Tag: Fire Emblem The Blazing Blade

The 1.7.0 Update: For Love? Or for Stats? Plus more Fire Emblem fun

The 1.7.0 Update: For Love? Or for Stats? Plus more Fire Emblem fun

As I’m sure anyone watching my blog has noticed that I’ve been rather busy the past few days. Driving around for internship/Boom-related events, starting daily production for the Daily Titan with some late nights, working on stories like DACA and our interview with President García, plus more in that I haven’t gone into half of the actual schoolwork and personal things I’ve had to deal with beyond work.

As much as it’s better to be busy than bored, I’ve been a little stretched thin. Unfortunately that means some things have to fall through the cracks, and some big Fire Emblem Heroes stuff happens to be what fell through said cracks this time around. It’s a shame too, there have been multiple things that I otherwise would have loved to talk about in a more timely manner.

But look at me complaining about missing fun stuff because work and responsibilities got in the way. Probably time to move on to what I’m talking about today before the world’s smallest violin busts out a tune.

Since I gabbed about the game’s Brave Heroes update last time around, quite a few things have happened. First and foremost:

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That’s right, I got me a special Lucy.

Humblebrag that may be, but Lucina is one of my favorite characters given her high prestige as my Super Smash Bros. 4 main fighter. So I’m excited about it and wanted to share it with the world.

The last Voting Gauntlet also wound up being much more of an intense game than I’ve seen in some time. As I predicted at the beginning of the competition, Ike won.

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The guy is so popular that it was hard to imagine he wouldn’t, and I got off with plenty of hero feathers thanks to my lucky intelligent deduction, so you’ll hear no complains from me. Camilla did put up a good fight though, and the intense competition both in the overall Gauntlet and within my friend group (as we literally split down the middle with our support) made things way more engaging.

Also we got 4 orbs every two days for each of the three rounds. That’s a nice incentive as well. Feel free to keep nice stuff like that flowing, Intelligent Systems.

Then as things moved into September, we got an event calendar for the month that preempted a bunch of cool things coming in the near future:
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A few of these events have started already, and those are the crux of what I’m here to talk about today. So let’s get going and split it up appropriately, shall we?


Version 1.7.0

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Ironically this version update is the biggest news to come out of Fire Emblem Heroes in a long time… Yet I don’t have a ton to say about it.

Fire Emblem has become known not only for its high difficulty strategy-RPG gameplay, but also for its comprehensive unit support systems across many of the games in the series. In Fire Emblem Heroes, only one of those things has been represented since the initial release.

Until now, that is.

Ally support systems are in the game, and with it comes endless possibilities for ships in serious and in meme-worthy contexts. As someone who has loved shipping in Fire Emblem games since my first venture into Sacred Stones, I’m more than excited to see that we can pair up characters to our hearts content.

Just like in the main series titles, allies who fight near one another in battle gain support rankings that range from C to S when undergoing support training. However, an interesting component to Heroes’ model comes from the fact that you can constantly switch who your hero supports. You could have an S-support with a unit only to break that off and start another one back at C, and you can do so as many times as you want.

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While I haven’t had the chance to build much support beyond basic C-level stuff, it seems as though the characters interact in a cute little cutscene to show how much they enjoy each other’s company for every rank you climb. You can view the little vignettes that come with this whenever you want.

In battle, supporting allies gain bonuses depending on their rank and distance from one another:

  • C-rank grants units +1 resistance from one space away, double that when adjacent.
  • B-rank grants units +1 resistance and defense from one space away, double that when adjacent.
  • A-rank grants units +1 resistance, defense and speed from one space away, double that when adjacent.
  • S-rank grants units +1 resistance, defense, speed and attack from one space away, double that when adjacent.

However, on the battlefield itself, it doesn’t appear as though supporting units get special indication beyond a heart over the support partner when you select one or the other. Perhaps there’s more if you get higher that I haven’t seen, but in this case there’s no way for me to know.

I do hope they add in a small heart animation when units fight side by side though. That would be amazing.

The other interesting thing to note about ally support is that you, the summoner, can get in on the anime-themed shipping action as well!

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That’s right, what would a modern Fire Emblem game be without a self-insert character to pair with any unit you desire? The concept behind how this works is exactly the same so long as you replace each instance of “two units” with “one unit,” as you technically count as the second presence in the room.

The scaling benefits are also slightly better for summoner supported allies:

  • A C-rank grants the summoner-supporting unit +2 resistance and +3 health at all times.
  • A B-rank grants the summoner-supporting unit +2 resistance, defense and +4 health at all times.
  • An A-rank grants the summoner-supporting unit +2 resistance, defense, speed and +4 health at all times.
  • An S-rank grants the summoner-supporting unit +2 resistance, defense, speed, attack and +5 health at all times.

Okay by slightly better I actually mean infinitely better. These are some amazing stat buffs to be able to bestow upon one ally.

Which, of course, brings us to the question that serves as this post’s title.

Are you the kind of player that will pair your units together because you canonically love them as a pairing in the story of their games/the story of your imagination’s choosing?

Or are you the kind of player that will pair your units strictly to build the strongest team imaginable, letting no stat points go to waste?

Personally… I haven’t decided which category I am. In all other circumstances I would wholeheartedly go for option 1, as I ship literally anything and everything in any video game I play, TV show I watch, book I read and more. But for Fire Emblem Heroes the pure stat buffs are awfully tempting… Especially on my cavalier team.

I would kill for some high-leveled units to get even stronger.

But for the summoner support especially I’m at a loss. Who do I want to be with? Do I pair myself with a powerful unit like a Brave Lyn to make her a battling monster? Do I pair with a sentimental unit like Eirika from my favorite Fire Emblem game (despite her actual husband being available)? Or do I pair myself with a unit like Nino, my first true Fire Emblem Heroes waifu? I literally have no idea.

Oh well. I’ll have time to figure it out.

Overall, I would say the Ally Support system is a welcome addition to this mobile title that, despite being somewhat barebones right now, easily serves its purpose and has opened the flood gates for people to do whatever they please in terms of customizable relationships.

In a sense it’s somewhat ingenious to have the feature in a mobile game styled like Heroes is where each player can build their own experiences with unit pairing. Sure it’s only porting an already existing idea over, but I still think it lends itself uproariously well.

And if I ever summon her I’ll be able to finally get revenge on the restrictive Echoes by shipping Genny and Tobin.

