Tag: Feh Channel

Book III opens, death comes out

Book III opens, death comes out

It figures that a week before finals we get not only the release of Super Smash Bros. Ultimate, but also a huge update to Fire Emblem Heroes.

All of this excitement definitely is not helping me stay ready for exams.

But we’re not here for school-related stuff today. No, this is a two-part blog post about the big introduction to Book III! Yesterday I talked about the Feh Channel that Nintendo put out, that way today I could devote all of my time to the beginning of the story.

So knowing this is going to be long enough as is, let’s get into it shall we?

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Chapter 1

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Chapter 1 begins in an… Unexpected place.

Some time has passed since the end of Book II, though the actual period isn’t specified. Our first scene has the Queen of Askr, Alfonse and Sharena’s mother, arriving at the Order of Heroes’ castle with a mission at hand:

After Henriette becomes acquainted with you, the team heads back to Askr proper.

On the way there are aggressive soldiers from the rival nation of Embla — not seen since Book I. The siblings find this strange given how far they are from the nation’s border, but their mother explains what is happening.

Interestingly enough, despite the fact that these enemy units are supposed to be Emblian units previously encountered, there are a whole host of new unit types on the enemy side. Colored bow users, colored dagger users and flying manaketes among them.

Soon enough the Order starts to come across the two generals of Hel’s army:

Upon seeing the two figures on the battlefield, Alfonse and Sharena immediately recognize them. It turns out both figures are intrinsically linked to the characters in an interesting way.

They are the ancestors of the royal siblings and Princess Veronica respectively.

How the characters will deal with their ancestors should be an interesting development throughout the story.

When the Order finally approaches Askr castle they’re intercepted at the gate by Eir, princess of the dead. Once she’s defeated she submits to death by the hand of Alfonse (because I guess the princess of the dead wasn’t dead? Go figure that one out), but he spares her. Instead they take the girl as a prisoner and eventually a wary ally because she supposedly ran away from home and would not be allowed to return.

I say supposedly because… Well… Intelligent Systems blew their load on the surprise before Eir even arrived.

You couldn’t have kept this as a reveal for the future instead of telling us right off the bat?

Ah well. Her character description says she doesn’t quite enjoy her mother’s assault on the living, so at least the character transitioning into a true ally is still available.

But until then we have her as a “tentative” ally.

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I get the feeling most people are going to latch onto the princess fast. Because boy is she packing heat with that base kit of hers.


EirMerciful Death

Skill Set:

  • Lyfjaberg (Might = 14, Range = 2)
    • Grants Resistance +3. At the start of combat, if unit’s Health ≥ 50 percent, grants Attack and Speed +4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions. If bonus was granted to unit, deals 4 damage to unit.
  • Iceberg (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Resistance.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Mystic Boost (B Skill)
    • Disables foe’s skills that “calculate damage using the lower of foe’s Defense or Resistance” and “calculate damage from staff like other weapons.” Restores 6 Health after combat.
  • Sparkling Boost (C Skill)
    • At start of turn, restores 10 Health to ally that has been dealt the most damage (excluding this unit).

Analysis:

Eir is just good. Her weapon and A Skill give her a ton of Attack and Speed at the cost of a little health each turn, but her B Skill just restores that health while nullifying a ton of different abilities that might give her enemies an edge.

Add onto that the high resistance attack buff of Iceberg and general ally healing and… Yeah, she’s solid.

A hell of a unit to have given us for free.


Chapter 2

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Chapter 2 begins in the grand halls of Askr castle… Of which we see one background panel.

Alfonse and his father, Gustav, vaguely dance around the reason why Alfonse had said he wasn’t allowed back home before just jumping into the meat of story-relevant exposition.

Apparently there’s a single entrance to Hel that had been sealed for over 20 years by the king’s best defenses. However something happened to the gateway that allowed denizens of the dead to emerge once more.

Right away there’s some weird business going on with Gustav being very harsh toward Alfonse while subsequently ignoring Sharena… But later we also get some dialogue with the queen that suggests he’s that archetype of a grizzled old father who wants his son to avoid the same mistakes he made.

But I’ll get to that.

First we have to discuss the shoehorned in appearance of Veronica after battle two.

There’s more vague alluding to the time skip at this point when Loki shows up out of nowhere to ask Veronica for some kind of cooperation in fighting the soldiers of Hel. They also reference Veronica’s brother Bruno, who had deus ex machina’d his way into the end of Book II but is now off on some secret mission again.

Despite Veronica’s hesitation, Loki suggests a partnership between the two nations because dead people just want to kill all living people.

We don’t have a solid idea of Hel’s motivation yet so let’s go with that for now.

My only wish is that we also get a connection to the Nifl/Múspell conflict here instead of just sticking with the Askr/Embla stuff. At the end of Book II Fjorm did join the Order permanently knowing she was dying from the after effects of the Rite of Frost.

Did she die? Or will she and Hríd and everyone be able to help fight the dead?

So far the only reference we’ve gotten to Book II comes at the end of the fifth battle. It centers around the Order of Heroes arriving at the gateway to Hel and seeing thousands of soldiers pouring out to attack a nearby village. They distract the forces long enough for Askr’s full army to arrive and rout the enemy, at which point Gustav scolds his son.

They do bring the moment around into a pretty nice message about what it means to be a king, showing that the harshness is less about being a calloused father and more about trying to groom a proper heir:

But it still seems like a stretch to toss out the entirety of Book II’s scope and consequences by saying it didn’t make everyone in the Order a hero.

You could show some more affection toward your son you know Mr. Grizzled Old Man Archetype. I’m sure that would make things better come the inevitable existential crisis of fighting death and literally seeing his sister get taken into her army.

Since you know, we’ve seen that it’s coming in the opening cutscene.

Just saying.


For now that’s all we’ve got in the Book III story. Everything is obviously a bit rough around the edges as we only have the earliest exposition set out before us.

However, not counting ridiculous things like the developers spoiling Eir’s possible double-cross later, there were a few good surprises just in the first two chapters. Connecting Hel’s generals to the history of the game’s two main nations in particular makes me interested to see more.

But with all that said, this post is extra long considering I had to sum up two chapter’s worth of story. So I’m going to leave everything to all of you here:

What do you think of the Book III story thus far? Where do you think it’s going to go? Where do you want it to go? How should we boycott the game if the Book II characters never show up again?

Let me know your thoughts in the comments down below! I, for one, am looking forward to getting some of that Fire Emblem Heroes fix in again.

A Feh Channel to die for

A Feh Channel to die for

When the Fire and Ice banner was released in Fire Emblem Heroes, we got our first good look at the story being established for Book III through its Xenologue, in which a figure called Hel — ruler of the underworld — stole the immense power of the recently deceased Múspell tyrant Surtr.

Today’s Feh Channel finally gave us the skinny on everything we can expect to see coming out of Heroes in the near future.

Just when I thought I was out… They pull me back in.

The video began with an introductory cinematic for the next chapter in this ever-evolving story.

Overall, I would argue I actually liked the Book II cinematic better. The instant I saw Laevateinn, Loki and Surtr for the first time I was hooked. I needed to know more about who they were, especially as the Order of Heroes paired off to fight them.

With the Book III characters, I’m honestly more intrigued in them from an aesthetic perspective than a personality perspective.

Hel, as well as the two generals she has working under her, all have a macabre Victorian-era look that’s pretty great. Everything about the land of the dead shown off here gives more of an old English look than the Norse-inspired fantasy worlds of Book II.

In spite of the fact that Hel is the goddess of death in Norse mythology as well.

The sudden shift into an 1800s look, combined with the gothic, ethereal living dead designs is pretty sweet.

Once the video ends, we cut back to the Order’s castle where Feh jumps into expository mode that clashes wildly against the darker tone Intelligent Systems tried to convey with heavy metal and Sharena’s apparent death.

Feh introduces us to the four new characters that we saw in the video:


Hel

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Death Sovereign

Pretty much just a sexy skeleton lady. Someone certainly made a design choice here.

Don’t get me wrong she’s cool, and the general skeletal look + scythe combo definitely screams death. It’s just kind of silly to me that we’ve transitioned from big, imposing fire tyrant to sexy bone lady.


Eir

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Merciful Death

The princess of the realm of the dead, daughter of Hel. Seems to not enjoy her royal status considering she is confirmed to be the free five-star hero we’ll get upon completing Book III, Chapter 1. Rides a dope ass death Pegasus into battle and I’m INTO it.


Thrasir

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Omnicidal Witch

Now Thrasir I like. Invoking omnicide in her epithet, as in all-encompassing genocide, is pretty metal. She looks cool, powerful and deadly.

Out of all the new characters, I think I’ll enjoy seeing where her story goes the most.


Líf

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Lethal Swordsman

I’m somewhat bothered by the fact that we’re introducing a new character whose name can be easily confused with the already existing Prince Leif, but hey. Spooky mask skeleton knight.

It’s hard not to appreciate that, even if it is the most cliché “cool” villain archetype I can possibly imagine.


As we hear from Feh in the video: “The Askran Kingdom was just getting used to peace, but now it’s being invaded by forces from Hel.”

Beyond the fact that the quote sounds hilarious in Feh’s voice, an allusion to a time skip is the only thing I’m hesitant about regarding Book III.

If we really do skip ahead some time, it might feel disjointed. How long did Hel wait to use Surtr’s powers? Will the Nifl and Múspell characters play any kind of role or just get tossed aside? How will Loki fit in after going around Nohr and Hoshido messing with Azura and Anankos?

Yeah I paid attention Intelligent Systems. These plot points better fit together.

After touching on the generalities of the story, Feh briefly discuss some new things we’re going to get in the 3.0.0 update. Included are:

  • Four new blessings: Light, Dark, Astra and Anima. Obviously based on the Trinity of Magic from games like Sacred Stones, so I’m immediately attached.
  • A “new” kind of unit called a Mythic Hero. Essentially just Legendary Heroes for the Trinity blessings.
    • Eir will be the first light Mythic Hero, similar to how Fjorm was the first Legendary Hero who joined the Order for story reasons.
  • A Hero Fest that features Owain, Ophelia, Lewyn and Eir. A strange collection… Probably not one I’ll spend too many orbs on.
  • A new item called “First Summon Tickets,” essentially allowing us to replicate the effects of the new banner free first summon whenever we want. I appreciate that this is supplemental and not replacing the usual free summon. Though the fact that they last for one banner only kind of sucks.
  • Beast units are coming! The first will be Tibarn, a hawk guy from Radiant Dawn (who I have no connection to), but hopefully that means we’ll get characters like Kaden and Yarne soon enough.


