Tag: Falchion

She’s Mythic and divine

She’s Mythic and divine

In Fire Emblem, some of Humanity’s greatest heroes wield a legendary weapon known as the Falchion that is imbued with the power to cut through dark forces and the dragons who often wreck havoc.

Alm, the Saint-King of Valentia, bore Falchion when he struck down a being of pure chaotic power.

Marth, the Hero-King of Archanea, bore another version when he saved the realm from a wizard who hoped to abuse the strength of the Divine Dragons.

Ylissian Exalt Chrom took his ancestor Marth’s blade to fight the Fell Dragon Grima, and Chrom’s daughter Lucina brought a Parallel Falchion back from her doomed future to help change fate.

Those descendants of the Hero-King were marked with a Brand of the Exalt to show the holy bloodline they inherited from Naga: King of the Divine Dragons who created those legendary blades in her ultimate benevolence toward humans.

Despite lacking the power to create, many consider Naga the world’s creation deity.


Naga: Dragon Divinity


Naga’s history in Fire Emblem lore ties back to one idea: Killing malevolent dragons.

Her skill set as the first Astra Mythic Hero in Fire Emblem Heroes reflects this idea perfectly.

She flies in (reminiscent of her appearance in Fire Emblem Awakening) and grants every adjacent ally effectiveness against dragon foes. For each ally with that descriptor she receives a boost to all of her stats.

That’s her entire gimmick. It’s an interesting and likely effective one, but narrowly focused toward players who actively seek competitive online matches.

Though to be fair her A Skill refers specifically to Aether Raids, so she’s obviously meant to appear in online modes of battle.

I happen to not be very focused on the Player-versus-Player aspects of Heroes, so Naga is more interesting to me on account of her lore than her battle prowess.

Yet she comes with a good enough entourage — particularly on blue stones — for me to like her banner quite a bit:

Every stone on this banner is decent for me except colorless, where I’m only missing Velouria.

Out of the rest I only had Eirika, Hector and Lyn before summoning. Blue was the most exciting between Naga and that Legendary Tiki who has eluded me for months, but I wouldn’t have been upset with too many of the summons here.

Luckily I wound up getting a great case scenario using the orbs I’ve saved up over a few banners.

I didn’t get Naga, but I got these two:

Tiki is worthwhile by herself, especially given her +Atk nature. I don’t feel particularly compelled to spend any more time on this banner as a result.

Though if I did feel compelled, at least there are a few more orbs to nab off of this Mythic Battle Map:

Fighting her on Grima’s back in the reverse position of Legendary Grima’s battle map is a nice touch Intelligent Systems.

A very nice touch.


All-and-all this is a pretty great Mythic Banner. An interesting main hero, a solid collection surrounding her and not many orbs spent.

Though in my opinion it’s hilarious to think about how Naga was put in the game now when there are still hundreds of characters to power creep her in the future.

Just imagine some low-level hero completely outclassing the Divine Dragon King.

Thus is the curse of a gatcha game, I suppose. It’ll be interesting to see how Game Freak handles a presumably similar concept with Pokémon Masters announced for later this year.

But that’s a series of blog posts for another day.

In the meantime, let me know what you think about Mythic Naga! I can only imagine Mila will be our next character in this category, but recently playing Sacred Stones again makes me want that game’s Demon King too. We’ll have to see where it goes.

Roy’s our boy

Roy’s our boy

So I don’t have much of a connection to Roy outside of Super Smash Bros.

Beyond mentioning that his cool Legendary alternate resembles his Smash counterpart, I didn’t have anything considerably flashy to lead this post off with.

That is, until I discovered this introduction page for the character featuring drawings from Princess Sharena.

I just had to share it. Because wow.

If that ain’t the cutest thing I’ve ever seen, I don’t know what is.


RoyBlazing Lion

  • Dragonbind (Might = 16, Range = 1)
    • Effective against dragon foes. Unit can counterattack regardless of foe’s range.
  • Dragon Fang (Cooldown = 4)
    • Boosts damage by 50 percent of unit’s Attack.
  • Bonus Doubler (A Skill)
    • Grants bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each of unit’s stats independently.
  • Renewal (B Skill)
    • At the start of every second turn, restored 10 Health.
  • Human Virtue (C Skill)
    • At the start of the turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Attack and Speed +6 to unit and those allies for one turn.

