After we got our first round of beast units in Fire Emblem Heroes, some Intelligent Systems employee decided to head off everyone’s cravings by adding all of the Fates beast units in one fell swoop.
To be fair, I’m absolutely one of those people who has been waiting for the Kitsune and Wolfskin to be added into Heroes.
So good on you, corporate office guy. Hope you got a raise.
Keaton — Lupine Collector
- Wolfskin Fang (Might = 9, Range = 1)
- Inflicts Speed -5. Unit attacks twice (even if foe initiates combat). Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
- Draconic Aura (Cooldown = 3)
- Boosts damage by 30 percent of unit’s Attack.
- Special Spiral (B Skill)
- If Special Attack triggers before or during combat, grants Special Attack cooldown -2 after combat.
- Beast Valor (C Skill)
- While unit lives, all beast allies on team get 2x Skill Points (only highest value applies, does not stack.
Velouria — Wolf Cub
- Wolfpup Fang (Might = 14, Range = 1)
- Grants Speed +3. At the start of turn one, grants Special Attack cooldown -2 to unit and unit’s support partner. Beast transformation effect applies. If unit transforms, grants Attack +2 and deals +10 damage when Special Attack triggers.
- Luna (Cooldown = 3)
- Treats foe’s Defense and Resistance as if reduced by 50 percent during combat.
- Close Defense (A Skill)
- If foe initiates combat and uses a physical weapon, dragonstone or beast damage, grants Defense and Resistance +6 during combat.
- Ward Beasts (C Skill)
- Grants Defense and Resistance +4 to beast allies within two spaces during combat.
Kaden — Kitsune Braggart
- Kitsune Fang (Might = 14, Range = 1)
- Grants Defense +3. Grants allies within two spaces bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each individual unit’s stats. Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
- Pivot (Range = 1)
- Unit moves to opposite side of target ally.
- Speed/Resistance Link (B Skill)
- If a movement Assist skill is used by or targets unit, grants Speed and Resistance +6 to unit and target ally for one turn.
- Goad Beasts (C Skill)
- Grants Attack and Speed +4 to beast allies within two spaces during combat.
Selkie — Free Spirit
- Foxkit Fang (Might = 14, Range = 1)
- Grants Resistance+3. If unit’s Resistance > foe’s Resistance, and if foe uses a physical weapon, dragonstone or beast damage, grants bonus to Attack, Speed, Defense and Resistance = 50 percent of the difference between stats (max bonus of 8 to each). Beast transformation effect applies. If unit transforms, grants Attack +2, and if unit initiates combat inflict Attack and Defense -4 on foe during combat, foe cannot make a follow-up attack.
- Iceberg (Cooldown = 3)
- Boosts damage by 50 percent of unit’s Resistance.
- Attack/Speed Bond (A Skill)
- If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
- Sabotage Attack (B Skill)
- At the start of the turn, if any foe’s Resistance ≤ unit’s Resistance -3 and that foe is adjacent to another, inflicts Attack -7 on that foe through its next action.
- Even Resistance Wave (C Skill)
- At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus applied even if no allies are adjacent).
Jesus Christ, all of these attack descriptions literally got longer the further I went.
When I cut out a sizable portion of the base text and still hit a six-line paragraph, we might be going overboard IS.
Though I suppose I can’t complain about lengthy text that make powerful units I want to use. Especially Keaton with his double strike and buffed Special Attacks, and Selkie with her mixed physical and magic defenses.
The Kitsune being ‘cavaliers’ so they are weak to beast slaying weapons is also a nice reference to Fates.
Plus, I’m just all about this banner aesthetically.
Kaden is one of my favorite Fates units if for no other reason than him making Azura a likable character in their support conversations.
Hot take I know, but I’m just not a fan of Azura’s character when she isn’t married to Kaden and snuggling with that fluffy tail. Even if she is a good unit in Heroes.
Selkie is my second favorite choice since she combines that fox spirit aesthetic with the cute anime girl look, followed by Velouria for her Red Riding Hood schtick.
But I still won’t forgive Intelligent Systems from making me write so god damn much.
… Well, maybe I’ll forgive them if I get lucky and snag some of these beasts easily. Due to self-control and abstinence after my luck on the Valentine’s Day banner, I have 230 orbs stored up.
Hopefully I can keep the stash above 200 with a little help from the Forging Bonds free summon tickets.
Even if I should have no orbs according to that storyline:
But don’t lose hope Summoners, IS did not take away our orbs. But if they did to remove ludonarrative dissonance, we would be in good hands.

Plus we would find some replacement orbs from the new Book III story chapter!

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Speaking of ludonarrative dissonance, looking at this chapter next to the Forging Bonds story is a straight narrative dissonance.
While Alfonse is finding who stole the orb stash like some kind of medieval Donkey Kong, we cut into discussions of how the army could stop Alfonse from succumbing to Hel’s curse.
The sibling’s parents arrive upon hearing the news, and King Gustav chides his son for not staying away from Hel on the battlefield.
Alfonse accepts the blame, then Gustav straight up tells everyone to forget they have a son because death is inescapable.
Pretty tough.
At least Alfonse finds some determination in searching for Hel through battles across Askr during his last nine days of life.
Most of the battles just briefly introduce the Fates beasts, as well as Panne the Taguel from Fire Emblem Awakening.
Don’t really know why they didn’t save her to release alongside her son Yarne.
At one point Alfonse’s father tries to see if he remembers a tattered stick which I’m assuming was some kind of old play sword. When he doesn’t, Gustav shrugs it off.
However, Alfonse’s final day of life arrives and a bit more sympathy seems to shine through:
Just why he wants Alfonse to stay close will become clear after the final battle with Líf, Kaden, Keaton and Panne.
Hel arrives and the Order tries to fight her off desperately, but they find that she is literally like a Spectre who cannot be physically damaged.
For plot convenience’s sake.
She raises her scythe to take Alfonse, resigned to his fate, until…
Surprise surprise. Gustav arrive and jumps in front of the attack.
It’s a pretty convenient bait-and-switch for a character who was just introduced at the beginning of this Book’s story, but it’s set up enough to work decently well.
I wouldn’t say I was shocked by the twist, but I am looking forward to seeing the Order forced to fight against the former King zombie.
In his last few moments, Hel is astounded by Gustav’s determination to throw his life away for his much younger son and kingdom.
As he succumbs to repeated slashes, Gustav asks his son to become a strong king in his stead. The screen cuts to red and the chapter ends.
Here’s your orb reward for killing Alfonse’s dad.
Congratulations!
Out of sheer curiosity, I checked and found that 448 of the (current) 1248 words in this post are dedicated to copying the attack descriptions for each unit. Just had to know with how god damn big those weapon texts are.
The fact they took up a basic news article’s worth of space is kind of astounding, and it’s the reason I don’t pay as much attention to word count with these.
Basically this post is ~800 words with an add-on. That way I feel less guilty.
But hey, personal hang-ups aside, let me know what you think about our new beast units in the comments down below!
With a few more Fates units under our belt, I’m hoping we can get back to Sacred Stones soon… Especially considering I may or may not be writing about it for my Gaming in American Culture class.