Tag: Hyrule

The highs and lows of recomposing Zelda

The highs and lows of recomposing Zelda

I never played Crypt of the NecroDancer.

When the roguelike rhythm-based dungeon crawler was released by Vancouver game studio Brace Yourself Games in 2015, it got a lot of good press for being a unique Indie game that blended disparate genres seamlessly.

I’m not sure why I didn’t try Crypt, so I’ll just say I assumed a lack of rhythm as a suburban white boy.

It would take something special to pique my interest in Crypt’s unique gameplay style. Like a special crossover announced at 2019’s Game Development Conference.

Of course I’m talking about Cadence of Hyrule.

I forgot about the game until Nintendo’s 2019 E3 Direct, where we found out it was $25.

Cadence is a fascinating beast in concept. Nintendo let an Independent studio with a bizarre gameplay hook handle one of their most popular franchises. Hopefully it succeeds and encourages more experimentation!

There’s a good chance it will, because if Zelda is known for anything, it’s solid music. Why not use it in a rhythm-action game?

That’s where Cadence shines brightest: Homaging and using elements from Zelda’s history.

The game’s story is as simple a vehicle as they come. Cadence (the hero from Crypt of the NecroDancer) is transported to Hyrule and must help defeat the wizard Octavio before he puts the world to sleep with musical magic.

That framework is all you need to just run into a world of classic Zelda locations with a new rhythmic twist:

 

 

The map is primarily based on A Link to the Past. Tools like the Cane of Somaria return, as do recognizable sound bites like that of a portal to the Dark World.

 

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The Dark World is arguably a spoiler, but it’s only about an hour at the end of a 15-20 hour game that thrives more on its experience than the plot. It also features the best remix in the game.

Other bits of Zelda canon play into Cadence’s world too. Much of the music is from Ocarina of Time, as are places like Gerudo Town and people like Dark Link.

Dark Link

I know he’s technically from Zelda 2. But this is a very OOT design.

There are also overt references to characters like Tingle, who the player must awaken to clear the Lost Woods:

Tingle
You had to play Saria’s Song and it ruled.

Then there are subtle touches which might not be references, but feel like clear inspirations.

For instance, the Lost Woods is full of poisonous water that felt visually similar to Twilight Princess’ Faron Woods.

Hidden caves are on nearly every map square like in the original Legend of Zelda, and the final area has elements of the Four Swords games.

I’d also say that the art direction feels more reminiscent of Minish Cap than A Link to the Past.

And let’s not forget the bosses. Zelda classics mixed with instruments:

 

 

The victory chime from A Link to the Past plays in that instrument when you beat them. Very good stuff.

Brace Yourself Games were also willing to add new things to the canon:

Bomb Cones
He’s my child and I love him.

With all that said, you’d think Cadence of Hyrule is a perfect 10/10 game for me.

But… Here’s the rub.

I kind of dislike the gameplay?

Don’t get me wrong, Crypt of the NecroDancer has strong bones. The gameplay is functional and works well. I just personally don’t enjoy it very much.

This rhythm game requires movement and attacking to the beat, and the only way you can use your weapon is by running into opponents.

Like the NES game Hydlide.

In the 20 hours it took me to beat the final boss and collect every item, I never quite acclimated to running into enemies and avoiding telegraphed attacks on-beat.

There’s only one screen that really requires an expertise in the mechanics, but I’m not sure I’m excited to go back to the original Crypt having heard it’s much harder.

Now to be fair, I like the use of different weapons with different patterns, from three-square wide broadsword slashes to two-square long spear stabs — especially for unique weapons like Zelda’s rapier.

Speaking of, how amazing is it that this is a Legend of Zelda game where you can play a Smash Bros.-inspired Zelda, who utilizes Din’s Fire and Nayru’s Love, for the entire runtime?

Some items like the bow are also solid, but others like the Rito Feather are incredibly underwhelming. Also, why not use the Zelda-staple Roc’s Cape?

But to be completely honest, those complaints are somewhat negligible.

After all, Cadence of Hyrule is a two-player co-operative game.

Co-op

Being able to fully complete a game with my sister, who is both a musician and a Zelda fan, is an experience I don’t get very often.

And that, alongside the incredible attention to detail, makes Cadence of Hyrule an experience I’ll not soon forget.

Even if I’m still iffy about Crypt of the NecroDancer.

 

New adventures (real and fake)

New adventures (real and fake)

So I broke my New Year writing streak yesterday. Unless you want to substitute in that day I did two posts in one, in which case I’m right on track!

But if you don’t count that, I have a good excuse.

It was raining a lot, and that made me lethargic.

Plus I was playing a lot of Breath of the Wild.

That’s right, after talking all about my desire to return to Hyrule earlier this week, I actually went through with my threat and popped the game back in.

