Tag: Duel Links

On Fandango and Vive

On Fandango and Vive

I’ve been vaguely hyping this up for a while, so I’m excited to finally talk about it.

A few weeks ago I had a lovely conversation Paul Yanover, the President of Fandango. I put together a Spotlight all about his career path from being a software-writing USC graduate to heading one of the largest names in the movie/entertainment industry, and it’s one of my favorite pieces.

Not just because he’s a big, recognizable name to promote either — though that does help. Mostly because he had a lot of great advice for anyone interested in managerial positions.

For instance, we talked about his early years at The Walt Disney Company.

There he learned that he was better with interpersonal relations than programming, which led to him “making a positive difference” as an advocate for the animator clientele he and other engineers were serving.

He had a lot to say about the value of recognizing one’s emotional quotient as an indicator of leadership potential, while recommending those who aspire to lead teams make sure they practice working with diverse staff who learn in different ways.

At one point we even went off on tangents about the Dyson vacuum cleaner company and Mike Tyson, because that man loves to tell stories and anecdotes.

Even with all that condensed from a 4,000+ word interview to a 1,000-ish word story, there was plenty more I couldn’t include.

Such as the quote that made its way into my Featured Image!

All-and-all, Paul Yanover was a great conversationalist with some excellent advice. I’m happy I got a bit of his time, even if it meant rushing to my car after class so I could lock myself in a quiet place, as the interview had been rescheduled once already. And also working some extra photos through corporate HR departments.

As is the life of a soon-to-be-not-student journalist.

If you want to read the piece in full, check it out here.


Editor’s Note:

Full disclosure, the way I got an in for this interview was because my Dad passed my interest along as an employee at Fandango.

He had nothing to do with the process beyond that introduction. The closest he came to being involved was when Yanover suggested I sound like the old man over the phone.


But wait, that’s not all folks!

I haven’t had the chance to talk about this yet either, but a Spotlight I wrote about Jason Ray, Senior Content Producer at HTC Vive, also got published recently.

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Here he is being a total badass with some virtual reality gear. Because if you haven’t heard of Vive, it’s one of the more well-known virtual reality headsets on the market right now — a field that has been growing substantially (in gaming especially) for the last few years.

Jason Ray up there helps to create the games in said virtual reality, which is awesome.

I’m obviously more interested in the writing side, but I do have aspirations to work on video games. So getting to talk to someone in the industry was pretty cool.

Especially since he too has a long history of working with companies like Activision and Konami, which let him touch properties like Yu-Gi-Oh!

Obviously that’s one I care about in particular, even if Duel Links hasn’t been opened in a bit.

Ray also had some great things to say about working on teams, so it’s definitely worth a read! There’s going to be more coming from me on that subject down the line, so I won’t go too deep on the matter now.

If you want to check out the piece, it’s right over here for your viewing pleasure.

Both of these Spotlights will soon be among my blog-based collection of writings for Gladeo, as will a whole bunch of other Spotlights and Career Profiles I’ve been working on for the last couple months as part of my Comm Internship class.

Would’ve had more to show off today but a few of the Profiles were sent back for a couple of updates. Stuff I’m about to go work on, actually.

I’m sure I’ll write another post whenever those get through the pipeline.

So look forward to that when it happens!

Pay your Copy Editors

As of tonight, I break away from classes to celebrate Spring Break 2019.

It promises to be more of a workation this year. Not to say that I’ve ever been the hard partying Spring Breakers type in the first place, but I usually chill when I can.

However, 2019 is throwing all that out the window.

While all those peers I don’t know are off in Cancún, I’ll be at home writing my novel and racking up Internship hours.

My regular schoolwork has left me a bit behind on those projects, so the extra time is a godsend. For Gladeo, I have a bunch of work stored up that I just need to sit down and finish.

Editing a piece, completing my own piece, planning a video shoot for later and transcribing the interview I’ll be conducting, and more.

No idea whether my blog post tomorrow is going to be about that interview or the Fire Emblem Heroes banner that’s dropping.

Or I might do both. Who knows!

For tonight, all I know is I’m going to relax and write a nice, easy post.

At the end of writing about the SPJ guest speaker last night, I noted seeing an echo of things from my time at CSUF.

Today I’ve noticed a few other things. Including my love affair with Yu-Gi-Oh! Duel Links back during Spring Break 2017. 

It defined my life when I started back then, but I’ve completely abandoned the game after a nearly two-year streak.

I blame a combination of exhaustion with the gameplay and a distinct lack of time to pass around.

I’m not going to say I regret the decision necessarily. Plus it’s still on my phone, and can be reopened at any time.

But the timing felt poignant on the eve of this anniversary.

However, the more stand-out example of a recurring college experience happened when I stopped to get gas on the way home. Because I won’t be at that Shell station I use during my commutes for at least a week, I was thinking about how I might not have to use it much longer.

But don’t worry, I’m not actually getting sentimental about a gas station. Only a specific story related to that gas station.

About two-or-three years ago when I was News Editor at the Daily Titan, I found myself looking for things to drive our Copy Editors Kyle Bender and Ashley Haley crazy.

My favorite discovery was a completely misspelled word in the gas pump digital display. It was very obvious, and given the high traffic through that station I expected it to get fixed quickly.

But no.

Here we are in 2019 and that same spelling error is there:

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“… come indise and check out monthly specials.”

It’s astounding to me that this is still there. I’m 100 percent certain they’ve changed out all the pumps since I saw this the first time, yet nothing has changed.

This is why we need Copy Editors, folks. Otherwise these mistakes live on forever.

That’s all I had to say. Go pay your copy editors.

In the meantime, I’m going to go start whatever semblance of a break I have.

Jason plays the Pokémon Trading Card Game

Jason plays the Pokémon Trading Card Game

Time to say good-bye to the last strands of my dignity.

I’m sure it’s no secret that I love Pokémon, as I spent months building up to Pokémon Sun and Moon on this blog when it was announced. However, I haven’t spent too much time talking about the Trading Card Game.

Which is strange considering how much I talk about Yu-Gi-Oh! Duel Links — even pulling out old childhood memorabilia when it became relevant.

Yet I have plenty of experience collecting Pokémon cards as well! Looking back at my most recent room renovation, you can actually see a Jirachi card hanging out with my other mythical wish-granter merchandise:

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Just on the rightmost side.

But that and the Gardevoir set I keep under my desktop keyboard for good luck…

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… is only the tip of the iceberg.

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My parents like to tell the story of how they had original card packs for one of the first sets in the Pokémon TCG, which would have been amazing collectors items today. However, I had no interest in them at that point.

So they got rid of them.

Hilarious considering how much I wound up getting into collecting the cards:

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Back when I collected most of these, it really did just amount to collection. Like with my physical Yu-Gi-Oh! cards, I never actually played the game.

My first real exposure to playing the Pokémon Trading Card Game came in 2015 when I first watched a Let’s Play of the GameBoy game by TheKingNappy and ShadyPenguinn.

