Tag: Gaming in American Culture

Wrapping up Gaming

Wrapping up Gaming

That’s right, ladies and gentlemen. You heard it here first.

I’m officially done with Gaming…

In American Culture.

You know, that class I was taking for fun with my friend Mimi this last semester? Despite it neither fitting into my Comm major nor my Psych minor.

As you may recall from this great post, that class had the last few assignments I was working on. An essay and a Let’s Play video based on Fire Emblem: The Sacred Stones.

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Up to 8 views as of this post!

This evening I found out that I got a 94 percent on both assignments, which landed me at a 102.22 percent in the class overall.

It looks like the professor added extra points to one assignment, and I don’t feel the need to address him in case that turns out to be an accident and we knock my grade down.

Gaming in American Culture was the last holdout for grades, so now I have the full scale of how my last semester shook out:

  • Comm 495T (Internship class) — 100 percent
  • Communications Law — 97.1 percent
  • Cognitive Psychology — 96.35 percent

My Honors classes don’t have grades associated with them… But I turned in my Project materials and give a presentation, which should constitute 100 percent.

Given all of the accolades I received along the way, not a bad way to end things.

Certainly good enough to feel confident in joining the Alumni Association:

Thus, my academic journey is over… Until I inevitably come back for a teaching degree or something.

Plus I’ll have to go back to campus for Alumni Association swag.

And I need to pick up my physical Honors Project once it’s printed.

But that’s all in the uncertain future. For now I can kick back and relax, even for a few days as I side-eye pieces of writing for Gladeo and looming job applications.

Actual gaming has been a huge part of my decompressing formula, because you’d be insane to think that my joke was an indication of actually quitting this sweet addiction.

In that regard, Gaming in American Culture gave me one last gift: An excuse to play through my favorite Fire Emblem game once more.

I didn’t stop playing Sacred Stones when I finished that paper. I’ve been carrying my 3DS around again to get through it.

As luck would have it, I happened to finish my current Eirika’s route run the same night as I found out my class grades. Hence the Featured Image and this picture of my favorite couple’s flavor text:

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Though I may have jumped the gun in pairing them together again so quickly.

I’m not going to say I regret the decision, because they’re my precious babies and I’ve always been the kind of person to fall in love with a pairing and ship them every time.

But Sacred Stones apparently has a mechanic where you can view previous support conversations from the main menu — something I believed only came in later entries.

Once I realized that, I decided I should go for new character pairings and appease the Completionist side of my brain since I’ve been stuck at the same level for years.

Even in this one run I found at least one new ship I adore in Lute and Kyle!

Definitely a great thing, but also deeply troubling.

After all, now I know there are new pairings that I may love… which is more incentive to try new support paths.

And I just so happened to save a separate file for Ephraim’s route.

So between work and Minecraft with my friends, I might just be diving into this Fire Emblem rabbit hole again immediately.

Let’s just hope I don’t burn myself out before Three Houses.

My new Let’s Play channel

My new Let’s Play channel

What’s up, gamers. T1meslayer here with a channel update for all y’all.

A few months ago I launched a series of toy unboxing videos with my sister that has gone on to achieve great acclaim. That first video has almost 100 views, and that not-LEGO Mimikyu was a star in my class’ Dungeons and Dragons campaign.

Our YouTube community has reached amazing heights, and I couldn’t be more proud of you all for helping me get to the coveted 1 subscriber milestone.

That’s why I’ve decided to launch a new project.

I’ll be going toe-to-toe with industry greats like the Game Grumps and Markiplier through my brand new gameplay channel: T1meslayer plays.

As you know I’m a huge Nintendo fanatic, so that’s going to be my primary focus. In fact, we’re starting off with one of my favorite titles on the GameBoy Advance. Fire Emblem: The Sacred Stones (2004).

To help stand out from my competitors, I’m taking a new approach to YouTube gaming that I like to call “non-chronological let’s plays.”

