Tag: Leanne

Alm finally gets an alt

Alm finally gets an alt

Fire Emblem Heroes characters are showing up in another mobile game: Dragalia Lost.

It seems to be a relatively big deal. Big enough that news organizations like Kotaku are covering the crossover event.

For my money, the Awakening-inspired cover art is pretty amazing.

But I can’t say much more about Dragalia Lost. I’ve never played the game, and know nothing about it other than my friend Sam gave a high recommendation.

All I can say is that I’m looking forward to getting upset when Dragalia Lost characters get a summoning focus in FEH before we see another Sacred Stones-themed banner.

Not that I have the orbs anymore

Until then, we can celebrate the first alternate for our friendly neighborhood Alm!


AlmSaint-King

  • Luna Arc (Might = 14, Range = 2)
    • Effective against flying foes. Grants Speed +3. If unit initiates combat, deals damage = 25 percent of foe’s Defense (ignores reduction from special skills).
  • Lunar Flash (Cooldown = 2)
    • Treats foe’s Defense and Resistance as if reduced by 20 percent during combat. Boosts damage by 20 percent of unit’s Speed.
  • Darting Blow 4 (A Skill)
    • If unit initiates combat, grants Speed +9 during combat.
  • Null Follow-Up (B Skill)
    • Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted even if no allies are adjacent).

There’s only one way to describe Legendary Alm:

Powerful.

He gets +12 speed when initiating combat, and the opponent cannot prevent a follow-up.

Then all that extra speed is added into his two-turn (!!!) Special Attack, which reduces the foe’s Defense without affecting his weapon’s Defense-based damage boost.

It’s crazy how copacetic that build is — especially when you can add a Sacred Seal to boost his Speed further. Odd Attack Wave is probably the weak link because it’s situational, but +6 Attack is nothing to sneeze at.

And let’s not forget, he gets the brand new pair up mechanic. Meaning an ally can back the boy up.

If that doesn’t convince you that Alm is a powerful motherfucker, just look at his art.

1 - K3BGrdb
Image courtesy of Gamepress

This boy exudes power. The fact that his bow looks like it contains Mila’s Turnwheel is beautiful. He is beautiful

Really, I can’t say enough good things. Especially considering his posse is also solid:

I have none of the colorless units on this banner and want Alm and Eirika badly.

I also don’t own Legendary Roy, Nailah, Christmas Fae or Sue. I don’t care about them quite as much, but wouldn’t be opposed to summoning any.

There’s not much more to say beyond that. He’s got a map:

But I’m terrible at judging whether these things are difficult or not, so I won’t even try.

All I know is that Legendary Battle Maps mean more orbs. And boy am I going to need a lot of orbs by the end of this week.


… Did I say by the end of this week?

I may have underestimated. Because some part of me snapped once this banner came around, and I spent an embarrassing number of orbs trying to summon Alm and/or Eirika.

All I’ll say is that it was between 199 and 201 or so.

No big deal. My impulse control is fine! As is my missing orb horde.

What is a big deal is that being a big spender has only gotten me this return:

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Two new characters isn’t bad or anything, but it just figures the only colorless unit I get is the one I didn’t want (as much).

With all of these golden week rewards coming through, I’ll probably be pumping way more resources into Alm’s banner than I care to admit. So hopefully things work out soon, otherwise I’ll have another Legendary Ryoma situation on my hands.

In the meantime, let me know how many orbs you’ve spend on this banner! I’d like to feel justified by sharing in my pain.

Maybe then my hands will stop shaking from the dirty deeds I have done.

Fire Emblem Heroes goes full beast mode

Fire Emblem Heroes goes full beast mode

I’ve said before that the Radiant games are an unfortunate blank spot in my experience with Fire Emblem. When I found out beast units were finally on their way and that they would be from this particular universe, I was a little hesitant about whether I’d want them over some potential other options like Kaden or Yarne.

But then we saw what these beasts were packing, and my first reaction was:

Why are there so many different kinds of animal units out of this one Fire Emblem continent? Hawks, swans, ravens AND wolves seem a bit over the top.

Then my second reaction was:

Oh man, there’s some potential here.


TibarnLord of the Air

  • Hawk King Claw (Might = 14, Range = 1)
    • Grants Attack +3. If foe’s Health = 100 percent and unit initiates combat, unit makes a guaranteed follow-up attack.
    • At start of turn, if unit is adjacent to only beast or dragon allies, or if unit is not adjacent to any ally, unit transforms (otherwise they revert). If unit transforms, they can move one extra space and grants Attack +2 (that turn only, does not stack).
      • Will furthermore be referred to as ‘Beast transformation effect.’
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Sturdy Impact (A Skill)
    • If unit initiates combat, grants Attack +6 and Defense +10 during combat and foe cannot make a follow-up attack.
  • Chill Attack (B Skill)
    • At start of turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
  • Even Attack Wave (C Skill)
    • At start of even-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

LeanneForest’s Song

  • Heron Wing (Might = 14, Range = 1)
    • Grants Speed +3. At start of turn, restores 7 Health to allies within two spaces of unit. Beast transformation effect applies.
  • Sing (Range = 1)
    • Grants another action to target ally.
  • Mirror Stance (A Skill)
    • If foe initiates combat, grants Attack and Resistance +4 during combat.
  • Flier Formation (B Skill)
    • Unit can move to a space adjacent to a flying ally within two spaces.
  • Hone Beasts (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent beast allies for one turn.

