Time to ring the bell, as once again we have a brand new Legendary Hero to usher in on Fire Emblem Heroes. However like with Grima before her, this legend brings a brand new mechanic to shake up the game.
The very first green-colored bow in the game is Lyn’s Swift Mulagir. It’s effective against both armored and flying units, just like Kinshi Hinoka’s bow, but on top of that it grants her a natural +3 Resistance and +5 Attack/Speed during combat if there are more allies within two spaces than foes. Situational, but a nice boost in said situation. She also comes packed with the ability to Rally Defense and Resistance, the special skill Laws of Sacae that grants +4 to all stats if she’s attacked while surrounded by more allies than foes, Desperation to give her a follow-up attack when battling below 75 percent health and Speed Tactic to grant non-cavalry allies +6 speed at the start of each turn. When going into battle, she grants allies with a Wind blessing +3 Health and +2 Attack.
Side note: Legendary Lyn also has a dope attack animation where she zips around on-screen like a swordmaster in the Sacred Stones.
Lyn is… Okay. She’s not exactly special in my mind except for the fact that she’s our first green archer, which is the beginning of what will likely become a growing rainbow of physical ranged weapons. Her gimmick is clearly relying on having allies nearby to buff alongside herself, but as I mentioned above it’s a bit situational for my tastes.
I can see her skillset opening up a wonderful win-more condition, where she suddenly becomes infinitely better after eliminating a foe in the nearby area…
I’m just not sure that’s enough to convince me to spend a ton of orbs on her considering I just got done wasting everything on Hinoka (who I just got yesterday, by the way!)
However, like all other Legendary Hero banners, this one comes with a host of other special heroes to summon off an inherant eight percent chance:
Again, the hero spread outside of Lyn on this banner is… Okay at best. For me at least.
The Performing Arts heroes who return here aren’t the ones I necessarily felt a huge affection for, and I already have Inigo so I don’t need more of him. The halloween heroes are in the same boat, as I’ve had two Jakobs for a long time and have never been desperate for Henry.
On top of that, I already have every available Legendary Hero here outside of Lyn herself.
In this case all of the non-special heroes are actually the stand-outs. Genny is a character I’ve wanted for forever since she’s one of my favorite — if not my absolute favorite — Echoes unit. But in all the banners she’s arrived in previously I’ve never been able to summoned her.
Micaiah could also be fun, as could demonic Celica. Both are heroes I missed out on when they first arrived too.
So that begs the question. Have I summoned anyone yet?
Sometimes that free summon really does come in handy.
Henry may not be a character I care too much about, but I’ll certainly never complain about gathering a new special hero variant for my collection. Even if he is one of the more annoying units I’ve heard in-game…
Perhaps I’ll ship him with Christmas Lissa and take myself back to the good old days of Awakening pairings.
As my general ambivalence might suggest, I’m not planning on spending a lot of orbs on this Legendary banner. Particularly after spending so much on Hinoka.
But considering it’s now the month of May and May showers bring May orbs, I might just throw a few at Lyn or Genny. We’ll see.
The Legendary Grima banner introduced something new to the Legendary Hero formula that Lyn upholds: A special event map.
Check out my Hinoka! ❤
The Binding/Blazing Blade duo are games I haven’t had the chance to play, so I personally don’t have all that much to say about the actual map itself.
From osmosis, I believe I’ve picked up enough to know that this map is from the prologue mission where Lyn was first introduced… Which is actually the first thing everyone in America was exposed to out of the Fire Emblem lexicon. Not counting Smash Bros. of course.
But don’t hurt me if that isn’t true because it’s a little too early in the morning for me to bother confirming.
All I know is I love getting all the extra orbs.
All of them.
Just a short and sweet one for y’all today. I might have some more soon if the next Grand Conquest is significantly different than the first one, but otherwise Heroes should hopefully be quiet for a while.
I have to focus on finishing the last two weeks of this semester, after all.
