Tag: Decisions

A gaming taste test: My wallet’s worst nightmare

With my sickness beginning to fade away, I spent part of the day hanging out with the core four friends. Minus Tiana because she had work, apparently.

Nice going being responsible, nerd.

… He says while sitting on a 6,000 word interview to translate into a story.

Gosh the tangent game is still strong right now. I really shouldn’t let myself succumb to stream of consciousness writing when I’m not feeling good. Especially when I actually sort of have a point to what I’m writing for once.

See the chief part of our hangout today, rather than being an outdoor adventure like last time, was an indoor video game party.

Two of the games we played have been on my interest list for some time, and playing them led me to some different, interesting conclusions about what to put my money down on.

So I figured I’d talk about them. Because it’s getting late and I don’t have anything else to write about today.


Hollow Knight

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Image courtesy of ign.com

Hollow Knight is a game I’ve been eyeing for a long, long time. It has been highly recommended to me umpteenth times by my boy Kyle, and I’ve seen it on a number of ‘best of’ lists since it came out.

Essentially, the game is a metroidvania-style sidescroller that has very striking similarities to Bloodborne/the Dark Souls series (as Jonathan couldn’t help but pointing out over and over again). It has a super great art style and supposedly goes into some really cool things with its story and lore.

When Nintendo announced Hollow Knight would be dropping on the Switch during its E3 presentation this year, I was very excited to know I might have the opportunity to try it out soon. However, when Aly finished her sophomore year a few months ago, we decided to spend $15 on Wizard of Legend instead. It’s great couch co-op for the two of us, and I don’t regret the decision at all, it just happened to push-off possibly buying this title.

So I didn’t have the chance to try the game until Jonathan brought his Switch over today.

Honestly? I found myself more intrigued than ever.

While the movement controls felt a little more floaty than I had anticipated, I’m willing to chalk that up to not having a lot of time to mess around with the game overall. I imagine it’s something I’d get used to with a lot of personal time to focus on it without being trolled by all my friends as they watch my constant deaths.

It has a really, really interesting self-heal mechanic based on how many enemies you kill, and every moment felt reminiscent of my childhood playing games like Metroid: Zero Mission while offering a unique aura of dread to its presentation that perfectly complimented the mystery underlying everything.

We got through two bosses and I felt like I wanted to play so much more after we switched it off. That’s the sign of a good game, in my opinion.

So yes, Hollow Knight definitely lived up to my expectations in the short-term, and I’m considering buying it more than ever. But it wasn’t the only thing we played, as soon after we jumped into:


Splatoon 2: The Octo Expansion

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Image courtesy of Nintendo

I listed Splatoon 2 on my personal top games of 2017 list, but I put it rather low. Mostly because as much as I enjoy the IP, not enough felt different from the original game to seemingly warrant a sequel for any reason other than to transition from the dying Wii U to the shining new Switch console.

When the Octo Expansion was first announced I was intrigued. A whole new additional story mode certainly seemed like exactly what I felt Splatoon 2 needed the first time around. However, I wasn’t sure if it would be worth spending the extra money.

Especially considering I abandoned the game some time ago and would need some time to jump back into it and get used to the controls once again.

Now that I’ve played the game on Jonathan’s account (thanks again my guy, you the best), I have to say… My suspicions were confirmed.

Now I’m pretty confident that the original Splatoon 2 package should have just been Splatoon 1 DLC. The Octo Expansion should have been the story mode of Splatoon 2 from the get go, not extra content a few years down the line.

The world that the Octo Expansion creates is fascinating in that not only does it mess with themes of racism (better than Detroit: Become Human as we all joked while playing it), but it also builds on the lore established in Splatoon 1 in an honestly brilliant way.

Essentially, the idea is that you play an Octoling — one of the higher-ups in the army opposing the Inklings in both games — who has been converted from their ‘evil’ side by the power of the music played by Callie and Marie during the endgame fight in Splatoon 1. The Octoling encounters the protagonist of the first game and winds up having to go through a journey to get to the surface world so they can join the Inklings that live there.

If you’re concerned all that is a spoiler, it’s all in the opening cutscene for the expansion, so it’s really not. They start to build up the lore quick!

The way it incorporates elements from the first title into its DNA in a clever way earns massive points for the Octo Expansion in my mind. Especially since it builds on the gameplay as well by offering a large number of more difficult challenges to test a player’s platforming and gunplay.

We had fun with the expansion by having my play through the Wily’s Castle-style multi-stage endgame section, which was hilarious just because I had to get used to the game again by doing the hardest stuff it offers.

On the one hand I’d say it was worth it because the endgame stuff helped make me way more interested in the lore of the world beyond what I already mentioned. They do some AWESOME stuff with the final boss. Stuff that, like I said, should have been around the first time around.

But on the other hand, now that I’ve seen the endgame content I’m not sure I’m more encouraged to buy the extra expansion or not.

I’m intrigued by the challenge and think it would be worth redoing that endgame just to have the bragging rights on my personal account. Yet I’ve seen it now and have had time to absorb what happened, so I think I could spend my money better by buying other big games coming out in the near future.


Seriously though. Mario Party. Smash Bros. Pokémon. Monster Hunter. Mega Man Dragonball So on and so forth.

There are a ton of games coming out soon-ish that I’d love to buy that are more expensive than both Hollow Knight and the Octo Expansion.

My wallet cries out in indecision. Do I buy games now? Or do I wait for the gratification of games I want later?

I suppose I’ll have time to decide, but the pain of having to decide in the first place is almost worse than my sick right now.

Oh well, at least I’ve now had the pleasure of trying out both these games. That way I have a much more well-defined opinion of my interests to jump on whenever I do decide.

That said, what do you think? Should I spring for one of these two games now? Or should I hold on and see what I can get later?

Let me know! I’d love to hear what some of you think about some current games.