Tag: Grand Hero Battle

Succumb to the rabbit lore

Succumb to the rabbit lore

The fact that we’re seeing our third Spring banner gave me an existential crisis.

I felt like the banner with Sharena and Alfonse just appeared, but it was 13 Paralogues ago.

Not sure what happened over the last year, but I don’t think I’m down for this whole passage of time thing. It’s starting to scare me.

Even if cute bunny characters kind of make up for it.


PallaEldest Bun-Bun

  • Pegasus Carrot (Might = 12, Range = 2)
    • Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces through their next actions.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Disarm Trap (B Skill)
    • When attacking in Aether Raids, if unit ends movement on a space with a Bolt or Heavy Trap, cancels trap’s effect.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

MarisaCrimson Rabbit

  • Flashing Carrot (Might = 14, Range =1)
    • At start of combat, if foe’s Health = 100 percent, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Speed/Defense Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Defense +6 to both involved units for one turn.
  • Flier Guidance (C Skill)
    • Flying allies within two spaces can move to a space adjacent to unit.

BrunoMasked Hare

  • Ovoid Staff (Might = 12, Range = 2)
    • At start of turn, restores 7 Health to unit and adjacent allies.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum of 7). Restores Health to unit = half of damage dealt.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 HP.
  • Attack/Defense Push (A Skill)
    • At start of combat, if unit’s Health = 100 percent, grants Attack and Defense +5, but if unit attacked, deals one damage to unit after combat.
  • Dazzling Staff (B Skill)
    • Foe cannot counterattack.

VeronicaSpring Princess

  • Veðrfölnir’s Egg (Might = 14, Range = 2)
    • Grants Speed +3. At start of combat, if unit’s Health ≥ 75 percent, grants Attack, Speed, Defense and Resistance +4 during combat.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Green Duel Flying (A Skill)
    • Grants Health +5. If unit is 5-star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena.
  • Chill Resistance (B Skill)
    • At start of turn, inflicts Resistance -7 on foe with the highest Resistance through its next action.

Talk about a bizarre blend of characters.

Bruno and Veronica make sense in the footsteps of Alfonse and Sharena (even if the Paralogue story confuses everything). However, this being Bruno’s first and Veronica’s second non-canonical appearances as units is pretty weird.

They also have forgettable skills. Bruno is a healer with healing attacks, and Veronica is just a better Spring Camilla.

Two years worth of power creep, yo.

Palla is probably the most solid unit. She’s a flying red dagger that’s built to kill strong armored bois like Surtr, and with her Whitewing sister Catria appearing last year we have a cool progression to Est in 2020.

Cool all around.

Marisa is the real surprise. Because I love the game I can’t complain with more Sacred Stones representation (even if I wish we had new characters), but she doesn’t seem to mesh well with the others. Despite having an amazing character bio.

Plus her skills are very basic.

Yet being lukewarm on my opinions toward Marisa means she’s prime material to get unexpectedly summoned in my first round:

 

The fact that most of her quotes are about watching rabbits as research is incredible. Really makes up for everything.

Marisa was special from being a Sacred Stones rep, but the only other character I’m interested in is Palla. Don’t know if she’s worth pulling for alone, so I might save my orbs.


Paralogue 32: Regal Rabbits

 

This slideshow requires JavaScript.

Now, let’s get into the real meat of this banner: That sweet Rabbit Lore.

Like I teased earlier, this Paralogue does some bizarre things with the status quo of holiday units.

Right off the bat we have our world’s Loki trying to convince Veronica to go to the festival:

 

She does so using Bruno’s appearance as leverage, but this just raises a bunch of questions.

Usually special units are from alternate universes to explain how two of the same characters exist in one place.

But Spring Bruno and Veronica are just our versions masquerading. Technically we are getting our world’s Bruno and Veronica, just dressed as alternates.

Yet there’s also a Spring Loki while we have regular Loki — but the Spring version is still ours according to the Paralogue.

In other words: It’s all a fucking existential mess.

Except none of that matters because the whole reason they’re there is to see whether Loki is lying to them:

 

Bet you didn’t remember that storyline is still going on while the Order of Heroes fights death herself.

The Order never appears here. Which is a nice change of pace as we saw with the 2019 Valentine’s Day banner.

The whole Paralogue centers around the Embla family. Palla and Marisa have a totally disconnected mission that feels like they’re conducting goofy business as usual while two canaiving people sneak around.

By the end we find out what that treasure is, and it’s arguably the most interesting thing about this:

 

I certainly didn’t see Taguels being referenced. Especially so soon after Panne got added into our ranks through a Grand Hero Battle.

While I started to question the relation of rabbit people to a festival where people dress like rabbits, Intelligent Systems doesn’t give any answers. They simply tease a continued treasure hunt with Loki telling Bruno and Veronica where they can find the answers.

Even if we have no idea how Taguels are supposed to help with their blood curse.

Guess It’ll all come together eventually, but at this point we’ll just have to table the discussion and get back to our non-Playboy Bunny lives.


Speaking of real life, did you all hear that Google is planning to launch a console for streaming video games?

Because I think it’s a very interesting concept that I’ll have no interest in buying. I prefer cartridge/digital download games that don’t rely on constant internet access, personally.

I just figured that would be a better segue out of this post to show that I pay attention.

That said, let me know what you think about these Spring units! And let me know how you feel about the endless march of time.

Because… Yeah, that still hurts.

Darkness is on the rise in Fire Emblem Heroes

Darkness is on the rise in Fire Emblem Heroes

Never before has my disinterest in a previous summoning banner turned out to be such a prescient blessing.

Today we have been given a brand new set of focus heroes in Fire Emblem Heroes and a new chapter in Book II’s story to go along with them. However, rather than showcasing some characters from one game, we’ve gotten a very special grouping.


img_7373

That’s right, this special summoning focus is based on heroes who have dark, demented forms for one reason or another. It’s a brilliant idea for a collection to put forward… Though I do sort of wish they were saved for some kind of special holiday or event in which it would make a little more sense for them to appear.

But I can’t exactly call that a serious complaint by any means. After all I really DO love who we got here.

  • RobinFell Incarnate
    img_7446

    • Just to kick things off I have a question. Why didn’t they just call this character Grima? I get that he’s supposed to be a corrupted Robin basically, but it would’ve made so much more sense to just change his nametag to ‘Grima.’ But I digress, as that petty consideration shines a light nowhere near as intense as the character himself. He has interesting skills and is our first armored dragon unit — with a broken ass weapon at that. Seriously it’s mad powerful and looks insane too. On top of being a good looking unit that’ll fit on my dragon team, I just generally love the twist in Awakening. Robin here will be my main hunt as a result!
  • CelicaImprisoned Soul
    img_7444

    • Despite a few logical flaws, Celica is a great character in Fire Emblem Echoes. She’s so great in fact that the community voted for her in its second ‘Choose Your Legends’ event. That means a third Celica will be coming in the near future, which in hind sight is not a great thing. After all, Beloved Zofia went to this version, so what is the new Celica going to use? Seraphim magic perhaps? Not completely sure. Though what I am completely sure about is that I will be going after Celica too. Not only is she great-looking skill wise, but she’s just an overall amazing character like I said. Who wouldn’t love her, even with her soul stolen so she becomes a witch?
  • HardinDark Emperor
    img_7445

    • I’ll be honest, I have the least amount of connections to Hardin given that I didn’t even know who he was before this, so if there’s anyone on this list I’m not going to try summoning… It’s him. Robin and Celica are way more important, plus I already have a powerful Effie as my blue lance armored unit. Though I will say, I like how he fits into this theme as an ally of Marth who lets absolute power corrupt absolutely once he becomes Emperor of Archanea. That’s the kind of example of character information I’m glad I learned more about so I can feel better when I do encounter the guy.

I just… I’m not sure what else I have to say on this matter.

Seriously, I love these heroes. Besides perhaps Hardin’s picks, I have a strong desire to summon all of them.

Plus, Intelligent Systems surprised me by actually reading my mind. When I first saw the trailer show up for this banner online, I was very concerned seeing that Takumi corrupted at the end of Fire Emblem Fates: Conquest version did not show up. He’s basically a meme in his own right, and I figured it was a missed opportunity.

Then I found out Takumi corrupted is specifically going to show up later in a Grand Hero Battle. Like… That’s amazing! I suppose it was just an obvious choice, but knowing my thought process was validated is an incredibly satisfying feeling.

He’s not going to show up until later though. So for now, let’s look back at the heroes we have.

I’ll level with you, audience — when I started on this banner tonight, I had a mountain of orbs. 200.

Yeah, 200. You read that right.

That’s the blessing of my general disinterest in the Valentine’s Day banner that I mentioned before. Between all of the special anniversary events and the current Tempest Trial run I’ve been able to really bolster my reserves for an event just like this where I really, REALLY want the heroes.

Luckily I didn’t have to make too huge of a dent to get there:

It’s my boi Grima, yo! So excited to see him!

He’s going to make an amazing addition to the manakete team I’ve been building up since summoning Myrhh in the latest Sacred Stones banner.

It helps that he has a deep, kinda sexy voice too. You go evil Robin.

I spent about 35 orbs to get to him, and even though I’m showing some restraint for now I’ll definitely still go after Celica soon enough.