With that, the party’s over for now. This is all the information Feh was willing to give us for the time being.

Luckily we’ll only have to wait until tonight to find out more!

So until I write all about the first two story chapters tomorrow, let me know what you think about this spookier, serious direction Fire Emblem Heroes seems to be going in.

Or, more importantly, let me know what you think about beast units finally coming. Boy that’s something we’ve been waiting on for years now.


If you want to see part 2 on the story of Book III chapters 1 and 2, take a look here!

Arrival of the Brave 2: Electric Boogaloo

Arrival of the Brave 2: Electric Boogaloo

When Fire Emblem Heroes first came out, the biggest draw to the game was the fact that characters from every game in the series would be available in one place.

To prove their commitment to that ideal, Intelligent Systems posed a contest. Everyone who enjoyed Fire Emblem could vote on their favorite heroes from any title, and the top four would become special units once the game dropped.

This Choose Your Legends event culminated in the release of Brave Lyn, Ike, Lucina and Roy.

Then after that, popular but not high-tier units from the Choose Your Legends vote came in the form of farfetched heroes some time later.

Eventually, Intelligent System announced around the game’s one-year anniversary that we would be getting a brand new Choose Your Legends vote, with the heroes who won previously being disqualified.

Unfortunately, despite my best efforts, Neimi has not been chosen to join the game.

Hopefully one day Intelligent Systems will come to their senses.

In the meantime, the winners of that second Choose Your Legends vote have finally come to the forefront. Veronica, Ephraim, Celica and Hector have joined a higher class of units and are available to summon as of today following their skill announcements during a Feh Channel livestream yesterday.

So, let’s take a look at the heroes we demanded, shall we?


VeronicaBrave Princess

Skill Set:

  • Hliðskjálf (Might = 14 / Range = 2)
    • Foe cannot counterattack. After combat, if unit attacked, inflicts Attack, Speed, Defense and Resistance -4 on target and foes within two spaces of target through their next actions, and grants Attack, Speed, Defense and Resistance +4 to unit and allies within two spaces for one turn.
  • Recover (Range = 1)
    • Restores Health = 50 percent of Attack +10 (minimum of 15 Health).
  • Windfire Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Speed +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staffs like other weapons.
  • Close Guard (C Skill)
    • Allies within two spaces gain: “If foe uses sword, lance, axe or dragonstone, grants Defense and Resistance +4 during combat.”

Analysis:

Good luck pronouncing the name of Veronica’s weapon. God knows I’ll never be able to.

Thanks to the power of the people, we finally have access to the Princess of Emblian Empire as an ally rather than a foe. Even if she stipulates that she’s not the Veronica we personally know.

The fact that she’s a cleric cavalier who dresses like her older brother Bruno is more than indicative of that, and she has a super solid base kit to facilitate her abilities. She not only has the classic dazzling/wrathful staff combination popularized by Genny, she also offers a host of buffs.

Healing your ally? Buff their attacking stats.

Attacking an enemy? Buff all nearby ally stats while nerfing all nearby opponents.

Standing nearby Veronica at all? Buff their close-range defenses during combat.

It’s an interesting little niche to fill, and while I don’t imagine she’ll be as game changing as Brave Lyn, Veronica will undoubtedly be the best staff-weilding cavalier added into the game.


EphraimSacred Twin Lord

Skill Set:

  • Garm (Might = 16 / Range = 1)
    • Grants Attack +3. If a bonus granted by a skill like Rally or Hone and/or extra movement is granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Close Defense (A Skill)
    • If foe initiates combat and uses sword, lance, axe or dragonstone, grants Defense and Resistance +6 during combat.
  • Special Fighter (B Skill)
    • At start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts Special Attack cooldown charge -1 on foe per attack (only highest value applied, does not stack).
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move one extra space (that turn only, does not stack).

Analysis:

It’s my boi. He’s here. Ready to kick ass and chew bubblegum, but he’s all out of gum.

The OG Ephraim was a lance infantry unit, and his Legendary Hero counterpart was a cavalier. Now we have an axe-wielding armored knight — a nice bit of diversity, even if he never actually uses that kind of set-up in Sacred Stones.

Beyond being a cool reference to the sacred weapon of Grado, Ephraims axe gives him an immediate +19 attack and guarantees a follow-up attack if he’s next to an ally with adjacent-benefiting skills. An interesting contrast to his stand-offish Legendary Hero variant.

Ephraim also takes hits well, only to make his own further attack-boosting Special Attack more active and lessen the effectiveness of his opponent’s Special Attacks in the process.

Honestly the only thing he’s missing to be a truly phenomenal unit is Distant Counter. Without it, he doesn’t completely overshadow the likes of Hector — in any of his three axe armor forms.

Even so, he’ll probably replace my Valentines Hector. Because I love Ephraim.

Who knows, maybe one day I’ll even be able to sacrifice a Hector to make him the best he can be.


CelicaWarrior Priestess

Skill Set:

  • Royal Sword (Might = 16 / Range = 2)
    • Grants Speed +3. If unit is within two spaces of an ally, grants unit Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).
  • Galeforce (Cooldown = 5)
    • If unit initiates combat, grants unit another action after combat (once per turn).
  • Death Blow 4 (A Skill)
    • If unit initiates combat, grants Attack +8 during combat.
  • Double Lion (B Skill)
    • If unit’s Health = 100 percent at start of combat and unit initiates combat, unit attacks twice, but deals one damage to self after combat (does not stack).
  • Attack Tactic (C Skill)
    • At start of turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type on current team ≤ two.

Analysis:

Celica is the definition of a glass cannon, but she’s somewhat restricted by what clearly seems to be an attempt by Intelligent Systems to not make her too broken to handle.

She essentially follows the design of Elincia, but as an infantry unit. Utilizing the extra special large buff of her power crept Death Blow, she runs into battle and gets to double her attack output with Double Lion — obviously taught to her by Alm back in Valentia. Then she gets to move again using the power of Galeforce, more likely to trigger when an ally is nearby thanks to her blade.

It’s all copacetic when you discount Attack Tactic, which seems to be more of a reference to her leadership role in-game if anything. Likely the only thing players may want to replace.

Unfortunately, the niche she fills is undermined by the fact that Double Lion negates itself by costing one health. We’ve seen the same thing used with characters like Summer Tana, but in this case it’s more severe because she can’t use a skill like Renewal.

So Celica will probably be a phenomenal glass cannon in terms of killing two units right at the beginning of a match. But with longer, multi-stage fights she might fall more behind than her brave allies.

At least it’s super cool that her design is based on the character’s original appearance from FE Gaiden.


HectorBrave Warrior

Skill Set:

  • Maltet (Might = 16 / Range = 1)
    • Accelerates Special Attack trigger (cooldown count -1). If unit’s Health ≥ 50 percent and foe initiates combat, unit makes a guaranteed follow-up attack.
  • Ignis (Cooldown = 4)
    • Boosts damage dealt by 80 percent of unit’s Defense.
  • Ostian Counter (A Skill)
    • Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Attack and Defense +4 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes guaranteed follow-up attack (does not stack).
  • Even Resistance Wave (C Skill)
    • At start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

Hector Emblem is finally complete.

If you’re interested in using three axe and one lance armor units and risking instant death from my friend Jonathan’s +10 armorslayer Hana.

Much like his last three variants, Brave Hector is clearly meant to top the meta with just ridiculous damage output and skills.

He has a distant counter lance and can use guaranteed follow-up attacks from both his own and his foe’s attacks. From there, he has multiple opportunities to quicken that Special Attack and bust out a brutal 80 percent damage buff.

Again, his C Skill seems somewhat out-of-place unless he’s meant to take down mages as much as physical attackers. But if you want to run him that way, more power to you.

There’s not much else to say about old Hector here. He’s probably going to be obscenely powerful, and easily replace the top-tier lance armor units like Effie. She unfortunately needs to inherit Distant Counter to be a true beast.

Sorry Effie, I love you… But you’ve been outclassed.


Like the Choose Your Legends banner from last year, players once again have the ability to immediately summon one of the four new brave heroes for free.

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In the previous batch, Brave Lyn was almost ubiquitously the best option in the bunch. Everyone wanted a free version of her.

In the new brave banner, at least using my own friend group as a barometer, the decision seems more split.

Personally I decided to use my free summon on Ephraim:

Because I love Sacred Stones. Like a lot.

However, I also see the merits of wanting to summon Veronica or Hector… Celica to a lesser extent.

I already managed to summon Performing Arts Elincia and Micaiah from the most recent special banner, so I’m more than eager to throw a lot more of my orbs at the Brave heroes.

Yet, it appears I may not have to. While I started with 140+ orbs, the game didn’t waste any time by giving me this for my free summon post-guaranteed unit:

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Yeah, who would have thought?

Perhaps if this keeps up I won’t have to spend too many orb on this banner. In fact, for now I think I’ll try to keep my bingeing above 100 like I was on the Performing Arts banner. Just to see if anything else comes out in the near future.

So, I suppose that just leaves some story to talk about. For as little as there is here.


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Our newest paralogue begins with the conceit, once again, that all of the terrible things happening in the main story are totally separate from what’s happening here.

While it has been a long time since Brave Heroes were summoned into the world of Askr, it seems as though the Order of Heroes is better prepared for their arrival.

Alfonse, in this case, becomes the surrogate for Intelligent Systems from what I can tell.

IS: “Wait, are you serious? They voted for the main villain? Well… Guess we might as well make the Order as confused as we are.”

That’s about all the set-up we get for these encounters. In fact, it’s the only set of lines we get from the Order of Heroes. The rest is character-driven by the new Brave Heroes.

I’ll give the developers credit, they’re good at pairing characters together in such a way that the interactions are compelling to see.

For instance, we start with Celica and Veronica:

They bond over their shared loss of significant relations. Celica being separated from Alm and Veronica being separated from her brother, Bruno.

In fact, Veronica gets a super interesting development overall thanks to this paralogue. But I’ll get into that later.

For now, the characters move on uneventfully when you win the first match. So it’s on to Ephraim and Hector.

