Which was worth watching, but probably a subject for another day.
While I’m feeling better today, I’m still not feeling better enough to go spend a whole bunch of hours at the Finals competition for the RUHS band. So I’m going to have to neg on that promise I made last week. Sorry Aly.
Thus, between bouts of sleeping and tending to a nosebleed, I figured I would finally do something fun and show you all what an obsessive freak I’ve become about Monster Hunter armor planning.
Armor planning in Generations Ultimate fills a very similar niche to Pokémon team creation for me in that it extends a game’s lifespan through a strategic planning task.
Building the full armor set for a specific monster yields skills matching their play style. For instance, the ephemeral electric unicorn Kirin’s armor applies Divine Blessing (to occasionally reduce damage) and Elemental attack damage buffs.
So if a monster matches the play style you like, or works well with one of the game’s 14 weapon types (like the hammer-tailed Duramboros armor works with a hammer weapon), it’s an easy build.
However, if you’re someone like me that enjoys a challenge and wants to build armor with varied skills for a specific task, mixed sets are the way to go.
As a Hunting Horn main, I made it my goal to create a separate set of armor for every element and status type. The actual in-game armor forge isn’t very conducive for planning, so I turned to armor listings on Kiranico and my phone to generate ideas before wasting the materials.
Here’s my written plan for the horn that would apply a sleep element:
Some key details to note. There are five armor pieces, one weapon and one talisman for each set. The armor pieces have pre-determined skills:
Talismans have random skills when you find them, so planning out an armor set is partially about luck.
Also, note the asterisks near each piece’s skill listing. Those indicate the number of available decoration slots. Each piece can have up to three slots, and I’ve indicated what decor I’m putting in the slots though the subsection.
Most skills are applied when they reach 10 points on your overall armor, with a stronger version at 15 or 20.
Here’s how the fruits of that planning labor translated in-game:
In Generations Ultimate, a feature called armor transmog was added that allows hunters to put a decorative armor on top of the armor they’re wearing.
That way you can have your cake and eat it too: Make an armor with fantastic skills that also doesn’t look super ugly.
Sometimes the armor planning process isn’t so simple. Multiple different monsters can give the same skills, and it’s important to balance that with the defense statistic, elemental resistances and the slot count.
For instance, when I recently pivoted to try out the Lance, I tried to build up an armor set that had the Guard and Guard Up skills applied. Thanks to having a few useful talismans, I wound up comparing three potential armors:
Obviously the one I wound up with had the most work put into it, as everything just fell into place.
Between those guard skills and Divine Blessing, I aimed to be more defensive for the Lance play style. Plus a status attack buff, considering all of the lances I wanted utilized those statuses: Sleep, Poison, Paralysis and Blast.
Even if Blast does not technically count as a status attack anymore and is only buffed by Bomb Boost. But I still put them together.
Here’s how the final armor came out:
This one I transmogrified using G-Rank Basarios armor. Its bulky-looking stone armor appeared aesthetically perfect for a defensive set.
Because in Monster Hunter, aesthetics are just as important as powerful skill sets.
Out of all the builds I’ve planned so far, this Status Lance set is probably one of my most immediately gratifying and successful. Having never used the weapon before, coming in with a well-designed set made the learning process pretty painless.
Especially when it allowed me to discover the best killing blow in the game:
I didn’t exactly have any grandiose plans for a blog post today in the first place, but I wouldn’t expect this one to be super long or involved anymore if I were you.
See, I spent most of the day at home today, but a lot of it was while indisposed. Cleaning the house and sleeping primarily.
Sleeping a lot. I mentioned starting to be sick during my Nintendo Direct post the other day, and since then it hasn’t exactly gone away. If anything it’s shifted from being more of a stomach bug to a head cold, and I’ve been laying around coughing with a sore throat for hours.
As a result, earlier I laid down to take a two, maybe two-and-a-half hour nap. Wound up sleeping closer to five hours.
Lost a hell of a lot of time to that, which is why I’m just kind of making it up as I go along now.
