Tag: Fire Emblem The Sacred Stones

Summer returns in Fire Emblem Heroes

Summer returns in Fire Emblem Heroes

Hard to believe it has been two years since I joked about using Fire Emblem Heroes as a surrogate for not going to the beach despite living in Southern California.

Even harder to believe I still don’t go to the beach nearly as often as I should.

But at least Fire Emblem is still here to let me live vicariously through anime jpegs.


Summer Returns


The recent Awakening children banner drained a whole bunch of orbs, so I was hoping this summer banner would be low-key. Something I wouldn’t feel pressured to invest a lot into.

A revival banner with Lute is coming, and my recent foray into Sacred Stones has left me eager to finish my collection of its characters.

Luckily I’m not enamored with the summer units.

Mostly.

Gunnthrá and Helbindi aren’t my favorite original characters from Book II. Plus her ability to disarm Aether Raids traps and his ability to excel in the Arena don’t inspire me to open my wallet.

Laegjarn does stand out thanks to Swift Sparrow 3.

Yet… Despite the Internet fawning over her, I can’t get over how fucked up her idle pose looks. It’s like she has no armpit, and that leaves her with one monstrous arm.

I can’t unsee it.

Thus Laevatein is really the only character I’d say I’m very interested in summoning. She’s my favorite Book II character, has cute artwork and packs a great 1-2 punch against other mages with Mirror Impact.

Seriously Intelligent Systems? +6 Attack, +10 Resistance and no counterattacks?

You can’t just make these characters that broken.

I used the Paralogue orbs to get a few extra shots at her, but I haven’t pulled anything special and I’m not going to rush it.

The banner will be here for 50 days.

Which I’m assuming means we won’t get a second set of summer units this year. Something that’s totally fine by me considering last year’s was disappointingly non-Sacred Stones and I’ll need the orbs later.

Speaking of that Paralogue… Let’s talk about it.


Paralogue 35 — Summer Returns

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Once again we cut away from dramatic story progression to bring you the latest in Anna’s attempts to make money off of some softcore pornography.

Or… Do we?

Anna is feeling self-reflective this year and promises not to do anything that can give her a bad reputation at risk of being fired by the royal family.

Which means the entire Paralogue is going to be focused on trying to avoid money-making schemes, isn’t it?

Yep.

Well to be fair the first two battles completely disregard this plot point and focus on the reunion of the Múspell sisters.

Then the reunion of Ylgr (future Tempest Trials reward) and Helbindi.

They’re both cute interactions. But that doesn’t stop them from being pure filler in an admittedly great dusk luau-themed environment.

Don’t worry, though. We return to the exploits of Anna soon after.

By which I mean Anna buckles under the pressure of trying to repress her desire for cash and falls ill. She passes out on the beach, leading to the Order of Heroes realizing just how integral money is to her character.

To a ridiculous degree.


So that’s Fire Emblem Heroes’ 2019 summer banner. Probably the only one we’re getting this year.

I’m a little lukewarm because of my orb stinginess, but I will absolutely try to building my Laevatein squad.

Let me know what you think of the banner down in the comments! How does it compare to previous summer banners? Do you agree that Laegjarn’s arm looks fucked up?

Seriously, do you? I need to know that I’m not alone here.

Thanks.

Six years of progress

Six years of progress

Here’s a fun fact for all of you computer enthusiasts:

I’ve been using the same MacBook Air for everything since late high school. A MacBook Air that I inherited from my Dad.

That he got in 2010.

Screen Shot 2019-06-08 at 7.15.36 PM
Yikes

Needless to say I’ve been in the market for an upgrade. That laptop may have served me well, but it was getting long in the tooth. Slow processing to the point of freezing, difficulty running complex programs and video games… You name it.

When I graduated, my parents asked what kind of gift they could get me to celebrate. I asked if I could get a new laptop, something to benefit my workflow as I transition out of academia.

Dad managed to snag this 2016 MacBook Air that was coming out of circulation at work:

IMG_3026

2016 may seem outdated for a lot of you that prefer to keep on the razor’s edge of technology, but for me it’s a ridiculous leap forward.

Writing and uploading the photos for this blog post has been the smoothest process in three years, for instance.

The background image changes depending on the time of day.

Screen Shot 2019-06-08 at 7.55.14 PM

That appeases me in a deep-rooted, giggly kind of way. Like jangling keys in front of a baby.

