Tag: Elite Four

Let’s Go, Pokémon!

Let’s Go, Pokémon!

I had a totally different post planned for tonight.

But you know what?

The Pokémon hype train is too. God. Damn. Real.

That’s right folks, we’ve got a brand new trailer for a brand new Pokémon game, and you know damn well it’s time for me to go back to my Sun & Moon lead-up days of deeply analyzing anything and everything I can get my hands on.

This is about to be a long piece picking apart each and every piece of the trailer that I can.

Hope you’re ready. Because I am.


Let’s Go, Pokémon!

So obviously the first thing to address when it comes to discussing the brand new upcoming games of Let’s Go, Pikachu and Let’s Go, Eevee is the tie-in to the mobile app Pokémon GO.

I played Pokémon GO for a good long time, it’s actually a pretty key element to my summer the year it came out when I would use El Camino College as my walking ground for catching Pokémon.

img_3753
The game had plenty of gems like this!

However… The app didn’t have a whole lot of staying power.

It got stale rather fast for me, and there were things about the game that needed to be implemented that weren’t until it was too late.

I still haven’t gone back, even though they’ve officially started to release Pokémon from the third generation (my personal nostalgic favorite).

Where the trailer for Let’s Go begins, it seems as though they’re setting up this title to be almost like a port of Pokémon GO for the Nintendo Switch. Which, in all honesty, would make zero sense considering what the appeal is for GO.

But then as token young child sits down on the couch and Pikachu jumps into the television, all becomes clear:

Kanto.

Remake.

Even though the warning on the bottom left suggests that ‘game footage is not final,’ the intent is clear. That boy you’re watching on-screen is Red, the original protagonist. With a Pikachu on his shoulder. Standing in Professor Oak’s Pokémon Lab in Pallet Town.

As he runs off onto Route 1 and through what appears to be Viridian City in a few small snippets before the trailer splits to show Leaf (Red’s female counterpart from the Gen 3 remakes of Firered and Leafgreen) and an Eevee, already the comparisons are clear for me.

Graphically, Let’s Go looks to have the same, if not better, quality models and environments than Sun and Moon — which to be fair does make sense considering the jump from the 3DS to the Switch.

Yet in terms of style, the world appears to be built more in-line with the philosophy of Omega Ruby and Alpha Sapphire (ORAS). Ostensibly this makes sense considering Let’s Go is being billed as a remake of the original Pokémon Yellow.

Keep the core of the world alive but update what we can see and juice everything up.

And sure perhaps I’m putting too much stock into the initial glances we get based on this trailer alone, but the way everything has been updated does look gorgeous. Environments on par with Sun and Moon being utilized for a faithful world recreation ala ORAS is by no means a bad combination.

Oh, and there are fully animated cutscenes too, just like the few that appeared in Sun and Moon. I enjoyed those as well, so I hope they’re utilized properly.

Seriously though you look at Vermillion City in the brief shot they provide and tell me it doesn’t look just amazing.


Blending Gameplay

8
Image courtesy of Serebii.net

One of the reasons Pokémon GO got stale for me so quickly was because there really wasn’t a heck of a lot to keep me invested in catching Pokémon.

Yes I adore Pokémon as a series because the creatures are adorable and I wish I could have them in real life.

But I also adore Pokémon as a series because I’m one of those weirdos that actually enjoys the story and the characters.

Yeah that’s right, I play Pokémon for the story. Come at me.

Being an aspiring writer, the monster catching series was one of the earliest things that drew me to both the mediums of video games and writing. The plots of each of the seven generations of main series games are burned into my skull, and I can seriously throw down long diatribes explaining why I adore X character based on this line of dialogue they gave.

It’s that much of an obsession for me.

In that way Let’s Go, Pikachu & Eevee becomes a beautiful middle ground.

Granted, the Gen one titles of Red and Blue (plus Yellow technically, all things considered) are arguably my least favorite. I enjoy the spit out of Firered, but find myself less engaged in the world those games create than any of the others.

Despite that caveat, I do still enjoy the games and like the Kanto region for as classic and iconic as it is, so getting to revisit them is great. Especially considering those two remakes came out in 2004 and leave Kanto the only stand-alone generation not featured on the DS-forward.