I was so interested in it that I downloaded the game off the 3DS eShop.

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Despite the game having come out in 1998, I would still argue it has some of the catchiest songs I’ve ever heard in a video game. Just listen to the Club Master Duel theme.

However, it was mostly the video game’s interface and music that kept me really engaged. I still never went so far as to play with real cards.

Thus it was kind of the end of my experience with the Pokémon Trading Card Game.

… Until this most recent December, when ProJared began to upload a Let’s Play of the GameBoy TCG game.

Game.

Watching it get played again inspired me to jump in. But this time I didn’t go back to my 3DS.

I re-downloaded the official Trading Card Game online.

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I say re-downloaded because I did have a brief attempt at playing the game before (as you’ll see from my cringe-worthy screen name based on some half-assed character), but it didn’t stick quite as well as my recent deep dive.

For those of you who have never played the Pokémon Trading Card Game, I figure a very brief synopsis of how it works is in order.

Each player starts with a 60-card deck, out of which they draw seven cards for a hand and six prize cards. There are two primary win conditions in the game. You either draw all of your prize cards by defeating a Pokémon, or you defeat all of your opponent’s Pokémon so they can no longer play.

There are six kinds of cards in the game:


  • Pokémon: The monsters are your primary players. Each has a set amount of health, specific moves they can use when given energy and sometimes abilities that can affect your play environment.
    • Pokémon can evolve by placing the next stage card on top of a basic card, but not on the same turn that basic card is played.
    • There are also “EX” or “GX” cards that are powerful and have strong abilities, but allow your opponent to draw two prize cards instead of one if defeated.
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Legendaries are typically basic Pokémon, but require a lot of energy.
  • Energy: Energy is required in specific typings to use an attack, unless that requirement is a basic white star — any energy can fill that requirement.

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  • Items: Provide a variety of effects from healing to drawing cards. Can be used as many times as they are drawn per turn.

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  • Supporters: Typically based off of major characters or NPCs from the video games, these cards are usually advanced versions of items that can only be used once per turn.

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  • Tools: Can be attached directly to one Pokémon as a buff, such as increased damage or defense.

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  • Stadium: Applies an effect to both sides of the field, similar to certain abilities. Only one can be in-play, and playing a second Stadium overturns the first.

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The balance of Pokémon and energy placement, where only one is active at a time and players can set up the team in their back row, feels a lot more complex than Yu-Gi-Oh!’s basic gameplay style.

However, all of the Trainer cards seem a lot more focused on draw power and health restoration than Yu-Gi-Oh!’s Spells and Traps, which have a daunting amount of variety and often incentivize playing to a narrowed archetype.

That said, I love both games.

Here’s an example of me playing with a Psychic-type deck I built.

Video’s a bit choppy, so be warned. Though it shouldn’t be nearly as bad as my Armagetron video.

As you can tell, the primary focus of my deck is to build up to Gallade or Lunala (mostly the latter).

I don’t have quite as many GX or EX cards as a lot of players who have clearly been playing longer, but Lunala being a Stage 2 legendary means card designers balanced the trouble of getting her out with some powerful attack output.

It has worked wonders for me thus far, and I’ve been building up my digital card collection using booster packs from the Trainer Challenge mode…

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… As well as theme decks bought using coins from Versus duels…

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… To create a few different decks.

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A Metagross deck is currently being tested, though it’s not quite as well-developed.

While I think the card game itself has some unique complexities that stand out compared to Duel Links (which I’ve fallen out of favor with and replaced my vice apparently), what really keeps me going with the Pokémon TCG is how amazing the card art is.

See Yu-Gi-Oh! cards are always the same for a given card, unless they get altered for balance down the line.

But Pokémon cards for each monster can have a variety of attacks, abilities and even types in different printings. Each of those new prints also has a new piece of artwork.

Here’s a small slideshow of some of the really cute cards I’ve found in my relatively short time playing.

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That’s the real charm of the Pokémon TCG. That’s what keeps me playing.

So… Yeah.

I’m sure many of you saw ‘Jason plays the Pokémon Trading Card Game’ and groaned. Hopefully I gave you enough visual spectacle and explanation to understand why I’ve been so hooked on this stuff.

Because as much as I keep joking about how playing this game out of everything I could be doing in 2019 will ruin my reputation… What can I say.

I’m just a sucker for a fun card game.

What does that song sound like?

What does that song sound like?

Everyone’s had those moments where they hear a song — be it in the background of a T.V. show, on the radio or a restaurant backing track, or whatever it may be — and can’t quite put their finger on what that song is.

If you haven’t had that moment because you have a photographic memory or something… Well the I’m sorry to be leaving you behind with this topic.

I have those kinds of moments fairly often, as I am a fan of a range of music but am not necessarily an audiophile like my Dad and sister.

But I’m not here to talk about remembering specific songs.

Rather, I’d like to talk briefly about what I would consider a much less discussed but equally prominent concern: Identifying exactly what category it sounds like that song should belong in.

I don’t mean something like “pop song” versus “rock song” versus”country song,” or whatever the overall genre might be. This is specifically about those times where a song sounds like other songs you’ve heard before, but you can’t quite put your finger on exactly what that similar sound is.

Now. This is an odd conversation topic on my blog I’m sure, considering I don’t talk too often about the particulars of music. I tend to just stick to the generals of “my sister played a thing” if I do bring it up.

But in this case the context suggests that it’s not a thing my sister played, because she doesn’t play video games anymore.

Yeah I’m still on that bit, Aly

See recently Yu-Gi-Oh! Duel Links got a major update. A much-needed one for me, as I was starting to drift away from the game.

Until they added on the next generation, 5D’s, and a novel (for me) summoning style called Synchro summoning.

Learning a brand new way to duel has gotten me right back into the swing of things. Synchros offer up an interesting level of field management that Ritual monsters attempted to hit but couldn’t, as you need to have a specific “tuner” monster on the field alongside a specific number of stars to summon a Synchro monster.

So many of the cards being added as a result are interested in flooding the field with monsters and augmenting the number of stars on a monster, that way you can summon things with specific requirements. It’s just the kind of micromanaging that makes me love to do things like deck build.

Which… Who knows, I just might do again soon.

Look out for some Synchro deck profiles, possibly.

But for right now that’s off-topic. The only reason I gave all that context is to get to the point that a new season of the anime being added into the game also means new characters to play.

New characters means new battle tracks. One in particular has caught my ear so far:

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Meet Akiza Izinski. I know literally nothing about her because I never watched 5D’s.

But I do know that in Duel Links she has absolutely amazing battle music.

I have to say, as much as I like a wide range of music, video game soundtracks are definitely at the top of my list. I could go on-and-on about different songs I adore from various games.

In fact, I’ve been considering doing video game music posts around here. Just haven’t really had the time to hash out a specific style for it.

