Tag: Fire

Homeless in the South Bay

Homeless in the South Bay

For the most part, this weekend has been quiet. The best thing I had to talk about a few days ago was doing homework, and one of the most exciting things I did recently was put my binders together for the semester.

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Beautifully organized and poetic in their duality, but not very interesting.

But tonight my Mom pointed out a meeting dedicated to learning all about the homeless situation in the South Bay. Much more interesting writing fodder in a traditionally journalistic manner.

My interest was piqued two-fold. I spent a good amount of time covering homelessness about a year-and-a-half ago for Bonnie’s Investigative Reporting class.

I covered the Point-In-Time homeless census that year and wound up winning the third place “Best News Series” award alongside my friends at the 2018 California College Media Awards.

So I have some experience in the subject, and wanted to see things happening much closer to home.

The event was held at the Hermosa Beach Playhouse, which is literally five minutes away from my house.

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About as close to home as it gets.

In addition, I’m able to write off the whole experience as research, networking and sourcing for Gladeo. I’m on the clock for my internship class, so I’m looking to do as much extra work as possible.

That more cynical reason aside, I did learn a good amount and picked up a whole host of documents:

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The panel was hosted by the League of Women Voters of the Beach Cities.

There were seven speakers on the panel who each gave spiels and answered a few audience at the end.

First came Jennifer Lamarque and Ivan Sulak from the office of Los Angeles County Supervisor Janice Hahn. Hahn was apparently slated to come earlier on but had to drop out, sending representatives instead.

Most of the discussion coming from Sulak, who is the supervisor for housing and homelessness in the 4th District. He was also apparently homeless himself.

He talked all about different initiatives being worked on across the District. The growth of a year-round shelter, more Emergency Response Team development and pushing more housing projects. A veteran-focused project in Downey, student-focused housing in Whittier and more.

“The end of homelessness is to get people in houses,” he said before delving more into the fact that homeless people on the streets are just a snapshot, as the issue has “many different faces.”

That snapshot came more into focus with the next speaker: Ashley Oh with the LA County Homeless Initiative: Measure H.

Because homeless counts for 2019 only occurred within the last week or so, the numbers we got tonight are technically outdated.

More to come from people like my friend Spencer over in Orange County.

Support local papers, y’all. Nudge, nudge.

That said, Oh pointed out that in 2018 there were more than 52,000 homeless individuals counted in LA County, with ~40,000 not sheltered. She said that was the first year in eight with an overall decrease.

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A bit more of a breakdown.

One of the most interesting things about this event for me was seeing the break-down at a local level with some places I actually know a thing or two about.

I picked up a document from the South Bay Coalition to End Homelessness outlining findings from the 2018 Greater Los Angeles Homeless Count which said Redondo Beach had 154 homeless, half in vehicles and half on the street.

Though it’s great that the number was down about 41 percent from 2017, there’s clearly still a long way to go. Over 150 people is nothing to scoff at.

From there the discussion went more into Measure H, a pretty big initiative here in the South Bay.

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Oh mentioned that 51 strategies to combat homelessness have been developed which fit into six categories, including prevention, more affordable housing and increasing income.

That last point in particular led to discussions of working, as she pointed out that “most people think these homeless are comfortable living off government money, but that’s not true. Many want to work.”

Those three speakers had the most general information to hand out, so I figured I’d give the rest more of a quick-fire treatment.

Shari Weaver from Harbor Interfaith Services talked about her group’s more intimate outreach work, claiming that their 40 or so staff members know about 80 percent of the unsheltered homeless in the beach cities.

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She also brought the feel-good stories, such as that of a client who they housed that had lost his home in the recent Paradise fires.

Weaver was followed up by representatives of the Cities of Manhattan and Hermosa Beach who talked about city governments creating homeless plans, including a $150,000 multi-jurisdiction proposal between them and Redondo Beach that got funded by Measure H on January 24.

Finally, a lieutenant with the Manhattan Beach Police Department talked about officers across the beach cities working on more “holistic approachs” of homeless outreach on top of their usual enforcement.

All that remained was the Q&A, which was relatively short. It was hilariously obvious that most of the questions came from older members of the audience who simply do not like the homeless population being around.

Watching the panelists have to explain that private churches would be allowed to help the homeless whether or not there was a “centralized gathering location” to feed the needy was pretty great.

In the end I didn’t have too much of a chance to talk to people after the event, but if nothing else I gathered a lot of names, contacts and general information for the future.