Figured if I was going to talk about anything, it would be the only not sick-related thing I did: Playing some Monster Hunter.
Because what else do you do when you’re laying down but not sleeping yet.
I’ve been having a blast with the game so far, and having to play it around school starting up actually made it more feasible to spread the content around. There’s a whole lot of it, and I’m maybe just finishing up the first third of the game — if you split it between low-rank, high-rank and G-rank hunting.
In celebration of finally breaking into high-rank, I figure why not share this cool new armor set I finished? In part because I honestly don’t use my Switch photo taking ability enough.
This cool ninja outfit is the “Yukumo Sky” armor. Named after the Yukumo Region and made with hardwood from the nearby Misty Peak, this sweet gear has been outfitted with a number of decorations so that wearing it grants me ~40 percent higher critical hit chance and longer invulnerability periods when dodge rolling.
Paired with the Hidden Harmonic, a Hunting Horn made from the elusive Nargacuga, I have 70 percent higher critical hit rates and songs that provide Attack, Defense and Health buffs to my allies.
It’s one of my favorite combinations so far, a straight upgrade from the critical hit-boosting Shogun Ceanataur armor I used this horn with previously.
This kind of equipment set construction is arguably my favorite part of Monster Hunter, because it’s so much fun to beat down an increasingly large collection of complex monsters to see what sort of cool stuff can be done with their armor pieces.
However, another one of my favorite things in Generations Ultimate is just how darn pretty it looks, especially coming off of the 3DS generation.
I take some glamour shots once in a while, check some of them out:
There’s so many opportunities to do this and I love it.
Really I love this game a lot so far. After pouring so many hours into Generations on the 3DS, it’s cool seeing all of the new stuff that has been added into this version. I’m about three weeks in and still unlocking new locales.
It’s just sweet.
But that’s honestly about all I can think to write right now, because I’m still dying. Honestly I just wanted to get something out on my blog today.
So hopefully you enjoyed this goofy little thing. Maybe I’ll eventually come around to making more professional equipment set display posts one of these days.
If so, you can thank this post for being a trendsetter.
Okay so on the off-chance any of my professors wind up snooping on this post, I’m not actually going to forego my homework this semester.
I just might procrastinate on some of it these first few months because I’ve got some sweet monsters to hunt!
For those of you who don’t know, I’m a huge fan of the MH series. Started with 4 Ultimate on the 3DS and sunk hundreds of hours into that and Generations, also on the 3DS.
Unfortunately when the big groundbreaking HD open-world Monster Hunter World came out, I didn’t have any consoles to play it on. So I missed playing it, which was a shame considering a lot of my friends who had never played the series got into it for World.
But now there’s a Monster Hunter game on Switch. A direct improvement to the already fantastic Generations with many more monsters on a console that all of my friends own.
It’s quite literally a dream come true.
One thing I’ve been contemplating since the game was announced is whether or not I should port my Generations character into Generations Ultimate. Because that’s a feature, you can literally keep your character going.
But I think I’m going to air on the side of not porting my character over. It would seem a little cheap to start the game with end-game armor and weapons, especially considering my friends are jumping into this pre-World realm for the first time. Might as well grow alongside them, right?
So hey, cut me some slack. I survived the first week of school. I did my due diligence by going to the Honors Program’s Welcome Back Event. I went to the gym. I sent out some emails. I scheduled my yearly physical for tomorrow, right after which I’ll be leading my first Gladeo meeting.
If I don’t get to creating my binders and such until Labor Day, which we conveniently have off the first week after school starts, so be it.
Because baby my Hunting Horn itch is going strong and I’m ready to tear some massive beasts apart to wear their skins.
A Nintendo licensed game.
What? Why are you still here? That’s all I have to say.
I’m off killing monsters right now, you can go home. Actually I’m probably gathering a bunch of mushrooms and stuff since those are always the early missions.
But my point is still the same.
If you’re expecting something deeper about the first week of school or whatever, that already exists. It’s here.
