Tag: Fire Emblem The Blazing Blade

Not at all refreshing

Not at all refreshing

When the last summer banner came out, I was convinced it was the only one we’d see this year.

That 50-day period was incredibly deceiving, because here we are staring down a Binding/Blazing Blade summer banner. Featuring our sixth variant of Lyndis.

Sigh.

Let’s break my anti-Summer Initiative for the second time this week and talk Fire Emblem.


Summer Refreshes


I really should play Binding and Blazing Blade sometime soon to get personal connections with some of these characters…

But for now, a few of these units at least have impressive skills that it would be a shame not summon for them.

For instance: Lyn (despite her market saturation) has an impressive weapon in the Deep-Blue Bow, which gives her insane stats alongside Sturdy Impact.

Roy’s friend Wolt also has a special “win more” weapon in the Big-Catch Bow that buffs him when his opponent is weakened. Plus his Brazen Attack/Speed 4 is too good for any mortal to possess.

Ursula and Lilina stand out less because I’m not a huge dagger fan, even though Ursula’s Scallop Blade has the same “win more” effect.

So Lyn and Wolt are at the top of my list.

Which is good because one of them decided to give me a break after multiple disappointments trying to summon Laevatein.

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Look at this good +Attack archer boi.

I appreciate you helping me save orbs, so we’ll see how I can put you to work.

In the meantime there’s no better way to recoup those orbs than a good old Paralogue.


Paralogue 36 — Summer Refreshes

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This paralogue follows right on the last paralogue’s heels. Anna has recovered from the psychosomatic illness that resulted from hiding her mercantile side and decides to…

Just kind of sell things again. Regardless of what the nobility thinks.

I guess that’s character development?

It doesn’t seem to matter however, as the Order of Heroes arrives at the beach to find all the heroes in fancy swimsuits:

Being “magically” forced to buy skimpy outfits seems like it would be a major plot point, but it’s thrown away by the second map because Lilina and Wolt just talk about protecting each other for the sake of Roy.

Riveting.

Once the summer heroes are all beaten down, it’s revealed that Anna was the one convincing heroes to buy new swimsuits.

Just not our version of Anna.

Thus, foiled again, our Anna vows to return next year with an even crazier scheme to sell more things.

The fact that this little story drops its most interesting element is pretty disappointing. Kind of makes this experience one of the weaker paralogues overall.

But at least it gives us one of the most unintentionally real things that has ever been written down in a gotcha game.

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I’m still upset that we were lied to and given another summer banner. Intelligent Systems be wasting our orbs all over the place!

Sure, thinking we wouldn’t have another banner was entirely speculation.

And I didn’t have to waste a lot of orbs to get Wolt.

But that doesn’t mean I’m not allowed to be upset! You can make it up to me by helping me get Laevatein, Intelligent Systems.

I’ll be expecting her.

Anyway though, let me know what you think about these new summer units. I’m a little salty if it wasn’t obvious, but I imagine some of you are very excited to see a few of these characters come around again.

Pretty sure this is the last blog thing I’ll have to worry about this week, so wish me luck on jumping back into my novel.

Eliwood rides again

Eliwood rides again

We already have a Legendary alt for Lyndis and Hector, so it only makes sense that we’d be filling out the Blazing Blade’s lordly roster with the father of the Lion:

It’s Eliwood’s time to shine.


EliwoodBlazing Knight


I rolled my eyes when first watching this video.

“ANOTHER Legendary sword cavalier?” I thought, lamenting the fact that Eliwood would be lost in a sea of Eirikas and Hríds.

Swords in general are a very overplayed weapon type in the Legendary Hero listings. Though that’s a symptom of many main characters being cool sword bois.

Yet Eliwood stands out due to his insane buffing potential.

The gimmick of his skill set is granting one ally +6 Attack and Defense if (for example) Ninian is also deployed, then doubling that buff through his weapon’s Bonus Doubler effect.

Those buffs are applied to the ally with the highest attack stat on his team, which is clearly intended to be Eliwood thanks to Death Blow 4. But I could just as easily see a team being built up so a specific unit can get the +12 stats.

Congratulations Intelligent Systems, you made me care at least a little about a hero I figured I would completely pass on.

Unfortunately, only one other hero on his banner truly entices me despite it including:

I already own a vast majority of the characters here. Selkie, Yune, Hinoka and Sakura are the only missing links in my catalog.

But of those four… Sakura is the only unit I regret missing back when her special banner happened. Selkie would count if she was a unique summon in special banners.

Thus, I’ll probably be skipping out on spending a lot here. I’d still maybe like to get summer Laevatein, and Lute continues to be an upcoming object of my affection.

At least I can build up some extra orbs with this Legendary Battle Map.

Look at this god damn boy scout. I can’t believe you made me care about him, Intelligent Systems.

Can’t wait to finally play Blazing Blade at some point and experience his boy scout nature for myself.


Shout out to Eliwood’s banner being unveiled a few days ago so I could write this before having to host a party.

Though it’s not unusual for me to have Heroes posts rolling through my blog, doing this has actually been a nice break from my intense Fire Emblem Warriors binge.

I’ve been enjoying it a lot more than I expected to, and I considered writing about its interesting treatment of Fates characters in a blog post yesterday if I hadn’t spent all afternoon cleaning the house.

So hey, I’ll probably have that coming soon. Look forward to it.

In the meantime, let me know what you think of Eliwood down in the comments!

No love for these bridal heroes

No love for these bridal heroes

Good afternoon, world! Been a while.

I took the last few days off because I was spending extra time with my grandparents and…

That.

After one whole day doing absolutely nothing post-Graduation, it’s about time I jump back into the saddle for my daily writing exercises!

What better catalyst for that writing resurgence than a new banner in Fire Emblem Heroes?

… In hindsight basically anything else. Because it figures this is a banner I could give no fewer shits about.

Personal obligations to consistency ahoy!


Bridal Belongings


When I say this is a post written almost purely out of obligation, I’m not kidding. Maybe it’s in contrast to my excited reactions for Berkut and Alm, but I can’t remember the last time a banner was this much of a dud for me.

When I first watched the video, I had no idea who I was looking at. Usually I’ll have heard of a character if they’re popular, but not this time around.

Sigrun and Tanith are from the Radiant games, interestingly paired with Sanaki’s appearance last year.

Meanwhile Pent and (Tempest Trial reward) Louise are from The Blazing Blade.

Both convenient gaps in my Fire Emblem knowledge.

Unfortunately, none of them have anything to their unit skills that stand out enough to make me care.

Thus, Fjorm is the only character I’m interested in because I know her and she has some interesting skills. She’s a flying healer who negates dancing and gives allies a grounded version of flier formation. That’s kind of cool!

It’s just too bad she’s the only one I care about, because that means I’m probably going to save my orbs for whatever Mythic Hero is rumored to be coming.

At least she’s the main focus of the Paralogue story. So we’ve got that going for us?


Paralogue 34 — Bridal Belonging

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It’s just too bad Fjorm’s starring role is undercut by vague generalities meant to push an unrequited love subplot that Intelligent Systems doesn’t even fully commit to.

Our story begins with the Order of Heroes taking Fjorm to the Bridal festival. She’s admiring all the dresses when one bride-to-be turns out to be:

A way cuter version of herself.

Damnit Heroes, stop making me want to summon for this one character on a dud banner. I need to save my orbs.

Alfonse suggests this Fjorm may from the future rather than just an alternate Fjorm. An idea that sets an entirely new precedent? I don’t think having future versions of your timeline’s self has ever been established before.

And I’d rather not think about the Back to the Future shenanigans that might ensure if the character is summoned under those circumstances.

We follow Bride Fjorm as she gets advice about love from the new units, suggesting she’s worthy if she unconditionally loves a person or would give everything to protect them.

She says there is a person she would do that for, and based on prior experiences I can surmise she’s talking about the player character.

But this Paralogue does everything it can to cut her off.

