Tag: Legend of Zelda: Twilight Princess

The highs and lows of recomposing Zelda

The highs and lows of recomposing Zelda

I never played Crypt of the NecroDancer.

When the roguelike rhythm-based dungeon crawler was released by Vancouver game studio Brace Yourself Games in 2015, it got a lot of good press for being a unique Indie game that blended disparate genres seamlessly.

I’m not sure why I didn’t try Crypt, so I’ll just say I assumed a lack of rhythm as a suburban white boy.

It would take something special to pique my interest in Crypt’s unique gameplay style. Like a special crossover announced at 2019’s Game Development Conference.

Of course I’m talking about Cadence of Hyrule.

I forgot about the game until Nintendo’s 2019 E3 Direct, where we found out it was $25.

Cadence is a fascinating beast in concept. Nintendo let an Independent studio with a bizarre gameplay hook handle one of their most popular franchises. Hopefully it succeeds and encourages more experimentation!

There’s a good chance it will, because if Zelda is known for anything, it’s solid music. Why not use it in a rhythm-action game?

That’s where Cadence shines brightest: Homaging and using elements from Zelda’s history.

The game’s story is as simple a vehicle as they come. Cadence (the hero from Crypt of the NecroDancer) is transported to Hyrule and must help defeat the wizard Octavio before he puts the world to sleep with musical magic.

That framework is all you need to just run into a world of classic Zelda locations with a new rhythmic twist:

 

 

The map is primarily based on A Link to the Past. Tools like the Cane of Somaria return, as do recognizable sound bites like that of a portal to the Dark World.

 

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The Dark World is arguably a spoiler, but it’s only about an hour at the end of a 15-20 hour game that thrives more on its experience than the plot. It also features the best remix in the game.

Other bits of Zelda canon play into Cadence’s world too. Much of the music is from Ocarina of Time, as are places like Gerudo Town and people like Dark Link.

Dark Link

I know he’s technically from Zelda 2. But this is a very OOT design.

There are also overt references to characters like Tingle, who the player must awaken to clear the Lost Woods:

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You had to play Saria’s Song and it ruled.

Then there are subtle touches which might not be references, but feel like clear inspirations.

For instance, the Lost Woods is full of poisonous water that felt visually similar to Twilight Princess’ Faron Woods.

Hidden caves are on nearly every map square like in the original Legend of Zelda, and the final area has elements of the Four Swords games.

I’d also say that the art direction feels more reminiscent of Minish Cap than A Link to the Past.

And let’s not forget the bosses. Zelda classics mixed with instruments:

 

 

The victory chime from A Link to the Past plays in that instrument when you beat them. Very good stuff.

Brace Yourself Games were also willing to add new things to the canon:

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He’s my child and I love him.

With all that said, you’d think Cadence of Hyrule is a perfect 10/10 game for me.

But… Here’s the rub.

I kind of dislike the gameplay?

Don’t get me wrong, Crypt of the NecroDancer has strong bones. The gameplay is functional and works well. I just personally don’t enjoy it very much.

This rhythm game requires movement and attacking to the beat, and the only way you can use your weapon is by running into opponents.

Like the NES game Hydlide.

In the 20 hours it took me to beat the final boss and collect every item, I never quite acclimated to running into enemies and avoiding telegraphed attacks on-beat.

There’s only one screen that really requires an expertise in the mechanics, but I’m not sure I’m excited to go back to the original Crypt having heard it’s much harder.

Now to be fair, I like the use of different weapons with different patterns, from three-square wide broadsword slashes to two-square long spear stabs — especially for unique weapons like Zelda’s rapier.

Speaking of, how amazing is it that this is a Legend of Zelda game where you can play a Smash Bros.-inspired Zelda, who utilizes Din’s Fire and Nayru’s Love, for the entire runtime?

Some items like the bow are also solid, but others like the Rito Feather are incredibly underwhelming. Also, why not use the Zelda-staple Roc’s Cape?

