Tag: IGN

The highs and lows of recomposing Zelda

The highs and lows of recomposing Zelda

I never played Crypt of the NecroDancer.

When the roguelike rhythm-based dungeon crawler was released by Vancouver game studio Brace Yourself Games in 2015, it got a lot of good press for being a unique Indie game that blended disparate genres seamlessly.

I’m not sure why I didn’t try Crypt, so I’ll just say I assumed a lack of rhythm as a suburban white boy.

It would take something special to pique my interest in Crypt’s unique gameplay style. Like a special crossover announced at 2019’s Game Development Conference.

Of course I’m talking about Cadence of Hyrule.

I forgot about the game until Nintendo’s 2019 E3 Direct, where we found out it was $25.

Cadence is a fascinating beast in concept. Nintendo let an Independent studio with a bizarre gameplay hook handle one of their most popular franchises. Hopefully it succeeds and encourages more experimentation!

There’s a good chance it will, because if Zelda is known for anything, it’s solid music. Why not use it in a rhythm-action game?

That’s where Cadence shines brightest: Homaging and using elements from Zelda’s history.

The game’s story is as simple a vehicle as they come. Cadence (the hero from Crypt of the NecroDancer) is transported to Hyrule and must help defeat the wizard Octavio before he puts the world to sleep with musical magic.

That framework is all you need to just run into a world of classic Zelda locations with a new rhythmic twist:

 

 

The map is primarily based on A Link to the Past. Tools like the Cane of Somaria return, as do recognizable sound bites like that of a portal to the Dark World.

 

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The Dark World is arguably a spoiler, but it’s only about an hour at the end of a 15-20 hour game that thrives more on its experience than the plot. It also features the best remix in the game.

Other bits of Zelda canon play into Cadence’s world too. Much of the music is from Ocarina of Time, as are places like Gerudo Town and people like Dark Link.

Dark Link

I know he’s technically from Zelda 2. But this is a very OOT design.

There are also overt references to characters like Tingle, who the player must awaken to clear the Lost Woods:

Tingle
You had to play Saria’s Song and it ruled.

Then there are subtle touches which might not be references, but feel like clear inspirations.

For instance, the Lost Woods is full of poisonous water that felt visually similar to Twilight Princess’ Faron Woods.

Hidden caves are on nearly every map square like in the original Legend of Zelda, and the final area has elements of the Four Swords games.

I’d also say that the art direction feels more reminiscent of Minish Cap than A Link to the Past.

And let’s not forget the bosses. Zelda classics mixed with instruments:

 

 

The victory chime from A Link to the Past plays in that instrument when you beat them. Very good stuff.

Brace Yourself Games were also willing to add new things to the canon:

Bomb Cones
He’s my child and I love him.

With all that said, you’d think Cadence of Hyrule is a perfect 10/10 game for me.

But… Here’s the rub.

I kind of dislike the gameplay?

Don’t get me wrong, Crypt of the NecroDancer has strong bones. The gameplay is functional and works well. I just personally don’t enjoy it very much.

This rhythm game requires movement and attacking to the beat, and the only way you can use your weapon is by running into opponents.

Like the NES game Hydlide.

In the 20 hours it took me to beat the final boss and collect every item, I never quite acclimated to running into enemies and avoiding telegraphed attacks on-beat.

There’s only one screen that really requires an expertise in the mechanics, but I’m not sure I’m excited to go back to the original Crypt having heard it’s much harder.

Now to be fair, I like the use of different weapons with different patterns, from three-square wide broadsword slashes to two-square long spear stabs — especially for unique weapons like Zelda’s rapier.

Speaking of, how amazing is it that this is a Legend of Zelda game where you can play a Smash Bros.-inspired Zelda, who utilizes Din’s Fire and Nayru’s Love, for the entire runtime?

Some items like the bow are also solid, but others like the Rito Feather are incredibly underwhelming. Also, why not use the Zelda-staple Roc’s Cape?

