When I say this is a post written almost purely out of obligation, I’m not kidding. Maybe it’s in contrast to my excited reactions for Berkut and Alm, but I can’t remember the last time a banner was this much of a dud for me.
When I first watched the video, I had no idea who I was looking at. Usually I’ll have heard of a character if they’re popular, but not this time around.
Meanwhile Pent and (Tempest Trial reward) Louise are from The Blazing Blade.
Both convenient gaps in my Fire Emblem knowledge.
Unfortunately, none of them have anything to their unit skills that stand out enough to make me care.
Thus, Fjorm is the only character I’m interested in because I know her and she has some interesting skills. She’s a flying healer who negates dancing and gives allies a grounded version of flier formation. That’s kind of cool!
At least she’s the main focus of the Paralogue story. So we’ve got that going for us?
Paralogue 34 — Bridal Belonging
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It’s just too bad Fjorm’s starring role is undercut by vague generalities meant to push an unrequited love subplot that Intelligent Systems doesn’t even fully commit to.
Our story begins with the Order of Heroes taking Fjorm to the Bridal festival. She’s admiring all the dresses when one bride-to-be turns out to be:
A way cuter version of herself.
Damnit Heroes, stop making me want to summon for this one character on a dud banner. I need to save my orbs.
Alfonse suggests this Fjorm may from the future rather than just an alternate Fjorm. An idea that sets an entirely new precedent? I don’t think having future versions of your timeline’s self has ever been established before.
And I’d rather not think about the Back to the Future shenanigans that might ensure if the character is summoned under those circumstances.
We follow Bride Fjorm as she gets advice about love from the new units, suggesting she’s worthy if she unconditionally loves a person or would give everything to protect them.
She says there is a person she would do that for, and based on prior experiences I can surmise she’s talking about the player character.
But this Paralogue does everything it can to cut her off.
I guess it does that because once the final battle is over, Sharena offers to be Fjorm’s wingman after she refuses to tell Alfonse who she would “theoretically” love.
As prior experience suggests, Sharena also has a thing for the player character. Which means we’ve got a real drama-bomb building under the surface.
Because this wouldn’t be an anime gatcha game without all of the waifus being in love with you for no other reason than to incentivize spending money on your preferred smooch.
So that’s that. My cynical, bored take on 2019 brides in Fire Emblem Heroes.
I’m coming from the bias of ignorance, so if these characters are worth caring about let me know! I’d like to play through their games eventually, after all.
But for now, this is all I’ve got.
If nothing else it’s good to be back in the writing mood!
I’ll have more time to come up with things to write now that we’re in Summer Initiative take 2, but other than an official write-up on Graduation once I have my Grad photos I have no idea what I’ll be writing about.
It’s going to be a real grab bag. Look forward to that!
Grants Defense +3. If unit is within two spaces of an ally, grants Attack and Defense +3 to unit and those allies during combat. Standard beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat, inflicts Attack/Defense -4 on foe during combat and foe cannot make a follow-up attack.
Rally Attack/Defense+ (Range = 1)
Grants Attack and Defense +6 to target ally for one turn.
Chill Attack (B Skill)
At start of turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
Ward Beasts (C Skill)
Grants Defense and Resistance +4 to beast allies within two spaces during combat.
Grants Speed +3. If unit is not adjacent to an ally, grants Attack and Speed +6 during combat. Standard beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat, inflicts Attack/Defense -4 on foe during combat and foe cannot make a follow-up attack.
Moonbow (Cooldown = 2)
Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
Speed/Defense Solo (A Skill)
If unit is not adjacent to an ally, grants Speed and Defense +6 during combat.
Hone Beasts (C Skill)
At start of turn, grants Attack and Speed +6 to adjacent beast allies for one turn.
Grants Defense +3. If a movement Assist skill is used by or targets unit, inflicts Attack, Speed, Defense and Resistance -4 on foes within two spaces of unit and target through their next actions after movement. Standard beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
Smite (Range = 1)
Pushes target ally two spaces away.
Attack/Defense Link (B Skill)
If a movement Assist skill is used by or targets unit, grants Attack and Defense +6 to both units for one turn.
Beast Exp. (C Skill)
While unit lives, all beast allies on team get 2x EXP (only highest value applies, does not stack).
Grants Attack +3. If foe initiates combat, grants Attack, Speed, Defense and Resistance +4 during combat. Standard beast transformation effect applies. If unit transforms, grants Attack +2, and unit can counterattack regardless of foe’s range.
Bonfire (Cooldown = 3)
Boosts damage by 50 percent of unit’s Defense.
Distant Defense 4 (A Skill)
If foe initiates combat and uses bow, dagger, magic or staff, grants Defense and Resistance +8 and neutralizes foe’s bonuses during combat.
Vengeful Fighter (B Skill)
If unit’s Health ≥ 50 percent and foe initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack (does not stack).
Distant Guard (C Skill)
Allies within two spaces gain: “If foe uses bow, dagger, magic or staff, grants Defense and Resistance +4 during combat.”
The only one I don’t particularly care for is Ranulf. I don’t know any of these beasts in the first place, but he’s the only one without a distinguishing skill.
Lethe (an already cute cat girl) has great solo potential sans her hone skill.
Mordecai has an interesting build that lets him throw his allies into the fray like a powered-up bomb.
And finally, Simba is a unique armored beast with a distant counter weapon. Which is 2000 kinds of wild.
I’d be happy to summon any of those three.
But my luck with beast-filled banners has not been fantastic, so I guess we’ll see if the unit purge helps me get something new!
I have 300 orbs stored up thanks to my recent lack of spending interest. I won’t be using a lot now, but the free summon tickets from Forging Bonds and story mission orbs should hopefully boost my chances.
Eir describes the realm as a place where “those who deserve nothing more come to reside.”
Comforting stuff.
The first Askran King Líf runs into the Order, and after his defeat remarks that:
Afterward, they find a locale encrusted with blood. Eir reveals that it was the place where her mother killed her. The princess was apparently bestowed with a thousand mortal lives by yet another ancient dragon, and each mortal death grants the underworld’s ruler more power.
So she was killed a thousand times. By her mother.
On that happy note, a fight skips us ahead 10 days. Hel arrives as the warriors approach her castle, and a brief duel ends with her (once again) cursing Alfonse to a death in nine days.
However:
Pretty clever loophole.
Hel later appears to her daughter and reminds her about tricking the Order to their deaths. Eir asks her to spare the main characters, but is rejected.
She then comments that Hel used to smile at her with angel’s wings.
If that ain’t a clue that Eir is the Corrin of this storyline, stolen from her birth mother like Hades stole Persephone, then I’ll eat my hat.
Calling that plot twist now.
Embla’s first queen Thrasir joins Líf for his return battle, but it ends much the same way.
The Generals retreat through a portal, and the Order of Heroes follow close behind.
Thus ending this rather story-heavy chapter on a cliffhanger. Which Fire Emblem game did Líf and Thrasir run off to?
I guess we’ll have to wait and see.
Usually a banner with characters I don’t know has trouble keeping my interest, but neat unit mechanics and a turbulent story does wonders in helping me finish these off quickly.
Speaking of quickly, I’ve been trying to pair down my unit analysis and story discussion so that these posts aren’t quite as unwieldy.
I’m considering stopping my physical dictation of unit skills to that same end.
I personally love writing that out, but it could be served better by linking the video. And without that ~400 word chunk, these posts would be much shorter.
So let me know what you think about that idea.
While you’re at it, let me know what you think of these beast units! And where you think we’ll be headed based on that cliffhanger.
Personally I’m always hoping for more Sacred Stones. Fingers crossed.
If unit is adjacent to an ally, grants Attack, Speed, Defense and Resistance +3 during combat.
Radiant Aether (Cooldown = 4)
During combat, treats foe’s Defense and Resistance as if reduced by 50 percent. Restores Health = 50 percent of damage dealt.
Distant Counter (A Skill)
Unit can counterattack regardless of foe’s range.
Special Fighter (B Skill)
At the start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts -1 on foe per attack (only highest value applied, does not stack).
Even Speed Wave (C Skill)
At the start of even-numbered turns, grants Speed +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).
There we had Roy and Lilina as a romantic pairing, with their fathers cutely handling the potential relationship in different ways.
With this banner, Ike and his sister reunite with their father. As sweet as it is, I can’t speak to the impact of the character relationships having never played the Radiant games.
Plus Valentine’s Day is usually about romantic love more than family love, so the choice to add Greil here seems a bit bizarre. Why not for Father’s Day?
That being said, Greil — namesake of The Greil Mercenaries, is an interesting character pull.