We’ve all seen the first levels of certain games played a dozen times as new channels start to play, only to collapse under the weight of mediocrity before they get to the end.

I’m going to solve that problem by starting with Episode 5 and then jumping around.

So if you’re up to going on this journey with me, you can see the first episode of my series here:

Thanks so much for sticking by me during this turbulent time as I get ready to graduate. Like, comment and subscribe to see what’s coming next!



Alright. Obviously I don’t have a gaming channel.

Sorry to disappoint those of you who might be interested in watching that cringe-fest.

This let’s play video is actually one of the final assignments for my Gaming in American Culture class. We had to essentially parody the YouTube video game scene to try and convey some ideas we’re focusing on in our papers.

My paper is all about Sacred Stones, so my let’s play is an episode of what would be my Sacred Stones playthrough.

It was a nightmare actually putting this together (as one might expect when trying to pull an 18-minute video off of their iPhones to edit on a 10-year-old laptop), but I actually really like how it came out?

Like sure, I’m terrible on camera. And technology was so difficult that I skipped blog writing yesterday. But I cut out dead air and added an editorial commentary track to inject some humor, I think it’s a nice piece.

Nice enough to share publicly, at least.

Yet sharing the video is bittersweet. This is literally my penultimate college assignment. All I have left is the final paper for this same class.

Today was my last day of college ever — and it also happened to be my Gaming in American Culture.

Learned about some interesting things from these presentations. In sports especially, like the existence of pickleball and the beer mile.

The latter of which makes me happy that I don’t drink.

“Bittersweet” is really the best way I can describe my feelings. I’m happy to move onto the next stage in my life, especially since I can share the celebration with my family — particularly my grandparents from Florida, who both flew in together for the first time since my Bar Mitzvah.

Almost 10 years ago. Yikes.

But at the same time I have genuinely enjoyed my time in Academia, and the idea of finding a real job still terrifies me.

You don’t have to worry yourself with that part of my psyche, however. For the next couple days I’ll probably be posting all sorts of positive things on social media to try and convince you all that my life is nothing but wonderful.

Because that’s really what social media is all about, isn’t it?

In the meantime, enjoy my cringe-y let’s play.

Please.

I’m proud of it.

Graduation hardware

Graduation hardware

It’s honestly not an exaggeration to say that I might pass out at graduation this Sunday from some heat-related illness due to all of the things I’ll be carrying.

That sounds like I’m looking for an excuse to brag, but I swear I’m not.

The Department of Communications commencement is going to be held out on the Cal State Fullerton baseball stadium, which means it’ll be three-ish hours in the sun. On top of my cap and gown I’ll have the college’s stole and my Comm Awards winnings; the Honors stole; and now a Kappa Tau Alpha tassel, medal and pin.

Dr. Rizzo said she’ll be able to pick me out of the crowd with a magnet, and I don’t doubt her on that.

Induction into the Kappa Tau Alpha National Honor Society for Mass Communications happened this morning, giving me those trinkets you see in my Featured Image.

However, while that seems like a subject I’d have a lot to say about… I kind of don’t?

It was a lovely luncheon that Dr. Andi Stein and other members of the Comm Department put on, where I joined 25 people being inducted on account of their “excellence in academic work.”

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It’s a sweet little resume filler, and I got to say hi to a few faculty members while I was there. Plus, there was food:

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The enchiladas weren’t special, but they were free!

So who am I to complain?

Unfortunately, the luncheon was kind of downplayed because I had to leave within the first fifteen minutes.

It’s not that I wanted to just dine-and-dash, but my Cognitive Psychology final happened to be scheduled at noon on the same day where I had a fancy event at 11:30 a.m.

As soon as that final ended, I had to cross campus to finish the arc I established yesterday by picking up parking passes for graduation.

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Everyone understood my need to scram, but I still felt bad about it. When there are only 24 other inductees it’s not easy to slip out unnoticed.