The brilliance behind the marketing for Let’s Go comes off that point. This is the first time we’re getting a Pokémon game centered around the Kanto region, literally a remake of the first adventure as the trailer goes on to stipulate, since Pokémon GO was a mass phenomena and brought tons of people who played the original titles back into the fold.

Timing is everything, and I’ll be damned if that’s a coincidence.

But no, we know it can’t be a coincidence because Let’s Go is literally built with the same functionality as Pokémon GO.

The first of multiple different ways to interact with the game is through single joycon play. Literally you sit back with a joycon and play the game like it’s Pokémon.

But when you need to catch a random encounter, you chuck a Pokémon with the same minigame/spinoff style Pokémon GO offers. It’s just this time you literally throw like pitching a baseball rather than flicking your finger on the screen.

If that’s not a perfect way to not only utilize the functionality of the Nintendo Switch, but also bring the ‘catch Pokémon for real’ mentality of GO into contact with the story and immersive world of a mainstream Pokémon game, I don’t know what is.

It looks like there’s also probably a way to just hit A to throw as well, as I can already hear the complaints that this repetitive throwing will be too much.

Come on people, it’s Pokémon. Have some fun.


Multiplayer? In my Pokémon?

7
Image courtesy of Serebii.net

It’s more likely than you’d think.

Something iconic about the Pokémon series as a whole is its version splitting antics.

Whether you see multiple versions as a smart way to encourage kids to interact and spread a fervor for the game like wildfire, or whether you see it as a cheap cash grab that persists based on ‘tradition’ in a world where it has no place being there, you have to admit:

Playing Pokémon with a community of people is probably the core reason why it’s as popular as it is today.

The idea of the split versions has always had a particularly special place in my heart considering the fact that I have a younger sister. Going all the way back, I’d always buy both versions of a new generation so that I can play one while Aly plays the other.

img_8402
Just a piece of my Pokémon collection.

… Granted she tends to give up, which makes both versions my playing grounds to try out different things. But that’s a different story.

Pokémon Let’s Go is going to take that to a whole new level by allowing us to play the same Pokémon game at the same time using both joycons.

Honestly? That would be a selling point alone even if nothing else about this were true.

That multiplayer is somewhat limited from the looks of things, essentially allowing both players to run around freely on the same screen but not putting them on separate journeys.

Instead, the catching game becomes more of a co-operative experience where things like having the right timing together improves your chances of catching Pokémon.

The way multiplayer interacts with battle is a little funnier, as it seems like player two gains access to another member of your party so you both can fight at the same time.

While I can only imagine creating infinite two-on-one situations will make the journey relentlessly easy, I can’t help but relish the idea of reversing the terrible circumstances of Sun and Moon where enemy Pokémon called for help all the damn time.

A few other things I’d like to note in this section:

  • From the brief battle sequences we see, as well as whatever capturing is shown off, it appears like most every environment in the game will have an equally unique battle locale. Which is amazing and highly encouraged, hopefully beyond even what Sun and Moon offered.
  • Pokémon appear to roam wild as overworld sprites in Let’s Go. I can only hope this will be less of a gimmick-y ‘hey look who shows up here’ and more of a way to flesh out the living world, as obviously a game that’s going to be a Kanto remake with a complete battle system will also have random encounters to facilitate grinding for the Elite Four.
  • While I love the idea of multiplayer, it does currently leave me second guessing the possibility of this being a Pokémon game with full online functionality too. It seems like the focus is going to be solely on Kanto Pokémon, so will there be wi-fi battling and trading? It doesn’t seem like it, which may cut down the game’s longevity, but we’ll see when more information comes out.

New Toys for Kanto

Along with just using a single joycon, Nintendo is also going to be releasing a little Pokéball toy that can be used in place of the traditional controller as something to throw at wild encounters.

That seems to be the pattern for Pokémon games lately, releasing a gimmicky object alongside their titles. Remember the Z-Ring for Sun and Moon?
514ug2VUYEL._SX425_

I remember the Z-Ring for Sun and Moon.

This one seems cute but not necessarily something I’ll be chomping at the bit to go out and buy. Beyond that capture integration, the chief thing it seems a trainer can do with the Pokéball is bring Pikachu (or Eevee) along with you to make noises.

Sort of like the Pokéwalker that came with Heartgold and Soulsilver. Except also a controller.