And I have at least five times the storage space on this machine:

Screen Shot 2019-06-08 at 7.31.30 PM

I don’t know how I’ll ever fill 500 Gigabytes.

While I’ve only been using the new laptop for about eight hours or so, it has more than justified itself. Which is good considering how much of a pain it was to set the damn thing up.

Dad and I tried to directly transfer all of the information from my old machine to the new one, that way I wouldn’t lose files or progress on anything going on.

We started up the transfer when I went to work with him yesterday, as I would be joining him later that night for poker at his friend Don’s house.

You can see my whole Twitter thread on that experience here because…

It was special.

There were a good six or so hours spent at his office in Beverly Hills before we went to poker, and we set up the computers early hoping to finish before leaving.

Nothing really panned out the way we expected.

Some combination of not cleaning the old machine’s data enough, the hubris of assuming we could have both laptops connect to my iPhone’s wifi hotspot or who knows what else led to an extended transfer time.

We spent a whole lot of time watching the time estimate fluctuate between 20 minutes and 37 hours.

As a result I wasn’t able to spend any of the time at Fandango doing things on my computer, such as work on my novel. Plus my phone was less useful than usual because I couldn’t wear headphones when we plugged it in.

Luckily I brought my 3DS (because I’m still playing Sacred Stones), but that eventually ran out of battery.

The transfer wound up taking so long that we carried both computers out of the building while they were still open, and I looked like a nut during our drive with two laptops open while I played on my phone.

I only had to moonlight as a technophile hacker for a bit of the drive before the process finished, luckily enough.

Because of poker I couldn’t play around with the machine until this morning.

But now that I have, I think it’s time to use the improved processing power to finally make good on returning to a few things from my youth.

Starting with a little browser-based game called:

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Hopefully tomorrow, assuming I don’t get too caught up playing this game I just bought with my friend Sam.

But that too will be a story for another day.

Analyzing animation and Pokémon

Analyzing animation and Pokémon

After dealing with the mental gymnastics of drama retroactively changing content appreciation, it’s nice to find some new YouTube personalities to enjoy.

You may think replaying Sacred Stones would sate my appetite for entertainment, but the game’s weakest point is its soundtrack. I pointed that out in my essay, and it proved to be true.

So I looked for things to listen to while playing, and my newest obsession has been a series on Pokémon typings from Lockstin & Gnoggin.

There’s actually a somewhat interesting history behind my discovery of this series.

The channel’s “Every Pokémon Type Explained” has been recommended to me by the platform a number of times. Each episode was recognizable from a uniform thumbnail with black borders around images of different Pokémon with clickbait-y text suggesting they should NOT be that typing.

It always seemed over-the-top for my tastes, so I never watched any part of the series.

Cue life lesson about not judging a book by its cover.

As fate would have it, I intersected with the channel again through a collaboration they did with the animation channel TerminalMontage.

TerminalMontage is another fairly recent addition to my watch list, but became a favorite thanks to his “something about” series where the plots of video games are just torn apart with a goofy cartoon style and memes.

I’m particularly a fan of any Star Fox-related video, as he leans hard into the Super Smash Bros. Melee meta Fox who jolts around with the sounds of a GameCube controller clicking in the background.

Makes me laugh literally every time.

Brilliant stuff if you’re into fast, purposefully random comedy.

His recent animation depicting a Fortnite-style battle royale featuring Legendary Pokémon really caught my attention.

Like his prior Pokémon battle royale video, it was full of interesting deep cuts that made me want to know more about the thought process behind putting the project together.

So this time I paid attention when they recommended watching Lockstin’s breakdown of the Legendary Pokémon battle royale. Because he helped plan the videos.

I enjoyed his style of commentary and seemingly well-calcified knowledge of Pokémon lore. Thus, I finally bit the bullet and started watching the typing videos I’d put off.

In essence each video takes one of the 18 types (minus two as of my writing this) and tries to divide each Pokémon of that type into categories of real-life equivalence. And yes, he does actually indicate which ones might not belong. Clickbait justified.

For instance the rock-type video divides monsters into living rocks or beings that adorn rocks, and further breaks down what kind of real mineral each Pokémon represents.

Meanwhile the ghost-type video (in lieu of real-world science) breaks down every monster into what mythological legend or ghost story they represent.

It’s a really interesting and analytical series about what many probably consider an innocuous franchise. I appreciate the depth and flashy style of editing that shows a lot of care on the production’s back-end.

