Tag: Kagero

Halloween Horror Heroes

Halloween Horror Heroes

Obviously my blog posting schedule has been a little out of whack the last couple of days. Between exams and essays — one of which I was up from 7:00 p.m. to about 1:30 a.m. this morning finishing — I haven’t had too much time to write.

But considering I have now officially turned in that essay, bookending my week from hell, it’s time to relax a bit.

What better way to relax than talking about some spooky new Halloween units in Fire Emblem Heroes?

At least one in particular is especially beloved in my eyes. So I’m going to be trying something different with this new hero banner post by talking about the characters in order of how much I like them. That way I don’t have to waste a lot of time prattling on about “oh I want this guy over them because they’re great.”

That said, I’ve prattled on enough as is. Time for some spooks.


MyrrhSpooky Monster

Skill Set:

  • Spirit Breath (Might = 16, Range = 1)
    • Grants Defense +3. If unit initiates combat and unit’s Defense ≥ foe’s Defense +5, unit makes a guaranteed follow-up attack. If foe’s range = 2, calculates damage using the lower of the foe’s Defense or Resistance.
  • Bonfire (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Defense.
  • Defense/Resistance 2 (A Skill)
    • Grants Defense and Resistance +2.
  • Vengeful Fighter (B Skill)
    • If unit’s Health ≥ 50 percent and foe initiates combat, grants Special Attack cooldown count +1 per unit’s attack, and unit makes a guaranteed follow-up attack.
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move one extra space.

Analysis:

Myrrh is my baby from Sacred Stones and I love her. That would have inherently put her at the top of this list today, but luckily she also happens to appear god damn broken.

An armored dragon completing our color trifecta alongside male Grima and Legendary Tiki (who unfortunately alluded me), Myrrh keeps the defensive breath of her original form, just presumably boosted by the fact that she’s a heavy armor unit. Vengeful Fighter and Armor March also speak for themselves in terms of giving her power as an armored unit… With Defense and Resistance +2 kind of standing out as being really terrible.

That’s the first thing I’ll replace in a heartbeat if I get a Distant Counter fodder like Hector. But otherwise it’s hard to find anything to complain about here.

Especially since she’s so gosh darn cute:

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MiaMoonlit Witch

Skill Set:

  • Witchy Wand (Might = 12, Range = 2)
    • After combat, if unit attacked, resets Special Attack cooldown of target and foes within two spaces of target, and inflicts the following status those units through their next actions: “Inflicts Special Attack cooldown charge -1 per attack during combat (only highest value applied, does not stack).” Skills that accelerate or slow Special Attack cooldown are still effective.
  • Recover (Range = 1)
    • Restores Health = 50 percent of Attack +10 (minimum of 15).
  • Heavenly Light (Cooldown = 2)
    • When healing an ally with a staff, restores 10 Health to all allies.
  • Speed/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Speed and Resistance +5 during combat.
  • Hone Fliers (C Skill)
    • At the start of the turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

Analysis:

Mia isn’t a character who I personally care for like I do Myrrh, but she is the first flying healer in FEH.

So… Yeah. She gets a nice distinction from that. Even if I do think Nowi pulled off the witch-and-broomstick flying unit thing better last year.

In fact, probably my biggest problem with Mia here is that her weapon is really the only thing that helps her stand out wildly from Nowi last year. Because by god does she have a long-winded, complicated weapon. Guess we should thank Flora and Brave Veronica for getting us here.

Essentially, that wand of hers completely nullifies the opposing team’s Special Attacks. If you’re about to proc a Moonbow, it’s gone when Mia hits you. As is the attacks of everyone around that Moonbow user. After that, if I’m reading it right, it becomes harder to build up that Special Attack charge post-nullification. That’s a really powerful supportive niche to fill.


