Tag: iPhone

A mid-April snack

A mid-April snack

Intelligent Systems definitely lined up weird banners for 2019, didn’t they?

First we got hot springs units. Now we get picnic units.

The whole idea feels a lot like a springtime gimmick, which is unusual considering we’ve gotten our spring banner this year. But I do like this aesthetic over Playboy bunnies.

So these units can’t be that bad, can they?


FloraSignature Dish

  • Sæhrímnir (Might = 14, Range = 2)
    • Effective against beast foes. Grants Attack +3. At start of combat, if unit’s Resistance > foe’s Resistance, reduces foe’s Attack and Defense by 50 percent of difference between stats during combat (calculated before combat, maximum penalty of -8). After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions.
  • Iceberg (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Resistance.
  • AR-D Attack/Resistance (A Skill)
    • If defending in Aether Raids, grants Attack and Resistance +Number of defensive structures during combat.
      • ≥5 grants +10, 4 grants +7, 3 grants +4, ≤2 grants +1
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack.
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and allies can move one extra space.

LukasBuffet for One

  • Luncheon Lance (Might = 14, Range = 1)
    • If foe initiates combat, grants Attack and Defense +4 during combat.
  • Pivot (Range = 1)
    • Unit moves to opposite side of target ally.
  • AR-O Attack/Defense (A Skill)
    • If attacking in Aether Raids, grants Attack and Defense +Number of foe’s defensive structures during combat.
      • ≤2 grants +10, 3 grants +7, 4 grants +4, ≥5 grants +1
  • Wary Fighter (B Skill)
    • If unit’s Health ≥ 50 percent, unit and foe cannot make a follow-up attack.

GennyDressed with Care

  • Toasty Skewer (Might = 12, Range = 2)
    • If a foe initiates combat against an ally within two spaces of unit, grants Defense and Resistance +3 to that ally during combat.
  • Psychic (Range = 2)
    • Restores Health = 50 percent of Attack (minimum of 8 Health).
  • Fireflood Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Resistance +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Defense Opening (C Skill)
    • At start of turn, grants Defense +6 to ally with the highest Defense for one turn.

FeliciaOff the Menu

  • Eldhrímnir (Might = 16, Range = 1)
    • Effective against beast foes. Grants Speed +3. At start of combat, if unit’s Resistance > foe’s Resistance, reduces foe’s Attack and Speed by 50 percent of difference between stats during combat (calculated before combat, maximum penalty of -8).
  • Glacies (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Resistance.
  • Speed/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Speed and Defense +5 during combat.
  • Special Fighter (B Skill)
    • At start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts cooldown charge -1 on foe per attack (highest value applied, does not stack).
  • Close Guard (C Skill)
    • Allies within two spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Defense and Resistance +4 during combat.”

I can’t say they’re bad, but I do have problems here.

Why did we decide to only do half an Echoes banner here? Genny and Lukas are great, especially considering Celica is the only unit we’ve gotten alternates for. But a banner cannot exist without Fates or Awakening units on it apparently.

I do like Flora and Felicia, and their norse mythology-themed weapons (a hog in Valhalla and the utensil to cook it) are cool.

But why couldn’t Flora have been a blue-haired girl from Echoes?

My other problem is the fact that Genny seemingly got shafted. The others are strong, mostly unique armored units (even if the Aether Raids skills make me further consider removing self-written text), but the perfect sheep girl is just another healing cavalier.

They didn’t even have her ride the doe in her artwork, which would have been incredible!

Oh well. I suppose that’s a nitpick.

Genny and Lukas are my top choices, with Flora as a close second. Felicia is good, but faces stiff competition in the “powerful axe armored” category.

Don’t feel bad, Felicia. You get to be the best part of this banner’s Paralogue at least!


Paralogue 33 — A Season for Picnics

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Out of all 33 Paralogues, this picnic banner has to have the most bland premise.

Princess Sharena drags the Order of Heroes out for a picnic. Then constantly yells at them to act like normal, relaxed people until they become subservient to her will.

It’s a trope you’ve seen before, I’m sure.

Where this banner’s story stands out is with the alternate characters.

The first map has Flora feeding Genny delicious sandwiches before warning her to stay away from her sister Felicia’s food. It’s cute — as most things with Genny are.

The second map cuts to Felicia giving a sandwich to Lukas, who loves the taste (as he is so used to war rations like wheat flour).

Future Tempest Trials reward Leo is there, and the most brilliant writing in the series rears its head as he makes fun of Felicia’s cooking.

Hsays he’ll never eat it… Until she brings out tomatoes.

Reluctantly, he proclaims “I guess I have no choice.”

The sandwich he eats as a result is described as having a texture mixing slime and dust. It’s a great moment.

The third map loses that to an extent, but poking fun at Felicia continues. The battle is also shown to be one of those rare times where all five new units are on stage at once.

Luckily, that extended cast does not make the duel any more difficult. When the picnicking units are dispatched, Sharena once again shuts down the teams’ neuroses so they’ll relax and enjoy the sunny day.

The end.


And that’s another new special banner in the books.

Overall I’m really not sure how to feel about this one. Having Echoes units like Genny is wonderful, but when she’s the least impressive on the banner that excitement is quickly deflated.

Luckily that nice dialogue in the Paralogue made up for it, in my opinion.

But hey, that’s just my opinion. Let me know what you think about these alternate characters in the comments!

The hero Gotham deserves

The hero Gotham deserves

“God is dead. God remains dead. And we have killed him… There has never been a greater deed; and whosoever shall be born after us — for the sake of this deed he shall be part of a higher history than all history hitherto.”

Abraham Miyamoto, 193 B.C.


FehLegendary Owl

  • Feh’s Talons (Might = 999+, Range = 9+)
    • Grants Health, Attack, Speed, Defense and Resistance +99. “I can’t let them counterattack! No, I’ll be the one counterattacking… If foe initiates combat, regardless of foe’s range!”
  • Feh’s Mimicry (Range = 9+)
    • “I’ll do my best impression of any hero. Well, if they don’t mind.”
  • Eavesdropping Owl (Cooldown = 100)
    • “How I gather all of the juiciest information on Fire Emblem Heroes.”
  • Feh’s Mighty Flat (A Skill)
    • Use wings to send target paper flying off the notification board.
  • ??? (B Skill)
    • Target can’t help but watch what happens!