While shipping is easily the biggest addition to Version 1.7.0, it isn’t the only one.

Though there isn’t a lot, so the pictures above basically sum everything up.

A search option for skill inheritance is a great idea, one that I’m sure already has, is continuing to and will from here on out save people tons of time when building teams. The rest of the stuff boils down to some aesthetic and deep mechanical adjustments that I don’t feel like I have to dive into that deeply.

If anything, I just think it’s safe to say that I appreciate the game developers for constantly updating things to make the best user experience possible. So far nothing they’ve done has failed me yet and it seems like the community as a whole enjoys the changes too.

Keep it up Intelligent Systems, and I’ll keep up giving you some free publicity whenever you start up new developments. New interesting developments.

New interesting developments such as –


Tempest Trials Mini: To Die on the Battlefield

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A new Tempest Trial, which launched just today!

In other words, this is the section of this post that kept me from getting that much sleep last night. Thanks game, you always know how to prod at my insomniac button.

The Trials start off about how we’ve come to expect them at this point. Masked Lucina has teamed up with the four top Bonus Allies for this go around (Eliwood, Lyn, Hector and Ninian) to help lead them into the Tempest so they can protect their world.

 

However, she does warn them that the character at the end of the Trial is a special kind of foe:

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After you break through the usual barrage of battles (seven at the highest Lunatic difficulty in my case), you come across that special foe. The build-up is intense, the anticipation is great, and in the end…

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It’s Hector. Given the description Lucina gave for him I suppose it makes sense that this is the character who’d show up at the end, but I wouldn’t liked to see something more novel-

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I’m sorry, what was that? 85 health?

43 defense?

30 speed?

Pavise?

And Distant Counter?

My god… This unit is completely overpowered.

I actually legitimately think it’s glorious just how overpowered he is. Hector is already considered to be one of the most powerful units in the game and they buffed him to high hell for this event. Thank god they keep units weak after you lose a fight, otherwise this might have been next to impossible. He actually beat down quite a few of my units before I was able to finally take him down the first time, ending the first of many future runs at the same challenges that I’ll be playing for the next week.

Oh, uhh… Also the background is pretty.

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Or it would be if I got a picture without Mathilda in the way… Sorry.

Hector kind of overshadows it, but I do think it’s quite nice. Thought that would be worth mentioning.

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Mechanically speaking, not all that much is new this time around. Everything that has been added throughout the last couple of Tempest Trials runs have made their return, and I definitely appreciate their continued appearance. Weaker opponents upon losing a fight and switching to a new team still probably being my favorite. Though a close second is the two daily rounds of extra bonus points for completing runs on top of the separate daily rewards you receive for completing said runs that really encourage continued habit-building playing.

This particular event only lasting a week instead of two weeks (hence the “Mini” modifier) also means there are less reward tiers, making everything easier to collect. Bonus Allies become that much more worthwhile as a result, since they continue to boast stat boosts across the board on top of their value as point multipliers.

Now, it may sound like I just glossed over the idea that the event is shorter and has less rewards, which is something I’m sure plenty of people have found reason to complain about… But frankly I glossed over it because I think it’s rather nice.

As my very complaint-filled introduction at the beginning suggested, I don’t have a ton of time to spare as of late. Thus, having a smaller and more manageable event with easier goals to reach is a godsend if anything.

On top of that the rewards are so tightly packed that it feels like we’re getting plenty of bang for our buck in quantity.

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Though that does bring up another point. These rewards are… Fairly disappointing overall.

Don’t get me wrong, things like free orbs are a commodity I’ll never complain about, and with my huge stockpile of Stamina Potions I have no doubt that all of those sweet little spheres will be in my inventory in no time flat. But these Trials tend to be known for big special prizes throughout the point accumulation process that serve as driving forces.

This run doesn’t really have that, for me at least.

Masked Lucina is the character reward, and even my love for her doesn’t change the fact that I already own a five-star version to use. Defense 1 and Quickened Pulse are also pretty ‘meh’ rewards, as they are Sacred Seals I already have (though I do encourage anyone who doesn’t have it to go after Quickened Pulse).

Distant Defense is brand new at least, and it certainly looks like it will be right at home on a bulky unit I own sometime soon. However, that’s about it beyond the orbs. Maybe I’m just feeling picky, which I know I shouldn’t considering there’s a full Tempest Trial coming at the end of the month that I’m sure will have all the cool stuff we could ask for.

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One thing this trial does have going for it is a pretty dope summoning focus banner based on the Bonus Allies. Basically everyone on the list is a super cool and powerful hero to have, so even though I haven’t decided whether to use my own orbs yet I know the risk will certainly be worth it for some.

For now, however, I’m sticking with Masked Lucina as my main multiplier. Girl puts in work with those stat buffs.

Unless more comes up as I play through the next week of fights, that’s really all I have to say about these Trials. I like the idea that miniature versions can exist, and I hope that means more events will be encouraged in the future, but this particular run doesn’t add too much to the overarching plot line or the pile of special prizes we’ve seen in the past.

If nothing else it simply serves as a nice transition into a focus on some Blazing Blade content. Speaking of, how’s about we move into the next thing.


Bound Hero Battle: Ephraim & Eirika

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Though I don’t normally talk about these events, the fact that Sacred Stones has been the focus makes it worth at least bringing up as a farewell of sorts.

The mid-to-late portion of August was spent in the world of Sacred Stones between new heroes and a Grand Hero Battle. By the looks of it, this event may be the last hurrah for it on Heroes for a while as things move into The Blazing Blade with the mini Tempest Trial.

Though I think it’s a shame, more than one game does deserve to have the spotlight. Life moves on and all that, so I’ll just look forward to the next shot we might get at Neimi. #NeverGiveUpNeverSurrender

In terms of the Bound Hero Battle itself there isn’t all that much to say. It features one difficult battle with three challenge levels that offer scaling rewards.

 

Hard mode gives out two orbs, Lunatic gives out three orbs and Infernal gives out a whopping four orbs. Nine orbs ain’t too shabby.

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For the actual playable map itself, I can’t honestly decipher which map from the original game it’s trying to emulate. This one seems just a bit too simple to really give any substantial hints in my opinion, though it has been driving me crazy enough that I tried doing some outside research on the matter.