But to be completely honest, those complaints are somewhat negligible.

After all, Cadence of Hyrule is a two-player co-operative game.

Co-op

Being able to fully complete a game with my sister, who is both a musician and a Zelda fan, is an experience I don’t get very often.

And that, alongside the incredible attention to detail, makes Cadence of Hyrule an experience I’ll not soon forget.

Even if I’m still iffy about Crypt of the NecroDancer.

 

Echoes of strength

Echoes of strength

In the age of the ancients, two sibling Gods shared a near unbreakable bond.

However, a disagreement at the core of their ideologies led to a schism. The sister aimed to create a world rich with blessings of the Earth, peace and pleasure. The brother felt strength was all that mattered, and wanted a world full of powerful subjects.

To the south of the continent Valentia, the sister founded a kingdom called Zofia: Rich with live. A kingdom which, in its overindulgence after her disappearance, became rife with greedy, entitled rulers and passive farmers who struggled as the lands died.

To the north, the brother founded a kingdom called Rigel: Cold, calloused and infertile. A kingdom which, fallen into the trappings of power, became militarized and unkind. His power gave way to madness, and the pious subjects of that fallen deity sought to conquer all.

This is the tale of Mila and Duma, a story underlying the plot thrusts for both Alm and Celica in Fire Emblem: Gaiden (and its recent remake, Echoes: Shadows of Valentia).

Now in Heroes, you too can summon yourself an endlessly powerful god of war, fallen from grace, who also happens to be an inexplicably handsome daddy that transforms into a dragon monster with wacky eyes.

Just like every.

Other.

Fire Emblem villain.

… Except for Sacred Stones which had a cool demon guy instead.


DumaGod of Strength

  • Fell Breath (Might = 16, Range = 1)
    • Grants Attack +3. At the start of combat, if foe’s Health < 100 percent, grants Attack and Resistance +6 during combat and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower defensive stat.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Defense/Resistance Solo (A Skill)
    • If unit is not adjacent to an ally, grants Defense and Resistance +6 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack (does not stack).
  • Upheaval (C Skill)
    • At the start of turn 1, deals seven damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structures within the same column (does not affect indestructable structures).

So I heard a rumor that every Mythic Hero was going to be some kind of deity in the Fire Emblem canon.

If that’s the case, I think I might try to provide some deep lore diving into each whenever a Mythic Hero banner comes along.

Even though the top of this banner technically says he’s a Legendary Hero?

But whatever. Semantics.

Let’s talk about Duma, shall we?

As our second colorless dragon and fourth armored dragon, Duma has a strong legacy to live up to.

The guy’s gimmick ties back to his Upheaval, which damages all enemies right away. Once they’re damaged, he gains an Attack and Resistance buff. Then if he’s alone, he instantly gains more Defense and Resistance.

Add all that to the increased chance of a powerful Special Attack and you have yourself a hard-hitting tank who faces no weakness on the weapon triangle.

… Just weaknesses from dragon-killing weapons like the Falchion or armor-killing weapons like Armorslayers.

Also he loses a good chunk of that benefit to his stats should the opposing team have a healer.

But hey, he blows up buildings in Aether Raids!

So all-and-all, I’d say he’s got some well-balanced benefits and detriments.

His overall status also increases due to great synergy with other armored dragons like Grima, Tiki and Myrrh. So he’s easily worth a summon for powerful team building.

In fact, that Legendary Tiki he melds so well with is also on this banner. She’s alongside:

Unlike a lot of the other Legendary Hero banners, Duma’s entourage splits equally for me.

I have every green and red unit besides Laegjarn.

Yet I don’t have a single one of the blue or colorless units.

So my targets are narrowed, particularly focused on Duma and Tiki.

If any of you remember my Legendary Tiki banner review, you’d know I was super into her. A powerful alt for one of my favorite characters who eluded me all those months ago, and I’ve been waiting for her to rear her head again.

