Tag: Fire Emblem Fates

Fire Emblem: Days of Future Past

Fire Emblem: Days of Future Past

Within a few days, Intelligent Systems announced the 3.6.0 Update to Fire Emblem Heroes — which includes “revival banners” for discontinued 5 Star heroes — and this Awakening child unit banner.

Considering the 2019 summer-themed heroes are right around the corner, I have come to the conclusion that the developers just desperately want our wallets.

I can’t help but bemoan the fact that these units are pretty worth the investment despite those incoming banners I’d also like to use.


Summoning Focus: From a Future Past


Part of me hopes this banner is a pseudo-reference to X-Men: Days of Future Past so Fire Emblem can cash in on X-Men: Dark Phoenix being in theaters… Despite the shlock Dark Pheonix turned out to be.

But I digress.

Nah is the headliner for this banner, and a fairly worthwhile one. Oracle’s Breath is undoubtedly a force to be reckoned with.

She and Yarne are also some of my favorite child units. Yarne and Morgan are top five Awakening ships for me, so I’m more than willing to pull for him — which is good considering he’s a speedy boi between the Solo, Wave and Galeforce skills.

Kjelle and Brady are less significant characters to me personally and they have weaker skill sets.

But I am a fan of Kjelle and Owain… Despite Owain going to Nohr and becoming Odin, who I ship with Camilla.

I like her with Severa too, yet Severa also goes to Nohr so it’s the same problem.

That returning trio in Fates really screwed up my shipping charts. Hopefully that doesn’t happen in Three Houses.

Also Cynthia is coming soon. I didn’t connect with her in Awakening, but I’ve warmed to her confident demeanor over time.

Her descriptive text in Heroes is a perfect example why:

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Isn’t that amazing?

Luckily there’s a Forging Bonds event to give us some free summon tickets, because that should supplement the orbs out of this story chapter so I can save up for Lute… Or Genny… Or the summer units.


Book III, Chapter 8 — Truth of a Name

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At the start of this chapter, the Order of Heroes continue exploring the destroyed Ask from Chapter 7. They want to find out what happened to it, as that may provide clues on how to stop Hel.

Along the way they encounter Líf twice. The first time he almost kills Alfonse, but is stopped by Sharena.

Don’t worry about that. Foreshadowing.

As is the second encounter where Eir tries to find out what memories were wiped away by her mother.

There are a few bland encounters with Awakening kids that conclude in a library.

The Order discovers that this Askr was destroyed in a future timeline when they teamed up with Embla to enact yet another deus ex machina Rite that makes Hel vulnerable…

At the cost of all the lives in both kingdoms.

Bodes well for whenever Princess Veronica and Loki show up.

After that exposition dump, the final battle features Líf as its boss. Once he is defeated Alfonse goes Sherlock Holmes on our asses and deduces:

Líf has actually been doomed future Alfonse all along! Which means that Thrasir is probably Veronica, both of whom became Hel’s generals after they died trying to stop her.

Feh Plot Meme

So I guess now we get a ‘change the doomed future’ arc.

Fitting set-up for a Chapter that features the Awakening children.


Intelligent Systems just had to schedule this update for the same day as Nintendo’s E3 presentation.

It’s clever. Pick up that search activity.

Unfortunately, staying up late to write this will make me less likely to catch the 9:00 a.m. presentation live. Not that I really mind as the video will be online, so I’m still planning on writing a post about my thoughts on that.

At least Fire Emblem finally pulled my head out of Stardew Valley.

Because like I predicted… It has me hooked. Hard.

Anyway, let me know what you think of the new Awakening children! Hopefully the upcoming banners don’t completely overshadow them.

Heroes be damned

Heroes be damned

I’m going to keep this intro brief because the banner is pretty exciting.

Just so you know, this is the first time I’m going to try culling my word count by pivoting away from self-generated skill sets to showing off the official video.

It’ll be a little less fun for me personally, but it should make things more efficient.

Let me know what you think!


Darkness Within


Let’s talk about Berkut.

Legendary Alm was amazing, as I reiterated in his banner’s post. Though he screwed me out of 300 orbs, praise was well-deserved.

But my hype for Alm was nothing compared to seeing fallen Berkut for the first time.

Intelligent Systems put extra time into him. His idle sprite looks unhinged with a tilted head and calloused laugh. The witch of his sacrificed Rinea lingers in both his artwork and attack animations. On top of that, the insanity of his lust for power is evident all over the character dialogue.

Clearly the developers know Berkut is a fan-favorite, because he got love far beyond any unit I’ve seen.

He’s also my favorite part of this fallen banner, which is great considering he was my free summon:

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Figures Berkut would peg me as an ally after Alm’s rejection.

However, just because Berkut is the stand-out doesn’t mean he’s the only unit available.

Last year’s fallen heroes banner had Celica, Harden and Grima, with “betrayal” Takumi as a Grand Hero Battle.

This year, alongside Berkut is Tiki, an incredibly powerful colorless armor dragon; Mareeta, a rare Thracia representative; and Corrin, who…

Frankly doesn’t compare. Maybe if she was red? But as things are, I’m not impressed.

However we have possessed Delthea coming, and if she’s amazing I might update my main infantry team.

It’s cool that Echoes has been getting its due, and thankfully Berkut gave me enough savings to focus on Tiki with the free summon tickets from Forging Bonds.

An event with strange continuity issues. Fjorm arrives in a forest of the damned and meets these four heroes, surprised by how different they are… Despite this being Mareeta’s first appearance.

The scenario is wonky, but I can forgive it. Because their individual stories are less dry than the main story chapter.


Book III, Chapter 7 — A Home Unknown

 

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We begin in the midst of the Order of Heroes’ trip through Hel.

Seemingly out of nowhere, the landscape begins to resemble Alfonse and Sharena’s homeland of Askr — just emptier and more unnerving.

Before we can get too deep into that plot point, Intelligent Systems sidetracks us into a brief conversation between Veronica and Loki.

 

It sounds like they will soon be headed for Hel, as Veronica wishes to kill the queen of the dead, which by extent will kill all of the other dead that she cannot kill.