But hey it does make cute noises. So… You can get beat up in school easier?

Dunno, my sister was awfully excited for this when I showed her the trailer, but I’m fairly ambivalent.

Also on display in this section of the trailer is Let’s Go’s functionality with Pokémon GO itself.

According to this tweet, the functionality purely extends to Kanto Pokémon — which is what leads to my trepidation from before about the existence of wi-fi connectivity acting as an extender for Let’s Go.

It also seems to me that the Pokémon you bring in from the real world will only be accessible through a special location, GO PARK.

I suppose it could be wonky to have to transfer things like stats between such totally different games, so I understand… But that is a shame.

Makes me feel slightly less apt to pick up Pokémon GO again to transfer my cool Pidgeot over. But we’ll see.


More, More, More!

There are a number of other things throughout the trailer that warrant discussion as well, but I’ll try to sum them up more quickly since this is already getting long in the tooth.

  • Red and Leaf ride a hell of a lot of Pokémon in the trailer. An Onyx, a Lapras and a Charizard at least. I can’t quite tell based on this trailer alone whether or not all Pokémon will have rideable functionality for something or another, or whether this replaces HMs similarly to Sun and Moon, but we’ll see. I hope it’s the latter.
  • Concurrent with the previous point, it seems as though every single Pokémon does at least have an overworld model programmed in-game. There are scenes where it appears as though they can follow you as well, such as the red-and-blue striped underground tunnel where two players are followed by Nidoking and Nidoqueen. Will full Pokémon following return from Heartgold and Soulsilver, even if just for Kanto Pokémon?
  • Eevee and Pikachu are customizable! The player character probably isn’t considering they’re supposed to stand in for Red and Leaf, and I don’t have a problem with that, but the fact that the game’s mascots can have outfits is too cute for words. I just hope they stay dressed up during battle!
  • Someone somewhere used Seismic Toss on a Magikarp for the trailer and that person deserves a raise.
  • Did I mention there are full cutscenes in the game? Well, one of those is the Mewtwo encounter. Player model appears to have more facial range than the Sun and Moon protagonist, so that’s again a plus for Let’s Go.

Concluding Thoughts

Okay, so there are one or two other things to touch on oh-so-briefly before wrapping this sucker.

First: Eevee’s voice.

Look. I get it Game Freak. Pikachu got special treatment starting in Gen six, where it started to say its name because mascot. It was cute and I get it.

Eevee didn’t need the same treatment, even though you’re trying to fill that same cute mascot niche. I’m not a huge fan of Eevee saying its name like in the trailer.

Don’t get me wrong, I’m playing Let’s Go, Eevee all the way because Eevee is far superior to Pikachu in my opinion, but still.

Also at the end of the trailer was a tease to a brand new Pokémon being shown off somehow in-game. On Twitter, the Pokémon folks do confirm that this will be a 100 percent totally brand new Generation Eight Pokémon.

Because oh yeah by the way, new main series Pokémon title in 2019.

That’s another thing to get hyped about, but hype will wait for another day in that particular train’s engine.

For now we still need to get through November 16, 2018 when Let’s Go Pikachu & Eevee will be released upon the world.

If you couldn’t tell already, I’m super duper excited for it. I was pretty burned out on Pokémon after the back-to-back release of Sun/Moon and their Ultra sequels, but this is a whole new adventure with tons of unique bells and whistles to get ready for.

I do hope after the 2019 games are released that Game Freak takes a bit of a break, both because it would be well-deserved and because fatigue may set on if they start to push out a big game every single year for too long.

Though Marvel’s been going strong for 10 years with the same philosophy and look where that has them. So who knows!

All I know is that despite trepidation for a few key points I’ve listed throughout this analysis, I’m excited for the Let’s Go Pokémon games all the same. It has probably pushed off Dark Souls as a major game to purchase for the console since I now need to save my money.

Sorry Dark Souls, we’ll have our day.

I’m also ready for more and more news to come out about the game in the coming months. How will the new character designs look? What sort of new things can we expect to be added into the game’s lore? Will Jesse and James appear as a part of Team Rocket like in the original Yellow?

Expect to see me blathering about it from now until November.

So, until the next news comes, tell me internet: What is YOUR opinion regarding these new Pokémon games? I’ll undoubtedly be seeking reactions on my own, but I’d like to know what the people who follow me think too.

