To be fair, I mostly haven’t used it up until now for two reasons.
First being the obvious fact that I just haven’t had a whole lot of time to play as the semester has progressed. But also I’m just a stubborn baby that tried to convince himself his janky left Joy Con was still usable, despite a significant drift.
In retrospect I don’t know why I was such a stubborn baby. The Pro Controller is actually a solid accessory!
Not only does it fit comfortably in my hands, but I appreciate the grips not being made of the same material as the semi-transparent body, meaning they don’t get covered in fingerprints.
However, I did immediately come across some trouble with the concept of using a more traditional controller for the Switch…
It doesn’t work with every game.
I notably found this out while trying to play some Pokémon Let’s Go Eevee with Aly.
She was complaining about the drifting Joy Con, so we tried to use the Pro Controller.
Turns out you can’t use it to do things like throw Pokéballs without the same gyroscopic technology, so they just didn’t add any functionality for the external apparatus.
On the bright side, I’ve been able to properly try out the device with a pair of Indie titles I picked up again:
Wizard has a new locale called the Sky Palace (similar aesthetically to The Minish Cap‘s Palace of Winds, much to my nostalgic pleasure), new enemy types and a bunch of additional spells.
Meanwhile Gungeon got… Basically tons more of everything.
It’s amazing to me that such an already stuffed game has been filled with an almost imperceptibly large amount of extra content again. That’s good service if I’ve ever seen it.
The funniest thing about playing both of these titles in quick succession is how different the control schemes are, which makes it difficult to swap between the two.
For instance: In Gungeon, item pick-ups and general interactions are done with the “B” button, while shooting and dodge rolling are done with the triggers. But in Wizard, “B” cancels out all interactions and every action/magic command is done with the A/B/X/Y buttons.
Joker is finally here with all of his funky Persona 5 music (and a ton of really well-done fan service by the looks of things).
Sakurai is appeasing his hordes of complaining fans by adding the Stage Builder we all thought was gone. Now with moving platforms!
Clips can be edited together and posted online via the Nintendo Switch.
Move over Adobe Premiere Pro, turns out I could have been learning how to edit video in Smash Bros. all along! That’s the future of journalism.
Frankly the only “bad” part of this whole update video is the fact that no teaser was dropped for the next DLC character. Nintendo could have kept us strung along for years if they doled out teasers for new fighters one at a time.
Yet that’s not even a reasonable “bad.” The fact that all this content is coming deep into the game’s life-cycle shows it has a god damn ton of longevity.
It’ll be rough switching between all those control schemes, but it’ll be worth it.
I always feel like it’s cliché for me to throw one of these lists together since it’s something EVERYONE does. But the more I think of it as a window into what I love, the less bad I feel about it.
After all, looking at my 2017 list pretty much just reminded me that I had to cop-out with mobile games and Jackbox because I played so few games. Pretty wild.
This year I don’t have that problem luckily! Just remember the most important rule of all with a list like this:
This is all my opinion, so don’t get your panties in a twist if I don’t talk about your favorite game (there are plenty of experiences unfortunately still sitting on my wishlist).
Don’t Starve and the number 9 game on this list may have been higher, but they’re both technically re-releases of games that I played years ago. So to be fair to newer games, I decided to keep them on the lower end.
Don’t let the low score deceive you, however. I love Don’t Starve as much as anything else on the list, if not more for nostalgia’s sake!
Alongside The Binding of Isaac, Terraria and FTL (and no I haven’t had the chance to play Into the Breach yet… Sorry Kyle), this Tim Burton-styled survival game was one of the most played titles in my Steam library years ago.
I can still vividly recount stories of playing the game in my 10th grade Journalism room, which would later become my 11th grade AP Language classroom.
It was a strange transition.
The important thing to know is that this game meant a lot to me, so when it got a re-released on the Switch I knew I had to jump back on the train.
It’s a really solid port, even if the Switch controls take a little time to adjust to.
I also officially “beat” the game for the first time this year! So the port gets some brownie points for that.
Add the portability of playing a game with such a unique world and art style on the go, and I’ll absolutely recommend Don’t Starve any day.