Hopefully I can summon her and the God of Strength, which would give me a perfect  foursome of armored dragons.

Unfortunately those aspirations cost orbs.

… And I wasted a whole bunch of orbs on the hot springs banner, only to get a stupid regular Elise instead of Sakura.

So I turn to the Duma Battle Map to get my orbs stash up:

 

I never have anything particularly interesting to say about these things, other than the fact that they’re cool references to stages like the final map of Echoes here. So I’ll mostly make them quick asides from now on.

Especially since my time is better spent gathering orbs to feed my addiction.

Or to be honest, playing a certain other game which received a new character today.

2019013000062700-0e7df678130f4f0fa2c88ae72b47afdf


So there we have it, my thoughts on the Duma banner.

I know this whole post was a bit more scatterbrained than usual for my formulaic FEH pieces, but hopefully it was all worth my attempts to shake things up a little. All things being said, I was actually more excited for Duma here than I was for the hot springs units last week.

Let me know what you think of Duma in the comments below, and weigh in on whether you think we’ll get his sister Mila as our next Mythic Hero or not.

Personally I’m betting Intelligent Systems will keep us waiting.

Just like they’ll keep us waiting for more regular Valentia units.

A gaming taste test: My wallet’s worst nightmare

With my sickness beginning to fade away, I spent part of the day hanging out with the core four friends. Minus Tiana because she had work, apparently.

Nice going being responsible, nerd.

… He says while sitting on a 6,000 word interview to translate into a story.

Gosh the tangent game is still strong right now. I really shouldn’t let myself succumb to stream of consciousness writing when I’m not feeling good. Especially when I actually sort of have a point to what I’m writing for once.

See the chief part of our hangout today, rather than being an outdoor adventure like last time, was an indoor video game party.

Two of the games we played have been on my interest list for some time, and playing them led me to some different, interesting conclusions about what to put my money down on.

So I figured I’d talk about them. Because it’s getting late and I don’t have anything else to write about today.


Hollow Knight

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Image courtesy of ign.com

Hollow Knight is a game I’ve been eyeing for a long, long time. It has been highly recommended to me umpteenth times by my boy Kyle, and I’ve seen it on a number of ‘best of’ lists since it came out.

Essentially, the game is a metroidvania-style sidescroller that has very striking similarities to Bloodborne/the Dark Souls series (as Jonathan couldn’t help but pointing out over and over again). It has a super great art style and supposedly goes into some really cool things with its story and lore.

When Nintendo announced Hollow Knight would be dropping on the Switch during its E3 presentation this year, I was very excited to know I might have the opportunity to try it out soon. However, when Aly finished her sophomore year a few months ago, we decided to spend $15 on Wizard of Legend instead. It’s great couch co-op for the two of us, and I don’t regret the decision at all, it just happened to push-off possibly buying this title.

So I didn’t have the chance to try the game until Jonathan brought his Switch over today.

Honestly? I found myself more intrigued than ever.

While the movement controls felt a little more floaty than I had anticipated, I’m willing to chalk that up to not having a lot of time to mess around with the game overall. I imagine it’s something I’d get used to with a lot of personal time to focus on it without being trolled by all my friends as they watch my constant deaths.

It has a really, really interesting self-heal mechanic based on how many enemies you kill, and every moment felt reminiscent of my childhood playing games like Metroid: Zero Mission while offering a unique aura of dread to its presentation that perfectly complimented the mystery underlying everything.

We got through two bosses and I felt like I wanted to play so much more after we switched it off. That’s the sign of a good game, in my opinion.

So yes, Hollow Knight definitely lived up to my expectations in the short-term, and I’m considering buying it more than ever. But it wasn’t the only thing we played, as soon after we jumped into:


Splatoon 2: The Octo Expansion

article_octoexpansion_2018-03-08_large
Image courtesy of Nintendo

I listed Splatoon 2 on my personal top games of 2017 list, but I put it rather low. Mostly because as much as I enjoy the IP, not enough felt different from the original game to seemingly warrant a sequel for any reason other than to transition from the dying Wii U to the shining new Switch console.

