Tag: Kirby

An impossible choice

An impossible choice

I want to put more effort into the post with my thoughts on classes this semester, so I’ll be saving that for tomorrow.

However, today I’m going to sort of ruin that by spoiling my thoughts on the class I’m looking forward to most.

All in service of discussing an existential crisis it has delivered unto me.

While most of my classes are wrapping up my Comm major, Psych minor and Honors distinction, one in particular stands out as being taken purely for myself.

An American Studies class: Gaming in American Society.

I’m no stranger to the American Studies department, as I did take an AMST course on  American Character during sophomore year. Yet that was mainly to fill a general education requirement.

I took Gaming in American Society simply because I adore gaming. Plus I have 21 years of experience in American society, I suppose.

After one class I’m already convinced taking it (as per the recommendation of my friend Mimi) was one of the better decisions I’ve made in my college career. Especially as a final semester swan song.

It’s a 400-level course with a good amount of “dumb fun” elements to the curriculum given its subject matter.

Our novel selection includes Ernest Cline’s Ready Player One and Orson Scott Card’s Ender’s Game. We’re also watching a whole host of movies including 1983’s WarGames and 2012’s Indie Game the Movie, all about the development of titles like Super Meat Boy and Fez.

In other words I’ve already consumed a large chunk of the required materials.

The stuff I haven’t yet consumed seems plenty interesting in its own right, even outside of the bias that comes from knowing they stand in a pantheon of enjoyable media.

Hell there’s even a day where we’re just going to spend our three-hour class just playing Dungeons and Dragons. How sweet is that?

Another objectively cool element of the class is that essays are replaced by a long-form research project where we get to choose a game to analyze. Then the three papers we write will be pulled into one mega-paper as our final.

As someone who writes pseudo-game reviews on this blog and actual reviews for papers like the Daily Titan (big Nintendo hitters like Mario and Kirby at that), I should arguably be the most excited for this portion.

Yet I’ve hit a conundrum.

How the hell do I pick just ONE video game to analyze when I could arguably do it for any of my favorites?

Should I analyze one of my favorite nostalgic games of all time, like Pokémon Crystal?

Or for that matter one of the objectively better Pokémon games, given it is my favorite video game series. Perhaps Heartgold and Soulsilver or Black and White 2?

Maybe I should pick a game with more of a cultural impact considering I’ll need to write about its wider historical context. I could potentially use Ocarina of Time (or its 3DS remake), as much as games of that caliber have been analyzed to death in the past.

The Nintendo fanboy in me could downplay itself as well, leading me to analyze a game I enjoy but haven’t spent quite as much time with. Kingdom Hearts 2 or Simpson’s Hit and Run on the Playstation or even something like Don’t Starve or FTL as indie representation out of Steam.

That said, I could pick a game I straight up haven’t played before just to get a fresh take. Final Fantasy 7 has been gathering dust in my Steam library for a long time, and I do want an excuse to finally play it.

Even with all those options in the abstract, my mind did immediately wander in a particular direction when I found out about the assignment.

Recently, especially with the advent of the third Choose your Legends event in Fire Emblem Heroes, I’ve had the desire to go back and play Sacred Stones. My first and favorite Fire Emblem game.

Part of me couldn’t help but think about an interesting analysis coming out of Sacred Stones due to it being the first title released after Fire Emblem’s western debut.

… I was admittedly primed to go in that direction from watching The Geek Critique’s assertion that Smash Bros. Melee was a “kingmaker” for their series the other day.

That’s my most developed idea at the moment, but frankly I’m more than open to coming up with more in the weeks to come.

There are simply too many good games out there in need of analysis.

So I suppose that brings me to a call to arms of sorts. If any of you have ideas for a game I should try to analyze for my research paper (assuming it’s within my means), let me know somewhere on the Internet.

It’ll definitely be taking an unreasonable amount of my brain power for a good long time.

My top 10 games of 2018

My top 10 games of 2018

I always feel like it’s cliché for me to throw one of these lists together since it’s something EVERYONE does. But the more I think of it as a window into what I love, the less bad I feel about it.

After all, looking at my 2017 list pretty much just reminded me that I had to cop-out with mobile games and Jackbox because I played so few games. Pretty wild.

This year I don’t have that problem luckily! Just remember the most important rule of all with a list like this:

  1. This is all my opinion, so don’t get your panties in a twist if I don’t talk about your favorite game (there are plenty of experiences unfortunately still sitting on my wishlist).

 

10.

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Don’t Starve and the number 9 game on this list may have been higher, but they’re both technically re-releases of games that I played years ago. So to be fair to newer games, I decided to keep them on the lower end.

Don’t let the low score deceive you, however. I love Don’t Starve as much as anything else on the list, if not more for nostalgia’s sake!

Alongside The Binding of Isaac, Terraria and FTL (and no I haven’t had the chance to play Into the Breach yet… Sorry Kyle), this Tim Burton-styled survival game was one of the most played titles in my Steam library years ago.

I can still vividly recount stories of playing the game in my 10th grade Journalism room, which would later become my 11th grade AP Language classroom.

It was a strange transition.

The important thing to know is that this game meant a lot to me, so when it got a re-released on the Switch I knew I had to jump back on the train.

It’s a really solid port, even if the Switch controls take a little time to adjust to.

I also officially “beat” the game for the first time this year! So the port gets some brownie points for that.

Add the portability of playing a game with such a unique world and art style on the go, and I’ll absolutely recommend Don’t Starve any day.


9.

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Ah yes, Minecraft.

Just what is there to say about Minecraft that hasn’t already been said?

It’s the survival/building blocky simulator that took the world by storm, inspired a trillion clones and now serves as a permanent cash cow for Microsoft. I absolutely adored Minecraft for years on both my desktop computer and Xbox 360. I even downloaded the Technic Modpack back in the day after watching the Yogscast.

While the game disappeared from my radar, the Switch brought it back to life for my friends and I.

As soon as this port dropped we all jumped on and had a ball playing over the summer. Now that I can capture pictures off my Switch I should go back and show you all some of the amazing stuff we built together.

Unfortunately, once the game shifted to be the all-encompassing Microsoft edition (and once the semester started) we all dropped off.

But if nothing else, Minecraft remains a great cooperative option for us to play together going forward.


8.

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Wizard of Legend is the first of what I would consider a Renaissance of indie games on the Switch that kept me gaming more than I usually would this year.

I love Wizard of Legend. Especially considering the dev team (Contingent99) is made up of two people, the fact that such a beautiful and fun title exists in the marketplace is a true testament to gaming culture in 2018.

It’s a fast-paced roguelike dungeon crawler that lets you blast out massive elemental attacks as though you’re the Avatar. AND it’s couch co-op.

Unfortunately, the game’s content is admittedly a bit shallow. As an experience Wizard of Legend rules, but once you’ve collected all the spells, you’ve kind of seen everything.