It all worked out by the end, however. I got the tassel and my psych final wasn’t horrible (I self-calculated getting an 80 percent at the lowest), which means I’ve officially completed my psychology minor requirements.

Though that doesn’t mean I’m done with school just yet.

My online final for Comm Law — the class I’m worried about — should be opening soon.

Once that’s out of the way, I’ll dive headstrong into my Gaming in American Culture paper.

So there are still a few steps, but I’m that much closer to getting my degree.

Unless of course I die of heat stroke at the ceremony, in which case I suppose this will all have been for naught.

But you all know I can’t die at the ceremony. If I did, there would be nobody to write a cringe-filled blog post about what an amazing time I had celebrating my academic achievement to bury deep-rooted fears about transitioning into the professional world.

We can’t have that.

That time of year again

That time of year again

Hope everyone enjoyed their Mother’s Day!

We Rochlin children celebrated by getting my Mom breakfast donuts (as requested), went out for lunch and then had fancy home-cooked pasta for dinner. A very food-focused affair.

Spending the morning and afternoon with her (as well as the night with my friends losing hours to Minecraft) left me with no time to write a blog post. Though it was all a nice stress relief…

Because as you can see from my baggy-eyed Featured Image, finals and graduation anxiety are undoubtedly taking their toll.

When I wasn’t with Mom yesterday, I was working on my last few college assignments. Ever.

For instance, the Final cheatsheet for Comm Law:

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It’s technically not a requirement, but the cheatsheet for my midterm was extremely helpful. So making this one seemed sensible.

… Especially considering I get extra credit for the selfie.

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Eating the pain away.

Taken at lunch, with a cameo by Mom’s arm. Because taking a break in the middle of eating to do homework is the perfect encapsulation of my life.

Comm Law is arguably the biggest stressor, as it turns out that is going to be a cumulative exam. Even though it’s online and we have cheatsheets, it will undoubtedly be a nightmare.

More than Cognitive Psychology, anyway. I should theoretically be studying for that now, but the first two exams were so easy that I don’t feel compelled to kill myself here.

If anything, the more stressful parts of tomorrow are around that exam. Like the Kappa Tau Alpha Communications Honors Society induction ceremony around noon.

Which I’ll have to leave early to take my Psych exam.

That event will get me the last pieces of hardware for my graduation attire, which means I’ll have to finally have to figure out who should do my professional Grad photos.

Because that’s a thing everyone does.

However, I’m currently more concerned about parking for graduation. As I found out, the tickets I secured for my family  do not cover their parking at the event. I needed to get a separate parking pass for that — and that deadline was at the end of April.

Had to make some calls while I was waiting to hand off that sweet Gladeo computer so it could go to a better home. Editing videos, as it was meant to be.

Throw in my semester textbook return, getting a legal document notarized (like a real adult) and going to the gym, and you’ve got my scatterbrained mentality for the day.

At least once Psych and Comm Law are out of the way, life should slow down.

As far as my assignments go, I’ll still need to put together my Honors Project — which I’m working as I write:

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Then I need to finish my Gaming in American Culture paper. An endeavor made slightly more difficult by surrounding circumstances, but I’ll get to it eventually.

Oh, and let’s not forget that my Dad’s birthday is coming up.

So that’s the whirlwind I’m currently cycling through. I keep trying to remind myself that once I’m through this week I won’t have to worry about college ever again…

But frankly that seems to freak me out more.

Instead I’ve been trying to drown out the incessant thoughts with more Games Done Quick speedruns.

Because seeing someone beat a game like Paper Mario: The Thousand Year Door in under four hours is enough to really melt the stress away.

Art vs. The Artist

Art vs. The Artist

A few weeks ago, I quoted the YouTuber ProJared in my Gaming in American Culture essay.

The crux of my research has been the effects of Japanese Role-Playing Games on the West. In his Final Fantasy Mystic Quest video, ProJared argues that Japanese developers questioned the competence of the outside world, which led to fewer localizations.

