Tag: Heat Wave

The Mad Ramblings of a Man in the Heat

The Mad Ramblings of a Man in the Heat

If yesterday was a day of relative progress and hard work, through going to the gym, updating my social media accounts and turning in a Spotlight article for Gladeo, today is… Well, the opposite.

Because it is way too hot out for anyone to seriously be motivated about doing anything.

The reason my Featured Image for the day is just a picture of my fan going is because that’s what I’ve been staring at 90 percent of the time since coming home today. We don’t have any kind of air conditioning here by the beach because the heat is normally counterbalanced by a cool sea breeze, but this summer things have been especially insufferable. So downstairs, hidden in the alcove of my room with the fan going is probably the coolest area in this place.

Despite the heat I have been keeping myself busy and entertained with a few things where I can.

Probably the most notable thing involved obsessing over the Super Smash Bros. Ultimate Direct that went on this morning.

It was 1000 percent insane and basically hyped everyone for the game even more than ever.

Castlevania characters.

King K. Rool.

Over 100 stages and 900 musical tracks.

Tons of new assist trophies and Pokémon summons.

Plus, let’s not forget Luigi dying in the Simon Belmont reveal trailer. Which the entire internet freaked the hell out about, leading to the green-capped plumber trending on Twitter. Yeah no joke.

There was so much more than that to suggest that Smash Ultimate really will be an insane, content-packed explosion of Nintendo pride from Sakurai and his team.

So much so that I considered doing a post solely on that… But I wasn’t exactly feeling the 30-minute video analysis. Today.

Just know it’s something I’ll be thinking about for a long time to come, and I’d say you should be too.

In other somewhat significant video game-related news, last night Intelligent Systems released the contents of our next special banner in Fire Emblem Heroes. So I spent some time pre-writing my post on that before starting to work on this post.

I know a lot of you probably don’t care, but I’m quite excited for these four dancers. So be ready for that on August 10th.

Those are really the two serious stand-out things that happened today between bouts of melting into a pile of goo on my bed.

I did also play some more Enter the Gungeon, which I’m having a great time slowly but surely getting better at. I’m not able to semi-reliably reach the final floor and have started the process of collecting the game’s scattered parts to unlock the true ending. But I haven’t seen even half the content available in the roguelike.

Which is, frankly, insane to me. I love how much these games are packing, since they give me plenty to distract myself with until games like Monster Hunter Generations and Smash Ultimate drop on Switch.

Plus The World Ends with You, which got an official release date of October 12th. And I’m. Just so excited to finally get to try it.

But hey all those video games aside, I also managed to do some regular work on my Senior Honors Project.

Because somewhere along the lines all of the time I had to work on having a basic product over the summer slipped away into the aether. Don’t know how that happened, but it did.

I’ll be honest, I’m not totally sure how to end this blog post. I feel like I could just endlessly ramble in a pre-heat stroke mess of keystrokes, but I’d much rather just sit around in the dark accepting my fate.

So I’m going to end unceremoniously here and say to stay tuned for other things coming soon. Things that I’m sure I have in the pipeline somewhere or another.

Tutorials Abound in Version 2.7.0

Tutorials Abound in Version 2.7.0

Another update has made its way to Fire Emblem Heroes. This one is relatively small and more focused on assisting players who are new to the game, but veteran players are able to reap some rewards too.

Thus I’m going to talk about this one all the same! Just don’t expect it to be a particularly long update. I’m still hot, tired and waiting in anticipation for the new summer units to drop.

Speaking of, get ready for that update tomorrow too. Should be fun!


Tactics Drills & Learning with Sharena

The major addition for Version 2.7.0 is Tactics Drills. In a sense these are advanced tutorials for players that go far deeper into the game’s mechanics than the cursory tutorial missions at the start of the story mode when you start the game up for the first time.

As you can see, they come in three tiers of difficulty. Each serves a slightly different purpose, but all offer the same bonuses for new and old players alike. Every five maps give players 300 Hero Feathers when they’re passed, and the sixth map will offer an orb for completion.

The small amounts don’t really build up to a lot in the end, but rewards are rewards and I can’t complain. Especially since supposedly there will be more added into the different tiers as time goes on.

So what do the tiers offer?

The “basics” tab offers challenges that showcase… Well… The basics of the game. There’s really no better way to put it.