But Akiza’s theme here is a real prime example of the kind of tune I can just melt into.

The opening ten seconds or so has a plain single instrument rift that brings to mind N’s theme from Pokémon, or Moonstruck Blossom from Kirby Triple Deluxe.

Then the song continues to build until about 30 seconds in, when the real magic begins.

At that point, the piano is co-opted by some kind of Theremin-sounding track that gives everything a techno/haunted house feel.

Even when the Theremin bits disappear, the song keeps its haunting undertone despite somehow also bringing a lot of battle-ready energy to the table.

The song overall is just really well-done, and makes grinding for cards against Akiza a real pleasure.

My problem is, as much as I can (somewhat haphazardly) explain the emotions that this song elicits, it’s hard for me to place exactly what the song reminds me of. Because it definitely reminds me of SOMETHING.

There’s an air of the haunting melody underlying Lusamine’s battle theme from Pokémon, as one of the comments on that YouTube video I used mentions.

Haunting yet beautiful. Her chief gimmick appears to be monsters based on roses, so it’s an encapsulation that makes sense.

I also get some heavy Binding of Isaac vibes. Not sure why for that one. It just does.

Unfortunately though, part of the reason I wanted to write this is because I’m hard-pressed imagining what kind of other songs this song reminds me of.

So I wanted to throw it out to all of you.

Does this song bring any others to mind? What kind of comparisons would you make for it?

Let me know down in the comments, and while you’re at it let me know if you’re interested in seeing me write about video game music more!

I get very passionate about that particular breed, so I’m sure I could do it in a heartbeat.

Printers, Posters and Posh Interior Design

I know I said essentially the exact same thing about two days ago, but pardon me if this post is a little bit short or discombobulated.

We may not have been sniffing paint fumes this time around, but the family has been off on a nearly 12-hour journey across L.A. County doing chores and such. So I’m a bit tired and honestly just want to rest up considering I’m hanging out with the crowd again tomorrow and want some energy for that.

You’re not here to talk about tomorrow though, are you? Especially not when we have a Herculean tale for today.

Get out your maps if you’re interested in following along our route from the day.

We started relatively close to home in Manhattan Beach, first going to our family optometrist for my dad to get an eye exam. Also spent a good chunk of time in the surrounding mall buying sunglasses at the same time as I was doing some planning for future events.

Then we hit up a nearby Best Buy. We were picking up a new home printer we had ordered because our old one was ‘donated’ to the Redondo Union band program.

Aly’s the head librarian and has to make a lot of copies of sheet music, long story short.

While we were there I discovered this gem as I perused the video game section:

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Pretty disturbing how transparent his limbs are, huh?

Felt like that was worth sharing.

After finishing up there we got ourselves some lunch, then made our way to the Fandango office so my dad could follow-up on some work that was being done in the conference rooms there.

At first I imagined I might focus this blog post on that. Specifically all of the movie posters that I snapped some pictures of all around the office while he was testing the technology.

Because they have some pretty unique, awesome movie posters. Check some of these out:

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Pretty cool stuff, right?

Of course I also considered writing something related to my own work since I was expecting to hear back about my application to the Honors Student Advisory Council at Cal State Fullerton today.

But when I did it turned out to be a no. So… Figured I didn’t want a blog post that was a total downer about that.

There was even briefly a thought running through my head that I could offset the general negativity of that idea by countering it with this neat, little milestone I happened to hit this morning:

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But uhh… Subjectively I figured 500 basically consecutive days of playing a mobile gotcha game could also be considered pretty sad as an ‘accomplishment.’

So I tabled that idea.

Soon enough a perfect opportunity for a blog post came along, however.

A little store known simply as

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By little, of course, I mean the exact opposite of little. Because anyone who has ever been to the Swedish furniture chain should know that Ikea stores are god damn gigantic.

Yet this particular store takes that idea to the nth degree. The Burbank Ikea is the largest one in the United States, you see. Big enough to be seen from space, as my mom quipped.

Can’t really argue with that sentiment, honestly. From the ground it took us probably four, four-and-a-half hours to make our way through the labyrinth of ridiculously named decor.

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The “map” here straight up looks like a subway system.

In fact, that whole adventure would probably be a little too long to enumerate in the order of how we did things. So I’m going to cop-out by just throwing together a slideshow of pictures here.

For anyone who’s curious about what it looks like in the absolute epitome of capitalism of course.

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Boy howdy that’s about a sixth of a day of furniture, ain’t it?

Luckily even when we got tired and my legs felt ready to collapse we were still having a good time.

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Seriously there’s few things as fun as a random thing to do with some friends than wandering an Ikea. In case you want something to do sometime soon.

Plus, even though we didn’t get all of the new furniture to fit into Aly’s refurbished room today, we still got a bunch of nice household stuff. Like some pillows that we desperately needed.

Or that we will desperately need after such a long day out, I suppose.

I also made a very interesting little observation while we were there. See as you can imagine for a store the size of a small country that has replicas of households built within it, all segmented into various kinds of applications throughout a maze, Ikea needed a way to direct the mass exodus of people.

From what I recall growing up, that goal was mostly accomplished by taping or painting arrows on the floor. That much hasn’t changed:

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Except that’s not tape. Nor is it paint.

That arrow is courtesy of a digital projector.

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At first I was confused about the whole thing. It seems like it would be far less expensive to use tape rather than installing all of these projectors throughout the store. There are a lot of arrows, as I’m sure you can imagine.

But then I thought about it and realized that there’s also some merit to the long-term staying power of projectors versus something like tape.

People are constantly walking throughout that store. Thousands, probably. Day-in and day-out. Seven days a week.

That’s got to wear on physical markings pretty considerably. Enough so that tape or paint might have to be re-applied every other day just to keep the information fresh.

With a projector you don’t have to worry about that. So long as the tech is working, you never have to worry about the arrows washing away under a sea of feet.

I kind of came around in my own head to recognize how good of a long-lasting idea it is to do this, is what I’m saying.

Bet you didn’t think you’d be reading a blog post that said ‘sea of feet’ in it today, did you?

Well I did it. Which likely marks this portion off as a good place to end things off.

I didn’t really have a solid idea of exactly what I wanted to write about today, so thanks for making it this far into my roadmap of our long day of chores. It seemed like as good of a stand-in for content as I could imagine.

So with that said, I’m off to go play some video games before bed. Hope you all have a good day/night/whatever it may be in your time zone!

‘Dark Magic Destruction’ deck profile — Yu-Gi-Oh! Duel Links

‘Dark Magic Destruction’ deck profile — Yu-Gi-Oh! Duel Links

Duel Links has kind of fallen out of favor in my phone app priority list for some time now.

It’s not that I don’t still love the game. I do. But Konami has a tendency to… Power creep a little faster than I’m comfortable with as a free-to-play user.

By power creep, I mean they add a new box of cards about once every two-to-three weeks. Don’t get me wrong, I completely understand why that’s the decision they’ve made. New boxes mean a host of new cards that redefine the Player vs. Player metagame and keep the community thriving with new strategies.