Because I don’t know Hector very well, I wouldn’t have drawn the connection initially. But both Lords are thrust into power by outside tragedies despite being mostly self-reliant warriors who love to go it alone.

So naturally they decide to train with each other after bonding for all of three seconds.

Except never mind, you show up first and interrupt the sparring match. Only for you to essentially blow them both away, that way they retreat.

Once all the brave heroes regroup, they give you that stock “time to fight” dialog.

Once the fight ends, Veronica sticks back to talk to your group about her strange presence.

Veronica has a few moments throughout the main story where it’s obvious that she’s lonesome and likes summoning heroes to keep her company.

But through the surrogate of alternate dimension Veronica, now we have a much better clue as to the origin of her neuroses.

She feels abandoned by her brother, who left to try to find a cure for the curse of their bloodline.

Having summoned Veronica, I also have a little more insight into her character. One of her voice line mentions having learned how to ride a horse thanks to her brother and Xander, the Nohrian prince who acts as her chief guardian.

Xander is quite literally a stand-in for her brother. Which is something he likely knows, and may be a strong reason why he stays with her despite the contract being broken between them.

That’s pretty powerful, honestly. Makes me like Veronica that much more.

Good on you Intelligent Systems, I appreciate you making me care more.


With that, we come to the end of another Fire Emblem Heroes adventure.

As always Intelligent System makes these posts some of my favorite to craft, because there’s always something new and unexpected that makes me care for the stupid gotcha game style they’re pushing.

That said, I know nobody but me cares about these posts. So if you managed to make it this far, go ahead and say ‘We the Bravely Default’ in the comments. Because even though I’ve never played the game before, it seems like something that would fit. Plus it would let me know that we are, in fact, the Bravely Default.

While you’re down in those comments there, let me know who’s your favorite new Brave Hero! Also, let me know how you feel about the character development we’re watching unfold with Princess Veronica.

Until next time, stay real y’all.

Heroes Awakens the Beast within

Heroes Awakens the Beast within

Last night, Feh Channel gave us a decent look at what’s to come in our favorite mobile gotcha game soon enough.

August is going to be full of opportunities to get free orbs for summoning and a collection of skill-based banners from 2017 will be returning for one day rotations — with a free summon each time.

Another version update will be coming soon with upgrades to the weapons of the original three Order of Heroes members. There’s also going to be updates to the Arena and the Grand Conquest game modes.

There’s also going to be a brand new game mode coming soon based on building friendship with new units in exchange for rewards and accessories using RNG-based treasure drops.

All sorts of fancy, nice little things… That I’m not going to talk about right now.

The major updates and new game mode will probably warrant their own posts down the line (shout out to easy post material). So today I’m simply going to focus on one thing:

New heroes coming in from Fire Emblem Awakening.


SumiaMaid of Flowers

Skill Set:

  • Reprisal Lance (Might = 14 / Range = 1)
    • If foe initiates combat, grants Attack +6 during combat.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Close Defense (A Skill)
    • If foe initiates combat and uses a sword, lance, axe or dragonstone, grants Defense and Resistance +6 during combat.
  • Attack/Defense Link (B Skill)
    • If a movement Assist skill is used by unit or targets unit, grants Attack and Defense +6 to unit and target ally or unit and targeting ally for one turn.

Analysis:

Out of all the characters introduced on this banner, Sumia is probably my favorite as far as their actual original game personalities go. She was an interesting case in that she was clearly implied to be Chrom’s canonical love interest despite the game leaving his romance options open to player interests. I fell pretty hard for her pie-based shenanigans as well though, so I can understand where he’s coming from.

In Heroes she’s also built with an interesting set of skills. Essentially the developers have made her an enemy phase unit who can gain +6 Attack, Defense and Resistance when struck by any close-range weapon. Plus she comes with the best movement Assist skill built-in to be used with that Link, so there’s almost no downsides.

Assuming her stats are decent, anyway.

Honestly I don’t have much more to say. She’s probably my favorite of the four here and the one I’d want to summon. It’s just too bad I have a +9 Cordelia that will presumably continue to overshadow her.


LibraFetching Friar

Skill Set:

  • Wo Gùn (Might = 13 / Range = 1)
    • Deals +10 damage when Special Attack triggers.
  • Noontime (Cooldown = 2)
    • Restores Health = 30 percent of damage dealt.
  • Renewal (B Skill)
    • At the start of every second turn, restores 10 Health.
  • Spur Attack/Resistance (C Skill)
    • Grants Attack and Resistance +3 to adjacent allies during combat.

Analysis:

If Sumia was an interesting case in Fire Emblem Awakening that stuck in my mind, Libra was the opposite. Unless you dig deep into a few specific support conversations (something I only found out about later), he’s essentially one-note. He looks like a girl and that causes a lot of confusion amongst various members.

So yeah, while he also has deep-rooted familial pain and all that jazz, I just never got too interested in the guy. By the time I hit his mission in my original play through, I already had Lissa as a solid War Cleric, and he was clearly outmatched by the other recruitable unit in that mission: Tharja.

Some competition, huh?

This version of Libra stands a little higher as far as my intrigue is concerned, but that’s almost purely for his weapon. Having a Wo Dao for axes is a cool idea. Especially when that axe is also a GUN.

Editor’s Note:

I know it’s not really a gun. That’s called jokes, everyone.

Beyond that, he seems to be built to survive. Healing when he triggers that Special Attack and healing every other turn. Perhaps he’ll be a pretty bulky green infantry unit, which is something we don’t have as far as I’m aware.

Or perhaps he’ll just pull out a gun and win every battle.


MaribelleDire Damsel

Skill Set:

  • Trilemma (Might = 12 / Range = 2)
    • After combat, if unit attacked, inflicts the following status on target and foes within two spaces of target through their next actions: “If unit has weapon-triangle advantage, boosts Attack by 20 percent. If unit has weapon-triangle disadvantage, reduces Attack by 20 percent.”
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit plus 50 percent of Attack (minimum of seven Health). Restores Health to unit = half damage dealt to unit.
  • Miracle (Cooldown = 5)
    • If unit’s Health > one and foe would reduce unit’s Health to zero, unit survives with one Health.
  • Dazzling Staff (B Skill)
    • Foe cannot counterattack
  • Staff Valor (C Skill)
    • While unit lives, all staff allies on team get 2x Skill Points after combat or after using healing Assist skills (only highest value applied, does not stack).

Analysis:

So… Maribelle is a little strange here.

In her original appearance she was a stuffy noblewoman who ran around the battlefield healing units and trying to get everyone to act more professional.

In this game she… Inflicts Triangle Adept on opponents, can’t be hit back when she strikes, heals herself when she restores Health and sometimes doesn’t die. Also she boosts the amount of Skill Points other healers get.

I’m sorry, what is Maribelle supposed to be exactly? Is she an attacking healer or a healing healer?

What kind of weird staff ability is inflicting Triangle Adept? If anything that’s super counterintuitive, as it gives the opponent an advantage more than it does offer your units an advantage in most situations.

I don’t know, man. Presumably she’ll be okay considering how good of a record cavalier healers have, but I’m just not sure I see the through-line.


OliviaSky-High Dancer

Skill Set:

  • Skuld (Might = 16 / Range = 1)
    • If Sing or Dance is used, grants Attack, Speed, Defense and Resistance +3 to target.
  • Dance (Range = 1)
    • Grants another action to target ally (cannot target another ally with Sing or Dance).
  • Bracing Stance (A Skill)
    • If foe initiates combat, grants Defense and Resistance +4 during combat.
  • Chill Speed (B Skill)
    • At start of turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Guidance (C Skill)
    • Infantry and armored allies within two spaces can move to a space adjacent to unit.

Analysis:

Alright here we go. The controversial one.

I’ve made my issue with alternate units in main summoning banners more than apparent in the past. I’m still not a fan, and Olivia is unfortunately not enough of a beloved unit (to me at least) to justify interest.

She’s got a good weapon, much like Performing Arts Azura but with a sword instead of an axe. She also has a decent enough skill set, despite it being a bit more on the defensive than offensive side — something I’m not sure fits well with a flying unit.

I don’t know, maybe I’m just bitter about the whole thing, but I feel like there were a billion other units we could have introduced outside of a third dancing Olivia variant.

Why not Ricken? He was introduced alongside Maribelle in-game, so that would make sense. Or perhaps Miriel or Kellam as fellow original members of the Shepherds alongside Sumia?

Hell I’ll even take Vaike and screw Libra over in the summoning pool. That’s saying something, because nobody likes Vaike!

Maybe if I summon Olivia I’ll sing a different tune. But for now I’m kind of internally boycotting her. Hinoka was my one true alternate art love.


All things being equal, I think I’ve covered all of my thoughts in the analysis sections here.

Sumia is my favorite top summon for this banner, with everyone else kind of middling into obscurity for various reasons.

At least Walmart is coming and he looks pretty wicked.

Also my computer just autocorrected ‘Walhart’ to ‘Walmart’ and I’m sticking with it because that’s hilarious.

I’ve been saving my orbs for a little while following some lucky summoning on the Sketchy Summer banner (shout out to my perfect IV Summer Tiki), so I’m starting out with more than 100. Considering my lack of interest in the banner overall I might just summon a little on this banner and either save up for later or go back to try to get Camilla for the memes.

But that’s a discussion I’ll have with my wallet for later. Because that summoning addiction is something strong, so let’s see what fruits these trees have born.

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It’s going to be this kind of banner then… I see.

Glad to know my luck has finally run out on me.

But hey I got three lance pegasus knights and Chrom so… Maybe that’s a good omen for Sumia?

Probably not, I’m not sure. Either way I won’t be spending too much time on this banner like I said. So we’ll see how that goes.

In the meantime, let’s see what that story is all about, shall we?


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This chapter picks up directly where the last left off — something that I suppose should just be assumed, but I figure is worth mentioning anyway. As a segue if nothing else.

After being demolished by the incredible power of a self-reviving King Surtr (and taking a few vacations at the beach of course) the Order of Heroes is hoping to escape the fires of Múspell.

It comes to their attention that troops are pursuing from all sides except the east. Seems as though a second force is out in that direction also trying to escape.

So naturally the Order elects to follow along under the age-old adage that the enemy of their enemy must be their friend.

Unfortunately they don’t have the foresight of seeing the name of the chapter to know that Múspell’s forces are pursuing the Prince of Ice, Hríd.