It’S tImE tO dUeL

Int. Syst. decided to bring us to the Beanbean Kingdom’s Joke’s End by introducing the ultimate end-all-be-all unit for Fiber Inglewood Heroes today.

Feh. Slayer of Gods. Destroyer of Worlds.

Truly whomever bequeathed such a auspicious avian ally upon us mere mortals hath decided that we no longer need to play this dumb mobile game anymore.

Once everyone summons this non-simian, sort-of slithering sociopath with the beyond generous chance of 0% (as the Associated Press now allows percent in symbolic form), there will no longer be any need to play.

All quests will be immediately completioneted.

Hero Catalogs will be more full than me when I am full of fine meals such as:

  1. A hearty boigor.
  2. Ninety-nine individual green beans mushed into one super bean.
  3. That gunk underneath the sink except if that gunk was actually a chicken masala.
  4. Bees?

We will be free.

Finally free.

Free to pick out which fashion style we want our Bratz-tastic bird to bolster when bombarding enemy bases!

Hit it, Madam Couture:

Available costumes for Feh:

The end is nigh.

Kiss your wife and kids goodbye, it is time to ascend into the aether of purgatory.

God is dead. We have killed him.

Long live the King.


Editor’s Note:

April Fools?

This is how April Fools jokes work, right? Piggybacking off of a company’s April Fools joke to make a different joke?

I’m assuming the pre-conceived notion that I enjoy writing about Fire Emblem Heroes might make people double take at this weirdly set-up post and have a nice chuckle.

However, at the bottom of this jokey joke I wanted to seriously address my recent absence from blogging.

Chalk that up to a combination of a party in Fullerton I went to Saturday that lasted until 4:00 a.m. Sunday, followed by most of that Sunday spent shopping with my parents while playing Shantae: Half-Genie Hero.

I’ve already blown through three campaigns in the span of a day or two, and if I were you I’d expect a review of sorts within the next couple days.

Hopefully I’ll be better with my writing in general this Spring Break. I have a bunch of extra time that I’ll mostly be using for homework, but I want to keep y’all in mind too.

All I have to do is figure out things to write.

So, if you have any ideas, let me know about them somewhere on the Internet!

In the meantime, I’m off to catch some Z’s. Because I didn’t expect to be up so late making this joke post.

Merry Aprilmas, my friends!

Chaos in flight in Fire Emblem Heroes

Chaos in flight in Fire Emblem Heroes

In times long abandoned, the Goddess of Dawn split her being in twine. She feared her strength after nearly flooding the planet to prevent war between her creations.

Out of that split came a Goddess of Chaos, the manifestation of shed emotions, and a Goddess of Order, who believed life could only be perfect if chaos was destroyed.

But her followers advised she instead seal chaos away in a medallion.

A medallion which would become known as Tellius’ “Fire Emblem.”

When a new war breaks out years later, Yune takes shape as a small bird and befriends a persecuted girl, helping her lead the crusade for peace so they can prevent the Goddess of Order from passing judgement on all living beings.


YuneChaos Goddess

  • Chaos Manifest (Might = 14, Range = 2)
    • Grants Resistance +3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Attack +6 during combat and unit makes a guaranteed follow-up attack.
  • Glacies (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Resistance.
  • Attack/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
  • Sabotage Resistance (B Skill)
    • At start of the turn, if any foe’s Resistance ≤ unit’s Resistance -3 and that foe is adjacent to another, inflicts Resistance -7 on that foe through its next action.
  • Chaos Named (C Skill)
    • At start of the turn, if foes within three columns have Resistance ≤ unit’s Resistance -3, inflicts -5 on their highest stat through their next actions (When calculating, treat Attack -15. Calculates each stat penalty independently).

Told you guys I would try to do lore for Mythic Heroes.

I’ve never played Radiant Dawn, so everything here is based on cursory research. Hopefully I did the story justice!

I have a bit more of a connection with the chaotic entities related to Black Luster Soldier from Yu-Gi-Oh!. However, Yune has an interesting backstory — and is a cute character.

Her skills also feel properly ‘chaotic’ in their design to drop a variety of stats based on her superior Resistance.

Yet I’m not sure I’ll be putting a whole lot of resources into summoning our first Dark Mythic Hero. Flying green tome is a unit type I could use (only having the outdated Spring Camilla), but not enough that I’m looking to blow my orb stash.

Especially considering her entourage:

I have all of these units outside of Lewyn and Mia.

Or… I did before summoning on the banner.

IMG_2453

Now I’m only missing Yune and Mia.

Considering I only spent about 20 orbs to get this guy, I’ll probably lay back and let Yune pass. I’m not sure she alone is worth risking the waste of orbs.

Especially considering green stones were a rarity in my few summon attempts.

If nothing else, I got to see this sweet bit of pretentious Goddess dialogue in her Legendary Battle Map introduction:

IMG_2450

So I’ve got that going for me.


Gotta love these Legendary/Mythic Hero banners. Easy to write and quick to set before I go to bed.

Though this one is underwhelming enough that I may also wrote a piece about my interview for Gladeo later — considering I’m conducting it around the time this is automatically set to post.

But if I don’t, I’ll see you all tomorrow!

In the meantime, let me know what you think of Yune. I don’t have much experience with her, but I do think she’s a cute little thing.

I’ll just be over here waiting for Naga or Mila to show up as Mythic Heroes before I get really excited.

Or Fomortiis/Lyon if you want to get crazy.

Jason finally learns how to make GIFs

Jason finally learns how to make GIFs

Look at that, folks from yesterday’s post.

This is what we in the business call “good continuity.”

For those of you who don’t care to dive into the rabbit hole: Hello!

Welcome to me talking about today’s Society of Professional Journalists — Cal State Fullerton chapter meeting.

I’ve been our branch Secretary for a year now, but last semester the meetings conflicted with my three-hour Visual Communications class.

So this semester I’ve been better about going. Even if that means commuting for just that, like today.

