be worth risking the other two reds to get her now though, which is a shame.

But hey, Tiki and Catria are still on the table! I’ll just be slowing down on my summoning fervor from here.

Though the orbs that are coming out of Legendary Tiki’s battle map might help with that!


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Solid segue, Jason. Nailed it.

Out of the Legendary Battle maps we’ve gotten so far, this one is probably the map I would describe as being the most “eye-roll” worthy.

Even from the lowest difficulty, so many reinforcements arrive that I immediately knew I would not enjoy taking on the higher levels. The idea brought about more of a resigned sigh if anything.

Especially considering we’re continuing the trend of adding ‘Abyssal’ difficulty maps to these things.

Alongside Tiki we’ve gotten an Abyssal difficulty Legendary Hector map, as well as the return of the Legendary Robin/Grima map once more.

Maybe you’re interested in tackling those higher tier challenges, but I’m probably going to pass. Leave it to the experts like Pheonixmaster1, who has much more time to pour into these things.


Alright, that’s about all I have to say about Legendary Tiki. She’s a great unit that I want to summon, and even if I haven’t summoned her yet I did get a couple other fun five stars to mess around with.

Sorry that this post is coming later in the day once again. I had a Gladeo meeting to run this morning, so I wasn’t able to stay up late and have it out early.

Either way I hope you enjoyed my brief look at the new Legend!

Let me know in the comments, or somewhere on the Internet, who you want to see given Legendary Hero status next.

Also, let me know what your thoughts are on the next “era” of Legendary Heroes, whether we’re just going to recycle the idea for Book III or try something new. I’m pretty interested in thinking that over right now!