Also, it’s worth noting that somehow I got another five-star on the way to Grima:

img_7439

Yeah… Not totally sure where Lucina came from, but I suppose I can’t complain. I’ve never gotten her before, so I finally have a new cinematic summoning animation to enjoy.

Even if Masked Lucina is still the better bae. Just saying.


Now earlier I mentioned that I wished these heroes got a bit more of a situational treatment elevating them specifically. That was referring primarily to the new story missions we got alongside our three new evil children.

See, as much as I appreciate the fact that we’re moving the game’s main plot along, the fact that we’re doing so leaves the new heroes as more of a footnote.

It’s a bit of a double-edged sword, honestly.

But… I do really like the development in this chapter, so I’ll let it slide. For now.

This slideshow requires JavaScript.

The new chapter picks up where the last one left off (obviously enough). The Order of Heroes have moved into Fjorm’s home nation having protected the village just outside the boundary, and now have to make their way to Gunnthrá who is hiding away.

However, their progress is quickly impeded by the arrival of Surtr’s army.

After defeating Laevatein, she retreats and the Order starts to make their way through the snow once more.

However, they’re troubled by the thought that thick tracks left in the heavy snow is going to lead the fiery army toward them wherever they go.

So Anna comes up with the brilliant idea of leaving one pathway in the snow as a diversion while masking their actual direction.

It seems to be working well enough with Laevatein… But not for our newly introduced villain: Her older sister.

I suppose this is as good a place as any to address my thoughts on Laegjarn…

I love her.

Seriously, she very quickly jumped up to being my favorite member of the opposing army. Not only is she intelligent, she’s cool and collected in a way that makes her seem like a methodical and more dastardly villain with undertones. Plus she totally sits around and gets out of jams with her little sister and it’s dope!

At one point, Fjorm even says she’s an amicable woman that’s willing to use diplomacy and build happiness among the oppressed.

My only real point of contention with her right now, as I think about it in my witching hour daze, is her overall relationship with her younger sister.

That relationship has me awfully conflicted. On the one hand, it’s freaking adorable. Laevatein clearly loves and adores her older sister, wanting to be just like her. Laegjarn appreciates the love and wants her younger sister to be happy.

It’s great because it reminds me of my relationship with my own younger sister in a way! That makes them awfully endearing characters to think that they care for each other in place of their awful father.

However… Even if I love the relationship, something about the way Laevatein has been portrayed now that her sister is around bugs me.

On the one hand it’s sweet seeing her have an endearing bond with her older sister. But on the other hand, as soon as the sister showed up Laevatein’s dialogue suddenly began to sound… Infantilized.

This slideshow requires JavaScript.

I get wanting to be respectful of your older sibling, but it seems like the girl has been neutered or something, and that seems like a shame considering she was previously my favorite.

Though maybe I’m over thinking it. If anything that same concern might just be a sign of her complex double facing nature. Who knows, only time will tell.

Anyway though I got WAY off track. But to be fair, once you beat the first mission not a lot happens until you arrive at the last mission when you’re backed into a wall.

img_7415


After your group beats them, Laegjarn realizes they might be outclassed in terms of skill and orders a retreat.

While the Order goes off and does… Whatever they do… The focus stays on our fiery sisters.

As Laegjarn reflects on the fact that they’ll need new strategies if they want to win, Laevatein suggests a plan that receives quite a bit of flak.

I don’t know what this special skill is, but it sounds dope and I want to see it.

Unless it kills her. In which case, don’t put it in the game Intelligent Systems. I’d rather not have to deal with any painful self-sacrifices.

Luckily, in place of the hellfire skill a different idea is suggested:

Then things cut off. That’s all you get. Thanks for the money folks, come back another day.

A bit of an abrupt stop this time around, but I suppose I can’t complain. You’ve now seen how much of an emotional journey I felt watching these new characters interact, after all.

Though once again I really would have liked to see what a story focused around Grima and zombie Celica would look like. Talk about a missed opportunity.


That’s about that for my Fire Emblem Heroes blog post for the day. Obviously, I liked these new updates to the roster!

The new heroes are cool, the new villain is cool… I just really appreciate everything this time around. Plus I’ve been able to keep a lot of my orbs in storage, so I feel great about that going forward.

I could end this by asking about everything I talked about, but let’s keep things more simple this time around.

How do you feel about the relationship between Laevatein and Laegjarn? Am I overreacting to Laevatein’s silent obedience around her sister?

Let me know in the comments below!

Falling in love with the Fire Emblem Heroes 2.2.0 Update

Falling in love with the Fire Emblem Heroes 2.2.0 Update

Good god there’s a lot to cover here today. Guess that’s what happens when I’m so busy that I don’t have the time to address these updates as they come out.

Though… I suppose it is nice to be able to get it all out of the way at once rather than having three separate, incomplete posts.

Probably the only problem is the fact that this post is going to be a billion words long if I get to rambling on too much. Since I’m already basically doing that, I’ll zip it and jump into all the Fire Emblem goodness.

I’ll try to keep it brief. Promise.

It’s not going to be brief, is it?



The Version 2.2.0 Update

img_7240

Starting off our little marathon of coverage is this big puppy: one new Fire Emblem Heroes update fresh off the presses.

Battle Screen Layout

Probably the most obvious change right off the bat is a brand new battle mode select screen:

img_7314

Okay well it isn’t COMPLETELY new or anything. But it’s new enough.

Instead of there being two separate icons for the Tempest Trials and Voting Gauntlets, the two categories have been combined and now appear together in an “events” vortex. This change has cleared room for… Something.

I honestly have no idea what the new upper-left icon is. It looks like the Garden of Eden, or some kind of fountain of power. The name is obscured and we can’t select it yet, but supposedly it’s going to be maps specifically used for Legendary Heroes and their blessed allies.

Which will finally give me a reason to use my blessings.

Also included in the new events vortex is a brand new game mode, which is arguably the most significant addition to this update.

img_7315

Tap Battle Game Mode

 

Tap Battling is… Interesting.

Interesting is about the only really good thing I can think to say about them upon first impressions, however.

Let’s break things down.

Opening up the Tap Battle menu, as you can see above, makes everything seem very similar to a Tempest Trial, with the two-week timer ticking down.

However, the similarities stop there. An early noticeable aspect of the game mode is that it fills the same niche as Arena Assault by requiring no stamina, dueling swords or anything to play. You can literally tackle the labyrinth endlessly if you want.

If you do decide to tackle it, there are two game modes to work with:

 

 

As you can see, Casual mode has you tapping the Summoner at the bottom of your phone screen to defeat an enemy when they reach the red square in front of your units, whereas Expert mode requires you to tap the row of the unit that’s under attack.

I enjoy the aesthetic presentation of this mode, if nothing else. Being able to select whatever units you want to bring is an interesting idea as far as letting you choose a team you want to tap with, and it’s cool to see their sprites so close up against a wide-open background for once.

On top of that, even if the enemy placement is rather spaced out and boring on easy difficulty, there is also a hard difficulty that makes tapping along to the rhythm of the song a little more exciting:

img_7317

Multiple kinds of units appear in hard difficulty too, as opposed to just sword-wielders on easy.

There are also special boss stages every 20 floors, where you encounter a notable character that attacks each of your unit’s lanes in a set order until you can wipe out their health bar.

 

Each time you beat a level, you’re scored based on how much of a combo streak you keep throughout.

img_7299

The Summoner be looking cute in this graphic here. Just sayin.

However, as cute as the Summoner is, he can’t stop the ever creeping mediocrity of the event as a whole. While it all sounds interesting in concept… It frankly becomes dreadfully dull and underutilized in execution.

For one, as you might have noticed before, I said hard mode makes it more enticing to tap along to the song. THE song.

There’s only one song.

img_7309

Granted, we only have 40 floors currently, and there are 100 floors all together promised…

But seriously Intelligent Systems? ONE song? In a music-based rhythm game?

I’ll give them props for making each stage have a unique pattern despite going against the same base song… But it’s so painfully boring to just hear the same song over and over again.

Plus, each stage goes through five floors at a time in this game’s logic. With only 40 floors available so far, that means there are eight stages (with more being promised to appear every day). These stages are quick to run through on easier difficulties and feel less like accomplishments than they would have if each stage was a distinct floor to work through by itself.

With that said, I only mentioned them being quick on easier difficulties, right? Hard mode is definitely the way to go then, isn’t it?

Well, hold your hypothetical horses my dear reader.

Hard mode is more engaging, yes. In fact, I quite like the idea of there being options to change game style and difficulty to create a more customizable experience for players… But the game is set up in a way that makes it a superfluous addition.

Clearing each series of floors earns you a reward. However, each stage literally only has one reward.

If you beat a stage on easy, you can’t get a reward for hard. If you beat it in casual mode, you can’t get a reward for expert mode.

Despite this, the four permutations of play style are all given desperate rankings. So for example, if you get an S-rank on Easy/Casual, you don’t get the S-ranking on Hard/Casual. But you get no extra reward for taking the same stages on again other than bragging rights.

Seriously, as far as the informational post put out by Intelligent Systems says, there isn’t any sort of extra reward planned for getting full S-rankings on each permutation. The game simply claims it’s an “easy-to-play battle mode.”