It’s a game I’ll happily return to and play again, and I by no means regret spending my money. But there just happen to be some better, similar games on this list.


7.

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I might have put this higher if I had gotten around to it sooner.

Pokémon Let’s Go is the amalgamated child of a Generation 1 remake and the capturing style of the mobile title Pokémon GO that took the world by storm a few summers back.

It’s about as casual a Pokémon experience as you can get, and for long-time fans such as myself there are very strange choices made (like who decided to only make PC access from the bag?).

But that being said, it’s an absolutely gorgeous Switch game, and every time I interact with Eevee my calloused heart melts.

The biggest selling point of Let’s Go for me is that it’s a couch co-op game I can play with my sister. If we weren’t only about five hours and three badges into the game, it might easily top this list because of the fun we’ve had yelling at the screen so far.

If you have a younger sibling (or romantic partner?), this is the game that perfectly bridges the gap between forced co-op and pretending to let them help in a single player title.

Like I used to do a lot, admittedly.


6.

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I have mixed emotions about Kirby Star Allies.

As a long-time fan of the Kirby series, I was really looking forward to the pink puffball’s next generation console game. That said, I wasn’t disappointed by how much of a fun Kirby game it was.

I even got a nice Daily Titan article out with my initial reactions, and that somehow has nearly 5,000 views?

Wow, how did that happen?

Anyway though, as fun as the game is, it’s seriously lacking in terms of difficulty and narrative — even for Kirby, who isn’t usually known for those elements.

Because of that I don’t feel like I can pick up the game as often as Squeak Squad or Super Star Ultra. But that being said… A ton of DLC came out for the game after I put it down, and I admittedly haven’t tried most of the new Dream Characters.

So hey, maybe it’s a lot better than where I left it the first time! Just based on my experiences now however, it seems like a solid fit for number 6.


5.

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I wrote a whole blog post about Deltarune weeks ago when I finally got around to playing it, so you can see my in-depth thoughts there.

What I will say is that much like its predecessor Undertale, Deltarune has a ton of mental staying power. It’s arguably the game I played for the least amount of time this year, but I hold it in high regard because I keep humming that glorious battle theme and thinking about all the possibilities of future installments.

It’s a game you just need to experience to understand. If you’re a fan of Toby Fox I’m sure you already have, but even if you haven’t played Undertale it might still be worth a look for fans of wacky fourth-wall comedy and Final Fantasy-esque gameplay.

I promise it’s worth diving down the rabbit hole.


4.

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Enter the Gungeon is kind of the game I wish Wizard of Legend was.

It’s a remarkably similar, being a roguelike dungeon crawler, but something about the way Gungeon’s five randomized levels are utilized makes them feel so much more fresh over a long period of time than Wizard of Legend’s three two-act levels.

Perhaps it has to do with the art style? Both are gorgeous examples of sprite work, but Gungeon’s aesthetic of gun puns galore seems more entrancing and unique.

Perhaps it has to do with the weapon variety? All of the spells in Wizard are great, but their numbers pale in comparison to just how many guns and combination effects are in Gungeon.

Perhaps it has to do with the supplementary content? Wizard boils down to collecting the spells and costumes, but Gungeon has a series of underlying story “quests” and NPCs who give you extra tasks to complete while you unlock more weapons and power-ups.

Both of these games are wonderful, but Enter the Gungeon stands much taller in terms of its content and replayability. A testament to the breadth of skill from a studio like Dodge Roll under Devolver Digital.


3.

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Much like Minecraft, what is there to say about Super Smash Bros. that hasn’t already been said?

I wrote a long post the other day about how much I love the single-player stuff in Ultimate, which has given me dozens of hours of enjoyment.

But that alone shouldn’t have skyrocketed the game to number 3 on my list, right?

I’ll admit, I’m giving Smash Ultimate some proactive credit. Simply because it’s Smash Bros., I know for a fact it’s going to be relevant for years in professional, competitive settings and among during casual friend hangouts.

Plus there are DLC characters already in the works, and I’m dying to play as Piranha Plant!

So yeah, Smash Bros. is a super fun game that I’m really glad is going to live on for years. As a result, it garners top billing.

… But really, what else did you expect from a Nintendo fanboy like me?


2.

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Hollow Knight is easily the best game I’ve played this year.

It has a darker art style, sense of humor and scale that create one of the richest worlds I’ve played with in years. Even the horrid Deepnest, a place I still shutter thinking about months later.

The gameplay is tight, offering a metroidvania experience which truly gets more fun as you advance through it by empowering the player’s exploration and combat abilities.

It’s also remarkably open-world in spite of needing certain abilities to advance in different areas, as my friends Jonathan and Juan each went through the game in completely different ways than I did.

The story is somber and open to interpretation. There are hints of different things going on that can only be discovered through a player’s curiosity.

Hollow Knight is also full of great characters who at times embody well-known tropes, but at other times subvert them in heartbreaking ways. One of my favorite characters is a bug girl who simply dies unceremoniously.

My love came from simply imagining the larger role that she could have had which was tragically cut short. That’s good implicit storytelling.

The game is seriously unique and I would say anyone should experience it.

There’s also a whole host of DLC available that makes the game even more impressive! When it dropped on the Switch this year, I knew it was something I had to play based on the recommendations of a ton of my friends, and boy did it not disappoint.

Hollow Knight seriously would have been my favorite game this year… If something else hadn’t stolen my heart in a different way.


1.

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So. Monster Hunter Generations Ultimate came out on Switch this year.

I’ve been a Monster Hunter junkie since my first experience playing 4U on the 3DS. The series scratches all of my gaming itches: Impressively designed beasts to admire, fitting battle music for every situation, luck-based schedules of reinforcement with item collection and (of course) lots of armor and skills to facilitate hours of pre-planning and designing.

I wrote a whole blog post about that earlier this year, because it’s honestly one of those things that drives my fervor for a game.

However, what made Gen Ultimate surpass every other game I’ve played this year was how the Nintendo Switch made it perfect bait for my friends and I to spend hours hunting.

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Yeah, I no-lifed this game super hard as my stress relief.

The crazy thing is, even with all those hours put in I still have a dozen different armor sets in mind that I want to build. Even for weapons I’m trying outside of my favorite Hunting Horn style!

It may not be the deepest game from a narrative perspective, or the most novel game from a mechanical perspective…

But with nearly 100 large monsters and infinite possibilities to dick around with friends, Monster Hunter succeeds at being the game I’ve had the most fun with this year. As well as being the game I know I’ll continue to love in 2019!


In case the pattern wasn’t clear, 2018 was a great year for my Nintendo Switch. That console has really come into its own far more than the Wii U ever did (particularly with indie games), and I’m so glad to see it.

That said, let me know what some of your favorite games of the year were! I obviously don’t own a PS4 or an Xbox One and couldn’t put any games from those libraries on the list, but I know there were some phenomenal showings all across the board.

