Tag: Grima

She’s Mythic and divine

She’s Mythic and divine

In Fire Emblem, some of Humanity’s greatest heroes wield a legendary weapon known as the Falchion that is imbued with the power to cut through dark forces and the dragons who often wreck havoc.

Alm, the Saint-King of Valentia, bore Falchion when he struck down a being of pure chaotic power.

Marth, the Hero-King of Archanea, bore another version when he saved the realm from a wizard who hoped to abuse the strength of the Divine Dragons.

Ylissian Exalt Chrom took his ancestor Marth’s blade to fight the Fell Dragon Grima, and Chrom’s daughter Lucina brought a Parallel Falchion back from her doomed future to help change fate.

Those descendants of the Hero-King were marked with a Brand of the Exalt to show the holy bloodline they inherited from Naga: King of the Divine Dragons who created those legendary blades in her ultimate benevolence toward humans.

Despite lacking the power to create, many consider Naga the world’s creation deity.


Naga: Dragon Divinity


Naga’s history in Fire Emblem lore ties back to one idea: Killing malevolent dragons.

Her skill set as the first Astra Mythic Hero in Fire Emblem Heroes reflects this idea perfectly.

She flies in (reminiscent of her appearance in Fire Emblem Awakening) and grants every adjacent ally effectiveness against dragon foes. For each ally with that descriptor she receives a boost to all of her stats.

That’s her entire gimmick. It’s an interesting and likely effective one, but narrowly focused toward players who actively seek competitive online matches.

Though to be fair her A Skill refers specifically to Aether Raids, so she’s obviously meant to appear in online modes of battle.

I happen to not be very focused on the Player-versus-Player aspects of Heroes, so Naga is more interesting to me on account of her lore than her battle prowess.

Yet she comes with a good enough entourage — particularly on blue stones — for me to like her banner quite a bit:

Every stone on this banner is decent for me except colorless, where I’m only missing Velouria.

Out of the rest I only had Eirika, Hector and Lyn before summoning. Blue was the most exciting between Naga and that Legendary Tiki who has eluded me for months, but I wouldn’t have been upset with too many of the summons here.

Luckily I wound up getting a great case scenario using the orbs I’ve saved up over a few banners.

I didn’t get Naga, but I got these two:

Tiki is worthwhile by herself, especially given her +Atk nature. I don’t feel particularly compelled to spend any more time on this banner as a result.

Though if I did feel compelled, at least there are a few more orbs to nab off of this Mythic Battle Map:

Fighting her on Grima’s back in the reverse position of Legendary Grima’s battle map is a nice touch Intelligent Systems.

A very nice touch.


All-and-all this is a pretty great Mythic Banner. An interesting main hero, a solid collection surrounding her and not many orbs spent.

Though in my opinion it’s hilarious to think about how Naga was put in the game now when there are still hundreds of characters to power creep her in the future.

Just imagine some low-level hero completely outclassing the Divine Dragon King.

Thus is the curse of a gatcha game, I suppose. It’ll be interesting to see how Game Freak handles a presumably similar concept with Pokémon Masters announced for later this year.

But that’s a series of blog posts for another day.

In the meantime, let me know what you think about Mythic Naga! I can only imagine Mila will be our next character in this category, but recently playing Sacred Stones again makes me want that game’s Demon King too. We’ll have to see where it goes.

Fire Emblem Heroes’ treat: Legendary Eirika

Fire Emblem Heroes’ treat: Legendary Eirika

Looks like Intelligent Systems decided to give us a treat this Halloween with a brand new Legendary Hero from my favorite game in the entire Fire Emblem franchise.

While the Brave Redux banner with Loki, Kliff and Owain has been around for a few days now, I haven’t gotten anything particularly special out of it. In fact the only five-star hero it gave me was a Gray — and while I can appreciate the thematic consistency, he’s no Kliff.

After summoning him, something deep down inside me said, “Jason. Save your orbs. It feels like we might be gearing up for a Sacred Stones banner sometime soon.”

So I did start to save my orbs.

We didn’t get a full Sacred Stones banner, but the game’s chief heroine has now arrived in a brand new light to justify my frugality.

But was she worth saving myself for? Well, only one way to find out.