When the Octo Expansion was first announced I was intrigued. A whole new additional story mode certainly seemed like exactly what I felt Splatoon 2 needed the first time around. However, I wasn’t sure if it would be worth spending the extra money.

Especially considering I abandoned the game some time ago and would need some time to jump back into it and get used to the controls once again.

Now that I’ve played the game on Jonathan’s account (thanks again my guy, you the best), I have to say… My suspicions were confirmed.

Now I’m pretty confident that the original Splatoon 2 package should have just been Splatoon 1 DLC. The Octo Expansion should have been the story mode of Splatoon 2 from the get go, not extra content a few years down the line.

The world that the Octo Expansion creates is fascinating in that not only does it mess with themes of racism (better than Detroit: Become Human as we all joked while playing it), but it also builds on the lore established in Splatoon 1 in an honestly brilliant way.

Essentially, the idea is that you play an Octoling — one of the higher-ups in the army opposing the Inklings in both games — who has been converted from their ‘evil’ side by the power of the music played by Callie and Marie during the endgame fight in Splatoon 1. The Octoling encounters the protagonist of the first game and winds up having to go through a journey to get to the surface world so they can join the Inklings that live there.

If you’re concerned all that is a spoiler, it’s all in the opening cutscene for the expansion, so it’s really not. They start to build up the lore quick!

The way it incorporates elements from the first title into its DNA in a clever way earns massive points for the Octo Expansion in my mind. Especially since it builds on the gameplay as well by offering a large number of more difficult challenges to test a player’s platforming and gunplay.

We had fun with the expansion by having my play through the Wily’s Castle-style multi-stage endgame section, which was hilarious just because I had to get used to the game again by doing the hardest stuff it offers.

On the one hand I’d say it was worth it because the endgame stuff helped make me way more interested in the lore of the world beyond what I already mentioned. They do some AWESOME stuff with the final boss. Stuff that, like I said, should have been around the first time around.

But on the other hand, now that I’ve seen the endgame content I’m not sure I’m more encouraged to buy the extra expansion or not.

I’m intrigued by the challenge and think it would be worth redoing that endgame just to have the bragging rights on my personal account. Yet I’ve seen it now and have had time to absorb what happened, so I think I could spend my money better by buying other big games coming out in the near future.


Seriously though. Mario Party. Smash Bros. Pokémon. Monster Hunter. Mega Man Dragonball So on and so forth.

There are a ton of games coming out soon-ish that I’d love to buy that are more expensive than both Hollow Knight and the Octo Expansion.

My wallet cries out in indecision. Do I buy games now? Or do I wait for the gratification of games I want later?

I suppose I’ll have time to decide, but the pain of having to decide in the first place is almost worse than my sick right now.

Oh well, at least I’ve now had the pleasure of trying out both these games. That way I have a much more well-defined opinion of my interests to jump on whenever I do decide.

That said, what do you think? Should I spring for one of these two games now? Or should I hold on and see what I can get later?

Let me know! I’d love to hear what some of you think about some current games.

Entertainment Beat Report – May 4, 2018

Entertainment Beat Report – May 4, 2018

My apologies for missing last week oh devoted(?) fanbase. Looking at terrible restaurants around CSUF took up a whole lot of my time.

But now that that’s out-of-the-way I have way more free time and a hell of a lot less stress. So let’s talk about some video game news, shall we?


Upcoming President of Nintendo wants to focus on Mobile

The eternal gaming juggernaut Nintendo recently announced that its current president, Tatsumi Kimishima, will be stepping down in June.

He will become an advisor to the company’s next president (assuming stockholders agree) Shuntaro Furukawa, according to Kotaku.