It makes sense and is arguably a good business decision.

But because I don’t pay to buy the new boxes out, I wind up still stuck using a slowly accumulating set of gems to buy out older boxes while people are kicking everyone around with the newest stuff. While I still love the game for the computer-driven content that’s also constantly being added in, having myself be stuck in place on the PvP ladder because I can’t get past the newest, strongest card combinations without dumb luck is frustrating.

The PvP is half the draw of Duel Links, as it’s the real place to test out decks and earn good rewards. So it’s a shame that being so frustrated with it has taken away some of the fun of the game for me right now.

However, in the face of that frustration, I’ve decided to take a different approach than just giving up.

On April 26, the character level cap for every Legendary Duelist in the game was increased from 40 to 45. This meant a number of things for the game, but most notably: More gems and a new character-specific card for each duelist.

Many of the new level-up cards are just okay at best in my opinion. But two of them specifically stood out. Yami Yugi and Arkana both received a new support card for the Dark Magician archetype.

Seeing those two additional cards and remembering how much fun I used to have playing my Dark Magician/Dark Magician Girl combo deck inspired me to try to play a fun, nostalgic deck again rather than a purely meta-driven one.

Thus, my ‘Dark Magic Destruction’ deck was born.

It’s not the best deck in the world, but it has a bunch of super fun combo pieces that I’ve been enjoying playing more than most everything else since counter-fairies got a short-lived buff a few months back.

Because I’ve been having so much fun with the old DM, I wanted to bring back something from the days of old on my blog: Deck profiles.

I only did one about a year ago for a Bakura-driven fiend monster deck that I used during the 2017 World Championships. Seems fitting to have that format return now that I’m hitting the 2018 World Championship Qualifiers with a brand new, classic deck.

I’m looking to write a lot over the summer, and I’m going to  try new things with this post in particular using the knowledge of formatting I’ve accumulated via Fire Emblem posts and using my newfound video powers.

So perhaps deck profiles are something that can see a return more frequently with new decks I try out over the next few months. Let me know if that’s something you’d be interested in seeing!

For now, with that prologue about my current Duel Links journey out-of-the-way, let’s jump in.


The Basics

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Welcome to the dark carnival, everyone.

Obviously this isn’t your daddy’s Dark Magician. No no, this is the special red Dark Magician, utilized by Arkana the Rare Hunter during Yu-Gi-Oh!’s Battle City arc in the original anime.

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For all intents and purposes, red Dark Magician is exactly the same as the original Dark Magician. Same stats, same description, same level, everything. The red guy is basically an angsty, cool teenage reprint of the classic monster.

A cool reprint with probably one of the best play mats in the game. Just saying.

So why use him instead of the classic, iconic DM?

Well… This version of the card has a special animation when summoned by Arkana specifically. And we’re using Arkana today, not Yugi.

See Arkana has a special skill called ‘Master of Magicians’ that helps grease the combo wheels of this particular deck. It allows him to draw one of three cards from outside of the deck (Dark Magic Attack, Thousand Knives and Dark Magic Expanded) after losing half his life points.

As you’ll see, it works perfectly with Dark Magic Curtain, one of his signature cards.

Now that you understand the skill helping drive the deck, let’s break down the actual cards making up that deck.


The Monsters

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How could I start with anyone else?

Dark Magician is a normal monster that typically requires two monster tributes to summon. However, given the fact that it became the de facto mascot for Yu-Gi-Oh! as a whole through its use by the original protagonist Yugi Muto, the card has received a heaping helping of support throughout the years that makes it a still viable boss monster to bring out.

In Duel Links, that support has slowly come out through things like the level-up rewards for Yami Yugi and Arkana, as I mentioned before, as well as in part through support via Tea Gardner and Yugi Muto.

Most of the strategies he uses involve cycling through spells that both allow for easier summoning, for drawing cards and for dealing with the opponent’s board.

My deck is something of a mix of all three.

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Skilled Dark Magician is one of the newer cards added for Dark Magician through Arkana level-up rewards.

He’s an effect monster that can be immediately summoned with a fairly chunky 1900 attack and 1700 defense point spread that allows players to tribute him off when three spell counters are placed on the card (via separate spell cards being used while he’s on the field) to summon DM from the hand, deck or graveyard.

It’s the ‘deck or graveyard’ part of that statement that makes our skilled friend here so special. In a deck that utilizes combining and chaining spells for large plays, it’s rather easy to build up those three counters in the right circumstances, which means you can have a powerful unit early duel that has utility and revival capabilities late in the game.

Trust me, when I explain how the spells work together, you’ll see why he’s such a good card. I do wish there were three available, but two is a solid amount for now.

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Now THIS is the real combo-maker of the deck. Magician’s Rod is a fairly unique support monster for the Dark Magician deck that facilitates a lot of different things because it has a number of effects — more than making up for the somewhat slim 1600 attack and downright disgraceful 100 defense.

First and foremost, summoning the Rod allows players to pull a spell or trap from the deck that lists ‘Dark Magician’ in some capacity. In my deck specifically there are three spells that do so, and each are important at different points in the duel.

In other words, this is the card you want in your opening hand to start working a bunch of different combos, but when late game comes he becomes more of a liability due to that low attack.

The secondary effect is less useful, but it has potential to help. When Magician’s Rod is in the graveyard, if a spell or trap is used during the opponent’s turn (except during the damage step), the player can tribute one of their monsters to add the Rod back into their hand.

There’s some synergy to this effect in conjunction with the next card on my list, Blue Dragon Summoner. However, more often than not one use of the Magician’s Rod will lead to the exhaustion of most of its combo-making cards, so there isn’t a whole lot of point adding it back to your hand when there are no more cards to draw with it.

In other words, don’t be dumb like me and accidentally tribute your Dark Magician during your opponent’s turn to leave yourself open for the kill. Bad idea.

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As I mentioned before, Blue Dragon here has some synergy with Magician’s Rod because of its primary effect: allowing players to add a normal monster (Dragon, Warrior or Spellcaster) from the deck to the hand when it’s sent from the field to the graveyard.

Obviously Dark Magician is the target for this effect. Being able to add that sucker to the hand is more often than not a benefit because it gives you a boss monster to summon and thins out the deck — or gives you cards not during your draw phase, thus making it more likely to draw other cards during said draw phase.

Yu-Gi-Oh! is a game of statistics, man.

What makes Blue Dragon special is that the drawing aspect works for both battle destruction and card effect destruction. Thus you can get a Dark Magician by using the Summoner as bait for an attack just as easily as you can get one by making him tribute fodder for something like Mgician’s Rod.

Theoretically Legion the Fiend Jester could also be an apt card to fill this slot over Blue Dragon, as he has the same draw effect and an extra assistance effect for tribute summoning.