New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves

I’ve spent most of the day out in Fullerton covering a Project Rebound event for a story I’ll be publishing in the Daily Titan’s first issue insert on Monday. The event started at 9 a.m. so I had to get up pretty early to drive out, and then devote plenty of time to covering what was happening.

Frankly, I’m pretty tired after finishing it all and could use a bit of a break before jumping into more interview transcription. I’ve probably transcribed close to 2 and a half hours with of speech in the last couple of days so I’m a bit burned out on it.

Luckily, Pokémon has me covered in the quick distraction department.

The reveal of Lycanroc’s Dusk Form earlier this month was the first really substantial piece of information we learned regarding the upcoming releases of Pokémon Ultra Sun and Ultra Moon. However, more new information was apparently dropped during the Opening Ceremony for the 2017 Pokémon World Championships today.

And you know I’m all over talking about anything and everything Pokémon.

So if you’re anything like me and down to put the upcoming semester’s work down for a bit, let’s journey into some new business regarding our second venture into Alola.

Continue reading “New Ultra Sun and Ultra Moon Information: Plot lines, Pictures and Z-Moves”

The first Champion of the Alolan Pokémon League rises

After five days as part of a very conveniently timed Thanksgiving Break and over two days worth of playing, I have officially beaten the main campaign of Pokémon Moon by conquering seven Island Challenge Trials, four Grand Trials staged by the Kahuna of the islands in Alola and taking on the newly completed Alolan Pokémon League.

img_4478

I don’t have any fancy screen capturing equipment to take pictures of my game, so phone camera pictures will have to do for now.

Though I haven’t had the chance to start the post-game content as of yet, the main story alone has been absolutely wild as far as some of the twists and turns that were taken.  I won’t spoil anything on the off chance anyone sees this who hasn’t played but wants to of course, but the region is gorgeous, the Pokémon that were introduced are awesome (including those we were not shown before the official release), the characters that inhabit Alola are just as vibrant as the environment itself and each new mechanic and feature adds so much more to love.

For the most part, at least.  I’m not a huge fan of the new fishing system and the S.O.S. Pokémon summoning can be a pain to deal with when you aren’t looking to use the chaining features.  I haven’t had the chance to use it very much, but there are already plans in the work for some competitive teams I would like to build, so those should be seeing the light of day sometime soon.

Speaking of teams, I would be remiss not to talk about the group of six that got me through the story.  I spent a long time talking about who I wanted to use before the game came out, after all.

img_4479

One realization I’ve come to is that my team isn’t exactly a great cohesive unit.  There are a lot of holes in my type coverage/type resistances that became very clear as I took on the Elite Four.  For the first time I think ever, there are no Fire-types or Ground-types on my team, and though this made for new interesting combinations, it also led to problems fighting certain types.  Like Grass-type Pokémon or Steel-type Pokémon, for example.  Part of this may have admittedly been due to being a little under leveled toward the end of my journey, but really the lower levels made bigger fights at the end might more exciting in my opinion.

A lot of the move sets I’ve used for them are also a bit gimmicky or have conditions on how to work well, so I can see them working well with other teams, but not necessarily together.

This slideshow requires JavaScript.

I love each individual member to death, however, and as far as in game immersion goes I would not have done things any other way.

Niles the Decidueye

My boy.  The first.  The one and only.  Niles the Decidueye.

Watching my impish natured Decidueye grow over time has been one of the best parts of playing through Moon so far.  I’ve been so excited to use this Pokémon for so long, and using him hasn’t disappointed.  I do wish he was a little faster, but considering the rest of my team his speed is actually one of his more superior selling points.

Utilizing a Scope Lens critical hit boosted STAB Leaf Blade and the signature Spirit Shackle attack, Niles is always ready to party hard.  On top of that, he always has that smug look on his face, which is what led me to his name.  Niles, after all, is the smug and caustic bisexual archer from Nohr in Fire Emblem: Fates.  In my opinion, the name fits really well, and now I can’t imagine calling him anything else.

Well, I might aim for a female Decidueye and name her Nina after Niles’ canonical daughter in the game when I breed Pokémon to use competitively, but I’m a fair bit of time away from doing that at this point.  Plus, I already have an Altaria nicknamed Nina after one of my high school friends, so who knows.