As a result, that’s my recommendation for the day. I’m always a fan of pointing out great content where I find it… And I really don’t have that much else to talk about tonight.

But stay tuned.

Tomorrow I will complete my video game/YouTube/movie media trifecta with a review of a little movie I’m going to see called John Wick: Chapter 3.

And boy I’m excited!

Wrapping up Gaming

Wrapping up Gaming

That’s right, ladies and gentlemen. You heard it here first.

I’m officially done with Gaming…

In American Culture.

You know, that class I was taking for fun with my friend Mimi this last semester? Despite it neither fitting into my Comm major nor my Psych minor.

As you may recall from this great post, that class had the last few assignments I was working on. An essay and a Let’s Play video based on Fire Emblem: The Sacred Stones.

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Up to 8 views as of this post!

This evening I found out that I got a 94 percent on both assignments, which landed me at a 102.22 percent in the class overall.

It looks like the professor added extra points to one assignment, and I don’t feel the need to address him in case that turns out to be an accident and we knock my grade down.

Gaming in American Culture was the last holdout for grades, so now I have the full scale of how my last semester shook out:

  • Comm 495T (Internship class) — 100 percent
  • Communications Law — 97.1 percent
  • Cognitive Psychology — 96.35 percent

My Honors classes don’t have grades associated with them… But I turned in my Project materials and give a presentation, which should constitute 100 percent.

Given all of the accolades I received along the way, not a bad way to end things.

Certainly good enough to feel confident in joining the Alumni Association:

Thus, my academic journey is over… Until I inevitably come back for a teaching degree or something.

Plus I’ll have to go back to campus for Alumni Association swag.

And I need to pick up my physical Honors Project once it’s printed.

But that’s all in the uncertain future. For now I can kick back and relax, even for a few days as I side-eye pieces of writing for Gladeo and looming job applications.

Actual gaming has been a huge part of my decompressing formula, because you’d be insane to think that my joke was an indication of actually quitting this sweet addiction.

In that regard, Gaming in American Culture gave me one last gift: An excuse to play through my favorite Fire Emblem game once more.

I didn’t stop playing Sacred Stones when I finished that paper. I’ve been carrying my 3DS around again to get through it.

As luck would have it, I happened to finish my current Eirika’s route run the same night as I found out my class grades. Hence the Featured Image and this picture of my favorite couple’s flavor text:

IMG_2904

Though I may have jumped the gun in pairing them together again so quickly.

I’m not going to say I regret the decision, because they’re my precious babies and I’ve always been the kind of person to fall in love with a pairing and ship them every time.

But Sacred Stones apparently has a mechanic where you can view previous support conversations from the main menu — something I believed only came in later entries.

Once I realized that, I decided I should go for new character pairings and appease the Completionist side of my brain since I’ve been stuck at the same level for years.

Even in this one run I found at least one new ship I adore in Lute and Kyle!

Definitely a great thing, but also deeply troubling.

After all, now I know there are new pairings that I may love… which is more incentive to try new support paths.

And I just so happened to save a separate file for Ephraim’s route.

So between work and Minecraft with my friends, I might just be diving into this Fire Emblem rabbit hole again immediately.

Let’s just hope I don’t burn myself out before Three Houses.

My new Let’s Play channel

My new Let’s Play channel

What’s up, gamers. T1meslayer here with a channel update for all y’all.

A few months ago I launched a series of toy unboxing videos with my sister that has gone on to achieve great acclaim. That first video has almost 100 views, and that not-LEGO Mimikyu was a star in my class’ Dungeons and Dragons campaign.

Our YouTube community has reached amazing heights, and I couldn’t be more proud of you all for helping me get to the coveted 1 subscriber milestone.

That’s why I’ve decided to launch a new project.

I’ll be going toe-to-toe with industry greats like the Game Grumps and Markiplier through my brand new gameplay channel: T1meslayer plays.

As you know I’m a huge Nintendo fanatic, so that’s going to be my primary focus. In fact, we’re starting off with one of my favorite titles on the GameBoy Advance. Fire Emblem: The Sacred Stones (2004).

To help stand out from my competitors, I’m taking a new approach to YouTube gaming that I like to call “non-chronological let’s plays.”

We’ve all seen the first levels of certain games played a dozen times as new channels start to play, only to collapse under the weight of mediocrity before they get to the end.

I’m going to solve that problem by starting with Episode 5 and then jumping around.