Plus I got a two-hour addition to my internship log while rubbing shoulders with folks like Redondo Beach Mayor Bill Brand.

So who knows, even if I get no Gladeo interviews out of this, it could be handy if I ever break into covering homelessness again.

Either way, I’d say this was an educational night well spent.

Stories by the fire

Stories by the fire

In the beginning, early hominids huddled in dark seclusion deep inside caverns on the fringes of the world, scared of beasts and inclement weather threatening their existence from the wilds outside.

Then everything changed in the year of our lord 2001, when the blessed Kubrick himself delivered our ancestors a gift of blazing fire: Bright enough to stave off the darkness and hot enough to cook most anything.

Since then we have gone through hundreds of years of evolution to become the kings of the proverbial and literal food chains, shaping the world and even external worlds to our whims.

Yet one thing has not changed in all those decades.

That same sparked flame which bolstered our growth was and continues to be the perfect backdrop for gathering around and exhibiting our social capabilities, doing what we humans are arguably known for best:

Talking.

After an especially windy day traveling around to do some chores, my family returned home and decided to whip up a fire for some extra help keeping warm.

Considering we’re positioned smack dab in the middle of Southern California, there’s not many chilly opportunities to necessitate a fire every year, so it’s a nice change of pace whenever we do light one.

Though my set-up might suggest there was a large storytelling element to this particular fire, I wouldn’t say there was in such a traditional sense.

The television is on right next to it, so that’s a pretty large story outlet right now.

Especially with someone like Alton Brown on. Can’t argue with re-runs of Good Eats.

However, something I’ll always link to a fire being set at the Rochlin household is the story that literally always gets told whenever we light one. Without fail.

It’s my parents’ story and I stake no real claim to it, but like I said it has become a significant part of the experience for me.

So I figure I’ll save it for posterity, if nothing else.

My parents moved to California not very long before I was born, having lived more or less their whole lives on the East Coast — New York in particular. My Dad had aspirations to be a famous actor and had long venerated the Golden State, though soon enough he had moved into more work behind the camera managing computer systems at companies like Disney.

Neither had ever owned a house with a fireplace before, so having one when they moved into this place was something special to try.

However, the first day they did try it out, the fire department showed up. Apparently they didn’t realize you needed to open up the flue, otherwise smoke would pour back into the house rather than out.

When they answered the door, somewhat confused by what had gone wrong, the official asked, “You guys just move in?”

Now that’s what I call a punchline.

Bit of a weirder post than usual tonight I know, but like I said I haven’t done too much besides chores and freeze to death in the windy tundra of SoCal.

Figured this small, fun subject would serve as a nice capstone for the end of Winter Break. Tomorrow I’m headed back to school for what looks to be my last semester of college.

Needless to say I’ll be looking to write as many fun, distraction-filled posts as possible over the next week or so to keep my mind occupied.

Fire and Ice and Everything Nice

Fire and Ice and Everything Nice

After the last Heroes summoning banner left me feeling so burned, I’m glad we finally have a new one that’s pretty cool to make me throw my orbs against the wall again.

Get it? Burned? Cool?

Because it’s the Fire and Ice banner?

Here let me explain the joke, then it’ll definitely be funnier that way.


YlgrFresh Snowfall

  • Sylgr (Might = 14, Range = 2)
    • Grants Speed +3. At start of combat, if unit’s Speed > foe’s Speed, grants Attack and Speed +4 during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Sorcery Blade (A Skill)
    • At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Defense or Resistance.
  • Chill Speed (B Skill)
    • At start of turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Speed Tactic (C Skill)
    • At start of turn, grants Speed +6 to allies within two spaces for one turn. Granted only if number of ally’s movement type on current team ≤ 2.

SurtrRuler of Flame

  • Sinmara (Might = 16, Range = 1)
    • Grants Defense +3. At start of turn, deals 20 damage to foes within two spaces.
  • Bonfire (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Defense.
  • Steady Stance (A Skill)
    • If foe initiates combat, grants Defense +8 during combat and inflicts Special Attack cooldown charge -1 on foe per attack (only highest value applied, does not stack).
  • Wary Fighter (B Skill)
    • If unit’s Health ≥ 50 percent, unit and foe cannot make a follow-up attack.
  • Surtr’s Menace (C Skill)
    • At start of turn, if unit is within two spaces of a foe, grants Attack, Speed, Defense and Resistance +4 for one turn and inflicts Attack, Speed, Defense and Resistance -4 on foes within two spaces through their next actions.