Because plot.

The Order’s trip is a mostly uneventful romp through tortured heroes until Eir has a sudden conversation with Líf: First King of Askr.

 

He gives us plot seeds by asking Eir not to remember things that seem to pain her.

Basic development, but my main problem with the moment is its setting. Where and when are they having this conversation?

If it’s in the Order’s camp, how did the dead guy get in unnoticed?

This conversation happens at the end of map 4, and map 5 has Anna remarking on his sudden battlefield appearance.

So what’s the deal?

Unfortunately, no answers are provided. Once the battle with Líf ends, he retreats and Sharena is distracted by flowers.

 

This is also a blatant set-up for something, though I’m not exactly sure what.

It’s likely either the reveal that Líf’s dead wife loved those flowers too, or that this is some alternate universe’s dead Sharena. Pick a cliché, any cliché!

Then, without any more fanfare, the chapter ends.

Nothing particularly eventful happened, and almost everything that did happen was set-up for future storytelling.

Feh Plot Meme


As cynical as I might be about the weak story chapter, that doesn’t take away from how much I genuinely enjoy the banner’s units.

I’m really excited to see what other possessed/fallen characters they pull out next:

Zombie Scarlet? Demon Lyon? Anankos Gunter? Apparently, fallen Julia was a thing too.

Any of those amazing units… Would have probably been better than Corrin. Banking on her three seconds of losing control at the beginning of Fates is kind of lame.

But that’s just my opinion, so let me know what you guys think about these fallen heroes in the comments!

A mid-April snack

A mid-April snack

Intelligent Systems definitely lined up weird banners for 2019, didn’t they?

First we got hot springs units. Now we get picnic units.

The whole idea feels a lot like a springtime gimmick, which is unusual considering we’ve gotten our spring banner this year. But I do like this aesthetic over Playboy bunnies.

So these units can’t be that bad, can they?


FloraSignature Dish

  • Sæhrímnir (Might = 14, Range = 2)
    • Effective against beast foes. Grants Attack +3. At start of combat, if unit’s Resistance > foe’s Resistance, reduces foe’s Attack and Defense by 50 percent of difference between stats during combat (calculated before combat, maximum penalty of -8). After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions.
  • Iceberg (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Resistance.
  • AR-D Attack/Resistance (A Skill)
    • If defending in Aether Raids, grants Attack and Resistance +Number of defensive structures during combat.
      • ≥5 grants +10, 4 grants +7, 3 grants +4, ≤2 grants +1
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack.
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and allies can move one extra space.

LukasBuffet for One

  • Luncheon Lance (Might = 14, Range = 1)
    • If foe initiates combat, grants Attack and Defense +4 during combat.
  • Pivot (Range = 1)
    • Unit moves to opposite side of target ally.
  • AR-O Attack/Defense (A Skill)
    • If attacking in Aether Raids, grants Attack and Defense +Number of foe’s defensive structures during combat.
      • ≤2 grants +10, 3 grants +7, 4 grants +4, ≥5 grants +1
  • Wary Fighter (B Skill)
    • If unit’s Health ≥ 50 percent, unit and foe cannot make a follow-up attack.

GennyDressed with Care

  • Toasty Skewer (Might = 12, Range = 2)
    • If a foe initiates combat against an ally within two spaces of unit, grants Defense and Resistance +3 to that ally during combat.
  • Psychic (Range = 2)
    • Restores Health = 50 percent of Attack (minimum of 8 Health).
  • Fireflood Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Resistance +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Defense Opening (C Skill)
    • At start of turn, grants Defense +6 to ally with the highest Defense for one turn.

FeliciaOff the Menu

  • Eldhrímnir (Might = 16, Range = 1)
    • Effective against beast foes. Grants Speed +3. At start of combat, if unit’s Resistance > foe’s Resistance, reduces foe’s Attack and Speed by 50 percent of difference between stats during combat (calculated before combat, maximum penalty of -8).
  • Glacies (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Resistance.
  • Speed/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Speed and Defense +5 during combat.
  • Special Fighter (B Skill)
    • At start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts cooldown charge -1 on foe per attack (highest value applied, does not stack).
  • Close Guard (C Skill)
    • Allies within two spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Defense and Resistance +4 during combat.”

I can’t say they’re bad, but I do have problems here.

Why did we decide to only do half an Echoes banner here? Genny and Lukas are great, especially considering Celica is the only unit we’ve gotten alternates for. But a banner cannot exist without Fates or Awakening units on it apparently.

I do like Flora and Felicia, and their norse mythology-themed weapons (a hog in Valhalla and the utensil to cook it) are cool.

But why couldn’t Flora have been a blue-haired girl from Echoes?

My other problem is the fact that Genny seemingly got shafted. The others are strong, mostly unique armored units (even if the Aether Raids skills make me further consider removing self-written text), but the perfect sheep girl is just another healing cavalier.

They didn’t even have her ride the doe in her artwork, which would have been incredible!

Oh well. I suppose that’s a nitpick.

Genny and Lukas are my top choices, with Flora as a close second. Felicia is good, but faces stiff competition in the “powerful axe armored” category.

Don’t feel bad, Felicia. You get to be the best part of this banner’s Paralogue at least!


Paralogue 33 — A Season for Picnics

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Out of all 33 Paralogues, this picnic banner has to have the most bland premise.

Princess Sharena drags the Order of Heroes out for a picnic. Then constantly yells at them to act like normal, relaxed people until they become subservient to her will.

It’s a trope you’ve seen before, I’m sure.

Where this banner’s story stands out is with the alternate characters.

The first map has Flora feeding Genny delicious sandwiches before warning her to stay away from her sister Felicia’s food. It’s cute — as most things with Genny are.

The second map cuts to Felicia giving a sandwich to Lukas, who loves the taste (as he is so used to war rations like wheat flour).

Future Tempest Trials reward Leo is there, and the most brilliant writing in the series rears its head as he makes fun of Felicia’s cooking.

Hsays he’ll never eat it… Until she brings out tomatoes.

Reluctantly, he proclaims “I guess I have no choice.”