Doing so has offered me the chance to live tweet a guest presentation by Washington Post editor Gene Park:

Then it took me on a tour of the CBS2/KCAL9 Broadcast Center.

Today, the train of interesting things continued as we hosted USC Digital Journalism Professor Amara Aguilar.

IMG_2433
Here she is (right) with our chapter president, Harrison Faigen (left).

The funny thing is, I’ve attended one of her presentations.

Last year at the ACP Convention in Long Beach, I learned about Google reporting tools like the Cardboard VR camera from Aguilar. Wrote all about it here.

Today she went over a couple of different tools that are useful for journalists to create a better social media presence on platforms like Twitter and Instagram.

The presentation started with a few general tips, despite the idea that most content is tailored to the platform.

Primarily that social media content is best if it “awe” a viewer, provides them “laughter and amusement,” or instills some sense of “empathy” and “surprise.”

Then I jotted down this quote about how social media should be used to connect with people:

“When you’re looking at your device late at night before bed, people want to see personal content,” Aguilar said.

Personal stuff is particularly effective when it’s visual, so she spent her time teaching us about two apps anyone can access on their mobile devices.

First, the graphic design portion of the Adobe Creative Cloud: Adobe Spark Post.

If you’ve spent a lot of time on social media or digital news sites like Now This, you’ve likely seen the kinds of images with text overlays that Spark Post is good for.

Because CSUF students have free use of the Adobe Creative Cloud, we were able to practice creating our own.

For the purposes of goofing around, I reused this image from my post-Us Twitter freak-out:

And reimagined it as this baseless Peanut’s fan graphic:

Nice, huh?

I think that resource is pretty neat, but mostly because it’s good for cropping images to dimensions used by specific social media sites.

The piece above being perfect for Instagram, apparently.

Dunno about that… I’ll let you know if I get more than just four likes on the post I made using it.

What I can see as being more useful to me in the long-run was her introduction to the GIPHY CAM app.

See, I’m a man who likes a good GIF — and I pronounce it both ways, so don’t bother asking.

I’ve always been interested in making my own, but never enough to seek out good ways to do so.

When I’m on my phone, this app seems like a pretty decent approach.

For instance, check out this practice GIF I made attempting to create a looping image:

Isn’t it amazing how I’m not only chubby, pimpled, clearly sleep-deprived and unshaven, but also that I couldn’t get the camera to sit perfectly still even when I had it propped up on a table?

I love that about myself.

Probably not the most successful first GIF attempt, but now that I know about this app I can get more practice.

Perhaps one day I’ll be skilled enough to make silly comic book GIFs in a big news story like this UFC girl piece from Medium Aguilar showed us.

Funny enough, this SPJ meeting was held in Professor Frank Russell‘s Comm 201 class. There was an issue booking the Titan Student Union.

Almost three years ago I first started my Twitter account in 201 because he required it. I’ve come to both thank him because it taught me a lot about social media, but also resent him after spending hours mindlessly scrolling.

Now that I’m about to graduate, it looks like I’m still learning new things about social media with him.

Isn’t it amazing how things come full circle?

Succumb to the rabbit lore

Succumb to the rabbit lore

The fact that we’re seeing our third Spring banner gave me an existential crisis.

I felt like the banner with Sharena and Alfonse just appeared, but it was 13 Paralogues ago.

Not sure what happened over the last year, but I don’t think I’m down for this whole passage of time thing. It’s starting to scare me.

Even if cute bunny characters kind of make up for it.


PallaEldest Bun-Bun

  • Pegasus Carrot (Might = 12, Range = 2)
    • Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces through their next actions.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Disarm Trap (B Skill)
    • When attacking in Aether Raids, if unit ends movement on a space with a Bolt or Heavy Trap, cancels trap’s effect.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

MarisaCrimson Rabbit

  • Flashing Carrot (Might = 14, Range =1)
    • At start of combat, if foe’s Health = 100 percent, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Speed/Defense Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Defense +6 to both involved units for one turn.
  • Flier Guidance (C Skill)
    • Flying allies within two spaces can move to a space adjacent to unit.

BrunoMasked Hare

  • Ovoid Staff (Might = 12, Range = 2)
    • At start of turn, restores 7 Health to unit and adjacent allies.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum of 7). Restores Health to unit = half of damage dealt.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 HP.
  • Attack/Defense Push (A Skill)
    • At start of combat, if unit’s Health = 100 percent, grants Attack and Defense +5, but if unit attacked, deals one damage to unit after combat.
  • Dazzling Staff (B Skill)
    • Foe cannot counterattack.

VeronicaSpring Princess

  • Veðrfölnir’s Egg (Might = 14, Range = 2)
    • Grants Speed +3. At start of combat, if unit’s Health ≥ 75 percent, grants Attack, Speed, Defense and Resistance +4 during combat.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Green Duel Flying (A Skill)
    • Grants Health +5. If unit is 5-star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena.
  • Chill Resistance (B Skill)
    • At start of turn, inflicts Resistance -7 on foe with the highest Resistance through its next action.

Talk about a bizarre blend of characters.

Bruno and Veronica make sense in the footsteps of Alfonse and Sharena (even if the Paralogue story confuses everything). However, this being Bruno’s first and Veronica’s second non-canonical appearances as units is pretty weird.

They also have forgettable skills. Bruno is a healer with healing attacks, and Veronica is just a better Spring Camilla.

Two years worth of power creep, yo.

Palla is probably the most solid unit. She’s a flying red dagger that’s built to kill strong armored bois like Surtr, and with her Whitewing sister Catria appearing last year we have a cool progression to Est in 2020.

Cool all around.

Marisa is the real surprise. Because I love the game I can’t complain with more Sacred Stones representation (even if I wish we had new characters), but she doesn’t seem to mesh well with the others. Despite having an amazing character bio.

Plus her skills are very basic.

Yet being lukewarm on my opinions toward Marisa means she’s prime material to get unexpectedly summoned in my first round:

 

The fact that most of her quotes are about watching rabbits as research is incredible. Really makes up for everything.

