Tag: Fire Emblem Echoes: Shadows of Valentia

She’s Mythic and divine

She’s Mythic and divine

In Fire Emblem, some of Humanity’s greatest heroes wield a legendary weapon known as the Falchion that is imbued with the power to cut through dark forces and the dragons who often wreck havoc.

Alm, the Saint-King of Valentia, bore Falchion when he struck down a being of pure chaotic power.

Marth, the Hero-King of Archanea, bore another version when he saved the realm from a wizard who hoped to abuse the strength of the Divine Dragons.

Ylissian Exalt Chrom took his ancestor Marth’s blade to fight the Fell Dragon Grima, and Chrom’s daughter Lucina brought a Parallel Falchion back from her doomed future to help change fate.

Those descendants of the Hero-King were marked with a Brand of the Exalt to show the holy bloodline they inherited from Naga: King of the Divine Dragons who created those legendary blades in her ultimate benevolence toward humans.

Despite lacking the power to create, many consider Naga the world’s creation deity.


Naga: Dragon Divinity


Naga’s history in Fire Emblem lore ties back to one idea: Killing malevolent dragons.

Her skill set as the first Astra Mythic Hero in Fire Emblem Heroes reflects this idea perfectly.

She flies in (reminiscent of her appearance in Fire Emblem Awakening) and grants every adjacent ally effectiveness against dragon foes. For each ally with that descriptor she receives a boost to all of her stats.

That’s her entire gimmick. It’s an interesting and likely effective one, but narrowly focused toward players who actively seek competitive online matches.

Though to be fair her A Skill refers specifically to Aether Raids, so she’s obviously meant to appear in online modes of battle.

I happen to not be very focused on the Player-versus-Player aspects of Heroes, so Naga is more interesting to me on account of her lore than her battle prowess.

Yet she comes with a good enough entourage — particularly on blue stones — for me to like her banner quite a bit:

Every stone on this banner is decent for me except colorless, where I’m only missing Velouria.

Out of the rest I only had Eirika, Hector and Lyn before summoning. Blue was the most exciting between Naga and that Legendary Tiki who has eluded me for months, but I wouldn’t have been upset with too many of the summons here.

Luckily I wound up getting a great case scenario using the orbs I’ve saved up over a few banners.

I didn’t get Naga, but I got these two:

Tiki is worthwhile by herself, especially given her +Atk nature. I don’t feel particularly compelled to spend any more time on this banner as a result.

Though if I did feel compelled, at least there are a few more orbs to nab off of this Mythic Battle Map:

Fighting her on Grima’s back in the reverse position of Legendary Grima’s battle map is a nice touch Intelligent Systems.

A very nice touch.


All-and-all this is a pretty great Mythic Banner. An interesting main hero, a solid collection surrounding her and not many orbs spent.

Though in my opinion it’s hilarious to think about how Naga was put in the game now when there are still hundreds of characters to power creep her in the future.

Just imagine some low-level hero completely outclassing the Divine Dragon King.

Thus is the curse of a gatcha game, I suppose. It’ll be interesting to see how Game Freak handles a presumably similar concept with Pokémon Masters announced for later this year.

But that’s a series of blog posts for another day.

In the meantime, let me know what you think about Mythic Naga! I can only imagine Mila will be our next character in this category, but recently playing Sacred Stones again makes me want that game’s Demon King too. We’ll have to see where it goes.

Heroes be damned

Heroes be damned

I’m going to keep this intro brief because the banner is pretty exciting.

Just so you know, this is the first time I’m going to try culling my word count by pivoting away from self-generated skill sets to showing off the official video.

It’ll be a little less fun for me personally, but it should make things more efficient.

Let me know what you think!


Darkness Within


Let’s talk about Berkut.

Legendary Alm was amazing, as I reiterated in his banner’s post. Though he screwed me out of 300 orbs, praise was well-deserved.

But my hype for Alm was nothing compared to seeing fallen Berkut for the first time.

Intelligent Systems put extra time into him. His idle sprite looks unhinged with a tilted head and calloused laugh. The witch of his sacrificed Rinea lingers in both his artwork and attack animations. On top of that, the insanity of his lust for power is evident all over the character dialogue.

Clearly the developers know Berkut is a fan-favorite, because he got love far beyond any unit I’ve seen.

He’s also my favorite part of this fallen banner, which is great considering he was my free summon:

IMG_2723

Figures Berkut would peg me as an ally after Alm’s rejection.

However, just because Berkut is the stand-out doesn’t mean he’s the only unit available.

Last year’s fallen heroes banner had Celica, Harden and Grima, with “betrayal” Takumi as a Grand Hero Battle.

This year, alongside Berkut is Tiki, an incredibly powerful colorless armor dragon; Mareeta, a rare Thracia representative; and Corrin, who…

Frankly doesn’t compare. Maybe if she was red? But as things are, I’m not impressed.

However we have possessed Delthea coming, and if she’s amazing I might update my main infantry team.

It’s cool that Echoes has been getting its due, and thankfully Berkut gave me enough savings to focus on Tiki with the free summon tickets from Forging Bonds.

An event with strange continuity issues. Fjorm arrives in a forest of the damned and meets these four heroes, surprised by how different they are… Despite this being Mareeta’s first appearance.

The scenario is wonky, but I can forgive it. Because their individual stories are less dry than the main story chapter.


Book III, Chapter 7 — A Home Unknown

 

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We begin in the midst of the Order of Heroes’ trip through Hel.

Seemingly out of nowhere, the landscape begins to resemble Alfonse and Sharena’s homeland of Askr — just emptier and more unnerving.

Before we can get too deep into that plot point, Intelligent Systems sidetracks us into a brief conversation between Veronica and Loki.

 

It sounds like they will soon be headed for Hel, as Veronica wishes to kill the queen of the dead, which by extent will kill all of the other dead that she cannot kill.

Because plot.

The Order’s trip is a mostly uneventful romp through tortured heroes until Eir has a sudden conversation with Líf: First King of Askr.

 

He gives us plot seeds by asking Eir not to remember things that seem to pain her.

Basic development, but my main problem with the moment is its setting. Where and when are they having this conversation?

If it’s in the Order’s camp, how did the dead guy get in unnoticed?

This conversation happens at the end of map 4, and map 5 has Anna remarking on his sudden battlefield appearance.

So what’s the deal?

Unfortunately, no answers are provided. Once the battle with Líf ends, he retreats and Sharena is distracted by flowers.

 

This is also a blatant set-up for something, though I’m not exactly sure what.

It’s likely either the reveal that Líf’s dead wife loved those flowers too, or that this is some alternate universe’s dead Sharena. Pick a cliché, any cliché!

Then, without any more fanfare, the chapter ends.

Nothing particularly eventful happened, and almost everything that did happen was set-up for future storytelling.

Feh Plot Meme


As cynical as I might be about the weak story chapter, that doesn’t take away from how much I genuinely enjoy the banner’s units.

I’m really excited to see what other possessed/fallen characters they pull out next:

Zombie Scarlet? Demon Lyon? Anankos Gunter? Apparently, fallen Julia was a thing too.

Any of those amazing units… Would have probably been better than Corrin. Banking on her three seconds of losing control at the beginning of Fates is kind of lame.

But that’s just my opinion, so let me know what you guys think about these fallen heroes in the comments!

Alm finally gets an alt

Alm finally gets an alt

Fire Emblem Heroes characters are showing up in another mobile game: Dragalia Lost.

It seems to be a relatively big deal. Big enough that news organizations like Kotaku are covering the crossover event.

For my money, the Awakening-inspired cover art is pretty amazing.

But I can’t say much more about Dragalia Lost. I’ve never played the game, and know nothing about it other than my friend Sam gave a high recommendation.

All I can say is that I’m looking forward to getting upset when Dragalia Lost characters get a summoning focus in FEH before we see another Sacred Stones-themed banner.