I guess it does that because once the final battle is over, Sharena offers to be Fjorm’s wingman after she refuses to tell Alfonse who she would “theoretically” love.

As prior experience suggests, Sharena also has a thing for the player character. Which means we’ve got a real drama-bomb building under the surface.

Because this wouldn’t be an anime gatcha game without all of the waifus being in love with you for no other reason than to incentivize spending money on your preferred smooch.


So that’s that. My cynical, bored take on 2019 brides in Fire Emblem Heroes.

I’m coming from the bias of ignorance, so if these characters are worth caring about let me know! I’d like to play through their games eventually, after all.

But for now, this is all I’ve got.

If nothing else it’s good to be back in the writing mood!

I’ll have more time to come up with things to write now that we’re in Summer Initiative take 2, but other than an official write-up on Graduation once I have my Grad photos I have no idea what I’ll be writing about.

It’s going to be a real grab bag. Look forward to that!

Arrival of the Brave 2: Electric Boogaloo

Arrival of the Brave 2: Electric Boogaloo

When Fire Emblem Heroes first came out, the biggest draw to the game was the fact that characters from every game in the series would be available in one place.

To prove their commitment to that ideal, Intelligent Systems posed a contest. Everyone who enjoyed Fire Emblem could vote on their favorite heroes from any title, and the top four would become special units once the game dropped.

This Choose Your Legends event culminated in the release of Brave Lyn, Ike, Lucina and Roy.

Then after that, popular but not high-tier units from the Choose Your Legends vote came in the form of farfetched heroes some time later.

Eventually, Intelligent System announced around the game’s one-year anniversary that we would be getting a brand new Choose Your Legends vote, with the heroes who won previously being disqualified.

Unfortunately, despite my best efforts, Neimi has not been chosen to join the game.

Hopefully one day Intelligent Systems will come to their senses.

In the meantime, the winners of that second Choose Your Legends vote have finally come to the forefront. Veronica, Ephraim, Celica and Hector have joined a higher class of units and are available to summon as of today following their skill announcements during a Feh Channel livestream yesterday.

So, let’s take a look at the heroes we demanded, shall we?


VeronicaBrave Princess

Skill Set:

  • Hliðskjálf (Might = 14 / Range = 2)
    • Foe cannot counterattack. After combat, if unit attacked, inflicts Attack, Speed, Defense and Resistance -4 on target and foes within two spaces of target through their next actions, and grants Attack, Speed, Defense and Resistance +4 to unit and allies within two spaces for one turn.
  • Recover (Range = 1)
    • Restores Health = 50 percent of Attack +10 (minimum of 15 Health).
  • Windfire Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Speed +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staffs like other weapons.
  • Close Guard (C Skill)
    • Allies within two spaces gain: “If foe uses sword, lance, axe or dragonstone, grants Defense and Resistance +4 during combat.”

Analysis:

Good luck pronouncing the name of Veronica’s weapon. God knows I’ll never be able to.

Thanks to the power of the people, we finally have access to the Princess of Emblian Empire as an ally rather than a foe. Even if she stipulates that she’s not the Veronica we personally know.

The fact that she’s a cleric cavalier who dresses like her older brother Bruno is more than indicative of that, and she has a super solid base kit to facilitate her abilities. She not only has the classic dazzling/wrathful staff combination popularized by Genny, she also offers a host of buffs.

Healing your ally? Buff their attacking stats.

Attacking an enemy? Buff all nearby ally stats while nerfing all nearby opponents.

Standing nearby Veronica at all? Buff their close-range defenses during combat.

It’s an interesting little niche to fill, and while I don’t imagine she’ll be as game changing as Brave Lyn, Veronica will undoubtedly be the best staff-weilding cavalier added into the game.


EphraimSacred Twin Lord

Skill Set:

  • Garm (Might = 16 / Range = 1)
    • Grants Attack +3. If a bonus granted by a skill like Rally or Hone and/or extra movement is granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Close Defense (A Skill)
    • If foe initiates combat and uses sword, lance, axe or dragonstone, grants Defense and Resistance +6 during combat.
  • Special Fighter (B Skill)
    • At start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts Special Attack cooldown charge -1 on foe per attack (only highest value applied, does not stack).
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move one extra space (that turn only, does not stack).

Analysis:

It’s my boi. He’s here. Ready to kick ass and chew bubblegum, but he’s all out of gum.

The OG Ephraim was a lance infantry unit, and his Legendary Hero counterpart was a cavalier. Now we have an axe-wielding armored knight — a nice bit of diversity, even if he never actually uses that kind of set-up in Sacred Stones.

Beyond being a cool reference to the sacred weapon of Grado, Ephraims axe gives him an immediate +19 attack and guarantees a follow-up attack if he’s next to an ally with adjacent-benefiting skills. An interesting contrast to his stand-offish Legendary Hero variant.

Ephraim also takes hits well, only to make his own further attack-boosting Special Attack more active and lessen the effectiveness of his opponent’s Special Attacks in the process.

Honestly the only thing he’s missing to be a truly phenomenal unit is Distant Counter. Without it, he doesn’t completely overshadow the likes of Hector — in any of his three axe armor forms.

Even so, he’ll probably replace my Valentines Hector. Because I love Ephraim.

Who knows, maybe one day I’ll even be able to sacrifice a Hector to make him the best he can be.


CelicaWarrior Priestess

Skill Set:

  • Royal Sword (Might = 16 / Range = 2)
    • Grants Speed +3. If unit is within two spaces of an ally, grants unit Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).
  • Galeforce (Cooldown = 5)
    • If unit initiates combat, grants unit another action after combat (once per turn).
  • Death Blow 4 (A Skill)
    • If unit initiates combat, grants Attack +8 during combat.
  • Double Lion (B Skill)
    • If unit’s Health = 100 percent at start of combat and unit initiates combat, unit attacks twice, but deals one damage to self after combat (does not stack).
  • Attack Tactic (C Skill)
    • At start of turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type on current team ≤ two.

Analysis:

Celica is the definition of a glass cannon, but she’s somewhat restricted by what clearly seems to be an attempt by Intelligent Systems to not make her too broken to handle.

She essentially follows the design of Elincia, but as an infantry unit. Utilizing the extra special large buff of her power crept Death Blow, she runs into battle and gets to double her attack output with Double Lion — obviously taught to her by Alm back in Valentia. Then she gets to move again using the power of Galeforce, more likely to trigger when an ally is nearby thanks to her blade.

It’s all copacetic when you discount Attack Tactic, which seems to be more of a reference to her leadership role in-game if anything. Likely the only thing players may want to replace.

Unfortunately, the niche she fills is undermined by the fact that Double Lion negates itself by costing one health. We’ve seen the same thing used with characters like Summer Tana, but in this case it’s more severe because she can’t use a skill like Renewal.

So Celica will probably be a phenomenal glass cannon in terms of killing two units right at the beginning of a match. But with longer, multi-stage fights she might fall more behind than her brave allies.

At least it’s super cool that her design is based on the character’s original appearance from FE Gaiden.


HectorBrave Warrior

Skill Set:

  • Maltet (Might = 16 / Range = 1)
    • Accelerates Special Attack trigger (cooldown count -1). If unit’s Health ≥ 50 percent and foe initiates combat, unit makes a guaranteed follow-up attack.
  • Ignis (Cooldown = 4)
    • Boosts damage dealt by 80 percent of unit’s Defense.
  • Ostian Counter (A Skill)
    • Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Attack and Defense +4 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes guaranteed follow-up attack (does not stack).
  • Even Resistance Wave (C Skill)
    • At start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

Hector Emblem is finally complete.

If you’re interested in using three axe and one lance armor units and risking instant death from my friend Jonathan’s +10 armorslayer Hana.

Much like his last three variants, Brave Hector is clearly meant to top the meta with just ridiculous damage output and skills.