Even though obviously the answer is yes.



Editor’s Note: On the last banner I tried to use shrunken photos to improve my media space consumption, but they were a little too small and came out blurry.

So I’m trying a medium size this time and hopefully it will look better. Again, sorry for the growing pains!



EirikaGraceful Resolve

  • Storm Sieglinde (Might = 16, Range = 1)
    • Grants Attack +3. If the numbers of foes within two spaces (excluding target) ≥ the number of allies within two spaces (excluding unit), grants Defense and Resistance +3 and Special Attack cooldown charge +1 per unit’s attack during combat (only highest value applied, does not stack).
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense and Resistance as if reduced by 30 percent during combat.
  • Attack/Speed Solo (A Skill)
    • If unit is not adjacent to an ally, grants Attack and Speed +6 during combat.
  • Lunar Brace (B Skill)
    • Slows Special Attack trigger (cooldown count +1). Deals damage = 50 percent of foe’s Defense when Special Attack triggers.
  • Odd Defense Wave (C Skill)
    • At start of odd-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Legendary Eirika has an interesting synergy with her brother’s Legendary Hero variant. A synergy in that, while both are cavalry units (as per their ultimate forms in Sacred Stones), both also thrive when staying way the hell away from each other.

That Solo skill and her weapon’s effect makes her a unit whose primary purpose is to charge into battle on her own, slaying enemies with an accelerated Moonbow trigger that has extra boosted damage on account of the Lunar Brace.

Send her in on turns where she gets a defensive boost thanks to her C skill and Eirika reads like a force to be reckoned with on paper. Personally I even kind of prefer her Brace’s focus on improving damage output over Legendary Ephraim’s Solar Brace improving his vampirism.

Arguably the only real problem harming Eirika’s viability is the fact that sword-wielding cavalier is a field that’s very saturated all things being equal. Eldigan, Sigurd, variant Reinhardt, Brave Roy, Exalt Chrom…

And those are just the ones I own.

Personally I think Legendary Eirika would have been more impactful if they utilized the mage cavalier variant here instead of in her Anamnesis alt from the start of this year. Or honestly anything that could have helped her stand out a bit better.

Though that said, I fricken love Eirika and will sink all my orbs into summoning her no matter what. Hell her OG form is still my token unit and I’ve invested a lot into her, so Legendary girl will fit right in.

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I’ll probably regret this decision when Neimi drops in the Sacred Stones exclusive banner next week… But that’s a bridge I’ll cross when I get there.

Also available on Legendary Eirika’s banner are:

  • Tana — Noble and Nimble
  • Olivia — Sky-High Dancer
  • Ephraim — Legendary Lord
  • Ninian — Bright-Eyed Bride
  • Sumia — Maid of Flowers
  • Lyn — Lady of the Wind
  • Sanaki — Apostle in White
  • Robin — Fell Reincarnation
  • Robin — Fell Vessel
  • Innes — Regal Strategician
  • Genny — Endearing Ally

My preferences for the supplemental summoning units this time around are rather simple.

In red, Olivia. In blue, Ninian. In green, Sanaki. In colorless, Genny.

Those are the four units I have not summoned before, with all the rest having joined my army already. In that respect the banner overall is a bit disappointing, as red is my major focus — with Tana being a sticking point. As much as I love her.

However, if nothing else I do appreciate the themeing. Having both Tana and Ephraim on Eirika’s banner was a smart choice, and both Grima variants being summonable is cool… Even if female Grima is very overplayed.

Now there is one more problem with this banner thus far…

The fact that I’ve blown through the 60 orbs I had already and pretty much summoned nothing.

Hell probably the only ‘useful’ unit I’ve gotten for myself is an extra Soleil, bringing me up to my 8th merge for her.

Should I do a post on my +10 merge project units at some point? I feel like that could be fun.

But that is also a discussion for another day. Because right now I need some extra orbs for my fix… And I think Eirika might have just what I need.


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I usually don’t have too much to say about these Legendary Battle maps, and this time is no exception. The reinforcements arriving thing is never a fun mechanic, but otherwise this one seems better than some of the others we’ve seen before.

Plus, Lyn and Grima’s Legendary Battle maps return as well and I haven’t beaten the Infernal difficulty on either. So yay, orbs.