Not that I have the orbs anymore

Until then, we can celebrate the first alternate for our friendly neighborhood Alm!


AlmSaint-King

  • Luna Arc (Might = 14, Range = 2)
    • Effective against flying foes. Grants Speed +3. If unit initiates combat, deals damage = 25 percent of foe’s Defense (ignores reduction from special skills).
  • Lunar Flash (Cooldown = 2)
    • Treats foe’s Defense and Resistance as if reduced by 20 percent during combat. Boosts damage by 20 percent of unit’s Speed.
  • Darting Blow 4 (A Skill)
    • If unit initiates combat, grants Speed +9 during combat.
  • Null Follow-Up (B Skill)
    • Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted even if no allies are adjacent).

There’s only one way to describe Legendary Alm:

Powerful.

He gets +12 speed when initiating combat, and the opponent cannot prevent a follow-up.

Then all that extra speed is added into his two-turn (!!!) Special Attack, which reduces the foe’s Defense without affecting his weapon’s Defense-based damage boost.

It’s crazy how copacetic that build is — especially when you can add a Sacred Seal to boost his Speed further. Odd Attack Wave is probably the weak link because it’s situational, but +6 Attack is nothing to sneeze at.

And let’s not forget, he gets the brand new pair up mechanic. Meaning an ally can back the boy up.

If that doesn’t convince you that Alm is a powerful motherfucker, just look at his art.

1 - K3BGrdb
Image courtesy of Gamepress

This boy exudes power. The fact that his bow looks like it contains Mila’s Turnwheel is beautiful. He is beautiful

Really, I can’t say enough good things. Especially considering his posse is also solid:

I have none of the colorless units on this banner and want Alm and Eirika badly.

I also don’t own Legendary Roy, Nailah, Christmas Fae or Sue. I don’t care about them quite as much, but wouldn’t be opposed to summoning any.

There’s not much more to say beyond that. He’s got a map:

But I’m terrible at judging whether these things are difficult or not, so I won’t even try.

All I know is that Legendary Battle Maps mean more orbs. And boy am I going to need a lot of orbs by the end of this week.


… Did I say by the end of this week?

I may have underestimated. Because some part of me snapped once this banner came around, and I spent an embarrassing number of orbs trying to summon Alm and/or Eirika.

All I’ll say is that it was between 199 and 201 or so.

No big deal. My impulse control is fine! As is my missing orb horde.

What is a big deal is that being a big spender has only gotten me this return:

IMG_2621

Two new characters isn’t bad or anything, but it just figures the only colorless unit I get is the one I didn’t want (as much).

With all of these golden week rewards coming through, I’ll probably be pumping way more resources into Alm’s banner than I care to admit. So hopefully things work out soon, otherwise I’ll have another Legendary Ryoma situation on my hands.

In the meantime, let me know how many orbs you’ve spend on this banner! I’d like to feel justified by sharing in my pain.

Maybe then my hands will stop shaking from the dirty deeds I have done.

A mid-April snack

A mid-April snack

Intelligent Systems definitely lined up weird banners for 2019, didn’t they?

First we got hot springs units. Now we get picnic units.

The whole idea feels a lot like a springtime gimmick, which is unusual considering we’ve gotten our spring banner this year. But I do like this aesthetic over Playboy bunnies.

So these units can’t be that bad, can they?


FloraSignature Dish

  • Sæhrímnir (Might = 14, Range = 2)
    • Effective against beast foes. Grants Attack +3. At start of combat, if unit’s Resistance > foe’s Resistance, reduces foe’s Attack and Defense by 50 percent of difference between stats during combat (calculated before combat, maximum penalty of -8). After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions.
  • Iceberg (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Resistance.
  • AR-D Attack/Resistance (A Skill)
    • If defending in Aether Raids, grants Attack and Resistance +Number of defensive structures during combat.
      • ≥5 grants +10, 4 grants +7, 3 grants +4, ≤2 grants +1
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack.
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and allies can move one extra space.

LukasBuffet for One

  • Luncheon Lance (Might = 14, Range = 1)
    • If foe initiates combat, grants Attack and Defense +4 during combat.
  • Pivot (Range = 1)
    • Unit moves to opposite side of target ally.
  • AR-O Attack/Defense (A Skill)
    • If attacking in Aether Raids, grants Attack and Defense +Number of foe’s defensive structures during combat.
      • ≤2 grants +10, 3 grants +7, 4 grants +4, ≥5 grants +1
  • Wary Fighter (B Skill)
    • If unit’s Health ≥ 50 percent, unit and foe cannot make a follow-up attack.

GennyDressed with Care

  • Toasty Skewer (Might = 12, Range = 2)
    • If a foe initiates combat against an ally within two spaces of unit, grants Defense and Resistance +3 to that ally during combat.
  • Psychic (Range = 2)
    • Restores Health = 50 percent of Attack (minimum of 8 Health).
  • Fireflood Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Resistance +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Defense Opening (C Skill)
    • At start of turn, grants Defense +6 to ally with the highest Defense for one turn.

FeliciaOff the Menu

  • Eldhrímnir (Might = 16, Range = 1)
    • Effective against beast foes. Grants Speed +3. At start of combat, if unit’s Resistance > foe’s Resistance, reduces foe’s Attack and Speed by 50 percent of difference between stats during combat (calculated before combat, maximum penalty of -8).
  • Glacies (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Resistance.
  • Speed/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Speed and Defense +5 during combat.
  • Special Fighter (B Skill)
    • At start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts cooldown charge -1 on foe per attack (highest value applied, does not stack).
  • Close Guard (C Skill)
    • Allies within two spaces gain: “If foe uses sword, lance, axe, dragonstone, or beast damage, grants Defense and Resistance +4 during combat.”

I can’t say they’re bad, but I do have problems here.

Why did we decide to only do half an Echoes banner here? Genny and Lukas are great, especially considering Celica is the only unit we’ve gotten alternates for. But a banner cannot exist without Fates or Awakening units on it apparently.

I do like Flora and Felicia, and their norse mythology-themed weapons (a hog in Valhalla and the utensil to cook it) are cool.

But why couldn’t Flora have been a blue-haired girl from Echoes?

My other problem is the fact that Genny seemingly got shafted. The others are strong, mostly unique armored units (even if the Aether Raids skills make me further consider removing self-written text), but the perfect sheep girl is just another healing cavalier.

They didn’t even have her ride the doe in her artwork, which would have been incredible!

Oh well. I suppose that’s a nitpick.

Genny and Lukas are my top choices, with Flora as a close second. Felicia is good, but faces stiff competition in the “powerful axe armored” category.

Don’t feel bad, Felicia. You get to be the best part of this banner’s Paralogue at least!


Paralogue 33 — A Season for Picnics

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Out of all 33 Paralogues, this picnic banner has to have the most bland premise.

Princess Sharena drags the Order of Heroes out for a picnic. Then constantly yells at them to act like normal, relaxed people until they become subservient to her will.

It’s a trope you’ve seen before, I’m sure.

Where this banner’s story stands out is with the alternate characters.

The first map has Flora feeding Genny delicious sandwiches before warning her to stay away from her sister Felicia’s food. It’s cute — as most things with Genny are.

The second map cuts to Felicia giving a sandwich to Lukas, who loves the taste (as he is so used to war rations like wheat flour).

Future Tempest Trials reward Leo is there, and the most brilliant writing in the series rears its head as he makes fun of Felicia’s cooking.

Hsays he’ll never eat it… Until she brings out tomatoes.

Reluctantly, he proclaims “I guess I have no choice.”

The sandwich he eats as a result is described as having a texture mixing slime and dust. It’s a great moment.

The third map loses that to an extent, but poking fun at Felicia continues. The battle is also shown to be one of those rare times where all five new units are on stage at once.

Luckily, that extended cast does not make the duel any more difficult. When the picnicking units are dispatched, Sharena once again shuts down the teams’ neuroses so they’ll relax and enjoy the sunny day.