Ah yes, Minecraft.
Just what is there to say about Minecraft that hasn’t already been said?
It’s the survival/building blocky simulator that took the world by storm, inspired a trillion clones and now serves as a permanent cash cow for Microsoft. I absolutely adored Minecraft for years on both my desktop computer and Xbox 360. I even downloaded the Technic Modpack back in the day after watching the Yogscast.
While the game disappeared from my radar, the Switch brought it back to life for my friends and I.
As soon as this port dropped we all jumped on and had a ball playing over the summer. Now that I can capture pictures off my Switch I should go back and show you all some of the amazing stuff we built together.
Unfortunately, once the game shifted to be the all-encompassing Microsoft edition (and once the semester started) we all dropped off.
But if nothing else, Minecraft remains a great cooperative option for us to play together going forward.
Wizard of Legend is the first of what I would consider a Renaissance of indie games on the Switch that kept me gaming more than I usually would this year.
I love Wizard of Legend. Especially considering the dev team (Contingent99) is made up of two people, the fact that such a beautiful and fun title exists in the marketplace is a true testament to gaming culture in 2018.
It’s a fast-paced roguelike dungeon crawler that lets you blast out massive elemental attacks as though you’re the Avatar. AND it’s couch co-op.
Unfortunately, the game’s content is admittedly a bit shallow. As an experience Wizard of Legend rules, but once you’ve collected all the spells, you’ve kind of seen everything.
It’s a game I’ll happily return to and play again, and I by no means regret spending my money. But there just happen to be some better, similar games on this list.
I might have put this higher if I had gotten around to it sooner.
Pokémon Let’s Go is the amalgamated child of a Generation 1 remake and the capturing style of the mobile title Pokémon GO that took the world by storm a few summers back.
It’s about as casual a Pokémon experience as you can get, and for long-time fans such as myself there are very strange choices made (like who decided to only make PC access from the bag?).
But that being said, it’s an absolutely gorgeous Switch game, and every time I interact with Eevee my calloused heart melts.
The biggest selling point of Let’s Go for me is that it’s a couch co-op game I can play with my sister. If we weren’t only about five hours and three badges into the game, it might easily top this list because of the fun we’ve had yelling at the screen so far.
If you have a younger sibling (or romantic partner?), this is the game that perfectly bridges the gap between forced co-op and pretending to let them help in a single player title.
Like I used to do a lot, admittedly.
I have mixed emotions about Kirby Star Allies.
As a long-time fan of the Kirby series, I was really looking forward to the pink puffball’s next generation console game. That said, I wasn’t disappointed by how much of a fun Kirby game it was.
Anyway though, as fun as the game is, it’s seriously lacking in terms of difficulty and narrative — even for Kirby, who isn’t usually known for those elements.
Because of that I don’t feel like I can pick up the game as often as Squeak Squad or Super Star Ultra. But that being said… A ton of DLC came out for the game after I put it down, and I admittedly haven’t tried most of the new Dream Characters.
So hey, maybe it’s a lot better than where I left it the first time! Just based on my experiences now however, it seems like a solid fit for number 6.
What I will say is that much like its predecessor Undertale, Deltarune has a ton of mental staying power. It’s arguably the game I played for the least amount of time this year, but I hold it in high regard because I keep humming that glorious battle theme and thinking about all the possibilities of future installments.
It’s a game you just need to experience to understand. If you’re a fan of Toby Fox I’m sure you already have, but even if you haven’t played Undertale it might still be worth a look for fans of wacky fourth-wall comedy and Final Fantasy-esque gameplay.
Enter the Gungeon is kind of the game I wish Wizard of Legend was.
It’s a remarkably similar, being a roguelike dungeon crawler, but something about the way Gungeon’s five randomized levels are utilized makes them feel so much more fresh over a long period of time than Wizard of Legend’s three two-act levels.
Perhaps it has to do with the art style? Both are gorgeous examples of sprite work, but Gungeon’s aesthetic of gun puns galore seems more entrancing and unique.