It was a valuable insight for my piece, and I was proud to include his video alongside The Geek Critique in my research material.

YouTube has been a huge part of my life, and I try to promote creators. They don’t have near the notoriety of television and movie stars, yet there is great content worth sharing.

After The Completionist, ProJared has been my favorite part of the “NormalBoots crew” for some time. I enjoyed his style, as well as his opinions on video and tabletop games.

I even recently talked about him pulling me back to the Pokémon Trading Card Game.

It’s a parasocial interaction at heart. I wouldn’t say I idolized him or any other YouTuber in an unhealthy way, but the respect and support I show toward those pseudo-celebrities help inspire me to create, and keep the often dreary day-to-day bearable.

This is all to say that I started from an inherently biased position in this conversation.

If you’ve been on Twitter, you already know about how ProJared’s life imploded in a matter of hours. It’s been the #1 trending topic for almost a full day.

If you’re reading this in the future, you can catch up with this Kotaku article.

In spite of how public the issue has become thanks to the people involved, it’s a very private affair that I honestly have no right involving myself with.

The only place I can speak from is that of a former fan whose respect for an online figure has evaporated in an unexpected instant.

A philosophical concern has been weighing heavy on me since late last night:

How much joy are you able to retain from a figure you used to respect — and followed for years — in the time before their skeletons were out of the closet?

This issues with parasocial interactions aren’t new. Bill Cosby and Michael Jackson are two relatively recent examples of celebrities whose actions have begged the question, “how much we should separate the artist from their art?”

But YouTubers are more prominent for me, and tend to be “famous” in smaller communities that they interact with more to create relationships.

I’ve grappled with the recent downfalls of a few people I followed actively.

Just a month before ProJared, TheKingNappy (a Pokémon YouTuber of some acclaim) also received accusations that dampened my enthusiastic support and led to his disappearance from the Internet.

In each of those cases, I’m plenty willing to move on and continue supporting other wonderful creators. But that doesn’t mean their removal is painless.

My immediate reaction to each scandal was almost exactly the same:

  • “What will happen to Nappy’s current Soul Link with ShadyPenguinn?”

Followed by…

  • “There goes the rest of Jared’s Super Metroid/Link to the Past randomizer.”

The thoughts of a spurred fan seem uncalled for, even selfish considering the people who have been genuinely hurt in real life.

And I by no means hope to disparage the victims in these stories because “they took my favorite YouTubers away.”

Yet I believe the reason these thoughts spring to mind are important.

I have given years to some of these personalities, and their current endeavors thrive because of the respect and trust they’ve engendered in this parasocial interaction.

ProJared’s videos have meant enough to me that I thought to quote him in an academic capacity. Plus, he’s also one of the main reasons I started playing Monster Hunter.

TheKingNappy, in a similar vein, introduced me to a community that has foster further love for my favorite series of video games. He’s why I’ve played Pokémon Conquest and the GameBoy TCG title.

All of the times I’ve enjoyed their work and respected their opinions are still there. But now, they seem tainted — it’s hard to come to terms with that.

How much can I still appreciate the time invested in retrospect?

How much can one separate the art from the artist in light of new, changed opinions?

I don’t have an answer to this question. But I think it’s worth posing, because my mindset has honestly contributed to the stressful situation of my last semester at college.

If anyone out there has any insight into this dilemma, I’d love to field some ideas.

The penultimate week

The penultimate week

My apologies for the absence this last weekend, oh loyal viewers — wherever the five of you may be.

I took a little time for myself following the Honors Conference (both my panel and a few friend’s panels I attended on Saturday) to focus on the last few assignments I have to complete before the semester is over. Next week.

I’ve also spent a good chunk of the weekend letting the existential dread of realizing that “this week is my last full week of college” drape over me like a heavy blanket.

Seriously, what? That’s not real. Who allowed this?

To be fair, I may go back to school one day and get a Masters or teaching credential so I can be a teacher in my later years. Seems like that would be a cool way to give back after I make a name for myself.