The end.


And that’s another new special banner in the books.

Overall I’m really not sure how to feel about this one. Having Echoes units like Genny is wonderful, but when she’s the least impressive on the banner that excitement is quickly deflated.

Luckily that nice dialogue in the Paralogue made up for it, in my opinion.

But hey, that’s just my opinion. Let me know what you think about these alternate characters in the comments!

Succumb to the rabbit lore

Succumb to the rabbit lore

The fact that we’re seeing our third Spring banner gave me an existential crisis.

I felt like the banner with Sharena and Alfonse just appeared, but it was 13 Paralogues ago.

Not sure what happened over the last year, but I don’t think I’m down for this whole passage of time thing. It’s starting to scare me.

Even if cute bunny characters kind of make up for it.


PallaEldest Bun-Bun

  • Pegasus Carrot (Might = 12, Range = 2)
    • Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces through their next actions.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Disarm Trap (B Skill)
    • When attacking in Aether Raids, if unit ends movement on a space with a Bolt or Heavy Trap, cancels trap’s effect.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

MarisaCrimson Rabbit

  • Flashing Carrot (Might = 14, Range =1)
    • At start of combat, if foe’s Health = 100 percent, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Speed/Defense Link (B Skill)
    • If a movement Assist skill is used by or targets unit, grants Speed and Defense +6 to both involved units for one turn.
  • Flier Guidance (C Skill)
    • Flying allies within two spaces can move to a space adjacent to unit.

BrunoMasked Hare

  • Ovoid Staff (Might = 12, Range = 2)
    • At start of turn, restores 7 Health to unit and adjacent allies.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum of 7). Restores Health to unit = half of damage dealt.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 HP.
  • Attack/Defense Push (A Skill)
    • At start of combat, if unit’s Health = 100 percent, grants Attack and Defense +5, but if unit attacked, deals one damage to unit after combat.
  • Dazzling Staff (B Skill)
    • Foe cannot counterattack.

VeronicaSpring Princess

  • Veðrfölnir’s Egg (Might = 14, Range = 2)
    • Grants Speed +3. At start of combat, if unit’s Health ≥ 75 percent, grants Attack, Speed, Defense and Resistance +4 during combat.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Green Duel Flying (A Skill)
    • Grants Health +5. If unit is 5-star and level 40 and unit’s stats total less than 170, treats unit’s stats as 170 in modes like Arena.
  • Chill Resistance (B Skill)
    • At start of turn, inflicts Resistance -7 on foe with the highest Resistance through its next action.

Talk about a bizarre blend of characters.

Bruno and Veronica make sense in the footsteps of Alfonse and Sharena (even if the Paralogue story confuses everything). However, this being Bruno’s first and Veronica’s second non-canonical appearances as units is pretty weird.

They also have forgettable skills. Bruno is a healer with healing attacks, and Veronica is just a better Spring Camilla.

Two years worth of power creep, yo.

Palla is probably the most solid unit. She’s a flying red dagger that’s built to kill strong armored bois like Surtr, and with her Whitewing sister Catria appearing last year we have a cool progression to Est in 2020.

Cool all around.

Marisa is the real surprise. Because I love the game I can’t complain with more Sacred Stones representation (even if I wish we had new characters), but she doesn’t seem to mesh well with the others. Despite having an amazing character bio.

Plus her skills are very basic.

Yet being lukewarm on my opinions toward Marisa means she’s prime material to get unexpectedly summoned in my first round:

 

The fact that most of her quotes are about watching rabbits as research is incredible. Really makes up for everything.

Marisa was special from being a Sacred Stones rep, but the only other character I’m interested in is Palla. Don’t know if she’s worth pulling for alone, so I might save my orbs.


Paralogue 32: Regal Rabbits

 

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Now, let’s get into the real meat of this banner: That sweet Rabbit Lore.

Like I teased earlier, this Paralogue does some bizarre things with the status quo of holiday units.

Right off the bat we have our world’s Loki trying to convince Veronica to go to the festival:

 

She does so using Bruno’s appearance as leverage, but this just raises a bunch of questions.

Usually special units are from alternate universes to explain how two of the same characters exist in one place.

But Spring Bruno and Veronica are just our versions masquerading. Technically we are getting our world’s Bruno and Veronica, just dressed as alternates.

Yet there’s also a Spring Loki while we have regular Loki — but the Spring version is still ours according to the Paralogue.

In other words: It’s all a fucking existential mess.

Except none of that matters because the whole reason they’re there is to see whether Loki is lying to them:

 

Bet you didn’t remember that storyline is still going on while the Order of Heroes fights death herself.

The Order never appears here. Which is a nice change of pace as we saw with the 2019 Valentine’s Day banner.

The whole Paralogue centers around the Embla family. Palla and Marisa have a totally disconnected mission that feels like they’re conducting goofy business as usual while two canaiving people sneak around.

By the end we find out what that treasure is, and it’s arguably the most interesting thing about this:

 

I certainly didn’t see Taguels being referenced. Especially so soon after Panne got added into our ranks through a Grand Hero Battle.

While I started to question the relation of rabbit people to a festival where people dress like rabbits, Intelligent Systems doesn’t give any answers. They simply tease a continued treasure hunt with Loki telling Bruno and Veronica where they can find the answers.

Even if we have no idea how Taguels are supposed to help with their blood curse.

Guess It’ll all come together eventually, but at this point we’ll just have to table the discussion and get back to our non-Playboy Bunny lives.


Speaking of real life, did you all hear that Google is planning to launch a console for streaming video games?

Because I think it’s a very interesting concept that I’ll have no interest in buying. I prefer cartridge/digital download games that don’t rely on constant internet access, personally.

I just figured that would be a better segue out of this post to show that I pay attention.

That said, let me know what you think about these Spring units! And let me know how you feel about the endless march of time.

Because… Yeah, that still hurts.

Echoes of strength

Echoes of strength

In the age of the ancients, two sibling Gods shared a near unbreakable bond.

However, a disagreement at the core of their ideologies led to a schism. The sister aimed to create a world rich with blessings of the Earth, peace and pleasure. The brother felt strength was all that mattered, and wanted a world full of powerful subjects.

To the south of the continent Valentia, the sister founded a kingdom called Zofia: Rich with live. A kingdom which, in its overindulgence after her disappearance, became rife with greedy, entitled rulers and passive farmers who struggled as the lands died.

To the north, the brother founded a kingdom called Rigel: Cold, calloused and infertile. A kingdom which, fallen into the trappings of power, became militarized and unkind. His power gave way to madness, and the pious subjects of that fallen deity sought to conquer all.

This is the tale of Mila and Duma, a story underlying the plot thrusts for both Alm and Celica in Fire Emblem: Gaiden (and its recent remake, Echoes: Shadows of Valentia).

Now in Heroes, you too can summon yourself an endlessly powerful god of war, fallen from grace, who also happens to be an inexplicably handsome daddy that transforms into a dragon monster with wacky eyes.

Just like every.

Other.

Fire Emblem villain.

… Except for Sacred Stones which had a cool demon guy instead.


DumaGod of Strength

  • Fell Breath (Might = 16, Range = 1)
    • Grants Attack +3. At the start of combat, if foe’s Health < 100 percent, grants Attack and Resistance +6 during combat and foe cannot make a follow-up attack. If foe’s Range = 2, calculates damage using the lower defensive stat.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Defense/Resistance Solo (A Skill)
    • If unit is not adjacent to an ally, grants Defense and Resistance +6 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes a guaranteed follow-up attack (does not stack).
  • Upheaval (C Skill)
    • At the start of turn 1, deals seven damage to all foes, and if defending in Aether Raids during anima season, destroys offensive structures within the same column (does not affect indestructable structures).

So I heard a rumor that every Mythic Hero was going to be some kind of deity in the Fire Emblem canon.

If that’s the case, I think I might try to provide some deep lore diving into each whenever a Mythic Hero banner comes along.