He’s also easily the best unit on this banner, despite being yet another armored axe-wielder. That power-crept Fury and weapon provide +7 to each stat when next to an ally, and if that ally is armored he also gets to move an extra space.
The other three don’t work quite as well with the same weapon gimmick in my opinion, as Mist and Soren are both different flavors of the new Feint/Rally skill combo and Ike is another long-range red armor.
He’s the second best thing on the banner because Black Knight is a broken unit archetype, but that’s almost a given when Ike is involved.
I kind of feel like I should have used my orbs to invest more into the Duma banner, considering I got neither Duma nor Tiki.
But I can’t be mad because Intelligent Systems gave me a very nice Valentine’s Day present:
Both at 3 percent? Sure I might be a little salty that Mist and Greil are in the same color pool, but this kind of luck is unheard of for me.
If there’s anything I can complain about, it’s the genetic likelihood that Ike and his sister each have unique hair colors from their brown-haired father…
It’s almost like the game developers wanted cool hair colors and didn’t focus too much on continuity.
Or the Ike family has some weird recessive genes. I suppose.
The two-year anniversary events have given me the chance to save up a bunch of orbs, so with my luck I’ll save up to see who else comes around next.
Speaking of saving orbs, how about that new Paralogue chapter?
Segue: Nailed.
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While the aesthetic of the Valentine’s Day maps aren’t my favorite, the actual Paralogue story offers something refreshingly new.
Instead of leading off with the “Order of Heroes goes to get money or food” cliché, this Paralogue doesn’t mention you at all.
It starts with the Greil Mercenaries lamenting Ike’s complaints over his outfit as he slows them down.
Even though it’s kind of what he always wears.
Everyone is shocked to see Greil alive, when he shows up, and It’s really quite nice seeing Ike and Mist so happy to see their father.
Then a few battles pass and we get this scene where Soren is being hella gay for Ike.
So I guess there is romance on this banner?
Everything goes rather smooth until the final battle, which ends with a slightly awkward transition of Greil suggesting that the Order of Heroes surrendered after you defeat them.
I can let it slide, as that moves into another nice scene of the children trying to get their father back.
D’aww! It nearly crosses the line into being sickly sweet, but I love the character moment and references to Ike’s maturity over two games.
By trimming the usual fat of Anna being vaguely reprehensible as a leader, Intelligent Systems made for a really nice alternate universe story that I quite enjoyed more than most Paralogues.
… Granted, it did make me wonder why Ike and his family got this special treatment when, for example, we had the Hoshidan mother Mikoto brought back to life in Heroes not too long ago with no fan fare.
But hey. All I continue to look for is a return to some new Sacred Stones characters considering we haven’t seen any since before last Valentine’s Day. I’m a simple man.
There we have it, Valentine’s Day 2019 in Fire Emblem Heroes.
The banner units might just be okay, but that’s made up for by a very nice underlying premise.
Those of you who play the game might be wondering why I didn’t do some kind of joint ‘update banner’ post to talk about the Bane/Boon system, new weapon refines, Aether Raids changes and Dragon flowers.
Well… Mostly because I’m kind of burnt out on the mechanical stuff in Heroes. At the moment I’m playing the game for new characters, even if I appreciate things that have been added.
So I think I’ll skip out on some of the update info for a bit and keep my writing focused on banners, just to keep the game more fun for me.
That said, let me know what you think about these holiday units, and tell me who you want to see in the game next!
Hard to believe it has been an entire year since the first June Bride banner came out in Fire Emblem Heroes.
Even harder to believe that we’ve gone an entire year since then and Charlotte still hasn’t been released as a regular unit in-game, to be fair. But hey, beggars can’t be choosers.
Right off the bat, I will say I’m somewhat less enamored with the three new brides than I was with the first four — Cordelia, Charlotte, Caeda and Lyn. Obviously Tharja is a huge plus right off the bat, and I do like some of the skills these heroes are packing… But I may have given myself a case of high expectations this time around.
When the silhouettes teasing these heroes were released, I was dead-set on seeing Faye in the game.
At start of turn, if unit is adjacent to an ally, grants Speed +4 to ally and adjacent allies for one turn.
Dance (Range = 1)
Grants another action to target ally.
Chill Attack (B Skill)
At start of turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
Drive Speed (C Skill)
Grants Speed +3 to allies within two spaces during combat.
Analysis:I’ve seen lots of people getting very excited about Ninian more than anyone else on this special banner. Personally I don’t have quite as much of a connection to this manakete since I haven’t played her game, so I’m not very gung-ho about summoning her. Her skills are pretty sweet though, making her a nice supportive unit overall. She’s our second flying dancer, and though I’m more attached to Azura, a flying mage unit that also dances is a wonderful combination — especially when she can grant an ally +7 speed and neuter the opponent’s strongest attacking unit each turn. Ninian is probably my lowest priority, but I respect her.
Grants Attack +3. During combat, boosts unit’s Attack and Speed by the number of allies within two spaces x2 (Maximum bonus of +6 to each stat).
Draw Back (Range = 1)
Unit moves one space away from target ally. Ally moves to unit’s previous space.
Attack/Resistance Bond (A Skill)
If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
Defense/Resistance Link (B Skill)
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by this unit or targets this unit, grants Defense and Resistance +6 to unit and target ally or unit and targeting ally for one turn.
Analysis:Compared to Ninian, I like Sanaki a lot. Even if I haven’t played the Radiant games either. She was one of my first five-star units in Heroes, and even though I don’t use her very often I quite enjoy throwing suns at people. Bridal Sanaki seems to be creating quite the controversy given that she’s… Something like 10 to 13 years old in canon, which is an issue I’m not really going to touch here. I’m mostly enjoying her appearance for the memes:
As far as Sanaki the fighter goes, I do like her as a green flying mage better than Spring Camilla, another unit I barely use. Having a legendary weapon name-dropping Nifl is cool, though I prefer Tharja’s variant overall. However, Sanaki really shines thanks to her A and B skills, which grant huge buffs all around for using Reposition and other cool assist skills. I love that, and it’ll probably be worth getting her for it alone.
Skill Set:Múspell Fireposy (Might = 14 / Range = 2)
Grants Speed +3. During combat, boost unit’s Attack and Speed by number of allies within two spaces x2 (Maximum bonus of +6 to each stat).
Rally Attack/Speed (Range = 1)
Grants Attack and Speed +3 to target ally for one turn.
Attack/Speed Bond (A Skill)
If unit is adjacent to an ally, grants Attack/Speed +5 during combat.
Speed Feint (B Skill)
If a Rally Assist skill is used by unit or targets unit, inflicts Speed -7 on foes in cardinal directions of unit through their next actions.
Analysis:As usual, Tharja is my main squeeze in this new summoning banner. She was my main ship for Robin back in Awakening, and positivity exudes from her character for me as a result. Also no that isn’t just because she’s obvious porn-bait. Don’t pull that with me. Even if the punk-black wedding dress is something special…
I may not have gotten Christmas Tharja to really kickstart a Tharja-only team, but I’m going to very much be going after her here. Alongside Ishtar, this red mage infantry girl could help pull together a solid secondary infantry-only team. Plus, as I mentioned in the Sanaki segment, I love the Múspell-varient of her main weapon better. Though that’s mostly just due to how it looks compared to the Nifl flowers. Attack and Speed Bond is also much better than Attack and Resistance Bond in my opinion… Though she lacks a little from the Speed Feint compared to Sanaki’s Link counterpart.
All the eagle-eye viewers in basically every household were also quick to point out that Marth is hiding away in the battle map screenshot at the end of the preview video as an axe-wielding cavalier with a weapon that looks way too big.
Intelligent Systems has confirmed that Marth will be coming as a free-to-play unit in the next Tempest Trials run, which means we’ve got until May 25 to prepare for his arrival.
While cavaliers out of Tempest Trials have never been all that impressive, there are very few axe users in that category, so I’m interested to see if Marth is someone special to look out for. Especially given:
This is Marth’s first alternate release, which is surprising considering he’s essentially the mascot for the series. God knows I always used the hell out of him in Smash Bros.
While it’s the first time Marth has gotten an alt, it’s also the first time (with a sample size of two, granted) that we’re getting a groom on the bridal banner. That’s pretty neat!
Based on his appearance in the story missions, it does seem like Marth could be a decent unit with the right stat spread. An axe that grants +4 Attack to himself and his allies, Drive Attack to boost his allies further, a dual rally skill, distant battle protection through a Special Attack and Wings of Mercy.
Not too terrible honestly!
But we can’t really say for sure until he’s actually released to the public. So let’s talk about something I can have some input on for now: My summoning luck.
Though actually I don’t have too much to say on that particular subject. I only started with 60 orbs today and didn’t want to fall too far below that, even with the 12 orbs from the story missions getting added onto that.