Marisa was special from being a Sacred Stones rep, but the only other character I’m interested in is Palla. Don’t know if she’s worth pulling for alone, so I might save my orbs.


Paralogue 32: Regal Rabbits

 

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Now, let’s get into the real meat of this banner: That sweet Rabbit Lore.

Like I teased earlier, this Paralogue does some bizarre things with the status quo of holiday units.

Right off the bat we have our world’s Loki trying to convince Veronica to go to the festival:

 

She does so using Bruno’s appearance as leverage, but this just raises a bunch of questions.

Usually special units are from alternate universes to explain how two of the same characters exist in one place.

But Spring Bruno and Veronica are just our versions masquerading. Technically we are getting our world’s Bruno and Veronica, just dressed as alternates.

Yet there’s also a Spring Loki while we have regular Loki — but the Spring version is still ours according to the Paralogue.

In other words: It’s all a fucking existential mess.

Except none of that matters because the whole reason they’re there is to see whether Loki is lying to them:

 

Bet you didn’t remember that storyline is still going on while the Order of Heroes fights death herself.

The Order never appears here. Which is a nice change of pace as we saw with the 2019 Valentine’s Day banner.

The whole Paralogue centers around the Embla family. Palla and Marisa have a totally disconnected mission that feels like they’re conducting goofy business as usual while two canaiving people sneak around.

By the end we find out what that treasure is, and it’s arguably the most interesting thing about this:

 

I certainly didn’t see Taguels being referenced. Especially so soon after Panne got added into our ranks through a Grand Hero Battle.

While I started to question the relation of rabbit people to a festival where people dress like rabbits, Intelligent Systems doesn’t give any answers. They simply tease a continued treasure hunt with Loki telling Bruno and Veronica where they can find the answers.

Even if we have no idea how Taguels are supposed to help with their blood curse.

Guess It’ll all come together eventually, but at this point we’ll just have to table the discussion and get back to our non-Playboy Bunny lives.


Speaking of real life, did you all hear that Google is planning to launch a console for streaming video games?

Because I think it’s a very interesting concept that I’ll have no interest in buying. I prefer cartridge/digital download games that don’t rely on constant internet access, personally.

I just figured that would be a better segue out of this post to show that I pay attention.

That said, let me know what you think about these Spring units! And let me know how you feel about the endless march of time.

Because… Yeah, that still hurts.

A Heroes post bound by obligation. And darkness.

A Heroes post bound by obligation. And darkness.

Alright, I put off writing this introduction because I have had no idea what to say for the Beyond Darkness banner.

But it’s 1:30 a.m. or so and I just need to come up with something.

So here’s my something:

Star Trek: Into Beyond Darkness.

Let’s talk about some Binding Blade.


LughAnima Child

  • Gronnserpent (Might = 12, Range = 2)
    • If foe initiates combat and uses bow, dagger, magic or staff, grants Defense and Resistance +6 during combat.
  • Rally Up Resistance (Range = 1)
    • Grants Resistance +6 to target ally and allies within two spaces of target (excluding unit) for one turn.
  • Mirror Stance (A Skill)
    • If foe initiates combat, grants Attack and Resistance +4 during combat.
  • Attack Feint (B Skill)
    • If a Rally Assist skill is used by or targets unit, inflicts Attack +7 on foes in cardinal directions of unit through their next actions.

SueDoe of the Plains

  • Short Bow (Might = 12, Range = 2)
    • Effective against flying foes. Deals +10 damage when Special Attack triggers.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Chill Defense (B Skill)
    • At the start of the turn, inflicts Defense -7 on foe with the highest Defense through its next action.
  • Hone Speed 4 (C Skill)
    • At the start of the turn, grants Speed +7 to adjacent allies for one turn.

TheaStormy Flier

  • Vanguard (Might = 14, Range = 1)
    • If foe initiates combat, grants Defense +7 during combat.
  • Ignis (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Defense.
  • Steady Posture (A Skill)
    • If foe initiates combat, grants Speed and Defense +4 during combat.
  • Seal Speed/Defense (B Skill)
    • Inflicts Speed and Defense -5 on foe through its next action after combat.

IdunnDark Priestess

  • Demonic Breath (Might = 16, Range = 1)
    • Grants Defense +3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit’s Health < 100 percent, neutralizes penalties on unit and grants Attack, Speed, Defense and Resistance +4 during combat. If foe’s Range = 2, calculates damage using the lower defensive stat.
  • Bonfire (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Defense.
  • Fortify Defense/Resistance (A Skill)
    • Grants Defense and Resistance +6. Inflicts Attack -2.
  • Vengeful Fighter (B Skill)
    • If unit’s Health ≥ 50 percent and foe initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack (does not stack).
  • Ward Dragons (C Skill)
    • Grants Defense and Resistance +4 to dragon allies within two spaces during combat.

My apprehension to talk about this banner is two-fold.

First comes from the fact that I have not played the Binding Blade, and thus have no real connection to the characters.

Outside of knowing Lugh is Nino’s daughter — but I only care because she is one of my favorite Heroes units.

Second is the fact that this banner feels like a callback to the more simple units of old, which is admittedly nice after seeing so many with weapon descriptions longer than my novel.

However, Lugh and Thea basically have nothing special to talk about.

Sue similarly isn’t impressive, but only because she’s Brave Lyn lite.

Cavalry archer. Swift Sparrow. “Smoke” B Skill. ‘Nuff said.

Idunn is the only unit I would consider worth wasting orbs on. She is a powerful, red armored manakete with a weapon that counters all the Hectors and Surtrs of the world.

She also has very cute artwork.

What can I say, I’m a sucker for heterochromia. I’ll have to see about adding a character with that into my story…

While Idunn is neat, she unfortunately is not neater than Halloween Myrrh.

So I’m not going to throw a whole lot of orbs into this banner beyond supplementing the free summon tickets from Forging Bonds.

Naturally, that means the story missions are a big ol’ orb repository!


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Book III, Chapter 5 begins an indiscriminate amount of time after Chapter 4, where King Gustav of Askr is killed by Hel.

The royal family mourns. I II II I_.