In the meantime, what do you think about Legendary Lyn? Are there other heroes you’d like to see introduced with colored bows?
I think the title of this one basically says all that needs to be said.
Hey everybody, welcome to another long-winded Fire Emblem Heroes update post here on Jason’s blog. Normally I’d start off this kind of post with a whimsical affirmation that things definitely won’t be as relentlessly wordy as before… But considering how many times that particular mindset has backfired in hindsight, I’m just going to skip over all that and go straight into the meat of things.
That cool with all of you? I sure hope so, because when I’m typing this I’m literally the only person that can answer that question.
Today’s update brings us heroes from Fire Emblem: Genealogy of the Holy War. As a Japanese-exclusive title in any official release, I haven’t personally played the game in any capacity, since I don’t tend to play with emulators all that often. Hell, I haven’t even seen any let’s plays of this game floating around in any of my usual Youtube channels.
Because of that, I have no experience with any of the characters in the game and no personal connections whatsoever. The best I could figure just from the initial teaser video was that two of the characters seemed to be related to two heroes we already have in the mobile game, but even then they’re units I’ve never used.
So that was a load of help.
As there’s only three of them, at least it makes it easier on me to do some basic research so I can pull together these small character bios like I enjoy to do.
A noble from the House Friege, where the greatly abused powerhouse Reinhardt and his sister Olwen also hail, Tailtiu is a bubbly girl known for her protective personality and strong thunder magic. Really that’s about all the wiki expands upon for the most part, aside from a horrifically tragic part of her life where she endures torture and depression to protect her young children, only to die from said depression and torture. Yeah, that’s one of the most definitive portions of her story arc. I’m actually getting sad and emotional over this character I don’t know at all because of it, too. I suppose if nothing else that encourages me to go after her when I start summoning on this banner, despite the fact that her initial build is a little ‘meh’ just looking at the list. Blarblade is always great for accumulating extra damage with more stat buffs, but otherwise everything else is basic stat-related stuff: +2 attack and resistance, rallying +3 speed and resistance on an ally and grinding +3 speed to nearby allies during combat. If nothing else, seems like she’ll be helpful in letting her teammates attack twice more often.
Deirdre is a women from the Spirit Forest with the holy blood of the dragon Naga and a curiosity for the outside world after an isolated upbringing. She comes to marry Sigurd, with whom she conceives Seliph, and after her husband’s death she begets Julia and Julius with a man named Arvis. Her weapon, Divine Naga, stands out much like her daughter Julia’s as a green tome effective against dragons that also nullifies stat bonuses from certain skills during combat. With the popularity of teams themed around things like cavalry units, this is a pretty useful weapon to have around. She also comes with the somewhat situational Ardent Sacrifice, Quick Riposte to make automatic follow-ups and Speed Ploy to lower the speed of units in cardinal directions with lower resistance than she has.
Apparently the protagonist for the first generation story in Genealogy of the Holy War, Sigurd is a mounted lord that uses swords and lances. He has quite literally a billion relatives, though the most notable ones here for this description are his wife Deirdre and son Seliph, who has to clear his father’s name after he’s killed and labeled a traitor. Sigurd uses the legendary Divine Tyrfing, a sword that grants him +3 resistance and makes it so he receives half damage from every first magic attack used against him. Like the Brave Heroes Lyn and Ike, he also comes with four extra skills rather than three: His special skill is Miracle, which lets him survive a lethal attack, he has Close Defense to give him +6 defense and resistance when attacked by a close range weapon, he has Speed Smoke to inflict -7 speed on enemies within 2 spaces of each attack he deals and finally he has a new ability called Crusader’s Ward that reduces damage from the second attack onward by 80 percent if attacked from two spaces away. From what I understand, word is going around that Sigurd could be a perfect anti-meta unit by essentially nullifying most damage from magic attacks all together… And I can’t argue that this sounds pretty overpowered. I’ll look forward to seeing it in action.