Honestly if I wasn’t such a completionist with my games, I probably wouldn’t bother playing this mode after the first run of it. But I am, so I’m going to hate myself and continue playing it just in case something happens later.

Something just really bugs me about Tap Battles. I feel like there’s an interesting concept under the surface of a boring, empty-feeling game mode.

For example, I like the idea of bringing the units you want, but the choices you make have no impact on your time in-game. I understand why considering each map is specifically timed to go with the song, but there was so much more that could have been done.

Why not make it so a sword unit you bring is super effective against an axe-wielding boss? Have their attacks take away more of the bosses health bar, or something along those lines.

I don’t know… Maybe this will grow on me, but for right now I’d honestly say it’s bland and forgettable. Luckily it will keep updating and provide more rewards to retain interest, but what a missed opportunity.

Speaking of forgotten, however…

Weapon Refinery Update

img_7318

A slightly more anticipated part of this update, for me at least, was the addition of new weapons to refine.

Basically, every unit who uses Falchion can now upgrade the legendary sword with various effects. Lucina’s upgraded Falchion grants her buffs to all of her stats when she’s standing next to allies while Marth’s upgraded Falchion buffs his allies when he’s next to them, for example.

The other five units shown in the image above can also now upgrade their basic weapons into character-specific legendary weapons. For units like Raven, Felicia and Caeda, these buffs were hugely needed and welcomed.

Hell, I’ve had a Raven since probably my fifth 5 star summon, and only now am I considering using him.

I’m just hoping Eirika gets an upgrade to her sword soon so I can keep my child growing.

New Special Battle Map Rotations

img_7295

This is probably the most interesting update in the bunch, if you ask me.

Two different daily rotations have been added into the Special Maps menu.

The first offers players the chance to fight Grand Hero Battles of the past. Seven of the heroes have apparently been retired to this fate, which will give us the opportunity to take them on whenever we want – if it’s the right date.

I love that idea, since it shows they’re planning on making room for new Grand Hero Battles to be implemented in the near future without having to worry about bringing these back in rarified time slots.

Plus, there are quests available for a full year to get extra things like orbs.

img_7296

Who can complain with that?

The second rotation comes in the form of Special Training Maps.

img_7312

There are five of these maps with five difficulty settings each that give you rewards when you beat them the first time.

Of course, that means that there will be no rewards remaining after the first week, but they’re apparently built to help train the units that are described in the title. It’s a nice idea, though slightly less so than the Grand Hero Battle rotation if you ask me.

Extra Patch Notes

img_7313

The last part of the 2.2.0 update is outlined in full right here. For the most part I don’t have anything to add.

Except… Thank god manaketes don’t have to transform each and every time a fight starts.

I really appreciate that kind of quality of life change.



Love Abounds Summoning Focus

That’s leg one of this marathon done. You all still with me?

Good.

Well then, let’s talk about Valentine’s Day.

img_7250

While I’ve been waiting for this holiday-centric summoning banner to arrive for some time now, I’m admittedly not super excited seeing that it centers around the Binding and Blazing Blade heroes.

Don’t get me wrong, I’m glad it’s not Fates- or Awakening-centric again, but these games have easily the third most granted alternate skins.

Maybe if I get the chance to play these original games at some point in the near future, I’ll be a little more caring for the heroes. But until then, let’s see what these new holiday heroes are packing, shall we?

  • LynWind’s Embrace
    img_7319

    • The interesting thing about this Lyn is the fact that with her addition you can now have a team full of four different Lyns to take down your foes. Okay… Well that’s not the only interesting thing I suppose. I do actually like Lyn’s build. She’s a blue armored mage who can buff the movement of her fellow armored units, gains stats when she’s next to them and make the opponent use their special attacks less. Sounds pretty sweet, especially considering I don’t have any non-footsoldier magic units. Plus, I’ll have two of the game’s four Lyndis clones if I get her.
  • HectorJust Here to Fight
    img_7320

    • Alright, Hector is… I guess the opposite of interesting, in a sense. His skills are essentially the same as his regular counterpart, just with a buffed up weapon, a new special attack and different armor-benefitting skill. While it isn’t exciting, his original form is still known for being a beast, so I’m pretty interested in going after him as well. Especially since he looks pretty legit in that black outfit of his.
  • LilinaBlush of Youth
    img_7321

    • Lilina is arguably the unit I would want least on this banner… Even if I just cursed myself into getting her instead of Hector, since they’re the same color. She’s a green mage cavalier, which I already have in my own amazing form. Her skills are sub-par in my opinion despite making her a team leader, so I’m not going to lose any sleep over her. Sorry Lilina.
  • RoyYouthful Gifts
    img_7322

    • Roy is our second bow knight, behind Lyn funnily enough (it’s a position which I still think should have gone to Neimi, Intelligent Systems. One day soon, I swear). However, he seems to pale in comparison to his friend, with just Death Blow going for him honestly. At least, in my opinion that is all he has going for him. He shares the same weapon skill with Valentine’s Day Lyn and Lilina, but I’m just not super impressed by them I guess.

Eliwood is also here as a special hero, but he’s going to show up in a Tempest Trial later this month.

While I’m not necessarily in love with these heroes as a group, I do actually quite like their overall Shakespearean theme. It’s a neat aesthetic to take on for a Romeo and Juliet callback of sorts.

If I had to pick, I’d say I’m looking out for either Hector or Lyn. Green and Blue orbs abound.

However, because I’m unfortunately not super in love with these lovey dovey heroes, I’m not going to spend a ton of orbs this time around. I had about 100 at the time the banner dropped, so I’m going to be disciplined and only use orbs when I get back up to 100.

If I don’t get anything, I’ll just spend some time building up again using the many, many events all happening at once. That way I’ll also have a ton of orbs around just in case I like whatever is coming in the future.

Now that I’ve discussed my thoughts on the heroes, you know what’s up next.

Story time, lovelies.

Luckily, this time we only have a Paralogue to sort through, not a full chapter. That makes things much easier on my for now.

Plus it opens up the opportunity for more creative level design, in this case fitting in with that Romeo and Juliet style I mentioned before.

This slideshow requires JavaScript.

See what I mean? It’s a very medieval-styled festival in my opinion. War of the Roses era stuff.

But how does that cute aesthetic tie a story together?

Well it starts with the Order of Heroes preparing to head out to a festival for Devotion Day. Because the holidays in Fire Emblem can never just be in their natural forms.

Sharena has a very romanticized view of the holiday:

However, her allies have a… Much less romantic view of things.

Classic Anna.

When you arrive in the world, you start to come across the done up heroes, starting with Roy and Lilina.

They’re pretty much just being cute and flirting with each other.

Even if I haven’t played the games they’re in, I can appreciate a cute ship when I see it.

Once you defeat them you come across their parents preparing to take part in the festival.

Frankly, the exchange between them all is hilarious. I really enjoyed this part, so I’ll lay it out in pictures.

I just really like the idea of Hector going up against these people having fun by slaying them with his legendary axe. It’s super great.

Beat the three of them and you arrive next on a battlefield with everyone… Except Roy for some reason. Guess he just gets the shaft here.

Or technically, I suppose it makes sense due to the exchange between Hector and Eliwood.

See, Hector sees his daughter Lilina going around with a gift while spending time with Roy and believes the two are off to get hitched.

He’s not so happy about that…

But Lyn quickly derails the argument.

img_7279

And fight you do.

When you defeat all of the holiday heroes, they lament their loss as usual. However, things take a different route when Lilina comes out and gives the gift she’s been carrying around to her father.

Obviously he feels bad knowing that the symbol of what he thought was his daughter growing up and moving away from him was actually her way of getting closer with him.

He also mentions the wonky continuity of Fire Emblem Heroes by talking about how he’s dead in her canon universe and they shouldn’t be together…

But hey.

Video game logic.

Once the heroes move on, Sharena decides to hand out presents to everyone, with her speech to the Summoner calling back to her idea of wanting to reveal her true feelings by suggesting once more that she had a romantic interest in him.

It’s a sweet ending to a sweet diversion in what has become a rather dark story progression.

Even if I don’t have a huge attraction to the holiday heroes, at least I feel nice having gone through the story these developers plotted out.

Now if only I could summon one of these fools so I would feel better about them.


Upcoming Events

You’ve all made it quite far into my little gauntlet of over-embellished written nightmares here, so for this portion I’m going to take it easy on you.

Because I appreciate and love you.img_7248

So many events, so little time.

Most notably, we’ve got another Tempest Trial on the way (with Valentine’s Day Eliwood as the reward, like I said before) and six summoning banners coming out in the next month.

It’ll be a grind to keep up with it all, but I’m as ready for the challenge as ever.


Golly gosh am I tired after all this writing. Wasn’t expecting to stay up so late to do it, but I guess the writing bug really hit me tonight.

I know I basically just said it in the short section above, but I wanted to thank anyone who came this far again for being so willing to put up with my late night rambling text bullshit.

Seriously, this was a massive undertaking that probably had no right to be such a massive undertaking. Could’ve just split it into multiple posts. If I was smart, I probably would have.

But that said, there’s a ton of things to reflect on that I talked about leading up to this. So let me know, what do you think of the 2.2.0 update? Or the new Valentine’s Day summoning focus? Or all the upcoming events?