Even though the top of this banner technically says he’s a Legendary Hero?

But whatever. Semantics.

Let’s talk about Duma, shall we?

As our second colorless dragon and fourth armored dragon, Duma has a strong legacy to live up to.

The guy’s gimmick ties back to his Upheaval, which damages all enemies right away. Once they’re damaged, he gains an Attack and Resistance buff. Then if he’s alone, he instantly gains more Defense and Resistance.

Add all that to the increased chance of a powerful Special Attack and you have yourself a hard-hitting tank who faces no weakness on the weapon triangle.

… Just weaknesses from dragon-killing weapons like the Falchion or armor-killing weapons like Armorslayers.

Also he loses a good chunk of that benefit to his stats should the opposing team have a healer.

But hey, he blows up buildings in Aether Raids!

So all-and-all, I’d say he’s got some well-balanced benefits and detriments.

His overall status also increases due to great synergy with other armored dragons like Grima, Tiki and Myrrh. So he’s easily worth a summon for powerful team building.

In fact, that Legendary Tiki he melds so well with is also on this banner. She’s alongside:

Unlike a lot of the other Legendary Hero banners, Duma’s entourage splits equally for me.

I have every green and red unit besides Laegjarn.

Yet I don’t have a single one of the blue or colorless units.

So my targets are narrowed, particularly focused on Duma and Tiki.

If any of you remember my Legendary Tiki banner review, you’d know I was super into her. A powerful alt for one of my favorite characters who eluded me all those months ago, and I’ve been waiting for her to rear her head again.

Hopefully I can summon her and the God of Strength, which would give me a perfect  foursome of armored dragons.

Unfortunately those aspirations cost orbs.

… And I wasted a whole bunch of orbs on the hot springs banner, only to get a stupid regular Elise instead of Sakura.

So I turn to the Duma Battle Map to get my orbs stash up:

 

I never have anything particularly interesting to say about these things, other than the fact that they’re cool references to stages like the final map of Echoes here. So I’ll mostly make them quick asides from now on.

Especially since my time is better spent gathering orbs to feed my addiction.

Or to be honest, playing a certain other game which received a new character today.

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So there we have it, my thoughts on the Duma banner.

I know this whole post was a bit more scatterbrained than usual for my formulaic FEH pieces, but hopefully it was all worth my attempts to shake things up a little. All things being said, I was actually more excited for Duma here than I was for the hot springs units last week.

Let me know what you think of Duma in the comments below, and weigh in on whether you think we’ll get his sister Mila as our next Mythic Hero or not.

Personally I’m betting Intelligent Systems will keep us waiting.

Just like they’ll keep us waiting for more regular Valentia units.

‘The Jonathan Banner’: Shapeshifters and Aching Blood

‘The Jonathan Banner’: Shapeshifters and Aching Blood

Nothing like the smell of a fresh Fire Emblem Heroes banner in the morning.

This Brave Redux banner, essentially a rehash of the Farfetched Units idea from last year, immediately holds a very special place in my heart. Because it is quite literally the definition of a ‘cuck my friend Jonathan’ banner.

For years he has been asking Intelligent Systems to add Kliff into the game. Plus, he and my friend Mitchell always joke about Loki being great for her…

Two large personalities. If you catch my drift.

So between those two being together and Owain, one of the best units from Awakening, joining in… Well let’s just say we had a great time laughing about how many orbs we were going to waste on this one when the trailer dropped.

But of course the trailer is only half the story. Are these three new Brave units worth summoning?


Loki — The Trickster

Skill Set:

  • Thökk (Might = 14, Range = 2)
    • Calculates damage from staff like other weapons. At start of the turn, if foe’s Health ≤ unit’s Health +3 and foe is in cardinal directions and uses a bow, dagger, magic or staff, foe cannot move more than one space through its action.
  • Restore (Range = 1)
    • Restores Health = 50 percent of Attack (minimum 8 Health). Neutralizes ally’s penalties and negative status effects that last through ally’s next action.
  • Earthwater Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Defense and Resistance +6 to all allies for one turn.
  • C Duel Infantry (A Skill)
    • Grants Health +5. If unit is five-star rarity and level 40 and unit’s stats total is less than 170, treats unit’s stats as 170 in modes like Arena (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills).
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

While it’s fun seeing Intelligent Systems add another original-to-Heroes character into our summoning pool, I’d be lying if I said Loki was anything but the least valuable unit on this banner for me personally.

Her special weapon and signature ‘Restore’ Movement Assist are great selling points in conjunction with Odd Attack Wave, as they encourage Loki to stay near her allies to cure their status ailments and boost their power.

However, beyond that she also has that A skill I don’t really understand and… Well… The other two units on this banner are special.

So let me jump into them.


Kliff — Curious Spirit

Skill Set:

  • Sagittae (Might = 14, Range = 2)
    • Grants Defense +3. At start of combat, if foe’s Attack ≥ unit’s Attack +5, grants Attack, Speed, Defense and Resistance +5 during combat.
  • Growing Light (Cooldown = 4)
    • Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Attack minus foe’s Defense or Resistance).
  • Fortress Def/Res (A Skill)
    • Grants Defense and Resistance +6. Inflicts Attack -2.
  • Chill Speed (B Skill)
    • At start of turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Fortify Resistance (C Skill)
    • At start of turn, grants Resistance +4 to adjacent allies for one turn.

Analysis:

It’s been 83 years, but we finally have a brand new Fire Emblem Echoes unit in Heroes. Not on its own banner with, say, Silque… But pickers can’t be choosers.

We can finally finish a full collection of the Ram villagers, and that’s worth Kliff being here.

Even if I’m personally uncomfortable not seeing him as an archer when that was his amazing niche in my playthrough of the game.

At least in Heroes Kliff’s unique weapon gives him a different interesting niche to fill. When coming into battle with a lower attack stat, he gets buffed in all of his stats. Throw on a different Special Attack and one of the extra Fortress Sacred Seals and he might honestly be a force to be reckoned with. Plus his design is sweet and that always helps.

But also replace that C skill. As you’ll see with Owain coming up next, only Loki got a good deal in the C department.


Owain — Chosen One

Skill Set:

  • Missiletainn (Might = 16, Range = 1)
    • Accelerates Special Attack trigger (cooldown -1). Grants Special Attack cooldown charge +1 per foe’s attack during combat (only highest value applied, does not stack, charge granted even if foe’s attack deals 0 damage).
  • Blue Flame (Cooldown = 3)
    • Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Wrath (B Skill)
    • At start of turn, if unit’s Health ≤ 75 percent and unit’s attack triggers Special Attack, grants Special Attack cooldown count -1. Deals +10 damage when Special triggers.
  • Spur Speed/Defense (C Skill)
    • Grants Speed and Defense +3 to adjacent allies during combat.

Analysis:

Even if Kliff is a rare Echoes unit that I’m intrigued in summoning, Owain probably takes the cake as the most interesting build on this banner for me.

Except for the fact that he’s yet another strong sword infantry unit. There are so many of them.

But Owain stands out in that his preferred play style seems to be working alongside other characters. He gains an Attack and Defense boost thanks to that bond, as well as a stronger Special Attack trigger (up to 35 damage thanks to Wrath). I love the idea of playing him closely linked to a supported ally, perhaps with a different C skill. One of the Attack waves perhaps?

Also. Just. He’s Owain.

He’s a goofball and his aching blood shuttering hand over face pose is god damn iconic. He’s pretty much the sole reason I love the very similar Gladeon in Pokémon Sun and Moon.

By all intents and purposes he’s also far better than Odin. So bring me my Owain, Intelligent Systems.


Normally this is the segment where I would post something about my summoning luck.

I would if my luck on this banner thus-far wasn’t nonexistent.

So far I’ve gotten an extra Eirika to merge, then a five-star Gray showed up to ruin a 3.75 percent summoning streak.