One thing I’ve come to find from researching these three is that Genealogy apparently had an absurdly huge cast of characters that intertwined in a billion different ways. I’ll be honest, for this being such an older game in the series, I’m pretty impressed. It apparently featured a multi-generational split story system, which is something I believed was a more recent phenomenon.
Even if 99 percent of what I read also suggested that this entire game is just a deep dive into depressing character arcs… I’m still impressed.
Frankly, reading about Tailtiu made me really, REALLY feel for her character, and it makes me want to summon and use her in combat. On top of that, Sigurd does seem like he’ll shake things up quite aggressively and Deirdre could be pretty fun with that special Divine Naga tome. All three seem pretty worth summoning, so I’ll probably work at getting at least one of them now that I’m done torturing myself trying to summon Performance Arts Olivia.
For context: I got to about a 4.75 percent chance of finding a 5 star in the Performance Arts summoning focus banner, and during the first round of summoning that I didn’t have a colorless orb to choose from, Inigo broke my streak of trying to find his mother Olivia.
Don’t get me wrong, I love Inigo so I’m not that mad… But it did suck that all of that effort to aim for one unit wound up getting blown away in an instant.
Editor’s Note Part 2:
So this wasn’t quite what I was expecting, but I’m going to have to put another aside here because… Well…
Turns out my decision to stop summoning on the Performance banner was actually a good idea.
Seriously this was not at all what I expected to happen, but I drew Sigurd on my second orb – with the first orb being a freebie to begin with. It’s quite possibly the quickest, luckiest unit grab I’ve ever gotten, and luckily it seems to be with the guy who will probably be the most powerful of the bunch.
I’m going to take it as a good sign and keep summoning for a while to hopefully get Tailtiu. Wish me luck!
As far as additional story goes with these new characters, most of the underlying stuff is par for the course. Three Paralogue levels, three difficulty settings and some extra missions to give players a total of 12 orbs to obtain.
When you get into the actual story itself, it seems as though Intelligent Systems is using this Paralogue to begin building up to whatever large-scale event they have coming down the line. Though… At first things certainly don’t seem that way.
The arc begins with Veronica commanding an armored knight, Arden, to come fight alongside our main man Sigurd.
Once you make it through the fight, Arden is let go and gears quickly shift over to round 2, where there’s more of a surprise visitor making an appearance.
That’s right, the evil shapeshifting trickster god Loki, who some time ago decided to masquerade as Anna for some reason, is taking more of a front line approach by helping Veronica command units to go to battle.
Though, by commanding them, I suppose I should say blackmailing them.
Yeah… There tends to be a pretty big dichotomy between some units happily helping the bad guys while others need to be forced in some way. Like promising to send them home only if they fight and win. Which is pretty scummy, let’s be honest.
But anyway, after battling against Ayra and Tailtiu, you move on to the final encounter. Before getting there however, things once again shift pretty dramatically into a much more suddenly emotional bit of character development.
This game was already playing the “villains aren’t actually so bad because things are going on beyond their control” card by developing Prince Bruno/Zacharias’ backstory as much as it has been the last few story missions, but it’s easy to tell that we’re really banking on the sympathy to hit hard this time around given how Veronica sounds more like a confused child than ever before.
Oh, and there’s the whole evil trickster god influence underlying everything as well, but we’ll actually get into that in a minute.
First things first, Veronica is somewhat consoled by Deirdre, who seems to share the same pain as one with divine blood.
Once the final fight is out of the way, you’re once again treated to what is essentially a ‘congratulations’ screen as Sigurd and Deirdre thank you for freeing them from the contract and letting them go off to be happy together forever. So on and so forth. Nothing we’ve never seen before, honestly.