But I have a soft spot for Blue Dragon, he’s an old favorite of mine. Plus his 1500 attack allows for a little more battle utility than Legion’s 1300.


The Spells

In this Dark Magician deck, there are three spell cards that are useful specifically for the Magician himself, those that can be drawn out by Magician’s Rod. I’m going to go over those first in the order that I’d argue they’re useful to have throughout the duel.

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Another Arkana level-up exclusive card, Dark Magic Curtain is a magical (pun slightly intended?) playmaker to have in your opening hand for a duel.

By paying half of their life points, a player is able to summon Dark Magician from the deck. However, for the rest of that turn, no other summons can be conducted — though monsters can be set.

If it’s turn one and this card is available, not only can you thin your deck one card by pulling out a Dark Magician, you can instantly summon it and start the duel with a 2500 attack monster on deck.

On top of that, this card is the primary reason to run the Arkana-varient of the Dark Magician deck. The average 2000 life point cost (half of the 4000 starting point) is just enough to activate his ‘Master of Magicians’ skill, which instantly adds an extra card into one’s hand.

As amazing as all of this sounds — and frankly is through proper execution — there are downsides. For one, if all of your Dark Magicians are already in the hand or on the field, Curtain becomes an instantly dead card unless somehow the boss monster gets shuffled back into the deck.

On top of that, not being able to summon for the rest of the turn kind of sucks. It means players need to choose between using the Curtain or playing a number of other combinations at once. Though Blue Dragon is a good card to set, to be fair.

Long story short: If you have this card starting out or can use Magician’s Rod to grab it right away, you’re golden. If it’s stuck at the bottom of the deck until its time has passed, it’s worth nothing.

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This card is the newest Yami Yugi level-up reward that essentially inspired me to make this whole deck in the first place.

With Dark Magic Inheritance, players can banish two spell cards from the graveyard to add a ‘Dark Magician’ or ‘Dark Magician Girl’ centered spell or trap from the deck to the hand.

Because of how many spells are in this deck, it’s not hard to get two of them in the graveyard. Until you manage to do so it’s a dead card, but the second it isn’t a dead card it becomes a great way to thin the deck given that it’s a quick play spell, allowing one to activate it easily during whichever phase of the battle they prefer.

In my experience, the best practice with Dark Magic Inheritance is to summon DM using Curtain, then either activate the spell Arkana draws through ‘Master of Magicians’ or use an Enemy Controller, and afterward you’ll be able to draw out Dark Magic Attack from the deck for more deck thinning and the chance to wipe out the opponent’s field.

Unfortunately, the window to use Inheritance is a bit small considering there’s only two other cards in the deck it can draw, but that’s more on my personal decisions for what to include than on the card itself.

If you want to add more DM cards into the deck, it becomes wildly more useful. Nice returns on investment.

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Honestly there isn’t much to say about this card. When you control Dark Magician, you can wipe out your opponent’s back row of cards. Every spell and trap they control.

Simple. Clean. Effective.

So effective, in fact, that I decided to use this instead of the similar monster-based equivalent, Thousand Knives. That spell allows you to destroy one monster on the field, which has much less utility in the long-run than a board wipe in my opinion.

Sure there are cases where the opponent can still activate their spells and traps in response to this wipe and mess with your turn, like using an enemy controller to stop you from attacking. But in my opinion, forcing those kinds of plays rather than letting them utilize the cards at an opportune moment is always preferential.

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Now we’re into the spells that aren’t necessarily Dark Magician-specific.

Even if for the purposes of this deck, Ancient Rules may as well be.

Level-up rewards from Seto Kaiba’s younger brother Mokuba, Ancient Rules simply allows the player to special summon a level five or higher normal monster from the hand. Have a Dark Magician in hand? Well now it’s on the field. Plus you can normal summon that Skilled Dark Magician you’re holding onto for a totally fatal knockout.

Again, simple. While it may be another card that’s ‘dead’ with no Magician in hand, the deck has enough drawing power in my experience to make up for that.

Though I will admit at this point in the profile that a lot of the deck’s contents can be considered dead cards. Which is a seemingly unfortunate reality of playing around a single big boss monster.

So this card is here to help mitigate the risk:

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I’ve talked about Enemy Controller a few times now, and that’s because it’s essentially the staple card that can be placed on any and all decks in Duel Links.

Few other cards offer as much utility as this. Change your opponent’s card to defense or attack position when desired. Tribute your own monster to steal an opponent’s monster. Complete either task during basically any part of the battle due to the quick play aspect of this spell.

It’s just endlessly useful for protection and offensive strategies. Always a good choice when thinking of something to add into a deck.


The Traps

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Champion’s Vigilance is another card that’s essentially dead when not used in conjunction with Dark Magician… But I love it so much that I couldn’t not include it.

When you have a level seven or higher normal monster on the field, anything your opponent does can be negated once.

They summon a monster? Negate and destroy it.

Activate a protecting spell card? Negate and destroy it.

Try to lower your attack with a trap card? Negate and destroy it.

I’ve had so many clutch moments where a field wipe with Dark Magic Attack leads to an immediate victory because you know the first thing they do next turn, likely summoning a monster, will just be a waste.

I do understand how unfortunately limited the card’s utility is, however. Not only is it a dead draw without Dark Magician available, but even if he’s available you still need a turn of placed face-down waiting before being able to activate it.

That’s why I only included one, to mitigate the risk of starting with three Champion’s Vigilance in an opening hand.

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The last card on my list here is another solid, generic defensive card.

When Wall of Disruption is activated, every face-up attack position monster your opponent controls loses 800 attack points for each monster they control on the field.

Though that means defense position monsters are safe, anything not in defense position can lose up to 2400 attack, which will neuter essentially everything in the game. That includes any monster that would negate directly targeting cards, since the Wall is non-targeting.

So take that White Night Dragon.

I mostly just have one of these here since Dark Magician being the strongest thing on the board is a risky thing more often than not.


Gosh, that was a slog to write out. Hopefully it’s just informative and explanatory enough to help anyone who doesn’t regularly play the game, though!

As I briefly mentioned way up at the top of this mountain of words, part of the reason I went through with this small project was discovering the ability to upload videos to YouTube for my own personal use here.

But not just that. In this case, I also figured out a way to record what’s happening on my phone screen.

As a result, please enjoy this sizable duel that I recorded as an example of the Dark Magic deck succeeding:

Though I didn’t have the opportunity to utilize my 1-2 combo of Dark Magic Inheritance in this match-up, I was able to pull off the Skilled Dark Magician tribute, which is a much more rare occurrence in my book.

Plus it’s a good example of Enemy Controller coming in clutch and saving the day.

Of course the magic of editing and selection means you all don’t have to see the many, many loses I accumulated before getting this successful match-up. As I noted throughout this post, many of the Dark Magician-specific cards are dead draws if their combo pieces aren’t available.

Despite those loses, I still think the deck is a lot of fun. And boy is it fantastic when you happen to draw just the right opening hand to demolish an opponent.