So leave me to my cavern of darkness and beasts, that way I might one day be able to grace you all with amazing hunt photos.
Monster Hunter Generations Ultimate comes out for the Nintendo Switch on August 28.
Personally I am beyond excited about it!
I’ve been a bit of a Monster Hunter junkie since my first experience playing Monster Hunter 4 Ultimate on the 3DS, with interest lingering into Monster Hunter Generations. The game series scratches every conceivable itch that I have related to collectibles, crafting, sweet monsters and all of that fun stuff.
Unfortunately I have not put any significant time into World. Don’t have the proper hardware to play it, despite a great interest in the more open world experience.
Ironically, a lot of my friends who had never played Monster Hunter before got into the series because of World where I technically lagged behind. But that’s another story.
Generations Ultimate promises to be an even more hype version of the 3DS game that I put hundreds of hours into, for three primary reasons:
More monsters — There are supposed to be 93 large monsters to hunt in the game, with over 30 small ones to round out each area. That’s so many armor and weapon sets to collect that I just. Can’t.
Continued mobile fun — One of the great things about Monster Hunter on the 3DS is how easy it is to segment hunts on the go. The Nintendo Switch has the same capabilities, but also…
Better graphics — The Switch has far better graphical capabilities than the 3DS. Like insanely better. Not quite Monster Hunter World levels, but still insanely crisp for someone like me who has been on the 3DS market for forever.
With those details in mind, I’ve been hyped up going into this new Monster Hunter game for some time.
But after playing the demo that launched for the game, I’m even more hyped. Being able to try the game essentially confirmation biased my impressions coming in. Yet, it also did much more.
In my point of view, Capcom created a near-perfect demo for their game that showcases basically everything veteran hunters and fledgling players need to know to understand what’s new and better about Gen Ultimate.
There are three main reasons why I’d make that argument. So, here they are in detail (featuring images from the demo that I finally pulled off the Switch).
Diverse Play Options
If there’s one thing the Monster Hunter series is known for, outside of its wildly creative monster designs, a large variety of ways people can play through a number of weapons arguably tops the list.
It would have been silly for Capcom to only feature, say, five of the 14 weapons (15 with Palicos included) available through their demo. So they didn’t. They let players try out any weapon they want.
That seems like an obvious thing in hindsight, but it really does mean a lot to let veterans — particularly those coming back from World — try out how each weapon works on a new system. Plus, more importantly, brand new players get early access to the diverse range of weapons so they can decide what they want to main once buying the full game.
On top of all that, each weapon features an armor/weapon set from a different monster in the game, slyly giving players the chance to see how much customization the overall experience will offer outside of the demo.
Sure there are some slight problems, such as the Malfestio Hunting Horn not inflicting sleep status… But only losers like me will notice that.
Plus, it’s a demo. So they don’t want to make you too overpowered. But I’ll get to that point in a bit.
If presenting a wide range of weapon and armor possibilities wasn’t enough to convince players that Monster Hunter Gen Ultimate has a lot to offer for fun, the demo also has this:
Yeah, Capcom could have just made a simple single player demo so people could try out the gameplay.
But they went so much further in the right direction by adding multiplayer so everyone can try out playing with their friends — arguably one of the biggest draws of the Monster Hunter series. It’s way more fun to hunt giant beasts as a team.
Showcasing the Maps and Monsters
The biggest draw of Monster Hunter Generations was the fact that it was an anniversary game. The four hub worlds in that game were four maps from previous MH games updated to 3DS graphics. On top of that, there were a range of monsters both new, classic and long-before unseen filling the game’s roster.
Like I mentioned before, Gen Ultimate is taking that same concept to the extreme with nearly 100 bosses to conquer.
The demo for the game is honestly genius in how it subtly displays what the new game is going to offer through only three missions.
I’ll get more into how the difficulty tiers themselves are a huge plus for the demo, but for now I just want to discuss what is involved in the three difficulties, and how those additions display the complete range of what players can expect in Gen Ultimate.