So if you’re up to going on this journey with me, you can see the first episode of my series here:

Thanks so much for sticking by me during this turbulent time as I get ready to graduate. Like, comment and subscribe to see what’s coming next!



Alright. Obviously I don’t have a gaming channel.

Sorry to disappoint those of you who might be interested in watching that cringe-fest.

This let’s play video is actually one of the final assignments for my Gaming in American Culture class. We had to essentially parody the YouTube video game scene to try and convey some ideas we’re focusing on in our papers.

My paper is all about Sacred Stones, so my let’s play is an episode of what would be my Sacred Stones playthrough.

It was a nightmare actually putting this together (as one might expect when trying to pull an 18-minute video off of their iPhones to edit on a 10-year-old laptop), but I actually really like how it came out?

Like sure, I’m terrible on camera. And technology was so difficult that I skipped blog writing yesterday. But I cut out dead air and added an editorial commentary track to inject some humor, I think it’s a nice piece.

Nice enough to share publicly, at least.

Yet sharing the video is bittersweet. This is literally my penultimate college assignment. All I have left is the final paper for this same class.

Today was my last day of college ever — and it also happened to be my Gaming in American Culture.

Learned about some interesting things from these presentations. In sports especially, like the existence of pickleball and the beer mile.

The latter of which makes me happy that I don’t drink.

“Bittersweet” is really the best way I can describe my feelings. I’m happy to move onto the next stage in my life, especially since I can share the celebration with my family — particularly my grandparents from Florida, who both flew in together for the first time since my Bar Mitzvah.

Almost 10 years ago. Yikes.

But at the same time I have genuinely enjoyed my time in Academia, and the idea of finding a real job still terrifies me.

You don’t have to worry yourself with that part of my psyche, however. For the next couple days I’ll probably be posting all sorts of positive things on social media to try and convince you all that my life is nothing but wonderful.

Because that’s really what social media is all about, isn’t it?

In the meantime, enjoy my cringe-y let’s play.

Please.

I’m proud of it.

Gamers just want to have fun

Gamers just want to have fun

With this showing up in the mail earlier today, I suppose it’s as good a time to talk about it as any.

I’ve spared no shortage of copy writing about my Gaming in American Culture class. From not knowing what to write for my semester-long project to what I wrote about for my semester-long project, from my re-absorption of Ender’s Game for our discussion on militarization of video games to my new absorption of a Barbie game from the early 1900s.

Given my general adoration for all things video games, it makes sense that I’ve been enamored with so many things which have been assigned in this class.

It was a good decision to follow my friend Mimi into a random American Studies class as my ‘fun’ activity for my last semester of undergraduate college education.

One of the most interesting aspects of the class has been the gradual shift of my understanding of U.S. history based on different elements of popular culture that, for the most part, I already knew about.

For instance, that aforementioned analytical reading of Ender’s Game. Or our in-class discussion today about the 1983 Matthew Broderick classic WarGames.

Part of our discussion hinged on the shift from a World War II mentality of game theory in that the best way to win is to make sure your opponents can never fight again to a Cold War mentality of anxious peace through the zero sum game of the nuclear arms race (“The only way to win is not to play”).

But then we also tied the movie into discussions of early hacker culture with the development of Spacewar! in 1962, really the first game that taught people computers could be used for something other than work.

As well as the game that got banned at Stanford for being too addicting and inhibiting work (which you can now play in all its antiquated glory here!).

However, another branch of our discussion was the change in concepts of masculinity that came from gaming culture and nerd-driven movies in the 80s.

A shift from the grizzled frontier-pushing heroes of John Wayne to the intellectual digital frontier exploring cowboys of Matthew Broderick’s David teaching a computer to play tic-tac-toe.

That’s where Carly Kocurek’s book, Coin-Operated Americans, is going to pick up the slack for next week.

According to the blurb on the back, it “explores the development and implications of the ‘video gamer’ as a cultural identity,” most notably in relation to the perception of games as a “boy’s world.” But also looking at the moral panic stemming from 1976’s Death Race and other culture examining video games like Tron and WarGames.

Hence us watching the latter movie before reading the book.

That’s essentially my big task for the next week, getting through this little tome while dealing with Comm Law homework and such.

Luckily, now that my big networking event and midterms are out-of-the-way, I have a little extra time to settle down and read.

So if I wind up coming back in the near future with an obscure book review, now you know why.

Succumb to the rabbit lore

Succumb to the rabbit lore

The fact that we’re seeing our third Spring banner gave me an existential crisis.