Let’s talk about it in the comments below!

But even if not, I hope you all enjoy your weekends. I’ve got a bunch of work to do throughout, but it’s going to be great to rest a little too after this long, arduous week.

Trials of the Holy War

Trials of the Holy War

The time for Tempest Trials has come once again in Fire Emblem Heroes. Unlike the last go around, I wouldn’t say I’m needlessly exhausted and upset with the event. Perhaps the set of mini trials in between the main installments really were what did it for me. Who knows.

Whatever the reason was, I’m not expecting to take an angry spin on this one like last time. However… Part of that might be because I don’t have all that much to say about these Trials in the first place.

All things considered, beyond the different underlying motivations of the characters and the unlockable elements involved, the actual playtime involved has simply become somewhat monotonous and same-y. Not all that much to say about it overall.

So let’s just address some of the basics of what makes these Trials different than what we had in the past.


img_6422
The theme for this set of Tempest Trials is Fire Emblem: Genealogy of the Holy War. Like I said when we got new heroes from this older title, I have very little experience with anyone involved outside of whatever research I’ve done.

Granted that research has improved my attachment to a few of them and informed me enough to understand where the characters are coming from in the “plot” of these Trials, but still. I’m generally left without any comments on maps or music or anything of that nature like I would usually have.

I do think its worth mentioning that I’ve gotten my hands on both the characters I was really looking for out of the three added the other day:

They both came rather easy so I didn’t have to waste too many orbs, which was sweet.

If anything that means I can focus on the summoning banner for the Tempest Trials if I want… Though I’m sort of in the same boat as the general public in thinking that the whole approach taken here is a bit duplicitous.

img_6432
Rather than having this new character, Ayra, show up in a Grand Hero Battle or something along those lines, the developers at Intelligent System have put her in a totally separate summoning banner than the other Genealogy heroes. One that’s running at the same time as the other banner.

Plus, she’s a red unit in the same focus as another red unit, Eldigan. So the chances of getting her are cut, and if you want to even attempt to get there you have to deal with pulling time away from the other banner with Sigurd, Deirdre and Tailtiu.

It is a pretty lousy, orb-draining thing to do, arguably a strong attempt to force players to spend money on the game… But to be fair, I’m not sure Ayra is that worth getting in the first place outside of how cute she is. So I might not try too hard to go after her.

Possibly duplicitous practices aside, let’s talk about the Trials themselves.

The “plot” this time around boils down to Lucina encouraging Seliph to tackle the Tempest to protect Julia, as you can see above, while he has the chance to meet with his parents Sigurd and Deirdre so they can help him fight. Time and space shredding excuses around canonical timeline barriers abound.

img_6427
The main bonus allies are the four new heroes from Genealogy featured in the two summoning banners I talked about earlier.

Luckily, Sigurd fits my most powerful cavalry-based team remarkably well, so I immediately have a great advantage walking in. I’ve already swept through entire runs with just one team alone thanks to that team, and it’s an amazing feeling for sure.

The secondary bonus allies are Eldigan and his sister, who came in some time ago, Arvis from the current Grand Hero Battle, and Arden, one of the main rewards from these Trials.

img_6430
By rising in the ranks high enough, you can also earn three Sacred Seals from these trials:

  • Brash Assault: Unit automatically follows-up when attacking a foe that can Counter if they have less than 30 percent health.
  • Attack Smoke: Inflicts -3 Attack on all foes within 2 spaces of a selected attack target.
  • Guidance: Allows infantry and armored units to move to an ally with this seal that’s within two spaces and has full health.

It’s also worth noting that some of the rewards on certain tiers are Sacred Coins, which is something we were promised back in the update when we got the ability to upgrade our Sacred Seals. Pretty cool to see that coming to fruition.

My horse-based team makes this run of the Trials quite easy for me, like I mentioned before. I made it to the final map pretty quickly in fact, only to find that Julia is the main villain taking over… Whatever castle this is:

img_6428
Honestly this fight is pretty easy too, compared to most of the others in the past. She’s certainly no insane powerhouse like Hector or the Black Knight, that’s for sure.

I will say, even if the fight isn’t all that difficult, the scenery of the map you fight on does make it pretty worth to get there.

Seriously, these backgrounds are super pretty. Just saying.


Well, that’s all I have to say about this run of the Tempest Trials. Remarkable I know, considering I haven’t even hit 900 words. I’m amazed I was able to be this… Somewhat concise with all of this.

Some of that might honestly be because I’m starting to run out of things to say about these after so long. Honestly, after going after the few things that are new, there isn’t that much else to dig into. Perhaps from here on out that means I might not write so much for Tempest Trials, if I even write anything at all. Who knows.

We’ll see as time goes on I suppose.

In my empty attempt at trying to push for audience engagement this time around, how’s this for a question. What do you think of the fact that Intelligent Systems put out a second summoning banner just about a week after the first one to force players to split their time and resources for summoning? While it’s not necessarily that new remembering the double summoning banners for Fire Emblem Echoes back when the game was first coming out, this time around things just feel a bit more scummy to me.

Is that impression just in my own head though? Or do you agree?

Let me know in the comments below, and until next time I’ll be off doing work and likely stressing over the upcoming visit of Milo Yiannopoulos at CSUF. Because yeah, that’s happening soon. Time sure has flown this semester.

The 1.7.0 Update: For Love? Or for Stats? Plus more Fire Emblem fun

The 1.7.0 Update: For Love? Or for Stats? Plus more Fire Emblem fun

As I’m sure anyone watching my blog has noticed that I’ve been rather busy the past few days. Driving around for internship/Boom-related events, starting daily production for the Daily Titan with some late nights, working on stories like DACA and our interview with President García, plus more in that I haven’t gone into half of the actual schoolwork and personal things I’ve had to deal with beyond work.

As much as it’s better to be busy than bored, I’ve been a little stretched thin. Unfortunately that means some things have to fall through the cracks, and some big Fire Emblem Heroes stuff happens to be what fell through said cracks this time around. It’s a shame too, there have been multiple things that I otherwise would have loved to talk about in a more timely manner.

But look at me complaining about missing fun stuff because work and responsibilities got in the way. Probably time to move on to what I’m talking about today before the world’s smallest violin busts out a tune.

Since I gabbed about the game’s Brave Heroes update last time around, quite a few things have happened. First and foremost:

img_6052

That’s right, I got me a special Lucy.

Humblebrag that may be, but Lucina is one of my favorite characters given her high prestige as my Super Smash Bros. 4 main fighter. So I’m excited about it and wanted to share it with the world.

The last Voting Gauntlet also wound up being much more of an intense game than I’ve seen in some time. As I predicted at the beginning of the competition, Ike won.

img_6071

The guy is so popular that it was hard to imagine he wouldn’t, and I got off with plenty of hero feathers thanks to my lucky intelligent deduction, so you’ll hear no complains from me. Camilla did put up a good fight though, and the intense competition both in the overall Gauntlet and within my friend group (as we literally split down the middle with our support) made things way more engaging.

Also we got 4 orbs every two days for each of the three rounds. That’s a nice incentive as well. Feel free to keep nice stuff like that flowing, Intelligent Systems.

Then as things moved into September, we got an event calendar for the month that preempted a bunch of cool things coming in the near future:
img_6081

A few of these events have started already, and those are the crux of what I’m here to talk about today. So let’s get going and split it up appropriately, shall we?


Version 1.7.0

img_6070
Ironically this version update is the biggest news to come out of Fire Emblem Heroes in a long time… Yet I don’t have a ton to say about it.

Fire Emblem has become known not only for its high difficulty strategy-RPG gameplay, but also for its comprehensive unit support systems across many of the games in the series. In Fire Emblem Heroes, only one of those things has been represented since the initial release.

Until now, that is.

Ally support systems are in the game, and with it comes endless possibilities for ships in serious and in meme-worthy contexts. As someone who has loved shipping in Fire Emblem games since my first venture into Sacred Stones, I’m more than excited to see that we can pair up characters to our hearts content.

Just like in the main series titles, allies who fight near one another in battle gain support rankings that range from C to S when undergoing support training. However, an interesting component to Heroes’ model comes from the fact that you can constantly switch who your hero supports. You could have an S-support with a unit only to break that off and start another one back at C, and you can do so as many times as you want.

img_6100

While I haven’t had the chance to build much support beyond basic C-level stuff, it seems as though the characters interact in a cute little cutscene to show how much they enjoy each other’s company for every rank you climb. You can view the little vignettes that come with this whenever you want.

In battle, supporting allies gain bonuses depending on their rank and distance from one another:

  • C-rank grants units +1 resistance from one space away, double that when adjacent.
  • B-rank grants units +1 resistance and defense from one space away, double that when adjacent.
  • A-rank grants units +1 resistance, defense and speed from one space away, double that when adjacent.
  • S-rank grants units +1 resistance, defense, speed and attack from one space away, double that when adjacent.

However, on the battlefield itself, it doesn’t appear as though supporting units get special indication beyond a heart over the support partner when you select one or the other. Perhaps there’s more if you get higher that I haven’t seen, but in this case there’s no way for me to know.

I do hope they add in a small heart animation when units fight side by side though. That would be amazing.