I think this is the first time in the history of Fire Emblem Heroes that we’ve had only two new characters on a banner. The acuteness is intriguing from a historic perspective, but also because it’s that much easier for me to talk about them both together!

First we have Nilf’s youngest royal sibling, Ylgr. Her natural skill set seems to fit well with her character.

Given the girl’s small stature, this makes sense that she’s focused primarily on speed.

Her unique colored dagger, Chill Speed and Speed Tactic all focus on debuffing an opponent’s speed and incurring buffs when she’s faster. She’ll be a perfect candidate for the Flashing Blade Sacred Seal, that way she’ll gain stat buffs and a Special Cooldown charge.

The only strange thing about Ylgr is her unique A Skill, which lets her hit the opponent’s weaker defense stat if she’s with a mage. Seems somewhat impractical?

Perhaps they want us to run her alongside her sister Gunnthrá, who also works on lowering Speed.

King Surtr has skills equally fitting his stature in that he’s large, imposing and overwhelms his enemies. Everyone within two spaces of the guy takes 20 damage and loses 4 points in each stat EVERY turn. It’s kind of nuts, especially considering he gains +4 to each stat at the same time.

That’s like a natural +8. To Attack, Speed, Defense and Resistance.

Arguably Surtr’s only problem is that he would be far better with Distant Counter so he could hit everyone within two spaces that are debuffed. Plus… There are a ton of Distant Counter green armored units that fill his niche.

However, both units are pretty cool. Worth summoning I’d say!

Though, even if I’ve accumulated a small fortune of ~240 orbs in my silent protest against the Adrift banner, I don’t want to spend them all on these two. I’ll keep everything above 200 at least, just in case something better comes around soon.

I really haven’t pulled anything of note just yet. Mainly some fodder for skills to inherit later.

Thus I keep working on orb accumulation. Luckily there’s a whole bunch of extra orbs in story and special maps this time around!


For the first time in a long time, we have a Xenologue. Essentially a continuation of the main story, but framed as a short bridge between the end of Book II and Book III.

Oh, and by short I mean just one map with a bit of dialogue.

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The scene opens with Surtr waking up following his death by the hands of the Order of Heroes. He receives word from a mysterious new figure that his powers will posthumously taken on by them. Only for him to be told that they are:

Apparently, Hel assumes that one such group unworthy of a greater reward is… Well…

Yeah. Us.

Soon after the reveal of the next Book’s villain, the Order encounters Loki who talks about how she’s after Hel in some capacity. She wants the power on her side, or some such deal.

Plus she allude to Sharena being important in the next Book’s story, which is nice considering Alfonse wound up having the spotlight in Book II.

That’s essentially that, however. I consider this Xenologue a simple ‘come back in December for more’ tidbit that gave us nine extra orbs.

But wait, there’s more!

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Yes we’ve got three separate special maps based on the Book II characters. They don’t have any extra dialogue or anything, just an additional four orbs each.

If I were a suspicious man, I would think Intelligent Systems is fattening us up so we’ll be ready for some big banners coming soon.

But when have I ever ben a suspicious man? Haha.

Ha.


Anyway, that’s all we’ve got for the day! A quick two units, a quick Xenologue.

Simple and clean.

I think I’m going to take the cue and leave things with a sparse conclusion. Let me know what you think of these new units, and what you’re expecting out of the upcoming Book III!

It’s certainly going to be exciting to cover, if you ask me.

Strange Associations: Irvine band competition edition

Strange Associations: Irvine band competition edition

Tonight my family and I braved the smoke-ridden California atmosphere to head out to Irvine for the California State Band Championship semi-finals, where Alyson and the RUHS band performed.

I’m not sure whether it’s wrong of me to talk about that while people in areas actually ablaze right now are surviving a horrible tragedy? But the fires have been so intense that the South Bay has seen huge clouds of dust, and we were treated to a bright red sun on the way into Orange County.

Full credit to my mom for snagging this one out the window.

So we might not have it as bad as somewhere like Malibu, to get images like this one I’ve seen circulating out of the LA Times:

But I still felt like it was worth mentioning.

Now let’s get into the meat of this post, shall we?

… Or at least, that’s what I would say. If there was some to get into.

I’m caught in a bit of an awkward position when it comes to talking about this competition. It’s all about a number of marching bands from across the state coming together to perform musical and visual shows so they can earn a spot in the finals.

I don’t think there’s a monetary benefit involved? Unless you consider a school’s potentially increased willingness to fund an award-winning program.