But that’s not really a matter for here and now. I’m mostly just nervous about the incoming inevitability of having no excuses to not go after that name.

Because that is terrifying.

So I’ve been relishing my last few college-oriented assignments. Turning in my Internship hours, pulling my novel’s prep work together for the physical Honors project and watching old Stephen Colbert videos for Comm Law.

For my Gaming in American Culture class, my last assignment (other than the final paper) is to read Ernest Cline’s Ready Player One for our discussion on virtual reality this Thursday.

Or… In my case, to re-read Ready Player One. Much like Ender’s Game, I read this book a few years ago. Well before the Spielberg adaptation was even announced.

Thus, similar to Ender’s Game, I’ve decided to take my re-consumption of the story in a different form: Listening to the audio book.

Cue YouTube-style Audible shill.

But not really, because Amazon isn’t paying me. If anything, I’m paying them — or at least my family is.

I will say the re-listen has been pretty worth it. Not only does the audio book make it easier to reacquaint myself with differences between the written and cinematic versions while doing other work, the act of listening is that much more fun because Wil Wheaton is reading it.

Wheaton’s reading leads to some beautifully meta moments, because he is personally mentioned in the story.

For instance, Wade Watts (the story’s protagonist) talks about Wheaton as a great representative of user interests on an elected council in the virtual reality world of the OASIS.

He says those lines without a shred of irony or winking to the audience, and it’s great.

But yeah… That has basically been my life. Everything y’all missed over the last couple days, other than helping a few friends through their own stressful life situations and watching Kill Bill with my family. Alyson had never seen it, and we needed to rectify that.

I know it’s a hot take for me to say it, but that movie is genuinely still incredible. A visual splendor.

If you need a little stress relief, like I have with all this impending graduation fatigue, go watch yourself some Tarantino. Or play a little Don’t Starve.

That’s my advice.

The Rochlins watch GTFO

The Rochlins watch GTFO

My Gaming in American Culture class has taken me all over the proverbial map when it comes to consuming all different kinds of media.

From tabletop games like Dungeons and Dragons or Barbie to re-reading books like Ender’s Game or Ready Player One with new lenses. From watching terrible video game-based movies like Tom Hanks’ Mazes and Monsters to documentaries like Second Skin that touch on the psychological effects of an increasingly isolated digital culture.

For my upcoming class, I had to watch a kickstarted documentary from 2015 called GTFO.

But this time I was not alone. GTFO is all about the treatment of females in the video game industry — both in production and play. That particular subject matter drew interest from other members of the Rochlin household:

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I’m assuming they would have otherwise rolled their eyes at the prospect of a documentary about video games (or at least Aly would), so it’s nice that we all had a subject to collectively appreciate.

… Well, it’s not nice that we had to appreciate the examination of sexual harassment/discrimination/misogyny/insert-buzzword-here in any industry.

That’s about what you can expect here, if you’re interested in the subject.

Subjects ranged from women being pressured in professional eSports, the distinct lack of females in game production (only occupying about 10 percent of the industry), the day-to-day harassment in the voice chats of games like Call of Duty, and more large-scale harassment public scandals like Gamergate.

Though Gamergate was a smaller subject, as the major example of harassment highlighted was Aris Bakhtanians’ treatment of Miranda Pakozdi on a livestream marketing campaign for Street Fighter x Tekken in 2012.

I wasn’t privy to that particular story prior to the documentary, but luckily journalists like Jason Schreier have always done their jobs well.

It’s crazy stuff, but not that crazy. Which is an unfortunate takeaway of the documentary to me.

When interviewees shared and even read out examples of terrible rape- and death-threat filled messages they’d received while gaming, my mom and sister seemed pretty shocked.

And yeah, there was some pretty graphic and intense shit read out.

Yet I’ve been gaming for a long time and saw the proliferated multiplayer days of Halo 3 and Call of Duty: Modern Warfare 2 on the Xbox 360 — before I refused to fix my broken console to spite my friends for some ultimately forgotten comment that annoyed me.