The other interesting thing to note about ally support is that you, the summoner, can get in on the anime-themed shipping action as well!

img_6101

That’s right, what would a modern Fire Emblem game be without a self-insert character to pair with any unit you desire? The concept behind how this works is exactly the same so long as you replace each instance of “two units” with “one unit,” as you technically count as the second presence in the room.

The scaling benefits are also slightly better for summoner supported allies:

  • A C-rank grants the summoner-supporting unit +2 resistance and +3 health at all times.
  • A B-rank grants the summoner-supporting unit +2 resistance, defense and +4 health at all times.
  • An A-rank grants the summoner-supporting unit +2 resistance, defense, speed and +4 health at all times.
  • An S-rank grants the summoner-supporting unit +2 resistance, defense, speed, attack and +5 health at all times.

Okay by slightly better I actually mean infinitely better. These are some amazing stat buffs to be able to bestow upon one ally.

Which, of course, brings us to the question that serves as this post’s title.

Are you the kind of player that will pair your units together because you canonically love them as a pairing in the story of their games/the story of your imagination’s choosing?

Or are you the kind of player that will pair your units strictly to build the strongest team imaginable, letting no stat points go to waste?

Personally… I haven’t decided which category I am. In all other circumstances I would wholeheartedly go for option 1, as I ship literally anything and everything in any video game I play, TV show I watch, book I read and more. But for Fire Emblem Heroes the pure stat buffs are awfully tempting… Especially on my cavalier team.

I would kill for some high-leveled units to get even stronger.

But for the summoner support especially I’m at a loss. Who do I want to be with? Do I pair myself with a powerful unit like a Brave Lyn to make her a battling monster? Do I pair with a sentimental unit like Eirika from my favorite Fire Emblem game (despite her actual husband being available)? Or do I pair myself with a unit like Nino, my first true Fire Emblem Heroes waifu? I literally have no idea.

Oh well. I’ll have time to figure it out.

Overall, I would say the Ally Support system is a welcome addition to this mobile title that, despite being somewhat barebones right now, easily serves its purpose and has opened the flood gates for people to do whatever they please in terms of customizable relationships.

In a sense it’s somewhat ingenious to have the feature in a mobile game styled like Heroes is where each player can build their own experiences with unit pairing. Sure it’s only porting an already existing idea over, but I still think it lends itself uproariously well.

And if I ever summon her I’ll be able to finally get revenge on the restrictive Echoes by shipping Genny and Tobin.

While shipping is easily the biggest addition to Version 1.7.0, it isn’t the only one.

Though there isn’t a lot, so the pictures above basically sum everything up.

A search option for skill inheritance is a great idea, one that I’m sure already has, is continuing to and will from here on out save people tons of time when building teams. The rest of the stuff boils down to some aesthetic and deep mechanical adjustments that I don’t feel like I have to dive into that deeply.

If anything, I just think it’s safe to say that I appreciate the game developers for constantly updating things to make the best user experience possible. So far nothing they’ve done has failed me yet and it seems like the community as a whole enjoys the changes too.

Keep it up Intelligent Systems, and I’ll keep up giving you some free publicity whenever you start up new developments. New interesting developments.

New interesting developments such as –


Tempest Trials Mini: To Die on the Battlefield

img_6087

A new Tempest Trial, which launched just today!

In other words, this is the section of this post that kept me from getting that much sleep last night. Thanks game, you always know how to prod at my insomniac button.

The Trials start off about how we’ve come to expect them at this point. Masked Lucina has teamed up with the four top Bonus Allies for this go around (Eliwood, Lyn, Hector and Ninian) to help lead them into the Tempest so they can protect their world.

 

However, she does warn them that the character at the end of the Trial is a special kind of foe:

img_6091

After you break through the usual barrage of battles (seven at the highest Lunatic difficulty in my case), you come across that special foe. The build-up is intense, the anticipation is great, and in the end…

img_6093

It’s Hector. Given the description Lucina gave for him I suppose it makes sense that this is the character who’d show up at the end, but I wouldn’t liked to see something more novel-

img_6094

I’m sorry, what was that? 85 health?

43 defense?

30 speed?

Pavise?

And Distant Counter?

My god… This unit is completely overpowered.

I actually legitimately think it’s glorious just how overpowered he is. Hector is already considered to be one of the most powerful units in the game and they buffed him to high hell for this event. Thank god they keep units weak after you lose a fight, otherwise this might have been next to impossible. He actually beat down quite a few of my units before I was able to finally take him down the first time, ending the first of many future runs at the same challenges that I’ll be playing for the next week.

Oh, uhh… Also the background is pretty.

img_6095
Or it would be if I got a picture without Mathilda in the way… Sorry.

Hector kind of overshadows it, but I do think it’s quite nice. Thought that would be worth mentioning.

img_6096

Mechanically speaking, not all that much is new this time around. Everything that has been added throughout the last couple of Tempest Trials runs have made their return, and I definitely appreciate their continued appearance. Weaker opponents upon losing a fight and switching to a new team still probably being my favorite. Though a close second is the two daily rounds of extra bonus points for completing runs on top of the separate daily rewards you receive for completing said runs that really encourage continued habit-building playing.

This particular event only lasting a week instead of two weeks (hence the “Mini” modifier) also means there are less reward tiers, making everything easier to collect. Bonus Allies become that much more worthwhile as a result, since they continue to boast stat boosts across the board on top of their value as point multipliers.

Now, it may sound like I just glossed over the idea that the event is shorter and has less rewards, which is something I’m sure plenty of people have found reason to complain about… But frankly I glossed over it because I think it’s rather nice.

As my very complaint-filled introduction at the beginning suggested, I don’t have a ton of time to spare as of late. Thus, having a smaller and more manageable event with easier goals to reach is a godsend if anything.

On top of that the rewards are so tightly packed that it feels like we’re getting plenty of bang for our buck in quantity.

img_6097

Though that does bring up another point. These rewards are… Fairly disappointing overall.

Don’t get me wrong, things like free orbs are a commodity I’ll never complain about, and with my huge stockpile of Stamina Potions I have no doubt that all of those sweet little spheres will be in my inventory in no time flat. But these Trials tend to be known for big special prizes throughout the point accumulation process that serve as driving forces.

This run doesn’t really have that, for me at least.

Masked Lucina is the character reward, and even my love for her doesn’t change the fact that I already own a five-star version to use. Defense 1 and Quickened Pulse are also pretty ‘meh’ rewards, as they are Sacred Seals I already have (though I do encourage anyone who doesn’t have it to go after Quickened Pulse).

Distant Defense is brand new at least, and it certainly looks like it will be right at home on a bulky unit I own sometime soon. However, that’s about it beyond the orbs. Maybe I’m just feeling picky, which I know I shouldn’t considering there’s a full Tempest Trial coming at the end of the month that I’m sure will have all the cool stuff we could ask for.

img_6085

One thing this trial does have going for it is a pretty dope summoning focus banner based on the Bonus Allies. Basically everyone on the list is a super cool and powerful hero to have, so even though I haven’t decided whether to use my own orbs yet I know the risk will certainly be worth it for some.

For now, however, I’m sticking with Masked Lucina as my main multiplier. Girl puts in work with those stat buffs.

Unless more comes up as I play through the next week of fights, that’s really all I have to say about these Trials. I like the idea that miniature versions can exist, and I hope that means more events will be encouraged in the future, but this particular run doesn’t add too much to the overarching plot line or the pile of special prizes we’ve seen in the past.

If nothing else it simply serves as a nice transition into a focus on some Blazing Blade content. Speaking of, how’s about we move into the next thing.


Bound Hero Battle: Ephraim & Eirika

img_6074
Though I don’t normally talk about these events, the fact that Sacred Stones has been the focus makes it worth at least bringing up as a farewell of sorts.

The mid-to-late portion of August was spent in the world of Sacred Stones between new heroes and a Grand Hero Battle. By the looks of it, this event may be the last hurrah for it on Heroes for a while as things move into The Blazing Blade with the mini Tempest Trial.

Though I think it’s a shame, more than one game does deserve to have the spotlight. Life moves on and all that, so I’ll just look forward to the next shot we might get at Neimi. #NeverGiveUpNeverSurrender

In terms of the Bound Hero Battle itself there isn’t all that much to say. It features one difficult battle with three challenge levels that offer scaling rewards.

 

Hard mode gives out two orbs, Lunatic gives out three orbs and Infernal gives out a whopping four orbs. Nine orbs ain’t too shabby.

img_6077

For the actual playable map itself, I can’t honestly decipher which map from the original game it’s trying to emulate. This one seems just a bit too simple to really give any substantial hints in my opinion, though it has been driving me crazy enough that I tried doing some outside research on the matter.

My best guess is probably Ephraim’s first castle siege map in Chapter 5X or the much larger equivalent you get later on in Chapter 9, though I don’t know for sure. I just know that with the cavalier team I’ve been able to assemble since summoning Brave Lyn it honestly hasn’t been a huge hassle to at least get through Lunatic difficulty. Infernal is another matter entirely, but I have a few days to figure that out at this point.