NilesForbidden Tease

Skill Set:

  • Devilish Bow (Might = 12, Range = 2)
    • Effective against flying foes. Inflicts Special Attack cooldown charge -1 on foe per attack during combat (only highest value applied, does not stack).
  • Smite (Range = 1)
    • Pushes target ally two spaces away.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Attack/Speed Link (B Skill)
    • If a Movement Assist skill is used by unit or targets unit, grants Attack and Speed +6 to unit and target ally or vice versa for one turn.
  • Fortify Armor (C Skill)
    • At the start of the turn, grants Defense and Resistance +6 to adjacent armored allies for one turn.

Analysis:

Frankly, Niles makes sense as a unit to give a Halloween variant. More than Kagero, in my opinion — but we’ll get there.

I actually love the way Niles looks like he just haphazardly threw his outfit together with some plastic toys. It’s a great ensemble.

Beyond just his looks, Niles also stands out in that he’s an armored archer who builds up a significant amount of Attack and Speed to power up that bow, which is our second blue colored bow in the game. Interestingly enough, that bow also focuses on Special Attack cooldown. So I guess that’s our theme this year, like with panic-enducing weapons last year.


KageroBeverage Ninja

Skill Set:

  • Bottled Juice (Might = 12, Range = 2)
    • Inflicts Special Attack cooldown charge -1 on foe per attack during combat (only highest value applied, does not stack). After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Mirror Strike (A Skill)
    • If unit initiates combat, grants Attack and Resistance +4 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack.
  • Even Attack Wave (C Skill)
    • At start of even-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted even if no allies are adjacent).

Analysis:

Honestly… I have next to nothing to say about Kagero. Everything about her feels rather… Average.

Like it was jarring when Kagero showed up in a bunny outfit during the Spring banner. But the maid outfit is a bit low-key, and especially strange with her wielding “soda bottles.”

Which, by the way, I imagine must be beer in the Japanese version, right? Probably.

Past that lukewarm internal debate, she’s just rather average all-in-all. Sorry Kagero, but for now I’m going to pass.


For a banner labeled “The Land’s Bounty,” I have not exactly seen a lot of bountiful harvests thus far.

Ironically enough a lot of Niles, though. Not the Niles I’m looking for, but clearly he’s on my radar in some capacity.

To be fair I’m not exactly spending a lot of orbs on the banner yet. After being burned so bad by Legendary Tiki, I’ve spent a fair amount of time rebuilding my storehouse. So I’m trying to be a bit more frugal with my orb use for now — at least until the next Tempest Trials comes around.

But that said. Orbs. Paralogue story. Cliché transition.

Let’s do it!


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I do so love the aesthetic of the Harvest Festival maps. Especially this year where the generic unit design took inspiration from the recent Summer banners by having them hold weapons from last year’s celebration.

That’s just a nice touch no matter how you slice it.

Now unfortunately the actual story here is sparse and somewhat uninteresting, so I’m going to blow through it right quick.

We begin with Anna dropping this little piece of information on us:

I’m not entirely sure how this royal army is constantly running out of money… But I do appreciate the specific detail used here. Makes for some decent recurring comedy.

As does probably the only stand-out character detail in this Paralogue outside of Myrrh being the cutest thing on the planet. Dorcas, despite being the future Tempest Trials reward that we don’t have access to now, has a great bit with Niles.

After all we know Niles is a foul-mouthed scoundrel who wants nothing more than torment. Dorcas ain’t having none of it, and constantly walks away from the conversation.

It’s just funny, in my opinion.

In fact you can see a bit of the interaction during the character’s gathering together at the end:

After beating them all out and winning the Triwizard Tournament or whatever, the Order of Heroes gets a grand prize of candy and vegetables.

Hooray.

There’s a moment where Anna is so touched by the gesture that she sets out a plan to become self-sustaining and help the world.

Except that quickly devolves back into her wanting to sell that surplus for a profit.

Much laughs ensue. And no real progress was observed.

Amen.


In conclusion, Halloween is great and you all are great for reading this far.