Since Kimishima took the helm of the video game world’s most recognizable company following the unfortunate death of Satoru Iwata, it was brought back into an upswing thanks to the transition from the unsuccessful Wii U into the quite well-received Nintendo Switch.

Interestingly enough, one thing I learned from Kotaku Features Editor Chris Kohler’s article here is the fact that the current executive is not only going to be the sixth president of Nintendo ever, but also the first to take over during a thriving period of the company’s history.

Furukawa is supposedly interested in not just keeping up the success of the mobile hybrid console currently printing money for Nintendo, but also looking to take more advantage of the iPhone and Android gaming market.

As someone who rather obsessively plays Fire Emblem Heroes, Yu-Gi-Oh! Duel Links and has had stints with both Pokémon GO and Super Mario Run, I’m pretty interested in that choice.

Though I do hope a large chunk of their focus remains on the classic gaming model more than the free-to-start ‘gotcha’ games.


Nintendo Labo kits face mediocre sales

Sticking with the Nintendo side of the world, let’s talk about Nintendo Labo again.

It’s a subject I’ve discussed before because it’s an interesting experiment all things being equal. For those of you who are unaware, Nintendo Labo is a series of arts-and-crafts kits in which Nintendo Switch owners can build objects out of cardboard that will allow them to play mini-games.

As the video above shows, there are objects like fishing poles, motorcycles and even a backpack that lets you imitate the giant robot you always wished you could pilot.

That’s Iron Giant for me, I’d say.

I’ve spent a good amount of time thinking and talking about Labo around here because I’m honestly interested in the idea behind it. As a current fan of things like Still Untitled: The Adam Savage Project (a podcast featuring the ex-Mythbusters star), I appreciate the benefits to encouraging kids with a creative making project.

On top of that, the early reception to Labo seemed rather positive. This article by Eurogamer writer Robert Purchase really sums things up rather well in my opinion.

In essence, he argues that Labo is expensive and somewhat cumbersome to pull together on top of being something that isn’t incredibly fun alone… But for kids, it’s rather magical.

However, despite the positivity surrounding these cardboard variety kits, they don’t appear to be selling well in Japan since launching on April 20.

Kotaku reports that of the two variety kits currently available, the cheaper variety kit has sold 40 to 60 percent of its stock while the more flashy robot kit has only sold 20 to 40 percent of its stock.

In my opinion, it would be a shame if Labo disappeared into the same failing obscurity of experiments like the Virtual Boy… But at the same time I don’t exactly have the $60 to throw at things that might be just below my age demographic and overall interest level.

So I guess I don’t exactly have any ground to stand on in terms of saying we should support it. I think we should, but I probably won’t own any cardboard anytime soon.


New Overwatch Hero already receiving adjustments for being overpowered

Brigitte, the Swedish mechanical engineer who acts as a mix of a healer/tank unit, recently took Blizzard Entertainment’s Overwatch by storm.

She’s already getting nerved for taking it a little TOO much by storm.

Just about a day after she got released into the game, Blizzard is already working on balancing the character who seems to be ruffling many feathers among tank-hero players especially, according to PC Gamer… And just about anyone else reporting on the subject.

Now I’m not exactly a regular player of Overwatch, so I can’t necessarily explain the importance and impact of making Brigitte’s ultimate skill only buff character armor by 100 rather than 150, or increasing the cooldown on her stun attack from five to six seconds.

What I can tell you is that my friends who still play Overwatch regularly have noticed her impact and have complained about her.

So good on Blizzard for staying so on top of keeping their game fair.


Harry Potter’s mobile game bows to player criticism

“‘Yer a mobile game, Harry.”

As I mentioned up above, I’ve become more of a fan of mobile games as of late. However… I actually wasn’t aware there was a game based on the Harry Potter novels that dropped toward the end of April.

Apparently that’s not such a bad thing, because the game apparently succumbed to the dreaded microtransaction plague. That’s to bad because I enjoy Harry Potter a lot and it’s a shame that the game is being held back by lousy money practices.