My best guess is probably Ephraim’s first castle siege map in Chapter 5X or the much larger equivalent you get later on in Chapter 9, though I don’t know for sure. I just know that with the cavalier team I’ve been able to assemble since summoning Brave Lyn it honestly hasn’t been a huge hassle to at least get through Lunatic difficulty. Infernal is another matter entirely, but I have a few days to figure that out at this point.

Oh, and as an added note, thank god for Serenes Forest having these maps available to see. If it didn’t my wall would probably have a very distinct Jason-shaped hole in it right about now.

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The Bound Hero Battle also comes with a summoning banner featuring Eirika, Ephraim and Seth. The only one on the list that I don’t personally own is Ephraim, and considering he’s also on another banner that’s running at the same time…

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I probably won’t be summoning off of this focus. Sorry Ephraim, I’ll snatch you up eventually.



Boy oh boy that was a lot. On the bright side, I think that should cover my personal obligation to talk about Fire Emblem Heroes for a good while.

Or for at least a week. At which point we get new heroes according to the schedule. Then we’ll get another Bound Hero Battle, a full Tempest Trials run and some Fire Emblem Warriors-themed maps after that.

… Yeah alright, maybe there’s more coming up than I expected. Guess it’ll give me a nice break from the already ever-present slog of school if I make the time to talk about them.

Which of course I will, so look forward to some of that!

How do you feel about character pairings coming to the mobile Fire Emblem hit? Or about the prospects of a potentially more frequent miniature version of the Tempest Trials? Or about the many events coming down the pipeline? Let me know in the comments below!

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The Heroes we chose, the Power we crave

The Heroes we chose, the Power we crave

Before Fire Emblem Heroes hit mobile app stores, there was a promotional “Choose Your Legends” event that had fans of the Fire Emblem series vote on heroes they were interested in seeing in a game which had only just recently been teased at a token Nintendo Direct for the series.

When the voting period ended and the results were released, not much was very surprising about the results. Taking the top rungs of the ladder for the men were Ike from Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance as well as Roy from Fire Emblem: The Binding Blade. For the women, Lyndis from Fire Emblem: The Blazing Blade and Lucina from Fire Emblem Awakening took top billing.

In the six months since the game has launched, we have not heard much regarding these four chosen heroes, the most popular in Fire Emblem history if you believe in the sanctity of a community-driven vote. Democracy at work.

But now we know just what has been cooking for these fan favorites: A new distinction as “Brave Heroes,” bringing along with them a new look, new weapons, new skills and a certain extra sense of prestige.

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Okay, technically we knew about these Brave Heroes a couple days ago when a new episode of Feh Channel was released…

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Which you can watch here if you’re interested.

But that came out so close to the actual release of these guys that I figured it would be worth waiting to talk about them.

So, now that they’re here, what are the Brave Heroes we chose packing?

  • Lucina – Brave Princess
    • Lucina wields the legendary lance Geirskögul, which gives her +3 defense and gives allies with physical weapons within 2 spaces +3 attack and speed during combat. She also comes with the special attack Aether, boosting her damage while recovering health, and the skills Sturdy Blow (to add attack and defense during initiated combat) and Drive Speed (to grant her allies +3 speed within 2 spaces during combat).
  • Roy – Brave Lion
    • Roy wields the legendary sword Blazing Durandal, which gives him +3 attack and adds +1 to the special attack cooldown of his enemies if he has a higher attack stat. He comes equipped with the special attack Galeforce, granting him an extra turn if he initiates combat, and the skills Steady Blow (to add speed and defense during initiated combat) and Desperation (which allows for immediate follow-up attacks if he’s below 75% health). Roy is also a cavalier now.
  • Lyndis – Brave Lady
    • Lyn wields the legendary bow Mulagir, which gives her +3 speed and nullifies the bonuses of magic users from skills like Fortify ‘X’ and Rally ‘X.’ Her special skill is Draconic Aura, a consistent damage booster, and she comes with three skills: Swift Sparrow (to add attack and speed during initiated combat), Sacae’s Blessing (disabling counterattacks on foes with swords, lances and axes) and Attack Smoke (which inflicts -7 attack on foes within 2 spaces after combat). Brave Lady Lyn is also the first Bow Knight added to the game, giving her vast mobility and range.
  • Ike – Brave Mercenary
    • Ike wields the legendary axe Urvan, which gives him an accelerated special attack cooldown and makes it so consecutive attacks deal 80% less damage. Fun fact, 80% is a hell of a lot considering this is a game where 40 damage is usually a one hit kill. His special skill is Aether just like Lucina has, and he comes with three skills: Steady Breath (granting him +4 defense if attacked and adding +1 to his cooldown), Beorc’s Blessing (which nullifies the Fortify ‘X’ and Rally ‘X’ and more bonuses from flying units and cavaliers) and Threaten Defense (which lowers opponents defense by 5 within 2 spaces after combat).

I mentioned it before, but the results of the Choose Your Legends event are pretty obvious in hindsight. On the one hand, I can totally see why:

  • Lucina is arguably the most popular character from Awakening, the game that saved the Fire Emblem series from extinction a few years ago. She’s the central tie for essentially everything that happens in that game, and that makes her a very interesting and dynamic character. Plus, she got a chance to be in Super Smash Bros 4 (which as you’ll see is a common theme in this list).
  • Roy was one of the two characters, alongside Marth, who bolstered the popularity of Fire Emblem in the United States. They both appeared in Super Smash Bros. Melee and got American audiences interested in the previously obscure RPG, enough so that the next game in the series was released here. Speaking of…
  • Lyndis is a main character from the Blazing Blade, which in America was known simply as “Fire Emblem” because it was the first game in the series to be released there. In fact, though I’m not entirely sure considering I haven’t personally played the game, I believe Lyn is the very first character you encounter in that game as the main character in the tutorial stages. Add to that her legendary status as a one-hit-knock-out assist trophy in Smash Bros. and you have someone quite memorable to many fans.
  • If Lyn is considered quite memorable, Ike is truly a character anyone who has even heard of Fire Emblem can recognize. As a main hero in two Fire Emblem games and a fighter introduced into Super Smash Bros. Brawl, he has had quite a strong presence in much of the series’ history. In fact, much of his popularity probably stems from the memes that Smash Bros. spawned. Not only is he a cool heavy-hitting character that uses a flaming sword, but cries of “Aether,” “We like Ike” and “I fight for my friends” characterize a large breadth of jokes that get passed around for the game. Ike even appears in the opening title screen for Heroes, and the long stretch of time before he was added to the game had many players asking for him to appear.