How do you feel about the special holiday units this year? Which character truly is the spookiest?

Let me know your thoughts in the comments! Because frankly I just feel like wrapping this one up quick.

The Hero-King Reigns

The Hero-King Reigns

The original Hero-King, legend of Archanea, first champion of the Falchion.

There are many ways to describe Marth. He’s a vastly popular character, essentially the face of the entire Fire Emblem series.

Hell, Marth being included in Smash Bros. Melee (alongside Roy of course) is a major reason why the Fire Emblem series started to see releases in the United States. Without Marth, none of my love for this series — which has filled countless blog posts — could have existed.

I mained this man during the Smash Bros. Brawl days. He was only replaced in Sm4sh by Lucina, who is his echo fighter with slightly faster movements.

Sacred Stones may be my favorite Fire Emblem game, with Ephraim and Eirika taking high billing as lords in my head. But Marth.

He’s truly a legend.

So thank goodness Intelligent Systems finally got their heads out of their asses and made a really good Marth alt. Let’s check him out!


MarthHero-King

Skill Set:

  • Exalted Falchion (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Speed +3. Grants bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently.
  • Fire Emblem (Cooldown = 2)
    • Boosts damage dealt by 30 percent of unit’s Speed. Grants Attack, Speed, Defense and Resistance +4 to unit and all allies for one turn after combat (bonus granted to allies even if unit’s Health reaches 0).
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Binding Shield (B Skill)
    • In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack.
  • Infantry Flash (C Skill)
    • Infantry allies within two spaces gain: If unit’s Speed > foe’s Speed, grants Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).

Based on his skills, Marth is clearly meant to be a dragon slayer that grows stronger when supported by his allies.

Danny Sexbang would be proud.

Not only is his weapon effective against the Manakete menace, but no counter or follow-up attacks are possible thanks to that Binding Shield. It essentially gives his weapon the extra utility of being a firesweep sword when fighting dragons.

His Special Attack also has some great utility, between a large and frequent attack buff based on his Speed stat (which presumably should be high based on the +3 his weapon grants and the C Skill) and a buff to himself and his allies.

Honestly the only thing I don’t totally understand about Marth here is his weapon’s main, new effect. The wording seems confusing to me, so from my best guess it seems like all of his stat buffs are doubled during combat. Could be totally wrong about that though, so don’t hold me to it until I actually see the skill in action.

Besides that bit of confusion, however, I like Marth here. It’s certainly a better alternate form than his groom outfit. Even if it’s just another sword infantry unit to clog up the pipes.

Also he is literally carrying THE Fire Emblem into battle. That’s just dope as shit.

I’m not totally sure if he’s worth summoning compared to all of the new Brave units that are still cycling through the game (of which I still only have 2/4). Though I suppose part of that intrigue also depends on what other characters are part of the event!

This special Legendary Hero banner also includes the chance to summon:

Honestly, Green and Blue are immediately negligible for me in this Legendary Hero Banner. I have all six of those heroes, and while getting another Valentines Hector would be good to pass Distant Counter off with, otherwise none of the others excite me too much.

The Red and Colorless pools, however, are pretty fire.

I already have Female Grima, but outside of her I’m missing the other five.

Obviously Marth is Marth, I already discussed why I’d like him. Reinhardt is one of the best units in the game as a sword-wielding cavalier. Lene would help me fill my catalog. Spring Kagero is just a great unit who’s hilariously out-of-place in a playboy outfit. Finally, Faye is one of my favorite Echoes units, and I haven’t had her since she dropped near the beginning of the game.

So frankly any of those five are in my wheelhouse, and I’m starting with about 100 orbs to burn (though I don’t want to burn all of it considering my investment into the Brave banner).

Luckily I don’t have to burn a lot of orbs thanks to my free summon.

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Yeah Kagero. That spring breeze is what makes you difficult to be concealed.