He has a distant counter lance and can use guaranteed follow-up attacks from both his own and his foe’s attacks. From there, he has multiple opportunities to quicken that Special Attack and bust out a brutal 80 percent damage buff.

Again, his C Skill seems somewhat out-of-place unless he’s meant to take down mages as much as physical attackers. But if you want to run him that way, more power to you.

There’s not much else to say about old Hector here. He’s probably going to be obscenely powerful, and easily replace the top-tier lance armor units like Effie. She unfortunately needs to inherit Distant Counter to be a true beast.

Sorry Effie, I love you… But you’ve been outclassed.


Like the Choose Your Legends banner from last year, players once again have the ability to immediately summon one of the four new brave heroes for free.

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In the previous batch, Brave Lyn was almost ubiquitously the best option in the bunch. Everyone wanted a free version of her.

In the new brave banner, at least using my own friend group as a barometer, the decision seems more split.

Personally I decided to use my free summon on Ephraim:

Because I love Sacred Stones. Like a lot.

However, I also see the merits of wanting to summon Veronica or Hector… Celica to a lesser extent.

I already managed to summon Performing Arts Elincia and Micaiah from the most recent special banner, so I’m more than eager to throw a lot more of my orbs at the Brave heroes.

Yet, it appears I may not have to. While I started with 140+ orbs, the game didn’t waste any time by giving me this for my free summon post-guaranteed unit:

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Yeah, who would have thought?

Perhaps if this keeps up I won’t have to spend too many orb on this banner. In fact, for now I think I’ll try to keep my bingeing above 100 like I was on the Performing Arts banner. Just to see if anything else comes out in the near future.

So, I suppose that just leaves some story to talk about. For as little as there is here.


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Our newest paralogue begins with the conceit, once again, that all of the terrible things happening in the main story are totally separate from what’s happening here.

While it has been a long time since Brave Heroes were summoned into the world of Askr, it seems as though the Order of Heroes is better prepared for their arrival.

Alfonse, in this case, becomes the surrogate for Intelligent Systems from what I can tell.

IS: “Wait, are you serious? They voted for the main villain? Well… Guess we might as well make the Order as confused as we are.”

That’s about all the set-up we get for these encounters. In fact, it’s the only set of lines we get from the Order of Heroes. The rest is character-driven by the new Brave Heroes.

I’ll give the developers credit, they’re good at pairing characters together in such a way that the interactions are compelling to see.

For instance, we start with Celica and Veronica:

They bond over their shared loss of significant relations. Celica being separated from Alm and Veronica being separated from her brother, Bruno.

In fact, Veronica gets a super interesting development overall thanks to this paralogue. But I’ll get into that later.

For now, the characters move on uneventfully when you win the first match. So it’s on to Ephraim and Hector.

Because I don’t know Hector very well, I wouldn’t have drawn the connection initially. But both Lords are thrust into power by outside tragedies despite being mostly self-reliant warriors who love to go it alone.

So naturally they decide to train with each other after bonding for all of three seconds.

Except never mind, you show up first and interrupt the sparring match. Only for you to essentially blow them both away, that way they retreat.

Once all the brave heroes regroup, they give you that stock “time to fight” dialog.

Once the fight ends, Veronica sticks back to talk to your group about her strange presence.

Veronica has a few moments throughout the main story where it’s obvious that she’s lonesome and likes summoning heroes to keep her company.

But through the surrogate of alternate dimension Veronica, now we have a much better clue as to the origin of her neuroses.

She feels abandoned by her brother, who left to try to find a cure for the curse of their bloodline.

Having summoned Veronica, I also have a little more insight into her character. One of her voice line mentions having learned how to ride a horse thanks to her brother and Xander, the Nohrian prince who acts as her chief guardian.

Xander is quite literally a stand-in for her brother. Which is something he likely knows, and may be a strong reason why he stays with her despite the contract being broken between them.

That’s pretty powerful, honestly. Makes me like Veronica that much more.

Good on you Intelligent Systems, I appreciate you making me care more.


With that, we come to the end of another Fire Emblem Heroes adventure.

As always Intelligent System makes these posts some of my favorite to craft, because there’s always something new and unexpected that makes me care for the stupid gotcha game style they’re pushing.

That said, I know nobody but me cares about these posts. So if you managed to make it this far, go ahead and say ‘We the Bravely Default’ in the comments. Because even though I’ve never played the game before, it seems like something that would fit. Plus it would let me know that we are, in fact, the Bravely Default.

While you’re down in those comments there, let me know who’s your favorite new Brave Hero! Also, let me know how you feel about the character development we’re watching unfold with Princess Veronica.

Until next time, stay real y’all.

Legendary Lucina Lights the Way

Legendary Lucina Lights the Way

There’s nothing quite as good at getting me back in the easy writing mood as a Fire Emblem Heroes update. Particularly when there are new units involved.

Not sure how excited I am to similarly embark on the journey of writing about the fuller version update that’s coming in a couple of days. But hopefully this will be a nice palate cleanser to get me into the swing of things again.

That’s especially the case with a smaller introduction, like Legendary Heroes. Only one character to run down. One new map. A bunch of subsidiaries to discuss.

Nothing too crazy. So let’s just jump into it, shall we?

My daily writing will once again awaken thanks to good old Legendary Lucina here.


LucinaGlorious Archer

Skill Set:

  • Thögn (Might = 14 / Range = 2)
    • Effective against flying foes. Grants Speed +3. If unit initiates combat and a foe uses sword, lance, axe or dragonstone, grants Attack, Speed, Defense and Resistance +4 during combat.
  • Future Vision (Range = 1)
    • Unit and target ally swap spaces. Grants another action to unit (only once per turn).
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Wings of Mercy (B Skill)
    • If an ally’s Health ≤ 50 percent, unit can move to a space adjacent to that ally.
  • Distant Guard (C Skill)
    • Allies within two spaces gain: “If foe uses a bow, dagger, magic or staff, grants Defense and Resistance +4 during combat.”

Overall, Lucina is built to be a forward, attack-focused unit.

Her weapon makes her faster and boosts all of her stats when she’s attacking a unit that uses physical weapons. Theoretically units that can’t attack back, even if distant counter weapons are a frequent thing.

Add onto that the Swift Sparrow boost and Lucina can gain a whopping eight Attack and 11 Speed when attacking an enemy unit. Which is pretty crazy, all things considered. Especially considering she’s our second non-colorless archer and hits ever-present red units even harder.

There’s also a pretty sweet combination going on between Wings of Mercy and Future Vision — her exclusive Movement Assist skill.

Have a unit dying up on the front lines? Let Lucina teleport over to them, swap them into a safer position and then gain an extra move through the instantaneous Galeforce to kill whoever’s a problem. It’s actually a pretty sweet concept.

Her C Skill is the only one that doesn’t shine quite as brightly as the rest, in my opinion. It specifically requires her to be put on a team of full ranged units, but even then only grants them +4 to the defensive stats. Not exactly super stellar, but could be good if building her surrounding squad specifically.

While I can’t say anything to her stats, Lucina is a pretty great unit based on her skills alone. She fills an interesting attack-oriented niche that not many other archers could properly take on, and Wind Blessing teams are stronger because of it.

But of course Lucina isn’t the only hero on this Legendary Banner. Players can also go for:

The red pool is full of units I don’t have, including that slippery samurai that managed to drain my orbs a few months back. So I’m pretty interested in that whole swatch of heroes.

The same can mostly be said for blue, which has the rather powerful-sounding Legendary Lucina and original Azura, a unit I’ve never been able to summon before. Ishtar is probably the only exception to my interest there, since I already summoned her using the banner she arrived on. She’s powerful, but not a unit I use enough to necessarily want multiple copies.

Green, again, is relatively full of units I don’t have. Though I’m not sure they’re units I want outside of filling my Hero Catalog. Christmas Lissa is the only one I have, and while I loved her around Christmas time she was unfortunately outclassed by my Valentine Hector. Lyn and Lilina are absent from my ranks, but neither are units I can necessarily see myself using a lot.