I’ve seen that kind of stuff happen, and I have a lot of female friends who play video games that have similar stories to tell.

So I can’t say I was surprised by anything in the documentary.

Which is unfortunate in itself, but the reality of the situation.

However, it’s not a reality that everyone knows about as multiple subjects remarked. The fact that such a well-composed and thorough documentary exists is great in that regard.

I’d definitely recommend watching it for that reason: More awareness is never a bad thing — even if it might put you back $5 for the day.

Especially given some interesting ideas fielded, such as hoping that encouraging more women to get involved at all levels would cause the toxicity to recess. It’s much harder to attack a woman if there are eight in the voice chat than if there’s only one or two.

But that’s enough of me sucking the oxygen out of the room.

I watched a documentary about treatment of women with a couple women, so it only seems right to let them have the last words.


Dara’s Corner:

I’ve always been aware of misogyny and how it is used in the video game industry. However, I was not prepared for how deeply pervasive it really was portrayed in this documentary. It think a lot of the problem stems from the anonymity allowed, and like my husband says, “on the internet, no one knows you are a dog…”


(And Introducing) Aly’s Corner:

Yayyy I finally get one of these! I walked into watching this thinking I’d be bored out of my mind, but it was actually super well done and intriguing for me. I never really considered myself a gamer, mostly because I can’t just sit down and spend hours finishing a game (Jason can attest to that), but the treatment that women in gaming go through is everywhere in society, and it’s kinda scary to see.

The dungeons saga: Bedknobs and sheep schticks

The dungeons saga: Bedknobs and sheep schticks

After a week of unbridled anticipation, today was finally Dungeons and Dragons day.

Since the beginning of the semester, we were promised a three-hour class period of just playing the fantasy tabletop role-playing game in my Gaming in American Culture class.

Finally the day has arrived, and it was glorious.

Though it did begin with a bit of a time crunch.

I gathered with my friend Mimi in the Honors Center before class, as she is far more of an expert than I. Was looking to get her opinion on which pre-made character I should play for our campaign.

Instead we wound up making a brand new character in the hour. An experience I’m fairly new at, which combined wonderfully with computer troubles.

But we persevered, and on the other end came up with my amazing boy: Thokk.

Thokk is a half-orc war cleric. He wears scale armor, carries a warhammer and a light crossbow, is generally uncharismatic and speaks four languages: Common, Orc and… Two I totally decided on.

He is chaotic good with an acolyte background and serves as a member of the Eye of Justice, a religious sect following a deity named Torm who were considered heretics.

So he’s adventuring to stop evil as his divine righteousness demands, but he ain’t above causing some havoc to get the job done.

Also he’s a very good boy and I love him. Might even drop him into my novel.

However, today he was played by the denizen of death and mayhem:

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Fear the cloth.

Yeah, I used Mimikyu as my character’s stand-in miniature.

He stood alongside the other six members of my party quite well:

There was Teflonto, a wood elf ranger; Celia, a wood elf monk; Jeff, a half-orc fighter; Phil, a gnome bard; Rein, a half-elf cleric; and Silver, a human paladin.

Our Dungeon Master was the Professor, wielding an unending spring of knowledge, a set of golden dice and a lot of monsters.

Thus the adventure began.

We started in a tavern, where Jeff nearly got beheaded trying to steal from the bartender and Phil spat Mario-style fireballs from a potent whiskey.

The quest kicked off when a sheep arrived. But he was not a sheep, he was a wizard transformed by a dastardly ex-assistant with a grudge.

Mr. Evil Wizard’s mercenaries arrived in search of the former mentor-turned-livestock, and our first battle began.

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An eight-foot bear in a robe mauled Jeff as the animal-loving Teflonto was horrified by Thokk nailing a wolf to a barrel using a crossbow bolt.

That is, until he learned the animals were humanoids turned beast.