But then there’s something like a post-credits scene hinting at more to come:
Whatever the developers have been building up to for some time now, it seems we’re finally getting to a point where all of these plot threads are going to reveal what they’ve been leading up to. Loki appears to quite literally be opening the way to Asgard, looking to bring an army to the world of Askr to destroy it. Or just to destroy everything. Who knows, really.
The whole thing is frankly a hell of a lot more like an actual Marvel end credit scene than I think anyone was intending, but you won’t see me complaining.
I’m honestly really looking forward to seeing whatever comes out of this, and it makes me glad that I didn’t succumb to that slump I was feeling a few weeks back that almost had me drop the game for a while.
Once again, my lack of experience with the original game doesn’t give me much to talk about as far as remembering what locales these little maps are mimicking or even having some sort of a nostalgia trip over the music. On top of that, I’d argue these maps were some of the easiest to blow through and earn all the available orbs in my recent memory.
But I did want to bring up the maps as a separate idea because I thought it was interesting that, once again, a few of the maps introduce us to more characters we’re going to see become relevant in the near future:
As these two are not a part of the summoning focus, that begs the question of whether we’re going to see them show up in some sort of a Grand Hero Battle, or whether we should be expecting a new Tempest Trials sometime soon with a Genealogy theme.
I suppose only time will tell… But if I were a betting man, I’d vote for the latter.
Well, that should do it for now I think, seems as though I’ve bled this particular topic thread dry. And this time I came in at… Approximately 2,000 words.
Perhaps jinxing myself at the beginning of the post wasn’t the problem. Perhaps I’m just pathetic and compulsively write too much about everything. Hell, I wrote a 900 word story about the Mario & Luigi: Superstar Saga remake for my school paper just today, and that’s just a drop in the bucket compared to the extended version I’m planning on posting around here soon.
But I digress, since obviously going off on small rambling fits like this is exactly how I get to be this long-winded in the first place. Hopefully you all enjoyed my thoughts and observations no matter how long they were!
Do you have a favorite hero in this summoning focus? Have you had the opportunity to play Genealogy of the Holy War? Is it worth putting in some effort to find and either play or watch? Let me know in the comments below!
My last post about Fire Emblem Heroes was pretty negative honestly. I talked all about how tired I felt I was getting seeing things like Tempest Trials show up over and over, burning me out more each time without a substantial break in between.
However… This new banner of special heroes brought me right back from the brink of despair.
I’m not even overemphasizing things that much. Two nights ago when the trailer dropped showing off these four new units, I watched the video at least five times while sitting in the newsroom, waiting for corrections to come back on front page. I was excited to see who was added, I liked the look they were going for and I REALLY liked the music that went with the trailer – though I’ll get more into that later.
Hell, I was so excited about these heroes that even in the midst of a super exciting update to Yu-Gi-Oh! Duel Links with a billion giveaways to celebrate the launch of a GX-themed world, I still found myself thinking about Fire Emblem. Waiting impatiently for the update.
Now that it’s here, was it worth the wait?
Though everyone was expecting some sort of a Halloween-themed update to coincide with the beginning of October, instead we got a summoning banner themed around dancing and singing, featuring characters who do those things from Fire Emblem Awakening and Fire Emblem Fates. Namely:
Dressed like she is during her special musical number in the Conquest route of Fates, Azura’s performer ensemble is an interesting departure from the norm in that she comes as an axe-wielder rather than a lance-wielder… Though she generally serves the same niche as her original counterpart. Her special axe Udor (with some weird accent over the ‘o’ that I can’t even start to imagine how to recreate) makes it so anyone she sings for also gains +3 to every stat. Frankly, that’s a crazy buff. She also comes with Triangle Adept to help take out other lances and a passive buff to ally resistance stats during combat, but I would argue the special axe overshadows everything else.