I didn’t summon anything special with that frugal offering. The only actual summon of any note was this cute little combination:
Four-star Chrom and Robin coming in together.
Cute? Yes.
Useful? Well…
Not so much.
Oh well, at least we have an entire month to grab these special bridal heroes. Honestly I’d be pretty happy to get any of the three, so I’m not too concerned. I just don’t want to walk out empty-handed.
In the meantime, was the story that opened the door to 12 extra orbs worth paying attention to?
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I’m going to level with everybody here. It has been far too long since we’ve had something simple, quick and pleasant to deal with in terms of story in Fire Emblem Heroes.
As much as I’ve been digging the hardcore main story progression we’ve seen recently, a little bit of fun with a goofy Paralogue isn’t so bad here and there.
This one certainly starts off goofy enough:
This particular part of the exchange makes me laugh pretty hard, honestly. My friend Jonathan was desperate to see a bridal Anna show up on this banner after the Order of Heroes siblings came back as special units in the spring banner earlier this year.
But oh well, I suppose that just wasn’t in the cards.
Just like how it wasn’t in the cards for Anna to get her way and stay home without having to get gussied up for the June Bride shenanigans. That push mostly comes from Sharena, who seems to insist she has a friend she wants to help catch the special wedding bouquet that’s a prize for this seasonal competition.
More on that later, however.
First we have to deal with Marth, who surprisingly has a lot to say despite being a character who will not show up until May 25.
Cute callback to Caeda being on the last banner, honestly.
I can totally see myself pairing up the wedding Marth and Caeda once he’s released into the game. It’ll be beautiful!
But not as beautiful as the character he’s hanging out with in this first match.
Too creepy again? My apologies… I just love the design Tharja got in this seasonal alt. If my adoration for shiny Mega Gardevoir wasn’t enough of an indicator, I think black wedding dresses are hella cute.
… I’m just going to move on before people start accusing me of liking weird things.
What’s that? Bride Sanaki is next?
Dramatic irony, you are a cruel mistress.
Granted, I will admit Intelligent Systems is playing a little fast-and-loose with the whole young girl thinking about her “feminine charms” thing… But come on people. The whole vitriol surrounding this decision is ridiculous all the same.
Especially because she’s so darn cute about it when you finish the match.
She cute, let’s be real.
…
I’m also continuing to not do myself any favors in the sounding like a pedophilic creep department. So let’s move into the final battle.
As usual, all four heroes again come together to face off, hoping to win the special bouquet.
Also as usual, they’re pretty easy to dispatch.
The epilogue following that final battle brings about an… Interesting set of circumstances, I suppose.
Just as quick as she’s willing to drag my good name into this argument, Anna also tries to pull the rug out from what she perceives as Sharena just trying to do a fake “for a friend” argument to hide her own self-interest.
I can’t fully recall if the Sharena likes your character plot point was something especially relevant earlier in the Fire Emblem Heroes canon, but it did feel a bit out of left field getting thrown in here.
Especially because she ain’t wearing no wedding dress, Anna. Give her that sweet black dress and we’ll talk.
…
Man this can’t get much worse for me, can it?
At least Sharena gives some credit to Anna’s claim by acting so suspicious about it. The whole “I can’t say for who” thing is a pretty lame work-around after all.
All self-deprecating humor about creepy anime video game obsessions aside, I suppose I don’t have too much to complain about with this new summoning focus.
The units look rather strong and have nice designs.
The paralogue story is a nice break from the hustle and bustle of all the fast-paced main story missions recently.
Memes are abound with people afraid to touch the Sanaki jailbait.
Plus, most importantly of all, everything was short. Which means I get to go to bed at a decent time so I can get up for my Managing Editor job interview with the Daily Titan later today. All feels right in the world.
What do you think of the 2018 bridal units? Are you looking to put any of them on your registry? Or is this a reception you’d like to pass on?
Well allow me to completely destroy all credibility in that regard by immediately jumping into another post all about Fire Emblem Heroes. Everyone’s favorite, I’m sure.
What can I say, it’s hard for me to stay away when this game updates itself and gives us some new people to play around with, especially now that I’ve personally gotten more into creating powerful units to fool around with. That or it’s just hard for me to get away from this writing crutch that I’ve rested on one too many times as an excuse to write more fun things that I’m interested in.
Either or works as an explanation honestly.
But that said, let’s quit all the meta talk and move into some Fire Emblem talk.
Mm-mmm, That’s the kind of meme quality I’m after.
Though with that said, I think the elephant in this particular room should be addressed before I get too deep into things.
No, I will not apologize for using such a perfect pun in my post title.
Don’t bother asking.
But in all seriousness, my actual gripe comes from the fact that half of this new hero summoning banner is literally a re-tread of the only heroes from this game that we actually already have from that early update.
Like what’s the deal Intelligent Systems? I know that Reinhardt is a popular meme — as I’ve so graciously pointed out before — but are there really no more than three new heroes we can include from this generally unacknowledged title before resigning ourselves to new versions of ones that are already here?
They aren’t even special holiday variants guys. Seriously guys, come on.
But I digress. Even if they are partially re-releases, these heroes must have something to offer in their own rights, right?
Where to begin with these new heroes… I don’t have that much of a connection to any of them, so I suppose I’ll have to stick with their possible competitive viability. Lief arguably has the best chance to fit in somewhere in my opinion. His weapon has a cool effect that boosts his own defense and subsequently boosts his attack based on his defense. Add that to the Spd and Def boost and he’s got a nice core if you disregard the just ‘ok’ special attack. Plus I’ve been getting more into Drive skills lately so I dig that. However… He comes with an energy drink. For some reason. If it’s a reference I don’t get it, but what I do know is that drink is literally useless outside of Chain Challenges and Tempest Trial runs. So clearly this boy isn’t meant to be used in too many other places.
Nanna is painfully forgettable. There aren’t too many cavalier healers in the game so she has a slight boost in intrigue there, but it clearly falls off a cliff from there. Her staff absorbs health, which is really only useful if you buff the staff to equal the damage of regular weapons. Restore is interesting but highly situational if the opponent doesn’t have stat negating abilities. Healing everyone with the special attack is also situational. A +2 buff to two stats isn’t anything to write home about. It’s just a mess. Granted, not pictured is a Drive Def skill, but even then it’s mostly good for passing off onto others. 0/10, would not want to summon.
Here we go, into the strange clones. It’s like when Eirika showed up in the last Sacred Stones banner as a totally new unit all over again. Except this time she isn’t even radically different since our previous Olwen was also a mage cavalier. Blue last time to be fair, but in this iteration she simply gains a slightly bugged version of the Gronnblade tome. I already have a +10 merged Gronnblade Cecilia, game. I don’t need a new one. Even if she does come with Swift Sparrow, which is a decent ability to pass along. Next…
Despite being another clone, this Reinhardt offers something interesting for himself at the very least. Rather than being a buffed up brave blue tome using cavalier, now he’s a buffed up brave sword using cavalier. Because that makes sense in the lore I suppose? I like his weapon a lot, since it’s along the lines of Elincia’s Amiti sword but works offensively and defensively. Plus adding onto that with Death Blow and Vantage is fantastic. Just switch out Pavise for something, get a new C skill other than the Spur x2 and he’d be pretty useful. It’s just a shame that weapon of his can’t be passed on… Especially because of it’s fantastic name. Meisterschwert. That’s on par with Mystletainn honestly.
Oh yeah by the way, there’s also a lance cavalier named Finn lingering around in the story mode who seems like the great knight early game protector-archetype character. But he’s a Tempest Trial reward character for the future, so we don’t need to worry about him yet.
All-and-all I’m not super excited about any of these guys. Leif and Reinhardt take two are probably the best looking units in the bunch, but I won’t be clawing at the seams trying to summon them desperately with the last of my orb reserves.
I’m back up to 70 at this point following my female Grima debacle, so I’d like to keep storing up for a rainy day at this point.
It doesn’t help that Mia from the Radiant games decided to show up unannounced as a red five-star unit instead of the two aforementioned characters I wanted.
Even though there’s currently a banner running that features her as a focus unit.
But that’s a gripe for another day. Because new character update also means new story missions! So let’s jump into that.
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So one thing I have to give props to for the team that designs Fire Emblem Heroes is the map design. Even though we’ve mostly moved away from maps that reference the original titles directly (outside of Paralogues of course), Nifl is still an interesting winter wonderland to see develop over time.
Plus the transition into the last map where most of the snow is melted away thanks to the flames of the enemy is particularly beautiful.
Unfortunately, losing out on referential maps also coincides with losing out on a lot of the referential character-driven dialogue. As much as I enjoy the overall story arc being woven, it would be nice to see the characters being added into the fray getting a little more time to shine.