After a handy beating, the mercenary leader gave in and conferred his great sword to Silver. He escaped with a lie that the remaining wolf was his unfortunate wife.

A night’s rest later, the party made their way to the hollowed-tree tower where Mr. Evil Wizard hid.

Celia was able to use a mass sneaking fog to get the party past a gang of dice game-playing wolves, then get inside by climbing the bark and hanging a rope out.

Suspicious at the sudden fog filling his tower, Mr. Evil Wizard used his transmogrifying wand to turn his bed into a bed dragon that absolutely exists.

While hiding in the fog, Phil cast blindness on the wizard before running out, climbing the dragon, stealing the wand, climbing down and THEN escaping out the rope-strung window.

You should have seen the DM’s face when he kept failing rolls to prevent all of that.

After getting back to the ground, Silver attempted to use the wand to turn our sheep companion back into a man. Yet, even Thokk’s guidance spell could not help his luck as the poor NPC turned into a Cronenberg monster before exploding.

That drew the attention of Mr. Evil Wizard, who approached riding his bed dragon with an army of wolves and a bear.

The final battle for our lives began:

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We were fucked.

But… We were fucked with 10 minutes left. Because three hours goes by fast when you have to account for seven players.

Rein and Thokk conjured magic, ethereal weapons to strike Mr. Evil Wizard as the rest of the party threw darts and shot crossbows.

Teflonto was mauled by a pack of wolves. Silver attempted to persuade the wolves to play a dice game with him, but to no avail. The wolves kept at it and Silver just watched.

Luckily, the almighty power of Deus Ex Machina was applied by the DM — who wanted the bell to end our one-shot campaign.

The wolves and bear turned against their master with the promise of being turned back to humanoid form. As Celia, Phil (now changed into a sheep) and Rein suffered splinters from the dragon’s breath, Teflonto stood up and shot an arrow into Mr. Evil Wizard’s face.

Once he and his dragon fell, we gained access to a convenient number of transmogrifying spells. Everyone was turned back to normal.

The end.

It may have been “cheap” that we were helped out of a bottomless hole by the DM because of time constraints, but it was justified by the journey.

All of our luck from the initial tavern fight and stealth mission came crashing down in the most spectacular of ways, and we undoubtedly would have all died without the handicap.

So in my personal headcanon, I like to imagine our party fell in the search for treasure and conquering evil.

However… In reality, none of our party fell.

Which means that Thokk lives to one day return, perhaps enlightened by his experience fighting the tyrannical Mr. Evil Wizard man.

All-and-all, I would say it was a very successful class.

Definitely worth a semester’s worth of anticipation, and definitely more than encouraging for me to go back and play more D&D in the future.

To the bone

To the bone

After commitments kept me busy Friday and Saturday, today became my dedicated homework repository.

I mostly just kept on my Internship hours hunt.

Locking myself away in the house wound up being a really positive thing—as it usually is, in my experience. I got the opportunity to chip away at a lot of my work, turning in a Career Profile on being a UX researcher (a career I really didn’t know existed, but one with a lot of resources online) and a Spotlight featuring a very special person.

I’m going to wait until it publishes to really go off about that, because it’ll look much better with the story’s context.

Just know that I’m excited.

Between those two pieces I racked up almost 10 hours of work today alone. As a result I’ve just broken past 100 of my 120-hour requirement for Comm 495-T, that internship class I need to graduate.

My final report for the class isn’t due until May 3 and the timesheet isn’t due until May 10. I’m fairly certain I can bust out the remaining 20 hours by then.

Especially considering I still have my Profile/Spotlight on Dr. Wesley to write.

And a video interview to schedule.

And the blog-related side project that kind of went on the back burner for a while.

Somewhere in there I’ll have the rest of my time served and still find the chance to do whatever else I have. Give my Honors project presentation and write two more gaming papers. All that fun stuff.

After putting in all that time today I’m a little weary of continuing to stare at this screen and type, so I won’t make this post too long.