For example, this other duel I happened to save:

On the one hand I feel bad about how quickly I was able to demoralize this Bonz.

But on the other hand… God what a satisfying victory.

Also, side note, amazing how both videos wound up with the same thumbnail image. Totally didn’t plan that out or anything.

With that said, I suppose that wraps up my thoughts and advice on using an Arkana Dark Magician deck in Duel Links. Hopefully someone out there found this interesting and helpful, and if you did please let me know in the comments down below!

At the same time I’m interested in doing some more of these, so if there are any decks or cards anyone out there wants to see utilized in some way, shape or form, I’d love to take a crack at it. Any and all suggestions would be appreciated!

… So long as I actually have those cards, of course. But I’m sure you knew that.

If you made it this far, thanks so much for sticking with me! Hope you have a great rest of the day.

 

A lazy Sunday

As the weekend closes out with another relatively chill day, I find I don’t have a whole heck of a lot to talk about.

I don’t want to skip a day of writing, but at the same time I’d rather not fall into the clichéd territory of the post talking about how I don’t have anything to talk about. So instead, upon the advice of my sister, I’ll just debrief on exactly what I did today. Because why not?

The early morning was somewhat lazy. I slept in until the beast was roused by my parents, who wanted to make sure I was cognizant of the fact that they were leaving to go do chores with my grandparents and drop Aly off at a bowling party.

They figured after I spent time with the old folks the other day I’d probably prefer to stay home. Plus, someone needed to stay home to pick the girl up from her party, and as the third family member with a license and a car it all fit together perfectly.

Funny side story from this morning: My dad forgot his phone at home on the charger this morning. I found that out when I heard it ringing from upstairs, which is what led to me actually getting out of bed. I ran upstairs to see what was happening, only to find I’d missed the call coming in from mom’s phone by a matter of seconds.

The second I hit the icon to call her back, I heard my cell phone starting to ring.

From downstairs.

So I had to head back down, at which point I missed the second call and also lost the connection from dad’s phone since I don’t have the password to unlock it.

I called them back from mine soon after to let them know I had his phone, but overall it played out like an Abbott and Costello routine.

Once I was up and about, I had the opportunity to relax a bit. While watching some videos and eating cereal — the true sign of a successful Sunday — I did some more research for some scholarships I’m planning on applying for as well as some research into profiles I’m working on for Gladeo.

Plus I did my daily activities on Duel Links and Fire Emblem Heroes. Always have to get those out of my system, even when Legendary Ryoma continues to screw me over. Only two days left for that event… So we’ll see how things turn out.

Eventually I got the call to chauffeur the young one. Her party was set to end at 2:00 p.m.

Naturally she let me know at 1:50 p.m. or so.

So I pulled all of my stuff together and drove out the actually somewhat considerable distance to a place called PV Bowl, which is a rather popular destination in my family since I found out about the place through staff bonding days on the High Tide back in high school.

Once I picked her up we decided to go to lunch. There’s a large shopping center right across the street from the bowling alley where we popped into a Jersey Mike’s, followed soon after by a trip to Yogurt Land. My choice than hers, respectively.

Because she had a bunch of homework to do (given she still has another three weeks or so left in the school year) we went home after that. Even though she insisted we go to blindly wander some other store as a further distraction. Unfortunately someone had to be the good brother in the relationship.

Of course, that doesn’t mean she wasn’t able to persuade me to watch a few Vine compilations when we got home. They’re about her favorite thing on the planet, and I do appreciate indulging in the endless gutter of internet creativity on occasion.

Soon enough my parents got home with the week’s groceries, but I managed to get out of putting them away by heading out with my dad on a longish car ride back in the direction of Palos Verdes to pick up some KFC. There are much closer KFCs to home, but he brought a cigar along so it was clearly a drive to blow off some steam.

I was willing to indulge the long ride with nice company. It was nice to have some alone time to chat, catch up on life.

When we got home the night was pretty quiet from there on out. Aly finished her homework, we all ate chicken, we looked over the upcoming California Primary ballot, we watched Westworld (as mind-blowing and wild as ever) and then I started writing this up.

Simple and clean.

Cliché aside I really didn’t have a lot to talk about tonight, but I’m somewhat impressed that I was able to get a solid 800 words or so just talking about my day. It was kinda fun to debrief too, honestly.

I’ll probably try to pivot back to a post with a more defined subject tomorrow, but if you’re interested in hearing me just chat more about my days in the future, let me know. It might become my fallback for more lazy days coming up, frankly.

Music by Moonlight

Music by Moonlight

Probably a shorter one for you all today. I’ve been out quite literally all afternoon at this event and don’t necessarily feel awake enough to spend all night writing.

That said, I suppose I can’t complain too much about being tired since I had a great time at Jazz under the Stars today.

Jazz under the Stars is an annual end-of-year concert that’s put on by the Redondo Union High School jazz bands/music program. Given my little sister’s involvement with the musical performing arts in high school, it has become a yearly tradition for my family to attend.

In fact, I still remember last year quite fondly. During the night’s performances, I finally managed to unlock the cards I needed in Yu-Gi-Oh! Duel Links to be able to play the at-the-time overpowered Gravekeeper’s deck.

That deck was really fun while it lasted in the meta.

My aside here, by the way, only exists because Aly told me she was annoyed that my last post about her music stuff was interrupted by my talking about video games.

So there you go Aly. Have fun with that side story.

But that’s enough being petty. I do actually have some nice things to say about tonight’s musical event.

The show altogether was about five hours of different performances out in the front lawn of the RUHS auditorium.

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A bunch of different bands and combinations performed, including the two primary jazz band classes at the high school (Jazz A and Jazz B, as convenient naming schemes have it), quintets of freshman in the program and of like-minded brass musicians, as well as some performances by the student band from Adams Middle School – which also happens to be an alma mater of mine.

One performance also featured some RUHS music program alumni coming out to play, and a few songs were done alongside the band director’s own high school band director/mentor.

I took the liberty of recording a couple of the pieces at the show, in part because Mom asked me to and in part because it offered me the chance to continue guinea pigging this whole uploading videos schtick.

Here’s one of the songs done by the Adams Middle School band:

And here’s my sister performing as a part of Jazz A (the advanced band, #humblebrag):

No idea how these people can keep performing for eight minutes at a shot. Musicians are some special kind of talented, man.

I do wish I had recorded the brass quintet as well, since they did a cute maneuver where most of the members started off hidden amongst the audience and walked up to the stage… But oh well.

Hindsight is 20/20 and all that.

Alongside all those performances was another display of talent by the school’s swing dance club. It’s apparently a frequently popular activity amongst band kids at RUHS, and my sister is also a part of that:

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She’s the one with the red hair if you hadn’t caught on just yet.

The night of music sitting out on a lovey Southern Californian plaza would be nice enough as is, but there were other parts of the event that I enjoyed.