After all, it wouldn’t be a complete story if there wasn’t a character everyone assumed was dead coming in to make a significant impact in the story.

He tells the Order that he was contacted by a masked man calling himself Zacharias, who provided him with the information needed to know just how to stop the Rite of Flame and kill Surtr once and for all.

Of course we the audience already knew there was a location where sacrifices are made considering that’s where we last heard Princess Veronica was being sent, but now our protagonists have a location and a heaping helping of hope.

Speaking of, can I just take a moment to reflect on the fact that somehow Múspell is still forming contracts with heroes of the week despite locking up the one character who can do that with the intent to kill her?

Because I’m not over that.

But it’s also a tangent for another day.

From this point the story seems to continue as expected. Sumia arrives first and offers a quippy character quirk to start her map.

Then… Intelligent Systems kind of throws a curveball and unexpectedly interjects more story into the second story map.

Laegjarn and Laevatein reveal that they apparently saved Helbindi’s life after his defeat by your hands when entering Múspell.

However, they also reveal that he’s caught between a rock and a hard place. If he goes back to Surtr and reveals he lost, he’ll be killed. As will his sister. So the flame sisters offer him the chance to join them and win his family’s safety by finally defeating the Order.

So that’s just what he does starting in the next map:

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Which, by the way, proved to me how silly Maribelle’s staff was after she buffed my Tiki and made it easier for her to defeat Helbindi. Just saying.

As the Order continues on, they go to a path that’s supposedly little known by Surtr’s forces called Burnt-Bone Gorge.

With a name as metal as that I can’t imagine how they wouldn’t know about it, but that’s plot convenience for ya.

Especially since, as it turns out, they do actually know about the path and are waiting in ambush.

Defeat the final map and the Order is able to break through and escape once again, leading them to question exactly how they got stuck in this situation in the first place.

Feh Plot Meme

The discussion on there being a traitor with the generic back-and-forth of “there can’t be a traitor” and “there must be a traitor” goes on for a long time because none of the members of the Order are willing to believe their old friend is evil. Again.

So I could go on and show everything… But I won’t. Because it’s kind of ridiculous when you consider all the evidence.

All of the evidence being that Múspell having a gOD DAMN SHAPESHIFTER ON THEIR TEAM.

Yeah that’s right. Why is anyone on the Order questioning whether there’s a mole like this is some Cold War drama.

Obviously someone somewhere is just Loki fucking around with everyone. Everyone’s seen her do it before so it shouldn’t be a surprise.

The way I see it there are four possibilities.

  1. The littlest Nifl princess is Loki, as fan theories have guessed for a while.
  2. Zacharias is Loki, because he told them exactly where to go to get ambushed.
  3. Mr. Big Bad Ice Prince is Loki, sent out to be a distraction.
  4. Or hey, maybe all of them are Loki. Maybe every character is Loki, because that’s the kind of plot convenience you can abuse when you introDUCE A SHAPESHIFTER INTO YOUR GAME GUYS COME ON!

I don’t know why this point annoys me so much. If anything it’s arguably good writing to make people guess who’s actually the real faker.

I just wish they didn’t have that intrigue while also having the main heroes be ignorant morons about it, introducing an entire extra layer of bullshit that’s not needed.

But rant aside, that’s where the story cuts off. Come back next time to see the end of the Rite of Flame, presumably.

Have a good night.


Speaking of have a good night, that’s about all I’ve got to say in regards to this banner and its accompanying story!

As usual I suppose I should end off asking you, the audience, some questions I’ll never have answered.

What do you think of the mole controversy? What wrong arguments do you have against the idea of Loki being responsible for everything in some way, shape or form?

How about the Olivia controversy? Are you tired of repeat units showing up like this outside of seasonal banners? Because I am.

Despite that, who are you hoping to summon on this banner? And who do you want to see added in the future?

All of these questions and more: Ignored. On the next episode.

Of Dragonball Z.

*Cue outro music*



Alright so I know I cued outro music already, but I have to keep you here a little bit longer folks.

See, as I was putting finishing touches on this post, I also happened to complete the main story missions and earn all of the extra orbs.

Using those orbs I attempted to summon again, the first summon following that fivesome I posted earlier.

As it turns out, those pegasi and Chrom actually WERE a good omen, because my first attempt scored me this:

My girl Sumia is here already, apparently.

Which I guess means… I basically don’t have to summon anymore on this banner if I don’t want.

Which, by extension, means I get to save up some orbs. Shout out to the ever-growing stockpile.

Time for an Upgrade

As it turns out, I use a lot of pictures.

Not exactly something I ever expected to say considering I bank so heavily on my love of the written word over visuals, but apparently my blind insistence on using lots of images to liven up my Fire Emblem posts has apparently caught up with me. As I mentioned earlier this week, I’m essentially out of media space just over 300 posts in:

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I don’t know if this is a good or a bad post-to-space-usage ratio necessarily, but it’s the reality I’m living with.

In fact, you’ve probably noticed a slight scaling down of image use around here since… Say… My Old Fort MacArthur post from this year, as I’ve been trying to keep my space viable for as long as possible.

That is, outside of the Fire Emblem posts. Which, like I mentioned, are probably the biggest space fillers I’ve got in terms of images. With a Feh Channel video planned to drop tonight and new units coming out tomorrow, I’ll probably be doing a slightly more extended post for the morning on the latest stuff for the game.

But I’m also going to see if I can get away with doing that using a smaller number of pictures. Trim the fat, as it were.

Ironic, isn’t it? I started to use more pictures to make the words more interesting for a larger audience, but now I’m stuck back using more words due to lack of space for the images.

I suppose we’ll see how it works out. At some point I’ll find a proper balance I’m sure.

I’m going to keep searching for that balance even once I get this upgrade out-of-the-way, too. I think it’ll do me some good to shake things up where I can and make a more concise product, but that doesn’t mean I’m going to just indignantly work my way forward with no images forever.

If anything, after about two-to-three years of using this blog here, I think it’s probably worth going ahead and starting to invest some money into it. Even if it’s with the most basic upgrade package.

Hopefully you’ll all stick around as I try to mess with things more. Given my intent to keep doing this daily post thing, I’m sure having the extra space will open up plenty more opportunities to do cool things.

Intelligent Systems won’t “Leif” us alone

Intelligent Systems won’t “Leif” us alone

So remember in my Daily Titan article archiving post from yesterday when I said I haven’t posted on this blog recently and kind of jokingly passed it off as not having enough time?

Well allow me to completely destroy all credibility in that regard by immediately jumping into another post all about Fire Emblem Heroes. Everyone’s favorite, I’m sure.

What can I say, it’s hard for me to stay away when this game updates itself and gives us some new people to play around with, especially now that I’ve personally gotten more into creating powerful units to fool around with. That or it’s just hard for me to get away from this writing crutch that I’ve rested on one too many times as an excuse to write more fun things that I’m interested in.

Either or works as an explanation honestly.

But that said, let’s quit all the meta talk and move into some Fire Emblem talk.


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Welcome to the World of Thracia 776 ©, the Fire Emblem game that literally nobody would have remembered existed if Reinhardt wasn’t added into Heroes with one of its first updates and became an overpowered meme machine.

Mm-mmm, That’s the kind of meme quality I’m after.

Though with that said, I think the elephant in this particular room should be addressed before I get too deep into things.

No, I will not apologize for using such a perfect pun in my post title.

Don’t bother asking.

But in all seriousness, my actual gripe comes from the fact that half of this new hero summoning banner is literally a re-tread of the only heroes from this game that we actually already have from that early update.

Like what’s the deal Intelligent Systems? I know that Reinhardt is a popular meme — as I’ve so graciously pointed out before — but are there really no more than three new heroes we can include from this generally unacknowledged title before resigning ourselves to new versions of ones that are already here?

They aren’t even special holiday variants guys. Seriously guys, come on.

But I digress. Even if they are partially re-releases, these heroes must have something to offer in their own rights, right?

… Right?

  • LeifPrince of Leonster
    img_7882

    • Where to begin with these new heroes… I don’t have that much of a connection to any of them, so I suppose I’ll have to stick with their possible competitive viability. Lief arguably has the best chance to fit in somewhere in my opinion. His weapon has a cool effect that boosts his own defense and subsequently boosts his attack based on his defense. Add that to the Spd and Def boost and he’s got a nice core if you disregard the just ‘ok’ special attack. Plus I’ve been getting more into Drive skills lately so I dig that. However… He comes with an energy drink. For some reason. If it’s a reference I don’t get it, but what I do know is that drink is literally useless outside of Chain Challenges and Tempest Trial runs. So clearly this boy isn’t meant to be used in too many other places.
  • NannaNordion Princess
    img_7883

    • Nanna is painfully forgettable. There aren’t too many cavalier healers in the game so she has a slight boost in intrigue there, but it clearly falls off a cliff from there. Her staff absorbs health, which is really only useful if you buff the staff to equal the damage of regular weapons. Restore is interesting but highly situational if the opponent doesn’t have stat negating abilities. Healing everyone with the special attack is also situational. A +2 buff to two stats isn’t anything to write home about. It’s just a mess. Granted, not pictured is a Drive Def skill, but even then it’s mostly good for passing off onto others. 0/10, would not want to summon.
  • OlwenRighteous Knight
    img_7884

    • Here we go, into the strange clones. It’s like when Eirika showed up in the last Sacred Stones banner as a totally new unit all over again. Except this time she isn’t even radically different since our previous Olwen was also a mage cavalier. Blue last time to be fair, but in this iteration she simply gains a slightly bugged version of the Gronnblade tome. I already have a +10 merged Gronnblade Cecilia, game. I don’t need a new one. Even if she does come with Swift Sparrow, which is a decent ability to pass along. Next…
  • ReinhardtThunder’s Swordimg_7885
    • Despite being another clone, this Reinhardt offers something interesting for himself at the very least. Rather than being a buffed up brave blue tome using cavalier, now he’s a buffed up brave sword using cavalier. Because that makes sense in the lore I suppose? I like his weapon a lot, since it’s along the lines of Elincia’s Amiti sword but works offensively and defensively. Plus adding onto that with Death Blow and Vantage is fantastic. Just switch out Pavise for something, get a new C skill other than the Spur x2 and he’d be pretty useful. It’s just a shame that weapon of his can’t be passed on… Especially because of it’s fantastic name. Meisterschwert. That’s on par with Mystletainn honestly.