But on the other hand, that inherent popularity of these heroes makes their appearance here entirely too predictable. In a way, I would almost argue that makes it a boring list of characters to highlight despite how much “fan favoritism” balances that out.

However, I would also argue the way the heroes look and their awesome skills help to balance that out even more. They seriously look and play amazingly just from the offset, so even if I feel we were jipped by not giving other heroes the chance at alternate skins (of which Lucina now has three for whoever is keeping count), at least they’re still worth getting.

Though if I had my way, those abundant votes for Neimi in that original voting session would have held more sway. Just saying.

Another special thing about this new summoning banner comes from the fact that the game is trying something new with it: Allowing players to get one of the Brave Heroes for free.

This unprecedented bit of generosity helps play back on the community-driven aspect of the Choose Your Legends event. Players chose these heroes to represent their favorites, so they all get to have at least one as a thank you for playing the game.

Who did I choose, I hear you ask?

Well…

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Though it was a tough choice between her and Ike, I had to go with Lyndis. Namely because she’s the first Bow Knight introduced into Fire Emblem Heroes. The horse-mounted archer class is probably my favorite in the series (again dating back to Neimi in Sacred Stones), and on top of that it fits perfectly onto the horse-themed team I’ve been building for some time now.

I’ll probably blow some orbs trying to summon the rest of the three available Brave Heroes, but I likely won’t go crazy over it. They’re all cool and limited-time rare, but I still feel like I should be saving my orbs for a rainy day after a number of recent binges.


Now onto what is strangely still one of my favorite parts of these updates: The story.

This time around it’s pretty bare bones, so those of you who don’t enjoy my endless ramblings are getting lucky.

This Paralogue comes with the usual assortment of bonuses you would expect. Three difficulty levels to get nine orbs, three extra missions for more orbs… But this time, it also comes alongside a log-in bonus to help players get 20 orbs.

In terms of the actual story, this Paralogue is frankly more fluffy than most of the others on our ever-growing list.

And I don’t mean fluffy as in “Let’s watch Anna try to take some click-bait swimsuit pictures,” I mean fluffy as in “This Paralogue is literally just a nod to players about this being a player-driven choice and event.”

It begins with a rather thin premise of enemy forces gathering in an old temple in Askr.

As it turns out, that temple was the original resting place of the weapon that you, the player character, now wields that gives you the ability to summon heroes from the various worlds. So then, why is the Emblian empire stationing themselves there if the one weapon the temple is known for has already been taken?

Well… They don’t really explain that.

They just explain that Brave Heroes, who are exceptionally stronger than normal heroes because of the strength behind the love and belief of others that resides in them (which is another thin way of saying we all voted for them), are there now.

“A legendary rite” say the writers with a wink and a knowing grin.

Interestingly enough nothing goes any deeper than this. Everything about this Paralogue can essentially be summed up as “Hey look at this fan service we’re giving you, hope you enjoy the free stuff.”

Don’t know what it is with me and fake quoting things tonight, but it’s certainly happening a lot.

That aside, in the end you just go through the three battles:

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But nothing of substance happens until the end when the four are together and talk in vaguely meta terms about being chosen.

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And that’s all she wrote.

However, before I move on, I did want to mention an interesting point tying the four heroes together. In their selected descriptions, each of them mentions the fact that these forms are based on their fathers in one form or another.

Lucina is wearing armor similar to her father’s armor. Lyndis is utilizing the bow and horse riding skills of her father. Roy is using his father’s sword and rides a horse like him as well. Ike, finally, is using his father’s axe to battle.

This is arguably a small detail, but I think it’s a really cool way to add some extra world building into the mix. I can always appreciate some extra world building.


The Brave Heroes summoning focus isn’t the only way Intelligent Systems is making good on the Choose Your Legends event from before the game’s launch.

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The eight highest ranked heroes (four men and four women, including the regular forms of the previously discussed brave heroes) will be pitted against one another in a voting gauntlet.

I personally only have a Roy and a Camilla in my hero storage banks, but neither are leveled up at all, so this will probably be the first gauntlet in which I don’t actively support a hero I use to gain extra points.

That said I’ll be supporting Ike to start. Because I’ll be honest, it’ll be quite the shock for me if he doesn’t wind up winning.

While I won’t personally be buying into them, there are two summoning focuses in place to summon the characters in question:

 

 

My orbs are better spent in other places I would argue, even if a regular Ike or a Hector are heroes I could stand to have eventually.

One thing I think is interesting to note is the fact that of the eight available heroes, six are red units (five of which being sword users specifically). The other two are axe wielders, which means they’re inherently at a disadvantage. Though using the units themselves merely gives you a benefit and isn’t required, thus making it so their one-on-one disadvantages are essentially null, I still think it says something that so many of the community’s favorite units use swords.

It probably says that everyone thinks swords are cool. Which is true.

Swords are great.


Finally, I also figured it would be worth mentioning that the Heroes developers are doing some interesting outside marketing/engagement using players of the game.

The most prominent of those efforts is putting out tweets and giving rewards out if enough people retweet it. This is the second time they’ve done it, and unlike the first time I actually decided to do my part this time around:

They also have a game set up on the official Fire Emblem Heroes website called a Quick Hero Battle mode that lets you choose units that have an advantage over a unit they throw at you repeatedly for 30 second bouts. You can play the game twice a day (unless you post about it on social media, in which case you get more play time) and the current prizes are phone wallpapers of the Brave Heroes.

Don’t have too much to say in regards to these, I just think it’s an interesting little outreach that was worth at least bringing up. Hell, anything that can help encourage me to keep more engaged in social media is probably a miracle in and of itself.


Now, with all of this said, I officially take my leave. I’ve got a doctor’s appointment in the morning, so it would probably do me some good to get more sleep than I’m giving myself.

What do you think of the Brave Heroes? Which one is your favorite and why? Let me know in the comments below!

The Fire Emblem Heroes mid-April trilogy: Starter Support, Version 1.6 and the upcoming Tempest Trials (take three)

The Fire Emblem Heroes mid-April trilogy: Starter Support, Version 1.6 and the upcoming Tempest Trials (take three)

As promised, here we go again with the Fire Emblems. Because of all the work I’ve got slated this week between DT orientation and my Gladeo internship, I decided to make this a larger overarching post regarding lots of stuff that’s going on in the game right now. It’ll be easier for me that way, rather than splitting things up into three smaller posts, and I’m sure it’ll probably be easier for anyone who actually pays attention to these notifications on social media.