When Alfonse asks why Gustav wanted to pass along a ratty tree branch, his mother reveals that it was the play sword three-year-old Alfonse used to tell his father he was going to help defend their nation.

Real generic “you were prepared to lead all along” development beats.

Then we find out that as a result of Gustav’s death:

So the Order of Heroes, “built for small-scale operations,” decides to use the break in the war to take the fight to Hel.

Alfonse and Sharena were unable to figure out a trick to defeat her in royal archives, thus Alfonse figures they could scout her domain.

From there, the missions shift to simple character introductions.

The most interesting thing here comes when one map features an enemy pegasus archer — the first time a unit of that type has shown up.

I’m hoping we get a cool pegasus archer soon as a result.

As the Order reaches the entrance to Hel, now-fell King Gustav is sent to fight his children. Eir regards the act as particularly “cruel,” even for her mother.

I mostly found it surprising.

Not in that Gustav comes back to fight his children — that shit was obvious weeks ago. I’m simply surprised that they blew that plot point so early!

I am also admittedly surprised that they play Gustav as a character who keeps his sentience despite being physically commanded by Hel.

Naturally it’s all done so he can encourage Alfonse to be strong and kill him. Also closure:

Yet I had expected him to be a mindless, evil zombie.

So good on you for the surprise, Intelligent Systems.

From there, the Order of Heroes prepares to dive into Hel. Cut to black. See you next banner.


This FEH post feels a bit low-energy, don’t you think?

I’m not sure if it’s because I’m writing it into the wee hours of the morning, or if I simply could not care less about the characters… But either way, not my strongest.

It is one of my shortest, however. So I’ll happily accept that.

Maybe I’ll pivot my usual fever into my Gaming in American Culture class essay all about Sacred Stones, as I finally made up my mind for that.

Who knows, it could inspire IS to finally give us some new units from the game.

That said let me know what you think of this Binding Blade banner! Are you more excited than I am? More jaded? I’m quite interested to know.

Roy’s our boy

Roy’s our boy

So I don’t have much of a connection to Roy outside of Super Smash Bros.

Beyond mentioning that his cool Legendary alternate resembles his Smash counterpart, I didn’t have anything considerably flashy to lead this post off with.

That is, until I discovered this introduction page for the character featuring drawings from Princess Sharena.

I just had to share it. Because wow.

If that ain’t the cutest thing I’ve ever seen, I don’t know what is.


RoyBlazing Lion

  • Dragonbind (Might = 16, Range = 1)
    • Effective against dragon foes. Unit can counterattack regardless of foe’s range.
  • Dragon Fang (Cooldown = 4)
    • Boosts damage by 50 percent of unit’s Attack.
  • Bonus Doubler (A Skill)
    • Grants bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each of unit’s stats independently.
  • Renewal (B Skill)
    • At the start of every second turn, restored 10 Health.
  • Human Virtue (C Skill)
    • At the start of the turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Attack and Speed +6 to unit and those allies for one turn.

Here I thought Legendary Marth was the dragon slayer!!

Joking aside, I would actually still consider Marth to be a better dragon slayer. His Exalted Falchion and Binding Shield seriously neuter manaketes.

Roy’s special Human Virtue skill is more focused on changing what team you utilize than it is killing.

However that doesn’t mean Roy’s new Dragonbind sword isn’t inherently broken. It’s a power-crept Falchion with distant counter built-in for Christ’s sake.

Dragons can’t attack from a distance, but the sword gives him duel functionality in killing dragons and countering mages/archers. A true double whammy.

That said… His sword is the one thing that truly sparkles about our boy Roy, in my opinion. The ability to give out doubled buffs to non-beasts is nice, but not particularly special in an era of growing beast representation.

Unfortunately, that ambivalence toward Roy extends to his entourage as well.

Also featured on this banner are:

The only units I’m missing here are Legendary Hríd, Halloween Niles and the three Adrift units.

While the first two are units I would like to have… I could care less about the two Corrin alts and Mikoto. So if Roy is one of three units on this whole banner I’m interested in summoning, it really does not seem like my kind of banner.

Though I suppose there is an extra allure to Roy’s potential for growth.

Apparently Intelligent Systems is planning on introducing a new mechanic for all upcoming Legendary Heroes in April that will “provide a play experience that is slightly different from what players are accustomed to.”

Whatever that means.

I can’t tell you whether or not it will be worth summoning Roy to get that vague future benefit, so it’s really up to you how much value is ascribed to intrigue about upcoming events.

For my money, I still won’t be trying to summon Roy too eagerly. I fruitlessly wasted a ton of orbs on the Fates beast banner.

Thus, for me, he will simply serve as a hilarious bit of ironic text in that Legendary Battle Map:

“Humans and dragons should coexist peacefully,” said the man with a dragon-killing sword and an ability that is neutered by teaming up with dragons.

Nice ludonarrative dissonance, Intelligent Systems.


Usually I aim to get these Fire Emblem Heroes posts published the day when banners are released.

However, Pokémon Sword and Shield sucked the oxygen out of the room yesterday and I had to live tweet our SPJ meeting last night.

Was pretty tired after a 6:00 a.m. to 12 a.m. kind of day.

So I figured I could hold off writing about the Legendary Banner until today, when I have nothing going on. It lasts about a week after all.

You know the deal by now. Let me know what you think of Mr. Dragon Slayer — Master of human/dragon unification. Or let me know who else you want to see in the future.

Furries? In my Fire Emblem? It’s more likely than you’d think.

Furries? In my Fire Emblem? It’s more likely than you’d think.

After we got our first round of beast units in Fire Emblem Heroes, some Intelligent Systems employee decided to head off everyone’s cravings by adding all of the Fates beast units in one fell swoop.

To be fair, I’m absolutely one of those people who has been waiting for the Kitsune and Wolfskin to be added into Heroes.

So good on you, corporate office guy. Hope you got a raise.


KeatonLupine Collector

  • Wolfskin Fang (Might = 9, Range = 1)
    • Inflicts Speed -5. Unit attacks twice (even if foe initiates combat). Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Special Spiral (B Skill)
    • If Special Attack triggers before or during combat, grants Special Attack cooldown -2 after combat.
  • Beast Valor (C Skill)
    • While unit lives, all beast allies on team get 2x Skill Points (only highest value applies, does not stack.