Oh yeah by the way, there’s also a lance cavalier named Finn lingering around in the story mode who seems like the great knight early game protector-archetype character. But he’s a Tempest Trial reward character for the future, so we don’t need to worry about him yet.

All-and-all I’m not super excited about any of these guys. Leif and Reinhardt take two are probably the best looking units in the bunch, but I won’t be clawing at the seams trying to summon them desperately with the last of my orb reserves.

I’m back up to 70 at this point following my female Grima debacle, so I’d like to keep storing up for a rainy day at this point.

It doesn’t help that Mia from the Radiant games decided to show up unannounced as a red five-star unit instead of the two aforementioned characters I wanted.

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Even though there’s currently a banner running that features her as a focus unit.

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But that’s a gripe for another day. Because new character update also means new story missions! So let’s jump into that.


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So one thing I have to give props to for the team that designs Fire Emblem Heroes is the map design. Even though we’ve mostly moved away from maps that reference the original titles directly (outside of Paralogues of course), Nifl is still an interesting winter wonderland to see develop over time.

Plus the transition into the last map where most of the snow is melted away thanks to the flames of the enemy is particularly beautiful.

Unfortunately, losing out on referential maps also coincides with losing out on a lot of the referential character-driven dialogue. As much as I enjoy the overall story arc being woven, it would be nice to see the characters being added into the fray getting a little more time to shine.

But hey I haven’t even gotten into the overarching story, so why don’t we discuss that first.

Once again this chapter begins with a dream sequence.

That’s right, Gunnthrá is back again and ready to drop some exposition all up on us.

You just know that if a fairly plot important character shows up with secret knowledge about how to win a war and the intent to meet with your party soon following a multi-chapter build-up, everything is going to work out.

But hey, dream sequences are so overrated. We’ve gotta get back to where the actual real plot left off.

Feel caught up? Good, because that’s about all they give us to jump back into things. I suppose it does the job, and gives us more time to get into who these strange Thracia people are.

Except just kidding. They all get one or two lines and that’s it. Most of the missions have no plot, hurray!

Though to be fair, in this case I’m led to believe it’s 100 percent intentionally cast aside just to show how in-tuned they are with the Reinhardt memes.

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Clearly magic isn’t everything.

Also for real support these Fire Emblem meme generators, they’re awesome.

But back on track, after dealing with a couple of mindless battles the Order of Heroes finally arrives at the temple they’re supposed to meet Gunnthrá in. Except- Oh no! Plot development!

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Darn right it is, owl.

The story actually gets surprisingly dark and serious at this point kind of out of nowhere.

Yeah it looks like Surtr straight up set a trap by capturing Gunnthrá and tortured her (not that her in-game art changed to reflect that) trying to find out what the Order of Heroes is planning to do in order to stop him.

Except obviously nobody tells him what we’re planning, so he does the next best thing.

She’s dead, yo.

Yeah in a dark twist, someone actually dies in this mobile Fire Emblem game. A pseudo-main character no less.

I was totally caught off guard by this development honestly, how could they have done something of this caliber without totally telegraphing their plot thread ahead of-

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Oh wait they totally did.

Yeah, the whole death scene as a whole was hinted at a bit too strongly for my tastes. Kind of too obvious to really be a good twist.

Though to be fair, the fact that they killed a main character is still rather impressive. Especially considering they let us summon her… Months ago. In a Legendary Hero banner. Because she’s a Legendary Hero.

Who is now suddenly dead in the canonical story without having done anything.

But we can still use her if we summoned her…

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So how much bearing does the canonical story bear on the in-game mechanics then? Because I’ve always been under the impression that they’re fairly tightly linked due to the fact that heroes in Paralogue missions always mention they can join you in your main army.

Though more than just raising a strange existential in-game question, the fact that Gunnthrá was summonable months ago also brings up the question of why Fjorm needed to have a moment of emotional turmoil?

Like I get it your sister died, but did she really? I could go S-rank your relationship right now if I wanted. And if that wouldn’t be a total waste of stat buffs.

Also, evil laugh is evil. Just saying.

Except wait, plot twist take two. As suddenly as before, turns out she’s not really dead?

 

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Darn right again, owl friend.

Except just kidding again, she totally is dead. We just needed hers back for two seconds to Deus Ex Machina a solution for killing the ultimate invincible bad guy.

Just like she also telegraphed in her dream sequence.

So you go to follow the light because the invincible evil general who planned the ultimate evil ruse in this chapter and killed a main character… Kind of just lets you escape.

All is good in the world and now your party has a new mission to complete this ancient ritual and gain the power to defeat Surtr and get revenge. Even though your mission was already about revenge because Nifl was being destroyed as is.

So same mission, different route to get there?

The end.

Or is it?!

Dun dun duuuuuuunnnn!

But for real, that’s about it for the plot.

I know I made fun of it a lot in this post, but let’s be honest it is a bit too obvious and contrived as a way to move the story along this time around. It’s serviceable, but just a bit disappointing for my tastes.

Also I’m expecting a revival Jesus-style in the near future. But if they keep Gunnthrá dead, I suppose I’ll be impressed by the balls it took to kill off someone integral in this kind of silly mobile game.

Despite the fact that I already ripped that decision apart for being a little nonsensical from a gameplay perspective.


Fire Emblem Heroes also had a new big update just the other day. Version 2.4.0 baby!

I feel kind of bad about skipping over it before thanks to my class/work schedule, so I wanted to just run down exactly what was added into the game in my continued effort to keep a running log of the Heroes evolution over time.

But I’m already at 2,100 words, so I’m going to summarize it all with screenshots.

Totally not because I’m just lazy.

There are a few cool things that were added into the game this time around.

  • More Grand Hero Battles being available on a regular basis is pretty dope, especially for someone like Berkut who sucks but I love as a character.
  • I don’t use any of the heroes that are getting weapon upgrades in this cycle, though I have a Roy who might get some use now that he has a better Binding Blade. Plus it’s cool that OG Ephraim and Hector can use the weapons their variants own.
  • I’ll probably delve more into Tempest Trial changes when the next Tempest Trial run arrives, since I haven’t done a post on the special game mode in a while.
  • Aesthetic changes like a scrolling banner are neat, though somewhat negligible.
  • SPECIAL ORB PROMO MORE LIKE SPECIAL GIVE US YOUR MONEY!
    • Let’s see how many times these deals force me to spend money on the game for good deals…
  • New game mode: Grand Conquests?

Whoa, mysterious new game mode time. I’m going to love talking about tha-

Oh. It’s just a tease at this point. So I literally don’t have a lot to say yet.

Alright, guess that will be a post for another day.


With that, we come to the end of the line once again.

Obviously there was a lot to tackle here between the new characters and the overall Version 2.4.0 update. I didn’t even get into the recent Feh Channel that I still haven’t watched… But considering what they talked about there is likely coming out with all of these updates, I’ll just let it slide.

However, speaking personally, I think there’s one major takeaway from everything that happened here today:

Feh Plot Meme

I’m going to abuse the hell out of this. Get ready, world.

How do you all feel about the new Thracia heroes? Or the fact that half of them are just rehashed versions of heroes we already have?

Let me know in the comments down below!

Though if you’re more interested in other Heroes topics… Well… Just wait a few days. Seems like there’s some stuff coming down the pipeline.

Fire Emblem Heroes’ Book II update – Part 1

Fire Emblem Heroes’ Book II update – Part 1

So remember a few days ago when I said I was going to be taking a hiatus from doing blog stuff because of finals coming up soon? Also remember when I said I would probably come back early if the big update we’ve been waiting for in Fire Emblem Heroes came out?

Well, it came out. So here I am, a few days late as usual, but still quiet excited about the huge volume of things added. Huge enough that I’m splitting this post into two posts, one to go over the mechanical changes and one to go over the big story additions.

It’s a large task at hand, and I’d rather not be up all night doing it, so let’s get going shall we?


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Version 2.0.0 is here, bringing with it Book II of the game’s story and some game-changing new additions. Like I said above, I go more into details on what Book II entails in this post here, so let’s dig more into what’s different about the Heroes experience from a technical level.

First and foremost, I would say the most immediately striking thing about this update is the User Interface changes, most of which contribute to making a more engaging and aesthetically pleasing experience.

Most notably to me was the menu background changes:

 

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Though these appear to be small additions, the change is actually fairly big all things being equal – and much appreciated at that. Most of the time spent playing Fire Emblem Heroes, while not specifically in battles, is spent on these menus deciding what to play and how to play it. Thus, having something new to look at all these months later is pretty wonderful in my opinion.

Especially since the new backgrounds look way better than what we had before.

The new menu backgrounds are also joined by other aesthetic differences to things like actual menu layouts and designs, including the addition of ‘Seasons’ in the main hub.

 

These seasons tie into another brand new concept introduced in Version 2.0.0: Legendary Heroes.

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Fjorm, along with just about everything else I’m talking about here today, was introduced a while back during an episode of Feh Channel that I didn’t really talk about. Mostly because I knew eventually I’d get into a long post like this once the actual updates came out.

I’ll talk more about Fjorm’s role in the ever expanding story later on, so for now what you need to know is she’s a princess from an icy land near Askr who does cool flips, buffs her allies according to the in-game season and is just generally overpowered and great.

Legendary Hero blessings are a somewhat inherently confusing mechanic that I’m not even sure I full understand just yet, so I’ll let the game explain the blunt of it for now:

 

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While I believe I understand the idea of applying a blessing to an ally who is going to be fighting alongside Fjorm during a Water season so they can get a substantial boost, what I’m still iffy on mostly ties back to some small questions that I’m sure will make sense as I actually get the chance to play with the mechanic. Where more blessings come from, whether or not the blessings last forever, whether you can have multiple blessings active at once… Things like that.

One thing I can say I understand about Fjorm is her summoning banner, which is extra special in a number of ways.

Firstly, it features a huge number of five star focus heroes rather than three or four like we usually get. Twelve to be exact.

Second, in that pool of twelve five star focus heroes, four of them are extra special seasonal heroes back from the dead. Spring Camilla and Xander return in their Easter bunny-themed attire alongside Bride Caeda and Cordelia from the June special banner. Though the two bride heroes are the ones I had personally pulled from the original, both the spring heroes are novel for my collection.