So I’d be up to summoning them, but I’m not actively looking for them.

Colorless is really the only quarter of this banner that I’m avoiding completely. Female Grima and Brave Lyn are both played out in the Legendary Banner scene, and I also already have a Kinshi Hinoka. It’s the only place where I have everything I could think to ask for.

As a whole, the Legendary Banner for Lucina is full of units I don’t have, and as a result it’s much more enticing than many of them have been in the past. Since summoning Sumia so quickly on the recent Awakening banner I’ve been saving my orbs, and started off today with about 180.

Ready to spend my heart out, I threw out plenty of orbs while playing Minecraft with my crew at 1 a.m. this morning.

Turns out that was a pretty viable strategy:

Two brand new, useful units. The Lady of the Lake and the Lady of the Wind, together at last.

Honestly I can’t find any reason to complain.

Gunnthrá was my only Wind Blessing Legendary Hero up until now, so it’s nice to have some diversity in that pool. Plus it’s never bad to have another dancing unit, and as soon as they add a fourth Azura into the game I’ll be able to create an Azura Emblem team.

It took me about 80 orbs to sniff out these two, so I’m not sure how many more orbs I’ll spend right now. Maybe as I collect some more orbs I’ll throw out a couple at Lucina, but I’m somewhat inclined to let my luck stand where it is and save up for later.

Luckily there’s a perfect opportunity to score some more orbs with the Legendary Battle map.


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Another day, another nine orbs.

While maps that call in reinforcements are always annoying, I’m not expecting this one to give me too much trouble. After all, I managed to score everything I could off of the Ryoma and Hector maps when they made their way through the wringer.

Lucia’s way less aggressive than both of them were.

See? She just wants to do a training demonstration. That’s all.

No big deal at all.


Alright so I know that last portion about the battle map was a little short. I just don’t have too much to say about it. It’s a long, tough fight with some rewards at the end.

I wanted to share about it for the sake of record keeping, but staying up so late last night playing games kept me from doing this post for the early morning like I usually do. So I’m also rushing myself just a bit to get it out there at all.

That said, I can’t really think of a better way to wrap this up than to simply wrap it.

So what do you think of this new Legendary Lucina? Is she as powerful as she sounds? Will you be spending your orbs for her?

Let me know, and let me know who else you want to see take on the coveted mantle of Legendary Hero in the future.

In the meantime, I’m going to go prepare for a business meeting I’ve got in the near future.

 

Pushing through those Mental Roadblocks

Pushing through those Mental Roadblocks

Have you ever had those mornings where something seems like a mental roadblock, almost totally preventing you from getting started on work?

I’m asking as a rhetorical question, of course. I’d be surprised to hear that hasn’t happened to everyone at least once.

Be it from a serious problem, anything ranging from a bout of depression to the echoed memories of an argument the night before, or from something less serious, like the anticipation of an upcoming event or simply laziness, everyone has had those moments where they put off work they need to do.

In my opinion, there’s nothing wrong with the idea of possibly putting off plans to sit down and concentrate on something so long as that break isn’t an immediate problem.

After all it’s different to say “well maybe I’ll lay here a bit more and work later” when whatever needs to be done has no immediate deadline than when it’s due in the next hour. In the latter case it’s imperative that one finds a way to push through that apathy.

Now obviously I’m not just bringing this up as a casual conversation topic. Anyone who has been following my daily chats on various topics this summer should know they almost always tie back to an immediate consideration for me.

My sick has been a somewhat convenient excuse for me the last few days. It’s hard to bunker down and work when you sleep half the day away and cough away the other half into some phlegm-covered mess.

But even with that said, I managed to get through my transcript for the Magic interview I did while sick. So that can’t be the topic at hand here, right?

Yes, that’s right. You’re quite observant when I write your thoughts for you, aren’t you reader?

While I would consider sickness a more serious, justified reason to push off work at least a little, what I faced this morning was… Much less so. To say the least.

No, today I have to blame Fire Emblem. Because of course I do.

The game clearly was not an all-day kind of debilitating mental roadblock, as I’ve gotten the energy to at least write this post (though that in itself could be considered more procrastination, I just won’t get into that here). However, the fact that it stopped me from concentrating on anything else for even a few hours is something I wanted to unpack as one of the ridiculous ways my brain works.

Hector was the source of my ultimate dismay this morning. Specifically, his Legendary Hero special battle map.

You remember this sucker from a few days ago, right? The map that I said didn’t seem as hard as the Ryoma banner map from about a month ago?

Well… I was wrong.

For me, this map on Infernal difficulty was far harder than the Ryoma one. I was able to come up with my own way to defeat Ryoma rather easily, giving me the satisfaction of having conquered a hard challenge on my own.

I wasn’t able to come up with a solution to the Hector map. Each time you defeat one of the units surrounding him, a new one spawned that added a whole other dimension of pain that I wasn’t prepared for.

Luckily I was able to eventually find a solution (thanks to Pheonixmaster1, a YouTuber who does some pretty solid FEH content), though that required a good amount of set-up and resource allocation to match. I also didn’t think to look something up until at least a half hour+ sitting in bed frustratedly tapping at my phone screen.

Now I’m sure you must be asking yourself why I cared so much about beating this one stupid map that I wasn’t able to concentrate on anything else until I got through it.

Well, from a surface level I’m just willing to blame my brain for being weird and obsessive in all the wrong ways sometimes. But I also managed to rationalize it in a very specific way.

See, the special map for this banner goes away in two days alongside the banner itself. Because the banner is full of limited time units, it’s arguable that once they’re gone it’s the last time we’re ever going to see them.

That kind of nagging feeling was what drove me to spend far too many orbs on summoning after my lucky triple pull. However, doing so got me caught in a ‘worst case scenario’ loop.

The more I summoned, the higher my change at getting a rare unit got. But I wasn’t getting a rare unit, so the chance kept building. The higher it built, the less willing I was to let all the previous investment go to waste. Which meant I wound up needing more orbs to pour into the banner, and felt constrained by the two-day time frame.

It’s probably the worst part of free-to-start games like this, but it’s a reality I’ve gotten used to over the last year-and-a-half.

The Infernal Hector banner offered four orbs, so in my head those four orbs were a necessary object to help me break out of the feedback loop. So I threw myself against it over and over until I won.

Luckily, those four orbs were just what I needed to finally summon a rare unit, which brought my summoning chance back to its base and removed all stress from wasting that chance.

I’ll admit, getting another Myrrh instead of Hector is a double edged sword. I love the girl so I’m happy to have another one to merge.

But now I have four. And I probably would have preferred the special legendary unit in the long-run.

But hey, beggars can’t be choosers. After all, Myrrh here has helped me escape my summoning hell so I can go back to focusing on my work.

If you’ve found yourself stuck in a similar kind of mentally debilitating feedback loop that you’ve had to solve before you could move on in your life, especially one you would consider bizarre in hindsight, let me know in the comments below! I’d love some validation that I’m not the only freak on this blue marble of ours.

However, don’t expect me to see if you do anytime soon. Because now I’m going to go bunker myself down and get into this profile since I feel kind of bad about pushing it off for even a few hours to worry about video games.

Hector’s Here in Heroes (again)

Hector’s Here in Heroes (again)

I see your game, Intelligent Systems. First you drop the new summer units banner. Then you release an intriguing Death Blow skill-focused banner. Then you re-release last year’s two summer banners at the same time.

Just a few days later, you drop this on us. A brand new Legendary Hero banner. Following the Legendary Ryoma banner that came about a month ago alongside the 2018 June Brides banner.

If I were to go with my sneaking suspicion, I might just have to say you’re…

Giving us plenty of opportunities to summon really good units!

*Cough and stealing our money cough cough*

Oh gosh, I’m sorry. I must have a bad cold that’s coming through text. I’ll try to keep it under control so that doesn’t get in the way of how grateful I am to IS for giving us all these wonderful opportunities.