Perhaps it has to do with the weapon variety? All of the spells in Wizard are great, but their numbers pale in comparison to just how many guns and combination effects are in Gungeon.
Perhaps it has to do with the supplementary content? Wizard boils down to collecting the spells and costumes, but Gungeon has a series of underlying story “quests” and NPCs who give you extra tasks to complete while you unlock more weapons and power-ups.
Both of these games are wonderful, but Enter the Gungeon stands much taller in terms of its content and replayability. A testament to the breadth of skill from a studio like Dodge Roll under Devolver Digital.
Much like Minecraft, what is there to say about Super Smash Bros. that hasn’t already been said?
But that alone shouldn’t have skyrocketed the game to number 3 on my list, right?
I’ll admit, I’m giving Smash Ultimate some proactive credit. Simply because it’s Smash Bros., I know for a fact it’s going to be relevant for years in professional, competitive settings and among during casual friend hangouts.
Plus there are DLC characters already in the works, and I’m dying to play as Piranha Plant!
So yeah, Smash Bros. is a super fun game that I’m really glad is going to live on for years. As a result, it garners top billing.
… But really, what else did you expect from a Nintendo fanboy like me?
Hollow Knight is easily the best game I’ve played this year.
It has a darker art style, sense of humor and scale that create one of the richest worlds I’ve played with in years. Even the horrid Deepnest, a place I still shutter thinking about months later.
The gameplay is tight, offering a metroidvania experience which truly gets more fun as you advance through it by empowering the player’s exploration and combat abilities.
It’s also remarkably open-world in spite of needing certain abilities to advance in different areas, as my friends Jonathan and Juan each went through the game in completely different ways than I did.
The story is somber and open to interpretation. There are hints of different things going on that can only be discovered through a player’s curiosity.
Hollow Knight is also full of great characters who at times embody well-known tropes, but at other times subvert them in heartbreaking ways. One of my favorite characters is a bug girl who simply dies unceremoniously.
My love came from simply imagining the larger role that she could have had which was tragically cut short. That’s good implicit storytelling.
The game is seriously unique and I would say anyone should experience it.
There’s also a whole host of DLC available that makes the game even more impressive! When it dropped on the Switch this year, I knew it was something I had to play based on the recommendations of a ton of my friends, and boy did it not disappoint.
Hollow Knight seriously would have been my favorite game this year… If something else hadn’t stolen my heart in a different way.
So. Monster Hunter Generations Ultimate came out on Switch this year.
I’ve been a Monster Hunter junkie since my first experience playing 4U on the 3DS. The series scratches all of my gaming itches: Impressively designed beasts to admire, fitting battle music for every situation, luck-based schedules of reinforcement with item collection and (of course) lots of armor and skills to facilitate hours of pre-planning and designing.
However, what made Gen Ultimate surpass every other game I’ve played this year was how the Nintendo Switch made it perfect bait for my friends and I to spend hours hunting.
Yeah, I no-lifed this game super hard as my stress relief.
The crazy thing is, even with all those hours put in I still have a dozen different armor sets in mind that I want to build. Even for weapons I’m trying outside of my favorite Hunting Horn style!
It may not be the deepest game from a narrative perspective, or the most novel game from a mechanical perspective…
But with nearly 100 large monsters and infinite possibilities to dick around with friends, Monster Hunter succeeds at being the game I’ve had the most fun with this year. As well as being the game I know I’ll continue to love in 2019!
In case the pattern wasn’t clear, 2018 was a great year for my Nintendo Switch. That console has really come into its own far more than the Wii U ever did (particularly with indie games), and I’m so glad to see it.
That said, let me know what some of your favorite games of the year were! I obviously don’t own a PS4 or an Xbox One and couldn’t put any games from those libraries on the list, but I know there were some phenomenal showings all across the board.
Here’s to 2019 being as great a year for gaming as 2018 was!
It has been brought to my attention that I was lied to by my mom and last night was not, in fact, the first night of Hanukkah. Tonight is.
I know I’m at least partially at fault for not fact checking myself… But I’ve gotten permission to blame her for it.