Third, not only are there a large amount of special heroes featured, but the banner has an inherent eight percent summoning chance for those special heroes. Eight percent! For context, most banners start at three percent, so eight is incredible.

Of course that eight percent hasn’t helped me out very much. I’ve only managed to pull one five star focus hero after blowing a ton of orbs, enough so that I’m probably going to wait and save up the rest of the orbs I can get with the special events going on right now for the Fates children coming in a few days.

Though I can’t complain all that much, since this is the hero I pulled.

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Spring Camilla is quite the meme in my circle of friends for her… Well, sizable assets. So it’s honestly rather hilarious to me that I pulled her, as did a few of the others in my circle. She refuses to leave us alone.


Cute ice princesses and well-endowed bunny princesses aren’t the only things that are special about this update. There’s a much bigger mechanical addition to the game that once again seems to be shaking up the game’s tier list for useful heroes:

Weapon refining.

To unlock weapon refining, you have to go through a quick story mission, but it’s relatively separate from the Book II stuff, so I’ll go into it here.

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The Rite of Blades intermission has one battle, which begins with a setup that introduces you to a mysterious girl in your dreams.

As it’s later revealed, Gunnthrá is related to Fjorm and wishes to help you prepare by gaining access to a new power.

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By following her directions, the Order of Heroes arrives at a shrine where they must fight through a number of guardians to make their way to a tablet inscribed with Emblian text.

Your team decides to take that power and use it for your gain, because honestly how could they not?

The story leading into weapon refinement is simple, yes, but it sets up an interesting addition to the game.

As the text shows, refining weapons… Well, makes them more powerful. As obvious as that must sound. However, it does so at the cost of a ton of materials, so it must do something weighty, right?

It does, in fact. Most legendary weapon-wielding heroes can make use of the refinement to give their weapons a variety of buffs.

To show this off, Eldigan has the best example of these buffs for my purposes:

Mystletainn, one of my favorite weapons of all time in the Fire Emblem universe I might add, can be adjusted in a number of ways for the right price. One adjustment gives it the effect of Fury 3 inherently, boosting all of Eldigan’s stats at the cost of some life points with every hit. Eldigan comes with Fury naturally, so he has double the boost for double the cost. One adjustment increases his health and defense while also making it so he activates special attacks faster.

These extra weapon upgrades open up lots of opportunities for new strategic character builds with some high potential. A wide range of units can make use of these kinds of upgrades, too. Minerva is another unit I own who can have her weapon refined, and I know I want to take advantage of both possibilities.


While there are a few other small but important updates that came with this version, such as Staves getting a power boost to make healing units more useful, lowered special attack cooldowns in some cases, an increased barrack size to hold more units and an adjusted stamina use in story missions… Well, I just laid it all out right here. So I didn’t think I needed to go too much more into it.

From here, it’s time to go into the story changes that came with Book II’s addition. Unless of course you’re coming from that post to this one, in which case you’ve hit the end of the double update road, bucko. Congratulations!

Though of course I’m prone to breaking my own already thin fourth wall, so I’ll let you all know that I’m planning on writing the second half to this update later this afternoon or tomorrow… Since it’s about 2 a.m. right now.

So much for getting in and out quick on this one.

Oh well, either way look forward to seeing more later or tomorrow regarding my thoughts on Book II and what it brings to the table! Plus, now that December has hit, we’re going to be getting a new summoning focus soon with some heroes from Fire Emblem Fates… Including one of my favorites, Soleil. So I’ll probably be talking about that too.

Plus, in non-gaming news, I also have probably two more stories that will be coming out in the Daily Titan by the end of the semester, and some projects I’m doing might be worth putting up here as well. Look forward to that in the near future!

Farfetched? More like… Umm… Lute’s in Fire Emblem Heroes, everyone

Farfetched? More like… Umm… Lute’s in Fire Emblem Heroes, everyone

If anything, this post will have taught me that title puns can be hard.

Knowing that a Feh Channel update was scheduled last night, I’ve been saving up some orbs for a little while. While that’s slowed down my efforts to get a witch Nowi, I figured there was a good chance he announcements made during the update would be worthwhile.

Sometimes, a gamer’s intuition is spot-on.

If you want to check out the Channel update, I’m putting it up above here. Personally I haven’t had a ton of time to dissect it because I’ve been busy doing Daily Titan stuff (as you’ll see later this afternoon more than likely), but I know there’s tons and tons of interesting goodies coming in the near future.

One of those goodies happens to be relevant today, however. So that’s what we’re going to be chatting about today.

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Apparently, Intelligent Systems is keeping on the idea of “Brave Heroes” based on community preference at the inception of Fire Emblem Heroes. Frankly, I think it’s a welcome idea… Even if my favorite character has still yet to show up.

One day, Neimi. One day.

This time around, they’re taunting me too. Taunting my by including one of the best characters from the Sacred Stones that aren’t Neimi – Or, technically two of the best characters, but one will be coming later.

  • LuteProdigy
    • Alright let’s break this down really quick. Lute. Is. Amazing. From what my reddit-browsing friends have told me, Lute is really beloved and popular, which is a sentiment I tend to think I embody quite eagerly as well. She’s one of the best characters in Sacred Stones for both her battle skills and her personality, which is well-known for being equal parts cocky and quirky due to her early life living as a magical prodigy in an isolated forest village alongside her highly pious friend (and husband in all of my play throughs of the game) Artur. In Heroes, she comes with a new Weirding Tome that grants +3 speed and has a speed ploy effect. Beyond that she can rally Attack and Resistance on an ally, she has a natural HP and Resistance boost and she comes with a Resistance Ploy as well. Arguably she has the worst skills of the new heroes… But hey, sentimentality means a lot for me here.
    • Also did I mention she’s probably the only character who has a single word title? It’s pretty hilarious.
  • MiaLady of Blade
    • When the Radiance games hit Heroes a little whole ago I talked about how I have very little experience with them outside of Ike in Super Smash Bros. That hasn’t changed, so Mia isn’t really in my wheelhouse of understanding. I do really like her art in this game though, so she certainly has that going for her. She’s a mercenary (because who isn’t from these games apparently) who takes multiple sides to pay off her debts and eagerly spars with Ike whenever she has the opportunity. In Heroes she comes with a Resolute Blade that grants her +3 attack while boosting special attacks by 10 points, Luna as a special attack to be boosted, a skill called flashing blade that adds a cooldown charge to special attacks when she has higher speed and vantage. Good old reliable vantage. Can’t complain too much here, honestly.
  • DorcasSerene Warrior
    • The Blazing Blade follows the same pattern of experience for me as the Radiance titles. In other words, I have no experience playing the Blazing Blade, though I have played as Roy in Smash Bros. Amazing how that seems to tie together, huh? That said, I have next to no experience with Dorcas either. Lute gets all the love this time around, sorry man. In my research I see that Dorcas is good friends with Bartre, commonly the butt of jokes for being a useless but frequent pull when summoning. Good sign.  He does also love his family greatly and does everything to protect them though… So I guess things balance out somewhere along the way. In Heroes, he comes with a Stout Tomahawk that grants ranged counterattacks, Draconic Aura to boost attack, an ability called Fierce Stance that boosts his attack by 6 when attacked, Quick Riposte to make automatic follow-up attacks when damaged and Infantry Pulse to lower his special cooldown when he has higher health. All and all a pretty solid looking set, honestly. He seems like a great axe user, even if I don’t much care for him as a character.

Once again, the story behind the Paralogue for these Heroes doesn’t do too much to catch my interest… Besides involving Lute, of course. That said, this story-based section should go fairly quickly.

Fingers crossed.


As usual, three missions that provide nine orbs all together are here in this Paralogue – with an extra three through missions, of course.

Normally I wouldn’t say too much about the menu screen. But… Well, what can I say. I’m a bit upset that Lute isn’t on the photo for the mission listing. Or on the bonus daily items listing for that matter.

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Why guys? Why does Lute get the short end of the stick?

Anyway, I digress.

This Paralogue follows the Order of Heroes as they return to protect the same land that was under attack back when the first Brave Heroes were arriving on the scene. When they arrive, they first find Mia and Lute… Well, doing their things.

Good ol’ cocky Lute. Gotta love her.

Once the two of them are beaten into the ground, you move on to the second map, which has a nice surprise waiting within:

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Joshua returns from the Sacred Stones, bringing with him a classic gambling addiction. He’s an absolutely wonderful and fun character in his original game who has a lot of depth, so I’m glad to see he’s getting some time in the limelight again. He’s also the originator of my love for Swordmaster units. Have you seen the critical animation for Swordmasters in Sacred Stones?

It’s incredible. ’nuff said.

As a matter of fact, he’s going to get more time in the limelight soon, as it seems a new Tempest Trial is on the way (presumably Sacred Stones themed <3) where he’s going to be the reward character. Plus, his title proclaims him to be the “Tempest King.” An odd choice for his original game canon, but not all that odd if you consider he’s going to have an important role in the story of Fire Emblem Heroes.

I’m really looking forward to seeing what they do with him, in fact!

Unfortunately, for now he doesn’t get much more than a cameo. A wonderful, snarky little cameo. Then, once he’s gone, the rest of the story goes on without much interruption… Or excitement, unfortunately. Right up until the end when you free everyone from their contracts.

If this focus didn’t have heroes I care about from my favorite Fire Emblem game, I feel like it would frankly be a little underwhelming. Seriously they picked great characters to represent Sacred Stones.

Even if they didn’t pick the best one.

Come on Intelligent Systems, you better make things right one of these days. I’m still holding out for the best archer.


I still find myself questioning the decision to call this banner the “farfetched heroes” banner. I understand to a certain extent that they’re all quirky characters who seem to have personalities that bounce off of one another, but I still don’t know why that particular title was chosen.

I’m not going to complain too much about it, however, because I’m still hoping to pull Lute sometime soon.

Oh that’s right, I mentioned saving orbs earlier for this right? Well… I saved up about 40 orbs. Didn’t get a Lute. Didn’t get anything in fact, which is why I kind of skipped out on talking about it.

Please game… I won’t give you shit for skipping out on Neimi anymore. Just love me again. I promise to keep feeding you the orbs you crave.

Alright, when I start giving weird ultimatums to a video game, it’s definitely time to go to bed.

Like I said before, I’ll likely be posting again tonight about two articles I’ve published in the paper, and otherwise I’ll likely be busy writing yet another article for the paper. Because there’s never any rest.