I’m a bit peeved at that, almost entirely because Gray is not the Ram villager we’re looking for.

I also wasted a good 60 orbs getting there, so I’m hovering at about 20 or so right now. Probably not going to spend any more for a while, but we’ll see.

Certainly the paralogue story orbs should be encouraging, right?

Perfect segue as always.



Editor’s Note: I’m trying my new smaller photo upload system on this post, so if the images are hard to see just consider this an experiment that I’ll rectify next time Heroes releases a banner.

Like… Next week at this rate.



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Alright I’ll level with you. This is probably the most underwhelming Paralogue we’ve had in a while. Especially considering we just finished doing Halloween business.

It starts with the Order once again remarking that Brave Heroes have arrived.

 

Along with Alfonse, again, making a comment about how strange it is that the people of our world for some reason decided to ask for one of the game’s major villains as a Brave Hero.

Which also is somewhat confusing in that Veronica was a totally novel unit in her Brave banner but Loki isn’t?

Then again the Farfetched Units were not unique either. They were just characters from their games.

So I’m really not sure what the formula is here, Intelligent Systems.

All I know is that Loki’s first arrival is alongside future Grand Hero Battle fodder Aversa from Awakening. And they’re basically the exact same character:

 

Except that Aversa is like Loki blended together with Tharja, and Loki herself has no soul according to Aversa. She says the healer gives off the same aura as Grima which…

Yeah is pretty damning.

Yet, as much as I do like seeing these two play off of each other, they pale in comparison when you throw Owain and Kliff in the same room. I’m just going to show you the main chunk of their exchange, it’s that good.

 

 

Is it weird if I ship these two about an hour after they were introduced into the same universe?

Because I’m definitely up for doing that.

However once the Order of Heroes arrives at the final battle, it’s just kind of standard fair. They all riff on the ideas presented previously, you fight and afterwards they all say they’d be happy to join your team.

Even if apparently they aren’t because all I got was a lousy, stinkin’ Gray.

C’mon Gray, why’d you have to play me like that.


If this post overall sounds a little low-energy, I’d blame the fact that I decided to finish writing it at 2:00 a.m. instead of just waiting for the normal morning hours like I had intended to.

What can I say, the muse came to me.

Speaking of that muse, I know this post goes a good 300 words or so over the self-imposed limit that I mentioned talking to my friend Spencer about… But honestly I feel like these Fire Emblem posts are sort of the exception to that rule.

First, because I’m the only one who reads them.

But also because easily a good 400 or so words are spend just copying the skill descriptions? And those are a necessary evil, less so me giving my thoughts and opinions.

So… Loophole. Yeah.

But anyway, I’m really tired and want to wrap this up. Let me know what you think of the new Brave Heroes in the comments, or somewhere else on the internet!

Personally still hoping that Sacred Stones units are next on the docket… Though less so now that I’ve spent too many orbs just to get Gray.

Screw you, Gray. Never even liked using you in Echoes.

Arrival of the Brave 2: Electric Boogaloo

Arrival of the Brave 2: Electric Boogaloo

When Fire Emblem Heroes first came out, the biggest draw to the game was the fact that characters from every game in the series would be available in one place.

To prove their commitment to that ideal, Intelligent Systems posed a contest. Everyone who enjoyed Fire Emblem could vote on their favorite heroes from any title, and the top four would become special units once the game dropped.

This Choose Your Legends event culminated in the release of Brave Lyn, Ike, Lucina and Roy.

Then after that, popular but not high-tier units from the Choose Your Legends vote came in the form of farfetched heroes some time later.

Eventually, Intelligent System announced around the game’s one-year anniversary that we would be getting a brand new Choose Your Legends vote, with the heroes who won previously being disqualified.

Unfortunately, despite my best efforts, Neimi has not been chosen to join the game.

Hopefully one day Intelligent Systems will come to their senses.

In the meantime, the winners of that second Choose Your Legends vote have finally come to the forefront. Veronica, Ephraim, Celica and Hector have joined a higher class of units and are available to summon as of today following their skill announcements during a Feh Channel livestream yesterday.

So, let’s take a look at the heroes we demanded, shall we?


VeronicaBrave Princess

Skill Set:

  • Hliðskjálf (Might = 14 / Range = 2)
    • Foe cannot counterattack. After combat, if unit attacked, inflicts Attack, Speed, Defense and Resistance -4 on target and foes within two spaces of target through their next actions, and grants Attack, Speed, Defense and Resistance +4 to unit and allies within two spaces for one turn.
  • Recover (Range = 1)
    • Restores Health = 50 percent of Attack +10 (minimum of 15 Health).
  • Windfire Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Speed +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staffs like other weapons.
  • Close Guard (C Skill)
    • Allies within two spaces gain: “If foe uses sword, lance, axe or dragonstone, grants Defense and Resistance +4 during combat.”

Analysis:

Good luck pronouncing the name of Veronica’s weapon. God knows I’ll never be able to.

Thanks to the power of the people, we finally have access to the Princess of Emblian Empire as an ally rather than a foe. Even if she stipulates that she’s not the Veronica we personally know.

The fact that she’s a cleric cavalier who dresses like her older brother Bruno is more than indicative of that, and she has a super solid base kit to facilitate her abilities. She not only has the classic dazzling/wrathful staff combination popularized by Genny, she also offers a host of buffs.

Healing your ally? Buff their attacking stats.

Attacking an enemy? Buff all nearby ally stats while nerfing all nearby opponents.

Standing nearby Veronica at all? Buff their close-range defenses during combat.

It’s an interesting little niche to fill, and while I don’t imagine she’ll be as game changing as Brave Lyn, Veronica will undoubtedly be the best staff-weilding cavalier added into the game.


EphraimSacred Twin Lord

Skill Set:

  • Garm (Might = 16 / Range = 1)
    • Grants Attack +3. If a bonus granted by a skill like Rally or Hone and/or extra movement is granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Close Defense (A Skill)
    • If foe initiates combat and uses sword, lance, axe or dragonstone, grants Defense and Resistance +6 during combat.
  • Special Fighter (B Skill)
    • At start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts Special Attack cooldown charge -1 on foe per attack (only highest value applied, does not stack).
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move one extra space (that turn only, does not stack).

Analysis:

It’s my boi. He’s here. Ready to kick ass and chew bubblegum, but he’s all out of gum.

The OG Ephraim was a lance infantry unit, and his Legendary Hero counterpart was a cavalier. Now we have an axe-wielding armored knight — a nice bit of diversity, even if he never actually uses that kind of set-up in Sacred Stones.

Beyond being a cool reference to the sacred weapon of Grado, Ephraims axe gives him an immediate +19 attack and guarantees a follow-up attack if he’s next to an ally with adjacent-benefiting skills. An interesting contrast to his stand-offish Legendary Hero variant.

Ephraim also takes hits well, only to make his own further attack-boosting Special Attack more active and lessen the effectiveness of his opponent’s Special Attacks in the process.

Honestly the only thing he’s missing to be a truly phenomenal unit is Distant Counter. Without it, he doesn’t completely overshadow the likes of Hector — in any of his three axe armor forms.

Even so, he’ll probably replace my Valentines Hector. Because I love Ephraim.

Who knows, maybe one day I’ll even be able to sacrifice a Hector to make him the best he can be.


CelicaWarrior Priestess

Skill Set:

  • Royal Sword (Might = 16 / Range = 2)
    • Grants Speed +3. If unit is within two spaces of an ally, grants unit Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).
  • Galeforce (Cooldown = 5)
    • If unit initiates combat, grants unit another action after combat (once per turn).
  • Death Blow 4 (A Skill)
    • If unit initiates combat, grants Attack +8 during combat.
  • Double Lion (B Skill)
    • If unit’s Health = 100 percent at start of combat and unit initiates combat, unit attacks twice, but deals one damage to self after combat (does not stack).
  • Attack Tactic (C Skill)
    • At start of turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type on current team ≤ two.