Speaking of, shoutouts to Kaleb for reminding me to treat my Fire Emblems to a nice dinner, and to Gerry who’s probably going to try summoning as soon as he sees this.

Now without further adieu, let’s get going shall we?



The Starter Support event

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The Starter Support event isn’t a new happenstance in the world of Fire Emblem Heroes. What it entails boils down to a new summoning banner called the Hero Fest, which has an increased chance to summon strong and highly desired heroes, as well as an influx of extra orbs to help summon said powerful heroes.

Though I didn’t pay it much mind before, this time around I have tried my hand at the Hero Fest.

We’re only a few hours in and the banner has already hurt me.

As I mentioned in my previous Fire Emblem Heroes post, I did not partake in the previous Hero Fest. However, the content of this banner was extremely enticing from the moment I opened up the game:

  • IkeYoung Mercenary
    • Hails from the Radiant series, Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance
    • A powerful sword-weilding red unit that holds the sword Ragnell, giving him a built in long-distance counter, and abilities to make use of his high attack stat as a means of buffing his power further.
  • JuliaNaga’s Blood
    • Hails from Fire Emblem: Genealogy of the Holy War
    • A green tome unit who wields the Book of Naga, helping her serve as an effective dragon killer alongside the powerful special attack Dragon Fang.
  • NinianOracle of Destiny
    • Hails from Fire Emblem: The Blazing Blade
    • A blue dragon unit who also has the ability to dance for allies, giving them a second movement or attack option during one turn. Also comes packed with Fortify Dragons, allowing her to increase the stats of adjacent dragon characters.
  • GennyEndearing Ally
    • Hails from Fire Emblem: Gaiden and it’s remake Fire Emblem Echoes: Shadows of Valentia
    • A colorless cleric unit who can use the Gravity attack to slow other units to one movement space per turn and who comes with the rare Wrathful Staff, giving her staff attack similar damage calculations to regular weapons.

Seriously, all of these heroes are great! Even if Genny is more of an intrinsic fan-favorite level of great as far as the unofficial hero ranking lists are concerned.

It’s hard to pass up Ike, an intense and widely popular swordsman; Ninian, a blue dragon that has an ever-coveted singing ability; and Genny, hands down my favorite character from Echoes. I can pass on Julia, however. Nino and Summer Elise already fill the niche she would try to take up more than well enough.

The Hero Fest banner increases prospects of summoners pulling these focus heroes by increasing the initial summon rate from 3% to 5%. That may not seem like a lot, but in a game where summons are totally based on the random number generator, that 2% makes a pretty big difference in the end.

In fact, those three desirable heroes with a boosted drop rate is such a great deal that I decided to start blowing my orb surplus already. I know I keep bringing up my surplus like it’s a child I’m frivolously wasting away or something, but as I’ve said before it really is more of an issue to me mentally. The safety associated with having lots of orbs is one of my personal idiosyncrasies when it comes to FE:H.

Unfortunately the used fruits of my labor have not blossomed into any flowers of brilliance based on the first big binge I undertook.

For context, I did my first two summons with all five orbs just to boost the rates of getting the focus Heroes overall, then stopped summoning green heroes as, like I said, Julia is not in my sights this time around.

While having a second Eirika is cool, as is getting my hands on new characters with Mae and Athena… Overall most of what I got was either garbage or skill inheritance fodder.

Feels bad, man.

On the bright side, the other part of the Starter Support event is a log-in bonus of two orbs a day for ten days. Not necessarily consecutive days I might add, but it’s going to be consecutive for me. Add those free orbs to the six-month anniversary free orbs AND the orbs that we’re going to be getting from the next Tempest Trials (to be discussed later), and thinking it over does admittedly make me feel less bad about the desire to funnel orbs into the Hero Fest banner.

Whether you take the positive or the negative approach to looking at summoning, here’s hoping things wind up going well down the line. For me and for everybody else putting their money on the line for the next week!



The Version 1.6 Update

Editor’s Note: A couple of the things technically associated with this update were items that I discussed in my last post about the six-month anniversary of the game – namely the changes to the summoning system. A lot of the reasons for updating the game tied back to the fact that it hit that milestone, after all.

Thus, I’d recommend going back and taking a look at that post for some of the summaries of things that have changed. I’m going to be talking about some new ones of course, but that’s a good place to start.img_5861

In regards to what has been changed in Version 1.6, the biggest thing first and foremost, besides the summoning alterations, is probably the addition of the Arena Assault game mode.

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Arena Assault sits alongside Squad Assault as a challenge requiring players to have plenty of powerful units to show their worth. Although Squad Assault focuses on playing through a series of story mode maps and Arena Assault focuses on playing against teams put together by other players, both follow similar ground rules.

In the Assault games, the aim is to beat a number of challenging fights in a row. For the two Squad Assault maps (as a second was added with the 1.6 update), this entails five story missions. For the Arena Assault game, this entails seven battles against player-built teams.

The catch is that once you beat a round with your team, the units on that team are unusable for the rest of the challenge. Thus players need a large collection of powerful units to truly succeed, as just having one ultra powerful group of units won’t help when they get cycled out of usability.

Beyond featuring different battles, Arena Assault offers quite a few other differences compared to its predecessor. Namely: Special items.

These items are awarded to you for completing runs of the Arena Assault and have a variety of cool effects. One restores all of your unit’s health whenever you need it. One gives each of your units an extra space to move. One allows them to take a second turn in a round. One buffs all of their offensive and defensive stats for a battle. So on and so forth.

According to the chart we were given, when you win three matches against teams with lv. 35+ opponents, you earn one item. Five matches earns you two items. Seven matches earns you three items. Simple as that.

You can only take three of these items with you per-run of the Arena Assault, so collecting and using them sparingly is going to be the name of the game. However, I can see them being very useful in the right circumstances, especially since you get more rewards the further into the challenge you manage to get.

Just like in the regular Arena, the higher your winning streak is, the higher your overall rank will be. Both will allow you to receive goods at the end of a season, each of which which lasts a week at a time.