I loved how hilarious this Kagero was when she first came out, and I’m glad to have her finally since I only got Spring Alfonse when that banner was around.

Plus she’s +Attack, -Health. Which may as well be the perfect stat spread.

Who can complain?

Now normally I would count my blessings and move on to bigger and better things… But I let my greed get the best of me a little.

Hoping to get one of the three units I don’t have in the red pool, I kept summoning. Now I’m down to 40 orbs at 9 percent. So I basically can’t stop summoning now even if I wanted to, meaning all the orbs I get from here on out are funneling into getting SOMETHING.

Twas hubris killed the beast.

Luckily there are a lot of orbs offered by the battle map.


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There’s a few interesting things about the Legendary Hero Battle Map this time around. First, obviously, is the fact that Marth isn’t the only one in the spotlight.

Female Grima has also reappeared to challenge players.

If I’m not mistaken, her Legendary Hero Battle was the first, which means we should presumably see more coming back soon.

Though the completed difficulty levels stay cleared, Intelligent Systems appears to have added a brand new surprise for all of us:

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Abyssal difficulty is a new challenge above even Infernal difficulty. Which, to me, is kind of hilarious. Because I cannot even beat Infernal half the time.

Perhaps some YouTuber out there will figure out the solution and I can copy that.

Given that I have not unlocked Abyssal difficulty for Marth (or Robin for that matter), all I have is the Infernal map to show off.

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I like that Marth approaches his battle as more of a training exercise than a serious skirmish. Most of the Legendary Heroes take that perspective, and it makes a lot of sense considering their status as main characters and actual heroes of legend.

Except. You know. Grima.

Who is undoubtedly a villain.

But that’s another story I’ve already discussed.

I actually find Marth’s fight rather difficult, so I don’t have much to say as far as tips, tricks or cool details go. So I’m just going to cut myself off now before I get to rambling for forever.


So I was originally just going to end this off with the usual bs fanfare.

Then I let myself be consumed by addiction once more and tried summoning on Marth’s banner again.

The gods of gotcha were unusually kind and gave me this boy on my first summon back:

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He’s no Marth, but he is my excuse to separate from the banner before I literally bleed myself dry. For that I am grateful.

Even if I now have to restock my orb pile once again.

I thought about changing this whole post to reflect summoning two five stars, but it was all set up before I got this guy so I think it’ll add to the story if I “post-writing” this part.

That said, back to the usual bs fanfare.

What do you think of the Hero-King himself, finally gracing out world of Heroes? Are there any heroes on his Legendary banner you’d like to summon?

Let me know in the comments down below!

Special Heroes spring into action

Special Heroes spring into action

Let’s address the elephant in the room up top here. I totally missed out on the last Fire Emblem Heroes update.

I know that objectively isn’t a huge deal, especially considering how often I have the chance to talk about this game. But the update I missed was a particularly big one, so I feel bad about it from the perspective of my keeping a running log of how the game has evolved since it launched last February.

What can I say. Sometimes breaking news takes precedence over personal pleasures.

To lightning round my thoughts… The Chrom/Morgans banner didn’t treat me too well, even if I did eventually get a male Morgan.

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Not the one I wanted necessarily, but he’ll do.

The story added behind the banner was intriguing, and it did tease Gerome being added as a Tempest Trial unit, which means a lot to me personally since I can now ship Fire Emblem’s Batman with Lucina disguised in the mask he gave her before they travelled back in time.

Awakening was a wild game in hindsight.

But anyway, that pairing has basically been my creepy shipper’s dream since forever, so I’m ready to run with it.

The blessed garden and rival domains maps that were added are fun additions to the game, and I really don’t have anything too negative to say about them.

Plus, Eirika got a dope weapon upgrade that helps her get more buff.

So all in all, I don’t have much to complain about regarding the last big update. It gave me something fun to keep up with while I was stressed out over my work.