The problem comes when that musical and visual performance is best captured on video, but we’re not allow personal video recording of the performances because the organization is doing “professional recordings” and wants you to buy their video.

I’m not sure I could feasible argue this is a professional venue, and I’d rather not deal with a headache if it turns out they’re the kind of organization that sues if you break the rules.

So brief pictures will unfortunately have to do.

Like this one I got out of the performance by Troy High School:

The drum major actually did something unique by wearing that cloak and performing the prologue ballet for their show on that guitar there.

It was a bit goofy because the whole thing was leading up to a fantasy love story. But it was different and I appreciated that.

Of course I also tried to get Aly’s band performing their show Imagine, which is a somewhat bizarre blend of John Lennon’s “Imagine” and “Pure Imagination” from Willy Wonka and the Chocolate Factory.

Ironically relevant to me this semester if I hadn’t made that obvious enough already.

However, that’s about as exciting as I can get with this whole experience.

So I figured I would harken back to an older post I did and talk about more strangely specific video game-related associations I’ve had thanks to this competition.

The drive out brought back a memory from over two years ago. Way back to those days when instead of trying to do daily posts, I just wrote about a few things of interest whenever they came up.

Like brand new details about the as-of-yet released Pokémon Sun and Moon.

Boy those were the days, weren’t they? Everyone was so eager to eat up each and every little detail they could about the much anticipated Generation 7.

I miss that kind of game hype.

But now I’m getting sidetracked. All I wanted to say was that the drive reminded me of writing this blog post, specifically the Type: Null portions, in the car.

Which in turn drudged up the chunk about Tsareena and Bounsweet that I wrote in the stands that night.

That’s not where my gaming-centric connections end, though.

The competition is taking place at Irvine High School, where we’ve been here for a different band event in the past.

When we were here last it must have been a few years ago as well, because I distinctly remember playing Fire Emblem Fates: Birthright at the time. In fact I can do you one better and pinpoint the exact mission I was struggling through.

Mitama’s unlocking mission: Paralogue 12, as I looked up.

However… Just talking about that reminds me that I keep putting off that Fire Emblem Heroes post, which is focused on Fates characters.

So I’m going to try and cut my losses by wrapping things up here.

Would only be right to do so with the results. Aly and the RUHS band got fifth place, so they are going on to the finals. Because the top six teams make it through.

I guess here’s to next week when I’ll be doing this all over again!

October 16, 2017 Articles Published

I’m sure I’ve said this before, but it’s very rare that I get the pleasure of seeing my two passions – video games and journalism – meld so nicely together at this stage in my career.

So I really enjoy the times that they do come together, like with this review I wrote about the Mario & Luigi Superstar Saga remake.

After a couple of long, rough weeks dealing with a mass shooting and some crazy local fires, it’s been a blessing to have a game to unwind with recently, particularly a game that holds such a strong place in my heart.

Seriously, re-experiencing Superstar Saga has been an absolute joy, even if the whole time I feel like I’ve been focused more on deeply examining what’s different, both the good and the bad changes. That kind of critical eye did make it easier to pull things apart for a review, but it has certainly made the actual act of playing a whole different animal for me.

Oh, and pull things apart I did, as I focused this review much more on how things differ compared to the original game than I did on the game itself, since I figure that’s what should be done for something like the review of a remake.

While I did have a great time with Superstar Saga (and I’m not quite done yet – I’ve beaten the main story but I haven’t yet finished collecting everything 100 percent, and I’m still working my way through Bowser’s Minions), it isn’t perfect by any means. It is vastly improved upon compared to the original in almost every way imaginable, but there is a lot that feels like a backpedaling as well.

I try to address some of those points in my review, but the chief complaint I had with the game really boils down to the battle system. Compared to the original game, this remake has gorgeous sprite work that lends itself to really complex and over-the-top character animations, which are nice but make each action feel longer. On top of that, the battles are easier than I remember them being (much like the rest of the game in all honesty) and the music contributes to slogging battles down and making them grow to tedium faster by sounding far slower, seeming more eclectic within itself and has more synthetic tones.

If that makes sense. I’m not much of a music reviewer, but that feels right in my head.

Despite this issue, the game is still hilarious, beautiful and sounds great by all other accounts, and I’d highly recommend picking it up if you have experienced the story or if you haven’t before. It’s just too bad that the system you spend 90 percent of your time experiencing is arguably the worst part.