But hey I haven’t even gotten into the overarching story, so why don’t we discuss that first.
Once again this chapter begins with a dream sequence.
That’s right, Gunnthrá is back again and ready to drop some exposition all up on us.
You just know that if a fairly plot important character shows up with secret knowledge about how to win a war and the intent to meet with your party soon following a multi-chapter build-up, everything is going to work out.
But hey, dream sequences are so overrated. We’ve gotta get back to where the actual real plot left off.
Feel caught up? Good, because that’s about all they give us to jump back into things. I suppose it does the job, and gives us more time to get into who these strange Thracia people are.
Except just kidding. They all get one or two lines and that’s it. Most of the missions have no plot, hurray!
Though to be fair, in this case I’m led to believe it’s 100 percent intentionally cast aside just to show how in-tuned they are with the Reinhardt memes.
Clearly magic isn’t everything.
Also for real support these Fire Emblem meme generators, they’re awesome.
But back on track, after dealing with a couple of mindless battles the Order of Heroes finally arrives at the temple they’re supposed to meet Gunnthrá in. Except- Oh no! Plot development!
Darn right it is, owl.
The story actually gets surprisingly dark and serious at this point kind of out of nowhere.
Yeah it looks like Surtr straight up set a trap by capturing Gunnthrá and tortured her (not that her in-game art changed to reflect that) trying to find out what the Order of Heroes is planning to do in order to stop him.
Except obviously nobody tells him what we’re planning, so he does the next best thing.
She’s dead, yo.
Yeah in a dark twist, someone actually dies in this mobile Fire Emblem game. A pseudo-main character no less.
I was totally caught off guard by this development honestly, how could they have done something of this caliber without totally telegraphing their plot thread ahead of-
Oh wait they totally did.
Yeah, the whole death scene as a whole was hinted at a bit too strongly for my tastes. Kind of too obvious to really be a good twist.
Though to be fair, the fact that they killed a main character is still rather impressive. Especially considering they let us summon her… Months ago. In a Legendary Hero banner. Because she’s a Legendary Hero.
Who is now suddenly dead in the canonical story without having done anything.
But we can still use her if we summoned her…
So how much bearing does the canonical story bear on the in-game mechanics then? Because I’ve always been under the impression that they’re fairly tightly linked due to the fact that heroes in Paralogue missions always mention they can join you in your main army.
Though more than just raising a strange existential in-game question, the fact that Gunnthrá was summonable months ago also brings up the question of why Fjorm needed to have a moment of emotional turmoil?
Like I get it your sister died, but did she really? I could go S-rank your relationship right now if I wanted. And if that wouldn’t be a total waste of stat buffs.
Also, evil laugh is evil. Just saying.
Except wait, plot twist take two. As suddenly as before, turns out she’s not really dead?
Darn right again, owl friend.
Except just kidding again, she totally is dead. We just needed hers back for two seconds to Deus Ex Machina a solution for killing the ultimate invincible bad guy.
Just like she also telegraphed in her dream sequence.
So you go to follow the light because the invincible evil general who planned the ultimate evil ruse in this chapter and killed a main character… Kind of just lets you escape.
All is good in the world and now your party has a new mission to complete this ancient ritual and gain the power to defeat Surtr and get revenge. Even though your mission was already about revenge because Nifl was being destroyed as is.
So same mission, different route to get there?
The end.
…
Or is it?!
Dun dun duuuuuuunnnn!
But for real, that’s about it for the plot.
I know I made fun of it a lot in this post, but let’s be honest it is a bit too obvious and contrived as a way to move the story along this time around. It’s serviceable, but just a bit disappointing for my tastes.
Also I’m expecting a revival Jesus-style in the near future. But if they keep Gunnthrá dead, I suppose I’ll be impressed by the balls it took to kill off someone integral in this kind of silly mobile game.
Despite the fact that I already ripped that decision apart for being a little nonsensical from a gameplay perspective.
Fire Emblem Heroes also had a new big update just the other day. Version 2.4.0 baby!
I feel kind of bad about skipping over it before thanks to my class/work schedule, so I wanted to just run down exactly what was added into the game in my continued effort to keep a running log of the Heroes evolution over time.
But I’m already at 2,100 words, so I’m going to summarize it all with screenshots.
Totally not because I’m just lazy.
There are a few cool things that were added into the game this time around.
More Grand Hero Battles being available on a regular basis is pretty dope, especially for someone like Berkut who sucks but I love as a character.
I don’t use any of the heroes that are getting weapon upgrades in this cycle, though I have a Roy who might get some use now that he has a better Binding Blade. Plus it’s cool that OG Ephraim and Hector can use the weapons their variants own.
I’ll probably delve more into Tempest Trial changes when the next Tempest Trial run arrives, since I haven’t done a post on the special game mode in a while.
Aesthetic changes like a scrolling banner are neat, though somewhat negligible.
SPECIAL ORB PROMO MORE LIKE SPECIAL GIVE US YOUR MONEY!
Let’s see how many times these deals force me to spend money on the game for good deals…
New game mode: Grand Conquests?
Whoa, mysterious new game mode time. I’m going to love talking about tha-
Oh. It’s just a tease at this point. So I literally don’t have a lot to say yet.
Alright, guess that will be a post for another day.
With that, we come to the end of the line once again.
Obviously there was a lot to tackle here between the new characters and the overall Version 2.4.0 update. I didn’t even get into the recent Feh Channel that I still haven’t watched… But considering what they talked about there is likely coming out with all of these updates, I’ll just let it slide.
However, speaking personally, I think there’s one major takeaway from everything that happened here today:
I’m going to abuse the hell out of this. Get ready, world.
How do you all feel about the new Thracia heroes? Or the fact that half of them are just rehashed versions of heroes we already have?
Let me know in the comments down below!
Though if you’re more interested in other Heroes topics… Well… Just wait a few days. Seems like there’s some stuff coming down the pipeline.
Man, Intelligent Systems has been relentless with their updates for Fire Emblem Heroes lately.
Not that I can necessarily complain about new content coming so frequently, but a lot of it has been serious enough for me to bring onto the blog. Which is something I told myself I would be doing less of to preserve a little more of my precious sleep.
Plus, I suppose having to focus so much on Heroes did make me miss the full February reward window for ranked duels in Duel Links… But it could be argued that school contributed to that too, so I won’t blame anything too heavily for that.
It doesn’t seem like things are going to slow down anytime soon in this mobile masterpiece, as we’ve been made aware of a big gameplay update coming in early March. An update which will finally include a legendary weapon upgrade for Eirika, my current main-stay Summoner bonded unit.
Speaking of Eirika, she makes a perfect segue into our topic of the day:
A new Legendary Hero has arrived, this time steeped in the almighty power of the Lords of Cinder.
I’ll be honest, I haven’t played a lot with the elemental blessings system that was introduced alongside Fjorm and Book II, but with a new game mode coming soon and missions focused around the mechanic happening now I’ll have to do some more dabbling.
Luckily, our newest legendary hero is Eirika’s brother Ephraim. And I love him. And I want to use him. So I’m going to talk about him.
This legendary hero comes with an alteration of his main weapon called the Flame Siegmund. It offers Ephraim a +3 attack boost and ensures that he gets guaranteed follow-up attacks if there are more enemies within range than allies. He also has Sol as a special attack, which allows him to absorb 50 percent of the damage he does. That Sol attack stacks with his special Solar Brace skill that allows him to absorb an extra 30 percent. His Sturdy Stance grants him a +4 attack and defense boost if attacked, and he fortifies his adjacent allies with +4 defense at the beginning of each turn.
Let me level with you for a minute, Ephraim’s skills are a mixed bag. His weapon, the healing potential and the extra stat points he gains when attacked sound awesome. Especially considering the Solar Brace can be used with any other special attack. You could give him an attack that Buffs his attack to sky-high levels, and he’ll heal off a bunch of that damage.
However, he is missing a good C skill and movement skill. Also, I feel like his weapon’s special attributes are screaming for a Distant Counter to hit enemies from up close and afar with guaranteed follow-up strikes.
At the same time he does make up for that with the mobility and lore tie-in of his cavalier status, as well as the HP/DEF boost he can give to an ally who has been blessed.
Thinking I might give Eirika a fire blessing once we can upgrade her weapon. That way the siblings can sweep aside all enemies in their path together.
Just like every other Legendary Hero banner, Ephraim’s comes alongside a number of additional five star special heroes to summon with an eight percent chance.
I have a bit of a hero summoning adventure to go over, but before I do I think I’ll take the time to discuss the other part of today’s small update.
For a time, there was a special anniversary event where players all across the world could vote for one hero that everyone would receive for free.