Here’s to 2019 being as great a year for gaming as 2018 was!

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

After pouring over 70 hours into the game, I think it’s safe to say that I love Super Smash Bros. Ultimate.

Ultimate is probably the first Smash Bros. game that I would argue has stellar single player content which really jives with the way I like to play games, even if it doesn’t have a Subspace Emissary mode ala Smash Bros. Brawl.

Subspace Emissary offered a healthy mix of story-driven character interactions, platforming-based overworld sections, Smash fighter duels and big boss encounters to bring something to the table for everyone.

It even had secret characters hidden within the platforming sections who could only be unlocked via finding them. That’s a super cool reward for putting time into the game!

Plus it had couch co-op for anyone playing with a friend.

But for all the positivity Brawl offered for solo players, Subspace Emissary did shine brightest when playing it cooperatively. Also beyond that mode, it mostly survived among my friend group because of how fun it was to do regular Smash battles on custom-made stages.

What Smash Ultimate lacks in a story as character-driven as Subspace Emissary, it more than makes up for with the amount of care poured into the details of World of Light’s adventure and individualized Classic Mode routes.

I figure I’ll dive into each individually, making room for my change pertaining to Classic specifically.


World of Light

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World of Light has a vague overarcing plot. Kirby must set out to save every other Smash fighter, as they have been captured by Galeem, the lord of light, and replicated for nefarious purposes.

In terms of interactions between characters, World of Light is lacking.

Instead it centers around Spirits, over 1,000 characters curated from just about any Nintendo (and third party) title that have taken over the mindless puppet fighters.

These Spirits are battled across a world map chock full of references. For instance, there’s an entire town made up of Nintendo consoles just underneath Lumiose City from Pokémon X & Y, and it can be revealed that the entire town is powered by a facility utilizing the electricity of Zapfish from Splatoon.

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Each of the battles with Smash Ultimate’s Spirits also have great care put into how their source material is referenced.

One of my favorites is the Legendary Dogs from Pokémon:

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But there’s a whole lot more to love, from a Dr. Wily battle where Dr. Mario hides behind eight metal Mega Men to a classic Donkey Kong spirit that has you fight alongside Peach against a massive DK on the arcade game’s stage.

Even this little indie gem:

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And those are just a few of the hundreds of Spirit battles. I powered through the somewhat grind-heavy adventure just to see as many of them as I could.

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That’s the power of well-crafted references. World of Light and the corresponding Spirit Board has them in spades, but even more come forth with Classic Mode.


Classic Mode

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Gotta let my main represent!

Masahiro Sakurai’s team put just as much care into giving every fighter a unique Classic Mode route that fits their character.

At this point I’m kind of an expert in the subject:

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There are three categories of Classic routes I would separate all 74 into.

  1. References to the character’s game series or a particular storyline.
  2. Combining opponents by color or theme based on the character’s interests.
  3. Playing with the character’s quirks.

The first category has some of the most fun Classic runs.

  • Mega Man follows the story of his second adventure by taking on eight characters before fighting a giant robot, then Dr. Wily (Dr. Mario), then Mewtwo as an alien version of Wily.
  • Ryu fights proxy Street Fighter representatives and is the only one with Stamina battles (similar to fighting game life bars).

For characters that group things together, there’s a ton of variety.

  • Marth only fights dragons, ending off with a battle against Monster Hunter’s Rathalos.
  • Bowser fights red costumed fighters in reference to his hatred for Mario.

In the last category, you have unique rule sets.

  • Kirby fights characters that are known for eating, and only food items spawn.
  • Mewtwo takes control of one of his previous round’s opponents to be a teammate in the next.
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Luigi fights his nightmares, including Dracula!

There’s so much to love about Classic Mode in Smash Ultimate that the one (in my opinion) glaring execution error shines.

With all of the variety exuding in each route, far too many end with a fight against Master Hand and Crazy Hand.

They are the biggest representatives of the Smash series as a whole, so it makes sense that they would be the default final boss. But the amount of times I groaned seeing them show when I expected someone else were far too frequent.

Why don’t more of the Mario characters battle Giga Bowser, for example?

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Rosalina does fight the space-faring Marx, but still.

It seems like a small thing, but the routes that go all-out on final bosses are the best. Toon Link’s Classic Mode is based on the Four Swords Games, and culminates in a four-on-one battle against Ganon from Ocarina of Time.

Now I’m not complaining to Sakurai’s team. They did so much more than they had to with Ultimate, and I love everything about it!

But if I could make any change to the end product, I would have added a more diverse boss battles.

Not just by handing out the six World of Light bosses more readily. So much more could have been achieved by adding a few Classic Mode-exclusive bosses as well.

I would have cranked the nostalgia machine up a few notches by adding a boss related to each of the eight original Smash 64 characters.

Mario, Link and Kirby already have representatives with Giga Bowser, Ganon and Marx. But imagine this:

Donkey Kong facing off against some variant of K. Rool, or even Lord Fredrik from DKC Tropical Freeze to tie in with the recent Switch port.

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Samus taking on a returning Meta Ridley from Brawl, or one of her many other big baddies (Crocomire from Super Metroid perhaps? Beloved game, fun second form).

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Yoshi taking on a massive Baby Bowser slowly approaching the arena, just like in Yoshi’s Island. Bowser’s final smash is kind of halfway there as is!

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I know we already have a Bowser… But still. Iconic.

Fox would have to fight some giant figure like Andross, though doing a horde boss battle against the members of Star Wolf might be cool.

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Finally, Pikachu. We could bring back Rayquaza. But there are a billion legendary Pokémon who could be intimidating bosses. Perhaps Ultra Necrozma to tie in Ultra Sun and Ultra Moon?

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Adding just a few extra bosses would add a ton of diversity and surprise for players who took on the World of Light first and might assume they’ve seen everything.

Again, don’t take this as me complaining about the end product in any serious manner. I’m simply a fan of all things Nintendo and can’t help but drool at the thought of even more iconography being brought together with such a well-crafted game.

That being said, what else would you want to see added into Smash Ultimate if you were on the dev team? It doesn’t even have to stick to bosses: Characters, alternate skins or items are always fun points of discussion as well!

Let me know in the comments or somewhere on the Internet, because even as I transition into playing Pokémon Let’s Go Eevee with my sister, I’m still thinking all about that Smash.

A smashing blast to the past

A smashing blast to the past

Gotta love tentpole programming.

Super Smash Bros. Ultimate is officially out today! Even though I haven’t personally gotten my hands on it just yet, by all accounts it promises to be a fantastic collection of all the greatest parts of the series’ 19-year history.

I’m excited to get my hands on this sucker, because I’ve been a pretty hardcore fan of Masahiro Sakurai’s wonderful party fighter games since Melee on the GameCube.

Melee was quite literally a game that defined my young childhood, with many birthday parties spent playing as Young Link on the “Great Bay” stage from Majora’s Mask (many years before I actually played its game of origin).