Your rank at the end of each season earns you both Hero Feathers and a new item called Sacred Coins. While the use of these Sacred Coins has yet to be unveiled, I’m willing to bet there’s going to be a store that will open after the first season ends that will allow players to buy special items for future runs.

On top of that, there are going to be daily missions available for participating in Arena Assault runs:

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Requiring players to get through a certain amount of battles consecutively may seem unfair to some extent… But considering the Arena Assault games cost literally nothing to participate in (unless you decide to use your special items), it’s definitely a nice way to provide some extra goods over a long period of time.


That just about sums up everything in regards to Arena Assault, so let’s move into the second big addition of the Version 1.6 update: The Catalog of Heroes.
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Here’s an addition to the game meant to scratch that “Completionist” itch hiding out in probably just about every gamer out there.

The Catalog of Heroes serves as a database housing the information of every hero in the game based on the amount of heroes you personally have seen or summoned.

Heroes you haven’t had any interaction with whatsoever (not including battling them) are completely unavailable for you to look at. Heroes who you’ve seen through means like story cutscenes are available as silhouettes with names, but not much else.

For heroes you have personally summoned, however, you get a bit more.

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The screen you can access with heroes you’ve summoned give you a couple of things to do. Not only do you get the names and miniature biographies of the character in question, you also get to see their portraits and battle sprites at all times, plus you can hear whatever noises and soundbites those include. The new and cool feature of the Catalog is that it allows you to reread the character’s summoning text and the text you unlock when you bring your five star unit up to lv. 40.

The Catalog of Heroes boils down to being a slightly interactive checklist, letting you keep track of which heroes you have and have not gotten access to during your time playing the game.

On the one hand it’s an arguably negligible addition if you don’t care much about collecting. Rereading the text from one-time only events is cool, but otherwise most of the other things the feature offers were already available if you still have copies of units in your barracks.

On the other hand, if you are a collector, having a comprehensive list of characters in one place is actually super dope. There are little visuals cues included that fans of the Fire Emblem series will appreciate, namely the fact that characters are displayed in order of appearance. Both for games and for characters specifically.

For example, Marth and his merry band in the original game appear before Alm and Celica’s armies in the second Fire Emblem game. Yet there’s also organization within the games, as you can see with Fire Emblem Awakening, in which the order goes from Chrom to Robin to Lissa to Frederick to Sully… So on and so forth.

While I’d say the feature is neat and visually appealing, I’m personally not super concerned with collecting EVERY single character considering the sheer amount of characters and the degree of randomness required to summon them. I appreciate the addition and I’ll probably use it frequently enough, but I wouldn’t call it a game changing addition.

For me personally, at least.


Finally, just like last time a major update rolled around, I’ll handle the smaller-scale updates in more of a lightning round format.img_5862

  • The boosted hero merit cap is pretty dope, since it means each hero has the potential to provide an extra 1,000 hero feathers. Never a bad resource.
  • Having a card to represent the Log-In Bonuses are cool and all, but it’s purely aesthetic. Nothing too weighty here.
  • Toggling units in the Training Tower is something I took note of early and took advantage of very quickly. Seriously, especially when you’re doing things like the monthly ‘Beat level 10 with only x kinds of units’ missions, this is an immensely helpful way to get the best bang for your buck while training.
    • I also figured I would add that there’s a new way to look at your list of teams while building them on the Allies screen, but since I didn’t see it anywhere on the update logs I felt like it seemed to fit alongside this change.
  • I haven’t noticed a strength adjustment in the Training Tower as of yet, but I guess that’s probably useful.
  • Again, a change in experience and skill points in either the Arena, the Training Tower or both isn’t something I’ve noticed, but I’m sure it’s helpful.
  • More aesthetics, this time on the settings screen. Ohh. Ahh.
  • The idea of skipping teams with no members when selecting what team you want to go to battle with is a relatively small change, but it’s a nice quality of life improvement all things considered.
  • I don’t have the Summer Gaius, but I guess maybe he was just too sexy for the game’s good. Who knows.

Now, even with all of that out of the way, I technically haven’t actually hit every single update as of yet. But that’s only because the final piece of this puzzle takes the form of my next overarching topic of conversation:



The Tempest Trials: Reunited at Last

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So obviously this event isn’t active as of the time that I’m writing this. It starts tomorrow, but I’m going to be off working most of the afternoon so I probably won’t have a lot of time to write about it then.

I could stay up really early into the morning to talk about it, of course… But considering that’s what I’m doing right now, I don’t feel like it’ll be the best plan of action for me to do two nights in a row.

Luckily, we preemptively know just about everything that’s going to be different about this cycle of the Trials, so I’ll be able to discuss my thoughts without having to experience it. I’ve already slogged through two previous entries in the series for some background, after all.

In case you want to catch up on my adventures through the trials, you can here for the first and here for the second.

The second version of the Trials made the overall experience much easier by fixing things so that enemy teams would be easier to take down over time, even after your teams start to get worn down.

This version promises to add more value to the Bonus allies while still making it simpler to hit higher goal markers, something I know I’ll be shooting for.

Bonus allies have been a staple of the Trials since the very first event. Essentially, eight units provide an extra score multiplier to your overall run when used on at least one of your teams. Four of those units are considered more valuable and give bigger bonuses than the other four, and those heroes are the focus of a summoning banner that runs throughout the duration of the Trials.

This time around, my diligence during the last Echoes summoning banners has served me well.

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Because I already own a Delthea and a Sonya, I’ll be able to make use of the bonuses they provide without having to blow any orbs on this banner. Considering the Hero Fest is more of an area of interest for me right now, that’s certainly nothing to complain about.

Starting with the Reunited at Last event, Bonus allies are now being given more value. When you use them on a team, not only do they get double experience and skill points, they are also going to get extra stat buffs. +4 to attack, defense, resistance and speed as well as a whopping +10 to health.

Not gunna lie, that’s crazy. 10 extra health alone is nothing to sneeze at, and when you add on the rest of the stat buffs there is plenty of incentive for me to use both Delthea and Sonya to breeze through everyone and everything.

Adding that incentive to using the Bonus heroes is great, especially since the extra score multiplier will make it that much easier to score all the prizes. We already know that Clive, who appeared in the most recent Echoes-themed level set, is going to be the unit prize.

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I’m afraid I won’t be able to predict what the Sacred Seal rewards are going to be, however… That’s one of the unfortunate detriments to doing this preemptively.