All and all, Decidueye kicks a lot of ass, and Grass/Ghost continues to be a wonderful type combination.  Though Generation 7 introduced another new Grass/Ghost-type we weren’t told about, I’m glad that I chose this one to spend my time with.

Remus the Lycanroc

Raising Remus has been a bit of a rollercoaster ride, honestly.  Getting to find Rockruff in Ten Carat Hill was great, and he was the first partner I took on after Niles, but I felt like it took a long time to get to the point where I could catch one.  Granted, that may have just been from how excited I was to take in anything and everything when I started playing, but still.

He was fun to use even as a small pup, and though I had to use my sister’s copy of Pokémon Sun to get the version of Lycanroc I wanted, he continued to be a blast to fight with.  Accelerock is a great move, being priority-based and having Rock-type STAB, and the wolf turned out to be a great Stealth Rock/Roar switcher, as I discovered throughout my playing.

Using this strategy made Lycanroc a bit of a one-trick pony unfortunately, but that’s where my required dosage of Z-Power came in.  Continental Crush isn’t the most powerful it can be when used with Accelerock, but it still hits hard enough to do a lot of damage when combined with further priority attacks.

His name comes from the mythological founders of Rome, Romulus and Remus.  In the Roman mythos, the twin brothers were discovered by a she-wolf after being abandoned, and then they went on to find the great city of Rome.  That’s where the name comes in well for Lycanroc, for me.  As far as being Remus specifically, in the same mythology he was killed by his brother for mocking the wall built around Rome.  Though I don’t see Midday Lycanroc fitting a mocking characteristic, I do see Midnight Lycanroc fitting a murder-happy characteristic.  Thus, a pair of Pokémon twin names was born.

Sebastian the Crabominable

Aptly named after the crustacean companion from Disney’s The Little Mermaid, Sebastian was pretty much a Crabrawler up until the very end of my journey.  After catching him on Akala Island with a powerful adamant nature, the purple puncher beat his way through trainer after trainer, serving me and my team well while taking up an even bigger place in my heart over time.

Toward the end of the Island Challenge, his defenses gave me some trouble, as he was taken down more often than not before I could Power-Up Punch my way to an intensive sweep.  I waited for forever to see him evolve, knowing he did but not wanting to spoil how.  Then, after starting my trip into the Pokémon League, the cold environment allowed for an evolution into the formidable Crabominable.

Admittedly, I was more disappointed and surprised when I first saw the evolution.  I was so used to Crabrawler that such a jarring change took some time to get used to.  However, the unique Fighting/Ice-typing is super cool (pun only slightly intended) and his movepool has a ton of variety to allow him to be a formidable fighter.  He has quite a few weaknesses, and with a slow speed that can be an issue, but his attack is so sky-high that I’d say it more than makes up for it.

He’s the most powerful member of my team, even more than the enigmatic Wishiwashi.  Speaking of…

Pandora the Wishiwashi

My relationship with Pandora started off a little rocky.  Hoping to get a relaxed nature, I spent a long time fishing in Brooklet Hill encountering Magikarp after Magikarp between each Wishiwashi I found.  On top of that, I felt compelled to catch a female fish after concocting a story in my head about hordes of male Wishiwashi coming to her aid.

After a long time I eventually gave up the nature search and went with Quiet, boosting her Special Attack in exchange for a deficit to her already pretty abysmal speed.  Her name, Pandora, comes from the Greek myth in which a single girl, the first woman, unleashes all the evils of the world from her box.  The way my Wishiwashi brings chaos and destruction in her wake is meant to reflect that.

On that note, I found that Wishiwashi is a pretty incredible Pokémon stat-wise.  Despite having low health and low speed, both offensive and defensive stats in the physical and special realm are so high when in Schooling Form that everything in her wake (literally) doesn’t stand a chance.

When I go for a competitive breed, the plan is to focus more on defense to keep the Schooling ability active as long as possible.

Grodd the Oranguru

Originally a Lurantis was meant to fill this slot.  However, Decidueye became a hardcore physical Grass-type attacker, so I didn’t want to have two on my team at the same time.  So, instead, the Normal/Psychic-type Oranguru took her place, and he proved his power pretty much right away.