Brawl was the game that offered my core friend group, from middle school on, to duke it out, find our main characters and test our creativity building our own fields of combat.

Smash 4 brings with it memories of being so excited that I played the demo endlessly during art class in senior year, time that left me proficient in newcomer Mega Man as much as I would be proficient in Lucina — my current main character, passed along from Marth before her.

Yet the fourth entry in the series became so much more. Long nights in the Daily Titan newsroom were more manageable after my boi Aaron Valdez brought his Wii U and we held DT tournaments.

Hell I even have some fond memories of the original Smash Bros., despite the fact that I never owned a Nintendo 64. I distinctly remember going to an animation camp while visiting my grandparents in Florida one summer, and a major highlight of the camp was getting there early to play on some of the consoles available in their waiting room.

My attachment to the series went far deeper than just playing the games with my friends, however.

When Stephen Hillenberg died a few weeks ago, writing my blog obituary for him brought back a lot of memories. One of the most potent memories was attending a sprite animation camp (here in California) over a summer with my friend Mitchell Winn from all the way back in elementary school.

Thanks to that camp, I learned a good many things about grabbing sprites from my favorite games off of The Spriters Resource and using them in different projects.

I took on ambitious sprite projects in the months and years to follow. Including recreating that famous Band Geeks halftime scene from Spongebob with video game characters.

One other project that felt pertinent to today required going back into my old desktop Mac.

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This dinosaur literally hasn’t been touched since 2012 based on the security update. Thus it has become a crystalized time capsule for 15-year-old Jason.

I had so much fun going through this thing that I’m going to talk more about my discoveries later this weekend.

But for now, the important connection back to Smash Bros. were these desktop wallpapers I made using character sprites from various games and other fan projects:

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The Featured Image, a classic fight between Link, Charizard (sans Pokémon trainer as this was the Brawl era), Kirby and Marth on “Mushroom Kingdom II.”
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Four hatted-Kirby duke it out on Melee’s “Battlefield.”
SSBB Battle Yoshi Stage
Pikachu, Yoshi, Marth and Falco fight on “Yoshi’s Island,” where Marth shows off his Dolphin Slash. A favorite move of mine, clearly.
SSBB Battle Mario Stage
The Mario Bros. take on Link and Sonic on the aptly named “Mario Bros.” stage.
SSBB Battle Final Stage
A slightly askew duel between Samus, Fox, Zelda and a very tiny Captain Falcon on Brawl’s version of “Final Destination.”
SSBB Battle Onett Stage
One of my prouder pieces from what I remember, in which Ness knocks Kirby out of the park in his home turf of “Onett.”
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We return to “Mario Bros.” so the Bros. can confront a series of variant Sonics each colored after Chaos Emeralds. Not sure if these are the classic Chaos Emerald colors, but the different poses are sweet if you ask me.
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It’s a race for the Master Sword between Link and Young Link (clearly set during the Melee era) on the leftmost side of the “Temple” battleground.
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Apparently I predicted Smash Ultimate being a thing years ago by pitting the (at the time) Melee-exclusive Mewtwo and Brawl-exclusive Snake on “Mushroom Kingdom II.”

Would have helped if I made them all the same size so they didn’t get stretched out when I rotated them as wallpapers. But hey, eight years ago.

All of these babies were created between May and June of 2010 using Graphic Converter, as I never learned Photoshop or anything.

2010! I know I spent all this time building up 15-year-old Jason, but these specifically are all a product of 13-year-old Jason’s ingenuity.

Now that Smash Ultimate is out, I’m hoping to get my hands on it soon so I can start to make some new memories with that game. Perhaps a few of them will come somewhere remotely close to leaving an impression as strong as the older titles.

Here’s to everyone having a happy Smash Ultimate day!

My Thoughts on the 11/1/18 Smash Ultimate Direct

My Thoughts on the 11/1/18 Smash Ultimate Direct

Been a little while since I jumped into one of these ‘my thoughts’ posts, but I got pretty into the Twitter hype after the Smash Ultimate Direct this morning and it felt like a good topic to kill some time talking about!

Certainly a better topic than school stuff right now.

BUT that’s why we have distractions like video games to keep us sane as we stare into the void. Between this and that little Delta Rune thing Toby Fox put out yesterday I’ll likely have a couple video game-related posts this weekend just to keep my stress levels down.

So let’s jump into Smash Bros., shall we?

The Direct this morning (which you can watch here if you haven’t yet) was about 40 minutes long.

In the interest of time I don’t think I’m going to go into each and every detail of every minute part-by-part like I would if this was a general Nintendo Direct. I’m going to pick out the most interesting/relevant bits and have a basic discussion on each of them.

Let’s a go.


New Fighters

As our boy Masahiro Sakurai said, all 74 characters in the game have now been confirmed. Up until now we only had 72, with this Direct revealing the final few:

Ken (Street Fighter): I didn’t play a whole lot of Ryu in Smash 4. He was a DLC character and I never went through with buying any of that game’s DLC. So having an echo fighter of Ryu in his eternal rival Ken, while pretty sweet from a content/lore standpoint, doesn’t necessarily mean a whole lot to me.

It’ll be cool to watch people have Street Fighter fights in the middle of a Smash Bros. game, though.

Incineroar: Now, personal bias coming into play, I would have preferred to see Decidueye get into Smash over Incineroar. Because Rowlet is mah BOI.

But I can’t deny that Incineroar looks pretty incredible and makes a lot of sense from a fighting-game perspective. He’s all about grapples and throws as a professional wrestler in Pokémon, so why wouldn’t he fit into a fighting game like this?

I also love how hard this guy goes. I tweeted this morning in the midst of my hype after seeing a picture on Serebii because, well…

Just. So hardcore.

Plus his signature Z-Move, Malicious Moonsault, is also his final smash. Such attention to detail brings a tear to my little nerdy eye.

While those two are the last fighters being implemented into the official game, there are also DLC characters coming some time in the near future. The first one announced as a bonus for pre-ordering the game is…

Piranha Plant.

It’s about as weird a choice as it sounds. Especially since it’s still planted in a pipe and just… Has feet underneath that pipe?

I might have preferred if they went down the Petey Piranha route, but Petey is his final smash so I guess I can’t complain.

I’ll probably be more willing to buy the DLC on this ultimate version for the Switch anyway.

Gotta love how Nintendo does season pass content, but unlike every other company on the planet does so in a way we know we can trust it because this is Sakurai’s baby.

Oh, also I would be remiss not to mention that there’s assist trophies coming in from Fire Emblem, Golden Sun, ARMS, Mega Man, Fatal Frame, the Art Academy series and more. A whole bunch of good additions in my opinion!


Spirits

Now here’s an interesting idea. Instead of having collectible trophies like in most other Smash games, this time around we have subsidiary characters available as Spirits.

The lore behind them seems like over-complicated junk — and part of the next thing I’ll discuss.