The sandwich he eats as a result is described as having a texture mixing slime and dust. It’s a great moment.

The third map loses that to an extent, but poking fun at Felicia continues. The battle is also shown to be one of those rare times where all five new units are on stage at once.

Luckily, that extended cast does not make the duel any more difficult. When the picnicking units are dispatched, Sharena once again shuts down the teams’ neuroses so they’ll relax and enjoy the sunny day.

The end.


And that’s another new special banner in the books.

Overall I’m really not sure how to feel about this one. Having Echoes units like Genny is wonderful, but when she’s the least impressive on the banner that excitement is quickly deflated.

Luckily that nice dialogue in the Paralogue made up for it, in my opinion.

But hey, that’s just my opinion. Let me know what you think about these alternate characters in the comments!

Furries? In my Fire Emblem? It’s more likely than you’d think.

Furries? In my Fire Emblem? It’s more likely than you’d think.

After we got our first round of beast units in Fire Emblem Heroes, some Intelligent Systems employee decided to head off everyone’s cravings by adding all of the Fates beast units in one fell swoop.

To be fair, I’m absolutely one of those people who has been waiting for the Kitsune and Wolfskin to be added into Heroes.

So good on you, corporate office guy. Hope you got a raise.


KeatonLupine Collector

  • Wolfskin Fang (Might = 9, Range = 1)
    • Inflicts Speed -5. Unit attacks twice (even if foe initiates combat). Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Special Spiral (B Skill)
    • If Special Attack triggers before or during combat, grants Special Attack cooldown -2 after combat.
  • Beast Valor (C Skill)
    • While unit lives, all beast allies on team get 2x Skill Points (only highest value applies, does not stack.

VelouriaWolf Cub

  • Wolfpup Fang (Might = 14, Range = 1)
    • Grants Speed +3. At the start of turn one, grants Special Attack cooldown -2 to unit and unit’s support partner. Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
  • Luna (Cooldown = 3)
    • Treats foe’s Defense and Resistance as if reduced by 50 percent during combat.
  • Close Defense (A Skill)
    • If foe initiates combat and uses a physical weapon, dragonstone or beast damage, grants Defense and Resistance +6 during combat.
  • Ward Beasts (C Skill)
    • Grants Defense and Resistance +4 to beast allies within two spaces during combat.

KadenKitsune Braggart

  • Kitsune Fang (Might = 14, Range = 1)
    • Grants Defense +3. Grants allies within two spaces bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each individual unit’s stats. Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
  • Pivot (Range = 1)
    • Unit moves to opposite side of target ally.
  • Speed/Resistance Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Resistance +6 to unit and target ally for one turn.
  • Goad Beasts (C Skill)
    • Grants Attack and Speed +4 to beast allies within two spaces during combat.

SelkieFree Spirit

  • Foxkit Fang (Might = 14, Range = 1)
    • Grants Resistance+3. If unit’s Resistance > foe’s Resistance, and if foe uses a physical weapon, dragonstone or beast damage, grants bonus to Attack, Speed, Defense and Resistance = 50 percent of the difference between stats (max bonus of 8 to each). Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
  • Iceberg (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Resistance.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Sabotage Attack (B Skill)
    • At the start of the turn, if any foe’s Resistance ≤ unit’s Resistance -3 and that foe is adjacent to another, inflicts Attack -7 on that foe through its next action.
  • Even Resistance Wave (C Skill)
    • At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus applied even if no allies are adjacent).

Jesus Christ, all of these attack descriptions literally got longer the further I went.

When I cut out a sizable portion of the base text and still hit a six-line paragraph, we might be going overboard IS.

Though I suppose I can’t complain about lengthy text that make powerful units I want to use. Especially Keaton with his double strike and buffed Special Attacks, and Selkie with her mixed physical and magic defenses.

The Kitsune being ‘cavaliers’ so they are weak to beast slaying weapons is also a nice reference to Fates.

Plus, I’m just all about this banner aesthetically.

Kaden is one of my favorite Fates units if for no other reason than him making Azura a likable character in their support conversations.

Hot take I know, but I’m just not a fan of Azura’s character when she isn’t married to Kaden and snuggling with that fluffy tail. Even if she is a good unit in Heroes.

Selkie is my second favorite choice since she combines that fox spirit aesthetic with the cute anime girl look, followed by Velouria for her Red Riding Hood schtick.

But I still won’t forgive Intelligent Systems from making me write so god damn much.

… Well, maybe I’ll forgive them if I get lucky and snag some of these beasts easily. Due to self-control and abstinence after my luck on the Valentine’s Day banner, I have 230 orbs stored up.

Hopefully I can keep the stash above 200 with a little help from the Forging Bonds free summon tickets.

Even if I should have no orbs according to that storyline:

 

But don’t lose hope Summoners, IS did not take away our orbs. But if they did to remove ludonarrative dissonance, we would be in good hands.

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Plus we would find some replacement orbs from the new Book III story chapter!


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Speaking of ludonarrative dissonance, looking at this chapter next to the Forging Bonds story is a straight narrative dissonance.

While Alfonse is finding who stole the orb stash like some kind of medieval Donkey Kong, we cut into discussions of how the army could stop Alfonse from succumbing to Hel’s curse.

The sibling’s parents arrive upon hearing the news, and King Gustav chides his son for not staying away from Hel on the battlefield.

Alfonse accepts the blame, then Gustav straight up tells everyone to forget they have a son because death is inescapable.

 

Pretty tough.

At least Alfonse finds some determination in searching for Hel through battles across Askr during his last nine days of life.

 

Most of the battles just briefly introduce the Fates beasts, as well as Panne the Taguel from Fire Emblem Awakening.

Don’t really know why they didn’t save her to release alongside her son Yarne.

At one point Alfonse’s father tries to see if he remembers a tattered stick which I’m assuming was some kind of old play sword. When he doesn’t, Gustav shrugs it off.

However, Alfonse’s final day of life arrives and a bit more sympathy seems to shine through:

 

Just why he wants Alfonse to stay close will become clear after the final battle with Líf, Kaden, Keaton and Panne.