The first mission involves fighting a Great Maccao.
Great Maccao is a variant of the velociraptor-esque monsters that frequently appear in Monster Hunter games. He, along with the Jurassic Frontier stage you fight him on, were both new additions to the original Monster Hunter Generations. Thus, fighting him is a showcase of how the developers updated even recently added parts of the experience.
The second mission involves fighting a Barioth.
Both the Barioth and the map you find him on, the snowy mountain, are things that had been in Monster Hunter games prior to Generations. In fact, the Barioth didn’t even appear in that 3DS title, making it a perfect example of bringing back older monsters into the newest adventure.
Plus, the snowy mountain is just so dang pretty.
The third mission involves fighting a Valstrax.
The Valstrax is the box art monster for Gen Ultimate, and by god is it an absolutely perfect selling point for the game as a whole.
It’s literally a gryphon fused with fighter jet parts that has a signature move where it flies into space and then comes down like a comet. There’s almost nothing cooler than that.
While Valstrax is a new monster, you also fight it on a brand new map.
Thus, through just three missions, the Monster Hunter Generations Ultimate demo shows off old monsters and maps updated, modern monsters and maps updated as well as totally brand new content.
All of which will be featured in the main game.
If that’s not simple and inherently genius, I don’t know what is.
Obviously there are three different difficulty levels in the Gen Ultimate demo: Great Maccao, Barioth and Valstrax.
The monsters Capcom chose honestly represent the range of possible difficulties in the final game quite well because of the restrictions put on player’s armor and weapons.
You only get one kind of armor/weapon based on the weapon you choose, and those set-ups don’t improve based on the difficulty of the monster you are fighting.
As a result, Great Maccao is a total pushover. Barioth is a challenge that’s easy enough to surmount with some friends as support.
That boy is bending fools over left-and-right, let me tell you.
I’ve attempted the fight twice. Once with a group of three other random strangers and once with two of my friends. Both times the fighter jet gryphon took so long to whittle down that the 25-minute time limit ran out as it only just started limping away, close to death.
It deals an insane amount of damage, enough to occasionally one-shot players even with a Hunting Horn’s defense buff.
Valstrax truly is a difficult challenge, as one would expect when taking on the cover art elder dragon of Gen Ultimate using intermediate gear at best.
Some may find this difficulty spike a frustrating turn-off. But in my opinion it draws on the same kind of motivation as Mega Man X did.
But more importantly, watch it for his discussion on the relationship between X, Zero and Vile that’s established in the introduction stage of Mega Man X. He essentially says that Zero is so well-versed at defeating an enemy you couldn’t touch, that it becomes your motivation as a player to go through the game and become strong enough to defeat Vile.
For Gen Ultimate, the Valstrax is so tough with the armor and weapons you’re given, that it feels like the ultimate motivation to buy the game, craft your own gear and use it to take down this monstrous beast in a more even playing field.
Because that’s one of the best parts of Monster Hunter as a series. Building new gear to take on challenges that at one point seemed impossible, only to inevitably hit a point where those super intimidating bosses are quick to dispatch for spare parts if necessary.
Those are my thoughts on why the Monster Hunter Generations Ultimate demo is so successful in portraying why the Monster Hunter series is so popular in the first place.
What do you think? Are you a Monster Hunter fan? Or are you brand new to the series, with things like this demo making you interested now that it’s hitting a major Nintendo console?
Also, what are some of your favorite video game demos? Obviously I think this one in particular is great at embodying a game’s core strengths, but some may just be great because of how effectively eye-catching they are in some regard.
Let me know in the comments down below! Because I’m off to go spend some time with my friends, where we’ll be bashing our heads against the wall trying to finally beat this damn Valstrax.
As the holiday season and the year 2016 come to a close (very conveniently at the same time in this case), I feel like I can’t help but take a moment to reflect on some things. As I mentioned in my last post about Carrie Fisher’s passing, the general attitude seems to be that 2016 can’t end soon enough. Globally, the world is a bit of a mess. In the United States, the incredibly divisive presidential election we just completed left everything feeling a little bit fractured and not-so-unified. In the world of popular culture lots of people who were well-known and highly adored by the general public passed away.