So the important thing is that in certain modes, you can choose Spirits to give your fighter power-ups. They’re like the collectible trophies from before, but actually provide a useful service in-game.

That’s super neat!

The Spirits come in four levels that offer differing levels of support:

  • Novice (lowest)
  • Advanced
  • Ace
  • Legend (highest)

And can only be assigned one at a time. There’s a weapon triangle system to the abilities of each Spirit, similar to Fire Emblem. However, much like gear in Monster Hunter, you can also attach other Spirits onto your primary one to provide additional skills.

To unlock the Spirits you have to go through challenge battles against a fighter themed after the character, which is another really cool way to incorporate things from earlier Smash games.

Also, there’s this individual training system and trade-in mechanic that’s similar to Fire Emblem Heroes where you can get Spirits, send them away to get cores that can be exchanged for new Spirits.

Plus there’s a casual time-based system where they can go out and find items like it’s a mobile game.

And Doc Louis from Punch-Out runs the training gym.

I swear, these guys put so much effort into optimizing, polishing and streamlining that we should give them all of the awards right now.

Long story short, I’m very ready to get lost in Spirits.


World of Light

After years of asking, it seems like Smash Ultimate is going to have a story mode! Though it’s a little different than Brawl’s Subspace Emissary.

Instead of going through character-driven missions across full-fledged platforming worlds, it seems like World of Light is more akin to a Kirby Star Allies-esque overworld that has challenge battles at each stop.

There is an overarching story of sorts where Kirby is the sole survivor of an apocalyptic flash of light and has to save each of the other fighters from having copies that are taken over by Spirits.

Which sounds way weirder than it is considering that was essentially the threat in Subspace Emissary as well — just with Spirits, clearly a tie-in to the new mechanic in Smash Ultimate.

Looks like it’s going to be fun, and I’m glad to get a story mode again. I just don’t have very much to say about it right now.

My only semi-serious complaint is that I prefer the orchestral version of the Smash Ultimate theme to the Square Enix style anime vocal version of it used in the trailer for the story mode.

But that’s probably just me.


Now I didn’t talk about everything here today. Plenty of the Direct was spent talking about things like online mode changes and optimization.

Or the 11 languages supported in-game.

Or the fact that you can make and post videos off of saved battle Replays.

But like I said, I just wanted to discuss the things that stood out to me right now.

So, that said, tell me what you thought about the Smash Direct! Are you even more excited about the game now? Because I know I am.

This truly is the ultimate version of Sakurai’s baby, and I’m more than willing to go on the journey that he and his team have created.

Luckily the holidays are coming up, so I have something to ask for this year!

What does that song sound like?

What does that song sound like?

Everyone’s had those moments where they hear a song — be it in the background of a T.V. show, on the radio or a restaurant backing track, or whatever it may be — and can’t quite put their finger on what that song is.

If you haven’t had that moment because you have a photographic memory or something… Well the I’m sorry to be leaving you behind with this topic.

I have those kinds of moments fairly often, as I am a fan of a range of music but am not necessarily an audiophile like my Dad and sister.

But I’m not here to talk about remembering specific songs.

Rather, I’d like to talk briefly about what I would consider a much less discussed but equally prominent concern: Identifying exactly what category it sounds like that song should belong in.

I don’t mean something like “pop song” versus “rock song” versus”country song,” or whatever the overall genre might be. This is specifically about those times where a song sounds like other songs you’ve heard before, but you can’t quite put your finger on exactly what that similar sound is.

Now. This is an odd conversation topic on my blog I’m sure, considering I don’t talk too often about the particulars of music. I tend to just stick to the generals of “my sister played a thing” if I do bring it up.

But in this case the context suggests that it’s not a thing my sister played, because she doesn’t play video games anymore.

Yeah I’m still on that bit, Aly

See recently Yu-Gi-Oh! Duel Links got a major update. A much-needed one for me, as I was starting to drift away from the game.

Until they added on the next generation, 5D’s, and a novel (for me) summoning style called Synchro summoning.

Learning a brand new way to duel has gotten me right back into the swing of things. Synchros offer up an interesting level of field management that Ritual monsters attempted to hit but couldn’t, as you need to have a specific “tuner” monster on the field alongside a specific number of stars to summon a Synchro monster.

So many of the cards being added as a result are interested in flooding the field with monsters and augmenting the number of stars on a monster, that way you can summon things with specific requirements. It’s just the kind of micromanaging that makes me love to do things like deck build.

Which… Who knows, I just might do again soon.

Look out for some Synchro deck profiles, possibly.

But for right now that’s off-topic. The only reason I gave all that context is to get to the point that a new season of the anime being added into the game also means new characters to play.

New characters means new battle tracks. One in particular has caught my ear so far:

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Meet Akiza Izinski. I know literally nothing about her because I never watched 5D’s.

But I do know that in Duel Links she has absolutely amazing battle music.

I have to say, as much as I like a wide range of music, video game soundtracks are definitely at the top of my list. I could go on-and-on about different songs I adore from various games.

In fact, I’ve been considering doing video game music posts around here. Just haven’t really had the time to hash out a specific style for it.

But Akiza’s theme here is a real prime example of the kind of tune I can just melt into.

The opening ten seconds or so has a plain single instrument rift that brings to mind N’s theme from Pokémon, or Moonstruck Blossom from Kirby Triple Deluxe.

Then the song continues to build until about 30 seconds in, when the real magic begins.

At that point, the piano is co-opted by some kind of Theremin-sounding track that gives everything a techno/haunted house feel.

Even when the Theremin bits disappear, the song keeps its haunting undertone despite somehow also bringing a lot of battle-ready energy to the table.

The song overall is just really well-done, and makes grinding for cards against Akiza a real pleasure.

My problem is, as much as I can (somewhat haphazardly) explain the emotions that this song elicits, it’s hard for me to place exactly what the song reminds me of. Because it definitely reminds me of SOMETHING.

There’s an air of the haunting melody underlying Lusamine’s battle theme from Pokémon, as one of the comments on that YouTube video I used mentions.

Haunting yet beautiful. Her chief gimmick appears to be monsters based on roses, so it’s an encapsulation that makes sense.

I also get some heavy Binding of Isaac vibes. Not sure why for that one. It just does.

Unfortunately though, part of the reason I wanted to write this is because I’m hard-pressed imagining what kind of other songs this song reminds me of.

So I wanted to throw it out to all of you.

Does this song bring any others to mind? What kind of comparisons would you make for it?

Let me know down in the comments, and while you’re at it let me know if you’re interested in seeing me write about video game music more!

I get very passionate about that particular breed, so I’m sure I could do it in a heartbeat.

My Thoughts on the September 13, 2018 Nintendo Direct

My Thoughts on the September 13, 2018 Nintendo Direct

I’m not feeling too great right now.