Using the Bonus heroes more won’t be the only way Intelligent Systems has increased the chances of getting the rewards this time around. One of the other changes implemented will make the first two attempts at the Trials each day worth triple their overall score. On top of that, they’re adding lower level units to the normal difficulty runs, and although that doesn’t apply to me I do appreciate the attempt to make completing runs easier for new players.

Ties in well with the Starter Support event, after all.

The only other big change to the Trials will be the addition of a continuous auto battle function. Due to the tedious nature of slogging through tons of runs at the event in the past, this change is really valuable to make a casual experience out of grinding. That casual approach might not be the best considering you could lose more easily, but still. I can certainly see myself using it just to rack up points without needing to be too attentive.

That’s about all I’m about to talk about regarding the next Tempest Trials. Like I said before, I won’t be able to predict the Sacred Seals, the special final battle map or how everything is going to tie into the overarching storyline of the Tempest (other than the fact that Alm and Celica will be reunited, obviously) due to the fact that I’m writing this before the event takes place.

If there winds up being something significant I see that I desperately want to mention, maybe I’ll put something out here for it. Otherwise, those details might just become a small mention in a later post.



Alright so let me be honest, I’m a little burnt out right now. I’ve had a couple long days in a row on account of Daily Titan orientation and I probably stayed up a little too late writing this, so I’m going to make my conclusion here nice and simple.

You’ve already read like 3,100 words, so you deserve to be spared of my tyranny.

Out of the three facets I discussed in this post – the Starter Support event, the 1.6 update and the Tempest Trials – which do you think provides the coolest things to the game? Obviously one option technically adds more than the rest, but each do have their own individual focuses and merits as far as helping players and fans, improving the inner and outer workings of the game as a whole and providing more fun challenges in the game.

Let me know in the comments down below, and I’ll see you again probably in the next couple days as I talk a bit less about video games and a bit more about my life outside the digital domain.

June brides in Fire Emblem Heroes and the luckiest roll

June brides in Fire Emblem Heroes and the luckiest roll

It’s about time I return to one of my favorite pastimes: Writing excessively about video games. It’s been a while, and I’m glad to be at a point where I can without too many distractions. My internship and the build-up to next semester at Cal State Fullerton may interrupt some of that free time, but I’m still working on arranging my timing for all that, so I’ll probably talk more about it in the near future.

Anyway though, that’s enough about work. There’s a time and a place for everything, and this is the place for video game talk at this particular time.

Since Fire Emblem Echoes came out, I’ve been pretty obsessively playing that. It’s a seriously phenomenal game, enough that I’m sure I’ll need another very long post in the future just to talk about everything it does right. Playing that game has also re-ignited my passion for Fire Emblem Heroes, so even though I missed a couple updates I’ll happily start posting about them again.

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In this update we have four new heroes, special variants of units from four different games, to celebrate the apparently well known traditional cliché of June being a popular month to hold weddings. As a 21-year-old single college student, I was unaware that this was a cliché, so I guess if nothing else this is a good example of video games teaching me things!

The four heroes are:

  • Caeda from Fire Emblem: Shadow Dragon (Though the game lists her as being from Mystery of the Emblem despite it technically not being her first appearance… Consider that a personal gripe if anything)
  • Lyndis (or Lyn) from Fire Emblem: The Blazing Blade
  • Cordelia from Fire Emblem Awakening
  • Charlotte from Fire Emblem Fates

Speaking of personal gripes, why would Charlotte be introduced into Heroes through this special bridal event if she is not even a regular character in the game yet? Not that I can complain since one of my favorite units from Fates has now been introduced, but it seems strange to not use a character that already has an original model in the game.

But I digress.

Along with new characters comes a new spread of maps. As of late the game has been introducing new main story chapters through a world featuring Ike from Path of Radiance/Radiant Dawn and a world featuring Celica from Echoes, but the “Bridal Blessings” focus maps are instead set in a Paralogue mission.

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As usual, this Paralogue offers three missions with three difficulty levels, which provide nine orbs for players on top of the returning daily two orbs and three orbs from associated tasks to complete.

Story-wise, it doesn’t offer anything too special. It’s more of a goofy little romp through some sort of wedding festival where the four aforementioned ‘brides’ are competing to receive a special bouquet that apparently grants eternal happiness in current or future marriages to whoever catches it.

The oddest part of the setup for this series of missions is Commander Anna being the most excited to bring the player character out to the celebration so she can try to get the special bouquet for herself.

For a character known to have rejected notions of traditional romance in her support with Robin in Fire Emblem Awakening, it’s certainly a strange way to start.

And yes, I did remember that small character detail on my own, because I’m pathetic like that. But I bring it up for good reason.

That reason being that the whole setup becomes a conduit for Anna showing the most accurate expression to her canonical character by the end of the Paralogue, something my friend Jonathan and I both picked out by the end of the battles.

Whether it actually matters that the traditionally greedy character shows a more strong semblance to her canon personality by hoping to sell a magical love-based item for her own profit is not really relevant to anything. I just thought it was great that my friend and I had a moment with a game series we both like, so I figured I would at least chronicle that for the future if I ever decide to look back here.

Really beyond that nothing too special happens with the characters in this Paralogue’s story besides them reacting to wedding stuff in ways that might be expected.

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I liked it, but I got through the missions quickly and kind of just moved on… Except for the suggested battle capabilities of the gowns, which I will continue to question for quite some time to come.

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Sure Cordelia. Sure they will.

.   .   .

.      .      .

Of course I say that, but I suppose I should bank on it being true. Because after Jonathan drew a special 5 star hero from the new bridal character focus, I decided to try my own luck.

I’ve been saving up my orbs for some time hoping that a focus will come soon that has characters I really want (like Neimi, come on already Intelligent Systems give us some more Sacred Stones characters), but with 170 stored up I figured it wouldn’t hurt to use 20 for a try at these special characters.

I got two of them in one pull.

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Seriously I don’t think I’ve ever gotten this lucky in this game. I’m not expecting to ever get this lucky in the future either, but for now I’m willing to revel in the joy of this blessing from the random number generator. ESPECIALLY since Cordelia’s skills and Cupid Bow make her pretty amazing at buffing other units on my team, something that’s incredibly well-timed considering the re-ignition of my passion for the game has also led to me being more interested in playing with the online metagame.