I felt like the banner with Sharena and Alfonse just appeared, but it was 13 Paralogues ago.

Not sure what happened over the last year, but I don’t think I’m down for this whole passage of time thing. It’s starting to scare me.

Even if cute bunny characters kind of make up for it.


PallaEldest Bun-Bun

  • Pegasus Carrot (Might = 12, Range = 2)
    • Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces through their next actions.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Disarm Trap (B Skill)
    • When attacking in Aether Raids, if unit ends movement on a space with a Bolt or Heavy Trap, cancels trap’s effect.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

MarisaCrimson Rabbit

  • Flashing Carrot (Might = 14, Range =1)
    • At start of combat, if foe’s Health = 100 percent, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Speed/Defense Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Defense +6 to both involved units for one turn.
  • Flier Guidance (C Skill)
    • Flying allies within two spaces can move to a space adjacent to unit.

BrunoMasked Hare

  • Ovoid Staff (Might = 12, Range = 2)
    • At start of turn, restores 7 Health to unit and adjacent allies.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum of 7). Restores Health to unit = half of damage dealt.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 HP.
  • Attack/Defense Push (A Skill)
    • At start of combat, if unit’s Health = 100 percent, grants Attack and Defense +5, but if unit attacked, deals one damage to unit after combat.
  • Dazzling Staff (B Skill)
    • Foe cannot counterattack.

VeronicaSpring Princess

  • Veðrfölnir’s Egg (Might = 14, Range = 2)
    • Grants Speed +3. At start of combat, if unit’s Health ≥ 75 percent, grants Attack, Speed, Defense and Resistance +4 during combat.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Green Duel Flying (A Skill)
    • Grants Health +5. If unit is 5-star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena.
  • Chill Resistance (B Skill)
    • At start of turn, inflicts Resistance -7 on foe with the highest Resistance through its next action.

Talk about a bizarre blend of characters.

Bruno and Veronica make sense in the footsteps of Alfonse and Sharena (even if the Paralogue story confuses everything). However, this being Bruno’s first and Veronica’s second non-canonical appearances as units is pretty weird.

They also have forgettable skills. Bruno is a healer with healing attacks, and Veronica is just a better Spring Camilla.

Two years worth of power creep, yo.

Palla is probably the most solid unit. She’s a flying red dagger that’s built to kill strong armored bois like Surtr, and with her Whitewing sister Catria appearing last year we have a cool progression to Est in 2020.

Cool all around.

Marisa is the real surprise. Because I love the game I can’t complain with more Sacred Stones representation (even if I wish we had new characters), but she doesn’t seem to mesh well with the others. Despite having an amazing character bio.

Plus her skills are very basic.

Yet being lukewarm on my opinions toward Marisa means she’s prime material to get unexpectedly summoned in my first round:

 

The fact that most of her quotes are about watching rabbits as research is incredible. Really makes up for everything.

Marisa was special from being a Sacred Stones rep, but the only other character I’m interested in is Palla. Don’t know if she’s worth pulling for alone, so I might save my orbs.


Paralogue 32: Regal Rabbits

 

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Now, let’s get into the real meat of this banner: That sweet Rabbit Lore.

Like I teased earlier, this Paralogue does some bizarre things with the status quo of holiday units.

Right off the bat we have our world’s Loki trying to convince Veronica to go to the festival:

 

She does so using Bruno’s appearance as leverage, but this just raises a bunch of questions.

Usually special units are from alternate universes to explain how two of the same characters exist in one place.

But Spring Bruno and Veronica are just our versions masquerading. Technically we are getting our world’s Bruno and Veronica, just dressed as alternates.

Yet there’s also a Spring Loki while we have regular Loki — but the Spring version is still ours according to the Paralogue.

In other words: It’s all a fucking existential mess.

Except none of that matters because the whole reason they’re there is to see whether Loki is lying to them:

 

Bet you didn’t remember that storyline is still going on while the Order of Heroes fights death herself.

The Order never appears here. Which is a nice change of pace as we saw with the 2019 Valentine’s Day banner.

The whole Paralogue centers around the Embla family. Palla and Marisa have a totally disconnected mission that feels like they’re conducting goofy business as usual while two canaiving people sneak around.

By the end we find out what that treasure is, and it’s arguably the most interesting thing about this:

 

I certainly didn’t see Taguels being referenced. Especially so soon after Panne got added into our ranks through a Grand Hero Battle.