But with all of that said, let’s not forget that we’re here to talk about the spring 2018 banner with all of its new bunny-themed glory. Since I’m 300 words in already, time to jump on it.


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Outfits like these also invite other things if I know the internet well enough…

Last spring we were blessed with the familial partners of Xander and Camilla, as well as Lucina and Chrom, all in silly suits wielding weapons like eggs and carrots.

This spring, we are once more blessed with the familial partners of Sharena and Alfonse, who are joined by Catria from the original Fire Emblem games and Kagero from Fates. All still in silly outfits. All still using eggs and carrots as weapons.

Glad to know some things never change.

But are the new fearsome foursome as desirable as the last springtime heroes? Let’s find out.

  • CatriaSpring Whitewing
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    • Of all the Whitewing sisters who appear in… I believe three of the 14 or so Fire Emblem games made up to this point, Catria has always been my favorite. She always fit that unrequited love trope with an affection for Marth that I appreciate. Out of all the dumb writing tropes, it’s probably my favorite. But even past that, she’s just a cutie – and as her voice chat suggests in the trailer for this banner, a cutie with a passive aggressive attitude that’s amazing. Combine that with her new status as a cavalier that massively debuffs enemy units with high resistance, and she’ll be a unit to look out for.
    • Added note: She kind of does the Squid Sister hand pose during her attack animation, and it’s great and I love it.
  • SharenaSpring Princess
    img_7760

    • The sister half of the Askran royalty has moved from a lance to a green mage egg in her celebration of the spring. On top of a cute outfit and a golden goblet,  she carries an eclectic set of skills that seems to make her somewhat of a fast mage counter. I don’t have too much more to say about Sharena unfortunately, since she’s kind of the least stand-out of these special heroes in my opinion… But I suppose it’s hard to go wrong with firing off a tornado of carrots.
  • AlfonseSpring Prince
    img_7759

    • Alongside his sister, Alfonse has moved from a sword to an axe and rides on horseback into battle carrying… A giant spoon. It’s actually incredible to me that players could feasibly start making teams based around units that use giant spoons. But that said, at least the skill set surrounding his spoon makes more sense than Sharena’s skill set does. He has his typical healing special attack that gains boosted damage thanks to the spoon, and his other skills increase his combat strength while subsequently lowering the opponent’s defense. Pretty choice, even if he has to beat a few bunnies into submission in the process.
  • KageroSpring Ninja
    img_7758

    • “No matter how I dress, I carry the honor of my clan with me,” Kagero says while running into battle wearing a Playboy bunny outfit. It’s pretty ridiculous honestly, but that’s made up for given that Kagero is arguably the most interesting unit in this bunch. As a flying dagger (carrot?)-wielder, she presents a totally novel combination that may breath some life into the dagger-throwing lifestyle as a whole. Especially since her weapon weakens the opponent and boosts her built-in Glimmer special attack. It’ll definitely be something to look out for.

To be honest, this banner has a bizarre bunch of units gathered together. The Askran nobles make sense together, but Catria and Kagero are a little out of left field. Fortunately they look fun to use, so at least they make worthwhile additions.

I blew a lot of my orbs on the recent Awakening-themed banner, but I’ve been able to recover a good amount with the ongoing Tempest Trials, so if I’m frugal I should have chances to hit the spring banner for some time since it lasts a month.

My only real hesitation, frankly, is something a bit more… Silly and lore-based.

I’ve been playing Heroes under the assumption that it creates a certain canonical order to the Fire Emblem universe. Essentially, I imagine Heroes is the “real world” that has access to a variety of pocket worlds to summon units out of.

In that regard, it only made sense that the Order of Heroes units would be singular entities for forever. In the logic of the universe, it makes sense to be able to summon clones of Chrom from the Awakening pocket world, but there would only be one Sharena and Alfonse.

Because of that assumption, this banner unintentional demolishes all of my thoughts about the world of Heroes.