To make that long story short, the hero chosen by the Fire Emblem fanbase wound up being a fairly obvious choice:
That’s right, if Super Smash Bros. has taught me anything, we all like Ike. If that wasn’t obvious enough by the fact that three versions of Ike have been introduced into the game, it should be more than obvious now that everyone asked for a free Legendary Ike.
You won’t find me complaining since the last Legendary summoning banner kind of screwed me out of getting him.
As an added bonus, our free hero came with a special unlock mission that breaks the mold of what we’ve seen in the past.
That much is clear as soon as players boot up the game and see a message brought up right away, something that has never happened before.
Alfonse’s invitation brings players straight to an option to play out the brand new Xenologue mission:
All things being equal this is a small quality of life change, but I really enjoyed the convenience of it. Whether the developers use this kind of an introduction for every new banner and mission set or save it for special occasions, I’d look forward to seeing it more from here on out.
The actual mission itself isn’t anything particularly special however, outside of the rewards it offers.
The fact that the hard and lunatic difficulties together give players six orbs on top of the Ike and his accompanying blessing is a nice touch Intelligent Systems, I can appreciate that.
Battling to earn your Ike isn’t too much of a hassle. A couple of brave heroes from seasons past stand in your way, ready to protect the wishes of the people… Or whatever.
Everything about this Brave Hero business kind of makes more sense from a meta gameplay perspective than it does from a lore perspective, let’s be honest.
There’s only one map, so when you beat these four up, that’s it. You get your prize.
Damn right you’ll help me out, Ike. I hear you’re pretty good against evil Takumi, so I’m sure you’ll pull your weight around here.
After I finished the Ike portion of the parade, I was ready to get my summoning on. As soon as I’d heard Legendary Ephraim was coming soon I stopped trying to summon evil Celica (sorry sweetie) and saved up a little more than I had been.
I wound up with 165 orbs.
Not too shabby considering how many times in recent months I’ve lamented the lack of orbs in my coffers.
But then the game took an unexpected turn. I actually didn’t have to use ANY orbs to get a 5 star hero. I pulled one on my first free summon!
Unfortunately…
Somehow I wound up summoning the exact same hero we had just gotten for free. Yeah… That’s awesome. Thanks game.
Luckily he has some good skills or could make my first Ike that much more powerful, so I’m sure he’ll find somewhere useful to be.
Ike’s double trouble wasn’t enough to stop me, however. I had a goal you see. A certain Ephraim in my sight, considering I don’t even have his original form from so long ago.
So I started to blow through some orbs, telling myself not to go TOO crazy. After all, these legendary banners have not been the kindest things to me in the past.
Then this happened:
I was unbelievably happy to get my hands on a Performing Arts Olivia. Back when that banner was going on I wanted her so bad because of her cool look and colorless dancing niche.
Only got axe-weilding Azura (or Axura as I’ve heard) and an Inigo at the time, which was pretty disappointing.
But now I have the girl I always wanted, and my collection of dancers grows ever larger by the day.
For some real life context, this was about the point where I had decided to stop at first. I was sitting in the newsroom, got a little too excited over a cute anime girl and decided to tone things down before I got caught like the weirdo I am.
Then my friend Jonathan started to get three or four really cool heroes in a row, and I figured I would give it another shot considering I still had a ton of orbs left over.
Turns out that was the right decision in the long run:
Here hE IS FOLKS.
MY BOY EPHRAIM!!
I just… Look. I’ve discussed my love of Sacred Stones in the past. It’s a real, honest love for my first game in the series. So I’m predisposed to like this guy.
The fact that he’s so humble and has both an appearance and dialogue that relates back to the lore of the original game only makes that love explode more so. He’s a really well done Legendary Hero, even if the one I summoned has a lowered speed stat.
Ephraim was also one of the top winners in the Choose Your Legends round 2 event, so yet another special version of him should be coming soon too. I look forward to once again throwing my orbs at that.
For now, I retained about 105 after my orb binge and don’t expect to spend too many more anytime soon. Maybe if I build it up enough I’ll try for evil Celica again, but we’ll have to see.
Editor’s Note:
So personal confession time. I don’t exactly feel great about this post right now. It’s not necessarily the content itself, since the content is just about what it usually is: Long winded and hopefully informative.
What I don’t like is the fact that this is coming out a day AFTER the update itself. For anyone looking back at this in some far-flung future time, just getting a look at the larger transformations of this mobile game over time, that probably doesn’t matter.
But for some reason, the fact that I decided to sleep instead of write this the night it appeared — only to have no time to write the entire following day thanks to heavy schoolwork — really got to me.
I’ve had a bit of an existential period of thoughtfulness trying to figure out exactly why there’s a pit in my stomach over this dumb thing out of EVERYTHING going on in my life right now.
This is my blog after all, so it’s not like I’m going to be fired for missing a post. I set my own deadlines on this stuff.
Plus… To be blunt about it, I’m probably the only one who enjoys these. I’m not sure anybody reads them (except for the occasional retweet from Takumi himself on Twitter. Shout out to him). I’m not sure anybody enjoys them.
But I enjoy them.
I really like doing these posts since it’s all about me just talking and speculating about something I care about, as well as watching a game transform over time. I don’t often get in on the ground floor of an experience with constantly changing dynamics, after all.
Maybe something about my strangely unqualified love of these posts and my hard-wired need to hit fast deadlines have contributed to making me feel strangely awful about choosing sleep over lack of sleep with productivity. Maybe I should just take that as a sign that this is something I’m genuinely passionate about, and I shouldn’t necessarily cut down on talking about it like I have been.
I still don’t really know how to take it all things being equal, it’s a strange core feeling I’ve never quite experienced that I’m trying to work through.
If you made it through this winded, self-centered diatribe, go ahead and let me know if you’ve experienced anything similar to this in your own life and career. I’m highly curious to know if anybody has for something of this caliber and has a way to reconcile with it.
Though for something less heavy I suppose, let me know what you think of Legendary Ephraim! Or, how you feel about the free hero pay-off. I’d love to know your thoughts on those events too.
That’s all I’ve got for now, so I’ll see you all next time a big update rolls around.
Or sooner, if you’re interested in the journalism side of my life. There’s a conference I’m attending this weekend where I may or may not be speaking on a panel, so stay tuned for that!
This likely won’t be a substantial post (he says hopefully before getting into the actual writing portion of things), but I felt enough happened in Fire Emblem Heroes today to warrant something before the inevitable one year anniversary celebration.
Coming soon.
First and foremost, there was a new Feh Channel released yesterday that updated everyone on new things coming around the bend.
I unfortunately have not had the time to watch it. That’s a majority of reason why I’m expecting this to be short.
Basically, I didn’t have time because all of yesterday evening was spent helping to cover President Trump’s State of the Union address.
I was at the College Republicans club watch party, took my own photos, did a wee bit of live tweeting, got a bunch of interviews… It was a pretty nice experience overall.
Then there was some weird stuff going on that led to us not having an article on it quite yet for some reason? But uhh… That’s a story for another time. Namely a time when that article actually gets written and published. Which will hopefully be soon.
That said, if you’re interested in watching the Feh Channel check it out here. I’ll probably get more caught up on the subject matter later.
In the meantime, some of the updates elaborated on in the informational video have already begun to roll out.
My picture just above kind of spoils things, but not as obviously as the featured image for this post… So I’ll quit burying the lede.
Ike has returned in a third form, this time as a Legendary Hero.
Seriously, anyone else remember when we were all wondering why Ike hadn’t shown up in game when he was clearly a title character all over the branding?
Legendary Hero Ike comes equipped with some familiar skills and some not-so-familiar skills. His weapon, Ragnell, is the same as his normal variant and gives him distant attack counters. He also comes with a more advanced version of his regular special attack called Radiant Aether which allows him to slash an opponent’s defensive stats and regain 50 percent of the damage he deals as his own health. By itself that’s a pretty wild combination of things. Yet, he also comes with three more skills in the form of Warding Breath (granting him +4 resistance if attacked and increasing Special cooldown charge), Seal Attack and Defense (causing a -5 debuff to both those stats after combat with a unit) and Defense Tactic (granting all infantry and armored units in his 2 square vicinity +6 defense each turn). I have a Brave Ike in my collection but not a regular Ike, so I would definitely be happy to pull this guy.
One of these days I’m really going to have to play the Radiant titles so I understand why Ike was so popular better.
But until I do, I can live out the hype with this beefy looking unit right here.
Assuming I can summon him.
Which, spoiler alert, has not been going super well for me so far. But because there are also some other subsidiary units on his Legendary Banner that I would want (namely Summer Xander, Gunnthrá and Siegbert), I’m going to keep going at it.