Because Jazz under the Stars is the last major concert of the school year, the band director took an opportunity to salute a number of graduating seniors. It’s honestly kind of touching just how intimately he seems to know each and every kid with such a large collection year after year.

On top of that, the event was also full of little torch-passing moments. The middle school performance was one, as it was the opportunity to see some kids coming into high school.

I also caught this moment:

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Where Magic Moreno helped teach some kids how to work the sound board for the event.

However, arguably one of the best parts of the event was the food.

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See this tri tip sandwich? Yeah. Not sure I even have to say all that much more.

A guy named Kevin Pierre caters most of the band program concerts at RUHS and makes a hell of a steak sandwich. It’s always a highlight.

On top of that, there was also a gelato stand, a jarred pickle stand and a nut stand manned by an RUHS student who started his own business.

Pretty cool stuff.

That’s about all I’ve got to say about Jazz for today. Stay tuned for what will probably be a post talking about the end-of-year band banquet next week, but until then please go back and enjoy the Jazz Band A performance again.

Seriously still impressed me how long those guys can play.

The rise of a new Legendary… Hero?

The rise of a new Legendary… Hero?

This update came a little out of left field, but it’s exciting as a small new addition to the game.

Between Fjorm, Gunnthrá, Ike and Ephraim, we’ve gotten Legendary Heroes matching all four seasons that Fire Emblem Heroes cycles through (Water, Wind, Earth and Fire respectively). While it seems as though that would be the end of these characters being released, apparently there are going to be multiple heroes for each season.

Which in hindsight makes perfect sense from a ‘releasing hyped up units to get players to spend money’ standpoint.

But I digress.

Today we’re starting that second round with:

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… Grima.

I’m just going to call her Grima instead of Robin because we already have other Robins and in my head it just makes more sense this way.

I know I’m not the first to make this connection, but Grima isn’t exactly a hero. In fact, the male version of Robin overcome by the spirit of Grima was a part of the villainous banner not too long ago.

But I guess now we’re just going to bring along the literal Fell Dragon, destroyer of worlds and civilizations, as a hero meant to lead our armada in the Order of Heroes.

I wonder how Lucina feels knowing that the force she’s spent her whole life hoping to stop can now be in charge of her and give her massive blessings?

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… Yeah I’m not going to get a response anytime soon am I?

That said, I do actually want to say that Grima looks pretty beastly and powerful for a number of reasons.

  • RobinFell Vessel
    • On top of being a hero(?) who can confer the benefits of the earth blessing on her allies, Grima comes with a bunch of great skills. Her weapon is the same as male Grima. Expiration lets her hit regardless of distance and hit her opponents on their weakest defensive stat. She comes with the special attack Bonfire, which boosts her damage based on her defense, and three passive skills: Dragonskin, which grants her a defensive boost when attacked while also neutralizing her flying weakness, Cancel Affinity, which negates the effect of the weapon triangle, and Resistance Smoke, which lowers the resistance of everyone around an attack target by seven.
    • These skills, combined with the fact that this Grima is our first ever colorless manakete unit who also happens to be a flying unit (ala Myrhh) but with the natural ability to cancel out bow effectiveness AND weapon triangle effectiveness… Well, she just sounds incredible. Hopefully her stat spread matches and makes her a new meta staple, because that would be awesome.

The crazy thing is, this banner has even more great stuff beyond just the colorless flying dragon that negates half of her own weaknesses.

Considering it’s coming out just straight up in the middle of the spring heroes banner, you know Intelligent Systems is looking to siphon up all of our money at this rate.

On top of the Fell Dragon, this eight percent five-star banner also offers up:

I usually pick my character colors to fit who the character in particular is, but in this case I’m going to have the colors correspond with what weapon-type on the triangle they are. It’ll be easier with 12 units available.

When the Halloween banner first came along, Nowi and Sakura were the units I wanted to summon. At the time, all I got at the time was Jakob twice over.

Granted, Jakob has become one of my favorite units on my armored team, but still. I want my cute costumed girls, man.

Just don’t call the police on me… I know how creepy that sounds.

Because at least those three units are high up on my desire sensor, I’ve already spent a good few orbs on summoning from this banner.

My free summon has so far been the most lucrative pull, funnily enough:

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Lyn may not be the colorless unit I wanted to pull considering I already have her, but she’s got some great skills to pass along if nothing else.

Nothing else has come of my efforts so far (though I’ve summoned normal cleric Sakura a number of times and that has given me multiple heart attacks). However, part of that is probably because I am trying to show some restraint.

I want to keep my orb count above 50, so I’m only summoning when I get to about 70 on the off chance that all five of the pulls in a session are worth going after.

Luckily, Grima also came with a few extra additions that have offered players orbs considering the Tempest Trials have now passed.

The first thing is a special map connecting to this Legendary Hero specifically.

A Legendary Hero-specific map for some extra orbs is a new thing entirely, and honestly I hope it’s a feature that returns. I quite like having the chance at some extra orbs and a special map – even if this one is the same special map from the aforementioned Tempest Trial.

Coincidentally, this banner also corresponds with the start of a series of special maps related to a DLC update for Fire Emblem Warriors.

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Man… Fire Emblem Warriors… Talk about another game I wanted to play that I never got around to.

While it’s too bad I never did get to play the game (outside of one session thanks to my friend Kaleb), I suppose I can’t complain about having some free orbs.

Plus the song that plays is a top-notch Awakening remix.


That’s about the extent of what I’ve got for Fire Emblem Heroes today. Like I said, this addition was small but cool. I’m definitely excited to try to summon this new version of Grima.

Actually, that gets me thinking… What if I paired the two Grima together and created the ultimate destructive selfcestuous power couple?

Sheesh, that just made me more excited to summon her. Here’s hoping it works out I guess!

Also, here’s hoping I can balance doing that with work/school stuff. And with playing more Duel Links, since a new character just dropped over there.

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You know you’re at an overpowered place in a game when you unlock a brand new character about an hour after the special event starts.

But now I’m rambling about a totally unrelated subject, so I’ll leave it here.

What do you think of the new Grima? How game changing is she going to be? Feel free to discuss it in the comments down below!

Let’s talk about this Duelist Kingdom event

Let’s talk about this Duelist Kingdom event

Its been a while since I gave my other mobile gaming obsession any love around here. While I still play Duel Links just about every day, nothing particularly exciting tends to go on in the day-to-day breadth of the game besides the occasional new/returning  duelist unlock events and traveling duelist events.

Until today, when we gained access to the “Set Sail for The Kingdom: Duelist Chronicles” event. This one is pretty special and cool, so I wanted to give it some praise in the hopes that we see similar events down the line.

Now for those of you who do not play Duel Links, there are two kinds major events that take place on a semi-regular basis.