Hel arrives and the Order tries to fight her off desperately, but they find that she is literally like a Spectre who cannot be physically damaged.

For plot convenience’s sake.

 

She raises her scythe to take Alfonse, resigned to his fate, until…

Surprise surprise. Gustav arrive and jumps in front of the attack.

 

It’s a pretty convenient bait-and-switch for a character who was just introduced at the beginning of this Book’s story, but it’s set up enough to work decently well.

I wouldn’t say I was shocked by the twist, but I am looking forward to seeing the Order forced to fight against the former King zombie.

In his last few moments, Hel is astounded by Gustav’s determination to throw his life away for his much younger son and kingdom.

 

As he succumbs to repeated slashes, Gustav asks his son to become a strong king in his stead. The screen cuts to red and the chapter ends.

Here’s your orb reward for killing Alfonse’s dad.

Congratulations!


Out of sheer curiosity, I checked and found that 448 of the (current) 1248 words in this post are dedicated to copying the attack descriptions for each unit. Just had to know with how god damn big those weapon texts are.

The fact they took up a basic news article’s worth of space is kind of astounding, and it’s the reason I don’t pay as much attention to word count with these.

Basically this post is ~800 words with an add-on. That way I feel less guilty.

But hey, personal hang-ups aside, let me know what you think about our new beast units in the comments down below!

With a few more Fates units under our belt, I’m hoping we can get back to Sacred Stones soon… Especially considering I may or may not be writing about it for my Gaming in American Culture class.

Hot heroes hit the springs

Hot heroes hit the springs

With the spring 2019 semester recently kicking off, I can’t think of any better way to stave off my looming cloud of stress than to blather on about nonessential pleasantries.

Luckily Intelligent Systems has just what the doctor ordered with a well-timed banner of special heroes!


RyomaSamurai at Ease

  • It’s Curtains… (Might = 14, Range = 1)
    • At the start of turn 1, grants Special Attack cooldown count -2.
  • Luna (Cooldown = 3)
    • Treats foe’s Defense and Resistance as if reduced by 50 percent during combat.
  • Attack/Defense Solo (A Skill)
    • If unit is not adjacent to an ally, grants Attack and Defense +6 during combat.
  • Chill Speed (B Skill)
    • At the start of the turn, inflicts Speed -7 on for on the enemy team with the highest Speed through its next action.
  • Odd Defense Wave (C Skill)
    • At the start of odd-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

SakuraHot-Spring Healer

  • Grandscratcher (Might = 12, Range = 2)
    • At the start of turn 1, grants Special Attack cooldown charge -1 to ally with the highest Attack.
  • Physic (Range = 2)
    • Restores Health = 50 percent of Attack (minimum of 8 Health).
  • Fireflood Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Resistance +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Speed Opening (C Skill)
    • At the start of the turn, grants Speed +6 to ally with the highest Speed for one turn (excluding this unit).

EliseBubbling Flower

  • Red-Hot Ducks (Might = 12, Range = 2)
    • If unit’s Speed > foe’s Speed, deals damage = 70 percent of the difference between stats (maximum of 7, combos with Phantom Speed). After combat, if unit attacked, inflicts Defense and Resistance -7 on foe’s within two spaces of target through their next actions.
  • Rally Up Attack (Range = 1)
    • Grants Attack +6 to target ally and allies within two spaces (excluding unit) for one turn.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Attack Feint (B Skill)
    • If a Rally assist skill is used by unit or targets unit, inflicts Attack -7 on foes in cardinal directions of unit through their next actions.
  • Dagger Valor (C Skill)
    • While unit lives, all dagger allies on team get x2 Skill Points (only highest value applied, does not stack).

HinokaRelaxed Warrior

  • Splashy Bucket (Might = 12, Range = 2)
    • Effective against dragon foes. Disables foe’s skills that “calculate damage using the lower of foe’s Defense or Resistance” and “calculate damage from staff like other weapons.” After combat, if unit attacked, inflicts Defense and Resistance -7 on foes within two spaces of target through their next actions.
  • Draw Back (Range = 1)
    • Unit moves one space away from target ally. Ally moves to unit’s previous space.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Attack/Speed Link (B Skill)
    • If a movement assist skill is used by unit or targets unit, grants Attack/Speed to both unit and ally for one turn.
  • Air Orders (C Skill)
    • At the start of the turn, grants “Unit can move to a space adjacent to any ally within two spaces” to adjacent flying allies for one turn.

Seeing the initial silhouette teaser for this banner piqued my interest.

I had no idea who we were looking at and, at the time, wasn’t expecting any special banners until Valentine’s Day.

Yet I rolled my eyes without even thinking after I found out we were getting more Fire Emblem Fates royal sibling alts.

I’m a fan of Fates and everything, but there are so many characters from it who have no representations. Meanwhile Tempest Trials Camilla is her sixth alternate costumes.

It’s disheartening… But unfortunately I’m such a fan of the Hoshidan royal sisters that the game had me at Sakura and Hinoka.

Wanting this Sakura because I like her character and status as a pegasus-riding staff user probably won’t save me when the police come for summoning a near underage girl in a towel…

But that’s a bridge I’ll cross later.

Oh, and I’m 100 percent summoning for characters, not skills, on this banner. Hinoka is the only one with an interesting build, so she and Sakura are my focus.

Unfortunately, all 60 orbs have gotten me is a 3-star original Sakura.

So you know what that means? Time for paralogue orbs!


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Shout out to that armored unit with the buns on his head in map 30-1. He’s worth this entire mediocre banner.

Outside of his majesty there isn’t a whole lot to say for the story.

There’s kind of no explanation as to why the Order of Heroes has to jump in. The royal siblings have just been put under a contract but… Nobody knows why?

Also it’s just a side story, so Alfonse isn’t dead from Hel’s curse yet.

He’s simply concerned about heading into such a private place.

Luckily my keen interest in cute redheads is vindicated by the way they share Alfonse’s reservations.

The Nohr sisters seem more than eager to just let a bunch of soldiers join them in the baths.

Yet that’s the only bit of story worth talking about here.