Analysis:

Celica is the definition of a glass cannon, but she’s somewhat restricted by what clearly seems to be an attempt by Intelligent Systems to not make her too broken to handle.

She essentially follows the design of Elincia, but as an infantry unit. Utilizing the extra special large buff of her power crept Death Blow, she runs into battle and gets to double her attack output with Double Lion — obviously taught to her by Alm back in Valentia. Then she gets to move again using the power of Galeforce, more likely to trigger when an ally is nearby thanks to her blade.

It’s all copacetic when you discount Attack Tactic, which seems to be more of a reference to her leadership role in-game if anything. Likely the only thing players may want to replace.

Unfortunately, the niche she fills is undermined by the fact that Double Lion negates itself by costing one health. We’ve seen the same thing used with characters like Summer Tana, but in this case it’s more severe because she can’t use a skill like Renewal.

So Celica will probably be a phenomenal glass cannon in terms of killing two units right at the beginning of a match. But with longer, multi-stage fights she might fall more behind than her brave allies.

At least it’s super cool that her design is based on the character’s original appearance from FE Gaiden.


HectorBrave Warrior

Skill Set:

  • Maltet (Might = 16 / Range = 1)
    • Accelerates Special Attack trigger (cooldown count -1). If unit’s Health ≥ 50 percent and foe initiates combat, unit makes a guaranteed follow-up attack.
  • Ignis (Cooldown = 4)
    • Boosts damage dealt by 80 percent of unit’s Defense.
  • Ostian Counter (A Skill)
    • Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Attack and Defense +4 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes guaranteed follow-up attack (does not stack).
  • Even Resistance Wave (C Skill)
    • At start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

Hector Emblem is finally complete.

If you’re interested in using three axe and one lance armor units and risking instant death from my friend Jonathan’s +10 armorslayer Hana.

Much like his last three variants, Brave Hector is clearly meant to top the meta with just ridiculous damage output and skills.

He has a distant counter lance and can use guaranteed follow-up attacks from both his own and his foe’s attacks. From there, he has multiple opportunities to quicken that Special Attack and bust out a brutal 80 percent damage buff.

Again, his C Skill seems somewhat out-of-place unless he’s meant to take down mages as much as physical attackers. But if you want to run him that way, more power to you.

There’s not much else to say about old Hector here. He’s probably going to be obscenely powerful, and easily replace the top-tier lance armor units like Effie. She unfortunately needs to inherit Distant Counter to be a true beast.

Sorry Effie, I love you… But you’ve been outclassed.


Like the Choose Your Legends banner from last year, players once again have the ability to immediately summon one of the four new brave heroes for free.

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In the previous batch, Brave Lyn was almost ubiquitously the best option in the bunch. Everyone wanted a free version of her.

In the new brave banner, at least using my own friend group as a barometer, the decision seems more split.

Personally I decided to use my free summon on Ephraim:

Because I love Sacred Stones. Like a lot.

However, I also see the merits of wanting to summon Veronica or Hector… Celica to a lesser extent.

I already managed to summon Performing Arts Elincia and Micaiah from the most recent special banner, so I’m more than eager to throw a lot more of my orbs at the Brave heroes.

Yet, it appears I may not have to. While I started with 140+ orbs, the game didn’t waste any time by giving me this for my free summon post-guaranteed unit:

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Yeah, who would have thought?

Perhaps if this keeps up I won’t have to spend too many orb on this banner. In fact, for now I think I’ll try to keep my bingeing above 100 like I was on the Performing Arts banner. Just to see if anything else comes out in the near future.

So, I suppose that just leaves some story to talk about. For as little as there is here.


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Our newest paralogue begins with the conceit, once again, that all of the terrible things happening in the main story are totally separate from what’s happening here.

While it has been a long time since Brave Heroes were summoned into the world of Askr, it seems as though the Order of Heroes is better prepared for their arrival.

Alfonse, in this case, becomes the surrogate for Intelligent Systems from what I can tell.

IS: “Wait, are you serious? They voted for the main villain? Well… Guess we might as well make the Order as confused as we are.”

That’s about all the set-up we get for these encounters. In fact, it’s the only set of lines we get from the Order of Heroes. The rest is character-driven by the new Brave Heroes.

I’ll give the developers credit, they’re good at pairing characters together in such a way that the interactions are compelling to see.

For instance, we start with Celica and Veronica:

They bond over their shared loss of significant relations. Celica being separated from Alm and Veronica being separated from her brother, Bruno.

In fact, Veronica gets a super interesting development overall thanks to this paralogue. But I’ll get into that later.

For now, the characters move on uneventfully when you win the first match. So it’s on to Ephraim and Hector.

Because I don’t know Hector very well, I wouldn’t have drawn the connection initially. But both Lords are thrust into power by outside tragedies despite being mostly self-reliant warriors who love to go it alone.

So naturally they decide to train with each other after bonding for all of three seconds.

Except never mind, you show up first and interrupt the sparring match. Only for you to essentially blow them both away, that way they retreat.

Once all the brave heroes regroup, they give you that stock “time to fight” dialog.

Once the fight ends, Veronica sticks back to talk to your group about her strange presence.

Veronica has a few moments throughout the main story where it’s obvious that she’s lonesome and likes summoning heroes to keep her company.

But through the surrogate of alternate dimension Veronica, now we have a much better clue as to the origin of her neuroses.

She feels abandoned by her brother, who left to try to find a cure for the curse of their bloodline.

Having summoned Veronica, I also have a little more insight into her character. One of her voice line mentions having learned how to ride a horse thanks to her brother and Xander, the Nohrian prince who acts as her chief guardian.

Xander is quite literally a stand-in for her brother. Which is something he likely knows, and may be a strong reason why he stays with her despite the contract being broken between them.

That’s pretty powerful, honestly. Makes me like Veronica that much more.

Good on you Intelligent Systems, I appreciate you making me care more.


With that, we come to the end of another Fire Emblem Heroes adventure.

As always Intelligent System makes these posts some of my favorite to craft, because there’s always something new and unexpected that makes me care for the stupid gotcha game style they’re pushing.

That said, I know nobody but me cares about these posts. So if you managed to make it this far, go ahead and say ‘We the Bravely Default’ in the comments. Because even though I’ve never played the game before, it seems like something that would fit. Plus it would let me know that we are, in fact, the Bravely Default.

While you’re down in those comments there, let me know who’s your favorite new Brave Hero! Also, let me know how you feel about the character development we’re watching unfold with Princess Veronica.

Until next time, stay real y’all.

Sketchy Summer, had me a Blast

Sketchy Summer, had me a Blast

Out of all the bizarre banner names we’ve gotten throughout the history of Fire Emblem Heroes, ‘Sketchy Summer’ is probably the funniest to me. Even more than the strange ‘Farfetched Heroes’ banner we got a while back with Lute and Mia.

Mostly because it brings Alyson to mind. Dad and I always like to joke with her that musicians are sketchy individuals whenever she brings us stories from the RUHS band room.

Speaking of, shout out to Intelligent Systems for giving me the opportunity to bring up Aly in a video game-themed post. Because as I’m sure you all know…

She lives it when I do that.

But hey that’s enough personal stuff. We’ve got a brand new set of summer heroes gracing the beaches of… Fire Emblem worlds. All of them? I guess.

Whatever, let’s show them off!


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LindeSummer Rays

Skill Set:

  • Starfish (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before for can counterattack. After combat, if unit attacked, inflicts Defense and resistance -7 on target and foes within two spaces of target through their next actions.
  • Ardent Sacrifice (Range = 1)
    • Restores 10 Health to target ally. Unit loses 10 Health but cannot go below one.
  • Brazen Attack/Resistance (A Skill)
    • At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
  • Cancel Affinity (B Skill)
    • Neutralizes weapon-triangle advantage granted by unit’s skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe’s skills.