Clearly somewhat over his stage fright, Inigo is here in his pre-Laslow standing. Rather than coming in as a mercenary like we might expect, however, he’s fully embraced his dancing spirit and… Is a green mage. I’ll be honest, the green mage thing threw me off when I first saw it, but his Dancer’s Ring has the Breath of Life skill built in, so it’s pretty cool. I can’t complain about it, at least. He can also dance for allies and provide them +4 speed if he does, with a turn start buff to attack for adjacent allies as well.
Inigo’s mother Olivia is also making an appearance, wearing an outfit that’s as revealing as ever but comes with a super nice dark color scheme – I think it’s really nice, at least. Instead of bringing a sword for protection, she carries a weapon called the Dancer’s Fan: A colorless dagger that has a Breath of Life skill built in similar to Inigo’s weapon while also causing a -7 defense and resistance affliction to opponents. Seriously, if you like Inigo’s weapon, this one is above and beyond that, even if it trades off some power and has a physical rather than a magical attribute. She also grants +4 attack with her dance and has Distant Defense, a skill which adds defense and resistance during combat if she’s attacked from afar – something you’ll likely see often with a dagger weapon.
Azura’s son Shigure makes his first appearance in Fire Emblem Heroes, but comes in as a blue tome mage rather than a lance-wielding pegasus knight as he is in Fates. Though Shigure was admittedly never really my favorite child unit, it’s nice to see him appear, and the outfit he has to match Azura’s is quite pretty in its own right. His weapon, the Dancer’s Score, is essentially a blue version of Inigo’s Dancer’s Ring. On top of that, he grants +4 to a unit’s defense and resistance stats when he sings for them… Though his final skill only provides SP buffs to other blue tome users on your team. Probably useful for training, but not at all for combat.
From a purely mechanical standing, I love how each of these units come with skills that give their singing or dancing extra utility. I haven’t used a unit with an ability that lets units take a second turn, so the idea of finally getting the chance to do so with whatever extra benefits are brought about is exciting.
Though I also have to say that I think my favorite thing about the specific selection of characters for this banner is the fact that they went with a sweet Mother/Son dynamic with the singing and dancing duets. They do address it somewhat in the story for the paralogue, but just as an idea I think it’s a great little connection that I wouldn’t have thought to pull together until I saw it.
Plus, Inigo and Shigure are both technically brand new characters if you don’t count Laslow. They’re child characters too, which gives me some more hope of seeing some of my other favorite child characters from Awakening and Fates in the future.
Given my excitement for these heroes appearing, I prepared myself for the inevitable orb binge. Things have been storing up for a while, since I got everyone I wanted out of the Crimean Heroes banner a few weeks ago in fact, so that extra buffer finally had its chance to be useful.
It became a little event for me in fact, and as you can see from all of these summon pictures:
It was a big bust in the end. Up around 80 orbs more or less down the drain without anything to show for it. I didn’t quite blow everything as you can obviously see from the last image in the set above, but I’m generally not a fan of summoning when I have less than 20 orbs on-hand at least. That way I’m not screwed over if I happen to get five colored summoning choices I want to take on at once.
So, in the unfortunate melancholy of my failure to summon any of the performance heroes, I decided to jump over and see the paralogue for this special banner.
Even from the very beginning, this particular bit of story doesn’t go out of it’s way to distinguish itself as anything beyond filler for the sake of introducing cool alternate costumed characters.
There’s a bit of a joking air at the start as Anna sings Azura’s song, Lost in Thoughts All Alone (more or less the theme song of Fire Emblem Fates as a whole, for that matter). However, not much time is devoted to that before things go right down to business:
Get going you do, and as a result you find yourself in the grand canal-flooded opera house in Cyrkensia from Fire Emblem Fates, arguably one of the game’s most significant and popular locations.
Each of the three maps has you fighting at a different location within the Opera House, which frankly does make sense considering the sheer size of the place in the original game:
The actual fights on the maps aren’t particularly challenging in my opinion, though having to deal with 2 to 4 units that can all sing or dance to allow their partner a second opportunity to act is a bit of a pain for sure.