While I started to question the relation of rabbit people to a festival where people dress like rabbits, Intelligent Systems doesn’t give any answers. They simply tease a continued treasure hunt with Loki telling Bruno and Veronica where they can find the answers.

Even if we have no idea how Taguels are supposed to help with their blood curse.

Guess It’ll all come together eventually, but at this point we’ll just have to table the discussion and get back to our non-Playboy Bunny lives.


Speaking of real life, did you all hear that Google is planning to launch a console for streaming video games?

Because I think it’s a very interesting concept that I’ll have no interest in buying. I prefer cartridge/digital download games that don’t rely on constant internet access, personally.

I just figured that would be a better segue out of this post to show that I pay attention.

That said, let me know what you think about these Spring units! And let me know how you feel about the endless march of time.

Because… Yeah, that still hurts.

Sacred Stones and The Dropout

Sacred Stones and The Dropout

Once again, a large portion of my day has been spent doing homework between a rock and a hard place.

I was feeling pretty lazy and had no desire to do work… But my weekend plans did not allow for procrastination.

Yesterday was the CBS Broadcast Center tour.

Tomorrow I have a St. Patrick’s Day party to attend over in Fullerton.

Both of which are great social things to do, so I cannot complain. However, my first paper for Gaming in American Culture is due tomorrow, so that became an assignment I was unable to push-off.

Luckily, in spite of my complaints about overwriting the other day, I was finally able to focus and cut the paper down. It’s now six pages exactly, with a bibliography and citations in Chicago Style — something I’ve never used before.

Long ago I wrote about my turmoil trying to decide what video game I should write about for this paper series.

That impossible choice wound up landing on Fire Emblem: The Sacred Stones, my favorite game in the turn-based tactical RPG. So far it has been a great one, as I’ve had a ton of fun analyzing how Sacred Stones is arguably one of the most replayable games in the series due to its unit variety, random stat distributions, intentionally restrictive player choice options, multiple pathways and Permadeath concessions.

All wrapped up in a polished, 32-bit handheld bow that I adore.

Perhaps when all three parts of the paper are finished, I’ll try to compile everything and post it on the old blog here. Seems like something that would fit.

I’ve also spent time working on my essay for Cognitive Psychology, which involves analyzing a study that corresponds with the presentation I gave in-class last Thursday.

While the paper was easy to pull together, having a 3-page maximum limit, I’m still kind of struggling with the finishing details because of how confusing the professor has made certain instructions.

Though I’ve talked about that before, so I won’t bore you here.

Something that has helped me work through all of this essay writing is a brand new investigative reporting podcast I recently discovered called: The Dropout.

Helmed by Rebecca Jarvis, the Chief Business, Technology & Economics Correspondent for ABC News, this podcast discusses the rise and fall of a company called Theranos and its female CEO Elizabeth Holmes — which basically defrauded millions of dollars from investors in promising a miracle medical test, also putting millions of people at risk.

Sounds like an ad, I know. But it’s not an ad.

Though… It could be an ad?

Hit me up, Rebecca. I’m sure you’re dying for these 10+ views/day.

Seriously though, it’s a fascinating story. I’m about three episodes deep and really looking forward to finishing the rest during my next couple commutes.

It’s another great addition to my growing collection of one-shot journalistic podcasts. Joining the ranks of Dirty John and The Butterfly Effect.

Because I could listen to Nando and DJ discuss movies on Mostly Nitpicking or Kevin Smith and Ralph Garman discuss celebrity news on Hollywood Babble-On for hours. But sometimes the real, raw journalism is far more of a fascinating subject to absorb.


Featured Image courtesy of Wikimedia Commons

A Heroes post bound by obligation. And darkness.

A Heroes post bound by obligation. And darkness.

Alright, I put off writing this introduction because I have had no idea what to say for the Beyond Darkness banner.

But it’s 1:30 a.m. or so and I just need to come up with something.

So here’s my something:

Star Trek: Into Beyond Darkness.

Let’s talk about some Binding Blade.


LughAnima Child

  • Gronnserpent (Might = 12, Range = 2)
    • If foe initiates combat and uses bow, dagger, magic or staff, grants Defense and Resistance +6 during combat.
  • Rally Up Resistance (Range = 1)
    • Grants Resistance +6 to target ally and allies within two spaces of target (excluding unit) for one turn.
  • Mirror Stance (A Skill)
    • If foe initiates combat, grants Attack and Resistance +4 during combat.
  • Attack Feint (B Skill)
    • If a Rally Assist skill is used by or targets unit, inflicts Attack +7 on foes in cardinal directions of unit through their next actions.