After the fighting ends, Anna makes a comment about wanting a hot springs in the Order’s castle, which seems less a nod to future content than it is an outlet for Alfonse to make fun of the girls for getting into useless tasks too quickly.

So… Orbs.

Hurray!


If it wasn’t obvious, this banner didn’t really excite me.

I’m happy to shill out orbs for Hinoka or Sakura in lieu of the beast units who are going in the main summoning pool, but I don’t particularly care about any of the units mechanically.

Even my complaint about Fates units being used again is easily mitigated by the argument that Fates had the first canonical hot spring system. So that’s a banal annoyance at best.

Perhaps the Valentine’s Day units will get me more hyped up, but for now this isn’t much more than a neat distraction from school.

That’s just my opinion though. Let me know what you think of these special hot springs units!

2019’s first new heroes

2019’s first new heroes

Oh boy, it’s a brand new year! Everything feels fresh and crisp, absolutely rife with possibilities. I can’t imagine what kind of great blog posts are going to come out of 2019!

What’s that? Fire Emblem Heroes updated?

Welp. If that’s not the most Jason’s Blog way of starting off the new year, I don’t know what is.


HrídResolute Prince

  • Geishun (Might = 14, Range = 1)
    • At the start of the turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
  • Swap (Range = 1)
    • Unit and target ally swap spaces.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Quick Riposte (B Skill)
    • If unit’s Health ≥ 70 percent and foe initiates combat, unit makes a guaranteed follow-up attack.
  • Hone Attack 4 (C Skill)
    • At the start of the turn, grants Attack +7 to adjacent allies for one turn.

GunnthráYear’s First Dream

  • Hikami (Might = 16, Range = 1)
    • Grants Speed +3. At the start of the turn, inflicts Attack, Speed, Defense and Resistance -4 on the nearest foe within four spaces through their next actions.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Desperation (B Skill)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Joint Hone Speed (C Skill)
    • At the start of the turn, if unit is adjacent to an ally, grants Speed +5 to unit and adjacent allies for one turn.

FjormNew Traditions

  • Kabura Ya (Might = 12, Range = 2)
    • Effective against flying foes. At the start of the turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Attack/Speed Link (B Skill)
    • If a Movement Assist skill is used by unit or targets unit, grants Attack and Speed +6 to both units for one turn.
  • Even Resistance Wave (C Skill)
    • At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

LaevateinKumade Warrior

  • Kumade (Might = 12, Range =2)
    • At the start of the turn, inflicts Attack and Speed -5 on foe on the enemy team with the highest Defense through its next action.
  • Rehabilitate (Range = 1)
    • Restores Health = 50 percent of Attack -10 (Minimum of 7). If target’s Health is ≤ 50 percent, the lower the target’s Health, the more Health is restored.
  • Earthfire Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Defense +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Even Defense Wave (C Skill)
    • At the start of even-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

With Legendary Azura having literally just happened and the Christmas units still in rotation, I was a little burnt out coming into this New Year’s banner.

Don’t get me wrong, I was happy to see that the Múspell and Nifl units getting more love. Even if they still had to be in Hoshido to make this another pseudo-Fates banner.

But I paid little-to-no attention to what they were actually offering. I wasn’t strongly anticipating any of the units besides Laevatein, as she’s my favorite.

It seemed Intelligent Systems knew that, as they offered me a little New Year’s gift:

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Yee.

Having paid their skills more mind now, I can easily say Laevatein is the weakest of the bunch… But character preference is half the battle.

We’re getting free summon tickets for this banner, so I’ll keep throwing some orbs at it to get some of the Nifl units. Any of them look great honestly.

Luckily, even if I’m ambiguous on the units, there’s plenty happening at the start of 2019 to keep me invested. Not only are there January quests, we also have New Year’s celebration orbs, Aether Raids quests AND a new run of the Tempest Trials.

Plus, of course, there’s the Paralogue.


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The interesting thing about Paralogue 29 is that there really isn’t too much of a story to discuss. Rather, it serves as an outrealm circumstance of sorts.

It stipulates how great things could have been if the Nifl and Múspell siblings teamed up to defeat Surtr instead of slaughtering one another. Because they get along quite well.

Laegjarn and Fjorm have a moment together:

As do Gunnthrá and Laevatein:

And everything ends with the very sweet sentiment of Laegjarn’s wish:

It’s a feel-good moment meant to wrap up the Book II character arcs.

Unfortunately, it would ring out much more sweetly if we didn’t have the knowledge that in our universe they do, in fact, all slaughter one another and end their stories in a more somber note.


Alright I know, it’s silly for me to start the year off with one of these. But what can I say? It’s an easier banner this time around, and that gives me the chance to spend the first day of 2019 relaxing.

… If that weren’t obvious by the fact that I seem to have completely abandoned my desire to put these out early in the morning. *Glances anxiously at the clock*

I’m sure you all don’t mind, though.

Still convinced I’m the only one who enjoys these posts.

But that said I do still enjoy them, even in our new year of 2019! There are still interesting little tidbits that entice me. Like the fact that Laegjarn is more prominent in the Paralogue than Hríd in spite of being a Tempest Trials reward.

So let me know what you think about this first banner of 2019, and what you might be looking forward to seeing later into the year! Lord knows I’ll still be blathering on about this game.

The Legendary grey waves of fate wash in

The Legendary grey waves of fate wash in

Legendary Hero time?

Legendary Hero time.


AzuraVallite Songstress

  • Prayer Wheel (Might = 14, Range = 2)
    • Grants Speed +3. If Sing or Dance is used, grants bonus to target’s Attack, Speed, Defense and Resistance = The highest bonus on the target for one turn.
  • Grey Waves (Range = 1)
    • Grants another action to target ally, and if target is an infantry or flying ally, target can move one extra space (that turn only, does not stack).
  • Blue Duel Flying (A Skill)
    • Grants Health +5. If unit is five-star and level 40 and its stats total < 170, treats unit’s stats as 170 in modes like the Arena.
  • Aerobatics (B Skill)
    • Unit can move to a space adjacent to any infantry, armored or cavalry ally within two spaces.
  • Attack Tactic (C Skill)
    • At start of turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type ≤ 2.