Instead I’m going to turn my attention to the T.V. screen, nosh on some Milk Duds and watch Futurama with my family.

And you know. Not type stuff.

Even though re-watching episodes of that show is a consistent reminder of how brilliant it was, a topic that could theoretically fill tons of copy on my blog.

Tomorrow I’ll try to post something a little more insightful, I just wanted to write something up so I didn’t have a gap. That something may just be lackluster teasers in overly verbose prose, but if that doesn’t describe my life in a nutshell I don’t know what would.

It certainly wouldn’t be Game of Thrones. Because I ain’t ever watched that junk.

Maybe one day. But for now, take that people who have spent all day talking about the last season’s opening.


Featured Image via Wikimedia Commons

The dungeons prequel

The dungeons prequel

We are officially one week away from Dungeons and Dragons day in my Gaming in American Culture class.

Toward the beginning of the semester I listed D&D day as one of the enticing course elements, so being on the cusp makes me salivate with anticipation.

Considering I barely have any experience outside of one character building session in high school, I’ve gotten a little practice. We played D&D at the party I brought my Redondo Beach friends to in Fullerton over Spring Break.

I kicked ass as my pre-built elf sorcerer Elfson.

But in-class today we prepared for our upcoming escapades in a different way: Talking about the moral panics caused by D&D.

Because you know. If something is fun and leaning in a pagan direction, parents are going to freak out about it.

Looking at you, Pokémon. And also Pokémon.

… Okay, it’s not entirely fair to simplify that into a joke. We actually discussed interesting aspects behind the 1980’s D&D panic, including the perceived loss of self-identity to multiple, fractured fantasy identities steeped in olde mythological traditions of witchcraft and monsters.

It just so happens that you can only showcase the moral panic by laying out all of the over-the-top examples of role-playing game hysteria.

Most notably: Dark Dungeons.

This amazing comic created by Jack T. Chick in 1984 seems to be the perfect embodiment of Big Brother wiping out imagination and personal expression in exchange for the conformity of true-blue American Catholicism.

Or that’s how my boy Mitchell perceived it, at least.

There are arguably kernels of truth in Chick’s fear of fantasy overwhelming reality. It’s hard to take the guy seriously when you write such lines as:

“Lord Jesus … you guide me through life. I want You to be in charge of everything…not that lousy D&D manual.”

Following the deus ex machina of random friend appearing to save the damsel in distress — having apparently prayed and fasted for her off-screen.

Or at least… I find it hard to take this comic seriously.

Apparently others do not, as a short film adaptation came out in 2014.

Something I only know about because my friend Jonathan reminded me that JonTron put out a video about the movie in 2016.

Isn’t the internet just a god damn beautiful mess?

But wait, that’s not all!

On top of Dark Dungeons, we spent part of our class period watching and discussing Mazes and Monsters.

The 1982 Tom Hanks flick where then-unknown sentient toy cowboy / crazy stranded FedEx employee / historic figure with a pension for chocolate almost kills himself after getting so invested in a parody of D&D that he can no longer distinguish fantasy from real life.

It’s amazing that Hanks went on to have one of the most successful actor careers of all time with a start as wild as Mazes and Monsters.

With all of that said, it only makes sense that we get to risk our lives playing the tabletop role-playing game for our entire next class period.

By God am I looking forward to it.


P.S. — There was another cool part of my day that I wanted to talk about, but could not think of an organic way to include it. Outside of there being vaguely related fantasy elements.

So I’ll just pin it down here.

During the break between my classes, Dr. Sandra Perez (the Director of the University Honors Program) brought over an underclassman while I was working in the Honors Center because she wants to write a fiction novel for her senior project.

Apparently I was the expert in that department, as Dr. Perez said she was very impressed with all of the pre-planning she’d seen me do for my novel.

It was nice to be considered an expert in something like that!

Or at least the most readily available spring of knowledge.


Featured Image courtesy of Philip Mitchell via Wikimedia Commons