A metagame which led me to build a unit up that benefits immensely from receiving buffs of any kind:

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In other words, if there’s anything to take away from this little event, it’s that I love it when a plan comes together.

If you have any thoughts on the new summoning focus, on probably the luckiest thing to ever happen to me in a free-to-play mobile game or really anything video game-related since it’s been so long since I’ve been really active around here, please feel free to let me know in the comments below!

My 2017 Spring Break obsession

While a lot of people took off on exotic vacations for this often beloved week off in the middle of the semester, or did not have a week off this week at all from what I’ve gathered from a few of my friends, I’ve had a bit more of a subdued break so far overall.  Between some work business I’ve had to make sure I’m around to do, some exams I have coming up right after vacation ends (always a good time) and helping my family at home while my Dad is off his feet, it has definitely been more of a stay-cation for me this year.

Now that’s not to say I’m complaining about it, after all just having the extra time for rest-and-relaxation has been more than enough for me considering how stressful my school load has been between four classes and being a newspaper editor. Plus I got to see my Alma Mater’s spring play, Shrek the Musical, so that’s always fun.

At the same time, having the time off has given me the chance to try out a game that I’ve honestly been considering trying for some time:

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Yu-Gi-Oh Duel Links, another honestly stellar mobile game to add to my collection next to Nintendo’s ventures of Super Mario Run and Fire Emblem: Heroes. I used to watch the card game-based anime as a kid and I was pretty into that, but my interest in the game never extended much further than that – I tried learning how to play the game as a kid but it never really went anywhere. When I saw a YouTube gamer I follow start uploading content on Duel Links, however, I found myself almost instantly hooked.  The layout of the game is great and intuitive, the music is exciting and the free-to-play model doesn’t get in the way of advancing in the game itself (which is always a god send in the mobile market)… Add onto that the strategy-based thinking that Yu-Gi-Oh lends itself to when you understand how the game works and you’ve got a very appealing package for me.

Fun fact, I was actually planning on making a blog post around Saturday when I first downloaded the game to make a joke about how I probably didn’t need the extra distraction in my life because of how much work stuff I have to do in my aforementioned classes and on the paper. Then I got so busy actually playing the game and having a good time that I wound up using just about all of my free time playing it rather than doing things like writing for this blog.

Okay that might be overexaggerating a little, since my time has also been split between my family, homework and hangouts with my friends from high school… But honestly it’s not that much of an overexaggeration. This game is seriously like an addiction for me, and I’d be close to saying I have a problem if it weren’t for the fact that my other stuff is still getting done either way.

Will I be posting a lot of Duel Links content here?  Maybe, maybe not.  I haven’t honestly decided whether or not this game is something I’d like to share my thoughts on like I have with Pokémon or Fire Emblem or whether this is more of a personal pleasure to do on my free time. This might just be one of the only big things I say about it, since if anything I might occasionally post about a new deck I’m particularly proud of or a new event that swings in, but otherwise it might not be the most apparent thing around here.

Though speaking of big decks I’m looking forward to building, I figure I should at least tease this out for any fans of the game or show as something I’m currently building up cards around:

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That’s right, this is happening. And man is it going to feel satisfying when it does.

Duel Links may have been taking on all my free time, but that doesn’t mean I’ve been ignoring my other current mobile love interest, Fire Emblem. I’m rather behind in posting about what’s been going on, and I’ve come to accept the fact that I won’t always be on top of the ball in that department thanks to life, but I figure I should at least show off this photo collage to prove I at least planned on doing something with these events.  It’s the thought that counts, right?

Quick-fire Fire Emblem thoughts:

  • The game’s first large-scale Voter Gauntlet took place at the beginning of March. It consisted of eight heroes in a tournament tree where players could pick their favorite, complete missions to earn flags and use said flags to boost the hero’s score so they’ll win in their match-ups.  It was honestly a pretty engaging event, as I know I got pretty into it at least, and the end result was surprising all things considered.  While it seemed like Ephraim would win easily, being the only lance user in a tournament that housed six sword users and a staff user, in the end popularity beat out nostalgia and found Lucina as the champion.  Personally, I followed Eirika for the first two rounds until she got beaten by Lucina and then joined the ultimately winning party, so I got a good amount of rewards from the whole experience.
  • Six new heroes were introduced to the game from Fire Emblem: The Blazing Blade.  Karel, Ninian, Rebecca, Jaffar, Priscilla and Lucius have made their way into the cast of characters available to summon.  Blazing Blade is a game I haven’t played still, but a few of the units are still interesting to me, enough so that I’ve been looking to summon them with the extra slurry of orbs that have been released through various events throughout the month.  In particular, the singing manakete Ninian seems like she would be fun to use, Jaffar has a close relationship with one of my favorite units, Nino, so I’d love to have them together, and Priscilla is appealing just because my assistant on the Daily Titan has the same name and she’s amazing.  Unfortunately, while all these characters seem fun, random chance hasn’t exactly blessed me considering I’m up to a 4.75% chance to summon the focus heroes and still haven’t with the event ending tomorrow.
  • A new system has been added to have units inherit skills from other units.  In essence, you tribute one unit with a skill you want for a unit you want to see that skill on, then you can unlock and use that skill with the inheriting character.  So far I’ve only had the chance to give my five star Eirika a battle activating skill that boosts damage based on her high resistance stat, but I’ve gotten my ass handed to me by vantage inheriting Takumis enough to know the true horrifying potential of this system.  Seriously, screw vantage Takumi, it’s like the world found a way to make an overpowered unit even stronger and it is the most annoying thing.
  • Minerva’s brother Michalis got his own Grand Hero Battle, which wouldn’t necessarily be big news in general except for the fact that Minerva is one of the main units I use so it felt significant in some small way. That’s about all I have to say for him, however.

Don’t know what it is about 2017 that’s made it so mobile-centric for me… But I guess I can’t complain. It’s certainly taken my mind off the Switch and the Legend of Zelda: Breath of the Wild. Seriously I’ve had some time to try the game out with my friend who has a Switch and it has made me consider spending that extra cash that much more.  Not enough to do it quite yet, but the temptation is undoubtedly strong.

Hope everyone else is having as nice a Spring Break (or potentially lackthereof I suppose, in which case I apologize for the pseudo-gloating in this post) as I am so far, and look forward to some pretty interesting journalism-related stuff likely to be coming down the pipeline in the next couple of days!