At this point I would have expected Intelligent Systems to start pumping out a few Mythic Heroes with the beginning of Book III, but I suppose there’s still a few slots available for legendaries that we needed to fill.

So to help us round out this era of special characters, we have yet another alternate version of Azura. This time based off of her mother, Arete.

While her design alone is a nice reference, she actually stands out even more as a powerful unit to summon. Kind of a power crept version of last year’s New Year’s Azura as a flying dancer, though with a magical tome rather than an axe.

See Legendary Azura’s gimmick, if you hadn’t picked it up already, is that she gives an exceptional amount of buffs through her song after warping to basically any ally easier based on her Aerobatics skill. When she sings for that ally, they gain wide-ranging skill buffs (likely replicated from her Attack Tactic skill) and an extra movement space.

That’s just good. There really isn’t anything else I can say about it.

Honestly if I hadn’t already needlessly wasted a ton of orbs on the Christmas units, I would probably be much more invested in trying to summon Azura here. Especially considering the other units in her banner.

Because also in this Legendary Hero banner are:

There are a healthy mix of units I don’t have and powerful units I wouldn’t mind having more of in this banner. Marth, Camilla, Nino, Helbindi and Takumi are all missing from my catalog, and I really wouldn’t mind summoning any considering the ones I do have like Hector, Veronica and Tiki are worth having multiple copies of.

So… All things being equal, I don’t have a lot of bad things to say about this banner overall.

If it weren’t for too many other banners happening at the same time (looking at you, New Year’s 2018 banner coming soon), I would spent more time heaving orbs at it.

But hey, at least there’s always Legendary Battle Maps to supply some extra orbs! So maybe I’ll be able to summon her before she disappears.


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Alright so I’m going to level with you, I don’t have much of anything to say about the battle map other than “hey free orbs.” I know this entire post feels a bit sparse… And that’s because it kind of is.

Really everything with this Legendary Hero is so good that it’s kind of bland to talk about since I can’t summon too much on the banner. Plus I was hoping to get to it last night until I fell asleep and stayed asleep until very late today because of that sickness I’m still rocking.

So I just wanted to get this out of the way, that way I can focus more on the end-of-year posts coming out the next two days.

Hope you all can forgive me for half-assing this one as a result ❤


And there we have it, another new Legendary Hero!

Always exciting to talk about, especially with that in-depth analysis of the battle map, am I right?

If you had any luck summoning on Azura’s banner, let me know. Also, tell me who you want to see as Legendary Heroes down the line! I know I for one lean away from Fates considering how oversaturated it is in representation so far, though it would be nice to see a Legendary (or even Mythical) Xander to balance out Ryoma’s inclusion earlier.

Guess we’ll just have to see if that happens sometime soon.

A Feh Channel to die for

A Feh Channel to die for

When the Fire and Ice banner was released in Fire Emblem Heroes, we got our first good look at the story being established for Book III through its Xenologue, in which a figure called Hel — ruler of the underworld — stole the immense power of the recently deceased Múspell tyrant Surtr.

Today’s Feh Channel finally gave us the skinny on everything we can expect to see coming out of Heroes in the near future.

Just when I thought I was out… They pull me back in.

The video began with an introductory cinematic for the next chapter in this ever-evolving story.

Overall, I would argue I actually liked the Book II cinematic better. The instant I saw Laevateinn, Loki and Surtr for the first time I was hooked. I needed to know more about who they were, especially as the Order of Heroes paired off to fight them.

With the Book III characters, I’m honestly more intrigued in them from an aesthetic perspective than a personality perspective.

Hel, as well as the two generals she has working under her, all have a macabre Victorian-era look that’s pretty great. Everything about the land of the dead shown off here gives more of an old English look than the Norse-inspired fantasy worlds of Book II.

In spite of the fact that Hel is the goddess of death in Norse mythology as well.

The sudden shift into an 1800s look, combined with the gothic, ethereal living dead designs is pretty sweet.

Once the video ends, we cut back to the Order’s castle where Feh jumps into expository mode that clashes wildly against the darker tone Intelligent Systems tried to convey with heavy metal and Sharena’s apparent death.

Feh introduces us to the four new characters that we saw in the video:


Hel

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Death Sovereign

Pretty much just a sexy skeleton lady. Someone certainly made a design choice here.

Don’t get me wrong she’s cool, and the general skeletal look + scythe combo definitely screams death. It’s just kind of silly to me that we’ve transitioned from big, imposing fire tyrant to sexy bone lady.


Eir

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Merciful Death

The princess of the realm of the dead, daughter of Hel. Seems to not enjoy her royal status considering she is confirmed to be the free five-star hero we’ll get upon completing Book III, Chapter 1. Rides a dope ass death Pegasus into battle and I’m INTO it.


Thrasir

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Omnicidal Witch

Now Thrasir I like. Invoking omnicide in her epithet, as in all-encompassing genocide, is pretty metal. She looks cool, powerful and deadly.

Out of all the new characters, I think I’ll enjoy seeing where her story goes the most.


Líf

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Lethal Swordsman

I’m somewhat bothered by the fact that we’re introducing a new character whose name can be easily confused with the already existing Prince Leif, but hey. Spooky mask skeleton knight.

It’s hard not to appreciate that, even if it is the most cliché “cool” villain archetype I can possibly imagine.


As we hear from Feh in the video: “The Askran Kingdom was just getting used to peace, but now it’s being invaded by forces from Hel.”

Beyond the fact that the quote sounds hilarious in Feh’s voice, an allusion to a time skip is the only thing I’m hesitant about regarding Book III.

If we really do skip ahead some time, it might feel disjointed. How long did Hel wait to use Surtr’s powers? Will the Nifl and Múspell characters play any kind of role or just get tossed aside? How will Loki fit in after going around Nohr and Hoshido messing with Azura and Anankos?

Yeah I paid attention Intelligent Systems. These plot points better fit together.