It’s understandable why people feel the year was so bad, and admittedly there’s some of that I’ve gotten bogged in too over the last couple months. However, for me personally, the year really hasn’t been all that awful. In fact, it’s been a fairly great year all things considered.
One thing I always find interesting as a gamer is reflecting on what games “defined my year,” as it were. Granted I didn’t necessarily diversify my interests a whole lot, but that doesn’t mean there weren’t a lot of things I played.
Toward the beginning of the year, I was still riding some of my Wii U hype. I just got my system as a present last Hanukah, in fact, so games like Super Mario Maker were still huge time sucks, moreso than they are now.
Another thing that I’d gotten for Hanukah in 2015 also continued to take up my time, and that was The Legend of Zelda: Triforce Heroes.
While the game wasn’t a traditional Zelda game like we’d all been waiting for in the relatively soon-to-be-announced Breath of the Wild, it was still a blast to play. The game had some awesome multiplayer functionality both with friends and with strangers, and to this day I don’t think I’m over how hilarious it is to spam the cheerleader pom-pom Link emoji.
On top of that, you could literally dress Link up as a cheerleader and it was one of the most viable costumes in that game. Not sure I ever thought I’d be so gung-ho to get Link to cross dress in all honesty, but I was.
Also earlier on in the year, while I was still getting into the swing of the Spring semester, I remember binging every Shantae game that’s been released thus far.
Not only did I play the original Shantae for the Game Boy, I played Shantae: Risky’s Revenge and Shantae and the Pirate’s Curse. I fell in love with the series fast thanks to the lovable characters, the quirky and fun writing, the beautiful animation style and of course the music (composed by Jake Kaufman, who also produced the music for another one of my favorite games in the same general style: Shovel Knight). I literally played through all three in a row and loved every minute of it, even if none of the games were necessarily all that beefy.
Doing a little bit of research, it looks like the latest installment in the series, Shantae: Half-Genie Hero, has been released just recently, but it apparently slipped under my radar somehow. I’m wholeheartedly Ret-2-Go with that game as soon as I can pick it up, as there are a few too many games in 2016 that I unfortunately missed despite wanting to play them. Didn’t have quite as much time to devote to these things as I would have liked.
Next on the list of my year’s rundown is the first in what I would consider my ‘return of old gaming loves’ trilogy. That, of course, was Fire Emblem Fates. All three together technically, but Birthright was undoubtedly my personal favorite.
There’s a few things I’ll never forget just leading up to the games being released. First, I’ll never forget the hunt my friends and I went on trying to find some of the special edition three-in-one game cartridges for Fates that was a resounding failure but had some great moments. Like getting literally laughed at by a guy in a Game Stop one time. That was awesome.
I’ll also never forget getting the first game, Birthright, as it was actually a gift that was given to me by the editors of the News section on the Daily Titan, Micah and Brianna, as thanks for being their assistant for the Fall 2015 semester. Seriously, check it out, I still have the note here:
It was really awesome, especially considering it apparently took a lot of work to build up to the reveal, including using my friend Kaleb as a spy to figure out which version of the game I wanted more.
Fire Emblem took up a huge chunk of my life from there on out, as I went on to play all three versions. In a row. In hindsight, admittedly not the best idea, but I’m really into the games so it was the decision I made at the time. Birthright was incredible, rose-colored glasses or not, Conquest literally made my just about cry on multiple occasions from how unnecessarily difficult it got to be at times (Seriously, screw the port level. If I never play that game again, the port level is to blame) and Revelations was… Admittedly underwhelming.