These basics range from how different unit types move across the field to showcasing the benefits of certain strategies like baiting out enemies or teaching players how different weapons work.

They’re all pretty simple honestly, and the rewards are more worthwhile than the instruction in my personal attempts.

The “Skill Studies” tab… Again, just about does what the name implies.

Each map showcases a different skill archetype that exists in the game. Hone skills that improve stats, more attack-focused skills like Wraith, so on and so forth. If you don’t understand how certain strategies work, this will likely help you out. There are even a few toward the end that I haven’t been able to beat yet, as I find they’re a little more difficult.

The “Grandmaster” tab moves furthest away from being purely tutorial-based. Rather than teaching basic skills knowledge, Grandmaster challenges are simply that. Challenges.

The game throws you into a map with a pre-determined unit set and just has you go at it. I haven’t personally attempted these maps yet, though considering you need to have access to Book II of the story in order to even open these maps up, they’re clearly more difficult than the average challenge.

I only wish this meant they had better rewards too. But no, it’s still rather basic all things considered.

What’s interesting about all of these missions are that they’re purely for instruction and require no baseline units. The only real requirement to anything is the level cap for accessing Grandmaster tactics.

Every unit is provided based on the challenge. That means not only is everyone more open to the rewards, but newer players can see which units have great skills to utilize should they be lucky enough to summon them.

It’s a respectable idea all-and-all. I appreciate it.

You may have also noticed a fourth tab allowing people to “Learn with Sharena.” If any of you were wondering what that was:

It’s essentially a website with more in-depth tutorials on anything and everything in the game. Pretty much the same stuff you’ll get out of the Tactics Drills but spelled out in further detail.

They also include silly back-and-forth conversations between Sharena and Anna.

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Again, I think it’s a respectable addition to help improve the game’s accessibility for new players.

I’m just not personally very driven to go look at them without the allure of extra rewards. Sorry Intelligent Systems.


Weapon Refinery Update

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Ah yes, another four units have come up to the wringer. Has Intelligent Systems done their job in making these characters more useful than they were before?

For the most part… Not so much. From what I understand, anyway.

Katarina (known as the first scarf bae in my friend circle) essentially gained a refine to her tome that adds a Speed and Resistance Ploy skill on top of its owl effect. However, as Jonathan (owner of the bae) pointed out, her weapon’s might sticks at 14 rather than building up to 16 as we usually see. So… Yeah, that’s a thing.

Eldigan wasn’t given a straight upgrade so much as he was given an alternate path to success. His Mystletainn was already able to refine itself and have a built-in Fury skill, giving him a big boost across all stats at the cost of some health. The fact that he was able to have double the Fury was actually a great meme for a while there.

Now he can take on his son’s previously exclusive variant known as the Dark Mystletainn, which inherent accelerates Special Attack cooldown by one, then accelerates cooldown by two each time that attack triggers during combat. Honestly both are viable options, so it’s up to personal preference.

Titania probably got the worst of the upgrades in this batch. Her brand new Draconic Poleax keeps a Triangle Adept skill in-tact from her Emerald Axe, but has a much more beefy 16 might. When players refine the weapon, it apparently grants +6 resistance to units within two spaces.

I don’t use Titania, but honestly this upgrade doesn’t make me any more willing to do so. Sorry girl, better luck next time.

Conversely, Nephenee‘s upgrade from the Slaying Lance to the Dauntless Lance is a vast improvement and I couldn’t be happier. She has been a mainstay on my Water Blessing team for a long time, so I’m glad to have even more reasons to use her.

On top of cranking her might from 14 to 16 (leaving the base lance as powerful as her old one with a refinement), she also gains an inherent advantage against armored units. Zelgius and Black Knight be damned.

However, add onto that an additional refinement to the Dauntless Lance that gives her +4 Speed and Defense when she’s attacked and Nephenee becomes quite the monster in her own right.

It’s a little silly to say that she moved from being my chief lance infantry unit to being my chief lance infantry unit with even more regard. But hey, that’s what should be expected when you improve upon greatness.


Quest Progression

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I don’t exactly have a lot to say about this new feature in particular. In fact, I don’t fully understand why this standalone update was important enough to distinguish alongside new unit skills and the new game mode.

But someone decided it was important, so I’ll give it the time it demands.

