It’s the circle of life
And it moves us all
Through despair and hope
Through faith and love
Till we find our place
On the path unwinding
In the circle
The circle of life
— Tim Rice and Elton John
Ranulf — Friend of Nations
- Covert Cat Fang (Might = 14, Range = 1)
- Grants Defense +3. If unit is within two spaces of an ally, grants Attack and Defense +3 to unit and those allies during combat. Standard beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat, inflicts Attack/Defense -4 on foe during combat and foe cannot make a follow-up attack.
- Rally Attack/Defense+ (Range = 1)
- Grants Attack and Defense +6 to target ally for one turn.
- Chill Attack (B Skill)
- At start of turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
- Ward Beasts (C Skill)
- Grants Defense and Resistance +4 to beast allies within two spaces during combat.
Lethe — Callia’s Valkyrie
- Brazen Cat Fang (Might = 14, Range = 1)
- Grants Speed +3. If unit is not adjacent to an ally, grants Attack and Speed +6 during combat. Standard beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat, inflicts Attack/Defense -4 on foe during combat and foe cannot make a follow-up attack.
- Moonbow (Cooldown = 2)
- Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
- Speed/Defense Solo (A Skill)
- If unit is not adjacent to an ally, grants Speed and Defense +6 during combat.
- Hone Beasts (C Skill)
- At start of turn, grants Attack and Speed +6 to adjacent beast allies for one turn.
Mordecai — Kindhearted Tiger
- Sabertooth Fang (Might = 14, Range = 1)
- Grants Defense +3. If a movement Assist skill is used by or targets unit, inflicts Attack, Speed, Defense and Resistance -4 on foes within two spaces of unit and target through their next actions after movement. Standard beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
- Smite (Range = 1)
- Pushes target ally two spaces away.
- Attack/Defense Link (B Skill)
- If a movement Assist skill is used by or targets unit, grants Attack and Defense +6 to both units for one turn.
- Beast Exp. (C Skill)
- While unit lives, all beast allies on team get 2x EXP (only highest value applies, does not stack).
Caineghis — Gallia’s Lion King
- Lion King Fang (Might = 14, Range = 1)
- Grants Attack +3. If foe initiates combat, grants Attack, Speed, Defense and Resistance +4 during combat. Standard beast transformation effect applies. If unit transforms, grants Attack +2, and unit can counterattack regardless of foe’s range.
- Bonfire (Cooldown = 3)
- Boosts damage by 50 percent of unit’s Defense.
- Distant Defense 4 (A Skill)
- If foe initiates combat and uses bow, dagger, magic or staff, grants Defense and Resistance +8 and neutralizes foe’s bonuses during combat.
- Vengeful Fighter (B Skill)
- If unit’s Health ≥ 50 percent and foe initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack (does not stack).
- Distant Guard (C Skill)
- Allies within two spaces gain: “If foe uses bow, dagger, magic or staff, grants Defense and Resistance +4 during combat.”
Get the Circle of Life intro now? Because Caineghis is the Lion King?
Even though it clashes wildly with the NWA song/movie title riff headline I used?
I know, I’m a clever boy.
What’s that? Talk about the new units?
Well… I guess that is important. Especially considering characters were purged from the summoning pool, making newer units even more important.
The only one I don’t particularly care for is Ranulf. I don’t know any of these beasts in the first place, but he’s the only one without a distinguishing skill.
Lethe (an already cute cat girl) has great solo potential sans her hone skill.
Mordecai has an interesting build that lets him throw his allies into the fray like a powered-up bomb.
And finally, Simba is a unique armored beast with a distant counter weapon. Which is 2000 kinds of wild.
I’d be happy to summon any of those three.
But my luck with beast-filled banners has not been fantastic, so I guess we’ll see if the unit purge helps me get something new!
I have 300 orbs stored up thanks to my recent lack of spending interest. I won’t be using a lot now, but the free summon tickets from Forging Bonds and story mission orbs should hopefully boost my chances.
Book III, Chapter 6 — Realm of the Dead
We begin with the Order of Heroes entering Hel after defeating the now-deceased King of Askr.
Eir describes the realm as a place where “those who deserve nothing more come to reside.”
The first Askran King Líf runs into the Order, and after his defeat remarks that:
Afterward, they find a locale encrusted with blood. Eir reveals that it was the place where her mother killed her. The princess was apparently bestowed with a thousand mortal lives by yet another ancient dragon, and each mortal death grants the underworld’s ruler more power.
So she was killed a thousand times. By her mother.
On that happy note, a fight skips us ahead 10 days. Hel arrives as the warriors approach her castle, and a brief duel ends with her (once again) cursing Alfonse to a death in nine days.
Pretty clever loophole.
Hel later appears to her daughter and reminds her about tricking the Order to their deaths. Eir asks her to spare the main characters, but is rejected.
She then comments that Hel used to smile at her with angel’s wings.
If that ain’t a clue that Eir is the Corrin of this storyline, stolen from her birth mother like Hades stole Persephone, then I’ll eat my hat.
Calling that plot twist now.
Embla’s first queen Thrasir joins Líf for his return battle, but it ends much the same way.
The Generals retreat through a portal, and the Order of Heroes follow close behind.
Thus ending this rather story-heavy chapter on a cliffhanger. Which Fire Emblem game did Líf and Thrasir run off to?
I guess we’ll have to wait and see.
Usually a banner with characters I don’t know has trouble keeping my interest, but neat unit mechanics and a turbulent story does wonders in helping me finish these off quickly.
Speaking of quickly, I’ve been trying to pair down my unit analysis and story discussion so that these posts aren’t quite as unwieldy.
I’m considering stopping my physical dictation of unit skills to that same end.
I personally love writing that out, but it could be served better by linking the video. And without that ~400 word chunk, these posts would be much shorter.
So let me know what you think about that idea.
While you’re at it, let me know what you think of these beast units! And where you think we’ll be headed based on that cliffhanger.
Personally I’m always hoping for more Sacred Stones. Fingers crossed.