If you can summon clones of the real world figures, does that mean that Askr and its nearby nations are a pocket world of their own? And if so, is the reality of Heroes just clones summoning other clones to use with some bizarre imaginary sense of superiority in the one group we perceive as the main group?

Perhaps…

But perhaps I’m over thinking the logic of a Nintendo mobile game that’s clearly designed to absorb all the money out of its players’ wallets.

Especially considering your player character, the summoner, technically is a representation of real world you that has been sucked into the game world.

So just consider all of this rambling a dumb aside that I just felt the need to lay out in text.

Given that I manage to keep this up for a while, I’m just going to skip ahead to the story section and not go over my experiences summoning on the banner. But that isn’t because I haven’t gotten anything out of it yet.

It’s because I already have all four of the heroes and don’t want to make you all jealous.

Yeah, that’s it.


As a paralogue, this series of missions doesn’t impose as much of a commitment as some of the last few hefty, dialogue-filled main story chapters have.

Though compared to other paralogues it does have quite a bit of dialogue considering what’s happening and who the Order of Heroes meet in this side-tracking adventure.

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You tired of rabbit puns just reading the level names on this one? Well good, because I’m not planning on making any more.

A year has passed since the last Spring Festival hit Askr and its related realms. It’s a rare experience in my book, seeing how it has been a year in-game as well as an actually real life year. Not often do those kinds of things line up in the world of video gaming.

I suppose that’s the magic of mobile games.

Seriously though, the first spring banner coincided with the fourth paralogue mission set in the game. This second spring banner is the 19th paralogue mission set. I still remember going to visit the L.A. Weekly the same day the first spring heroes hit… Just where does the time go?

Ahem. Anyway.

Without too much build-up, the Order of Heroes arrives at the festival and quickly runs into their opponents this time around:

Undoubtedly the best thing about this entire experience is just watching Alfonse get more and more cringey as he watches himself deal with all of this bunny stuff.

This would basically be 100 percent me if I were in his shoes.

Arguably the only thing that gets anywhere close to as entertaining as Alfonse being upset by his current situation… Is seeing both Catria and Kagero being equally upset about their current situations.

I’m pretty sure the only reason these two characters in particular were chosen was that we can make jokes about them being so loyal to their causes that they’re happy to look like absolute morons and throw both carrots and eggs around.

I honestly cannot complain about that.

Frankly there isn’t much of a story to talk about in this paralogue leading up to the last fight. My interaction as a player has mostly focused on just appreciating how passive aggressive Catria is here.

But then when the final battle does start…

SEE, I’M NOT THE ONLY ONE!!

Somehow my inane rambling from the beginning of this post that I wrote a couple of days ago managed to predict the exact conversation everyone was going to have throughout the course of this miniature story.

Unfortunately, Alfonse only has a brief amount of time to describe a really lame excuse about multiple realms before being cut off to battle. The battle itself isn’t all that hard, and everyone winds up friends afterward.

No sign of a time or space paradox to be had.

Everything is cute, sure… But boy you can’t imagine how much I would pay to see some sort of messed up paradox from main characters meeting their main character counterparts.

Oh well, maybe I’ll just play through the story again with Marth to see if I can break programming and embarrass the hell out of Catria.

She has an unrequited crush on him, if any of you don’t know the context there. Still a sucker for unrequited love.


Boy, it’s amazing how I managed to bookend a post that I’ve written over the course of a couple of days with equally creepy shipper’s lust, isn’t it?

Speaking of, despite writing most of this post early on to make sure I wouldn’t be up too late writing during the update itself, it’s somehow 2 a.m. already. I’m pretty exhausted from running around campus the last few days (which I talk about in the post with my article archives put out earlier this morning), so I think I’m going to wrap this up quick and head to bed.

If I manage to get any of these spring units, I’ll try to put out the information somewhere.

But in the meantime, what do you think about these new heroes? Or about my paradoxical confusion?

Let me know in the comments down below if you’ve got any opinions!