Speaking of a wonderful opportunity, I think it’s about time to stop pussyfooting around and get to talking about Legendary Hector.


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HectorMarquess of Ostia

Skill Set:

  • Thunder Armads (Might = 16 / Range = 1)
    • Grants Defense +3. If the number of allies within two spaces (excluding this unit) > the number of foes within two spaces (excluding the unit’s target), for cannot make a follow-up attack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Distant Counter (A Skill)
    • Unit can counterattack regardless of foe’s range.
  • Vengeful Fighter (B Skill)
    • If unit’s Health ≥ 50 percent and foe initiates combat, unit makes a guaranteed follow-up attack. Grants Special Attack cooldown charge +1 per attack (does not stack).
  • Ostia’s Pulse (C Skill)
    • At the start of turn one, grants Special Attack cooldown -1 to all allies. Granted only if number of those allies’ movement types on current team is ≤ two.

Alright so elephant in the room. Hector is… Kind of broken?

Like we’ve had two variants of Hector thus far. The basic Hector that came in the first wave of heroes and the Valentine’s Day Hector from earlier this year.

Both have been powerful enough to essentially define the armor-based team meta. If not the meta for the entire game.

Legendary Hector seems like he’s going to do the exact same thing. Not only does he have a similar control-oriented set of skills that give him follow-up attacks while preventing enemy follow-up attacks from all distances, but from what my friend Jonathan told me he has incredibly high attack and defense stats.

I’ve heard lots of people complaining about Hector fatigue considering this is the third broken axe-wielding set of the same caliber, but honestly other than the inherent issues with quick power creep I don’t really have a problem with him in that regard.

Then again I don’t have too much of a connection to the character having not played the Blazing Blade game, so… Yeah.

My only real trepidation is not wanting to spend too many orbs on this banner considering I got so ruined on the Ryoma banner — and considering I still want to summon Summer Tana at some point.

Oh, also I do suppose I have a problem with the fact that we already had a Legendary Hero from Blazing Blade with Lyn, as I was under the impression we’d be getting one from each game.

But that’s more of a personal gripe.

As is the fact that we should’ve probably gotten Legendary Eliwood instead since he’s been kind of mistreated…

But that’s a way different story. Because again, that’s not my game to have a stake in anyway.

So Hector looks great, but I don’t necessarily want to spend a lot of time trying to summon him. To make a long story short.

But the Legendary Hero isn’t the only reason why these banners are interesting to look at.

Also on this Legendary Banner are:

The units on this banner are a mixed bag in terms of who I own already, but for the most part there’s a solid line-up in every color.

Except maybe colorless. I love female Grima as much as the next guy, but she isn’t the best Legendary ‘hero.’ Then both Roy and Elise are passable in my opinion, even if I don’t have the Valentine’s Roy yet.

Green is really solid between this new Legendary Hero, Brave Ike and Myrrh. Though I already have two of the three so it’s risky territory for my own summoning pleasure.

Red ironically has a better summoning pool than the last Legendary Banner for me, and not just because there’s no Ryoma (he hurt me bad, guys). While I already have two copies of Legendary Ike, Christmas Tharja is top of my desire sensor next to the new Hector himself, and Leif is a unit I don’t have yet either.

Meanwhile the blue stones sit in a sort of middle ground, with Ephraim being a unit I own, Lyn being a unit I’m not very interested in and Morgan being a unit I’m VERY interested in. The best daughter in the series has alluded me for far too long so far.

Even if I’m personally wishy-washy about a lot of the units here simply because I have a bunch of them, that doesn’t mean the pool as a whole isn’t solid. Besides perhaps Elise, Roy or Lyn I wouldn’t be upset getting anyone on the list.

So knowing I’m not going to put a lot into the banner, just what did I summon?

Well, in 30 orbs or so, I managed to pull…

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I- Oh.

Wow are we serious?

Okay then.

I think the game wanted to apologize for Ryoma, which I’m pretty grateful for.

Unfortunately… Leif is the only ‘new’ guy there. The other two… Well…

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Triple the Dragons

 

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Triple the Mercs

Yeah. Kind of already have a bunch of the other two just sitting around with nowhere to go just yet.

I’ll probably merge the Myrrhs together since I love her as a unit and keep my Ikes separate so I can tribute him off for skills. But I suppose only time will tell.

Since that lucky batch of three five-star units, I haven’t seen much of anything come back to me. I do still want Legendary Hector and Winter Tharja, so I might throw some more orbs at the banner later… But for now I’m not so sure. Depends on how many more I can gather.

I suppose one thing that’ll help me gather those orbs is the new Legendary Hero Special Map:

While this one doesn’t necessarily feel as hard as the Ryoma map did last time around, I haven’t tried the hardest difficulty level yet. Hector’s high wall to overcome might just prove to be the most challenging part of it, but I’ll have to see for myself.

At the very least, I did beat every level of the Ryoma map eventually. So this one should be the same story.

Between that and the Grand Conquest going on right now, hopefully I’ll be able to gather enough orbs to get at every unit I want while saving for the future.


Alright, that’s about all I have to say about Legendary Hector guys.

He’s powerful, I got some lucky summons and IS is looking to take all of our money. Business as usual.

At this point I suppose we should all just look forward to a Legendary Eliwood sometime soon to round off the Blazing Blade trio. Unless of course it’s decided that we don’t want to give him any more love, which is always a possibility.

But what do you guys think? Is Hector worth your money? Who would you like to see become a Legendary Hero in the future?

Let me know in the comments down below!

Scattered Fangs, Shattered Dreams

Scattered Fangs, Shattered Dreams

Edgy_Title.deck

If you missed part one of this two-part posting session on the Fire Emblem Heroes updates this week — which are frankly only connected by coincidental timing and the fact that I’m bringing it to your attention up top — check out the Version 2.6.0 update post through this link!

Whenever Heroes updates, the developers tend to package that update together with a new summoning focus and story missions. Version 2.6.0 was no exception, as it brought us new heroes from the Blazing Blade.

Except retroactively put ‘new’ in quotes because not all of them are new.

But I’ll discuss that as soon as I get through my discussion on the merit of these new units!


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NinoPale Flower

Skill Set:

  • Giga Excalibur (Might = 14 / Range = 2)
    • Grants +3 Speed. If unit’s Speed > foe’s Speed, boosts damage dealt by 70 percent of the difference between stats (Maximum bonus of +7 damage, combos with Phantom Speed).
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Aerobatics (B Skill)
    • Unit can move to a space adjacent to any infantry, armored or cavalry unit within two spaces.
  • Speed Smoke (C Skill)
    • Inflicts -7 Speed on foes within two spaces of target through their actions after combat.

Analysis:

Nino has been one of my favorite units in Heroes since the game first came out. I never played Blazing Blade, but when I summoned the green mage for the first time I loved the way her art looked and she quickly become a unit I used so much that she was the first I ever upgraded to a five-star through hero feathers. She was also the first unit I built-up with skill inheritance.

While that should theoretically make me more excited to see this new Nino… It’s kind of the opposite, honestly. That’s not because of her skills. If anything, she’s got a weapon with a dope animation (though the effect just seems okay at best) and has some effective power behind a glass canon speedy attacker build. Plus Aerobatics feels like it would be broken on a physical unit, if somewhat situational on a mage.

What really bugs me about her is the fact that she’s continuing a trend of units getting alternate forms outside of holiday events. First came cavalier Eirika, then Kinshi Hinoka. While I was willing to blow all my orbs on Hinoka because she was a dope new alternate, as a whole I find I really dislike the practice of taking the slot of fan-favorite characters who have yet to be introduced into the game and giving them to units who already are. During special occasions like holidays it makes sense, but the main banners should be reserved for new units like promised.