Frankly?

After a year-and-a-half break, everything about this open-world Zelda experience feels fresh again. It seems like I’m getting through the map way faster with just as much of a fine-toothed comb.

I actually cleared out two portions of the map in just the last two days, which included finally making my way into Death Mountain…

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… finding my second Divine Beast…

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… and destroying the blight inside…

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… to bring peace to Goron City!

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Primed and ready to fire.

I think the most astounding thing about Breath of the Wild to me is how easy it was to pick up and play again after so many months.

It only took a few minutes to re-familiarize myself with the controls before I was running all across Hyrule, solving puzzles and slaying baddies with a bunch of very powerful weapons I saved up. Even most of the side-quests came right back to me as soon as I saw brief reminders in the Adventure Log.

For having such a large map, Breath of the Wild actually has a lot of landmarks that made it feel like I haven’t taken a single day off. It’s a bit uncanny, honestly.

Oh and in case that video I put on Twitter didn’t make it clear, I’m having a blast doing neat things. Plus the NPCs are far funnier than I remember!

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I don’t know who you are random Hylian lady, but you have a great little backstory packed into one line.

So yeah. Breath of the Wild has actually been a godsend for the end of my Winter Break, where I haven’t had too many chances to see my friends. Perhaps it’s less of a godsend for the work on my novel I was planning to finish but…

I’ll get that done.

I swear.

To be fair, BotW hasn’t been the only distraction in my life. I went on a strange adventure with my Mom today.

About a week ago I got a letter from the State Controller of California.

As it turned out, I apparently had some dormant savings account at a bank that isn’t what my family uses. We don’t remember making it or anything, but the Controller let us know there was about $80 in the account — and that if we didn’t claim it soon, the money would go directly to the State.

I’m not one to let $80 slip away that easily.

So I followed through with that bank and went over there with Mom today, assuming she set it up the account considering it has been dormant since 2010.

However, when we arrived, it turned out there was no longer that much in there.

For some reason the information we got from the State Controller just a week ago was accurate to the balance over a year ago? As a result of the upkeep cost, by the time we showed up there was only about $20 to pull out.

Hurray.

Don’t get me wrong, $20 is $20 and I was happy to get a little extra cash in my pocket. It’s just strange that we had gotten such a misleading number from the State.

So… I guess moral of the story is… Get your records together State Controller Yee.

The rest of my afternoon was right as rain — in the rain. Mom and I got coffee, then picked up my sister, came home and I pretty much just played more BotW.

Before stopping to write this post, of course.

I’ll probably be playing Zelda a lot in the next few days, so I’ll try not to bother you all with it unless some really cool stuff happens. It just felt pertinent to give the world an update on how my prior indecision turned out to be a net positive.

Sometimes the world just needs some feel-good stories like that.

Yearning for games prematurely abandoned

I was originally going to spend part of today writing the post that will probably ruin my reputation once and for all. A post about my recent relapse into playing the Pokémon Trading Card Game Online.

But uhh… I got lazy and didn’t put the effort in.

So sorry about that! Maybe tomorrow.

Now to be fair, it wasn’t pure laziness that kept me away. I may or may not have slept late after staying up real early, but then I did spend a good amount of time working on stuff for Gladeo and my novel this afternoon.

Plus there were a good amount of chores getting done. There’s only about a week left until the new semester starts, so I’ve gotta get through them while I can.

However, I didn’t want to skip out on writing anything tonight. Not when keeping up the craft outside of work-related pursuits is something of an unofficial New Year’s resolution.

So I think I’m instead going to chew on my sudden desire to return to an experience… Somewhat long-since abandoned.

It all began with Smash Bros. Ultimate, actually. Despite how long it has been since the game came out, I still find myself playing quite a bit. Maybe not as intensely as I did when I was grinding through World of Light, but I’m still hoping to improve so I can have more fun matches with my friends.

Then the other day I was playing on the new Great Plateau Tower map, griping about how I wished Link was his Twilight Princess design since I personally prefer it (in spite of the fact that Breath of the Wild Link has his own interesting mechanical complexities that are arguably more diverse).

Playing in the background was the theme song to BotW. But something about part of the song brought to mind the 2016 reveal trailer for the game.

When I first saw that at E3, I was fucking hooked on it like a drug.

No joke, I played the trailer on repeat just to hear the music (even while showering), at times on the verge of tears from how beautiful it looked and sounded. I’m not sure a trailer for a game has ever had that effect on me before.

I was so obsessed with it that I wrote a blog post back before it was something commonplace.

In fact I didn’t even realize that post was more about Pokémon Sun and Moon than it was Breath of the Wild, because I only recall the Zelda trailer leaving an impression!