Here I thought Legendary Marth was the dragon slayer!!

Joking aside, I would actually still consider Marth to be a better dragon slayer. His Exalted Falchion and Binding Shield seriously neuter manaketes.

Roy’s special Human Virtue skill is more focused on changing what team you utilize than it is killing.

However that doesn’t mean Roy’s new Dragonbind sword isn’t inherently broken. It’s a power-crept Falchion with distant counter built-in for Christ’s sake.

Dragons can’t attack from a distance, but the sword gives him duel functionality in killing dragons and countering mages/archers. A true double whammy.

That said… His sword is the one thing that truly sparkles about our boy Roy, in my opinion. The ability to give out doubled buffs to non-beasts is nice, but not particularly special in an era of growing beast representation.

Unfortunately, that ambivalence toward Roy extends to his entourage as well.

Also featured on this banner are:

The only units I’m missing here are Legendary Hríd, Halloween Niles and the three Adrift units.

While the first two are units I would like to have… I could care less about the two Corrin alts and Mikoto. So if Roy is one of three units on this whole banner I’m interested in summoning, it really does not seem like my kind of banner.

Though I suppose there is an extra allure to Roy’s potential for growth.

Apparently Intelligent Systems is planning on introducing a new mechanic for all upcoming Legendary Heroes in April that will “provide a play experience that is slightly different from what players are accustomed to.”

Whatever that means.

I can’t tell you whether or not it will be worth summoning Roy to get that vague future benefit, so it’s really up to you how much value is ascribed to intrigue about upcoming events.

For my money, I still won’t be trying to summon Roy too eagerly. I fruitlessly wasted a ton of orbs on the Fates beast banner.

Thus, for me, he will simply serve as a hilarious bit of ironic text in that Legendary Battle Map:

“Humans and dragons should coexist peacefully,” said the man with a dragon-killing sword and an ability that is neutered by teaming up with dragons.

Nice ludonarrative dissonance, Intelligent Systems.


Usually I aim to get these Fire Emblem Heroes posts published the day when banners are released.

However, Pokémon Sword and Shield sucked the oxygen out of the room yesterday and I had to live tweet our SPJ meeting last night.

Was pretty tired after a 6:00 a.m. to 12 a.m. kind of day.

So I figured I could hold off writing about the Legendary Banner until today, when I have nothing going on. It lasts about a week after all.

You know the deal by now. Let me know what you think of Mr. Dragon Slayer — Master of human/dragon unification. Or let me know who else you want to see in the future.

The Hero-King Reigns

The Hero-King Reigns

The original Hero-King, legend of Archanea, first champion of the Falchion.

There are many ways to describe Marth. He’s a vastly popular character, essentially the face of the entire Fire Emblem series.

Hell, Marth being included in Smash Bros. Melee (alongside Roy of course) is a major reason why the Fire Emblem series started to see releases in the United States. Without Marth, none of my love for this series — which has filled countless blog posts — could have existed.

I mained this man during the Smash Bros. Brawl days. He was only replaced in Sm4sh by Lucina, who is his echo fighter with slightly faster movements.

Sacred Stones may be my favorite Fire Emblem game, with Ephraim and Eirika taking high billing as lords in my head. But Marth.

He’s truly a legend.

So thank goodness Intelligent Systems finally got their heads out of their asses and made a really good Marth alt. Let’s check him out!


MarthHero-King

Skill Set:

  • Exalted Falchion (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Speed +3. Grants bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently.
  • Fire Emblem (Cooldown = 2)
    • Boosts damage dealt by 30 percent of unit’s Speed. Grants Attack, Speed, Defense and Resistance +4 to unit and all allies for one turn after combat (bonus granted to allies even if unit’s Health reaches 0).
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Binding Shield (B Skill)
    • In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack.
  • Infantry Flash (C Skill)
    • Infantry allies within two spaces gain: If unit’s Speed > foe’s Speed, grants Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).

Based on his skills, Marth is clearly meant to be a dragon slayer that grows stronger when supported by his allies.

Danny Sexbang would be proud.

Not only is his weapon effective against the Manakete menace, but no counter or follow-up attacks are possible thanks to that Binding Shield. It essentially gives his weapon the extra utility of being a firesweep sword when fighting dragons.

His Special Attack also has some great utility, between a large and frequent attack buff based on his Speed stat (which presumably should be high based on the +3 his weapon grants and the C Skill) and a buff to himself and his allies.