But to be completely honest, those complaints are somewhat negligible.

After all, Cadence of Hyrule is a two-player co-operative game.

Co-op

Being able to fully complete a game with my sister, who is both a musician and a Zelda fan, is an experience I don’t get very often.

And that, alongside the incredible attention to detail, makes Cadence of Hyrule an experience I’ll not soon forget.

Even if I’m still iffy about Crypt of the NecroDancer.

 

My thoughts on the February 13, 2019 Nintendo Direct

My thoughts on the February 13, 2019 Nintendo Direct

How sweet of Nintendo to give us an early Valentine’s Day present this year!

We’ve got games, games and more games to discuss out of a brand new Nintendo Direct.

I’ll be talking about the larger, more exciting subjects (to me) in detail before lumping the rest together for a quick mop-up at the end. So if you want to follow along, feel free! I’ll try to include individual trailer links where possible.

That said, let’s a go!


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Image courtesy of Engadget

Super Mario Maker 2

Oh man, if there was any reason to own a Wii U, it was Super Mario Maker.

When I got mine, it was in a Mario Maker bundle that included this neat Mario Amiibo:

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Ain’t he the cutest?

I spent hours making levels on the game pad, and the sheer amount of creativity oozing out of all corners of the Nintendo universe during its time in the spotlight was something to behold!

Plus it made for excellent YouTube fodder. Watching the Game Grumps play Ross’s hard levels, the endless hours of Beard Bros. fan levels

Can’t wait to see that come back in vogue.

While I eventually moved on with Splatoon, Super Mario 3D World and Twilight Princess HD, my Wii U was undoubtedly a Super Mario Maker machine.

So seeing the Mario Maker 2 trailer featuring all kinds of new additions like sloped platforms, moving pathways and the Mario 3 angry sun was really hype to say the least. Especially for a portable system!

Given the first game’s pedigree and the sheer amount of improvements for an already creative powerhouse, I’ll be more than happy to drop some money on this come June.


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Image courtesy of Nintendo UK

Fire Emblem: Three Houses

There was a decent amount of RPG news for fans to soak up in this Direct.

Dragon Quest had Builders 2 — even though I forgot the first game was a thing — and 11S Definitive Edition. I haven’t personally played a DQ game, but 11 looks like a fun, polished game with a cute 16-bit mode.

If nothing else, I’ll be expecting the protagonist as a Smash Bros. DLC.

The original Final Fantasy 7 and 9 Switch ports got some recognition, as did Chocobo Mystery Dungeon. Plus Square Enix has Oninaki coming, which looks pretty.

Plus who can argue with a Symphony of the Night-inspired platforming RPG in Bloodstained: Ritual of the Night?

However.

My heart belongs to Fire Emblem.

So Jason was a happy boy seeing more Fire Emblem: Three Houses in this Direct.

The segment kicked off with a lore-filled cinematic about the titular three houses in this new continent, the customizable player protagonist’s place in the story and more.

The leaders of the three houses — Edelgard of the Adrestian Empire, Dimitri of the Kingdom of Faerghus and Claude of the Leicester Alliance — all got some attention too. You only get to choose one, which will presumably branch into three campaigns.

Only this time we just have to buy one game!

The most interesting thing about Three Houses is that it looks like a high school anime, filled with vaguely Harry Potter-esque sensibilities and Fire Emblem mechanics.

Rather than a tactician, you are a teacher with students making up your ‘army.’

All of the battles (presumably before a real war breaks out) are considered training assignments, despite featuring such tasks as “quashing rebellions.”

In general the premise and scope of the game seems very interesting compared to most Fire Emblem titles. I’m excited to see where they go with it!

… I’m also excited to see Intelligent Systems announce a Heroes banner with the three leader characters sometime before the July 26 release date.

You know it’ll happen.