VelouriaWolf Cub

  • Wolfpup Fang (Might = 14, Range = 1)
    • Grants Speed +3. At the start of turn one, grants Special Attack cooldown -2 to unit and unit’s support partner. Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
  • Luna (Cooldown = 3)
    • Treats foe’s Defense and Resistance as if reduced by 50 percent during combat.
  • Close Defense (A Skill)
    • If foe initiates combat and uses a physical weapon, dragonstone or beast damage, grants Defense and Resistance +6 during combat.
  • Ward Beasts (C Skill)
    • Grants Defense and Resistance +4 to beast allies within two spaces during combat.

KadenKitsune Braggart

  • Kitsune Fang (Might = 14, Range = 1)
    • Grants Defense +3. Grants allies within two spaces bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each individual unit’s stats. Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
  • Pivot (Range = 1)
    • Unit moves to opposite side of target ally.
  • Speed/Resistance Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Resistance +6 to unit and target ally for one turn.
  • Goad Beasts (C Skill)
    • Grants Attack and Speed +4 to beast allies within two spaces during combat.

SelkieFree Spirit

  • Foxkit Fang (Might = 14, Range = 1)
    • Grants Resistance+3. If unit’s Resistance > foe’s Resistance, and if foe uses a physical weapon, dragonstone or beast damage, grants bonus to Attack, Speed, Defense and Resistance = 50 percent of the difference between stats (max bonus of 8 to each). Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
  • Iceberg (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Resistance.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Sabotage Attack (B Skill)
    • At the start of the turn, if any foe’s Resistance ≤ unit’s Resistance -3 and that foe is adjacent to another, inflicts Attack -7 on that foe through its next action.
  • Even Resistance Wave (C Skill)
    • At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus applied even if no allies are adjacent).

Jesus Christ, all of these attack descriptions literally got longer the further I went.

When I cut out a sizable portion of the base text and still hit a six-line paragraph, we might be going overboard IS.

Though I suppose I can’t complain about lengthy text that make powerful units I want to use. Especially Keaton with his double strike and buffed Special Attacks, and Selkie with her mixed physical and magic defenses.

The Kitsune being ‘cavaliers’ so they are weak to beast slaying weapons is also a nice reference to Fates.

Plus, I’m just all about this banner aesthetically.

Kaden is one of my favorite Fates units if for no other reason than him making Azura a likable character in their support conversations.

Hot take I know, but I’m just not a fan of Azura’s character when she isn’t married to Kaden and snuggling with that fluffy tail. Even if she is a good unit in Heroes.

Selkie is my second favorite choice since she combines that fox spirit aesthetic with the cute anime girl look, followed by Velouria for her Red Riding Hood schtick.

But I still won’t forgive Intelligent Systems from making me write so god damn much.

… Well, maybe I’ll forgive them if I get lucky and snag some of these beasts easily. Due to self-control and abstinence after my luck on the Valentine’s Day banner, I have 230 orbs stored up.

Hopefully I can keep the stash above 200 with a little help from the Forging Bonds free summon tickets.

Even if I should have no orbs according to that storyline:

 

But don’t lose hope Summoners, IS did not take away our orbs. But if they did to remove ludonarrative dissonance, we would be in good hands.

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Plus we would find some replacement orbs from the new Book III story chapter!


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Speaking of ludonarrative dissonance, looking at this chapter next to the Forging Bonds story is a straight narrative dissonance.

While Alfonse is finding who stole the orb stash like some kind of medieval Donkey Kong, we cut into discussions of how the army could stop Alfonse from succumbing to Hel’s curse.

The sibling’s parents arrive upon hearing the news, and King Gustav chides his son for not staying away from Hel on the battlefield.

Alfonse accepts the blame, then Gustav straight up tells everyone to forget they have a son because death is inescapable.

 

Pretty tough.

At least Alfonse finds some determination in searching for Hel through battles across Askr during his last nine days of life.

 

Most of the battles just briefly introduce the Fates beasts, as well as Panne the Taguel from Fire Emblem Awakening.

Don’t really know why they didn’t save her to release alongside her son Yarne.

At one point Alfonse’s father tries to see if he remembers a tattered stick which I’m assuming was some kind of old play sword. When he doesn’t, Gustav shrugs it off.

However, Alfonse’s final day of life arrives and a bit more sympathy seems to shine through:

 

Just why he wants Alfonse to stay close will become clear after the final battle with Líf, Kaden, Keaton and Panne.

Hel arrives and the Order tries to fight her off desperately, but they find that she is literally like a Spectre who cannot be physically damaged.

For plot convenience’s sake.

 

She raises her scythe to take Alfonse, resigned to his fate, until…

Surprise surprise. Gustav arrive and jumps in front of the attack.

 

It’s a pretty convenient bait-and-switch for a character who was just introduced at the beginning of this Book’s story, but it’s set up enough to work decently well.

I wouldn’t say I was shocked by the twist, but I am looking forward to seeing the Order forced to fight against the former King zombie.

In his last few moments, Hel is astounded by Gustav’s determination to throw his life away for his much younger son and kingdom.

 

As he succumbs to repeated slashes, Gustav asks his son to become a strong king in his stead. The screen cuts to red and the chapter ends.

Here’s your orb reward for killing Alfonse’s dad.

Congratulations!


Out of sheer curiosity, I checked and found that 448 of the (current) 1248 words in this post are dedicated to copying the attack descriptions for each unit. Just had to know with how god damn big those weapon texts are.

The fact they took up a basic news article’s worth of space is kind of astounding, and it’s the reason I don’t pay as much attention to word count with these.

Basically this post is ~800 words with an add-on. That way I feel less guilty.

But hey, personal hang-ups aside, let me know what you think about our new beast units in the comments down below!

With a few more Fates units under our belt, I’m hoping we can get back to Sacred Stones soon… Especially considering I may or may not be writing about it for my Gaming in American Culture class.

Family Fire Emblem-y love is in the air

Family Fire Emblem-y love is in the air

Ah Valentine’s Day. What a lovely day of loving loveable people.