After touching on the generalities of the story, Feh briefly discuss some new things we’re going to get in the 3.0.0 update. Included are:

  • Four new blessings: Light, Dark, Astra and Anima. Obviously based on the Trinity of Magic from games like Sacred Stones, so I’m immediately attached.
  • A “new” kind of unit called a Mythic Hero. Essentially just Legendary Heroes for the Trinity blessings.
    • Eir will be the first light Mythic Hero, similar to how Fjorm was the first Legendary Hero who joined the Order for story reasons.
  • A Hero Fest that features Owain, Ophelia, Lewyn and Eir. A strange collection… Probably not one I’ll spend too many orbs on.
  • A new item called “First Summon Tickets,” essentially allowing us to replicate the effects of the new banner free first summon whenever we want. I appreciate that this is supplemental and not replacing the usual free summon. Though the fact that they last for one banner only kind of sucks.
  • Beast units are coming! The first will be Tibarn, a hawk guy from Radiant Dawn (who I have no connection to), but hopefully that means we’ll get characters like Kaden and Yarne soon enough.


With that, the party’s over for now. This is all the information Feh was willing to give us for the time being.

Luckily we’ll only have to wait until tonight to find out more!

So until I write all about the first two story chapters tomorrow, let me know what you think about this spookier, serious direction Fire Emblem Heroes seems to be going in.

Or, more importantly, let me know what you think about beast units finally coming. Boy that’s something we’ve been waiting on for years now.


If you want to see part 2 on the story of Book III chapters 1 and 2, take a look here!

Adrift in the Rage

Adrift in the Rage

What better way is there to celebrate Veteran’s Day than to talk about a game in which fantasy characters have taken part in dozens of wars over a number of titles?

Okay no, I’m just kidding. It’s probably really weird and insensitive to joke about Veteran’s Day like that. I have nothing but respect.

I just needed some kind of segue into this Fire Emblem Heroes post that I’ve been putting off because… Boy am I not excited for it.

I know that’s a weird sentiment to walk into one of these with, because in that case why talk about it at all?

Well dear viewer.

The reason I hate this banner is because it is the next evolution in what has been a slow-growing problem.

Hope you’re ready for more of that than actually discussing the banner.


CamillaFlower of Fantasy

  • Book of Dreams (Might = 14, Range = 2)
    • Grants Attack +3. If unit is adjacent to an ally, inflicts Attack, Speed, Defense and Resistance -4 on foe during combat.
  • Draw Back (Range = 1)
    • Unit moves one space away from target ally. Ally moves to unit’s previous space.
  • Attack/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
  • Attack/Resistance Link (B Skill)
    • If a Movement Assist skill is used by unit or targets unit, grants Attack and Resistance +6 to unit and target ally or vice versa for one turn.
  • Goad Fliers (C Skill)
    • Grants Attack and Speed +4 to flying allies within two spaces during combat.

CorrinDream Prince

  • Draconic Rage (Might = 16, Range = 1)
    • Accelerates Special Attack trigger. If the number of allies within two spaces (excluding unit) > the number of foes within two spaces (excluding target), grants Attack and Speed +5 during combat. If foe’s Range = 2, calculates damage using the foe’s lower defensive stat.
  • Dragon Fang (Cooldown = 4)
    • Boosts damage by 50 percent of unit’s Attack.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Null Follow-Up (B Skill)
    • Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.
  • Hone Dragons (C Skills)
    • At start of turn, grants Attack and Speed +6 to adjacent dragon allies for one turn.

CorrinDream Princess

  • Draconic Rage (Might = 16, Range = 1)
    • Accelerates Special Attack trigger. If the number of allies within two spaces (excluding unit) > the number of foes within two spaces (excluding target), grants Attack and Speed +5 during combat. If foe’s Range = 2, calculates damage using the foe’s lower defensive stat.
  • Rally Attack/Speed (Range = 1)
    • Grants Attack and Speed +6 to target ally for one turn.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Fortify Dragons (C Skill)
    • At start of turn, grants Defense and Resistance +6 to adjacent dragon allies for one turn.

MikotoCaring Mother

  • Flash (Might = 11, Range = 2)
    • After combat, if unit attacked, inflicts status on target and foes within two spaces of target preventing counterattacks through their next actions.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum 7). Restores Health to unit = half of damage dealt to unit.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 Health.
  • Brazen Attack/Resistance (A Skill)
    • At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
  • Infantry Rush (C Skill)
    • Infantry allies within two spaces gain: “If unit’s Attack > foe’s Attack, grants Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).”

Normally I would give my thoughts on each of these units individually. But frankly I think in this case it would be more constructive for me to go through these units in the way I naturally reacted a few days ago.

Starting with the first, most immediately striking question:

“WHY WOULD YOU MAKE A MAIN GAME BANNER WITH THREE DUPLICATE UNITS?!”

Words cannot express how baffling this is to me.

Duplicate units are fine in seasonal banners where they’re one-offs with unique qualities in some way. Something you can hold over people’s heads as a status symbol should you have played the game far longer than them and they missed the giveaway.

But if you’re going to add the units into the regular summoning pool, why not just add new units from the game you’re using? There are dozens of characters in Fates to pull from!

Like my waifu Scarlet. Just add her in. Please.

Instead we get our 17th version of Camilla and two new Corrin alts for basically no reason. Or lore reasons I suppose.

Once I got over that annoyance, I actually looked through the things these units bring to the table. Like sure, it bugged me when Eirika and Hinoka got alternate versions of themselves in the regular summoning pool, but at least they were neat.

These Adrift units don’t have that luxury. They’re so… Boring.

The Corrins didn’t really stand out to me at all outside of that new Null Follow-Up skill that the male one has. Mikoto is the only “new” unit here, but she’s just kind of average in a colorless healing pool that has blossomed recently with Veronica and Halloween Mia.

Camilla is honestly the only one of the four that seems particularly good thanks to the combination of her Attack/Resistance skills making her a decent mage counter as well as a flying support unit.

But she also comes into a summoning pool that has flourished lately. In just the last couple weeks we’ve all received a free flying red mage in Aversa, Summer Tana appeared again on the Legendary Eirika banner and Halloween Nowi came back in a banner retread.