A bit of an unconventional way to start a post that’s just going to be talking Nintendo news for a little while, but I figured I would put it out there since it’s probably going to effect the way I’m doing this.

See I could go into all about how today was a bit of a wash when I drove out to Fullerton only for my one class to get cut short, making me spend more time in the car than at school… But none of that really matters right now. All that really matters is the fact that I felt like I had to puke all the way home, and am now spending my time running back-and-forth to the bathroom.

Yet I promised I would talk about the Nintendo Direct today. So I’m still going to do it.

I’m just going to structure it a little bit differently, because… Well… It’s a 40-minute long video. I’m going to watch it, and as I do talk about my thoughts on some of the big things that are announced.

To be honest I’m a bit surprised they had so much to talk about considering the last Direct was… What, last month maybe? But those good old boys in Nintendo are really cranking it out for the Switch it seems.

So without further adieu, let’s get into some highlights.


Luigi’s Mansion 3

Right off the bat Nintendo started with a bit of a surprise entry. It seems almost serendipitous that Luigi blew up on Twitter during the last Direct for dying in the Castlevania Smash trailer only to show up now with a brand new game in the — apparently long-standing — series of Luigi’s Mansion games.

There isn’t too much to say about the game itself considering we only got a 30-second trailer with a working title, but for all intents and purposes it seems like this new entry will be much closer to Dark Moon than the original GameCube version.

I did enjoy that game, but not quite as much as the original. It sort of swapped out the hyper-creepy atmosphere for a more video game-y approach of hunting monsters en-masse and solving puzzles.

So I might buy this one or I might not. Depends on what we get shown later on.

But I’m glad to see our green hat friend is alive and well!


3DS Remakes

In the near future, we’re getting Kirby’s Epic Yarn, Mario and Luigi: Bowser’s Inside Story and Luigi’s Mansion remade on the 3DS.

From what I’m aware we’ve heard various and sundry bits about the three in the past, but having them all together with little trailers was nice.

  • Epic Yarn is a game I never played, and despite enjoying the Game Grump’s let’s play of it, I don’t necessarily have a huge desire to play it for myself. But adding new game modes is a nice touch.
  • I was hyped as hell when Superstar Saga was given a remake, but Bowser’s Inside Story never clicked quite as well with me. It’s a fun game, but I’ve found I haven’t been able to play through it subsequent times. Honestly, I’m not sure a graphical rehash (which frankly doesn’t look super different than the original game imo) or a return to the… Army command side-story (which I’ve expressed distain for as the worst part of SS in the past) are going to sell me on it again.
  • As I just mentioned, I like the OG Luigi’s Mansion better than the sequel, so I’m looking forward to seeing that one come back on the 3DS — with co-op and amiibo support to boot. Seriously, who can complain with download play features? Whether it’ll be worth the money with everything else coming out soon is a discussion I’ll have with myself later.

Couldn’t really bring myself to care about Yo-Kai Watch. Like it looks pretty and everything, but I haven’t gotten into that particular series just yet.

So that’s about all for the 3DS here. A bunch of good games that I’m just not particularly interested in right now.


Mega Man 11

I skipped over Splatoon 2 Ver. 4 because, in spite of the weird anime intro they did and the fact that I’m glad the game is still getting content, I’m just not that into it right now.

Which is a pattern so far I know, but shush.

Instead I’ll talk about the triumphant return of Mega Man. While the character model for Mega Man himself does remind me a bit too much of a certain… Failed successor to the throne… I can’t say the game doesn’t look gorgeous. Because it does.

While I’ve watched just about all of the original games get played through online, I’ve never personally played a Mega Man game. I think this might be a good opportunity to, because the game looks super fun.

I’ve seen Arin play that demo. It looks super fun. That’s all I’m saying.

If it’s a $60 I don’t know if I’ll bite, but the game seems like it might just be enough of a callback experience game that it could be cheaper.

In that case I’ll definitely get my hands on it.


New Super Mario Bros. U & Katamari Damacy

I was going to skip over NSMBU getting ported onto the Switch because that seems like such a minor thing.

But then they announced that you can play as Toadette.

And apparently.

When you get a mushroom as Toadette.

She turns into Princess Peach.

I’m really not sure what kind of drugs these guys were on when that decision was made, but god bless you all. Because that’s just about the damn weirdest thing I’ve ever seen.

Arguably more important on the rerelease train was Katamary Damacy, which is being remastered for the Switch.

That’s another game I’ve had a passing interest in for some time, but might not get it due to the glut of games coming in the near future. So it’s cool, but a bit out of my realm at the moment.


Pokémon Let’s Go

It’s no secret that I’m hyped as hell for this game. However, I’ve been a little behind in terms of talking about all the little updates that get put online around here.

The trailer that was put into this Direct kind go succinctly summed it all up though, so that was cool!

First and foremost, the new Erika design looks cute. Just saying.

More importantly are the ‘Secret Techniques,’ or HM supplements in layman speak.

See Game Freak must have learned a lot from Sun and Moon about how much we all hate needing to have HM slaves in-game. So they’ve relegated all of those pesky environmental moves into techniques that Pikachu or Eevee can use independently.

They cut the trees.

They get a surfboard so you can swim.

They… Attach balloons to your bike so you can fly?

Alright some of them are a little weirder than others, but I appreciate the vague references to surfing and flying Pikachu.

Either way I’m still very much looking forward to consuming all of this game. All of it.


Diablo 3

I have no particular interest in Diablo 3 being ported to the Switch.

I just wanted to say I was shook when the narrator guy essentially told everyone they could go to hell. In a Nintendo promotional video.

Enough said.

Also I’m super excited for Super Mario Party because it looks great, but there wasn’t really enough to justify a full separate segment on it. So just know… I’m down to party, Nintendo.


Town

A non-Pokémon Game Freak-developed RPG?

On my Nintendo Switch?

Obviously Town appears to be relatively early into development due to it’s working title and unclear release date… But considering Pokémon is my favorite game series ever, I’m willing to give this a shot right off the bat.

The idea of an RPG all taking place in one village is interesting, and I’m curious to see how they’ll go about it.

So congrats Town, you just hit my radar.


Yoshi’s Crafted World

I didn’t play Yoshi’s Epic Yarn on the Wii U, but by god am I enticed by how cute this Yoshi game looks.

It’s just incredibly adorable with the painterly arts & crafts style, and features co-op. Perfect for me and Aly to play together.

Plus it has this flip-the-world mechanic that lets you explore all over the place which feels very reminiscent of Super Paper Mario and I am all about it.


Civilization VI

Civ is, again, a series I’ve always had a fleeting curiosity for… But never got around to playing.

However, the fact that it’s coming to Switch with a four player local co-op mode that seems to use that interconnected Switches idea is actually bananas and if all my friends get this, I probably will too.

You can never have enough Gandhi nuking the world, after all.


The World Ends With You

There wasn’t exactly a lot to the TWEWY segment of this Direct, I just wanted to put it up here as a reminder that I really want to play this game when it comes out in October.