Except for Thanksgiving week next week, which will be a godsend. Plus, it will probably give me the opportunity to do a deeper dive into the Feh Channel update, which I’ll really have to do sooner or later.

Until then, tell me what you think of these new heroes in the comments below! Are you as excited about Lute as I am? Or has Mia caught your eye? Or Dorcas for that matter, can’t leave the big, strong man out of things.

Okay for real, time for bed. Catch you all next time.

The Heroes we chose, the Power we crave

The Heroes we chose, the Power we crave

Before Fire Emblem Heroes hit mobile app stores, there was a promotional “Choose Your Legends” event that had fans of the Fire Emblem series vote on heroes they were interested in seeing in a game which had only just recently been teased at a token Nintendo Direct for the series.

When the voting period ended and the results were released, not much was very surprising about the results. Taking the top rungs of the ladder for the men were Ike from Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance as well as Roy from Fire Emblem: The Binding Blade. For the women, Lyndis from Fire Emblem: The Blazing Blade and Lucina from Fire Emblem Awakening took top billing.

In the six months since the game has launched, we have not heard much regarding these four chosen heroes, the most popular in Fire Emblem history if you believe in the sanctity of a community-driven vote. Democracy at work.

But now we know just what has been cooking for these fan favorites: A new distinction as “Brave Heroes,” bringing along with them a new look, new weapons, new skills and a certain extra sense of prestige.

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Okay, technically we knew about these Brave Heroes a couple days ago when a new episode of Feh Channel was released…

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Which you can watch here if you’re interested.

But that came out so close to the actual release of these guys that I figured it would be worth waiting to talk about them.

So, now that they’re here, what are the Brave Heroes we chose packing?

  • Lucina – Brave Princess
    • Lucina wields the legendary lance Geirskögul, which gives her +3 defense and gives allies with physical weapons within 2 spaces +3 attack and speed during combat. She also comes with the special attack Aether, boosting her damage while recovering health, and the skills Sturdy Blow (to add attack and defense during initiated combat) and Drive Speed (to grant her allies +3 speed within 2 spaces during combat).
  • Roy – Brave Lion
    • Roy wields the legendary sword Blazing Durandal, which gives him +3 attack and adds +1 to the special attack cooldown of his enemies if he has a higher attack stat. He comes equipped with the special attack Galeforce, granting him an extra turn if he initiates combat, and the skills Steady Blow (to add speed and defense during initiated combat) and Desperation (which allows for immediate follow-up attacks if he’s below 75% health). Roy is also a cavalier now.
  • Lyndis – Brave Lady
    • Lyn wields the legendary bow Mulagir, which gives her +3 speed and nullifies the bonuses of magic users from skills like Fortify ‘X’ and Rally ‘X.’ Her special skill is Draconic Aura, a consistent damage booster, and she comes with three skills: Swift Sparrow (to add attack and speed during initiated combat), Sacae’s Blessing (disabling counterattacks on foes with swords, lances and axes) and Attack Smoke (which inflicts -7 attack on foes within 2 spaces after combat). Brave Lady Lyn is also the first Bow Knight added to the game, giving her vast mobility and range.
  • Ike – Brave Mercenary
    • Ike wields the legendary axe Urvan, which gives him an accelerated special attack cooldown and makes it so consecutive attacks deal 80% less damage. Fun fact, 80% is a hell of a lot considering this is a game where 40 damage is usually a one hit kill. His special skill is Aether just like Lucina has, and he comes with three skills: Steady Breath (granting him +4 defense if attacked and adding +1 to his cooldown), Beorc’s Blessing (which nullifies the Fortify ‘X’ and Rally ‘X’ and more bonuses from flying units and cavaliers) and Threaten Defense (which lowers opponents defense by 5 within 2 spaces after combat).

I mentioned it before, but the results of the Choose Your Legends event are pretty obvious in hindsight. On the one hand, I can totally see why:

  • Lucina is arguably the most popular character from Awakening, the game that saved the Fire Emblem series from extinction a few years ago. She’s the central tie for essentially everything that happens in that game, and that makes her a very interesting and dynamic character. Plus, she got a chance to be in Super Smash Bros 4 (which as you’ll see is a common theme in this list).
  • Roy was one of the two characters, alongside Marth, who bolstered the popularity of Fire Emblem in the United States. They both appeared in Super Smash Bros. Melee and got American audiences interested in the previously obscure RPG, enough so that the next game in the series was released here. Speaking of…
  • Lyndis is a main character from the Blazing Blade, which in America was known simply as “Fire Emblem” because it was the first game in the series to be released there. In fact, though I’m not entirely sure considering I haven’t personally played the game, I believe Lyn is the very first character you encounter in that game as the main character in the tutorial stages. Add to that her legendary status as a one-hit-knock-out assist trophy in Smash Bros. and you have someone quite memorable to many fans.
  • If Lyn is considered quite memorable, Ike is truly a character anyone who has even heard of Fire Emblem can recognize. As a main hero in two Fire Emblem games and a fighter introduced into Super Smash Bros. Brawl, he has had quite a strong presence in much of the series’ history. In fact, much of his popularity probably stems from the memes that Smash Bros. spawned. Not only is he a cool heavy-hitting character that uses a flaming sword, but cries of “Aether,” “We like Ike” and “I fight for my friends” characterize a large breadth of jokes that get passed around for the game. Ike even appears in the opening title screen for Heroes, and the long stretch of time before he was added to the game had many players asking for him to appear.

But on the other hand, that inherent popularity of these heroes makes their appearance here entirely too predictable. In a way, I would almost argue that makes it a boring list of characters to highlight despite how much “fan favoritism” balances that out.

However, I would also argue the way the heroes look and their awesome skills help to balance that out even more. They seriously look and play amazingly just from the offset, so even if I feel we were jipped by not giving other heroes the chance at alternate skins (of which Lucina now has three for whoever is keeping count), at least they’re still worth getting.

Though if I had my way, those abundant votes for Neimi in that original voting session would have held more sway. Just saying.

Another special thing about this new summoning banner comes from the fact that the game is trying something new with it: Allowing players to get one of the Brave Heroes for free.

This unprecedented bit of generosity helps play back on the community-driven aspect of the Choose Your Legends event. Players chose these heroes to represent their favorites, so they all get to have at least one as a thank you for playing the game.

Who did I choose, I hear you ask?

Well…

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Though it was a tough choice between her and Ike, I had to go with Lyndis. Namely because she’s the first Bow Knight introduced into Fire Emblem Heroes. The horse-mounted archer class is probably my favorite in the series (again dating back to Neimi in Sacred Stones), and on top of that it fits perfectly onto the horse-themed team I’ve been building for some time now.

I’ll probably blow some orbs trying to summon the rest of the three available Brave Heroes, but I likely won’t go crazy over it. They’re all cool and limited-time rare, but I still feel like I should be saving my orbs for a rainy day after a number of recent binges.


Now onto what is strangely still one of my favorite parts of these updates: The story.

This time around it’s pretty bare bones, so those of you who don’t enjoy my endless ramblings are getting lucky.

This Paralogue comes with the usual assortment of bonuses you would expect. Three difficulty levels to get nine orbs, three extra missions for more orbs… But this time, it also comes alongside a log-in bonus to help players get 20 orbs.

In terms of the actual story, this Paralogue is frankly more fluffy than most of the others on our ever-growing list.

And I don’t mean fluffy as in “Let’s watch Anna try to take some click-bait swimsuit pictures,” I mean fluffy as in “This Paralogue is literally just a nod to players about this being a player-driven choice and event.”

It begins with a rather thin premise of enemy forces gathering in an old temple in Askr.

As it turns out, that temple was the original resting place of the weapon that you, the player character, now wields that gives you the ability to summon heroes from the various worlds. So then, why is the Emblian empire stationing themselves there if the one weapon the temple is known for has already been taken?

Well… They don’t really explain that.

They just explain that Brave Heroes, who are exceptionally stronger than normal heroes because of the strength behind the love and belief of others that resides in them (which is another thin way of saying we all voted for them), are there now.

“A legendary rite” say the writers with a wink and a knowing grin.

Interestingly enough nothing goes any deeper than this. Everything about this Paralogue can essentially be summed up as “Hey look at this fan service we’re giving you, hope you enjoy the free stuff.”

Don’t know what it is with me and fake quoting things tonight, but it’s certainly happening a lot.

That aside, in the end you just go through the three battles:

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But nothing of substance happens until the end when the four are together and talk in vaguely meta terms about being chosen.

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And that’s all she wrote.

However, before I move on, I did want to mention an interesting point tying the four heroes together. In their selected descriptions, each of them mentions the fact that these forms are based on their fathers in one form or another.

Lucina is wearing armor similar to her father’s armor. Lyndis is utilizing the bow and horse riding skills of her father. Roy is using his father’s sword and rides a horse like him as well. Ike, finally, is using his father’s axe to battle.

This is arguably a small detail, but I think it’s a really cool way to add some extra world building into the mix. I can always appreciate some extra world building.


The Brave Heroes summoning focus isn’t the only way Intelligent Systems is making good on the Choose Your Legends event from before the game’s launch.

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The eight highest ranked heroes (four men and four women, including the regular forms of the previously discussed brave heroes) will be pitted against one another in a voting gauntlet.

I personally only have a Roy and a Camilla in my hero storage banks, but neither are leveled up at all, so this will probably be the first gauntlet in which I don’t actively support a hero I use to gain extra points.

That said I’ll be supporting Ike to start. Because I’ll be honest, it’ll be quite the shock for me if he doesn’t wind up winning.

While I won’t personally be buying into them, there are two summoning focuses in place to summon the characters in question:

 

 

My orbs are better spent in other places I would argue, even if a regular Ike or a Hector are heroes I could stand to have eventually.

One thing I think is interesting to note is the fact that of the eight available heroes, six are red units (five of which being sword users specifically). The other two are axe wielders, which means they’re inherently at a disadvantage. Though using the units themselves merely gives you a benefit and isn’t required, thus making it so their one-on-one disadvantages are essentially null, I still think it says something that so many of the community’s favorite units use swords.

It probably says that everyone thinks swords are cool. Which is true.

Swords are great.


Finally, I also figured it would be worth mentioning that the Heroes developers are doing some interesting outside marketing/engagement using players of the game.