In controlled bursts. Not looking to go too crazy when there’s presumably Valentine’s Day units coming up soon. Even if there are only four days on this banner.
Though with the exceptional grace of a beautiful transition, there is an extra source of orbs in our midst as well.
Another miniature Tempest Trials has arrived, not too long after our last New Years-themed event. A long time ago I complained about burnout associated with these suckers, but since I’ve discovered a grinding method that works for me I’m far more welcoming of it.
Even if that trial I complained about was themed after Ike’s games, ironically enough.
Maybe this is what it means to have a full developmental arc?
Who knows. After all, all of that is beside the point because really who can complain about extra orbs, medals and a new character? Especially when that new character is Marisa:
You’re no Neimi, but you’ll do. Welcome to the team.
Part of my burnout treatment has been not talking about these Tempest Trial runs like I used to, but this one is special enough that I felt it would be worth delving into the plot a little bit further.
As always, it begins with Lucina (or Marth still, despite the fact that it seems like everyone knows something is fishy behind her mask) arriving at a new place to take on yet another outcropping of the threatening Tempest. This time with Heroes-specific units to greet her:
Fjorm seems interested in helping out, but as I mentioned is suspicious of the mask. It makes Lucina untrustworthy apparently.
I do understand that to an extent… But let’s be real, the mask is super sweet and I would trust anyone wearing it.
Editor’s Note: Don’t try to coerce me into things wearing Lucina’s butterfly mask.
Just figured I’d put that out there.
Fjorm has just one idea to prove that Lucina is a trustworthy compatriot:
But then, just as Fjorm is about to take the legendary Falchion…
WHOA!
Plot twist.
Fjorm wasn’t Fjorm all along! She was Loki in disguise once again.
From there she just says she’ll wait for you to arrive at the deepest part of the Tempest to fight her, but there was honestly just something about this plot twist I really enjoyed.
I don’t know, I guess it just worked well in reference to character traits Intelligent Systems has established thus far. You know me, I’m a fan of strong characterization.
It continues on too, considering Loki is actually Fjorm in the final battle of the Tempest Trial run.
That about covers everything I have to say regarding this Fire Emblem Heroes update.
Like I said earlier, there should be more to come in the near future when we get to the anniversary of the game’s release. That’ll be dope for anyone who pines during the downtime without Fire Emblem posts.
For anyone who doesn’t pine for Fire Emblem posts… Well… Like I said, something about the State of the Union should be coming soon. I also have a few other plans in the next couple days I’m planning on writing about, so overall there should just be some nice activity going on around here.
So, until next time, what do you think about Legendary Ike? Besides him, who else would you want to get out of the new summoning banner?
If anything, this post will have taught me that title puns can be hard.
Knowing that a Feh Channel update was scheduled last night, I’ve been saving up some orbs for a little while. While that’s slowed down my efforts to get a witch Nowi, I figured there was a good chance he announcements made during the update would be worthwhile.
Sometimes, a gamer’s intuition is spot-on.
If you want to check out the Channel update, I’m putting it up above here. Personally I haven’t had a ton of time to dissect it because I’ve been busy doing Daily Titan stuff (as you’ll see later this afternoon more than likely), but I know there’s tons and tons of interesting goodies coming in the near future.
One of those goodies happens to be relevant today, however. So that’s what we’re going to be chatting about today.
Apparently, Intelligent Systems is keeping on the idea of “Brave Heroes” based on community preference at the inception of Fire Emblem Heroes. Frankly, I think it’s a welcome idea… Even if my favorite character has still yet to show up.
One day, Neimi. One day.
This time around, they’re taunting me too. Taunting my by including one of the best characters from the Sacred Stones that aren’t Neimi – Or, technically two of the best characters, but one will be coming later.
Alright let’s break this down really quick. Lute. Is. Amazing. From what my reddit-browsing friends have told me, Lute is really beloved and popular, which is a sentiment I tend to think I embody quite eagerly as well. She’s one of the best characters in Sacred Stones for both her battle skills and her personality, which is well-known for being equal parts cocky and quirky due to her early life living as a magical prodigy in an isolated forest village alongside her highly pious friend (and husband in all of my play throughs of the game) Artur. In Heroes, she comes with a new Weirding Tome that grants +3 speed and has a speed ploy effect. Beyond that she can rally Attack and Resistance on an ally, she has a natural HP and Resistance boost and she comes with a Resistance Ploy as well. Arguably she has the worst skills of the new heroes… But hey, sentimentality means a lot for me here.
Also did I mention she’s probably the only character who has a single word title? It’s pretty hilarious.
When the Radiance games hit Heroes a little whole ago I talked about how I have very little experience with them outside of Ike in Super Smash Bros. That hasn’t changed, so Mia isn’t really in my wheelhouse of understanding. I do really like her art in this game though, so she certainly has that going for her. She’s a mercenary (because who isn’t from these games apparently) who takes multiple sides to pay off her debts and eagerly spars with Ike whenever she has the opportunity. In Heroes she comes with a Resolute Blade that grants her +3 attack while boosting special attacks by 10 points, Luna as a special attack to be boosted, a skill called flashing blade that adds a cooldown charge to special attacks when she has higher speed and vantage. Good old reliable vantage. Can’t complain too much here, honestly.
The Blazing Blade follows the same pattern of experience for me as the Radiance titles. In other words, I have no experience playing the Blazing Blade, though I have played as Roy in Smash Bros. Amazing how that seems to tie together, huh? That said, I have next to no experience with Dorcas either. Lute gets all the love this time around, sorry man. In my research I see that Dorcas is good friends with Bartre, commonly the butt of jokes for being a useless but frequent pull when summoning. Good sign. He does also love his family greatly and does everything to protect them though… So I guess things balance out somewhere along the way. In Heroes, he comes with a Stout Tomahawk that grants ranged counterattacks, Draconic Aura to boost attack, an ability called Fierce Stance that boosts his attack by 6 when attacked, Quick Riposte to make automatic follow-up attacks when damaged and Infantry Pulse to lower his special cooldown when he has higher health. All and all a pretty solid looking set, honestly. He seems like a great axe user, even if I don’t much care for him as a character.
Once again, the story behind the Paralogue for these Heroes doesn’t do too much to catch my interest… Besides involving Lute, of course. That said, this story-based section should go fairly quickly.
Fingers crossed.
As usual, three missions that provide nine orbs all together are here in this Paralogue – with an extra three through missions, of course.
Normally I wouldn’t say too much about the menu screen. But… Well, what can I say. I’m a bit upset that Lute isn’t on the photo for the mission listing. Or on the bonus daily items listing for that matter.
Why guys? Why does Lute get the short end of the stick?
Anyway, I digress.
This Paralogue follows the Order of Heroes as they return to protect the same land that was under attack back when the first Brave Heroes were arriving on the scene. When they arrive, they first find Mia and Lute… Well, doing their things.
Good ol’ cocky Lute. Gotta love her.
Once the two of them are beaten into the ground, you move on to the second map, which has a nice surprise waiting within:
Joshua returns from the Sacred Stones, bringing with him a classic gambling addiction. He’s an absolutely wonderful and fun character in his original game who has a lot of depth, so I’m glad to see he’s getting some time in the limelight again. He’s also the originator of my love for Swordmaster units. Have you seen the critical animation for Swordmasters in Sacred Stones?
As a matter of fact, he’s going to get more time in the limelight soon, as it seems a new Tempest Trial is on the way (presumably Sacred Stones themed <3) where he’s going to be the reward character. Plus, his title proclaims him to be the “Tempest King.” An odd choice for his original game canon, but not all that odd if you consider he’s going to have an important role in the story of Fire Emblem Heroes.
I’m really looking forward to seeing what they do with him, in fact!
Unfortunately, for now he doesn’t get much more than a cameo. A wonderful, snarky little cameo. Then, once he’s gone, the rest of the story goes on without much interruption… Or excitement, unfortunately. Right up until the end when you free everyone from their contracts.
If this focus didn’t have heroes I care about from my favorite Fire Emblem game, I feel like it would frankly be a little underwhelming. Seriously they picked great characters to represent Sacred Stones.
Even if they didn’t pick the best one.
Come on Intelligent Systems, you better make things right one of these days. I’m still holding out for the best archer.
I still find myself questioning the decision to call this banner the “farfetched heroes” banner. I understand to a certain extent that they’re all quirky characters who seem to have personalities that bounce off of one another, but I still don’t know why that particular title was chosen.
I’m not going to complain too much about it, however, because I’m still hoping to pull Lute sometime soon.
Oh that’s right, I mentioned saving orbs earlier for this right? Well… I saved up about 40 orbs. Didn’t get a Lute. Didn’t get anything in fact, which is why I kind of skipped out on talking about it.