Analysis:

Starting off this new banner is probably the most bizarrely constructed unit here. Linde, the rather well-loved character from the original Fire Emblem who wielded the original Aura magic…

Is now a dagger-holding cavalier.

I’m still having some trouble wrapping my head around the idea that Linde of all characters is our first cavalier dagger user, but I suppose I can’t complain about her necessarily. She’s actually really well constructed for her role based on her inherent skills.

Ardent Sacrifice isn’t necessarily the most useful assist skill, but if she has a lower health stat it will help bring her into a range where she can activate both her weapon’s immediate follow-up skill and the attack boost from her A skill. While Cancel Affinity seems a bit randomly thrown in for a colorless unit, the rest makes for a very solid core.

She’d actually be a very useful summon if she weren’t stuck with a much less adequate unit in the colorless pool on this banner. But we’ll get to that.


TikiBeachside Scion

Skill Set:

  • Summer’s Breath (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Defense +3. If foe initiates combat, grants Special Attack cooldown charge +1 per attack during combat (only highest value applied, does not stack). If foe’s Range = two, calculates damage using the lower of foe’s Defense or Resistance.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Hit and Run (B Skill)
    • If unit initiates combat, unit moves one space away after combat.
  • Dragon Valor (C Skill)
    • While unit lives, all dragonstone allies on team gain 2x SP (only highest value applied, does not stack).

Analysis:

Summer Young Tiki is an absolutely wild unit. Full stop.

I’m not even sure I have to elaborate too much about why, just look at her weapon. It has four different and useful effects all together inherently. Granted the ranged defensive stat shift only works if you replace her A skill with Distant Counter, much like with Myrrh, but it does balance beautifully with her Moonbow Special Attack.

Hit and Run is also great on a flying unit, as I’ve found through my Cordelia, and the Valor skill has vague utility for training. It’s just not something I’m very keen to keep.

I won’t even wait for the end of this unit analysis to say that Tiki is the best unit here and the one I’m super invested in summoning. Regular young Tiki was my first five-star summon ever and I’m very excited to get this one too.

Soon I will be able to combine her with Myrrh and female Grima to create an Earth-blessed flying dragon loli army.

Prepare yourself, Fire Emblem world.


TakumiPrince at Play

Skill Set:

  • Fishie Bow (Might = 12 / Range = 2)
    • Effective against flying foes. If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Fury (A Skill)
    • Grants Attack, Speed, Defense and Resistance +3. After combat, deals six damage to unit.
  • Odd Resistance Wave (C Skill)
    • At start of odd-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

As I alluded to earlier, Takumi seems like the most underwhelming unit on this new summer banner. It’s not by any fault of its own, he actually has a pretty solid base skill set, it’s just so generically ‘good’ that it doesn’t really stand out like the others.

Basically, he hits hard using his Fury/Glimmer combo, strikes twice when beat up like Linde and boosts his team’s resistance every other turn.

It would probably be better if Takumi had some more interplay between his bow’s skill and the other passive skills he carries, and while that can be rectified via skill inheritance, who knows if it’s worth investing that much into him as of yet.

Oh, and did I mention he’s out third Kinshi Knight unit. Apparently every Hoshidan noble is going to get one at this rate, and it’s sort of lost its luster.

Until we get Kinshi healer Sakura of course. I’ll pay plenty of money to bring her into my army.


CamillaTropical Beauty

Skill Set:

  • Juicy Wave (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Death Blow (A Skill)
    • If unit initiates combat, grants Attack +6  during combat.
  • Flier Formation (B Skill)
    • Unit can move to a space adjacent to a flying ally within two spaces.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

Analysis:

Alright folks, joke’s over. We finally did it. We got a summer Camilla. I hope you’re all happy.

All things being equal, Camilla makes for a decent Flier Emblem team member between her Hone Fliers and Flier Formation skills. In fact, she feels very similar to Elincia due to her inherent Death Blow as well.

Unfortunately, her ranged weapon is far less useful than Elincia’s is. It has the same effect as Takumi and Linde’s do, except with no extra bonuses attached. Again it’s decent, just somewhat lackluster without the synergy that Linde ruined everyone else with.

Honestly the best part about summer Camilla is the fact that there are now four Camilla in the game. Now we can have a full team of Camilla, all giving each other flying bonuses and all carrying a range of colorful weapons.

I know my friend Mitchell is up for building that, so I’m looking forward to seeing it.


I already said this during the Tiki section of this little look at our new characters, but she undoubtedly stands out as the unit I want to summon most. Linde is a close second, if for no other reason than the bizarre nature of her existence.

Plus she could help me make a cool secondary Horse Emblem team. But that’s a different story.

Two other subjects regarding this banner as a whole primarily come to mind.

First, I think it’s a little disappointing that a new game was once again stuck sharing the spotlight with a game that has already been featured in the summer banners. Just like Sacred Stones had to share the love with Awakening units, the original Fire Emblem units have to share a space with Fates units here.

I don’t care quite as much about this game as I did with Sacred Stones, so I’m not as angry as before. But still, it’s not a great practice IS.

Let games other than the newest titles have some love once in a while.

The second thing is some sort of red unit fatigue I’m feeling. On the one hand, I’m staring at the large array of red units in my army wondering how I’m supposed to use them all when there are so many good ones. Though on the other hand, I’m now desperate to summon both Tana and Tiki on these summer banners before they pass.

Hopefully I’ll get one of the two of them before everything disappears.

Since the new summer banner just started, however, I’m trying my luck on that today. So how have I done so far?

well… That requires a bit of story time. See I started the night with about 80 orbs. My first summon circle was a full set of five units that got me basically nothing.

However, that session put me over unit storage capacity, so I had to exchange a few units into Hero Feathers. With those feathers, I finally hit the threshold where I could finish this merging project:

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Ain’t she the best?

Now I have two +10 merged units, and I’m well on my way to getting a couple more.

After that first batch I kept trying and managed to pull a five-star unit on a red stone almost right away at 3.25 percent chance!

However. It wasn’t Tiki.

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It was Gray.

Now I’m not necessarily mad about getting him, as he’s one of the few Echoes units I’ve been missing. Though I really wish I could’ve gotten Tiki on that easy 3.25 percent investment.

With Gray resetting me so quick I decided to try to shift my attention toward Tana again. After all she’s gone in two weeks while Tiki is here for a whole month.

Somehow I also managed to get a red five-star unit within my first few summons there that wasn’t Tana.

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It was Celica. Evil Celica at that.

Apparently I’m just an Echoes guy today, ladies and germs.

Somewhat baffled by my ability to pull two five-stars that I didn’t want within about 40-50 orbs, I decided to just cool off from there. I went into doing the story missions so I could stock up on some orbs once again before going back into the fray.

That being said, I guess that means it’s story time. But this time about the actual in-game story and not my personal story about dealings prior to the story.

I’m sure you know what I mean, I’ll quit rambling on.


 

 

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I think it’s worth taking a moment up top here today to acknowledge that the summer-themed maps have always had my favorite aesthetic to them. In my original summer banner posts from last year I remember complimenting small things like how pretty the water is, and that still hasn’t changed.

It’s pretty high praise considering things like the Halloween and Christmas banners have also had fantastic map artwork accompanying them.

Something extra special about the summer maps in this Paralogue specifically is the fact that even the generic enemies get in on the fun. Some of them are wearing accessories and they all use weapons that previous summer units like Adult Tiki wielded.

It’s a super nice touch and I appreciate it.

With that said I’m sure you’re wondering what kind of amazing story accompanies this kind of great artwork.

Well… It’s about on-par with what we’ve gotten the last three times.

Though this one does start with what is arguably the most relatable line I’ve ever read in a video game.

Useless Failure Meme

Me too Anna. Me too.

As it turns out the sound recording of waves crashing at the beach is not selling like the Order expected, so they once again need a brand new way to try to make some money to stay afloat.

 

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I’m getting a very strong ‘famous last words’ vibe from that sentiment.