Except for those of us who don’t have a significant other to spoil in that romantic kind of way.

Like me!

For us, there’s only one way to celebrate this most commercial day of love:

Playing Fire Emblem Heroes. Naturally.


GreilHeroic Exemplar

  • Faithful Axe (Might = 14, Range = 1)
    • If unit is adjacent to an ally, grants Attack, Speed, Defense and Resistance +3 during combat.
  • Aether (Cooldown = 5)
    • Treats foe’s Defense and Resistance as if reduced by 50 percent during combat. Restores Health = half the damage dealt.
  • Fury 4 (A Skill)
    • Grants Attack, Speed, Defense and Resistance +4. After combat, deals 8 damage to unit.
  • Wary Fighter (B Skill)
    • If unit’s Health ≥ 50 percent, unit and foe cannot make a follow-up attack.
  • Armor March (C Skill)
    • At start of the turn, if unit is adjacent to an armored ally, both units can move one extra space (that turn only, does not stack).

SorenAddled Strategist

  • Blárblooms (Might = 12, Range = 2)
    • If unit is adjacent to an ally, grants Attack, Speed, Defense and Resistance +3 during combat.
  • Rally Attack/Speed (Range = 1)
    • Grants Attack and Speed +6 to target ally for one turn.
  • Attack/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
  • Speed Feint (B Skill)
    • If a Rally Assist skill is used by unit or targets unit, inflicts Speed -7 on foes in cardinal directions of unit through their next actions.
  • Resistance Opening (C Skill)
    • At start of the turn, grants Resistance +6 to ally with the highest Resistance for one turn (excluding unit).

MistPurest Spirit

  • Gronnblooms (Might = 12, Range = 2)
    • If unit is adjacent to an ally, grants Attack, Speed, Defense and Resistance +3 during combat.
  • Rally Defense/Resistance (Range = 1)
    • Grants Defense and Resistance +6 to target ally for one turn.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Resistance Feint (B Skill)
    • If a Rally Assist skill is used by unit or targets unit, inflicts Resistance -7 on foes in cardinal directions of unit through their next actions.
  • Green Tome Valor (C Skill)
    • While unit lives, all green tome allies on team net 2x Skill Points (only highest value applied, does not stack).

IkeStalwart Heart

  • Heart’s Blade (Might = 14, Range = 1)
    • If unit is adjacent to an ally, grants Attack, Speed, Defense and Resistance +3 during combat.
  • Radiant Aether (Cooldown = 4)
    • During combat, treats foe’s Defense and Resistance as if reduced by 50 percent. Restores Health = 50 percent of damage dealt.
  • Distant Counter (A Skill)
    • Unit can counterattack regardless of foe’s range.
  • Special Fighter (B Skill)
    • At the start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts -1 on foe per attack (only highest value applied, does not stack).
  • Even Speed Wave (C Skill)
    • At the start of even-numbered turns, grants Speed +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Right off the bat, I think it’s worth noting that I vastly preferred the approach taken by last year’s Valentine’s Day banner.

There we had Roy and Lilina as a romantic pairing, with their fathers cutely handling the potential relationship in different ways.

With this banner, Ike and his sister reunite with their father. As sweet as it is, I can’t speak to the impact of the character relationships having never played the Radiant games.

Plus Valentine’s Day is usually about romantic love more than family love, so the choice to add Greil here seems a bit bizarre. Why not for Father’s Day?

That being said, Greil — namesake of The Greil Mercenaries, is an interesting character pull.

He’s also easily the best unit on this banner, despite being yet another armored axe-wielder. That power-crept Fury and weapon provide +7 to each stat when next to an ally, and if that ally is armored he also gets to move an extra space.

The other three don’t work quite as well with the same weapon gimmick in my opinion, as Mist and Soren are both different flavors of the new Feint/Rally skill combo and Ike is another long-range red armor.

He’s the second best thing on the banner because Black Knight is a broken unit archetype, but that’s almost a given when Ike is involved.

I kind of feel like I should have used my orbs to invest more into the Duma banner, considering I got neither Duma nor Tiki.

But I can’t be mad because Intelligent Systems gave me a very nice Valentine’s Day present:

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Both at 3 percent? Sure I might be a little salty that Mist and Greil are in the same color pool, but this kind of luck is unheard of for me.

If there’s anything I can complain about, it’s the genetic likelihood that Ike and his sister each have unique hair colors from their brown-haired father…

It’s almost like the game developers wanted cool hair colors and didn’t focus too much on continuity.

Or the Ike family has some weird recessive genes. I suppose.

The two-year anniversary events have given me the chance to save up a bunch of orbs, so with my luck I’ll save up to see who else comes around next.

Speaking of saving orbs, how about that new Paralogue chapter?

Segue: Nailed.


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While the aesthetic of the Valentine’s Day maps aren’t my favorite, the actual Paralogue story offers something refreshingly new.

Instead of leading off with the “Order of Heroes goes to get money or food” cliché, this Paralogue doesn’t mention you at all.

It starts with the Greil Mercenaries lamenting Ike’s complaints over his outfit as he slows them down.

Even though it’s kind of what he always wears.

Everyone is shocked to see Greil alive, when he shows up, and It’s really quite nice seeing Ike and Mist so happy to see their father.

Then a few battles pass and we get this scene where Soren is being hella gay for Ike.

So I guess there is romance on this banner?

Everything goes rather smooth until the final battle, which ends with a slightly awkward transition of Greil suggesting that the Order of Heroes surrendered after you defeat them.

I can let it slide, as that moves into another nice scene of the children trying to get their father back.

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D’aww! It nearly crosses the line into being sickly sweet, but I love the character moment and references to Ike’s maturity over two games.

By trimming the usual fat of Anna being vaguely reprehensible as a leader, Intelligent Systems made for a really nice alternate universe story that I quite enjoyed more than most Paralogues.

… Granted, it did make me wonder why Ike and his family got this special treatment when, for example, we had the Hoshidan mother Mikoto brought back to life in Heroes not too long ago with no fan fare.

But hey. All I continue to look for is a return to some new Sacred Stones characters considering we haven’t seen any since before last Valentine’s Day. I’m a simple man.