Please game… I won’t give you shit for skipping out on Neimi anymore. Just love me again. I promise to keep feeding you the orbs you crave.
…
Alright, when I start giving weird ultimatums to a video game, it’s definitely time to go to bed.
Like I said before, I’ll likely be posting again tonight about two articles I’ve published in the paper, and otherwise I’ll likely be busy writing yet another article for the paper. Because there’s never any rest.
Except for Thanksgiving week next week, which will be a godsend. Plus, it will probably give me the opportunity to do a deeper dive into the Feh Channel update, which I’ll really have to do sooner or later.
Until then, tell me what you think of these new heroes in the comments below! Are you as excited about Lute as I am? Or has Mia caught your eye? Or Dorcas for that matter, can’t leave the big, strong man out of things.
…
Okay for real, time for bed. Catch you all next time.
After a week of being checked out in terms of blogging, I have to say it feels like a nice little personal accomplishment to have something video game-y around here two days in a row. Sure it’s pretty general Pokémon news followed by yet another Tempest Trials post, but just getting myself to do it is nice.
Though, as the title of this one suggests, I’m actually not expecting to write all that much for this one. It’ll probably be more of a short “here’s what’s going down” post without a lot of fluff because there isn’t too much fluff to add. These trials aren’t unique for being miniature, there’s no new mechanics being implemented or tweaks to the formula or anything of that nature. No, this time, it just seems like Intelligent Systems have hit a consistent stride in putting these out.
So much so that I frankly almost dread the perceived time sink undergoing these trials may become moreso than I’m interested in seeing how they play out. It’s an odd bit of existentialism for a game that I enjoy, but it’s something I’m probably going to have to work out on my own so I won’t bore the world with those details here.
Instead, let’s get right in and see what’s new this time around.
Editor’s Note: I’m coming back here to say I thought this would be short before it wound up being 2,000 words or so. For anyone I may have even momentarily misled, I hope you accept my sincere apologies.
Coming about a week or two after the Blazing Blade-themed Tempest Trials Mini is a brand new set of trials based in the world of Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. Besides this new world of emphasis, however, Moment of Fate doesn’t provide too much that’s novel in its own right, as I mentioned before.
That much is evident right when you enter the Tempest icon and get an introductory scene where Masked Lucina joins the Greil Mercenaries to help them save their world much like she has with a number of other groups thus far.
As usual, I do appreciate the continued world building we get following a single character in her drive to stop the Tempest, as I’m sure that wide-spread narriative is eventually going to culminate in an ambitious “save the universe” push through either a final Trial or more in-game story missions.
In this case, however, the tying narriative feels… Underwhelming. The six panels I presented above are essentially all the story you get before getting dropped straight into things. It’s simple and it works, but at this point perhaps the formulaic nature is starting to get a little stale.
Though I will concede that it’s interesting how Lucina continues to come in with preemptive knowledge on just who the chief antagonist of the Trials will be:
The detail might be small and easy to brush aside, but I would honestly be interested in seeing some sort of a backstory at some point showcasing whether Lucina always has advanced knowledge because she knows more than she lets on about the villains behind the Tempest in some intense conspiracy or because she does some extensive recon before meeting up with your allies in the fight.
Or, I guess arguably the most logical answer given her canonical character is that she knows everything because she’s from the future. But even that could make an interesting twist on the whole affair, letting us see her learning about the aftermath in an area ruined by a Tempest before she goes back to save that area in the past.
Just some food for thought.
Once you’re past the underwhelming nitty-gritty of the story behind these Trials, everything continues to be business as usual.
In a small-scale interesting twist, the Bonus allies have been reversed this time around. Rather than having the heroes you can summon on the Tempest Trials-themed banner serve as the +40% bonus heroes, they sit down in the +20% instead. Aside from Ike, who of course gets to be at the top of the pack. Joining Ike instead this time around are the three summoning banner focus heroes from Crimea that got released on September 15.
That twist luckily comes in my favor, as I’ve had a good string of pulls in Heroes since these three were put in the game:
My Elincia-led Pegasus squad finally gets its time to shine.
That said, the battle system itself is the same. Get through X number of battles based on the difficulty you choose, where each team you use is worn down in every battle and you only have access to a certain number of teams also based on your difficulty.
Enemy units still keep their damage and unit loses when your team loses, and though that’s quite an old change at this point, I’ll never stop praising the developers for implementing that.
At the end of a run you come face-to-face with the Black Knight, just as Lucina warned at the beginning of everything:
I don’t have any personal experience with the special map you fight him in because I haven’t played the games these characters come from, but I do enjoy the grand throne room look. It’s dope.
Unlike the Black Knight, who is actually a huge pain in the ass.
In my post about the Crimean heroes, I talked about the Black Knight appearing in the newest story missions. At the time I mentioned his skills seemed pretty broken, the kind of thing that would make him a wonderful unit to use on an heavy Armor-based team. I still stand by that, but the flip side is true in that he becomes that much harder to fight when he’s a good unit.
Take a look at this:
Reinhardt is arguably one of the best units in Fire Emblem Heroes. Particularly on a team of cavaliers, he’s well renowned in the game’s meta for being a unit that one-shots practically any unit through a combination of his high power, mobility and special multi-attack tome. I think he’s the only unit besides Hector who had consistently been considered S+ tier among fan rankings with or without skill investment.
Yet even with a team specially built to support him, my Reinhardt wasn’t able to kill the Black Knight even after activating a high damage-boosting special move. That’s pretty crazy.
Of course I was personally able to beat him after whittling the guy down, but I did have to use another team to do the job. It’s a pain to have to deal with the extra steps, somewhat adding to the monotony of taking on these battles over-and-over, but thanks to a collection of good teams I have at least racking up points overall isn’t a problem for me like it once was.
In the end it all becomes worth it, as what would racking up points be without rewards to collect for the hard work?
This time around the character reward is none other then our buddy the Black Knight himself:
That’s right, beat the guy down enough and he’ll eventually submit to your command. There’s something poetic to that I suppose, and it adds some levity to the idea of having to take on his challenge repeatedly.
The other token Sacred Seal rewards are a bit more hit-and-miss this time around, however. The first two are a +1 Resistance boost and Fortify Defense to benefit adjacent allies at the start of each turn. Nothing particularly special.
The third Sacred Seal is Panic Ploy at 40,000 points, which is actually well worth the effort. Panic Ploy makes it so every unit in all spaces across cardinal directions that have 5 less health than the equipped unit start a turn with stat buffs becoming stat reductions instead. It’s a rare ability on units you can summon, so having the ability to choose someone to put it on via a Seal is actually really nice.
Oh, and let’s not forget the small mountain of Orbs, feathers and crystals you can pile up while making your way through the reward tiers. Those are always nice.
Beyond that, there’s honestly nothing new to say regarding these Tempest Trials. There could be something interesting in the post-game cutscene with Masked Lucina moving on to her next challenge, but I don’t have the precognitive abilities to tell what that’s going to be two weeks from now, so this is just about the end of the road. Now we’re off on a journey to slog through the battles to make those reward tiers over the next two weeks.
If you hadn’t noticed, this post has honestly been a little more clinical and negative than usual, with lots of talk about slogging through repetitive battles. I’ve certainly noticed it. That could just be because I’m a little tired and in a weird mental place lately, but realistically it occurs to me now that perhaps the close proximity to our last Tempest Trials Mini has led to a preemptive downfall of this one in my mind.
Don’t get me wrong, I will literally never complain about the rewards we get for participating in these events, but my personal play style tends to encourage going after as many of those rewards as possible to hoard those suckers for a rainy day. Since the second Tempest Trials, I’ve always hit the top tier of rewards so suckle every last Orb from Intelligent System’s only occasionally benevolent teat.
Because of that, I think I’ve developed a habit of burning myself out on Heroes whenever a Trials period comes along. The two weeks that have Trials every month or so are the only times I use Stamina Potions, as I have so many of those that I can consistently slam them out, mindlessly battle in one hand until my energy is gone and repeat to rack up as many points as possible in as condensed a period as possible.
Perhaps that means the fault is in my own hands for feeling exhausted about these Trials before they begin. I know what I’m getting myself into and I know I just went through it, so I’m just not in the right frame of mind to do it again.
But that argument in itself implies a deeper root issue. Did the Miniature Trials throw off my Heroes Circadian Rhythm, as it were? Did having a small version of this same event in the middle of the usual refractory period we get extend some underlying exhaustion I’ve yet to come to terms with?
Perhaps. That certainly seems like a logical argument.