In fact, just throw Warframe into this category too. It’s my friend Juan’s favorite game so I’m probably willing to try it as well now that I “have no excuse not to” as he says.

But we’ll see about that one.


All the Final Fantasies

I’m not a huge Final Fantasy fan myself. Sure I appreciate the games and everything they’ve done for the industry, but I haven’t exactly played a lot of them.

However, I might be willing to get into Crystal Chronicles – again, if all my friends do. I appreciate that Nintendo is putting so much stake into letting on a bunch of games that can be played with friends, because that’s a huge selling point for me personally.

Also, this portion introduced me to the fact that a Chocobo’s Mystery Dungeon exists.

Which is essentially Pokémon Mystery Dungeon.

But all of the main characters are Chocobo. Really not sure how to feel about that honestly.

Oh yeah, and FF7 is getting put on the Switch. Which is kind of hilarious to me considering how long the remake has been in production.

At this point, I’m pretty convinced there just is no FF7 remake and it was all a scam to get Cloud into Smash Bros.

Speaking of:


Super Smash Brothers Ultimate

Can’t have a Nintendo Direct without talking about this sucker.

The main part of this announcement was just the special Switch and Joy Con designs that are Smash-specific, like how the Let’s Go Pokémon games are getting some repainted toys to play with.

That’s cool and all. But I’m not the kind of person that buys multiple copies of a console when I don’t need it.

But then, after the Direct supposedly ends.

We get the next big reveal:

Isabelle in Smash.

It’s actually, genuinely hard to watch the little reveal trailer for her and not smile. She’s such a pure, wholesome character and I love her.

It’s great to see her get some more representation for the Animal Crossing series in Smash. I look forward to trying her out!

Oh, but that’s not all Nintendo had up their sleeves here, folks.


Animal Crossing 2019

Great. Now everyone can finally stop complaining about this on every Nintendo-related video ever.

That’s something I can say too, because I was of the crowd complaining about how long it took Hoenn remakes to get confirmed.

Anyway, there’s a brilliant little set-up right in the lingering few seconds of the video where Tom Nook remarks that he needs to make everything tidy for everyone’s return.

Then. Cut to white.

Animal Crossing 2019 flashes onto the screen. Then the Nintendo Switch logo.

No voice lines, no nothing. Just that.

Video ends.

Good on you Nintendo, you did a great job with this teaser.

That’s a game I’ll be looking out for, especially if Isabelle is coming back as a recurring character like Tom Nook himself.


Well, that’s about all I have to say about the big Direct today.

Like I mentioned at the beginning, there were a huge amount of announcements considering how recently we got our last bout of news, and it proves the Switch is still going strong.

Hell, I didn’t even mention their little discussion on the Nintendo Switch Online system, which happened in a cute Mario-centric animation.

You should watch that too if you haven’t, because it does a way better job explaining things than I ever could.

To be honest this entire post has been a rollercoaster ride, and not just because of all the cool news.

While I’ve started to feel better over the course of this writing, my computer decided to shit out on me and stop doing WordPress well.

So you probably noticed a significant drop in length/quality as I had to move my operation onto mobile.

That said, I’m going to cut things off here due to my lack of further things to ramble about and kind of awkward working situation. So hopefully my long-winded discussion covered everything!

What games are you looking forward to out of Nintendo’s upcoming line-up?

Let me know! I’m excited to talk some games.

Preparation is Half the Battle

Preparation is Half the Battle

I have to say, I didn’t quite expect a real job to require sending out so many emails. But so far that seems to be 90 percent of what I’ve done as the Gladeo League Managing Editor.

However that’s neither here nor there. We may have had a meeting today, but I’m not looking to talk about that in this blog post.

I also don’t really want to talk about my physical before that, since the only significant take-away is how much my arm hurts because of the two shots I got.

Also the fact that I haven’t lost any weight since last year, I suppose. But I prefer to look at it as I haven’t gained any weight either.

So yay for starting exercising regularly!

No, today I’m just going to talk real quick about one of those staple first week of school traditions:

Marking down dates and creating binders.

Typically I’ll go to school for the first week with a smaller messenger bag rather than my big backpack. Every class usually just spends the time going over syllabi and starting the first basic lectures, after all. So I usually only need my laptop and a notebook.

I’ll usually use the notebook that later becomes my homework agenda for the semester.

Once the first week is through and I have all of my syllabi compiled, I spend a day going through them all and jotting down the major dates (exams, research papers, etc.) on my wall calendar.

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Naturally all of the big things wind up mostly lining up in December, but this semester I do have a few papers scheduled to be due in November and my exams are scattered throughout the few final months.

By this point I usually have all of my textbooks ordered and delivered considering Cal State Fullerton lists all of the required texts online.

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Chegg is pretty cheap and quick when it comes to rentals, in my experience.

With the important dates established and my books ready and waiting, next comes my personal favorite step in the process: Setting up the binders.

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Kirby and Rowlet chillin’ in the back.

My philosophy on how to create each binder for my classes varies from semester-to-semester. Sometimes my professors will require a single binder to be devoted to their coursework, sometimes they’ll even have specific divisions in mind within said binder.

Those are the fun professors. Especially when they require binder checks throughout the semester.

Thought you got away from that requirement in middle school?

Think again.

Luckily, none of my classes have those stipulations this semester. So I’m free to build everything the way I want.

Thus I’ve decided to create two primary binders for this semester.

One will be my psychology binder. I’m taking two psych classes and both seem like they’ll have a significant amount of notes and assignments to keep track of. So I’m going to keep them together, which should hopefully be extra helpful considering how much overlap Sensation/Perception and Learning/Memory will have.

My second binder with be focused on Comm courses and include a section for my one honors class. Both of my Comm classes are one-day-a-week and probably won’t have as much overall bulk as the rest despite being three-hour classes each. Figure I can throw in my also not very hefty honors workload and it shouldn’t be too much trouble.

Sometimes I’ll set up my binders to correspond with days of the week, that way I only have to bring one a day and keep the weight off my back. But this semester everything is a little jumbled, so it’ll make more sense to go by connected classes.

With that said, everything comes together and all I’ll have left to worry about is translating my first day notes from my notebook onto lined paper so it can fit into my lecture note tabs. Wherever those wind up.

Because even if I’ve already done the work once, continuity means enough to me that I’ll copy it all over again.

But perhaps not right now. There are monsters to hunt, after all.

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Focused on the hunt.

If you’re still going to school, how do you like to prepare your supplies? Or I suppose for work if that question also applies there.

Let me know in the comments, I’d be interested to hear about it!

The Del Amo Mall Bizarre Goods Tour

Today my journey to the Del Amo mall as a chauffeur for my sister got a fair bit more interesting when I was able to drag my buddy Juan along for an impromptu hangout.