ReysonWhite Prince

  • Heron Wing (Might = 14, Range = 1)
    • Grants Speed +3. At start of turn, restores 7 Health to allies within two spaces of unit. Beast transformation effect applies.
  • Sing (Range = 1)
    • Grants another action to target ally.
  • Steady Posture (A Skill)
    • If foe initiates combat, grants Speed and Defense +4 during combat.
  • Fortify Beasts (C Skill)
    • At start of turn, grants Defense and Resistance +6 to adjacent beast allies for one turn.

NailahUnflinching Eye

  • Wolf Queen Fang (Might = 14, Range = 1)
    • Accelerates Special Attack trigger (cooldown -1). During combat, boosts unit’s Attack and Speed by the number of allies within two spaces x2 (max of +6 to each stat). Beast transformation effect applies, and unit deals +10 damage when Special Attack triggers.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense and Resistance as if reduced by 30 percent during combat.
  • Distant Counter (A Skill)
    • Unit can counterattack regardless of foe’s range.
  • Null C-Disrupt (B Skill)
    • Neutralizes status effects and disables skills that prevent counterattacks during combat.
  • Glare (C Skill)
    • After combat, if unit attacked, inflicts status on target and foes within one space of target restricting movement to one space through their next actions.

So fun fact, writing out the skills for these units took nearly 500 words. Beasts take up a lot of god damn text, apparently.

That said, I would say all that text was very worth it for how broken some of these units look. Namely Tibarn and Nailah.

The two swans are interesting in that we’re leading with singing units for our introduction to beasts, as well as the fact that they have the exact same weapon in two different colors — which I think is a first?

But Tibarn hits like a truck with all of his attack, and that new Attack/Defense buff from Sturdy Impact is a crazy power creep.

Then Nailah basically always triggers Moonbow from any distance while neutering the opponent’s skills and movement range. It’s crazy to me that we finally have a non-Hector unit with Distant Counter and she appears just as broken.

So yeah. I’m definitely focusing more on red and blue stones in this banner.

… It’s just too bad all of the holiday banners sapped my orb supply.

Luckily the new run of Forging Bonds is giving out one free summon ticket for each character.

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Sure that’s a downgrade from the seven we’ve gotten out of daily rewards in the past, but we’ve got a whole new chapter in Book III to help bolster that orb supply.


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This new story chapter starts by setting the scene for what I imagine we’ll see for a while:

King Gustav tells his son to avoid Hel at all costs, as she is literally death and no matter how strong one becomes they cannot help but succumb to death.

He talks about how he had prior experience fighting Hel years ago, which left him with his battle scar.

… I’ll admit, I didn’t see the scar until he brought it up, but now that I know the lines on his face aren’t just wrinkles and crow’s nests, I understand the danger.

After the brief introduction, business goes about as usual. Anna leads the Order of Heroes into battle and there’s a good four matches without any serious exposition.

The most interesting bit of dialogue we get is from Reyson:

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What’s interesting about this is Princess Veronica is the one who forges contracts with units, but apparently it’s the Askran ancestor who does so for Hel.

Maybe that’s just interesting to me?

When the next map begins, King Gustav’s advice goes right out the window as it turns out Hel is there. Her daughter, Eir, provides a bit of foreshadowing.

Feh Plot Meme
Didn’t think I’d forget about this dumb meme, did you?

Once the battle commences, Hel is surprisingly easy to kill (on the lower difficulties where she has an Iron Axe, anyway). But for story reasons her defeat turns out to be a subterfuge.

She reappears and brings context to the name of the chapter by cursing Alfonse to die in nine days. Why she couldn’t just take him right away with her scythe as she does in the opening cinematic is beyond me…

But it does open up this philosophy dialogue:

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So you know. Sometimes we have to be poetic rather than sensible.

Let’s just hope the next bit of story comes within nine days so the prince doesn’t die.


Keen viewers out there will know that a few days ago I promised this would be coming out yesterday. That’s because I can’t read dates, apparently!

The banner is out now however, so here we are. That means you should expect a second post about my time at Alyson’s mini band banquet later tonight.

Until then, let me know what you think about the brand new beast units in Fire Emblem Heroes, and which beasts you want to see come out next!

Also, just for curiosity sake, let me know what you think about how inefficient Hel was with that ‘nine day curse’ thing. Like she is literally death get a little more realistic, lady.