I meant to talk about it on here a little bit, but beyond just being burnt out on the games by the time I hit the third, there were a few things that really sort of killed the experience for me unfortunately. First, I padded it out too much for myself. I tried to grind all the characters up to have a ton of diverse skills rather than planning ahead what I would’ve wanted, and it wound up being far more effort than I was honestly willing to put in. Second, they killed off my favorite character in what was literally the worst possible way in my opinion. I have a huge, huge rant still built up about it because the moment was so caustic for me, but this isn’t really the time or the place, so perhaps I’ll still come back to it later. Third, there was another game coming on the horizon that left me rushing to finish, which took away a lot of my enjoyment toward the latter half of the storyline. Who knows, maybe if I go back to it now I’ll have a better time, but for now Birthright will continue to be the high point of my memories for Fire Emblem Fates.
The second game in my personal trilogy was Monster Hunter Generations.
I talked about it on here a bit, so I don’t think I need to go into too much detail, but this game sucked away quite a bit of my time as well. Though I’ve only been playing Monster Hunter since the last major release, Monster Hunter 4U, it has quickly become one of my favorite franchises.
The seemingly near infinite levels of customization thanks to a wide range of monsters and a progression-based-on-skill system is something almost totally unique to Monster Hunter in my gaming experience, and it ticks boxes like crazy for me. There are very few games that I get super in depth about building sets and doing hours of research into said sets and also things like lore, but Monster Hunter is definitely one of them. It’s also one of the favorite games of my friend Juan, so we always have a good time going on extravagant hunts as a super powered duo, Hunting Horn and Charge Blade in hands.
Granted, I’ll admit that the game wasn’t quite as invigorating as MH4U for me, since that was the game where I truly had a skill curve to learn and overcome so I could truly become a master, but Generations was still a blast to play through and through.
Last, but certainly not least, comes what must be an obvious entry on this list. Hell, there’s only one game that really defined not only the latter half of my year, but also most of what I’ve built my blogging experience on so far.
And that game is, of course, Pokémon Sun and Moon. Because technically they go together even if they’re two separate games. Because Pokémon works like that.
Really I’ve said more than enough about these games in many, many posts over the last year, so I don’t think I need to waste too much time on it right now. Not only were the games beautiful and fun experiences in themselves, surpassing what I consider to be some of my favorite and some of the best constructed games in the series thus far, they reinvigorated the love of competitive Pokémon breeding that I fostered in Alpha Sapphire and got me back into the Pokémon YouTube communities I followed around the same time.
I have been and will continue to do some breeding in the games, especially once the Pokébank opens in January, and I’ve considered doing more competitive battling in 2017. There’s an official battle competition coming up pretty soon that I’m pretty sure I’ll be entering, so I’m sure there will be plenty more posts in the future on the subject as well.
Beyond those massive entries that took up my time, there are a few other games that permeated my year’s experiences. The 20th Anniversary of Pokémon for me included the continued playing of Pokémon Shuffle and Pokémon Picross on my 3DS, which were my puzzle game obsessions that I’ve only recently seemed to kick.
The summer was undoubtedly defined by Niantic’s Pokémon GO, the game which really felt the most universally unifying during the sub-par situations of the year surrounding it.
My whole family was playing the game together and I still remember wandering El Camino College hatching eggs after my summer classes there. Though I wound up a little disillusioned with the game, and still haven’t jumped in to catch the start of the Generation 2 Pokédex, I still can’t imagine Pokémon GO won’t hold a place in history in some way or another.
Also hitting the mobile gaming scene this year was Super Mario Run.
I gave my thoughts on the game in depth a little while ago, and as a small follow-up I will say that having spent money on the full game has made the experience even better for me. I’ve gotten really into collecting all the colored coins in single player on long road trips and I have a pretty well developed town so far. As a first jump into the mobile scene for Nintendo, I can personally say that Super Mario Run has been a success, and I’m looking forward to seeing more.
I also replayed quite a few older Steam games that I adore but haven’t touched in some time this year.