Please game just give me some orbs for Halloween.


So I know this probably isn’t the Halloween post you all would have expected out of me. But don’t fret, as I may just have Halloween things to talk about later today?

Who knows.

I certainly don’t because it’s 12:30 a.m. when I’m writing this. I just think it could be fun to do a ‘costumes I see around campus’ kind of post at the end of the day, as I’ll actually have a Halloween to enjoy this year sans Milo Yiannopoulos.

Which, by the way, it’s crazy that it has been a year since that whole debacle. That’s just also a story for another non-FEH post.

Thus I’ll leave you all with this: Why is Sacred Stones the best Fire Emblem game?

Kidding, you can disagree with that if you want. Just go ahead and think about the usual ‘who do you want to summon?’ and ‘who do you want to see next?’ kind of questions and get back to me if you want.

But honestly you should all just go enjoy Halloween. Do it for all the reporters covering nasty things who can’t this year. Because I certainly will.



P.S. — After I finished writing this and set it to publish, I got her with 15 orbs to spare.

Boy am I going to sleep happy tonight! And build a great Sacred Stones-themed team in the near future to boot~

The Hero-King Reigns

The Hero-King Reigns

The original Hero-King, legend of Archanea, first champion of the Falchion.

There are many ways to describe Marth. He’s a vastly popular character, essentially the face of the entire Fire Emblem series.

Hell, Marth being included in Smash Bros. Melee (alongside Roy of course) is a major reason why the Fire Emblem series started to see releases in the United States. Without Marth, none of my love for this series — which has filled countless blog posts — could have existed.

I mained this man during the Smash Bros. Brawl days. He was only replaced in Sm4sh by Lucina, who is his echo fighter with slightly faster movements.

Sacred Stones may be my favorite Fire Emblem game, with Ephraim and Eirika taking high billing as lords in my head. But Marth.

He’s truly a legend.

So thank goodness Intelligent Systems finally got their heads out of their asses and made a really good Marth alt. Let’s check him out!


MarthHero-King

Skill Set:

  • Exalted Falchion (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Speed +3. Grants bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently.
  • Fire Emblem (Cooldown = 2)
    • Boosts damage dealt by 30 percent of unit’s Speed. Grants Attack, Speed, Defense and Resistance +4 to unit and all allies for one turn after combat (bonus granted to allies even if unit’s Health reaches 0).
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Binding Shield (B Skill)
    • In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack.
  • Infantry Flash (C Skill)
    • Infantry allies within two spaces gain: If unit’s Speed > foe’s Speed, grants Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).

Based on his skills, Marth is clearly meant to be a dragon slayer that grows stronger when supported by his allies.

Danny Sexbang would be proud.

Not only is his weapon effective against the Manakete menace, but no counter or follow-up attacks are possible thanks to that Binding Shield. It essentially gives his weapon the extra utility of being a firesweep sword when fighting dragons.

His Special Attack also has some great utility, between a large and frequent attack buff based on his Speed stat (which presumably should be high based on the +3 his weapon grants and the C Skill) and a buff to himself and his allies.

Honestly the only thing I don’t totally understand about Marth here is his weapon’s main, new effect. The wording seems confusing to me, so from my best guess it seems like all of his stat buffs are doubled during combat. Could be totally wrong about that though, so don’t hold me to it until I actually see the skill in action.

Besides that bit of confusion, however, I like Marth here. It’s certainly a better alternate form than his groom outfit. Even if it’s just another sword infantry unit to clog up the pipes.

Also he is literally carrying THE Fire Emblem into battle. That’s just dope as shit.

I’m not totally sure if he’s worth summoning compared to all of the new Brave units that are still cycling through the game (of which I still only have 2/4). Though I suppose part of that intrigue also depends on what other characters are part of the event!

This special Legendary Hero banner also includes the chance to summon:

Honestly, Green and Blue are immediately negligible for me in this Legendary Hero Banner. I have all six of those heroes, and while getting another Valentines Hector would be good to pass Distant Counter off with, otherwise none of the others excite me too much.

The Red and Colorless pools, however, are pretty fire.

I already have Female Grima, but outside of her I’m missing the other five.