Apparently when players complete quests, there will be a separate screen dedicated to showing off all of a player’s finished quests rather than having everything separated onto different pages.

I’m not sure who thought this was a significant problem that needed to be addressed, but I hope they’re happy with it. It seems a little superfluous when there was already an option to simply accept all of one’s finished quests… But oh well.


Additional Updates

As usual, there are a number of smaller things listed at the bottom of the 2.7.0 update page. They usually aren’t big enough to give a lot of time to, but I like to spread the word all the same:

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Things like new maps scrolling to the top are cool quality of life updates that always come with new versions of the game. They just don’t offer too much to talk about.

However, there are a few especially nice things in the ‘other improvements’ section this time around. Being able to set any music one wants underneath battles is something straight out of classic Fire Emblem games and is a greatly appreciated option in a title that features songs from every game in the series. Event text recaps are also a great addition for someone like me, who seriously enjoys little things like plot in silly games like this.

The most useful overall is the ability to restart ‘difficult’ maps without having to exit and reenter the battle over-and-over again. As someone who tries things like Grand Hero Battles repeatedly to earn all the orbs I can, I can assure you all that this is highly beneficial — even if you haven’t personally gotten to a point where it’s useful just yet.


Like I mentioned up top, none of the updates specifically included in Version 2.7.0 are groundbreaking. The tutorial missions that make up Tactics Drills are nice, though mostly for the rewards given how long I’ve been involved in the game. Nephenee getting stronger is also a plus, and I’m really glad I can restart missions that don’t require stamina at a faster pace.

If nothing else, even smaller moves forward like this show there’s always room for improvement in a constantly developing game like Fire Emblem Heroes.

That said, what sort of updates might you want to see come to the game in the future? Let me know in the comments down below!

In the meantime, I’ll see you all tomorrow when Sketchy Summer units arrive.

Fort MacArthur heats up in 2018

Fort MacArthur heats up in 2018

If the heat yesterday wasn’t bad enough for you, how about this?

California heat wave. Open field war reenactments. Heavy wool historically accurate Civil War uniforms.

Fun, fun, fun.

Luckily I wasn’t one of the poor saps that had to stand around outside for hours in a heavy outfit. Instead I just got to go around and explore, migrating from shady spot to shady spot learning all about cool historical things.

That’s right, it’s Old Fort MacArthur Days time once again! If you missed out on the post I did last year showing off a slideshow of pictures I took, you can check it out here.

But for those of you who fit into the center of the Venn diagram between ‘not initiated’ and ‘too lazy to click the link,’ Old Fort MacArthur Days is a yearly event at the closed military base on the cliffs of San Pedro, California. People of all creeds gather in historical gear and bring a treasure trove of knowledge about whatever era of history they aim to represent.

It’s a really sweet two-day event that my family has been going to for probably five+ years now. Not only is it a good time wandering the grounds of the old base learning historical fun facts, but there are vendors and war reenactments that offer plenty of reasons to come back.

I’ve made it something of a tradition of mine to introduce new people to Old Fort MacArthur Days every year, as I think it definitely deserves the traffic and makes for a fun day of hanging out.

Even if these last two years have been face-meltingly hot. But that’s another story.

While I brought my friend Sam last year, this year Juan got to join in on the fun with me and Aly:

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Road Trip, baybee

Shout out to that boy for always being down to go on random adventures.

Also shout out to this great picture we took as a means of making Sam regret her decision to not come along again because of the heat.

We actually listened to a couple of really interesting figures today.

There was a Union commander for the 2nd Pennsylvania Regiment that told us all about the very first attempt at using a submarine during the Civil War which failed spectacularly because of the unforeseen consequences of concussing every member aboard the vessel when an explosive went off too early.

Then we spent a good amount of time listening to the Barber Surgeon in the English Civil War region that told us infinite details about various surgical devices and how English superstition led to the creation of myths like the Tooth Fairy.

But of course we also can’t forget the Saloon owner in what I will affectionately call West World who handed out both lemonade and detailed descriptions of tabletop games kids would play in the 1800s.

While the discussions were all wonderful as ever, just as wonderful were the reenactments.