So if you’re in the future reading this, confused as to why I didn’t know when the actual date of Hanukkah was in 2018.
Happy Hanukkah everybody!
That’s right, as of sunset today, the Jewish festival of lights began. Because we’re on a lunar calendar in the calculation of hebrew holiday placement, the big events tend to fall out at different times every year.
This year it just so happened that our closest equivalent to Christmas fell out about a month before Christmas. Or as we in the Rochlin house like to call it: Two days before Alyson’s birthday.
Yeah… She got a bit shafted in that department as far as the availability of her non-Jewish friends goes for parties every year. But hey, at least we don’t have to worry about buying her presents twice-over in the same time period.
At least some years we don’t. Like this year, for instance.
Now I’m a bit tired and sore after helping a friend move some boxes today, so I don’t think I’m going to write anything too prolific. It’ll give me some more time to work on this essay — which, by the way, is the same one I talked about doing my FDA research on the other day and am continuing to have a blast with. I’ll definitely have to do another post on it sometime soon.
Tonight I got the rest of everything, since we gave up on the eight nights of presents thing a long time ago. The haul expanded to include a new set of Cards Against Humanity cards, a lovely check from my grandparents in Florida (who I’ll thank here as well as over-the-phone soon!) and..
Wait. What’s this?
It can’t be.
We’ve got new Pokémon! This is not a drill.
And I definitely did not know about it ahead of time from being in the store when we purchased the game.
If you see a lot of posts coming out of my Twitter account in particular talking about all of my new Pokémon adventures in the near future, now you know why.
I’m thinking I’ll treat this installment specially. It has the capacity for two-player games, so I’ve considered trying to only play the game with my sister so we can have the experience together.
Whether or not I break that rule as I get too excited to play the game is a bridge I’ll have to cross when I get to it.
But that being said, hopefully you all have a great Hanukkah — even if you don’t celebrate!
I’m going to go off and spend some time with my family for the holiday.
After a lovely family lunch at Mama D’s with my grandparents to celebrate my Grandpa Joe’s belated birthday, Alyson made me take her over to Target.
She didn’t need anything. She just wanted to wander aimlessly and kill time.
To be fair I do that sort of thing with my friends constantly, to the point where we covertly call ourselves the ‘Loiter Bois,’ so I couldn’t argue. In fact I was pretty into the idea. Especially considering Pokémon Let’s Go Eevee & Pikachu just came out and I was interested in seeing it on shelves as I start to prepare my holiday wish list.
But then something happened. Idly wandering the video game and toy aisles making fun of things turned into more when she found this rip-off Lego Pokémon toy of one of my favorites:
Isn’t Mimikyu just the cutest? Who needs Pikachu when you’ve got one of them, huh?
On the one hand, I don’t know why I let her convinced me to buy this thing. I just started cleaning my room up for the Thanksgiving Break, and having another little figurine to take up space seems counterintuitive. Plus, when I say this thing was a Lego rip-off, I mean it is like a real cheap Lego rip-off.
Just look at how weirdly confusing and unintuitive these instructions are.
Somehow it manages to take a Lego figurine made out of ~20 pieces and not distinctly separate out which pieces are what for big chunks of the instructions. It took some time to figure out which parts went where.
But at the very least I suppose these Mega Construx are similar to Lego in that they have just random extra pieces for no reason.
Where do you go, random circle piece? I don’t see you anywhere in the instructions.
Granted I did just complain that the instructions were unintuitive so maybe I’m just missing something… But oh well.
On the other hand, despite those points, I really can’t complain about the purchase. It was maybe six dollars for a pseudo-figurine of one of my favorite Pokémon and it came with a Premiere Ball, which is also probably my favorite kind of Poké Ball.
Its creepy long neck might just haunt me in my dreams, but I’ll happily suffer that fate for Mimikyu.
However, I didn’t just buy this fake Lego. I was pretty close to putting it down and not buying anything because it just didn’t seem worth it to get one item. Especially if that one item was a dumb toy like this.
So my sister made up for it by buying another toy while we were there:
Yeah that’s right, I know you’ve seen these kinds of dumb collectible packs for every popular culture property in existence.