All-and-all it was a great time, far more than it would have been if I just went and sat around by myself. We had lunch, explored a bunch of kitch-y stores, made fun of some really silly products and talked about all the important things in life.

Like video games.

But that’s another story. I thought it might be fun to take another look at some of the photos I took of some ridiculous things around the mall. Because that seems just quirky enough to probably be interesting, and it’s a real easy kind of post to do while watching Ready Player One with my family.

So let’s begin with this:

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Boxing Jack-Jack and the raccoon from Incredibles 2.

I’ll be honest, the scene where Jack-Jack fights the raccoon is probably the best part of this movie. But… Wow. How could you make a toy that looks so unsettling?

I understand the idea that they’re sock puppets. It makes sense. The interactivity of the toy is also cute, since both characters make noises when they punch their arms.

I just wish the thing didn’t make it look like both a small baby and a raccoon weren’t twink boxers. Because god damn is it just… Not great.

Luckily there were a bunch of other cute Incredibles toys for parents to buy. Don’t buy your kids this unsettling bit of nightmare fuel, parents.

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Here’s a clothing shop that’s just called “Q.” I don’t know why it’s just called Q. I didn’t go inside so I’m not sure what the gimmick is.

It’s just Q.

Honestly, I don’t have anything else to say about the place. I just thought it was so bizarre that it was worth pointing out.

Unlike this next picture, which has so many bizarre things to it that I can’t stop talking about it:

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Seriously I’m not even sure where to begin here. The clashing art styles all being thrown together immediately stand out of course, but it’s the fine details that really just dig into your cerebellum.

Like why is Naruto wearing Goku’s outfit while standing next to Goku in a much more soft, pastel tone.

Why is Crono from Crono Trigger hanging out with Black*Star and Sonic the Hedgehog and Kirby? Except Kirby is red instead of pink.

Why is Bijou from Hamtaro sitting on top of Cloud’s shoulder? She ain’t in any Final Fantasy games.

Oh and let’s not forget the extra bizarre inclusions. Why is Nyan Cat in the top corner? Why is Navi from Ocarina of Time hanging out without any other Zelda character anywhere on the piece?

Ultimately though, I think there’s just one question to ask.

Who allowed this photoshop hodgepodge to be a thing?

I could honestly talk about that thing all day. But I won’t because I might actually descend into madness if I do.

So instead I’ll talk about this.

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Anybody remember Xiolin Showdown? Because I do!

I used to seriously love this show growing up. So when I saw this PSP game sitting in a shop, I couldn’t not take a look.

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I never owned a PSP or anything, but this game seems like it was probably pretty cool. I wonder-

Wait.

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Oh no… What did they do to your face little guy?

I… I can’t even look at that. It’s physically painful.

Okay let’s move on to something hopefully less nightmare-inducing, shall we?

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I spoke too soon, there are just as many nightmares over in toy land.

I don’t know whose decision it was to make ‘Mighty Muggs’ a thing, but they made a very poor choice when it comes to overall design. Especially if they were hoping to compete with things like Funko Pops.

But hey, let’s look at something less terrifying, shall we?

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Like check out all of these god damn copies of Wii Fit.

I don’t know who out there decided to trade in all their copies of Wii Fit to Book Off in the Del Amo mall, but I just wanted to give an extra special shout out to all of them.

Because look at how amazing this collection is. It’s literally the most stocked game in that store, and it’s beautiful.

Worth the trip all by itself, honestly.

Though that wasn’t the only amazing game that made this trip worthwhile.

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My Stop Smoking Coach. For the Nintendo D.S. An Ubisoft title.

Only one dollar.

To be completely honest the fact that I didn’t go out of my way to buy this thing out of sheer curiosity’s sake may just be my greatest regret.

Actually I got ice cream because I didn’t buy this game, so I guess I don’t regret it too much. But if I see this thing again next time I go to the store, I’m definitely going to go out of my way for it.

Here’s another game that I thought was interesting from a series that’s probably a little more well-known.

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Harvest Moon: Save the Homeland.

I don’t have too much to say about this overall. I threw it over to my friend Sam who’s a huge Harvest Moon fan and she’s never played this particularly title in the series.

I just wanted to throw it out there because it probably has the most nationalist title I’ve ever seen. ‘Save the Homeland.’ Can’t help but imagine the Von Trapp family showing up to beat off some Nazis.

That was about all I had in terms of video game stuff. But I did have a little more to cycle back to from our stop in Disney earlier:

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Check out this Porg. Everyone loves Porgs, right?

Well, this is a Porg mug that has a scalped Porg. So you can drink it’s brains.

For the children, right?

I don’t know maybe that isn’t as funny on here as it was in person, where Juan pulled his now infamous ‘drink of my Porg’ line.

So I’ll let that one fly and move into this last fun thing I pulled out of our last trip to GameStop on the way home.

I’m not a huge basketball person, but my Twitter has been rampant with talk about LeBron James joining the L.A. Lakers. I have my own opinions about that whole thing and how… Ridiculous the number of dollars thrown around for one man are.

But that’s neither here nor there.

In the end I think it’s all worth it just for what this GameStop employee did to this NBA 2019 advertising stand.

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Pure genius.

It’s about as good a place as any to end off, if you ask me.

Hopefully you enjoyed this romp into weird shit I found today. If so let me know! Also don’t hesitate to send me any weird things you might find, because I thrive off that.

March 20, 2018 Article Published

Got a fun one for everybody today. None of this dreary breaking news or government business.

No.

Today we’ve got Kirby.

This past weekend was a fun one between getting Star Allies for the Switch and going to see Hollywood Babble-On with my dad. It didn’t exactly help my exhaustion levels, but that’s what Spring Break is probably going to be for next week.

So long as I don’t abuse the freedom by not sleeping ever…

But that’s beside the point. Unless of course that lack of sleeping comes as a result of playing more Kirby. Which is a very strong possibility.

I’ve been having a great time playing the game thus far, as it is frankly difficult to not have a good time playing a Kirby game. That’s one of the main points I hit in the review I wrote for the Daily Titan today.

One of the other points, unfortunately, was the fact that the game strikes me as being so easy and quick-to-beat that it may not be worth the pricy $60 investment for some.

It will be worth the investment for me personally thanks to my obsessive desire to collect every puzzle piece, beat the time trial and arena modes with each character type and ultimately achieve a 100 percent completion rating. Plus, the game will undoubtedly make for a fun multiplayer experience with my friends over the break and going into the near future.

I won’t go super into detail about my thoughts and opinions on Kirby in this blog post because I do delve into it more succinctly in my review.

On top of that, I’m also planning on possibly publishing a separate “Director’s Cut” review here in the future. Either that or a post I’m imagining describing how the game goes wrong for my tastes.

But for those, we’ll just have to see what time allows.

For now, if you want to read my review in its entirety, you can check it out here. I’m always excited to get to meld my passions together after all!

You can also see my full archive of work for the Daily Titan over on the right.