SueDoe of the Plains

  • Short Bow (Might = 12, Range = 2)
    • Effective against flying foes. Deals +10 damage when Special Attack triggers.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Chill Defense (B Skill)
    • At the start of the turn, inflicts Defense -7 on foe with the highest Defense through its next action.
  • Hone Speed 4 (C Skill)
    • At the start of the turn, grants Speed +7 to adjacent allies for one turn.

TheaStormy Flier

  • Vanguard (Might = 14, Range = 1)
    • If foe initiates combat, grants Defense +7 during combat.
  • Ignis (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Defense.
  • Steady Posture (A Skill)
    • If foe initiates combat, grants Speed and Defense +4 during combat.
  • Seal Speed/Defense (B Skill)
    • Inflicts Speed and Defense -5 on foe through its next action after combat.

IdunnDark Priestess

  • Demonic Breath (Might = 16, Range = 1)
    • Grants Defense +3. Effective against armored foes. At start of combat, if a negative status effect is active on unit, or if unit’s Health < 100 percent, neutralizes penalties on unit and grants Attack, Speed, Defense and Resistance +4 during combat. If foe’s Range = 2, calculates damage using the lower defensive stat.
  • Bonfire (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Defense.
  • Fortify Defense/Resistance (A Skill)
    • Grants Defense and Resistance +6. Inflicts Attack -2.
  • Vengeful Fighter (B Skill)
    • If unit’s Health ≥ 50 percent and foe initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack (does not stack).
  • Ward Dragons (C Skill)
    • Grants Defense and Resistance +4 to dragon allies within two spaces during combat.

My apprehension to talk about this banner is two-fold.

First comes from the fact that I have not played the Binding Blade, and thus have no real connection to the characters.

Outside of knowing Lugh is Nino’s daughter — but I only care because she is one of my favorite Heroes units.

Second is the fact that this banner feels like a callback to the more simple units of old, which is admittedly nice after seeing so many with weapon descriptions longer than my novel.

However, Lugh and Thea basically have nothing special to talk about.

Sue similarly isn’t impressive, but only because she’s Brave Lyn lite.

Cavalry archer. Swift Sparrow. “Smoke” B Skill. ‘Nuff said.

Idunn is the only unit I would consider worth wasting orbs on. She is a powerful, red armored manakete with a weapon that counters all the Hectors and Surtrs of the world.

She also has very cute artwork.

What can I say, I’m a sucker for heterochromia. I’ll have to see about adding a character with that into my story…

While Idunn is neat, she unfortunately is not neater than Halloween Myrrh.

So I’m not going to throw a whole lot of orbs into this banner beyond supplementing the free summon tickets from Forging Bonds.

Naturally, that means the story missions are a big ol’ orb repository!


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Book III, Chapter 5 begins an indiscriminate amount of time after Chapter 4, where King Gustav of Askr is killed by Hel.

The royal family mourns. I II II I_.

When Alfonse asks why Gustav wanted to pass along a ratty tree branch, his mother reveals that it was the play sword three-year-old Alfonse used to tell his father he was going to help defend their nation.

Real generic “you were prepared to lead all along” development beats.

Then we find out that as a result of Gustav’s death:

So the Order of Heroes, “built for small-scale operations,” decides to use the break in the war to take the fight to Hel.

Alfonse and Sharena were unable to figure out a trick to defeat her in royal archives, thus Alfonse figures they could scout her domain.

From there, the missions shift to simple character introductions.

The most interesting thing here comes when one map features an enemy pegasus archer — the first time a unit of that type has shown up.

I’m hoping we get a cool pegasus archer soon as a result.

As the Order reaches the entrance to Hel, now-fell King Gustav is sent to fight his children. Eir regards the act as particularly “cruel,” even for her mother.

I mostly found it surprising.

Not in that Gustav comes back to fight his children — that shit was obvious weeks ago. I’m simply surprised that they blew that plot point so early!

I am also admittedly surprised that they play Gustav as a character who keeps his sentience despite being physically commanded by Hel.

Naturally it’s all done so he can encourage Alfonse to be strong and kill him. Also closure:

Yet I had expected him to be a mindless, evil zombie.

So good on you for the surprise, Intelligent Systems.

From there, the Order of Heroes prepares to dive into Hel. Cut to black. See you next banner.