Once BotW came out, for a long while I was disappointed that I didn’t have the Nintendo Switch to play it on. The Wii U version seemed like it might be inferior, so I avoided it.

Which to be fair means I’m probably part of the reason why the Wii U failed. Whoops.

Eventually I did get the console, and the summer of 2017 becoming the summer of Zelda as a result. I played the game obsessively, combing through the vast environment until I literally got sick of it.

Seriously, I completed one of the Sacred Beast temples and explored a good quarter+ of the map before giving up because I was too overwhelmed with how I was playing it. I may have put it in my top games of 2017 list, but I haven’t looked back.

Yet remembering that trailer gave me flashbacks to the gut feeling of awe.

A feeling which only got more intense as I discovered a new YouTube obsession with KingK.

The guy does extended retrospectives on different game series. The 3D Zeldas, 2D Sonics, Kingdom Hearts, etc. I find his videos really compelling because they don’t strictly focus on the same arguments you’ve likely heard a million times. They seem more about his personal, emotional connections with each game.

All still mediated by tough analysis.

He has some great content and I’d highly recommend watching it.

KingK became important to this conversation because I happened to come across his (no joke) hour-and-a-half long analysis of Breath of the Wild soon after getting the feels over that trailer again.

Frankly? I think it primed me to want to jump into the game again.

I’ve always said I have a complicated relationship with BotW. I love the game but could never complete it.

Nearly two years later, I think it might finally be time to delve into the Hyrule of the Wild once again. Hopefully to see its story through to the end.

This little silly post actually wound up being longer and a bit more self-reflective than I expected, so hopefully you all don’t find it too superfluous.

I’d love to know if you’ve had any experiences with games that you may have abandoned, only to yearn for it again years later. Just so I know I’m not crazy!

My (obligatory) Top 10 Games of 2017 List

My (obligatory) Top 10 Games of 2017 List

A merry Christmas to all of you out there that are taking a break from your families on this most Yule of evenings and have decided, for one reason or another, to spend some time reading this silly, clichéd offering of mine.

That’s right, as the title above suggests, I’ve decided to throw my hat in the ring with a top 10 list of my favorite games that I played this year. It’s been done to death by anyone with an interest in anything… But what can I say. I’ve always enjoyed the idea and wanted to try it myself.

As I don’t celebrate Christmas and Hanukkah ended a couple days ago, I’m just going to be hanging around all day today more or less. I figured doing a list like this could also double as my ‘here are some good gifts for the holiday season’ suggestions. A little late? Perhaps. But I like to think it’s just well-timed enough.

As a couple of forewarnings before we get into things. Just remember that this is my own personal list of favorites. In other words, it’s an opinionated list, so if you don’t agree with me… Well, that’s your opinion. I respect that you have your opinions so long as you respect that I have mine.

On top of that, while it has been an objectively great year for games in general, it has unfortunately not been a wonderful year of gaming for me. Because of the work constraints I’ve had as a college newspaper editor, a full-time student and an intern, there hasn’t been nearly as much time to play games as I would have liked.

So, if anything, these 10 games I’m listing off are arguably the only 10 games I’ve spent any considerable time actually playing this year.

If you don’t see a game you really liked this year, that’s probably why. As a matter of fact, unless you’re a Nintendo junkie like me, you probably won’t see a lot of games you’re familiar with on this list. A Switch and 3DS are my main gaming systems right now, so there aren’t a lot (if any) PS4 or Xbox games in my playing field.

With all that out of the way, let’s jump into the reason we’re all really here than, shall we? After all, what would a games list be without the games?



Editor’s Note: For anyone reading this on my blog proper, I’m going to stick the content under a read more tag. I pretty much let it all out with this one, so it’s long and I don’t want to completely bog everything else down.

Even so, I hope everyone enjoys the show! #UnintendedRhyme



Continue reading “My (obligatory) Top 10 Games of 2017 List”

My E3 Ramblings for the Day

My E3 Ramblings for the Day

E3 has been going on for the past few days, and unfortunately enough not a lot of the reveals have interested me thus far.  A lot of the games talked about have been sequels for games I haven’t played or games on available on consoles I don’t own – and probably won’t own due to monetary concerns.  One of my favorite games talked about so far was Halo Wars 2 actually, since I loved the first game way more than I probably should have given how generally unpopular it was.  I played that to death with some of my friends, even months after the general fanbase dropped off and left the multiplayer barren.  Plus, it’s available for the PC as well as the Xbox One, so I’ll actually potentially have the chance to play it!

But that’s a different story, and one you can see more about here while you check out the beautiful trailer here.  After all, today was the Nintendo Treehouse Live, and there were at least two massive things talked about during the presentation.

Continue reading “My E3 Ramblings for the Day”