The most prominent of those efforts is putting out tweets and giving rewards out if enough people retweet it. This is the second time they’ve done it, and unlike the first time I actually decided to do my part this time around:

They also have a game set up on the official Fire Emblem Heroes website called a Quick Hero Battle mode that lets you choose units that have an advantage over a unit they throw at you repeatedly for 30 second bouts. You can play the game twice a day (unless you post about it on social media, in which case you get more play time) and the current prizes are phone wallpapers of the Brave Heroes.

Don’t have too much to say in regards to these, I just think it’s an interesting little outreach that was worth at least bringing up. Hell, anything that can help encourage me to keep more engaged in social media is probably a miracle in and of itself.


Now, with all of this said, I officially take my leave. I’ve got a doctor’s appointment in the morning, so it would probably do me some good to get more sleep than I’m giving myself.

What do you think of the Brave Heroes? Which one is your favorite and why? Let me know in the comments below!

More Fire Emblem Heroes summertime fun is on the way

More Fire Emblem Heroes summertime fun is on the way

Boy, Intelligent Systems sure is looking to wring all the money it can out of its gaming audience this summer, aren’t they?

Of course I say that in jest (as much as I can muster out during my early morning writing binges), as I happen to really enjoy what they have been doing and what they will be doing in the near future.

It’s only slightly in jest, however.

My friend Jonathan has been going nuts with all of the frequently added characters he’s wanted to get, and though he succeeded in getting Delthea and Sonya from the Echoes banners (like me!), he did have to spend some real money to do it. I’m starting to feel the same way at this point, as I just barely started to replenish my surplus when today’s new banner dropped.

Speaking of:img_5784The new Nohrian Summer summoning banner follows in the footsteps of the Ylissian Summer banner that we saw about a month ago, only focusing this time on the royal family of Nohr – as the name suggests.

I’ll be completely honest and admit that I probably would have been much more excited for this if we had gotten Hoshidan royalty, as I have much stronger personal connections with the Birthright side of Fire Emblem Fates than the Conquest side. However, beggars can’t be choosers. The special heroes we got are still great and rather quirky in their own rights.

Four members of the Nohrian royal family are here to spend time at the beach with the boys and girls summoning heroes on a day-to-day basis:

  • CorrinNovice Vacationer
    • A princess caught between her ‘birth’ family in Hoshido and her ‘adopted’ family in Nohr who comes to be the hero that leads one side or the other to victory in a war between the two nations. Unless you played the Revelations version of course, in which case you’d have a completely different story. In this special summertime edition of Corrin she appears as a tome using wyvern rider who attacks with Finding Nemo characters. If that’s not enough to make her enticing, I don’t know what else could.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat, which is a useful idea… Even if in execution a +1 boost isn’t necessarily the most helpful thing. Corrin’s weapon of choice is a blue tome, and she also comes equipped with a decent spread of skills right out of the box, including the Dragon Fang special attack, a +4 speed and resistance boost during initiated combat and the ability to fortify the defenses of fellow flying units.
  • EliseTropical Flower
    • The Nohrian royal family’s youngest sibling, Elise is a princess known for her charm, boundless childlike energy and great horseback healing capabilities. Finding her adorning a lei while on a summer vacation grants her a different set of skills, however, as she becomes an infantry unit who excels at using flower-based green tomes.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Elise’s weapon of choice is a green tome, and she comes with skills that grant her +2 speed and resistance, allow her to provide a +3 attack and resistance boost to allies as well as a skill that gives fellow green tome users extra ‘special points’ through battling. Honestly her skills are probably the least impressive when compared to the others.
  • LeoSeashore’s Prince
    • Being the younger of the middle children among Nohr’s royal siblings, Leo tends to be a little abrasive – particularly in the face of being teased by his siblings. Despite this, his strength wielding the mystic tome Brynhildr is unquestionable and gives him a cocky edge alongside his vast intellect as a mage knight that nobody can really deny. His summer attire loses a lot of the heavy black armor he’s known for wearing in place of a simple blue cloak, and his mystic tome has been replaced by a book discussing the ever beloved(?) tomato. Which he can launch at his enemies using magic. For some reason. It’s strange, though I’d argue his older brother’s gimmick is a bit stranger.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Leo’s weapon of choice is a red tome, though he also comes with the Iceberg special attack, the Seal Resistance skill and Attack Ploy, allowing him to lower the attack of anyone in cardinal directions with less resistance than him.
  • XanderStudent Swimmer
    • The crown prince of Nohr, known for his stalwart attitude and willingness to fight against even the mightiest of forces if it’s necessary to protect his siblings. Out of all the characters here, Xander easily has the strangest additional ‘summer attribute’ in that he apparently cannot swim and needs the help of a floatation device to stave off what seems to be a fear of the water. However, this strange attribute becomes one of the most endearing things I’ve ever seen when it appears he uses a floatation device modeled after the dragon form of Lilith as an axe. Though I get the feeling it would be even better if Corrin had the Lilith-themed gear, just the fact that he has this makes him the one character I’m pining after for this focus.
    • Notable Skills: Each of the heroes in this focus comes with a weapon that grants a +1 attack and speed boost to all allies within 2 spaces during combat. Xander’s weapon of choice is an axe, and he comes with the powerful Bonfire special, a skill called Fire Boost that gives him +6 attack if he has more health than his opponent and a skill that lowers the special cooldown for infantry units with less health than him. His skills are another reason I really want to add him to my team, I’d say.

For real though, look at this:

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Look at this wet and glistening beefcake swinging around an amazing dragon floatie around. It’s as magnificent as it is ridiculous and I am 100% down to add him to my teams.

In fact, I’ve already spent the 50 orbs I’ve collected over the last week or two (or however long its been since I summoned Sonya) on green orbs for him. To little avail thus far, but the summoning focus lasts for more than 30 days, so I’m sure I’ll have the chance to catch him… Even if I feel like shit to some extent because I gave up on my orb collection so early.

At least there’s more opportunities for orbs coming down the pipelines. Though I’ll mention that after I get into what has become probably my favorite part of these events: The story.


Three new Paralogue missions providing nine orbs and three corresponding missions provide for a nice bit of an orb boost after already burning away quite a few. Though the storyline you have to move through to get these orbs is… Interesting. To say the least.

Last time around I mentioned that the strange approach Anna took to taking pictures of summery heroes seemed characteristic of the game’s writers crying out for a vacation.

They really stepped it up this time around and helped me double down on that opinion.

While Anna once again hopes to document heroes in their swimsuits to sell to the highest bidder as a means of filling the Order’s coffers, this time she’s decided to abandon her goal of starting her own playboy magazine in place of starting… What I can only think to describe as her own pornography website.

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I’m honestly not sure what to say, though Alphonse sums up my overall impressions fairly well:

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Anyways, that just about bookmarks everything once again. You go to the Nohrian islands to find scantily-clad heroes under a fighting contract so you can get pictures of them. Starting with the girls:

Then hitting the boys as well, since Anna is an equal opportunity monetarily-driven pervert as it turns out:

Then, once you get to the end of the line with Anna’s movie collection complete, she finds that loopholes once again ruin her plans.

This, of course, leads to a comical overreaction from a character now afraid of going bankrupt. Though this one takes the cake as one of the strangest experiences I think I’ve had as a gamer.

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Never before has a video game character asked me to strip down and put on a skimpy swimsuit. Caught me pretty off guard, though I’m not sure if I’d say doing so was a good or a bad thing in the grand scheme of things.

That odd experience was really the biggest thing this part of the ‘filler arc’ had to offer, and I’m already pretty much out of things to say about it. Just off of one full stamina bar I was able to collect all of the orbs available from this story focus, so I’ll probably be spending some time trying to get my hands on Xander while playing Splatoon with my friends and grinding up cards against Yami Marik in Duel Links on the side.

Which, by the way, is another super cool event going on right now. However, I don’t have too much to say about it beyond the fact that I love being able to use Marik now, so I didn’t think it would be worth a whole post on its own. You can check out some information on it here if you’re really curious about what the deal is there.

Speaking of probably not being worth a whole post on its own, one of the reasons I’ll be working hard to get a Xander summoned is so I’ll be able to use him in the Voting Gauntlet coming up on the horizon:

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This summer hero-themed gauntlet looks like it’s going to be way more exciting than the healer unit-themed gauntlet we had in the last go around, and I’ll definitely be backing my boy Xander all the way even if I don’t personally have one to use. Though if he loses I’ll probably go with Gaius. Or I’ll improvise if both are taken down, I suppose.

We’ll see how it all turns out with time.


Another thing relevant to the game that I figured would be worth noting in this post is the launch of Feh Channel, where the in-game item delivery owl (called Feh, appropriately enough, not-so-coincidently matching the anagram for the game’s name) tells you all about everything you want to know about the future of Fire Emblem Heroes.img_5760

The channel series, if it’s a continual venture and not just a one-off clever way to do what is essentially a Nintendo Direct, will be nice and informative going forward. Just the first video that has been done really gives us a solid low down on everything that’s going on over the next month or so.

I’d check it out for yourself here, as there really is a lot of interesting information about things like the upcoming voting gauntlet, tempest trials updates, summoning appearance rate changes, a new game mode, the mobile app’s sixth month anniversary (can’t believe its already been that long, personally) and more.

The format they use with the owl is a little bit strange and admittedly annoying to an extent, but it’s still great if you want to get a look ahead of time at what I’ll likely be talking about here. If you don’t want to sit through the long-winded approach – which I can’t imagine why not if you’ve read up to this point in a post like this on my blog – everything boils down to this:

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Image courtesy of the Nintendo Mobile Youtube account

I’d say the Grand Hero Battle against Valter at the end of August has me most excited in terms of looking ahead. Seeing another Sacred Stones character appear suggest that perhaps the game will be in the limelight soon enough… With Neimi hopefully riding the coattails. I’ll never stop being excited for her.


All in all it’s going to be a nice distraction from school starting up again, since at this point I’ve got Daily Titan orientation coming up soon alongside preparations for a new work opportunity I’ve been invited to take part in. I’m sure I’ll have more to say on that soon enough, but for now just know that I’ll be stressing myself out well before classes even begin for the semester.

Though I suppose relieving that stress is what video games are best for.

How do you feel about the new summoning focus? Or about any of the upcoming updates we’ll be seeing in Fire Emblem Heroes? Let me know in the comments below, as I just love discussing all of this stuff if that wasn’t obvious enough already.