Honestly the only thing I don’t totally understand about Marth here is his weapon’s main, new effect. The wording seems confusing to me, so from my best guess it seems like all of his stat buffs are doubled during combat. Could be totally wrong about that though, so don’t hold me to it until I actually see the skill in action.

Besides that bit of confusion, however, I like Marth here. It’s certainly a better alternate form than his groom outfit. Even if it’s just another sword infantry unit to clog up the pipes.

Also he is literally carrying THE Fire Emblem into battle. That’s just dope as shit.

I’m not totally sure if he’s worth summoning compared to all of the new Brave units that are still cycling through the game (of which I still only have 2/4). Though I suppose part of that intrigue also depends on what other characters are part of the event!

This special Legendary Hero banner also includes the chance to summon:

Honestly, Green and Blue are immediately negligible for me in this Legendary Hero Banner. I have all six of those heroes, and while getting another Valentines Hector would be good to pass Distant Counter off with, otherwise none of the others excite me too much.

The Red and Colorless pools, however, are pretty fire.

I already have Female Grima, but outside of her I’m missing the other five.

Obviously Marth is Marth, I already discussed why I’d like him. Reinhardt is one of the best units in the game as a sword-wielding cavalier. Lene would help me fill my catalog. Spring Kagero is just a great unit who’s hilariously out-of-place in a playboy outfit. Finally, Faye is one of my favorite Echoes units, and I haven’t had her since she dropped near the beginning of the game.

So frankly any of those five are in my wheelhouse, and I’m starting with about 100 orbs to burn (though I don’t want to burn all of it considering my investment into the Brave banner).

Luckily I don’t have to burn a lot of orbs thanks to my free summon.

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Yeah Kagero. That spring breeze is what makes you difficult to be concealed.

I loved how hilarious this Kagero was when she first came out, and I’m glad to have her finally since I only got Spring Alfonse when that banner was around.

Plus she’s +Attack, -Health. Which may as well be the perfect stat spread.

Who can complain?

Now normally I would count my blessings and move on to bigger and better things… But I let my greed get the best of me a little.

Hoping to get one of the three units I don’t have in the red pool, I kept summoning. Now I’m down to 40 orbs at 9 percent. So I basically can’t stop summoning now even if I wanted to, meaning all the orbs I get from here on out are funneling into getting SOMETHING.

Twas hubris killed the beast.

Luckily there are a lot of orbs offered by the battle map.


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There’s a few interesting things about the Legendary Hero Battle Map this time around. First, obviously, is the fact that Marth isn’t the only one in the spotlight.

Female Grima has also reappeared to challenge players.

If I’m not mistaken, her Legendary Hero Battle was the first, which means we should presumably see more coming back soon.

Though the completed difficulty levels stay cleared, Intelligent Systems appears to have added a brand new surprise for all of us:

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Abyssal difficulty is a new challenge above even Infernal difficulty. Which, to me, is kind of hilarious. Because I cannot even beat Infernal half the time.

Perhaps some YouTuber out there will figure out the solution and I can copy that.

Given that I have not unlocked Abyssal difficulty for Marth (or Robin for that matter), all I have is the Infernal map to show off.

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I like that Marth approaches his battle as more of a training exercise than a serious skirmish. Most of the Legendary Heroes take that perspective, and it makes a lot of sense considering their status as main characters and actual heroes of legend.

Except. You know. Grima.

Who is undoubtedly a villain.

But that’s another story I’ve already discussed.

I actually find Marth’s fight rather difficult, so I don’t have much to say as far as tips, tricks or cool details go. So I’m just going to cut myself off now before I get to rambling for forever.


So I was originally just going to end this off with the usual bs fanfare.

Then I let myself be consumed by addiction once more and tried summoning on Marth’s banner again.

The gods of gotcha were unusually kind and gave me this boy on my first summon back:

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He’s no Marth, but he is my excuse to separate from the banner before I literally bleed myself dry. For that I am grateful.

Even if I now have to restock my orb pile once again.

I thought about changing this whole post to reflect summoning two five stars, but it was all set up before I got this guy so I think it’ll add to the story if I “post-writing” this part.

That said, back to the usual bs fanfare.

What do you think of the Hero-King himself, finally gracing out world of Heroes? Are there any heroes on his Legendary banner you’d like to summon?

Let me know in the comments down below!