Obviously Marth is Marth, I already discussed why I’d like him. Reinhardt is one of the best units in the game as a sword-wielding cavalier. Lene would help me fill my catalog. Spring Kagero is just a great unit who’s hilariously out-of-place in a playboy outfit. Finally, Faye is one of my favorite Echoes units, and I haven’t had her since she dropped near the beginning of the game.

So frankly any of those five are in my wheelhouse, and I’m starting with about 100 orbs to burn (though I don’t want to burn all of it considering my investment into the Brave banner).

Luckily I don’t have to burn a lot of orbs thanks to my free summon.

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Yeah Kagero. That spring breeze is what makes you difficult to be concealed.

I loved how hilarious this Kagero was when she first came out, and I’m glad to have her finally since I only got Spring Alfonse when that banner was around.

Plus she’s +Attack, -Health. Which may as well be the perfect stat spread.

Who can complain?

Now normally I would count my blessings and move on to bigger and better things… But I let my greed get the best of me a little.

Hoping to get one of the three units I don’t have in the red pool, I kept summoning. Now I’m down to 40 orbs at 9 percent. So I basically can’t stop summoning now even if I wanted to, meaning all the orbs I get from here on out are funneling into getting SOMETHING.

Twas hubris killed the beast.

Luckily there are a lot of orbs offered by the battle map.


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There’s a few interesting things about the Legendary Hero Battle Map this time around. First, obviously, is the fact that Marth isn’t the only one in the spotlight.

Female Grima has also reappeared to challenge players.

If I’m not mistaken, her Legendary Hero Battle was the first, which means we should presumably see more coming back soon.

Though the completed difficulty levels stay cleared, Intelligent Systems appears to have added a brand new surprise for all of us:

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Abyssal difficulty is a new challenge above even Infernal difficulty. Which, to me, is kind of hilarious. Because I cannot even beat Infernal half the time.

Perhaps some YouTuber out there will figure out the solution and I can copy that.

Given that I have not unlocked Abyssal difficulty for Marth (or Robin for that matter), all I have is the Infernal map to show off.

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I like that Marth approaches his battle as more of a training exercise than a serious skirmish. Most of the Legendary Heroes take that perspective, and it makes a lot of sense considering their status as main characters and actual heroes of legend.

Except. You know. Grima.

Who is undoubtedly a villain.

But that’s another story I’ve already discussed.

I actually find Marth’s fight rather difficult, so I don’t have much to say as far as tips, tricks or cool details go. So I’m just going to cut myself off now before I get to rambling for forever.


So I was originally just going to end this off with the usual bs fanfare.

Then I let myself be consumed by addiction once more and tried summoning on Marth’s banner again.

The gods of gotcha were unusually kind and gave me this boy on my first summon back:

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He’s no Marth, but he is my excuse to separate from the banner before I literally bleed myself dry. For that I am grateful.

Even if I now have to restock my orb pile once again.

I thought about changing this whole post to reflect summoning two five stars, but it was all set up before I got this guy so I think it’ll add to the story if I “post-writing” this part.

That said, back to the usual bs fanfare.

What do you think of the Hero-King himself, finally gracing out world of Heroes? Are there any heroes on his Legendary banner you’d like to summon?

Let me know in the comments down below!

The rise of a new Legendary… Hero?

The rise of a new Legendary… Hero?

This update came a little out of left field, but it’s exciting as a small new addition to the game.

Between Fjorm, Gunnthrá, Ike and Ephraim, we’ve gotten Legendary Heroes matching all four seasons that Fire Emblem Heroes cycles through (Water, Wind, Earth and Fire respectively). While it seems as though that would be the end of these characters being released, apparently there are going to be multiple heroes for each season.

Which in hindsight makes perfect sense from a ‘releasing hyped up units to get players to spend money’ standpoint.

But I digress.

Today we’re starting that second round with:

img_7784

… Grima.

I’m just going to call her Grima instead of Robin because we already have other Robins and in my head it just makes more sense this way.

I know I’m not the first to make this connection, but Grima isn’t exactly a hero. In fact, the male version of Robin overcome by the spirit of Grima was a part of the villainous banner not too long ago.