Oh, and as an added note, thank god for Serenes Forest having these maps available to see. If it didn’t my wall would probably have a very distinct Jason-shaped hole in it right about now.

img_6086

The Bound Hero Battle also comes with a summoning banner featuring Eirika, Ephraim and Seth. The only one on the list that I don’t personally own is Ephraim, and considering he’s also on another banner that’s running at the same time…

img_6084

I probably won’t be summoning off of this focus. Sorry Ephraim, I’ll snatch you up eventually.



Boy oh boy that was a lot. On the bright side, I think that should cover my personal obligation to talk about Fire Emblem Heroes for a good while.

Or for at least a week. At which point we get new heroes according to the schedule. Then we’ll get another Bound Hero Battle, a full Tempest Trials run and some Fire Emblem Warriors-themed maps after that.

… Yeah alright, maybe there’s more coming up than I expected. Guess it’ll give me a nice break from the already ever-present slog of school if I make the time to talk about them.

Which of course I will, so look forward to some of that!

How do you feel about character pairings coming to the mobile Fire Emblem hit? Or about the prospects of a potentially more frequent miniature version of the Tempest Trials? Or about the many events coming down the pipeline? Let me know in the comments below!

Fire Emblem: The Broken Spirit

Fire Emblem: The Broken Spirit

Fire Emblem Heroes finally did it. I finally know how it is to feel like a broken man. The game has sunk my metaphorical battleship. Game over, man. Insert other overly-dramatic “woe-is-me” sentiments here.

For those of you who are just tuning in, last time on Dragon Ball Z we were given a brand new Hero Fest banner featuring the illustrious Ike, Ninian, Julia and Genny. Like the easily excitable young lad I am, I quickly began pouring my stockpile of orbs into this banner considering it had such a short run time and starts with an increased chance to summon a 5 star focus hero.

Why not? I figured any team I have would vastly benefit from having the all star heavy hitting Ike, the powerful dragon dancer Ninian or the fan favorite healer Genny.

But then the rot set in. Many, many summons have gone by since the event started and I’m all the way up at having a 6.56 percent chance of seeing a five star focus hero.

img_5903
For those uninitiated in the game, that is quite a long time going at it without seeing a five star appear. Almost, some might argue, a ridiculously long time.

On top of that, the new swapped four and three star summoning chance makes it so ‘energy pulses’ indicating the summon of a higher leveled units appear more often. The more those appear the more heart attacks I have thinking I’m about to get the unit I want, only for those hopes to be dashed when it’s just a 4 star I already have. Like Mae.

Seriously, the Hero Fest banner has given me Mae twice. I like Mae, don’t get me wrong, but why would you do that to me game?

Gah but who cares, I once again ask myself in the not-at-all-dramatically-ironic-third-person, the event only lasts for a week, so what if I blow some orbs now? I’m playing a game based on RNG that wants me to spend money without explicitly saying it. Besides, the Tempest Trials are going well and there’s lots of bonus orbs from log-in bonuses, special missions and more that are available. I can just go back to hoarding some orbs again before the next crazy cool banner dro-

img_5904

NOPE.

GUESS WHAT, SACRED STONES IS HERE, Y’ALL.

Talk about a god damn slap in the face.

I’m sure I’ve gone on record about this before, but Fire Emblem: The Sacred Stones has to be my favorite Fire Emblem game. It was the first one I ever played and definitely holds a special place in my heart.

Thus, now I’m torn between giving up on this Hero Fest that has a lot of investment in it already and instead saving my orbs to jump onto this new banner with heroes I absolutely love and adore.

In other words, I now know how it feels to be my friend Jonathan back when the dual Echoes banners dropped in the midst of the first summer banner. Remember that huge orb binge where all my friends and I got Delthea except for him? Good times.

On the bright side, this new banner will be here for more than two weeks, giving us a lot more chances to summon on it considering the aforementioned orb bonuses floating around. However, on the flip side, Hero Fest only lasts about three more days, which makes it so I have a harder time deciding whether or not I want to dump more orbs into it now and potentially screw myself out of Sacred Stones heroes later.

That’s the conundrum I’ve been wrestling with for the last 24 hours or so, ever since the video talking about the four new heroes arrived.

… Sighs. Deep breaths Jason. Keep this up and next thing we know your whole angry rant on how Revelations ruined Fire Emblem Fates will be cluttering up this post too.

Despite my agony and bellyaching likely entertaining a fair amount of you in the crowd out there reading this, I’m sure my first world problems aren’t the only reason people are sticking around to read this dribble.

So let’s get into the usual expositional explain-y type jazz.

After all, despite the poor timing of everything, Sacred Stones is my favorite game in the series. Thus, even if it’s left me a heaping pile of a conundrum, I’m still hella hyped for the characters we’re being given.

  • SethSilver Knight
    • Serving as the token ‘Early appearing overpowered cavalier’ unit in Sacred Stones, Seth is a general from Renais who injures himself protecting Princess Eirika at the beginning of her journey. Despite this, he continues to serve her and her brother Ephraim as they travel the region hoping to reunite the four other kingdoms against the Grado Empire. Seth holds a few special places in my heart. For one, the name ‘Seth’ itself has over time become one of my favorite names, and he was the one who introduced it to me some years ago. He also fits a succinct ‘unrequited love’ archetype that always manages to steal my heart, as he loves Eirika but feels he can’t say it due to her being of such a higher birth, no matter how kind she is to him. I always hook them up anyway because it’s clearly the best option. Third, he absolutely demolishes the Arena in Sacred Stones. You can grind up so much money with Seth alone that it’s ridiculous, and for that he’ll always be awesome.
    • Notable Skills: Seth is interesting in that he seems to be built like a very defensive cavalier. Though the ruby sword he wields exacerbates the blue weakness he’ll be facing, the fact that he has Fortress Defense (raising his defense at the cost of some attack power) shows that he’ll clearly be around to tank hits more than he’s going to deal them out. In fact, he’ll be able to swap in place of his allies, tank a hit and then lower the enemy unit’s attack and defense by a substantial amount in the process. He’ll definitely be an interesting character to mess around with on my cavalier team if I manage to summon him.
  • TanaWinged Princess
    • Tana is Innes younger sister, a Frelian Princess who fights as a pegasus knight trained in the art of the Triangle Attack alongside fellow pegasus riders Vanessa and Syrene. If mentioning the Triangle Attack isn’t enough to make you feel elated while thinking about Tana, or frankly any other pegasus knight from early Fire Emblem games, I don’t know what will. I will say that it’s ironic to see her appear alongside Seth given that I tend to pair Tana and Ephraim up quite frequently as well. That means Intelligent Systems has added my love interests for both the Renais twins in one banner. Tana also holds an interesting distinction as having different recruitment means depending on the path you take. With Eirika she simply joins her force, but with Ephraim you have to save her from being captured in a dungeon (on the same level you find Amelia I might add, though I’ll get to her later). I personally like the story element in Ephraim’s side better, though take that with a grain of salt as it is possibly due to the shipping elements involved.
    • I also figured I would mention that out of all the character designs for these heroes, Tana’s new look is the one I dislike the most. Don’t really know why to be completely honest, I just kind of dislike it. Maybe it’s the hair?
    • Notable Skills: Overall, Tana seems like the most forgettable of these four added characters in terms of the skills she got. Her legendary lance Vidofnir (Gee, another lance pegasus unit… What a shocker) gives her defense if she fights units with physical weapons, she has the ever coveted Moonbow right out the box, she gains buffs to speed and defense and she comes with a new skill Guidance that allows infantry units to move behind her or ahead of her if they’re already close, essentially. It seems strange, but seeing her utilize the skill on the Lunatic level of their third mission spells out exactly how tricky it can be if used right. She has a bulky build like Seth, but I don’t typically associate pegasus knights with bulk so… I guess we’ll have to see how that goes.
  • InnesRegal Strategician
    • Just an aside before I get into Innes as a character… I’ve been mispronouncing his name apparently. I’ve always pronounced Innes as “Eye * ns” with a silent E, but in his character introduction in the trailer dropped yesterday he referred to himself as “In * Nes.” I don’t know, that kind of messes with my head if I’m being honest… Though I’ll probably keep thinking of it the same way I always have.
    • That aside, Prince Innes is Tana’s older sibling and renown sniper/tactician from Frelia. Along with his hired hands Gerik and Tethys, he also hopes to end the way with Grado but eventually must be rescued from a siege by Eirika. Honestly, the mission where you recruit Innes in Sacred Stones is easily one of the most memorable to me, and Innes is such a powerful archer that it’s hard not to use him once you’ve got him… Even though Neimi is definitely still my preferred bae when it comes to archers. Girl kills it as a bow knight while he’s off just being a plain old sniper. Seriously I like you Innes, even if my love for you L’Arachel isn’t in the game, but why couldn’t you just be Neimi.
    • Notable Skills: Innes probably has the most interesting build of all the new heroes in that he’s clearly designed to be a mage killer just like his original game counterpart. He’s likely going to have a decent-to-high resistance stat boosted by Fortress Resistance, and although that ability lowers his attack, the Iceberg special attack will grant him huge attack buffs based on his resistance stat. Add onto that a legendary bow, Nidhogg, which will give him +6 to all stats if he has all his allies surrounding him during combat and a, frankly, negligible use of Cancel Affinity likely there to cover tome users like Robin, and you’ve got a pretty solid fighter all together. Even if he isn’t the archer I want.
  • AmeliaRose of the War
    • Oh Amelia. Amelia, Amelia, Amelia. You’re no Neimi, but by god are you the closest thing to her. Seriously, Amelia is probably my personal second favorite unit from Sacred Stones. That mostly stems from a combination of her easter egg story appearance early on in the game, her cute and sweet personality despite a somewhat tragic backstory, the possibility of her recruitment in both Eirika and Ephraim’s storylines and the interesting finite window for recruitment when you do find her that adds more value to the relationship she can build with Franz (who I always pair up with her cause they’re so dang cute). Plus, if nothing else, the fact that they made Amelia an armored knight in Heroes validates my choice to make her a General every time I play through Sacred Stones. Hell, give the artist bonus points for keeping the design where axes used by generals are attached to the unit’s hand by a chain. That’s a super dope attention to detail. She’s top of the list for units I’ll be after in this banner, hands down.
    • Notable Skills: While sentimental value is my primary drive for pining after Amelia in her newest appearance, it definitely helps that she looks like she’s going to kick so much ass if her stat distribution is done right. As an armored knight unit she’ll undoubtedly have great defenses that will be boosted by the low cooldown special ability Sacred Cowl. With a Slaying Axe in her hands, that special cooldown will be even lower, allowing her to tank more long ranged attacks more often. Plus if her health stat is high enough she’ll certainly be able to make use of Earth Boost to gain more defense, and the new ability Armor March allows other armored units to move as easily as regular infantry, which is pretty crazy. Really good stuff all around, it seems.