I don’t know, guys. I was able to let this slide when it was just one duplicate unit on occasion despite my desire to see something totally new instead. But three on one banner?

It’s too much. If this is a trend that keeps up, I’ll have some far more choice words for Intelligent Systems. But for now, that’s mostly going to boil down to me boycotting this banner and saving my orbs for something down the line.

That said, was there anything good that came out of this banner?


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Other than the non-banner related stuff, this Paralogue is probably one the most interesting bits of story in this game in a while. Mostly because it’s a substantial interstitial explaining events between Books II and III (coming in December).

In it, we follow Loki talking to young girl Azura — the upcoming Tempest Trial reward unit who’s actually more relevant to everything than the main units here.

As we find out, the Adrift Paralogue is happening in Azura’s dream? I think? They don’t explain that part well. But the four main units in this banner are manifestations of Azura’s family and friends that helped her out of the dark past that was the driving plot of Revelations.

Except we only know that because while this strange philosophical discussion is happening between Loki and young Azura:

The Order of Heroes wakes up confused and is led on by adult Azura to find them. It’s a very short and succinct ‘find out what happened and stop the bad guy’ plot over three battles.

But what makes them so compelling is the extended look at the conversations between Loki and Azura, as they reveal more about what Loki is planning now that Muspell’s king has fallen.

If you map this onto the plot development from the Hoshidan festival banner a few months back, it becomes obvious that Loki is looking to use the power of Anankos for… Something nondescript. She’ll get to that power however she can — Even if it means abusing a tormented young child.

By the end of the Paralogue, she talks to Prince Alfonse and tells him that the Askrans clearly don’t know what potential their family’s ability to close gateways into other worlds has.

Which is a pretty good little cliffhanger considering the brief glance at Book III we’ve gotten so far is just Sharena covered in blood or dirt, reaching toward the camera and crying out.

Obviously some stuff is going to go down soon and this Paralogue is a neat little bridge to get there.

Now if only it didn’t make itself that by using a bunch of throw-away, underwhelming “dream” characters that we’re now stuck with.


I know extended rants probably aren’t the most enticing thing to read, so if you’ve gotten this far I appreciate it. I really just needed a space to complain and vent about this stupid thing in a game I love.

Let’s be honest, I’ve been putting this off for so long that framing it around complaints was the only way I was going to talk about the banner.

Originally I was also going to discuss the new Aether battles feature, because that’s actually something in this update that I like a lot… But I’m already getting pretty wordy here. So if I get around to doing it in the near future, I’ll include a link to my discussion on that at the bottom of this piece.

As usual, let me know how you feel about this new banner. Or let me know if you think I’m just crazy and stupid and wrong.

I’d also gladly accept that kind of criticism.

Strange Associations: Irvine band competition edition

Strange Associations: Irvine band competition edition

Tonight my family and I braved the smoke-ridden California atmosphere to head out to Irvine for the California State Band Championship semi-finals, where Alyson and the RUHS band performed.

I’m not sure whether it’s wrong of me to talk about that while people in areas actually ablaze right now are surviving a horrible tragedy? But the fires have been so intense that the South Bay has seen huge clouds of dust, and we were treated to a bright red sun on the way into Orange County.

Full credit to my mom for snagging this one out the window.

So we might not have it as bad as somewhere like Malibu, to get images like this one I’ve seen circulating out of the LA Times:

But I still felt like it was worth mentioning.

Now let’s get into the meat of this post, shall we?

… Or at least, that’s what I would say. If there was some to get into.

I’m caught in a bit of an awkward position when it comes to talking about this competition. It’s all about a number of marching bands from across the state coming together to perform musical and visual shows so they can earn a spot in the finals.

I don’t think there’s a monetary benefit involved? Unless you consider a school’s potentially increased willingness to fund an award-winning program.

The problem comes when that musical and visual performance is best captured on video, but we’re not allow personal video recording of the performances because the organization is doing “professional recordings” and wants you to buy their video.

I’m not sure I could feasible argue this is a professional venue, and I’d rather not deal with a headache if it turns out they’re the kind of organization that sues if you break the rules.

So brief pictures will unfortunately have to do.

Like this one I got out of the performance by Troy High School:

The drum major actually did something unique by wearing that cloak and performing the prologue ballet for their show on that guitar there.

It was a bit goofy because the whole thing was leading up to a fantasy love story. But it was different and I appreciated that.

Of course I also tried to get Aly’s band performing their show Imagine, which is a somewhat bizarre blend of John Lennon’s “Imagine” and “Pure Imagination” from Willy Wonka and the Chocolate Factory.

Ironically relevant to me this semester if I hadn’t made that obvious enough already.

However, that’s about as exciting as I can get with this whole experience.

So I figured I would harken back to an older post I did and talk about more strangely specific video game-related associations I’ve had thanks to this competition.

The drive out brought back a memory from over two years ago. Way back to those days when instead of trying to do daily posts, I just wrote about a few things of interest whenever they came up.

Like brand new details about the as-of-yet released Pokémon Sun and Moon.

Boy those were the days, weren’t they? Everyone was so eager to eat up each and every little detail they could about the much anticipated Generation 7.

I miss that kind of game hype.

But now I’m getting sidetracked. All I wanted to say was that the drive reminded me of writing this blog post, specifically the Type: Null portions, in the car.

Which in turn drudged up the chunk about Tsareena and Bounsweet that I wrote in the stands that night.

That’s not where my gaming-centric connections end, though.

The competition is taking place at Irvine High School, where we’ve been here for a different band event in the past.

When we were here last it must have been a few years ago as well, because I distinctly remember playing Fire Emblem Fates: Birthright at the time. In fact I can do you one better and pinpoint the exact mission I was struggling through.

Mitama’s unlocking mission: Paralogue 12, as I looked up.

However… Just talking about that reminds me that I keep putting off that Fire Emblem Heroes post, which is focused on Fates characters.

So I’m going to try and cut my losses by wrapping things up here.

Would only be right to do so with the results. Aly and the RUHS band got fifth place, so they are going on to the finals. Because the top six teams make it through.

I guess here’s to next week when I’ll be doing this all over again!