Ah who am I kidding, all of this is just an excuse to get our heroes in the same room as heroes in swimsuits, right? So let’s see what they’re up to.

Camilla and Linde are hanging out together by the pier, discussing the merits of wearing such skimpy outfits compared to their usual skimpy outfits.

 

They attempt to set Linde up as a character who constantly bemoans her current choice in an outfit, claiming that it’ll hurt her ability to fight more than it’ll help her.

But like… The joke isn’t all that funny. So I won’t stick on it too long.

Instead let’s look at Takumi and Tiki being best friends because it’s literally god damn adorable.

 

Just being all best friends, hanging out at the water together. It’s wholesome and great and I love it.

But what I love best is this.

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Normally I’d be upset that we’re using this naming convention for someone other than Marth… But I can’t be upset. It’s too sweet.

Before my heart just explodes out of my chest, the game thankfully moves us into the final stage. The dialogue build-up is about what you’d expect.

 

 

Except god dammit Tiki and Takumi are still being way too adorable and it just. It hurts okay?

This is the kind of thing that I didn’t know I needed? And now I’ll ever think about is how sweet Takumi is with Tiki because they both deserve nice things and.

I’m going to be a minute here.

Okay here I am, sorry about that.

When you win Linde makes another remark about her dress before moving you back to the Order of Heroes’ base. From there the group begins to compare drawings.

 

 

 

Obviously it doesn’t go very well.

But then Anna apparently reveals that you, the player, were also drawing pictures of the swimsuit heroes.

Though if the FBI happens to be reading this, I swear it’s not true. I was not drawing the little girl that’s a dragon in her bathing suit.

No matter how much these two try to convince you I was with compliments about my abilities.

 

Highly appreciated, but definitely not the time.


Alright well, I suppose that brings an end to my coverage of the Fire Emblem Heroes summer schtick for 2018. Once again it has been a pretty wild ride, and I’m definitely feeling the same sentiment right now as I was a year ago.

Boy it’s late while I’m writing this. Also why don’t I go to the beach more often?

That’s a mystery I’m not sure I’ll ever be able to truly answer.

Now before I go to bed for real this time, I wanted to update you all on one more thing. See, after finishing this post earlier, I’ve decided to rewrite the ending. Because I was laying in bed finishing the Paralogue missions for more orbs and decided to try my hand at the banners once again.

This time I managed to get a real bite.

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Helllooooooo Tiki. Welcome aboard the hype train!

I’m seriously glad I managed to get the unit I really wanted out of this banner so soon. Because of that I can go back to focusing exclusively on getting Tiki for a while before coming back to maybe get Linde later.

With that happy news to leave off on, I suppose it’s only right for me to ask. What do you think of this new banner? How has your summoning luck been lately?

I’m sure not great because apparently I’m a God who steals every bit of luck right now… But I’m sure I’ll get my karmic retribution for that eventually.

The Big Band Banquet, 2018

The Big Band Banquet, 2018

For the second year in a row I have made the pilgrimage out to the Double Tree hotel in Torrance for the end-of-year Redondo Union High School band banquet.

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As Dad aptly put it, the event marks the end of our family’s sixth year of high school. Two for Aly after I finished my four. The whole band portion is obviously newer to me personally, but we’ve spent more than enough time discussing the fact that my sister is a great musician (whose performances you can see in my blog posts here and here).

One thing that stood out about this year compared to last year is the fact that my friend Tiana was not in attendance. Her brother graduated from RUHS last year, so she had no reason to go back.

As silly as it sounds, I actually missed seeing her for what had become a regular game of phone picture tag at most of the high school band events.

But oh well, I suppose that’s life. Just made things a bit more boring than before.

Even if she wasn’t there, however, the room was certainly packed:

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RUHS has a huge band program, but it wasn’t just the band kids and parents, the school’s dance guard was also represented at the event.

Essentially the banquet was a celebration of a year’s worth of hard work. Graduating seniors were given a sendoff, the booster club that fundraises for the program passed the torch off to next year’s leaders and awards were given out.

Unfortunately, the microphone didn’t work. All night. So because I was in the back of the room, I couldn’t hear anything that was happening in any detail.

So instead of doing that, I figure I’ll make this post something a bit different.

I’m going to review the banquet food. Consider it a tribute to the great Anthony Bourdain on the day of his passing.

Let’s do my man proud.

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Course One — Salad

First impressions are important. Often one can judge how a meal is going to be based on the salad course.

At least, that’s what my brain is making up as something that sounds intelligent.

This salad course was decent, I’d say. It was mostly just leafy greens with shredded carrots, a single cherry tomato and a single slice of cucumber. While I ate the whole meal happily, some of the greens left a rather bitter aftertaste that made everything feel a little less great than it began.

The rolls that were also laid out alongside the salad tasted quite good. They were perhaps a little dry and grainy, but with just a bit of butter it made up for that small flaw.

Really the worst aspect of this part of the meal, I’d say, was the lemonade. Maybe I’m too accustomed to a sweet, sugary lemonade, but this one tasted somewhat blandly sour. I quickly replaced it with water as soon as I could finish the glass.

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Course Two — Chicken

For a fancy dinner banquet that fed probably close to 500+ people, the dinner course was better than I might have expected. For the most part.

The chicken was good, though it did have dry patches and a few bones that messed with the experience. What helped it shine was the sauce, which tasted something like teriyaki to me.

That was not only delicious with the chicken, but mixed in with the vegetables and mashed potatoes too.

On those two subjects, the vegetables were hit-or-miss. Broccoli, cauliflower and carrots were all tasty. All the squash wasn’t my cup of tea, but I’m not a huge fan of squash in the first place so perhaps that bias colored my opinion coming in.

The mashed potatoes, however, were easily the star of the entire meal. They were fluffy and honestly delicious, especially when run through the sauce like I mentioned. I could’ve eaten a few plates of the stuff by itself, and my Dad readily agreed on the ride home.

Double Tree, your mashed potatoes won my heart. 10/10.

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Course Three — Ice Cream

It’s hard to go wrong with dessert. Especially when that dessert is vanilla bean ice cream with a little whipped cream, some chocolate sauce and a vanilla wafer cookie.

It was about as good as it sounds really, I don’t have a hell of a lot to say about it.

Perhaps my only complaint with this latter portion of the meal was the fact that the ice cream tasted a little grainy at times, perhaps too heavily stuffed with the ground vanilla bean.

To be completely honest, the ice cream almost took a back seat to the secondary dessert that was laid out at each table — not as a part of the hotel’s meal plan:

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Some genius in the band program decided to put out chocolate and taffy at each table.

While most of my personal consumption came after the official dessert course, I happily gnawed on chocolate coins, Hershey’s Kisses and licorice-flavored sea salt taffy throughout the night.

Thank you whoever made that decision.

With that food review out-of-the-way, I’ll be sure to make this post a part of my resume whenever I wind up at some Lifestyle magazine somewhere.

Because I couldn’t really hear much of what happened, like I said, I suppose that’s also all I have to say about the banquet. The night ended on a high note, with the speaker for the music that was going to play not working.

Up until it did work and blasted music from right above our table specifically out of nowhere, scaring everyone. That was about the point where Dad and I decided to skip out early, as Aly stuck back to dance with her friends.

In the end I suppose that’s what it’s all about. Aly got to have a great time with her friends. She is pretty much the social one, after all.

I do appreciate that she wanted me to come along though, if I can be real for a second. It may not have been the most fun event in the world for me, but I was still glad to come along and support her.


P.S. — I also wanted to say that I remembered the fact that last year at this time exactly I was still playing Fire Emblem Echoes: Shadows of Valentia. Even more specifically, I remember playing the mission where Alm’s army was approaching Nuibaba’s Mansion under the table at Aly’s freshman banquet.

I say that, again, because I know Aly hates it when I bring up video game stuff in the middle of posts about her music stuff.

You’re welcome, gurl.