It just kind of feels like Intelligent Systems is hoping to pad out how long they can milk this game… Even though there are 20 billion units waiting to be introduced, and at the rate of three-to-five units being added every other week it certainly doesn’t seem like they’re close to drying up anytime soon.

But that’s enough ranting for now, we have two other heroes to discuss.


KarlaSword Vassal

Skill Set:

  • Vassal’s Blade (Might = 16 / Range = 1)
    • Accelerates Special Attack trigger (cooldown -1). If unit’s Speed > foe’s Speed, boosts damage dealt by 70 percent of the difference between stats (Maximum bonus of +7 damage, combos with Phantom Speed).
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Wrath (B Skill)
    • At the start of a turn, if unit’s Health ≤ 75 percent and unit’s attack triggers a Special Attack, grants Special Attack cooldown -1. Deals +10 damage when Special Attack triggers.
  • Even Speed Wave (C Skill)
    • At the start of even-numbered turns, grants +6 Speed to unit and adjacent allies for one turn (Bonus granted to unit even with no allies adjacent).

Analysis:

I’ve heard lots of people calling Karla just a weaker version of Ayra, a unit we’ve already got that is considered one of the most broken in the game. I suppose I can’t argue with that, since I don’t have Ayra to compare her to, but at the same time I think Karla appears to do the job she’s been given exceedingly well based on her skill set.

Both Vassal’s Blade and Wrath are clearly focused on increasing the power and activation timing of her Special Attack, Draconic Aura. Though I imagine there are far better Special Attacks to give her out there, most if not all of them will likely be impressive. On top of that, Even Speed Wave is a nice buff to a team’s stats in a form that has thus far only been seen with Ishtar.

Long story short, I like the cut of her jib.


LegaultThe Hurricane

Skill Set:

  • The Cleaner (Might = 12 / Range = 2)
    • Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Swift Strike (A Skill)
    • If unit initiates combat, grants Speed and Resistance +4 during combat.
  • Attack Tactic (C Skill)
    • At the start of a turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type on current team is ≤ two.

Analysis:

In my opinion, Legault feels like he’s just on the outskirts of being the greatest dagger-wielding unit in the game.

His weapon The Cleaner just needed to have its text slightly adjusted. Instead of buffing Legault’s damage by the bonuses tacked onto the foe, it should have given him damage buffs based on the bonuses on his person. It should have been a Blade Tome Dagger, in other words.

Without it, Legault is rather basic with Glimmer, Swift Strike and Attack Tactic. There really isn’t anything special about him. I seriously just don’t have anything to say about the guy, he’s the lowest on the totem pole of units I want to summon on this particular banner.


To be totally blunt about this banner right off the bat, I probably won’t be spending a lot of time or orbs on these three units. After Legendary Ryoma quite literally bled me dry for nothing, I’m not exactly looking to spend anything on any unit until building my stockpile up again, to be fair.

But these three specifically don’t excite me that much on top of that. Like I said before, Nino would have been top of the list for my emotional connection to her in Heroes at least, but I’m internally protesting the practice IS has been using by not pining after her.

My orbs will probably be better spent either on the 2018 brides banner (which I still haven’t gotten anything out of) or on whatever summer-themed banner I’m sure will inevitably be coming out in the next few weeks.

That or I’ll just fill my coffers with orbs and feel better about myself. Having a security fund in this game is a magical thing, honestly.

Because I’m not planning on summoning too much here, I don’t have a section about my summoning experiences to share. So instead, let’s jump right into some story, because it’s a quintessential example of my favorite FEH meme:

Feh Plot Meme


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With a story chapter and mission both named ‘The King’s Demise,’ there’s no way we aren’t getting some plot all up in here.

Following the defeat of Helbindi in Chapter 9, the Order of Heroes continue to make their way into Múspell with hopes of defeating King Surtr once and for all. In general, the aesthetic of the land of fire isn’t my favorite when compared to the beautiful tundra environments and glassy castles of Nifl, but it’s serviceable and well done.

I do like Surtr’s throne room in particular, it reminds me of something I might build as an intimidating throne room with my friends in Minecraft. But that’s beside the point — we’re a long way away from his throne room at the start of the chapter.

Things kick off with the team conversing on how to best get to the King. Form’s youngest sibling offers her advice to move through the forest to get there having heard to do so from her prior captors.

I do still subscribe to the theory that Ylgr is actually the shapeshifter Loki in disguise,  as her extensive knowledge of the area might help suggest, but the game doesn’t really drop any more hints regarding that through this chapter. So we’ll see.

That resolve becomes a motif throughout the chapter, however.

Somewhat…

See, during the first and last missions it’s referenced quite a bit. Those are typically the most important parts of every chapter, after all.

The middle three tend to just be brief introductions to the characters who have been added into the game.

The Blazing Blade units feel like they were shafted somewhat in that regard. Besides the funny coincidence of their game’s name having ‘blazing’ in it, the added characters feel a bit out-of-place in the hellish land of Múspell and don’t get too much time to converse, something which may have helped otherwise.

There is a nice little continuity of throwing all the other members of the Black Fang into the missions to fit with Nino and Legault… But Karla feels very out-of-place as a result.

I don’t know, maybe my feelings toward the units in general colored my opinion of their appearance in-game, but I just wasn’t a huge fan of this one in that regard.

So instead I’m just going to focus solely on the conflict with the King.

When the Order clears out Legault on the first map, he drops some mad foreshadowing.

Then once the Blazing Blade units have all been routed, the Order makes it to his castle, ready for battle. It’s a battle that has been built up for 10 chapters now, with the game showcasing all of Surtr’s brutality through cutscenes and invincibility through battles.

It’s a battle that has been 10 chapters in the making through the quest for the Rite of Ice that brought about conflict in Nifl, the death of Gunnthrá and some strange sickness in Fjorm.

In other words?

It has been the progenitor of maximum lore.

That hope, it is revealed, is the magical power granted to the player character’s summoning gun weapon (because yes that’s still a thing) granted through the Rite of Ice.

When it’s utilized, the protection spell that brings the king invincibility disappears:

With the battle made more fair, Surtr is finally defeated.

There’s a pretty hilarious dissonance at this point in the game, for me at least, watching the all-powerful lord of flames who has been built up for so long finally be defeated…

By a level 40 unit that has a weapon triangle advantage while he’s sitting at about level 15. In one hit. With him unable to do anything in return.

Gotta love when game mechanics usurp plot armor.

Granted he is much tougher in the lunatic-level fight, but that’s a different story.

Once Surtr is defeated, the Order celebrates.

But wait.

There’s more.

Apparently, the Fire ritual that gave Surtr his power also prevents him from dying.

Because sometimes plot armor has to usurp game mechanics as well. God bless the push-and-pull of game development.

If I had to inject my own theorizing into the game’s story, I’d say the revival of Surtr (and some other details yet to come) are indicators of us only being halfway through Book II. Following a proper hero’s journey — because that would be fitting for FEH, wouldn’t it? — this is the halfway point where all seems hopeless before we find a way to build up to the ultimate climax.

Because Surtr’s description indicates he’s a descendant of the Fire Dragon, I’m under the impression we’ll eventually get to fight that dragon.

Plus there are other plot points that have yet to be resolved:

  • Where did Veronica go? Obviously she’s still summoning units for Múspell, but they said they would be using her as a ritual sacrifice. Will that be the next major plot device?
  • Is Ylgr secretly Loki? Also, what is Loki’s plan in all this? The bridal Tempest Trial indicated she’s the mother of Laevatein, so is she just in it for the king and her daughter? Or is that a lie and she has ulterior motives?

There are more, but we’ll get to that.

When Surtr is revived, the team is distraught and forced to retreat.

Yeah… He’s kind of a dick, too.

A very, very overconfident dick.

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Foreshadow?

Perhaps. Time will tell in that regard.

After that retreat, the scene cuts away to a post-battle discussion between the king’s daughters that serves to set up where everything seems to be going next.

So we’ve got that going for us.