This FEH post feels a bit low-energy, don’t you think?

I’m not sure if it’s because I’m writing it into the wee hours of the morning, or if I simply could not care less about the characters… But either way, not my strongest.

It is one of my shortest, however. So I’ll happily accept that.

Maybe I’ll pivot my usual fever into my Gaming in American Culture class essay all about Sacred Stones, as I finally made up my mind for that.

Who knows, it could inspire IS to finally give us some new units from the game.

That said let me know what you think of this Binding Blade banner! Are you more excited than I am? More jaded? I’m quite interested to know.

An impossible choice

An impossible choice

I want to put more effort into the post with my thoughts on classes this semester, so I’ll be saving that for tomorrow.

However, today I’m going to sort of ruin that by spoiling my thoughts on the class I’m looking forward to most.

All in service of discussing an existential crisis it has delivered unto me.

While most of my classes are wrapping up my Comm major, Psych minor and Honors distinction, one in particular stands out as being taken purely for myself.

An American Studies class: Gaming in American Society.

I’m no stranger to the American Studies department, as I did take an AMST course on  American Character during sophomore year. Yet that was mainly to fill a general education requirement.

I took Gaming in American Society simply because I adore gaming. Plus I have 21 years of experience in American society, I suppose.

After one class I’m already convinced taking it (as per the recommendation of my friend Mimi) was one of the better decisions I’ve made in my college career. Especially as a final semester swan song.

It’s a 400-level course with a good amount of “dumb fun” elements to the curriculum given its subject matter.

Our novel selection includes Ernest Cline’s Ready Player One and Orson Scott Card’s Ender’s Game. We’re also watching a whole host of movies including 1983’s WarGames and 2012’s Indie Game the Movie, all about the development of titles like Super Meat Boy and Fez.

In other words I’ve already consumed a large chunk of the required materials.

The stuff I haven’t yet consumed seems plenty interesting in its own right, even outside of the bias that comes from knowing they stand in a pantheon of enjoyable media.

Hell there’s even a day where we’re just going to spend our three-hour class just playing Dungeons and Dragons. How sweet is that?

Another objectively cool element of the class is that essays are replaced by a long-form research project where we get to choose a game to analyze. Then the three papers we write will be pulled into one mega-paper as our final.

As someone who writes pseudo-game reviews on this blog and actual reviews for papers like the Daily Titan (big Nintendo hitters like Mario and Kirby at that), I should arguably be the most excited for this portion.

Yet I’ve hit a conundrum.

How the hell do I pick just ONE video game to analyze when I could arguably do it for any of my favorites?

Should I analyze one of my favorite nostalgic games of all time, like Pokémon Crystal?

Or for that matter one of the objectively better Pokémon games, given it is my favorite video game series. Perhaps Heartgold and Soulsilver or Black and White 2?

Maybe I should pick a game with more of a cultural impact considering I’ll need to write about its wider historical context. I could potentially use Ocarina of Time (or its 3DS remake), as much as games of that caliber have been analyzed to death in the past.

The Nintendo fanboy in me could downplay itself as well, leading me to analyze a game I enjoy but haven’t spent quite as much time with. Kingdom Hearts 2 or Simpson’s Hit and Run on the Playstation or even something like Don’t Starve or FTL as indie representation out of Steam.

That said, I could pick a game I straight up haven’t played before just to get a fresh take. Final Fantasy 7 has been gathering dust in my Steam library for a long time, and I do want an excuse to finally play it.

Even with all those options in the abstract, my mind did immediately wander in a particular direction when I found out about the assignment.

Recently, especially with the advent of the third Choose your Legends event in Fire Emblem Heroes, I’ve had the desire to go back and play Sacred Stones. My first and favorite Fire Emblem game.

Part of me couldn’t help but think about an interesting analysis coming out of Sacred Stones due to it being the first title released after Fire Emblem’s western debut.

… I was admittedly primed to go in that direction from watching The Geek Critique’s assertion that Smash Bros. Melee was a “kingmaker” for their series the other day.

That’s my most developed idea at the moment, but frankly I’m more than open to coming up with more in the weeks to come.

There are simply too many good games out there in need of analysis.

So I suppose that brings me to a call to arms of sorts. If any of you have ideas for a game I should try to analyze for my research paper (assuming it’s within my means), let me know somewhere on the Internet.

It’ll definitely be taking an unreasonable amount of my brain power for a good long time.