At the same time, however, I’m not sure I can argue whether this is an inherently good or a bad thing. Obviously the developers wouldn’t intend to burn out their players, so I’m sure it’s not some conspiracy against me personally. It’s just something I have to come to confront in my own overly-complex logical approaches to what should honestly be a mindless experience.
That said, I will argue that perhaps it’s time for something new to come around in Heroes to freshen things up a little more. Because if we start to continue a frequent schedule of Trials and Miniature Trials, I’m not sure I’ll be able to keep latched on for very long.
Existential reflections on this game out of the way, I will actually leave well enough alone and end things here. It’s about time I get some sleep before I continue to ramble way past what’s necessary, and I’m sure everyone’s tired of hearing me talk for a long time about small things the last couple days.
So, as usual I’ll leave with a question for the audience. For those of you who play Fire Emblem Heroes too: Am I just mindlessly rambling about things that are in my own head? Or does this particular Trials run seem more exhaustive and underwhelming than usual? Is there anything else you’d like to see come around to shake things up?
As I’ve come to find, there’s never a better opportunity to be productive with some Fire Emblem than when you’re just sitting around biding time.
Unlike most of my Heroes update posts, this one is not being written during the witching hours between midnight and 3 a.m. Though it feels a little wrong in that sense and the post itself won’t go out at my usual early-ish morning time, I can’t really complain about feeling a little bit more well-rested as I talk about these new heroes:
It seems a bit strange that a more substantial update like this got a banner with only three heroes, but from the perspective of trying to summon them all I suppose it’s hard to argue with a little more ease in that department.
I’m sure I’ve brought this up in the past, but the Radiant games (Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance respectively) are part of the legendary RPG series’ history that I personally haven’t touched. While I don’t really have much of a personal connection with the three new heroes that were added as a result, I do still have some first impressions I can give.
Princess and, from what I understand, later queen of Crimea. Elincia is a Pegasus knight who uses a sword called Amiti that reduces her speed in exchange for attacking twice when she initiates combat (though with less of a reduction than an average brave weapon). She has Ardent Sacrifice as a passive skill to heal her allies, Death Blow to boost her attack by 6 as a way of making up for her sword’s low base power and a new skill called Flier Formation which seems to work like a reverse of Tana’s skill, allowing her to teleport to nearby flying units.
A cavalier from Crimea who joined Ike’s Greil Mercenaries and is apparently known for his speed. Out of everyone here, I would argue Oscar carries the least amount go gravitas in terms of what he gets out of the box. A Sapphire Lance makes him capable enough as a weapon-triangle abuser, he can grant +3 speed and defense with his assist ability, he has Lancebreaker to combat other lance users and he grants an extra passive +3 Speed and Defense boost to adjacent units during combat. An interesting and worthy set of buffs, but nothing that seems too mind-blowing.
Coming in with arguably the strangest name of the bunch is Nephenee, a commoner from Crimea who still seems to carry somewhat of a drawl from her native home despite trying her best to talk more in-line with the royalty under which she serves. As an infantry unit, Nephenee comes with a Slaying Lance to lower the special cooldown of her Moonbow special attack (quite the deadly combination, I might add), a +2 attack/speed boost and a new skill called Wrath that accelerates special cooldown more and boosts the power of a special attack when she’s below 75% health. If her stat spread is good, she’s probably going to have incredible damage output.
Elincia has stood out to me most thus far, as a sword-wielding Pegasus knight is something I’m still looking to add to my flying unit team alongside Minerva and Cordelia. Plus it’s cute that her Pegasus has a unicorn horn, and I’m always a sucker for cute design choices.
The game seems to have had other plans for me, however. While my free summon was a four-star Palla (Also known as not the sword user Pegasus knight I wanted), I decided to use a couple of extra orbs considering the Tempest Trials Mini and other daily events have given me a 100+ orb surplus.
Then this happened:
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This craziness was enough to outright blow me away when it happened. It kind of said to me that somebody somewhere is looking out to prove that games can be nice to their players. Once in a while, at least.
Seriously, three five stars in general at once is insane, but having Innes from the Sacred Stones banner and Nephenee from the new Path of Radiance banner show up for me is all kinds of extra nuts just from being so recently relevant.
Sure, it’ll be a bit of a slog to raise all three of them up to their full glory, but in the end I’m sure it will be a worth-while venture. The more good five stars I have, the easier it becomes to tackle things with continuous fights under changing conditions like the Arena Assault game.
With that slight bit of self-serving feel-goodness out of the way, let’s get into the nitty gritty of what we got to surround this new summoning focus banner.
The Radiant series seems to be an ever-popular one in the Fire Emblem fandom, and Heroes has no qualms about using that popularity to push bigger elements in its ever evolving story by the looks of it.
The Dauntless Crimeans came alongside a new main story chapter, one with five missions and plenty of actually engaging plot.
Of course a new story mission also means a host of other goodies, like extra orb missions and daily log-in bonuses:
But I would honestly argue that the plot for the “Diabolical Bloodline” chapter is really what should be drawing you in… If you’re into the plot of Fire Emblem Heroes like I am, at least.
Although, spoiler alert, this part of the plot has literally nothing to do with the new heroes despite taking place in their world. Just as a forewarning for anyone who was hoping to see the three newbies in their natural habitats.
This leg of the story begins fresh off the heels of Chapters 11 and 12 leading you through the world of Fire Emblem Echoes and culminating in the reveal that one of the archvillains, Prince Bruno, is actually the Order of Heroes’ missing friend Zacharias.
Pretty much right off the bat things jump into a hefty amount of exposition and backstory on Zacharias. It’s a lot all at once, arguably even overwhelmingly so from the way it comes out of nowhere, but at the same time it’s a very… Expected Fire Emblem backstory.
Evil dragons, harsh royal blood, puppet curses… Everything you’d expect to see in the plot of a Fire Emblem game. A safe choice in that respect, though they do go more personal with it.
I would say adding the details about his mother is just the kind of unexpected emotional whammy needed to build up some sympathy and intrigue in the character.
Beyond that, however, this chapter doesn’t offer much in terms of plot. Like I said before the three focus heroes show up as set pieces, but not a single one of them gets a line of dialogue. Not even the usual generic affair about there being a contract they need to follow.
I would say that’s the strangest part of this whole chapter, the general lack of use of other characters despite there being at least 5 missions to introduce Zacharias’ backstory and maybe even elaborate more on why the World of Radiance seems to be a favorite spot for him.
Though I could also argue that’s asking a lot for the plot of a mobile game that only periodically updates… So I digress.
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The five missions in Chapter 13 weren’t necessarily all that engaging to me considering I haven’t spent any time in the world of the original games. Nothing stood out too specifically about the backgrounds or the music as a result, though I do enjoy the world theme for the levels.
I did also find it interesting to note that Chapter 13-5 uses Brave Ike rather than normal Ike. Can’t help but wonder whether that means Brave Ike ties in more with Path of Radiance, or if they simply wanted to shake things up considering the new summoning focus had no axe-wielders.
However, arguably Chapter 13-3 took the cake as being the most interesting of the five. It was the only level to include a “survive 7 turns” stipulation, but rather than just forcing you to take on an onslaught of generic enemies, the level actually introduced a brand new character into the mix:
Not only does the Black Knight look dope as hell, but his appearance adds an interesting element to the fight. He’s invincible thanks to the special Emblia’s Ward ability and rather high leveled even on the most basic difficulty setting, so the character acts like a check for being able to blow through the mission like it’s nothing.
Plus, it more or less tells us everything we need to know about Black Knight before he appears in some sort of Grand Hero Battle later on. A sword with distant counter, a more powerful version of the Luna special attack, a defense boost when he’s attacked and Wings of Mercy to jump to an ally when they’re damaged… I can already tell this guy is going to be pretty powerful, especially on my armor team with Amelia.
Even with that diversion out of the way, however, things quickly jump back into Zacharias and his own emotional dark god blood angst.
Defeat him here and you get to go into some conclusive details with him somewhat making up with the Order of Heroes but knowing he can’t come back because blah blah story continuity and necessary villain being necessary.
And, of course, things end off with a message for the player.
Pretty standard roll-credits stuff here, not gunna lie. Fairly well handled considering how long we’ve been invested in these characters now, but nothing Pulitzer Prize winning by any means.
Now we wait and see where things go next.
Well, looks like that about wraps things up for today’s Fire Emblem Heroes update. Just in time to make my video conference in a half hour too, conventionally enough.
What do you think about the new Crimean heroes? Do you have a favorite? I certainly like Elincia best from a design perspective, but Nephenee seems pretty powerful and I’m looking forward to trying her out.
How about the continually growing Heroes story arc? Do you enjoy what they’ve been doing with it? Or would you be equally as content if everything was more filler-based considering the nature of the mobile title?