There we have it, Valentine’s Day 2019 in Fire Emblem Heroes.

The banner units might just be okay, but that’s made up for by a very nice underlying premise.

Those of you who play the game might be wondering why I didn’t do some kind of joint ‘update banner’ post to talk about the Bane/Boon system, new weapon refines, Aether Raids changes and Dragon flowers.

Well… Mostly because I’m kind of burnt out on the mechanical stuff in Heroes. At the moment I’m playing the game for new characters, even if I appreciate things that have been added.

So I think I’ll skip out on some of the update info for a bit and keep my writing focused on banners, just to keep the game more fun for me.

That said, let me know what you think about these holiday units, and tell me who you want to see in the game next!

Hot heroes hit the springs

Hot heroes hit the springs

With the spring 2019 semester recently kicking off, I can’t think of any better way to stave off my looming cloud of stress than to blather on about nonessential pleasantries.

Luckily Intelligent Systems has just what the doctor ordered with a well-timed banner of special heroes!


RyomaSamurai at Ease

  • It’s Curtains… (Might = 14, Range = 1)
    • At the start of turn 1, grants Special Attack cooldown count -2.
  • Luna (Cooldown = 3)
    • Treats foe’s Defense and Resistance as if reduced by 50 percent during combat.
  • Attack/Defense Solo (A Skill)
    • If unit is not adjacent to an ally, grants Attack and Defense +6 during combat.
  • Chill Speed (B Skill)
    • At the start of the turn, inflicts Speed -7 on for on the enemy team with the highest Speed through its next action.
  • Odd Defense Wave (C Skill)
    • At the start of odd-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

SakuraHot-Spring Healer

  • Grandscratcher (Might = 12, Range = 2)
    • At the start of turn 1, grants Special Attack cooldown charge -1 to ally with the highest Attack.
  • Physic (Range = 2)
    • Restores Health = 50 percent of Attack (minimum of 8 Health).
  • Fireflood Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Resistance +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Speed Opening (C Skill)
    • At the start of the turn, grants Speed +6 to ally with the highest Speed for one turn (excluding this unit).

EliseBubbling Flower

  • Red-Hot Ducks (Might = 12, Range = 2)
    • If unit’s Speed > foe’s Speed, deals damage = 70 percent of the difference between stats (maximum of 7, combos with Phantom Speed). After combat, if unit attacked, inflicts Defense and Resistance -7 on foe’s within two spaces of target through their next actions.
  • Rally Up Attack (Range = 1)
    • Grants Attack +6 to target ally and allies within two spaces (excluding unit) for one turn.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Attack Feint (B Skill)
    • If a Rally assist skill is used by unit or targets unit, inflicts Attack -7 on foes in cardinal directions of unit through their next actions.
  • Dagger Valor (C Skill)
    • While unit lives, all dagger allies on team get x2 Skill Points (only highest value applied, does not stack).

HinokaRelaxed Warrior

  • Splashy Bucket (Might = 12, Range = 2)
    • Effective against dragon foes. Disables foe’s skills that “calculate damage using the lower of foe’s Defense or Resistance” and “calculate damage from staff like other weapons.” After combat, if unit attacked, inflicts Defense and Resistance -7 on foes within two spaces of target through their next actions.
  • Draw Back (Range = 1)
    • Unit moves one space away from target ally. Ally moves to unit’s previous space.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Attack/Speed Link (B Skill)
    • If a movement assist skill is used by unit or targets unit, grants Attack/Speed to both unit and ally for one turn.
  • Air Orders (C Skill)
    • At the start of the turn, grants “Unit can move to a space adjacent to any ally within two spaces” to adjacent flying allies for one turn.

Seeing the initial silhouette teaser for this banner piqued my interest.

I had no idea who we were looking at and, at the time, wasn’t expecting any special banners until Valentine’s Day.

Yet I rolled my eyes without even thinking after I found out we were getting more Fire Emblem Fates royal sibling alts.

I’m a fan of Fates and everything, but there are so many characters from it who have no representations. Meanwhile Tempest Trials Camilla is her sixth alternate costumes.

It’s disheartening… But unfortunately I’m such a fan of the Hoshidan royal sisters that the game had me at Sakura and Hinoka.

Wanting this Sakura because I like her character and status as a pegasus-riding staff user probably won’t save me when the police come for summoning a near underage girl in a towel…

But that’s a bridge I’ll cross later.

Oh, and I’m 100 percent summoning for characters, not skills, on this banner. Hinoka is the only one with an interesting build, so she and Sakura are my focus.

Unfortunately, all 60 orbs have gotten me is a 3-star original Sakura.

So you know what that means? Time for paralogue orbs!


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Shout out to that armored unit with the buns on his head in map 30-1. He’s worth this entire mediocre banner.

Outside of his majesty there isn’t a whole lot to say for the story.

There’s kind of no explanation as to why the Order of Heroes has to jump in. The royal siblings have just been put under a contract but… Nobody knows why?

Also it’s just a side story, so Alfonse isn’t dead from Hel’s curse yet.

He’s simply concerned about heading into such a private place.

Luckily my keen interest in cute redheads is vindicated by the way they share Alfonse’s reservations.

The Nohr sisters seem more than eager to just let a bunch of soldiers join them in the baths.

Yet that’s the only bit of story worth talking about here.

After the fighting ends, Anna makes a comment about wanting a hot springs in the Order’s castle, which seems less a nod to future content than it is an outlet for Alfonse to make fun of the girls for getting into useless tasks too quickly.

So… Orbs.

Hurray!


If it wasn’t obvious, this banner didn’t really excite me.

I’m happy to shill out orbs for Hinoka or Sakura in lieu of the beast units who are going in the main summoning pool, but I don’t particularly care about any of the units mechanically.

Even my complaint about Fates units being used again is easily mitigated by the argument that Fates had the first canonical hot spring system. So that’s a banal annoyance at best.

Perhaps the Valentine’s Day units will get me more hyped up, but for now this isn’t much more than a neat distraction from school.

That’s just my opinion though. Let me know what you think of these special hot springs units!