These two dialogue boxes alone are rather interesting in my opinion. The first is a reference to the way Fjorm treated Laegjarn so amicable when she was captured following the battle in Nifl (featuring Chrom and the two Morgans).

If my shipper’s heart is to read into it… I’m led to believe Laegjarn might just have a crush on the ice princess based on that. Though it could just be a mutual respect and admiration. But I’d giggle if it were the prior.

The second seems to set up that the final Nifl sibling will become relevant to the plot from here on out.

Perhaps the next Legendary Hero will be a surprise appearance from the eldest Nifl royal? That or he’ll simply arrive in the story to help lead a charge against Surtr once the next path to weakening him is discovered.

I just hope he’s a more well utilized character than Celica’s brother in Echoes, who was a cool masked cavalier that felt wasted once he was actually turned into a unit… Like… three-quarters of the way through the game.

That’s right, #EchoesShade. Don’t @ me, gamers.


With the story fading to black from there, leaving our heroes on a low note that makes it seem as though all is lost — but throwing in a glimpse of hope to cut through the darkness — I’ve officially run out of things to say.

Overall I appreciate the hero’s journey that has been set up in the long-term, and I’m looking forward to seeing what the developers do with it.

How do you feel about the way the story is developing?

Plus, let me know what you think of the brand new heroes from Blazing Blade in the comments down below!

Bridal Heroes bring bouquets to battle once more

Bridal Heroes bring bouquets to battle once more

Hard to believe it has been an entire year since the first June Bride banner came out in Fire Emblem Heroes.

Even harder to believe that we’ve gone an entire year since then and Charlotte still hasn’t been released as a regular unit in-game, to be fair. But hey, beggars can’t be choosers.

Right off the bat, I will say I’m somewhat less enamored with the three new brides than I was with the first four — Cordelia, Charlotte, Caeda and Lyn. Obviously Tharja is a huge plus right off the bat, and I do like some of the skills these heroes are packing… But I may have given myself a case of high expectations this time around.

When the silhouettes teasing these heroes were released, I was dead-set on seeing Faye in the game.

Like sure, NOW we know that Faye isn’t here… But you can’t tell me the outline on the left doesn’t look remotely like her:

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Image courtesy of behindthevoiceactor.com

Based on the hair if it were not in ponytails, if nothing else.

Seriously, how great would it have been to see an Alm-obsessed Faye in-game doing imaginary wedding stuff?!

Okay I’m getting pretty weird right away with this one. Let’s just jump into examining the new heroes and see what they’ve got.


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NinianBright-Eyed Bride

  • Skill Set:Fresh Bouquet (Might = 12 / Range = 2)
      • At start of turn, if unit is adjacent to an ally, grants Speed +4 to ally and adjacent allies for one turn.
    • Dance (Range = 1)
      • Grants another action to target ally.
    • Chill Attack (B Skill)
      • At start of turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
    • Drive Speed (C Skill)
      • Grants Speed +3 to allies within two spaces during combat.
  • Analysis:I’ve seen lots of people getting very excited about Ninian more than anyone else on this special banner. Personally I don’t have quite as much of a connection to this manakete since I haven’t played her game, so I’m not very gung-ho about summoning her. Her skills are pretty sweet though, making her a nice supportive unit overall. She’s our second flying dancer, and though I’m more attached to Azura, a flying mage unit that also dances is a wonderful combination — especially when she can grant an ally +7 speed and neuter the opponent’s strongest attacking unit each turn. Ninian is probably my lowest priority, but I respect her.

SanakiApostle in White

  • Skill Set:Nifl Frostflowers ( Might = 14 /  Range = 2)
      • Grants Attack +3. During combat, boosts unit’s Attack and Speed by the number of allies within two spaces x2 (Maximum bonus of +6 to each stat).
    • Draw Back (Range = 1)
      • Unit moves one space away from target ally. Ally moves to unit’s previous space.
    • Attack/Resistance Bond (A Skill)
      • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
    • Defense/Resistance Link (B Skill)
      • If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by this unit or targets this unit, grants Defense and Resistance +6 to unit and target ally or unit and targeting ally for one turn.
  • Analysis:Compared to Ninian, I like Sanaki a lot. Even if I haven’t played the Radiant games either. She was one of my first five-star units in Heroes, and even though I don’t use her very often I quite enjoy throwing suns at people. Bridal Sanaki seems to be creating quite the controversy given that she’s… Something like 10 to 13 years old in canon, which is an issue I’m not really going to touch here. I’m mostly enjoying her appearance for the memes:

    As far as Sanaki the fighter goes, I do like her as a green flying mage better than Spring Camilla, another unit I barely use. Having a legendary weapon name-dropping Nifl is cool, though I prefer Tharja’s variant overall. However, Sanaki really shines thanks to her A and B skills, which grant huge buffs all around for using Reposition and other cool assist skills. I love that, and it’ll probably be worth getting her for it alone.

TharjaObsessive Bride

  • Skill Set:Múspell Fireposy (Might = 14 / Range = 2)
      • Grants Speed +3. During combat, boost unit’s Attack and Speed by number of allies within two spaces x2 (Maximum bonus of +6 to each stat).
    • Rally Attack/Speed (Range = 1)
      • Grants Attack and Speed +3 to target ally for one turn.
    • Attack/Speed Bond (A Skill)
      • If unit is adjacent to an ally, grants Attack/Speed +5 during combat.
    • Speed Feint (B Skill)
      • If a Rally Assist skill is used by unit or targets unit, inflicts Speed -7 on foes in cardinal directions of unit through their next actions.
  • Analysis:As usual, Tharja is my main squeeze in this new summoning banner. She was my main ship for Robin back in Awakening, and positivity exudes from her character for me as a result. Also no that isn’t just because she’s obvious porn-bait. Don’t pull that with me. Even if the punk-black wedding dress is something special…
    I may not have gotten Christmas Tharja to really kickstart a Tharja-only team, but I’m going to very much be going after her here. Alongside Ishtar, this red mage infantry girl could help pull together a solid secondary infantry-only team. Plus, as I mentioned in the Sanaki segment, I love the Múspell-varient of her main weapon better. Though that’s mostly just due to how it looks compared to the Nifl flowers. Attack and Speed Bond is also much better than Attack and Resistance Bond in my opinion… Though she lacks a little from the Speed Feint compared to Sanaki’s Link counterpart.

All the eagle-eye viewers in basically every household were also quick to point out that Marth is hiding away in the battle map screenshot at the end of the preview video as an axe-wielding cavalier with a weapon that looks way too big.

Intelligent Systems has confirmed that Marth will be coming as a free-to-play unit in the next Tempest Trials run, which means we’ve got until May 25 to prepare for his arrival.

While cavaliers out of Tempest Trials have never been all that impressive, there are very few axe users in that category, so I’m interested to see if Marth is someone special to look out for. Especially given:

  1. This is Marth’s first alternate release, which is surprising considering he’s essentially the mascot for the series. God knows I always used the hell out of him in Smash Bros.
  2. While it’s the first time Marth has gotten an alt, it’s also the first time (with a sample size of two, granted) that we’re getting a groom on the bridal banner. That’s pretty neat!

Based on his appearance in the story missions, it does seem like Marth could be a decent unit with the right stat spread. An axe that grants +4 Attack to himself and his allies, Drive Attack to boost his allies further, a dual rally skill, distant battle protection through a Special Attack and Wings of Mercy.

Not too terrible honestly!

But we can’t really say for sure until he’s actually released to the public. So let’s talk about something I can have some input on for now: My summoning luck.

Though actually I don’t have too much to say on that particular subject. I only started with 60 orbs today and didn’t want to fall too far below that, even with the 12 orbs from the story missions getting added onto that.

I didn’t summon anything special with that frugal offering. The only actual summon of any note was this cute little combination:

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Four-star Chrom and Robin coming in together.

Cute? Yes.

Useful? Well…

Not so much.