  1. New Legendary Duelist unlock events: Once in a while a new Legendary Duelist character will take over Duel World, the hub area for Duel Links. That character will invite players to collect an item specific to their personality or canonical storyline in the Yu-Gi-Oh! anime in bulk. These items can be traded for the chance to battle that character at various difficulty levels to accumulate points and win special prize cards. The points typically go toward earning players a variety of basic rewards like gold and gems for pack openings, but the points also unlock the character you’ve been battling at a certain level.
  2. Traveling Duelist events: Though these are generally more hated than the Legendary Duelist unlock events, traveling duelists are a pretty common way to shake up what players can find in the game for at least a week at a time. Unlike the new Legendary Duelists who reside in the hub world’s character portal, traveling duelists appear randomly in the world similar to the extra reward-granting Vagabond. The main problems most people have with these events are that the characters have a random chance to appear, but they also have a random chance to drop their exclusive cards, making it hard to get a good amount of special cards one might want. Plus, they appear in Duel World at a random difficulty level, meaning if you get a lv. 30 encounter as opposed to a lv. 40 encounter you have an even further decreased chance to get a special card drop.
    • For example:
      • Mokuba Kaiba drops cards that support dragon decks in general, though he specifically provides support for Blue-Eyes White Dragon and gives players access to special high-level cards like Darkflare Dragon and Frost and Flame Dragon.
      • Arcana made a pass as a traveling duelist in the build-up to Yami Marik appearing in Duel World. He added some spellcaster support to the game, namely around Dark Magician (a card which he had a special alternate art for).
      • Joey Wheeler occasionally goes through cycles as “Super Joey” and gives players access to support cards for Red-Eyes Black Dragon, such as Red-Eyes Spirit and Red-Eyes Insight.
      • Mai Valentine has appeared once in an event similar to Super Joey’s as “Elegant Mai” with card drops to support her token Harpie and Amazoness decks on top of Vennu, Bright Bird of Divinity, a powerful ritual card.

Though both of these reoccurring event-types do provide some variety and reason to keep playing the game, they do tend to get stale over time. Don’t get me wrong, I’ll always jump at the chance to get extra materials and new cards, but the RNG associated with these time sensitive events – particularly the traveling duelists – almost makes them more annoying than appreciated.

Not that saying so stops me from playing them adamantly of course.

So, what does the Duelist Kingdom event do differently?

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It all starts in the hub world.

While every Legendary Duelist unlock event adds a big aesthetic centerpiece to the main hub world, this ship actually serves more of a purpose than simply bringing up the event’s informational page. This ship actually delivers you to a mini-game within the game, something that can best be described as a Yu-Gi-Oh! anime-themed board game.

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The board game itself is simple. As you defeat standard duelists in Duel World, you receive dice fragments. Seven dice fragments can be used to roll a die labeled one to three. The number you land on indicates the number of spaces you can move on the map, and each space hosts a different event:

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Item Spaces give players prizes such as gems, gold or gate keys.

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Support Item Spaces dole out a special die that specifically allows players to move one, two or three spaces at a time of their choosing without having to waste dice fragments.

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Coin Spaces give out “Millennium Coins,” which I’ll elaborate more on in just a bit.

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Forward Spaces move you forward by the number specified alongside the symbol, simply enough. There is also an equivalent Back Space that does the same thing but backwards.

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Episode Spaces play out scenes from the anime using the in-game engine of portraits talking to each other. There are 10 scenes to see through this method, and you get an additional small prize after each viewing.

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Standard Duelist Spaces let you duel a regular duelist to obtain some Millennium Coins. The difficulty of these fights increases as you move through the game mode and they appear to have new, unique decks for each fight.

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The Vagabond Spaces offer more challenging duels against real player-generated decks. Even if you lose these fights, you still earn Millennium Coins.

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Legendary Duelist Spaces are story-driven battles that prevent you from advancing until you win a duel. These spaces allow you to choose to fight at lv. 20 difficulty or at lv. 40 difficulty.

Part of the reason these Legendary Duelist encounters – and the event as a whole by extension – are so special ties back to how they present a story. Advancing through the event actually plays out the events of the Duelist Kingdom arc in the Yu-Gi-Oh! anime. In a sense, this allows you to play along with the original story using characters that have been introduced into the game over some time now.

Duelist Kingdom is probably the only arc in the original Yu-Gi-Oh! anime that I personally remember fondly, and it is arguably a memory that has kept me interested in the card game for all this time. Thus, it feels pretty special for me to experience, and I’m sure I’m not the only one that has that connection.

While playing through the storyline by itself is already a really cool feature, the way Konami engrains the story into the actual duels against these Legendary Duelists makes everything even better.

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Not only do these Legendary Duelists appear on a series of maps in the order they’re originally encountered, they have pretty unique decks that can be as challenging as a competitive player-vs-player deck.

However, rather than letting players get away with using their most overpowered decks to blow through the competition, Konami made it so you benefit by experimenting with different deck combinations that you might not otherwise try.

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The extra missions associated with each duel net additional Millennium Coins if you follow the guidelines. These guidelines contribute to the feeling of playing along with the original story by encouraging you to use the character and some of their key cards that were used against the opponent. Though doing so often leaves you at a disadvantage when playing at the lv. 40 difficulty, the reward for doing so is worth it.

Speaking of said rewards, I suppose it’s time to dive into Millennium Coins.

Though these coins are arguably the most important thing to collect in the Duelist Chronicles, what they do is actually rather simple. For every 30 coins you collect you get the opportunity to play the Card Lottery and earn up to 10 rewards at a time from a large prize pool.

While gems and gold are always fine prizes in their own rights, the main draw to this system is the cards you can collect. Though there are some basic cards like Celtic Guardian, more rare and dope cards like Kuriboh, Toon Barrel Dragon, Horn of the Unicorn and Union Attack are also available.

Just about all of the cards are recognizable for anyone who has fond memories of the series and Duelist Kingdom in particular, so it’s a nice goal to work toward.

On top of the card lottery, you also win prizes by clearing maps. When you beat one of the five maps you get something, and once you complete the final level you get to start over and earn a whole new set of rewards.

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The most noteworthy of these zone rewards comes when you beat Pegasus for the first time: You unlock Yugi Muto as a playable character.

Once delegated to only being a traveling duelist, Yugi Muto has been requested to be playable by countless players in the past. After all, he is the main character of the show, even if most people remember his Yami form better. Plus, with a new character comes a fairly substantial influx of special cards and gems through level up rewards, which are always an appreciated addition to the game.

The fact that this event doubles as a character unlock event while bringing something completely new to the table through a special board game makes it easily the best thing I’ve seen added to Duel Links in a long time. It’s fun, it’s creative and there are enough prizes to keep players coming back, or even encourage them to use those stockpiles of duel orbs to restore standard duelist battles for more dice fragments.

Personally, I hope more Duelist Chronicles happen from here on out. If nothing else I would love to be able to have the same experience with parts of Yu-Gi-Oh! that I don’t remember that well so I can learn more while having a good time.

After all, is there anything better than that?