This year we only got to two of them before the heat knocked us out of our desire to stick around. We saw a World War II battle in which the American soldiers used an actual for real tank (which was awesome) to take a bill from German soldiers, and we saw the West World gun show where a man swindled some other cowboys from their money before being killed by his wife for using their daughter in the scheme.

I’m sure it’s great for you all to hear me just talk about the stuff we saw, but I figure I should do you one better and show off this neat slideshow of pictures with mediocre bits of commentary where I can fit it.

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Pretty cool stuff, right? It was totally worth probably getting a sunburn even through two coats of sunscreen to nab some of these.

Especially the cowboy gunshot I used as the attractive featured image. I love that sucker a whole bunch.

However, this year you should all be glad to know that I’ve stepped it up a notch.

Last year I took some videos that I considered putting in my blog post, but couldn’t quite figure out how to insert them here without blowing my storage out of control or having it take three days to upload.

Since then I have become a smarter man and now know how to use my gmail-associated YouTube account to my advantage.

So enjoy this video of the WW2-era tank in action:

And this video of a cowboy decimating a water bottle with a shotgun:

Plus, here’s a bonus video of another cowboy failing to fire his gun and getting ragged on by all the other cowboys:

I think my favorite part of that one is hearing Juan lose it next to me at the physician comment.

That’s about all I have to share from my trip to San Pedro this year. While I hope my pictures are a cool window into this little world that many of you probably haven’t seen, I really have to encourage everyone to check out this event at least once if they’re in the area at the right time!

It’s an awesome historical adventure that’s well worth the heat stroke. Something I’m sure I’ll say after I forget about how much I die in the heat and do it to myself again next year.

A Warm, Lazy Night

After spending most of the afternoon melting into a puddle of goo on the couch, struggling to come up with something to write about in the heat-laden haze post-Gladeo meeting, I think I’ve finally just decided to give up for the night.

I really have nothing to talk about right now, and my brain is too mushy from the 100+ degree temperatures here in California today to feel my obligatory post is worth stressing over tonight.

So how about this. I’ll just use this post as a ‘things to come’ set-up of sorts.

People like that right?

With my work meeting this morning came the confirmation that both of the Career Spotlights and the Career Profile I’ve been working on are going through the editing process, so they should be published online any day now. As they come around I’ll be sure to talk about them in more detail.

However, if it’s anytime in the near, near future (though that’s somewhat doubtful from where they are in the process), I might hold off talking about them for a day or two. I have a pretty succinct idea for what my posts will hold for a period of time.

Tomorrow I’m going to go to Old Fort MacArthur Days with Aly and a few of my friends. I’ll probably throw out a post with a slideshow of cool things we see like I did last year – but this time I’ll know how to include videos, too.

Sunday I’m going to see Ant Man and the Wasp with my family. I’ll do one of my mini reviews on that after I see it.

There’s also an update to Fire Emblem Heroes coming on the eighth, but I haven’t quite decided whether I want to post two things on a day or whether I should hold off the mobile game update for Monday to take up some extra space. Supposedly there might be another new banner on the 10th as well, but I don’t have personal confirmation for that.

Though speaking of extra space filler, I also have a couple posts in my drafts folder. One is a slightly more extended discussion on Funko Pops I’ve been cooking up, as I have a personal issue with something regarding their business practices.

There might also be a couple Yu-Gi-Oh! Duel Links deck profiles I can throw together on some decks I’ve been having fun with lately. Especially one featuring Shining Flare Wingman, who I discussed my love for a bit ago.

Beyond that I’m also interested in doing a couple of ‘nostalgic’ sort of posts examining things I haven’t looked at in a long time.

Also also, I’ve begun to put some work into my Honors Project proposal, and especially with the help of my friends I’ll likely have something to chat about in regards to that once I have more succinct views about what my novel-in-progress will include.

Otherwise… Yeah. That’s about all I have to discuss in terms of forward-thinking blog post ideas.

Right now I’m just kind of sitting here in the lukewarm heat of the nightfall, wallowing in a food coma following a nice meal with my parents at one of my favorite restaurants and catching up on some T.V. shows.

Oh, speaking of, I suppose I also might expect a post talking about Luke Cage season 2 at some point in the near future. Because if we finish that show anytime soon I’m definitely willing to talk about it.

Otherwise let me know if there’s anything you might be interested in seeing around here! I’m pretty open to ideas if there are any going around you might want to see me discuss.