These units are great additions, but… Seriously. Where is Neimi. I know I’m probably the only person on this planet that actually wants to see her and I’m beating a dead horse by now… But I’d say I’m allowed to have one dumb and silly thing to really complain about.

Though, I also question whether it would be more disheartening if she did appear in the midst of my Hero Fest/Sacred Stones conundrum…

Who knows. Either way, here’s hoping she makes her way to us in one way or another soon. The hope continues to live on, everyone.

With a Grand Hero Battle featuring Valter slated for later this month, maybe we’ll be seeing even more of an influx of Sacred Stones content in the near future.



Editor’s Note:

Boy, now that I’m re-reading this portion on the characters, it occurs to me just how much I have to say about all of them. This is probably the most I’ve written about any of the new characters in this game, in fact, and I could probably do it no matter who they added. I’m sure some people will call my investment weird or creepy or whatever, but Sacred Stones was my first venture into what has become one of my favorite game series of all time. Without Sacred Stones being a part of the Ambassador Program for those who bought the Nintendo 3DS before it’s initial price drop, I might not have ever gone out and bought Awakening, which truly cemented my place in the fandom.

It’s kind of crazy how much I love this game… Maybe I should go back and replay it soon.



We’re already like 2,200 words into this sucker, so let’s get going on Paralogue story, shall we? I promise I’ll try to show more than tell.

There’s the usual affair of available battles, missions and rewards added by this Paralogue, but since I spent so long gassing up the game I figured it would be a disservice not to talk about the levels in detail this time around.

This slideshow requires JavaScript.

  • 10-1 is relatively straight forward. In Eirika’s campaign of Sacred Stones there’s a mission where you need to survive a number of turns as enemies constantly spawn around you. So, this is a level where enemies constantly spawn around you for a number of turns, forcing you to survive or kill everything on screen. The mission actually gets rather tough on Lunatic mode, but with the right units it’s no big deal.
  • 10-2 is based on a level I remember particularly well as one of the first missions in the game you take on once Eirika and Ephraim join forces again. I remember that mission well for the enemy unit wielding an Excalibur tome you can steal behind a fellable tree, recruiting the third pegasus knight Syrene and for fighting against summoning mages, one of my favorite units from that game. In Heroes, the mission is kind of a joke, however. Really easy to take down and not much story, as I’ll go into.
  • 10-3 is actually a level I don’t recognize particularly well. From what I can tell it’s either based off of Renais Castle, where the real twins grew up and later liberated, or it’s based off of Rausten’s capital Mansel. I’d be more willing to bet on the prior, but frankly I’m just not too sure. It could be a totally different option, frankly. Either way this mission proved to be the most frustrating at Lunatic, as it really showed off the power that Tana’s new skill Guidance can hold. Warping Amelia or Innes from behind a wall was kind of a crazy strategy and I had to use a Light’s Blessing to get the extra reward on this one.

I’d also like to note that the Sacred Stones music running throughout the three stages was pretty damn nostalgic to me and pretty much brought me right back to that place of wanting to go back and play through the Gameboy Advanced game all over again.

But I digress, as it’s story time ladies and germs.

From the first few seconds, this Paralogue proves itself to have more going on than you might expect. Considering it follows after the nude hero hunt that was the two summer banners, that’s a welcome surprise indeed.

It starts with the usual affair of Princess Veronica setting up her contract with the heroes, but this time something gets in her way that she wasn’t quite expecting.

Out of the love and respect he holds for Eirika and Ephraim, Seth is able to really prod the tiger and try to get at her true inner workings despite the fact that he’ll be working for her. Though it’s small, the interaction brings up some interesting questions about just how powerful the contracts Veronica uses are and about the nature of where she comes from, the place she’s Princess of. It’s a subject that I don’t believe has been broached past the typical good vs. evil “they’re the bad guys trying to hurt us” fair.

Then things get more interesting when Xander shows up again.

Yeah that’s right, Xander! I was pretty taken aback when his portrait suddenly appeared. He played a semi-significant role by showing up in most of Veronica’s army matches when you fought against her specifically, but apparently they’re keeping up the canonicity of his being on her side… Even if he’s clearly not as brilliant here as he is in his own universe given some of the dialog.

Though Seth continues to exchange ideals with the opposing team, the second mission is definitely way more fluffy. It boils down to Innes and Tana arguing about her being up at the front of the battlefield because Innes wants to protect her even though she wants to prove herself.

Not a very exciting thing to talk about even if the character development is amicable for those who have no idea who the characters are.

However, the third mission brings things right back up to 100.

I don’t know how many pictures I can just straight up screenshot and use from this game without getting into trouble, but for this exchange I just feel like it’s poignant enough to include in its entirety.

I’m not sure if that feeling just stems from Seth being the distributor of justice or if I’m genuinely really interested to see the story writing team inject some actual character intrigue and commentary with regards to the traditional villain character’s story, but either way I actually felt a little bit enthralled reading some of the exchanges in this Paralogue.

Maybe I’ve just seen these characters in action for so long that getting to watch them flesh one another out is fascinating to me. As someone interested in both writing and video games, I’d certainly be willing to ascribe it to that.

From that point everything seems to be about what you’d expect, however.

Innes expresses his dismay that you had to help him and his friends out of a jam:

Then all is happy and good. The end.

OR IS IT?

That’s right, if one character’s character development wasn’t enough for you, now we have some semblance of overall plot progression to enjoy as a post-production following the mission.

The Anna-imitating trickster god Loki from earlier main story missions appears once again to show that the venture into Sacred Stones territory wasn’t just an exercise in finding new allies and fighters. No, this time the game’s villains had an aim.

That aim was finding the sacred tome Naglfar, which is actually the dark tome wielded by Sacred Stone’s overarching villain Lyon, childhood friend of Eirika and Ephraim corrupted by evil stone/dragon magic.

Because what isn’t corrupted by evil magic from a stone or from a dragon in Fire Emblem?

Though they don’t elaborate much further on the usefulness of Naglfar in place of some suggestively abusive exchanges between Loki and Veronica, just the fact that the story missions and Paralogues continue to ramp up a bigger narrative story in this free-to-play mobile title is frankly just interesting enough to keep me coming back for more.

Good job Heroes devs and writers. You made up for sexual deviant Anna. I’m proud of you.

Oh, and in case you were wondering, yes. Yes I did summon on the Sacred Stones banner. A full 20 orb summon I might add, since the free first summon essentially gave me a five orb discount. What did I get for my troubles?

img_5906

Nothing but tribute fodder and heart attacks.

You don’t think I’d bury this so far down here if I got anything important, do you?


I will take this moment to add an aside and say that although I expressed a lot of frustrated flailing back and forth earlier in the post, I’m actually not all that upset with these developments. I was for a little while when I first heard the news, don’t get me wrong, and my emotions from that moment are genuinely expressed up above since I wanted to log those thoughts for posterity, but overall my feelings are honestly much more demure and even glad.

Oh, and I already know I’m probably going to focus more on Sacred Stones with perhaps one more shot at the Hero Fest. Cause it has already burned me too hard.

In the end, I love these characters, so how could I possibly be that mad at a free game for adding in characters that I love?

Though I can still be fake mad at them for not adding the one character they know I want. I know that they know that I want Neimi to show up and they’re holding her from me intentionally. I can feel it.

But anyway, dumb conspiracy theories aside, that’s all there is to this update. Let me know what you think of the new focus heroes or of the ramping story that seems to be getting told in a long-form narrative. I’ll be interested to hear all of your thoughts and theories in the comments!

More Fire Emblem Heroes summertime fun is on the way

More Fire Emblem Heroes summertime fun is on the way

Boy, Intelligent Systems sure is looking to wring all the money it can out of its gaming audience this summer, aren’t they?