But I guess now we’re just going to bring along the literal Fell Dragon, destroyer of worlds and civilizations, as a hero meant to lead our armada in the Order of Heroes.

I wonder how Lucina feels knowing that the force she’s spent her whole life hoping to stop can now be in charge of her and give her massive blessings?

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… Yeah I’m not going to get a response anytime soon am I?

That said, I do actually want to say that Grima looks pretty beastly and powerful for a number of reasons.

  • RobinFell Vessel
    • On top of being a hero(?) who can confer the benefits of the earth blessing on her allies, Grima comes with a bunch of great skills. Her weapon is the same as male Grima. Expiration lets her hit regardless of distance and hit her opponents on their weakest defensive stat. She comes with the special attack Bonfire, which boosts her damage based on her defense, and three passive skills: Dragonskin, which grants her a defensive boost when attacked while also neutralizing her flying weakness, Cancel Affinity, which negates the effect of the weapon triangle, and Resistance Smoke, which lowers the resistance of everyone around an attack target by seven.
    • These skills, combined with the fact that this Grima is our first ever colorless manakete unit who also happens to be a flying unit (ala Myrhh) but with the natural ability to cancel out bow effectiveness AND weapon triangle effectiveness… Well, she just sounds incredible. Hopefully her stat spread matches and makes her a new meta staple, because that would be awesome.

The crazy thing is, this banner has even more great stuff beyond just the colorless flying dragon that negates half of her own weaknesses.

Considering it’s coming out just straight up in the middle of the spring heroes banner, you know Intelligent Systems is looking to siphon up all of our money at this rate.

On top of the Fell Dragon, this eight percent five-star banner also offers up:

I usually pick my character colors to fit who the character in particular is, but in this case I’m going to have the colors correspond with what weapon-type on the triangle they are. It’ll be easier with 12 units available.

When the Halloween banner first came along, Nowi and Sakura were the units I wanted to summon. At the time, all I got at the time was Jakob twice over.

Granted, Jakob has become one of my favorite units on my armored team, but still. I want my cute costumed girls, man.

Just don’t call the police on me… I know how creepy that sounds.

Because at least those three units are high up on my desire sensor, I’ve already spent a good few orbs on summoning from this banner.

My free summon has so far been the most lucrative pull, funnily enough:

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Lyn may not be the colorless unit I wanted to pull considering I already have her, but she’s got some great skills to pass along if nothing else.

Nothing else has come of my efforts so far (though I’ve summoned normal cleric Sakura a number of times and that has given me multiple heart attacks). However, part of that is probably because I am trying to show some restraint.

I want to keep my orb count above 50, so I’m only summoning when I get to about 70 on the off chance that all five of the pulls in a session are worth going after.

Luckily, Grima also came with a few extra additions that have offered players orbs considering the Tempest Trials have now passed.

The first thing is a special map connecting to this Legendary Hero specifically.

A Legendary Hero-specific map for some extra orbs is a new thing entirely, and honestly I hope it’s a feature that returns. I quite like having the chance at some extra orbs and a special map – even if this one is the same special map from the aforementioned Tempest Trial.

Coincidentally, this banner also corresponds with the start of a series of special maps related to a DLC update for Fire Emblem Warriors.

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Man… Fire Emblem Warriors… Talk about another game I wanted to play that I never got around to.

While it’s too bad I never did get to play the game (outside of one session thanks to my friend Kaleb), I suppose I can’t complain about having some free orbs.

Plus the song that plays is a top-notch Awakening remix.


That’s about the extent of what I’ve got for Fire Emblem Heroes today. Like I said, this addition was small but cool. I’m definitely excited to try to summon this new version of Grima.

Actually, that gets me thinking… What if I paired the two Grima together and created the ultimate destructive selfcestuous power couple?

Sheesh, that just made me more excited to summon her. Here’s hoping it works out I guess!

Also, here’s hoping I can balance doing that with work/school stuff. And with playing more Duel Links, since a new character just dropped over there.

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You know you’re at an overpowered place in a game when you unlock a brand new character about an hour after the special event starts.

But now I’m rambling about a totally unrelated subject, so I’ll leave it here.

What do you think of the new Grima? How game changing is she going to be? Feel free to discuss it in the comments down below!