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Deltarune

Ostensibly, there’s nothing to say about this game that I haven’t already said. It doesn’t need a whole section here.

But I adore Deltarune, and it broke into my top games of 2018 list. So if you haven’t played it yet and own a Switch, just get the game on February 28.

Do it, nerds.


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Image courtesy of Engadget

Link’s Awakening

I heard vague rumors floating around that a top-down Zelda game would be announced at this Direct, but I wasn’t expecting this to come crashing into the spotlight.

Now that I know about it, I’m pretty damn excited!

There are nothing but good things said about Link’s Awakening, and as a fan of Link Between Worlds-style Zelda games it’ll be sweet to finally play it.

I know the original 1993 GameBoy version has been available on multiple platforms for years, but I’ve never gotten around to it.

Now I can justify putting it off by saying I waited for this brand new experience in an absolutely adorable Pikmin-esque art style!

The ‘2019’ release date is vague, but Marin humming the game’s theme over the end card sent a shiver down my spine. So I’m ready to wait for you, Wind Fish.


Those were my high points in today’s Direct, but there were plenty of other games spotlighted!

Super Smash Bros. Ultimate got a lame teaser for it’s upcoming 3.0.0 update where we found out nothing, other than Amiibo coming for the Belmonts and Pokémon Trainer.

Updates were announced for Captain Toad: Treasure Tracker and Starlink, the latter featuring more Star Fox characters. I don’t own either, but still neat.

Demos were announced for Yoshi’s Crafted World, Daemon X Machina and Tetris 99.

… The last of which being a battle royale-styled Tetris game? I’m definitely going to have to try that and see if it’s as weird as it sounds.

Hellblade, Dead by Daylight and Rune Factory 4 are all getting ports for the Switch (plus Rune Factory 5 was announced). I’m not sure I’ll have the time to get to those over everything else, but I’ve heard great things about them all.

Mortal Kombat 11 and a remasted Assassin’s Creed 3 (from what I understand the best of the series) are coming to Switch.

Yet there were games I didn’t particularly care for, like Marvel Ultimate Alliance 3, Box Box + Box Girl (basically my TI-83 calculator game), Disney Tsum Tsum Festival and GRID Autosport car racing among them.

But that said, it’s hard to say there’s not something here for everyone, even if they aren’t for me!

… Unless you’re a fan of Bayonetta. Because Bayonetta 3 only got a brief ‘in progress’ mention after PlatinumGames‘ Astral Chains was announced.

Still, the future of the Nintendo Switch continues to be promising!

Which games stood out most to you in today’s Direct? Let me know, I’d love to start up some conversations!

My E3 Ramblings for the Day

My E3 Ramblings for the Day

E3 has been going on for the past few days, and unfortunately enough not a lot of the reveals have interested me thus far.  A lot of the games talked about have been sequels for games I haven’t played or games on available on consoles I don’t own – and probably won’t own due to monetary concerns.  One of my favorite games talked about so far was Halo Wars 2 actually, since I loved the first game way more than I probably should have given how generally unpopular it was.  I played that to death with some of my friends, even months after the general fanbase dropped off and left the multiplayer barren.  Plus, it’s available for the PC as well as the Xbox One, so I’ll actually potentially have the chance to play it!

But that’s a different story, and one you can see more about here while you check out the beautiful trailer here.  After all, today was the Nintendo Treehouse Live, and there were at least two massive things talked about during the presentation.

Continue reading “My E3 Ramblings for the Day”

Something to look forward to

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Life’s a bit too busy right now to sink a whole lot of time into the new and improved version of one of my favorite games of all time, but…

At least I have this to look at in the meantime:

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Man what a beautiful amiibo.  Spring Break is coming, Midna. I swear I’ll make time for you yet.

In sort of unrelated blog news, however, I might be trying to roll something new out tomorrow, so look forward to that if I don’t wind up having all my time sucked away by eminent travel plans.