Or is it?

The game has gotten so much negative press over its microtransaction system that it has apparently cut them out down, according to this article by IGN. Or technically Eurogamer since that’s who they source. But I already used Eurogamer so… Diversity.

But wait, there’s more. Supposedly that discounted price has only been seen by some users. Not everyone.

Talk about drama!

I can’t exactly speak to the game’s quality since I haven’t played it, but I guess we’ll just have to wait and see if this controversy buries it or not.


Steam implements more controller use variety

Valve’s gaming platform Steam has added compatibility with the Nintendo Switch Pro Controller.

That’s uhh… Really all there is to say on this subject, honestly.

It’s a cool idea, as Xbox controllers have become famous in part for being used on Steam, and this shows just another facet of the Nintendo Switch’s staying power overall.

But honestly what else can I add to that particular conversation? I don’t have a Pro Controller since I enjoy just using the Joy Cons. But if I did, I would appreciate being able to use it on my Steam games.

Probably.


That’s about all I have to say this week, and it may be almost everything I have to say altogether. If that makes sense?

I guess it wouldn’t unless you knew that next week is the last day of classes for the Spring 2018 semester. As a result, it will be the week that we get our beat reports examined by the professor.

I’m not sure if I’m going to keep up this experiment after the allotted time period. I do enjoy it, but I’m not sure it’s really my style right now.

If you’re interested in my keeping up this facet of my blog, feel free to let me know in the comments down below. I’d appreciate the input!

I would also appreciate knowing if there was any gaming news I missed, by the way. Because repeated ending phrase is repeated as always.

Entertainment Beat Report – April 19, 2018

Entertainment Beat Report – April 19, 2018

Quippy opening time?

Nah, who needs one of those. We’ve got video games, baby! So how about we just jump right in, that way I’m not keeping everyone busy for the next three years.


‘Monster Hunter: World’ updates with a brand new monster to hunt

If the angry pickle that is the Deviljho wasn’t enough to keep Monster Hunter players satisfied, Capcom has them covered.

As of today, the well-acclaimed developers have added a totally new elder dragon into their open world title known as the Kulve Taroth. While DLC is not anything unique for the Monster Hunter series as a whole, the fact that the DLC in world features brand new additions to the line-up on top of bringing in fan favorite monsters shows that the game has a lot going for its longevity.

On top of the gold-plated elder dragon, Capcom has added a new locale into the game for it to reside in as well. The Kulve Taroth’s nesting place is known as the Caverns of El Dorado, which as the name suggests is essentially a large series of interconnected caverns.

I unfortunately still don’t have a means of playing Monster Hunter: World in my personal time, but I really do like seeing it get the love it deserves. Plus, I’ll likely enjoy beating this thing up when I hang out with my friends over the summer.


‘Dark Souls’ on Switch release date pushed back

This is a story I have somewhat mixed feelings about. The upcoming Dark Souls: Remastered seems to be having some growing pains, as the Nintendo Switch release date was pushed back to the summer (along with its corresponding Amiibo).

Now I say I have mixed feelings on this because on one hand I’m really looking forward to this game coming out so I can finally experience the series I’ve always heard so much about. But on the other hand, I had no idea that the game was set to come out on May 25th originally, and am glad to have some extra time to enjoy ‘Don’t Starve’ more before jumping into a new game.

According to the Nintendo Life article I’m pulling this from (the one I linked above, thanks to my editor’s feedback), the development issues seem to only be affecting the Switch version thus far. Every other console will still see a May 25th release.


Bungie to host community summit regarding ‘Destiny 2’

When Bungie originally decided to move on from their success producing games in the ‘Halo’ series, many fans were sad to see them go but also excited for their next project: Another futuristic space-themed first person shooter called ‘Destiny.’