Of course I say that in jest (as much as I can muster out during my early morning writing binges), as I happen to really enjoy what they have been doing and what they will be doing in the near future.

It’s only slightly in jest, however.

My friend Jonathan has been going nuts with all of the frequently added characters he’s wanted to get, and though he succeeded in getting Delthea and Sonya from the Echoes banners (like me!), he did have to spend some real money to do it. I’m starting to feel the same way at this point, as I just barely started to replenish my surplus when today’s new banner dropped.

Speaking of:img_5784The new Nohrian Summer summoning banner follows in the footsteps of the Ylissian Summer banner that we saw about a month ago, only focusing this time on the royal family of Nohr – as the name suggests.

I’ll be completely honest and admit that I probably would have been much more excited for this if we had gotten Hoshidan royalty, as I have much stronger personal connections with the Birthright side of Fire Emblem Fates than the Conquest side. However, beggars can’t be choosers. The special heroes we got are still great and rather quirky in their own rights.

Four members of the Nohrian royal family are here to spend time at the beach with the boys and girls summoning heroes on a day-to-day basis:

  • CorrinNovice Vacationer
    • A princess caught between her ‘birth’ family in Hoshido and her ‘adopted’ family in Nohr who comes to be the hero that leads one side or the other to victory in a war between the two nations. Unless you played the Revelations version of course, in which case you’d have a completely different story. In this special summertime edition of Corrin she appears as a tome using wyvern rider who attacks with Finding Nemo characters. If that’s not enough to make her enticing, I don’t know what else could.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat, which is a useful idea… Even if in execution a +1 boost isn’t necessarily the most helpful thing. Corrin’s weapon of choice is a blue tome, and she also comes equipped with a decent spread of skills right out of the box, including the Dragon Fang special attack, a +4 speed and resistance boost during initiated combat and the ability to fortify the defenses of fellow flying units.
  • EliseTropical Flower
    • The Nohrian royal family’s youngest sibling, Elise is a princess known for her charm, boundless childlike energy and great horseback healing capabilities. Finding her adorning a lei while on a summer vacation grants her a different set of skills, however, as she becomes an infantry unit who excels at using flower-based green tomes.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Elise’s weapon of choice is a green tome, and she comes with skills that grant her +2 speed and resistance, allow her to provide a +3 attack and resistance boost to allies as well as a skill that gives fellow green tome users extra ‘special points’ through battling. Honestly her skills are probably the least impressive when compared to the others.
  • LeoSeashore’s Prince
    • Being the younger of the middle children among Nohr’s royal siblings, Leo tends to be a little abrasive – particularly in the face of being teased by his siblings. Despite this, his strength wielding the mystic tome Brynhildr is unquestionable and gives him a cocky edge alongside his vast intellect as a mage knight that nobody can really deny. His summer attire loses a lot of the heavy black armor he’s known for wearing in place of a simple blue cloak, and his mystic tome has been replaced by a book discussing the ever beloved(?) tomato. Which he can launch at his enemies using magic. For some reason. It’s strange, though I’d argue his older brother’s gimmick is a bit stranger.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Leo’s weapon of choice is a red tome, though he also comes with the Iceberg special attack, the Seal Resistance skill and Attack Ploy, allowing him to lower the attack of anyone in cardinal directions with less resistance than him.
  • XanderStudent Swimmer
    • The crown prince of Nohr, known for his stalwart attitude and willingness to fight against even the mightiest of forces if it’s necessary to protect his siblings. Out of all the characters here, Xander easily has the strangest additional ‘summer attribute’ in that he apparently cannot swim and needs the help of a floatation device to stave off what seems to be a fear of the water. However, this strange attribute becomes one of the most endearing things I’ve ever seen when it appears he uses a floatation device modeled after the dragon form of Lilith as an axe. Though I get the feeling it would be even better if Corrin had the Lilith-themed gear, just the fact that he has this makes him the one character I’m pining after for this focus.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Xander’s weapon of choice is an axe, and he comes with the powerful Bonfire special, a skill called Fire Boost that gives him +6 attack if he has more health than his opponent and a skill that lowers the special cooldown for infantry units with less health than him. His skills are another reason I really want to add him to my team, I’d say.

For real though, look at this:

img_5783

Look at this wet and glistening beefcake swinging around an amazing dragon floatie around. It’s as magnificent as it is ridiculous and I am 100% down to add him to my teams.

In fact, I’ve already spent the 50 orbs I’ve collected over the last week or two (or however long its been since I summoned Sonya) on green orbs for him. To little avail thus far, but the summoning focus lasts for more than 30 days, so I’m sure I’ll have the chance to catch him… Even if I feel like shit to some extent because I gave up on my orb collection so early.

At least there’s more opportunities for orbs coming down the pipelines. Though I’ll mention that after I get into what has become probably my favorite part of these events: The story.


Three new Paralogue missions providing nine orbs and three corresponding missions provide for a nice bit of an orb boost after already burning away quite a few. Though the storyline you have to move through to get these orbs is… Interesting. To say the least.

Last time around I mentioned that the strange approach Anna took to taking pictures of summery heroes seemed characteristic of the game’s writers crying out for a vacation.

They really stepped it up this time around and helped me double down on that opinion.

While Anna once again hopes to document heroes in their swimsuits to sell to the highest bidder as a means of filling the Order’s coffers, this time she’s decided to abandon her goal of starting her own playboy magazine in place of starting… What I can only think to describe as her own pornography website.

img_5769

I’m honestly not sure what to say, though Alphonse sums up my overall impressions fairly well:

img_5771

Anyways, that just about bookmarks everything once again. You go to the Nohrian islands to find scantily-clad heroes under a fighting contract so you can get pictures of them. Starting with the girls:

Then hitting the boys as well, since Anna is an equal opportunity monetarily-driven pervert as it turns out:

Then, once you get to the end of the line with Anna’s movie collection complete, she finds that loopholes once again ruin her plans.

This, of course, leads to a comical overreaction from a character now afraid of going bankrupt. Though this one takes the cake as one of the strangest experiences I think I’ve had as a gamer.

img_5782

Never before has a video game character asked me to strip down and put on a skimpy swimsuit. Caught me pretty off guard, though I’m not sure if I’d say doing so was a good or a bad thing in the grand scheme of things.

That odd experience was really the biggest thing this part of the ‘filler arc’ had to offer, and I’m already pretty much out of things to say about it. Just off of one full stamina bar I was able to collect all of the orbs available from this story focus, so I’ll probably be spending some time trying to get my hands on Xander while playing Splatoon with my friends and grinding up cards against Yami Marik in Duel Links on the side.

Which, by the way, is another super cool event going on right now. However, I don’t have too much to say about it beyond the fact that I love being able to use Marik now, so I didn’t think it would be worth a whole post on its own. You can check out some information on it here if you’re really curious about what the deal is there.

Speaking of probably not being worth a whole post on its own, one of the reasons I’ll be working hard to get a Xander summoned is so I’ll be able to use him in the Voting Gauntlet coming up on the horizon:

img_5761-1

This summer hero-themed gauntlet looks like it’s going to be way more exciting than the healer unit-themed gauntlet we had in the last go around, and I’ll definitely be backing my boy Xander all the way even if I don’t personally have one to use. Though if he loses I’ll probably go with Gaius. Or I’ll improvise if both are taken down, I suppose.

We’ll see how it all turns out with time.


Another thing relevant to the game that I figured would be worth noting in this post is the launch of Feh Channel, where the in-game item delivery owl (called Feh, appropriately enough, not-so-coincidently matching the anagram for the game’s name) tells you all about everything you want to know about the future of Fire Emblem Heroes.img_5760

The channel series, if it’s a continual venture and not just a one-off clever way to do what is essentially a Nintendo Direct, will be nice and informative going forward. Just the first video that has been done really gives us a solid low down on everything that’s going on over the next month or so.

I’d check it out for yourself here, as there really is a lot of interesting information about things like the upcoming voting gauntlet, tempest trials updates, summoning appearance rate changes, a new game mode, the mobile app’s sixth month anniversary (can’t believe its already been that long, personally) and more.

The format they use with the owl is a little bit strange and admittedly annoying to an extent, but it’s still great if you want to get a look ahead of time at what I’ll likely be talking about here. If you don’t want to sit through the long-winded approach – which I can’t imagine why not if you’ve read up to this point in a post like this on my blog – everything boils down to this:

Screen Shot 2017-07-28 at 2.01.47 AM
Image courtesy of the Nintendo Mobile Youtube account

I’d say the Grand Hero Battle against Valter at the end of August has me most excited in terms of looking ahead. Seeing another Sacred Stones character appear suggest that perhaps the game will be in the limelight soon enough… With Neimi hopefully riding the coattails. I’ll never stop being excited for her.


All in all it’s going to be a nice distraction from school starting up again, since at this point I’ve got Daily Titan orientation coming up soon alongside preparations for a new work opportunity I’ve been invited to take part in. I’m sure I’ll have more to say on that soon enough, but for now just know that I’ll be stressing myself out well before classes even begin for the semester.

Though I suppose relieving that stress is what video games are best for.

How do you feel about the new summoning focus? Or about any of the upcoming updates we’ll be seeing in Fire Emblem Heroes? Let me know in the comments below, as I just love discussing all of this stuff if that wasn’t obvious enough already.