Grodd, named after the highly intelligent and psychically-powered Gorilla Grodd from the DC comics universe, came equipped with Stored Power right from the get-go.  Soon enough he learned Nasty Plot, and the stage was set for an extremely highly powered STAB boosted Psychic-type attack that quite literally wrecked lives.  Soon after collecting him from the Lush Jungle, Grodd was strong enough to take on both Plumeria and Akala Island Kahuna Olivia all by himself.

After adding Charge Beam to his roster, Grodd’s strength continued to prove invaluable and his attack set didn’t change for the rest of my journey.  Though it could be a pain to set up Nast Plots on every opponent, especially with a middling speed stat, whenever he was ready to go the battle instantly became a joke.

Therefore, when I build a competitive Grodd, I’ll have to have him on a doubles team where he can be protected long enough to kick ass and take names.

Charlotte the Mimikyu

Though I was disappointed in how long it took to find her, the last but certainly not least capable of my additions was Charlotte, my Mimikyu.  I adored Mimikyu far before the games came out, and that much never changed as I played through the game, even though you don’t see any appear until the third island.

Her name comes from the anime Puella Magi Madoka Magica, which I’m sure I referenced in the past when talking about Mimikyu, in which Charlotte is a witch that hides as a tiny, innocent looking doll.  Her appearance in the show is a painful moment to say the least, but I couldn’t imagine a better name to reflect the Pokémon.

Plus, Charlotte is just a cute name.  A cute name for my adorable little girl.

I set my Mimikyu up as a Swords Dancer, which only buffs her already pretty great attack stat way higher than it is during a protected turn with the Disguise ability.  Really, Mimikyu wound up being one of the best Pokémon on my team, and she has awesome stats overall, so building a competitive Mimikyu should be a blast once I get started.

I can see it now… Disguise, Focus Sash.  Two turns of protection instantly to use Swords Dance.  Then, a highly boosted speed stat to ensure she can get attacks off.  It will be beautiful in execution – at least I hope.

Might I add, one of the coolest things I discovered about Mimikyu is that the Disguise substitute actually protects against Z-Moves as well.  It literally never stops being funny to watch a Pokémon use a huge, time-consuming attack only to have it fail.


Now I can begin my trip through the Post Game content, including the Battle Tree and Pokédex completion.  I have some final papers to work on, so my zeal for playing might not be as strong as it has been for the past week, but I will continue all the same.

I did just want to leave things off with one last note, however.

img_4470-1

I caught Lunala.  With a Moon Ball.

The Emissary of the Moon.  In a pokéball.  Named after the Moon.  Built by the great Azalea Town pokéball-crafting Kurt I can only assume.

I just find that hilarious and figured I would share.  But now I shall let you all continue on with your lives.  However, if you’ve been playing Sun or Moon since their release, let me know how your experiences with the games have been in the comments below.

Are you in love?  Are you disappointed?  Is Team Skull not the greatest enemy team ever?  If you don’t think so, I might say you’re wrong, but I’m still willing to hear why you think so.

New Sun and Moon Information: Team Skull?

It’s always a good day when we get some new Pokémon news, if you ask me.  Even though we’re still pretty fresh off the heels of the absolutely huge update that came about a week ago, CoroCoro Magazine has had some more new stuff leaked from their upcoming issue.  I might be a little late to the party this time, but there’s still some interesting stuff to talk about, so I’ll do just that!

Among the new goodies this time around we have some new Pokémon for Gen 7, some new Alolan form Pokémon and even the first bits of information about the villainous team that’ll be plaguing Alola with their plans to do… Whatever they’re going to do.  We don’t know too much yet.

Either way, there’s four images that were leaked and each of them has different stuff to show, so I figured I’d run though them one by one. Continue reading “New Sun and Moon Information: Team Skull?”

August 1st Sun and Moon Information: The Island Challenges

Continuing in the order that’s been set by the new Sun and Moon trailer that was released to the public this morning, it’s time to discuss the new Island Challenges system that will be introduced now that we’ve discussed the additional new Pokémon we’ll be seeing in Alola.

While this section of the discussion might be shorter than the others, it’s still one of the most intriguing things that this trailer introduced – or at the very least, it brings up some of the most intriguing questions. Continue reading “August 1st Sun and Moon Information: The Island Challenges”