Well we got one to open up for ourselves just for the hell of it. Even though the movie isn’t out yet as of my writing this, so who knows if it’ll be worth supporting fringe toy-based ventures for it.
All I know is it definitely became worth it when we decided to do this jokey, vague toy opening YouTube channel parody just to put here on the old blog.
See? Even though I make fun of her a bunch on here, she’s still more than happy to make herself look stupid alongside me when the time comes.
I guess this is the part where I would tell you all to like, comment and subscribe to my channel like every cliché in the book tells me I should? But honestly I just use that thing as a dumping place for videos that I want to throw up on my blog, as WordPress has kind of terrible compression when videos and such are concerned.
But that’s going way into the weeds for no reason. I just wanted to share the fun, silly thing my sister and I did today.
That’s right folks, we’ve got a brand new trailer for a brand new Pokémon game, and you know damn well it’s time for me to go back to my Sun & Moon lead-up days of deeply analyzing anything and everything I can get my hands on.
This is about to be a long piece picking apart each and every piece of the trailer that I can.
Hope you’re ready. Because I am.
Let’s Go, Pokémon!
So obviously the first thing to address when it comes to discussing the brand new upcoming games of Let’s Go, Pikachu and Let’s Go, Eevee is the tie-in to the mobile app Pokémon GO.
However… The app didn’t have a whole lot of staying power.
It got stale rather fast for me, and there were things about the game that needed to be implemented that weren’t until it was too late.
I still haven’t gone back, even though they’ve officially started to release Pokémon from the third generation (my personal nostalgic favorite).
Where the trailer for Let’s Go begins, it seems as though they’re setting up this title to be almost like a port of Pokémon GO for the Nintendo Switch. Which, in all honesty, would make zero sense considering what the appeal is for GO.
But then as token young child sits down on the couch and Pikachu jumps into the television, all becomes clear:
Even though the warning on the bottom left suggests that ‘game footage is not final,’ the intent is clear. That boy you’re watching on-screen is Red, the original protagonist. With a Pikachu on his shoulder. Standing in Professor Oak’s Pokémon Lab in Pallet Town.
Graphically, Let’s Go looks to have the same, if not better, quality models and environments than Sun and Moon — which to be fair does make sense considering the jump from the 3DS to the Switch.
Yet in terms of style, the world appears to be built more in-line with the philosophy of Omega Ruby and Alpha Sapphire (ORAS). Ostensibly this makes sense considering Let’s Go is being billed as a remake of the original Pokémon Yellow.
Keep the core of the world alive but update what we can see and juice everything up.
And sure perhaps I’m putting too much stock into the initial glances we get based on this trailer alone, but the way everything has been updated does look gorgeous. Environments on par with Sun and Moon being utilized for a faithful world recreation ala ORAS is by no means a bad combination.
Oh, and there are fully animated cutscenes too, just like the few that appeared in Sun and Moon. I enjoyed those as well, so I hope they’re utilized properly.
Seriously though you look at Vermillion City in the brief shot they provide and tell me it doesn’t look just amazing.
One of the reasons Pokémon GO got stale for me so quickly was because there really wasn’t a heck of a lot to keep me invested in catching Pokémon.
Yes I adore Pokémon as a series because the creatures are adorable and I wish I could have them in real life.
But I also adore Pokémon as a series because I’m one of those weirdos that actually enjoys the story and the characters.
Yeah that’s right, I play Pokémon for the story. Come at me.
Being an aspiring writer, the monster catching series was one of the earliest things that drew me to both the mediums of video games and writing. The plots of each of the seven generations of main series games are burned into my skull, and I can seriously throw down long diatribes explaining why I adore X character based on this line of dialogue they gave.
It’s that much of an obsession for me.
In that way Let’s Go, Pikachu & Eevee becomes a beautiful middle ground.
Granted, the Gen one titles of Red and Blue (plus Yellow technically, all things considered) are arguably my least favorite. I enjoy the spit out of Firered, but find myself less engaged in the world those games create than any of the others.