Darkness is on the rise in Fire Emblem Heroes

Darkness is on the rise in Fire Emblem Heroes

Never before has my disinterest in a previous summoning banner turned out to be such a prescient blessing.

Today we have been given a brand new set of focus heroes in Fire Emblem Heroes and a new chapter in Book II’s story to go along with them. However, rather than showcasing some characters from one game, we’ve gotten a very special grouping.


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That’s right, this special summoning focus is based on heroes who have dark, demented forms for one reason or another. It’s a brilliant idea for a collection to put forward… Though I do sort of wish they were saved for some kind of special holiday or event in which it would make a little more sense for them to appear.

But I can’t exactly call that a serious complaint by any means. After all I really DO love who we got here.

  • RobinFell Incarnate
    img_7446

    • Just to kick things off I have a question. Why didn’t they just call this character Grima? I get that he’s supposed to be a corrupted Robin basically, but it would’ve made so much more sense to just change his nametag to ‘Grima.’ But I digress, as that petty consideration shines a light nowhere near as intense as the character himself. He has interesting skills and is our first armored dragon unit — with a broken ass weapon at that. Seriously it’s mad powerful and looks insane too. On top of being a good looking unit that’ll fit on my dragon team, I just generally love the twist in Awakening. Robin here will be my main hunt as a result!
  • CelicaImprisoned Soul
    img_7444

    • Despite a few logical flaws, Celica is a great character in Fire Emblem Echoes. She’s so great in fact that the community voted for her in its second ‘Choose Your Legends’ event. That means a third Celica will be coming in the near future, which in hind sight is not a great thing. After all, Beloved Zofia went to this version, so what is the new Celica going to use? Seraphim magic perhaps? Not completely sure. Though what I am completely sure about is that I will be going after Celica too. Not only is she great-looking skill wise, but she’s just an overall amazing character like I said. Who wouldn’t love her, even with her soul stolen so she becomes a witch?
  • HardinDark Emperor
    img_7445

    • I’ll be honest, I have the least amount of connections to Hardin given that I didn’t even know who he was before this, so if there’s anyone on this list I’m not going to try summoning… It’s him. Robin and Celica are way more important, plus I already have a powerful Effie as my blue lance armored unit. Though I will say, I like how he fits into this theme as an ally of Marth who lets absolute power corrupt absolutely once he becomes Emperor of Archanea. That’s the kind of example of character information I’m glad I learned more about so I can feel better when I do encounter the guy.

I just… I’m not sure what else I have to say on this matter.

Seriously, I love these heroes. Besides perhaps Hardin’s picks, I have a strong desire to summon all of them.

Plus, Intelligent Systems surprised me by actually reading my mind. When I first saw the trailer show up for this banner online, I was very concerned seeing that Takumi corrupted at the end of Fire Emblem Fates: Conquest version did not show up. He’s basically a meme in his own right, and I figured it was a missed opportunity.

Then I found out Takumi corrupted is specifically going to show up later in a Grand Hero Battle. Like… That’s amazing! I suppose it was just an obvious choice, but knowing my thought process was validated is an incredibly satisfying feeling.

He’s not going to show up until later though. So for now, let’s look back at the heroes we have.

I’ll level with you, audience — when I started on this banner tonight, I had a mountain of orbs. 200.

Yeah, 200. You read that right.

That’s the blessing of my general disinterest in the Valentine’s Day banner that I mentioned before. Between all of the special anniversary events and the current Tempest Trial run I’ve been able to really bolster my reserves for an event just like this where I really, REALLY want the heroes.

Luckily I didn’t have to make too huge of a dent to get there:

It’s my boi Grima, yo! So excited to see him!

He’s going to make an amazing addition to the manakete team I’ve been building up since summoning Myrhh in the latest Sacred Stones banner.

It helps that he has a deep, kinda sexy voice too. You go evil Robin.

I spent about 35 orbs to get to him, and even though I’m showing some restraint for now I’ll definitely still go after Celica soon enough.

Also, it’s worth noting that somehow I got another five-star on the way to Grima:

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Yeah… Not totally sure where Lucina came from, but I suppose I can’t complain. I’ve never gotten her before, so I finally have a new cinematic summoning animation to enjoy.