My friend Samantha and I played Terraria for a long stretch of time together, progressively getting better and better as we learned and built more complicated structures and items together. The Binding of Isaac: Rebirth ate up huge chunks of my time in brief intervals throughout the year, as it’s always an addictive rogue-like experience that I’ll never get tired of. The same could be said for FTL, which I can only describe as a real-time rogue-like spaceship command and battle simulator. For anyone who hasn’t heard of the game it can be hard to explain, but it’s one of my favorite games of all time.
My 2016 was defined by more than just the video games I played, however. It marked the end of my first year at college. It also included my first semester as an editor for a college paper, one which I feel went really well considering all the crazy things that happened politically while I was in charge of the News page.
2016 was where I really feel like I got into the rhythm of driving and being able to get myself places. It was also the first year where I got to vote for a serious election – despite how divisive it might have been as far as an election went.
However, because of my time as a journalist, I felt like this was the first time I really got to apply what I was doing and learning to a real-world event. Literally the more I learned, the more prepared I felt to vote in November.
On top of that, I feel like I really learned a lot just in general. Two semesters and a summer intersession at college had me taking classes all over the proverbial spectrum at two different schools: Cal State Fullerton and El Camino College. Not only was the subject matter of the things I learned interesting, I also got to explore more places at the same time, which I also enjoy doing.
I got my first few relatively well-paying jobs in 2016 between being an editor on the Daily Titan and working for Boom: A Journal of California. Thanks to that, I’ve felt more independent than I ever really have before.
In 2016, I went to New York for the first time in I honestly don’t know how long.
I used to have a lot of family living out there, but now most of my close relatives live here in California, so I rarely ever get to go out to the East Coast anywhere that isn’t Florida. The trip was amazing and so much fun, and I really felt like I got close to a lot of my friends and colleagues in the newsroom that went with me.
I also got to relive a part of my Dad’s childhood by finding his old high school.
So, all and all, I’d say that trip was probably one of the most memorable parts of the year for me.
I got to visit SpaceX for the first time this year, and though I wasn’t allowed to take any pictures inside, it was still a phenomenal place to see. Seriously, some of the stuff they have going on in there is incredible.
In my opinion, I really started to come out of my shell a little bit more in 2016, and that helped me meet and interact with some people who I can really see myself continuing to talk to for a long time to come. Both those in and out of the newsroom.
2016 was also the first year I’ve let my beard grow out. It started as a No Shave November thing we did for the Daily Titan, but in the end I wound up getting such a positive reception that I kept the hair grown out.
Seriously, what a difference a little bit of hair will make. I look totally different from one picture to the other, if you ask me. Probably helps that I had more hair on top of my head to cover my forehead in the first picture too… But that’s another story.
Finally, 2016 was where I really got into blogging. Yeah, seems like a silly thing to cap this whole list off with, but you are literally reading this on my blog. I started this blog back on February 18, a day after my birthday, thanks to some school assignments I had to do. My Communications 233 class required us to have a blog that we posted 20 things on of any subject we chose. Naturally, I chose to make this a blog about video games and about my journalism experience.
Though it started as an assignment, one that I literally had to come up with ways to finish by coming up with admittedly silly things to post, I’ve come to really love doing this. Writing is a passion of mine, and getting the chance to write more often has been wonderful. It’s also been a way to voice my opinions and thoughts on various subjects, which I don’t tend to do in a largely public forum like this very often. I may be a relatively small blog still, but I feel like I’ve found somewhat of a rhythm thanks to Pokémon Sun and Moon, and I’m looking forward to writing more on whatever comes up in 2017. As goofy as it might be to say it, one of my New Year’s Resolutions is to try and write more next year, so I hope you all stick around to see whatever it is I come up with to write about.
Really, from the bottom of my heart thank you to everyone who’s following my blog, everyone who’s read anything I’ve wrote and to all my family and friends who have helped me explore, encouraged my writing ambitions, and worked to make sure I put my best foot forward. If you have any of your own favorite memories from 2016, or if you just want to send a good riddance sendoff to the year, feel free to share them down in the comments below.
I hope everyone has a Happy New Year, and here’s to 2017 being a happier time overall than 2016 seems to have been!