The brilliance behind the marketing for Let’s Go comes off that point. This is the first time we’re getting a Pokémon game centered around the Kanto region, literally a remake of the first adventure as the trailer goes on to stipulate, since Pokémon GO was a mass phenomena and brought tons of people who played the original titles back into the fold.
Timing is everything, and I’ll be damned if that’s a coincidence.
But no, we know it can’t be a coincidence because Let’s Go is literally built with the same functionality as Pokémon GO.
The first of multiple different ways to interact with the game is through single joycon play. Literally you sit back with a joycon and play the game like it’s Pokémon.
But when you need to catch a random encounter, you chuck a Pokémon with the same minigame/spinoff style Pokémon GO offers. It’s just this time you literally throw like pitching a baseball rather than flicking your finger on the screen.
If that’s not a perfect way to not only utilize the functionality of the Nintendo Switch, but also bring the ‘catch Pokémon for real’ mentality of GO into contact with the story and immersive world of a mainstream Pokémon game, I don’t know what is.
It looks like there’s also probably a way to just hit A to throw as well, as I can already hear the complaints that this repetitive throwing will be too much.
Come on people, it’s Pokémon. Have some fun.
Multiplayer? In my Pokémon?
It’s more likely than you’d think.
Something iconic about the Pokémon series as a whole is its version splitting antics.
Whether you see multiple versions as a smart way to encourage kids to interact and spread a fervor for the game like wildfire, or whether you see it as a cheap cash grab that persists based on ‘tradition’ in a world where it has no place being there, you have to admit:
Playing Pokémon with a community of people is probably the core reason why it’s as popular as it is today.
The idea of the split versions has always had a particularly special place in my heart considering the fact that I have a younger sister. Going all the way back, I’d always buy both versions of a new generation so that I can play one while Aly plays the other.
… Granted she tends to give up, which makes both versions my playing grounds to try out different things. But that’s a different story.
Pokémon Let’s Go is going to take that to a whole new level by allowing us to play the same Pokémon game at the same time using both joycons.
Honestly? That would be a selling point alone even if nothing else about this were true.
That multiplayer is somewhat limited from the looks of things, essentially allowing both players to run around freely on the same screen but not putting them on separate journeys.
Instead, the catching game becomes more of a co-operative experience where things like having the right timing together improves your chances of catching Pokémon.
The way multiplayer interacts with battle is a little funnier, as it seems like player two gains access to another member of your party so you both can fight at the same time.
While I can only imagine creating infinite two-on-one situations will make the journey relentlessly easy, I can’t help but relish the idea of reversing the terrible circumstances of Sun and Moon where enemy Pokémon called for help all the damn time.
A few other things I’d like to note in this section:
From the brief battle sequences we see, as well as whatever capturing is shown off, it appears like most every environment in the game will have an equally unique battle locale. Which is amazing and highly encouraged, hopefully beyond even what Sun and Moon offered.
Pokémon appear to roam wild as overworld sprites in Let’s Go. I can only hope this will be less of a gimmick-y ‘hey look who shows up here’ and more of a way to flesh out the living world, as obviously a game that’s going to be a Kanto remake with a complete battle system will also have random encounters to facilitate grinding for the Elite Four.
While I love the idea of multiplayer, it does currently leave me second guessing the possibility of this being a Pokémon game with full online functionality too. It seems like the focus is going to be solely on Kanto Pokémon, so will there be wi-fi battling and trading? It doesn’t seem like it, which may cut down the game’s longevity, but we’ll see when more information comes out.
This one seems cute but not necessarily something I’ll be chomping at the bit to go out and buy. Beyond that capture integration, the chief thing it seems a trainer can do with the Pokéball is bring Pikachu (or Eevee) along with you to make noises.
According to this tweet, the functionality purely extends to Kanto Pokémon — which is what leads to my trepidation from before about the existence of wi-fi connectivity acting as an extender for Let’s Go.
It also seems to me that the Pokémon you bring in from the real world will only be accessible through a special location, GO PARK.
I suppose it could be wonky to have to transfer things like stats between such totally different games, so I understand… But that is a shame.