Even if Masked Lucina is still the better bae. Just saying.


Now earlier I mentioned that I wished these heroes got a bit more of a situational treatment elevating them specifically. That was referring primarily to the new story missions we got alongside our three new evil children.

See, as much as I appreciate the fact that we’re moving the game’s main plot along, the fact that we’re doing so leaves the new heroes as more of a footnote.

It’s a bit of a double-edged sword, honestly.

But… I do really like the development in this chapter, so I’ll let it slide. For now.

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The new chapter picks up where the last one left off (obviously enough). The Order of Heroes have moved into Fjorm’s home nation having protected the village just outside the boundary, and now have to make their way to Gunnthrá who is hiding away.

However, their progress is quickly impeded by the arrival of Surtr’s army.

After defeating Laevatein, she retreats and the Order starts to make their way through the snow once more.

However, they’re troubled by the thought that thick tracks left in the heavy snow is going to lead the fiery army toward them wherever they go.

So Anna comes up with the brilliant idea of leaving one pathway in the snow as a diversion while masking their actual direction.

It seems to be working well enough with Laevatein… But not for our newly introduced villain: Her older sister.

I suppose this is as good a place as any to address my thoughts on Laegjarn…

I love her.

Seriously, she very quickly jumped up to being my favorite member of the opposing army. Not only is she intelligent, she’s cool and collected in a way that makes her seem like a methodical and more dastardly villain with undertones. Plus she totally sits around and gets out of jams with her little sister and it’s dope!

At one point, Fjorm even says she’s an amicable woman that’s willing to use diplomacy and build happiness among the oppressed.

My only real point of contention with her right now, as I think about it in my witching hour daze, is her overall relationship with her younger sister.

That relationship has me awfully conflicted. On the one hand, it’s freaking adorable. Laevatein clearly loves and adores her older sister, wanting to be just like her. Laegjarn appreciates the love and wants her younger sister to be happy.

It’s great because it reminds me of my relationship with my own younger sister in a way! That makes them awfully endearing characters to think that they care for each other in place of their awful father.

However… Even if I love the relationship, something about the way Laevatein has been portrayed now that her sister is around bugs me.

On the one hand it’s sweet seeing her have an endearing bond with her older sister. But on the other hand, as soon as the sister showed up Laevatein’s dialogue suddenly began to sound… Infantilized.

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I get wanting to be respectful of your older sibling, but it seems like the girl has been neutered or something, and that seems like a shame considering she was previously my favorite.

Though maybe I’m over thinking it. If anything that same concern might just be a sign of her complex double facing nature. Who knows, only time will tell.

Anyway though I got WAY off track. But to be fair, once you beat the first mission not a lot happens until you arrive at the last mission when you’re backed into a wall.

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After your group beats them, Laegjarn realizes they might be outclassed in terms of skill and orders a retreat.

While the Order goes off and does… Whatever they do… The focus stays on our fiery sisters.

As Laegjarn reflects on the fact that they’ll need new strategies if they want to win, Laevatein suggests a plan that receives quite a bit of flak.

I don’t know what this special skill is, but it sounds dope and I want to see it.

Unless it kills her. In which case, don’t put it in the game Intelligent Systems. I’d rather not have to deal with any painful self-sacrifices.

Luckily, in place of the hellfire skill a different idea is suggested:

Then things cut off. That’s all you get. Thanks for the money folks, come back another day.

A bit of an abrupt stop this time around, but I suppose I can’t complain. You’ve now seen how much of an emotional journey I felt watching these new characters interact, after all.

Though once again I really would have liked to see what a story focused around Grima and zombie Celica would look like. Talk about a missed opportunity.


That’s about that for my Fire Emblem Heroes blog post for the day. Obviously, I liked these new updates to the roster!

The new heroes are cool, the new villain is cool… I just really appreciate everything this time around. Plus I’ve been able to keep a lot of my orbs in storage, so I feel great about that going forward.

I could end this by asking about everything I talked about, but let’s keep things more simple this time around.

How do you feel about the relationship between Laevatein and Laegjarn? Am I overreacting to Laevatein’s silent obedience around her sister?

Let me know in the comments below!