Arguably the biggest boon to these maps are how they look. Not only are things inherently interesting considering the special character outfits, but the setting makes for an aesthetically beautiful set piece both in and out of the battle screen.
However, no matter how nice these maps look and how much I enjoy the characters talking within them, in my opinion there is at least one majorly glaring issue with the new content.
Why is there no special music for the special banner about the performing arts?
That whole thing seems counterintuitive to me, honestly. As a matter of fact, I might even go so far as to say the lack of special music is a rather huge detriment to the update as a whole. It took away quite a bit of my initial hype to hear old music show up again for the three battles in the Opera House.
Don’t want to dwell too much on that however, as music issues aside there isn’t a lot of substance to go over in the story itself either. Each of the three maps starts with a small introduction to the characters that are going to be the focus in that fight, as you’d probably expect.
The first map has Inigo and Azura running into one another, with Inigo having to break away from his desire to hit on such a beautiful lady so they can stop you.
Why are they stopping you? Well… They think you’re intruding on the sanctity of the stage they’re performing on? I guess?
The motivations are a little weirdly specific this time around, I’ll be honest. Though props to the reference of Azura knowing Laslow, who is Inigo taking on a different name at some point the future.
The second map features Olivia and Shigure in a different part of the Opera House, more or less encountering your team under the same mysterious pretense that Azura and Inigo did.
Then finally, the third map features the two groups coming together to fight, dividing into Mother/Son combos of dancers and singers.
Interestingly enough, this part of the paralogue was the most interesting to me because it takes a small detour to delve into lore and character building for this dark-cloaked Azura.
It’s just interesting to me that they decide to talk about the implications of the story in Fates, messing with time by having Shigure appear to be from some canonical timeline that Azura has disappeared in while this special Azura is apparently from some other continuity. I suppose if it’s a subject they can mess with anywhere, Heroes is a good place to do so considering it’s predicated on the idea of drawing characters out from various timelines and dimensions or what have you, but it still seems to be a complicated thing to add just in the middle of another thing going on.
It’s also a little unbalanced in my head to see Inigo and Olivia have a happy little reunion while Shigure and Azura’s interactions are more seeped in sadness and angst… But at the same time that probably fits the characters we’re looking at pretty well. So who am I to complain?
Beyond that side note about Azura, however, there isn’t much else to talk about in regards to story. After you beat the four performers, they acknowledge they were wrong and offer to help you if you summon them later… But it just ends there. No extra banter from the Order of Heroes characters or anything. Just a one-and-done sort of deal.
Whether it was “kind” to come in and beat everyone up until they came to their senses is an argument we’ve yet to have extensively, but it’s a nice sentiment to end on either way.
The romp through Cyrkensia may have been overall uneventful, more of a filler ark like I said before, and the lack of special music continues to baffle me… But in the end it serves it’s overall purpose well.
That purpose being offering opportunity to earn extra orbs.
I decided to use those extra orbs I earned from the story missions for one last attempt at summoning. An attempt that had…
Very unexpected results. But certainly not results I’m interested in complaining about.
Got me a special Azura, baby!
With this special Azura comes a special personal distinction in that I’ve never had a good dancing/singing unit before to support my team with double action turns. Now I do, and although I’ve been finding that Azura might be a little too much of a glass cannon for my tastes, I’m still excited to make good use of her.
… Though I also won’t stop trying to get some of the others over the next month. Grinding the Tempest Trials out to the end will net me some extra chances to summon, and in particular I’m looking out for Olivia at this point. A good colorless is something that’s far more widely applicable.
But I digress, since beggars can’t be choosers and all that.
After all, it’s time for me to go get some more orbs and get my GX on. Don’t know whether I want to write a post about the GX world coming since I’ve already basically blown through all the first-time impressions… But I suppose if you’re interested in seeing that, let me know in the comments below.
In fact, if you have any opinions on the performing arts heroes, let me know that in the comments too!