Oh well, at least we have an entire month to grab these special bridal heroes. Honestly I’d be pretty happy to get any of the three, so I’m not too concerned. I just don’t want to walk out empty-handed.

In the meantime, was the story that opened the door to 12 extra orbs worth paying attention to?


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I’m going to level with everybody here. It has been far too long since we’ve had something simple, quick and pleasant to deal with in terms of story in Fire Emblem Heroes.

As much as I’ve been digging the hardcore main story progression we’ve seen recently, a little bit of fun with a goofy Paralogue isn’t so bad here and there.

This one certainly starts off goofy enough:

This particular part of the exchange makes me laugh pretty hard, honestly. My friend Jonathan was desperate to see a bridal Anna show up on this banner after the Order of Heroes siblings came back as special units in the spring banner earlier this year.

But oh well, I suppose that just wasn’t in the cards.

Just like how it wasn’t in the cards for Anna to get her way and stay home without having to get gussied up for the June Bride shenanigans. That push mostly comes from Sharena, who seems to insist she has a friend she wants to help catch the special wedding bouquet that’s a prize for this seasonal competition.

More on that later, however.

First we have to deal with Marth, who surprisingly has a lot to say despite being a character who will not show up until May 25.

Cute callback to Caeda being on the last banner, honestly.

I can totally see myself pairing up the wedding Marth and Caeda once he’s released into the game. It’ll be beautiful!

But not as beautiful as the character he’s hanging out with in this first match.

Too creepy again? My apologies… I just love the design Tharja got in this seasonal alt. If my adoration for shiny Mega Gardevoir wasn’t enough of an indicator, I think black wedding dresses are hella cute.

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Image courtesy of Bulbapedia.net

… I’m just going to move on before people start accusing me of liking weird things.

What’s that? Bride Sanaki is next?

Dramatic irony, you are a cruel mistress.

Granted, I will admit Intelligent Systems is playing a little fast-and-loose with the whole young girl thinking about her “feminine charms” thing… But come on people. The whole vitriol surrounding this decision is ridiculous all the same.

Especially because she’s so darn cute about it when you finish the match.

She cute, let’s be real.

I’m also continuing to not do myself any favors in the sounding like a pedophilic creep department. So let’s move into the final battle.

As usual, all four heroes again come together to face off, hoping to win the special bouquet.

Also as usual, they’re pretty easy to dispatch.

The epilogue following that final battle brings about an… Interesting set of circumstances, I suppose.

Just as quick as she’s willing to drag my good name into this argument, Anna also tries to pull the rug out from what she perceives as Sharena just trying to do a fake “for a friend” argument to hide her own self-interest.

I can’t fully recall if the Sharena likes your character plot point was something especially relevant earlier in the Fire Emblem Heroes canon, but it did feel a bit out of left field getting thrown in here.

Especially because she ain’t wearing no wedding dress, Anna. Give her that sweet black dress and we’ll talk.

Man this can’t get much worse for me, can it?

At least Sharena gives some credit to Anna’s claim by acting so suspicious about it. The whole “I can’t say for who” thing is a pretty lame work-around after all.


All self-deprecating humor about creepy anime video game obsessions aside, I suppose I don’t have too much to complain about with this new summoning focus.

The units look rather strong and have nice designs.

The paralogue story is a nice break from the hustle and bustle of all the fast-paced main story missions recently.

Memes are abound with people afraid to touch the Sanaki jailbait.

Plus, most importantly of all, everything was short. Which means I get to go to bed at a decent time so I can get up for my Managing Editor job interview with the Daily Titan later today. All feels right in the world.

What do you think of the 2018 bridal units? Are you looking to put any of them on your registry? Or is this a reception you’d like to pass on?

Let me know in the comments down below!

Legendary Lyn and the Lime-colored Longbow

Legendary Lyn and the Lime-colored Longbow

Everybody here likes alliteration, right?

Time to ring the bell, as once again we have a brand new Legendary Hero to usher in on Fire Emblem Heroes. However like with Grima before her, this legend brings a brand new mechanic to shake up the game.


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  • LynLady of the Wind
    • The very first green-colored bow in the game is Lyn’s Swift Mulagir. It’s effective against both armored and flying units, just like Kinshi Hinoka’s bow, but on top of that it grants her a natural +3 Resistance and +5 Attack/Speed during combat if there are more allies within two spaces than foes. Situational, but a nice boost in said situation. She also comes packed with the ability to Rally Defense and Resistance, the special skill Laws of Sacae that grants +4 to all stats if she’s attacked while surrounded by more allies than foes, Desperation to give her a follow-up attack when battling below 75 percent health and Speed Tactic to grant non-cavalry allies +6 speed at the start of each turn. When going into battle, she grants allies with a Wind blessing +3 Health and +2 Attack.
    • Side note: Legendary Lyn also has a dope attack animation where she zips around on-screen like a swordmaster in the Sacred Stones.

Lyn is… Okay. She’s not exactly special in my mind except for the fact that she’s our first green archer, which is the beginning of what will likely become a growing rainbow of physical ranged weapons. Her gimmick is clearly relying on having allies nearby to buff alongside herself, but as I mentioned above it’s a bit situational for my tastes.

I can see her skillset opening up a wonderful win-more condition, where she suddenly becomes infinitely better after eliminating a foe in the nearby area…

I’m just not sure that’s enough to convince me to spend a ton of orbs on her considering I just got done wasting everything on Hinoka (who I just got yesterday, by the way!)

However, like all other Legendary Hero banners, this one comes with a host of other special heroes to summon off an inherant eight percent chance:

Again, the hero spread outside of Lyn on this banner is… Okay at best. For me at least.

The Performing Arts heroes who return here aren’t the ones I necessarily felt a huge affection for, and I already have Inigo so I don’t need more of him. The halloween heroes are in the same boat, as I’ve had two Jakobs for a long time and have never been desperate for Henry.

On top of that, I already have every available Legendary Hero here outside of Lyn herself.

In this case all of the non-special heroes are actually the stand-outs. Genny is a character I’ve wanted for forever since she’s one of my favorite — if not my absolute favorite — Echoes unit. But in all the banners she’s arrived in previously I’ve never been able to summoned her.

Micaiah could also be fun, as could demonic Celica. Both are heroes I missed out on when they first arrived too.

So that begs the question. Have I summoned anyone yet?

Well…

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Sometimes that free summon really does come in handy.

Henry may not be a character I care too much about, but I’ll certainly never complain about gathering a new special hero variant for my collection. Even if he is one of the more annoying units I’ve heard in-game…

Perhaps I’ll ship him with Christmas Lissa and take myself back to the good old days of Awakening pairings.

As my general ambivalence might suggest, I’m not planning on spending a lot of orbs on this Legendary banner. Particularly after spending so much on Hinoka.

But considering it’s now the month of May and May showers bring May orbs, I might just throw a few at Lyn or Genny. We’ll see.


The Legendary Grima banner introduced something new to the Legendary Hero formula that Lyn upholds: A special event map.

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Check out my Hinoka! 

The Binding/Blazing Blade duo are games I haven’t had the chance to play, so I personally don’t have all that much to say about the actual map itself.

From osmosis, I believe I’ve picked up enough to know that this map is from the prologue mission where Lyn was first introduced… Which is actually the first thing everyone in America was exposed to out of the Fire Emblem lexicon. Not counting Smash Bros. of course.

But don’t hurt me if that isn’t true because it’s a little too early in the morning for me to bother confirming.

All I know is I love getting all the extra orbs.

All of them.


Just a short and sweet one for y’all today. I might have some more soon if the next Grand Conquest is significantly different than the first one, but otherwise Heroes should hopefully be quiet for a while.

I have to focus on finishing the last two weeks of this semester, after all.

In the meantime, what do you think about Legendary Lyn? Are there other heroes you’d like to see introduced with colored bows?

God knows I still need Neimi in my life.

Let me know in the comments down below!