Destiny was a huge hit upon release and built up a massive fanbase quickly that latched onto the game for years following its 2014 release. However… The sequel, Destiny 2, has not been so lucky.

Because fans continue to have problems with the overall game, Bungie will be holding a community-driven gathering in Washington to see what issues people still want addressed as a means of potentially keeping the game alive.

I’ve never been a huge Destiny fan myself despite a long history with Halo, so I can’t say I’m an expert in everything people complain about regarding the game. This Variety article does a pretty nice job of laying it out though, so give that a read if you’re interested in some more context.

Besides that, don’t have too much to say on this one. I think it’s cool that Bungie wants to bring its community of fans in for this kind of work, but I don’t necessarily have a stake in the game either way.


E3 press conference announcements have begun

With the annual E3 conference comes a heaping helping of new video game news that fans around the world are always eager to gobble up. Even though it won’t be until June, various companies have already begun to announce their line-up of titles and press conference times.

IGN has a nice list of everything that has been announced so far, so I’m going to leave that here. Nobody has leaked the specifics of what they’re doing just yet, but it’ll be interesting to watch this space over the next few weeks to see what we can see.


Nintendo’s Labo experiment to launch tomorrow

If it wasn’t obvious, I’m kind of scraping the barrel at this point. There wasn’t a whole lot of news this last week that was groundbreaking, so I’m just pulling together whatever I can.

Thus, here’s a reminder that tomorrow will bring the release of Nintendo Labo, a strange series of arts-and-crafts add-ons for the Nintendo Switch that will offer an interesting example for the console’s more intricate abilities.

Fittingly released on 4/20, I suppose.

The first Labo Variety Kit will cost $69.99, which is a little rich for my blood looking at what it comes with… But I can’t argue with the fact that the set is essentially four games in one with extra real life fun to be had by building cardboard objects. So the price probably balances out there somewhere.

Also on the release docket for tomorrow is the new God of War, which continues to get rather stellar reviews like I mentioned in my last beat report. Schools around the country should probably be prepared for a lot of absences given the crossover of ‘hype new game’ and ‘smoke weed day’ if I were to make a prediction.


So with this beat report, I tried taking a slightly different approach. A few more items of interest than usual with a shorter, more to-the-point word count on each. Let me know what you think of that in the comments below, since I’m personally hoping it doesn’t just feel like I phoned things in!

Also, as usually, let me know if there’s anything I missed because I’m sure there is.

Hope somebody out there learned something today, but until next time I’m out of here. Have to get to class in about an hour or so, which is why I’m a bit more in-and-out than usual.

Entertainment Beat Report – April 12, 2018

Entertainment Beat Report – April 12, 2018

As it turns out, I must be using the momentum from my Daily Titan post earlier this week to my advantage. Sometimes I astound myself with the way I can just go dark for days on end when I know I’ll enjoy myself after I manage to get out multiple posts in a row.

It’s just a satisfying feeling, man.

But that’s neither here nor there. This is a place to talk about video games. Not any of that real life garbage.

There’s probably some news going back a few weeks that I missed, but honestly I’m going to focus this entertainment beat report on a couple of really big things that have happened just recently in the video game realms that I follow.

So, without further adieu.


Overwatch League player terminated over sexual misconduct allegations

That’s right, we’re starting off with the heavy stuff today folks.

Jonathan Sanchez, a player known as “DreamKazper” from the Boston Uprising team taking part in Blizzard Entertainment’s Overwatch League tournament, had his contract terminated on Sunday when allegations went around that the 21-year-old was sexually involved with a 14-year-old fan.

Both the League and his former team have released statements about the scandal that can be seen over in the Game Informer link I put above.

I’ll be honest, I don’t exactly have a lot to say about this subject specifically. I have been following the League a little bit for this class, but I wouldn’t call myself an expert. Certainly not enough to know whether or not losing this player will leave a huge dent in the team’s abilities for the rest of the tournament.