Makes me feel slightly less apt to pick up Pokémon GO again to transfer my cool Pidgeot over. But we’ll see.
More, More, More!
There are a number of other things throughout the trailer that warrant discussion as well, but I’ll try to sum them up more quickly since this is already getting long in the tooth.
Red and Leaf ride a hell of a lot of Pokémon in the trailer. An Onyx, a Lapras and a Charizard at least. I can’t quite tell based on this trailer alone whether or not all Pokémon will have rideable functionality for something or another, or whether this replaces HMs similarly to Sun and Moon, but we’ll see. I hope it’s the latter.
Concurrent with the previous point, it seems as though every single Pokémon does at least have an overworld model programmed in-game. There are scenes where it appears as though they can follow you as well, such as the red-and-blue striped underground tunnel where two players are followed by Nidoking and Nidoqueen. Will full Pokémon following return from Heartgold and Soulsilver, even if just for Kanto Pokémon?
Eevee and Pikachu are customizable! The player character probably isn’t considering they’re supposed to stand in for Red and Leaf, and I don’t have a problem with that, but the fact that the game’s mascots can have outfits is too cute for words. I just hope they stay dressed up during battle!
Someone somewhere used Seismic Toss on a Magikarp for the trailer and that person deserves a raise.
Did I mention there are full cutscenes in the game? Well, one of those is the Mewtwo encounter. Player model appears to have more facial range than the Sun and Moon protagonist, so that’s again a plus for Let’s Go.
Okay, so there are one or two other things to touch on oh-so-briefly before wrapping this sucker.
First: Eevee’s voice.
Look. I get it Game Freak. Pikachu got special treatment starting in Gen six, where it started to say its name because mascot. It was cute and I get it.
Eevee didn’t need the same treatment, even though you’re trying to fill that same cute mascot niche. I’m not a huge fan of Eevee saying its name like in the trailer.
Don’t get me wrong, I’m playing Let’s Go, Eevee all the way because Eevee is far superior to Pikachu in my opinion, but still.
Also at the end of the trailer was a tease to a brand new Pokémon being shown off somehow in-game. On Twitter, the Pokémon folks do confirm that this will be a 100 percent totally brand new Generation Eight Pokémon.
Because oh yeah by the way, new main series Pokémon title in 2019.
That’s another thing to get hyped about, but hype will wait for another day in that particular train’s engine.
For now we still need to get through November 16, 2018 when Let’s Go Pikachu & Eevee will be released upon the world.
If you couldn’t tell already, I’m super duper excited for it. I was pretty burned out on Pokémon after the back-to-back release of Sun/Moon and their Ultra sequels, but this is a whole new adventure with tons of unique bells and whistles to get ready for.
I do hope after the 2019 games are released that Game Freak takes a bit of a break, both because it would be well-deserved and because fatigue may set on if they start to push out a big game every single year for too long.
Though Marvel’s been going strong for 10 years with the same philosophy and look where that has them. So who knows!
All I know is that despite trepidation for a few key points I’ve listed throughout this analysis, I’m excited for the Let’s Go Pokémon games all the same. It has probably pushed off Dark Souls as a major game to purchase for the console since I now need to save my money.
Sorry Dark Souls, we’ll have our day.
I’m also ready for more and more news to come out about the game in the coming months. How will the new character designs look? What sort of new things can we expect to be added into the game’s lore? Will Jesse and James appear as a part of Team Rocket like in the original Yellow?
Expect to see me blathering about it from now until November.
So, until the next news comes, tell me internet: What is YOUR opinion regarding these new Pokémon games? I’ll undoubtedly be seeking reactions on my own, but I’d like to know what the people who follow me think too.
So I pretty much totally missed the window on talking about this particular trailer, since the Daily Titan and my homework has kept me more busy than I could possibly have imagined. Seriously, it’s a lot of work to balance all at once. I really didn’t want to skip over talking about it entirely however, as then something new will come out in just a few days and I’ll be very, very behind.
That means it’s time to skip all this complaining about life and get straight to the monkey business. As long as I don’t wither away from the strength of my own lousy puns first.