Oh, and when I say the game feels way easier than I remember, I’d say take the comment with a grain of salt. There are a lot of gameplay functionalities which have been vastly improved upon to streamline aspects of the experience, and those improvements do make the overall experience seem easier… But at the same time I also had the entirety of this game memorized like the back of my hand before walking in, so it might not be that much ‘easier’ for someone who’s never heard of the game before.

Plus the endgame still has a big difficulty spike when going through Bowser’s Castle in my opinion, so there’s always that.

Either way I certainly don’t mind an easy game here or there, if nothing else that ease helped this be a wonderful stress relief and trip down memory lane for me.

Unfortunately, I didn’t want to burden my editor Sarah with too much in regards to putting this article together (even though the 900 words I have can already easily be considered overkill), so much of what I wrote out in my drafting process got left on the cutting room floor.

Luckily this blog seems like the perfect place to rectify that. So, if I have the time, expect a more complete unabridged version of my thoughts on Superstar Saga + Bowser’s Minions sometime here in the near future. It’ll be long, it’ll be hella involved, but that’s the magic of a personal blog. It offers you a place to shout your endless opinions into the void.

At least, that’s how I like to use it anyway.

If you want to see my article in it’s entirety (the theatrical release version at least, as I like to put it), you can see it here. You can also see my full catalog of articles for the Daily Titan over on the right!


Turns out, the game review wasn’t the only thing I wound up getting published today. It was going to be, but then we decided to run an update on the Anaheim Hills Fire, and I got slated to work on that.

So, since I already had the entire gaming part written up early (shows me for trying to be ahead I suppose), I figured it’d be worth adding this portion to the bottom here.

I don’t really have a lot to say necessarily, this story was more of a straight-forward deal. I pulled together some tweets from the Anaheim Fire & Rescue department that gave the most recent updates on containment of the blaze, as well as some information from the California Department of Transportation talking about a local highway that was partially reopened on Friday.

Then, once I had those basics down, I got in touch with the Orange County Fire Authority, where I was directed to the Public Information Officer for the Canyon 2 Fire, Mike Yeun. The guy was real nice, more than willing to chat even while he was driving, and he gave me a bunch of good information to fill out my story. It definitely made things much stronger than the basic 200 word short update I had before.

For anyone curious, the fire was 75 percent contained as of 7 p.m. on Oct. 14, and authorities are expecting full containment by Oct. 17. Things are well on their way thanks to the effort of apparently over 1,600 firefighters at one point at least.

If you want to see that article in it’s entirety, you can check it out here. Or, once again, everything I’ve written for the Titan is over on the right, so you can check that out too if you want.

October 9, 2017 Article Published

I’m so used to waiting for the day a story is in print to post one of these blog posts that I totally didn’t even think about the fact that this article went online only yesterday. We put out a special weeklong financial issue Sunday night, so the rest of our content has been exclusively on the Daily Titan website this week.

It’s been really nice having a break from producing a paper, though my internal schedule has been thrown all out of whack as a result.

So… Happy day after article published post, everyone.

California has been burning pretty seriously recently. The Anaheim Hills, specifically, has been close enough  to have a very visible effect at Cal State Fullerton:

The cloud of smoke filled the sky throughout the afternoon yesterday, making it more of struggle to breath alongside already hot, windy weather. So while we had reporters covering the fire (My co-editor Brandon and one of our photographers Bailey went out near the blaze and did some amazing work), I was on campus getting some information about how the smoke might be affecting students.

The conversation I had with the Student Health Center’s interim director and chief staff physician Richard Boucher wound up being one of my favorite interviews so far this semester. He’s a real nice guy who was very interested in small talk before and after our business was conducted, and he had plenty of useful information for us to use without it taking a lot of extraction work.

I can definitely see myself talking with him more in the future.

The part of the interview that stood out most to me was his repeated advice to try and stay indoors as much as possible and avoid heavy exercise while air quality was poor. Not exactly novel advice or anything, but it felt poignantly ironic to me that he gave that advice after I had literally just crossed almost the entirety of campus three times over while setting up the interview.

Really I think that might be the first sign that this job is going to kill me one of these days.

Not that I can complain too much about that, since like I said we had reporters out next to the fire actually putting themselves somewhat at risk to do some awesome reporting. My portion of the article isn’t quite as exciting as the portion covering the fire itself, but I still like to think it’s information that’s important to spread for our audience. It fit well as a part of the overall package, and we got some praise around campus for the quick work and fancy online layout we tried out for the story.

If you want to check out the article in its entirety, you can see it here. You can also check out my full archive of writing for the Daily Titan over on the right!