But the fact that this story came out and received the reaction it did is important. In an era where the “Me too” movement seems to be taking down celebrities and other popular figures left and right (with good cause), it’s nice to see that a niche industry like eSports is not immune.

Though the League as a whole does not seem to be having a fantastic first run in regards to its media pull, which overall is somewhat unfortunate. Game Informer also linked to coverage of another case where a player was suspended and fined for derogatory language, and I remember writing a beat report not too long ago about one female commentator receiving death threats.

As an obvious fan of all things video games, I’d like to see a mainstream popular League like this survive beyond these controversies.

I suppose only time will tell.


“Donkey Kong” high score disqualified

Everyone loves Donkey Kong, right?

Well yes, Rare’s Donkey Kong Country series is certainly what people know the hulking ape for nowadays, and those games are undoubtedly wonderful both as experiences in themselves and as developments in gaming history.

But I’m talking about old school arcade Donkey Kong. The game where proto-Mario jumped around on scaffolding to save future New Donk City mayor Pauline from the clutches of the red tie-wearing monkey’s grandfather.

Is Donkey Kong a money? I swear I took a primate class not too long ago but I’m still nowhere near enough of an expert…

Anyway, not the point.

The point is, OG Donkey Kong had a worldwide high score set by a player named Billy Mitchell. Mitchell’s scores was removed from rankings of the game following the discovery that many of them were achieved using an emulator, according to a report by Kotaku.

Heather Alexandra has a pretty in-depth story on the subject that’s fascinating in its level of detail, so I’m going to just recommend you read it off the link I posted above.

If you’re at all interested in the retro gaming scene, you’ll have a good time.


New “God of War” title received stellar reviews

There’s a little-known franchise making waves in the game review circuit right now.

Oh, who am I kidding, anyone who’s reading this likely knows what “God of War” is, as it’s far from ‘little-known.’ The highly acclaimed series will be breaking into the next generation of consoles soon with a new release on the PS4, and people have been hyped for the game since it was announced some time ago.

Like many other people, I will affectionately refer to the game as “Dad of War” because the main character, Kratos, is an older man with a son in this title.

The game’s reviews have begun to trickle out now that there’s about a week before its release, and at this point everything looks to be highly in favor of the new Dad of War. On Metacritic, a site that accumulates review scores from across the web, the game has positive acclaim across the board.

Hell, at least three sites have given everyone’s favorite god-slaying daddy a 100 percent. Even IGN, which is pretty famous for hilariously bad reviews (look at you, Omega Ruby and Alpha Sapphire’s 7.8/10 score for ‘too much water’) gave the game a perfect 10 — literally describing the game as a masterpiece.

After initial reviews like that, the question remains: Will Dad of War truly be as impressive as everyone is letting on?

I won’t personally be able to say given the fact that I don’t own a PS4. But my friends might play it.

If they do, I suppose I’ll get my answer there.


There are also probably a few smaller things I could throw into this, but for the most part it would be items of personal interest like the release of Klei Entertainment’s “Don’t Starve” on the Nintendo Switch.

(Shout out to Klei for liking my tweet. I’ve been noticed by Senpai!)

I love the game to death and played hours on end over Steam, so I’m excited to get to dive into it on a more portable system.

That said, it really is more of a personal item, so I’m going to let you all off early on this post.

I hope you all learned something new here today, and if there’s any big news in the world of video games that I missed, feel free to let me know in the comments down below!

Entertainment Reporting Beat Overview

Our first assignment for Comm 436 had my class sent out into the wild, wild west of the internet to compile a list of basic details and possible future stories that we can examine throughout the semester.

The professor recommended we utilize our research as the first piece of our compendium of paying attention to the entertainment world, so I figured I would do just that.

This little explanatory introduction is pretty much just here to frame things. I won’t waste too much more time with it, so that said: Enjoy the minor fruits of my labor.


The California Video Game Industry

Local, Major Players:

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Informational Websites:

Possible Story Ideas: