Tag: Death

A video series to die for

A video series to die for

I can’t remember the last time I was so productive.

After a long night’s sleep, I got up early today and went to the gym. Then I came home, showered and made myself breakfast:

IMG_2461
Eggs AND bacon? Wild.

I don’t even know who I am anymore.

After all that, I also went ahead and kicked off my work for the day. Mostly sending out emails to various sources.

It’s the least I could do after wasting most of yesterday thinking too hard about Wacky Races. I love the post, but boy did I spend way too much time writing it.

Naturally that means it’s time to waste more time blog writing. Gotta finish what I started.

I’m always on the lookout for new videos and podcasts to play in the background of my life.

Those usually involve video game content (though I might have to reshuffle some mainstays after reading this stellar Kotaku article), but I also really enjoy movie-focused videos.

“Kill Count,” a new series I recently discovered by the channel Dead Meat — hosted by James A. Janisse — fits the latter.

Yet it fills a different niche than I usually focus on: Horror movies.

Specifically appreciating the often creative, over-the-top kills in horror movies. Or, as the pendulum tends to swing, also lampooning the uncreative and lazy sides of horror.

When the channel first appeared in my recommendations, I was a bit misled. I expected the videos to just be montages. A Buzzfeed-esque “top ten kills” kind of premise. Specifically my first experience was for John Carpenter’s 1982 classic The Thinga video of his I watched because I’ve been interested in the film’s practical effects recently.

But that video, and the “Kill Count” series as a whole, is much smarter.

It’s essentially a series of spoiler-laden reviews, talking about movie plots, development cycles and places in history as much as they focus on the kills.

Every video also includes a break-down of the victims in each film (showing the interesting bent toward male deaths in cinema), a specified “best” and “worst” kill distinction as well as a live bit playing on events from the movie.

However, I think one of my favorite things about “Kill Count” is how funny the series is. The videos are nearly satirical movie reviews that provide great commentary and mile-a-minute jokes.

Janisse breaks the fourth wall a lot to remind the audience that they’re watching a review for yucks more than a serious catalog of deaths.

My favorite instance was in his 2010 Predators Kill Count:

“I just do these videos to make jokes, y’all. I’m not an official dead body census taker.”

I’m in the midst of binging through his reviews of classics like the Alien movies, and they’ve been wonderful background noise while working on Gladeo pieces.

Pieces which should be published by the end of the month, as far as I’m aware. Just so you all can keep it on your calendars.

Janisse also has a podcast that I may have to be on the lookout for now that I’ve blown through The Dropout.

So that’s my recommendation for the day.

If you like horror movies, comedic takes and creative deaths, “Kill Count” is worth a watch. Just as long as you don’t mind spoilers.


Featured Image courtesy of Gaurav Shakya via Wikimedia Commons

A Grandmother’s memory

I was going to write something silly about the rain today, full of all kinds of jokey jokes about Rihanna and burning train tracks.

But then I got home and found out my Grandma Rhea passed away unexpectedly this morning.

Needless to say that dampened the desire to write anything jokey or superfluous, even if what I had is mostly finished and waiting in my draft folder.

I thought really hard about not doing anything Blog-wise tonight out of fear that the social media machine would think I was cynically using the 85-year-old’s passing as some kind of grab for sympathy or attention.

But honestly, part of my intent when creating this blog in the first place was to keep milestones of my life marked down.

That means the good and the bad milestones. I feel like I owe it to my grandmother to at least say something about her tonight.

Unfortunately, I don’t think it can be anything too profound right now. I quite literally found out about a half hour ago and the wound is still much too fresh.

It’s hard to explain exactly how I feel. I need time to gestate on the thought with my family, and whether or not I mention the subject again in the future will really vary on how I collect those thoughts.

I would like to write a sweeter in memorial for her eventually, but I can’t promise it would be soon.

I can’t even promise I’ll write anything at all soon depending on how much of a funk I get into. But that said, I might shift tone completely and write about happy things, just because it’s a better distraction.

Even if I seem indifferent as a result, I can assure you I’m not. I’ll just need time, as I imagine we all do when confronted with something like this so suddenly.

I’m not out asking for sympathy, just understanding as I take the chance to sort this all out.

Good bye Grandma Rhea. I love you, and I wish I saw you more recently to tell you again.

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

Screen Shot 2018-12-22 at 11.44.58 AM

Screen Shot 2018-12-22 at 12.23.44 PM

Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

Screen Shot 2018-12-22 at 12.29.57 PM

You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

Screen Shot 2018-12-22 at 12.29.19 PM
Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

Screen Shot 2018-12-22 at 12.25.19 PM

Lots and lots of explosions.

Screen Shot 2018-12-22 at 12.27.01 PM
Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

Screen Shot 2018-12-22 at 12.29.00 PM
Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

Screen Shot 2018-12-22 at 12.28.08 PM

The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

Screen Shot 2018-12-22 at 12.28.30 PM
This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.

A Feh Channel to die for

A Feh Channel to die for

When the Fire and Ice banner was released in Fire Emblem Heroes, we got our first good look at the story being established for Book III through its Xenologue, in which a figure called Hel — ruler of the underworld — stole the immense power of the recently deceased Múspell tyrant Surtr.

Today’s Feh Channel finally gave us the skinny on everything we can expect to see coming out of Heroes in the near future.

Just when I thought I was out… They pull me back in.

The video began with an introductory cinematic for the next chapter in this ever-evolving story.

Overall, I would argue I actually liked the Book II cinematic better. The instant I saw Laevateinn, Loki and Surtr for the first time I was hooked. I needed to know more about who they were, especially as the Order of Heroes paired off to fight them.

With the Book III characters, I’m honestly more intrigued in them from an aesthetic perspective than a personality perspective.

Hel, as well as the two generals she has working under her, all have a macabre Victorian-era look that’s pretty great. Everything about the land of the dead shown off here gives more of an old English look than the Norse-inspired fantasy worlds of Book II.

In spite of the fact that Hel is the goddess of death in Norse mythology as well.

The sudden shift into an 1800s look, combined with the gothic, ethereal living dead designs is pretty sweet.

Once the video ends, we cut back to the Order’s castle where Feh jumps into expository mode that clashes wildly against the darker tone Intelligent Systems tried to convey with heavy metal and Sharena’s apparent death.

Feh introduces us to the four new characters that we saw in the video:


Hel

img_1596
Death Sovereign

Pretty much just a sexy skeleton lady. Someone certainly made a design choice here.

Don’t get me wrong she’s cool, and the general skeletal look + scythe combo definitely screams death. It’s just kind of silly to me that we’ve transitioned from big, imposing fire tyrant to sexy bone lady.


Eir

img_1597
Merciful Death

The princess of the realm of the dead, daughter of Hel. Seems to not enjoy her royal status considering she is confirmed to be the free five-star hero we’ll get upon completing Book III, Chapter 1. Rides a dope ass death Pegasus into battle and I’m INTO it.


Thrasir

img_1598
Omnicidal Witch

Now Thrasir I like. Invoking omnicide in her epithet, as in all-encompassing genocide, is pretty metal. She looks cool, powerful and deadly.

Out of all the new characters, I think I’ll enjoy seeing where her story goes the most.


Líf

img_1599
Lethal Swordsman

I’m somewhat bothered by the fact that we’re introducing a new character whose name can be easily confused with the already existing Prince Leif, but hey. Spooky mask skeleton knight.

It’s hard not to appreciate that, even if it is the most cliché “cool” villain archetype I can possibly imagine.


As we hear from Feh in the video: “The Askran Kingdom was just getting used to peace, but now it’s being invaded by forces from Hel.”

Beyond the fact that the quote sounds hilarious in Feh’s voice, an allusion to a time skip is the only thing I’m hesitant about regarding Book III.

If we really do skip ahead some time, it might feel disjointed. How long did Hel wait to use Surtr’s powers? Will the Nifl and Múspell characters play any kind of role or just get tossed aside? How will Loki fit in after going around Nohr and Hoshido messing with Azura and Anankos?

Yeah I paid attention Intelligent Systems. These plot points better fit together.

After touching on the generalities of the story, Feh briefly discuss some new things we’re going to get in the 3.0.0 update. Included are:

  • Four new blessings: Light, Dark, Astra and Anima. Obviously based on the Trinity of Magic from games like Sacred Stones, so I’m immediately attached.
  • A “new” kind of unit called a Mythic Hero. Essentially just Legendary Heroes for the Trinity blessings.
    • Eir will be the first light Mythic Hero, similar to how Fjorm was the first Legendary Hero who joined the Order for story reasons.
  • A Hero Fest that features Owain, Ophelia, Lewyn and Eir. A strange collection… Probably not one I’ll spend too many orbs on.
  • A new item called “First Summon Tickets,” essentially allowing us to replicate the effects of the new banner free first summon whenever we want. I appreciate that this is supplemental and not replacing the usual free summon. Though the fact that they last for one banner only kind of sucks.
  • Beast units are coming! The first will be Tibarn, a hawk guy from Radiant Dawn (who I have no connection to), but hopefully that means we’ll get characters like Kaden and Yarne soon enough.


With that, the party’s over for now. This is all the information Feh was willing to give us for the time being.

Luckily we’ll only have to wait until tonight to find out more!

So until I write all about the first two story chapters tomorrow, let me know what you think about this spookier, serious direction Fire Emblem Heroes seems to be going in.

Or, more importantly, let me know what you think about beast units finally coming. Boy that’s something we’ve been waiting on for years now.


If you want to see part 2 on the story of Book III chapters 1 and 2, take a look here!

He was #1

He was #1

Sometimes you really don’t think about how much of an impact a person has had in your life until you see that name pop up on an obituary.

That happened for me when I saw that Stephen Hillenburg, the creator of Spongebob Squarepants, passed away from ALS complications at 57 today.

Spongebob hasn’t been at the forefront of my mind for a number of years now. If anything I’ve grown to be more resentful and dismissive of the Nickelodeon classic the longer it lives in prime time, because I’m one of those snobs that loves to go on about how the old episodes were great and the new stuff is trash.

Which is objectively true. But I digress.

Just because the modern run of the show isn’t fantastic doesn’t mean the blockbuster of a series didn’t become a classic for nothing.

Almost immediately after Spongebob aired in 1999 (almost 20 years ago — yikes), he became the face of Nickelodeon. Anyone who watched the network at any point in the early aughts would recognize the yellow sponge in everything.

The show has been nominated for and won over 100 awards in its runtime according to imdb, and I would say it’s hard to find a more recognizable voice talent than Tom Kenny in the field of animation.

That sponge is everywhere in our pop culture landscape. Hell they even referenced Squidward in Avengers Infinity War.

We have Stephen Hillenburg to thank for that entry, as well as others like Rocko’s Modern Life.

As usual Variety has a pretty nice article summarizing his overall impact and past far better than I could.

My contribution comes a little more easily from talking about how much Spongebob became an ever-present part of my life without my even realizing it.

Like I mentioned, the older episodes are absolute classics in my mind. Almost word-for-word I could recite the plots that I watched repeatedly on weekend mornings.

The one where Squidward travels through time.

The magic conch shell.

The Mr. Krabs robot.

Long, tan and handsome.

The Alaskan bull worm.

The hash slinging slasher.

The imagination box.

Smitty Werbenjagermanjensen (he was #1).

And of course, my personal favorite episode: Band Geeks.

There are honestly too many to count. Almost all of them, interestingly enough, seemed to involve a number of the most famous Spongebob moments that became memes as the internet grew.

So many memes stemmed out of Spongebob episodes, it honestly feels like one crops up whenever another dies. Those kind of moments have become jokes and references that my friends still pass around to this day.

Slight topic shift. At one point in my life I tried my hands at doing sprite animation. Even went to a summer camp to learn more about the subject with my old friend Mitchell Winn.

One of the first projects I tried was recreating the football halftime scene at the end of Band Geeks using video game sprites.

That scene was so iconic to me that I wanted to capture even a glimmer of its majesty in a medium I’d almost never done anything with before. The project never went very far, but I distinctly recall using the Spriter’s Resource to cast Mario from Superstar Saga as a drummer using a drum set from the Scribblenauts series.

That’s how much of an impact the show had on me.

Just thinking about Spongebob drudged up that old part of me, which also helped me remember the Smash Bros.-themed desktop wallpapers I created.

I’ll have to see if I can find those to show them off, but that’s a post for another day.

I also couldn’t help but think about the Nicktoons Unite game I played on the DS back in the day, namely because it was the Spongebob level I could never beat.

Funnily enough when I tried to look for that game in my collection, all I was able to find were these two Spongebob games that I don’t even remember owning!

IMG_1537
This stupid little sponge was literally everywhere in my life. Seriously.

The day that I’m writing this, Nov. 27, is Giving Tuesday.

Originally I was going to write something promoting the Gladeo donation campaign, but in honor of Stephen Hillenburg I think it would only be right to point out some ALS charities for everyone to donate to.

Unfortunately I don’t know who’s reputable and who isn’t, so I’m going to default to the ALS Association. Go support them in honor of that iconic character living in a pineapple under the sea.

With all that said and done, I can’t think of a better send off for Stephen than this tweet.

Yet another man with a legacy that will live decades beyond his far too early passing. Rest in peace.


Featured Image courtesy of Carlos Cazurro via Wikimedia Commons

Fire and Ice and Everything Nice

Fire and Ice and Everything Nice

After the last Heroes summoning banner left me feeling so burned, I’m glad we finally have a new one that’s pretty cool to make me throw my orbs against the wall again.

Get it? Burned? Cool?

Because it’s the Fire and Ice banner?

Here let me explain the joke, then it’ll definitely be funnier that way.


YlgrFresh Snowfall

  • Sylgr (Might = 14, Range = 2)
    • Grants Speed +3. At start of combat, if unit’s Speed > foe’s Speed, grants Attack and Speed +4 during combat. After combat, if unit attacked, inflicts Defense and Resistance -7 on target and foes within two spaces of target through their next actions.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Sorcery Blade (A Skill)
    • At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe’s Defense or Resistance.
  • Chill Speed (B Skill)
    • At start of turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Speed Tactic (C Skill)
    • At start of turn, grants Speed +6 to allies within two spaces for one turn. Granted only if number of ally’s movement type on current team ≤ 2.

SurtrRuler of Flame

  • Sinmara (Might = 16, Range = 1)
    • Grants Defense +3. At start of turn, deals 20 damage to foes within two spaces.
  • Bonfire (Cooldown = 3)
    • Boosts damage by 50 percent of unit’s Defense.
  • Steady Stance (A Skill)
    • If foe initiates combat, grants Defense +8 during combat and inflicts Special Attack cooldown charge -1 on foe per attack (only highest value applied, does not stack).
  • Wary Fighter (B Skill)
    • If unit’s Health ≥ 50 percent, unit and foe cannot make a follow-up attack.
  • Surtr’s Menace (C Skill)
    • At start of turn, if unit is within two spaces of a foe, grants Attack, Speed, Defense and Resistance +4 for one turn and inflicts Attack, Speed, Defense and Resistance -4 on foes within two spaces through their next actions.

I think this is the first time in the history of Fire Emblem Heroes that we’ve had only two new characters on a banner. The acuteness is intriguing from a historic perspective, but also because it’s that much easier for me to talk about them both together!

First we have Nilf’s youngest royal sibling, Ylgr. Her natural skill set seems to fit well with her character.

Given the girl’s small stature, this makes sense that she’s focused primarily on speed.

Her unique colored dagger, Chill Speed and Speed Tactic all focus on debuffing an opponent’s speed and incurring buffs when she’s faster. She’ll be a perfect candidate for the Flashing Blade Sacred Seal, that way she’ll gain stat buffs and a Special Cooldown charge.

The only strange thing about Ylgr is her unique A Skill, which lets her hit the opponent’s weaker defense stat if she’s with a mage. Seems somewhat impractical?

Perhaps they want us to run her alongside her sister Gunnthrá, who also works on lowering Speed.

King Surtr has skills equally fitting his stature in that he’s large, imposing and overwhelms his enemies. Everyone within two spaces of the guy takes 20 damage and loses 4 points in each stat EVERY turn. It’s kind of nuts, especially considering he gains +4 to each stat at the same time.

That’s like a natural +8. To Attack, Speed, Defense and Resistance.

Arguably Surtr’s only problem is that he would be far better with Distant Counter so he could hit everyone within two spaces that are debuffed. Plus… There are a ton of Distant Counter green armored units that fill his niche.

However, both units are pretty cool. Worth summoning I’d say!

Though, even if I’ve accumulated a small fortune of ~240 orbs in my silent protest against the Adrift banner, I don’t want to spend them all on these two. I’ll keep everything above 200 at least, just in case something better comes around soon.

I really haven’t pulled anything of note just yet. Mainly some fodder for skills to inherit later.

Thus I keep working on orb accumulation. Luckily there’s a whole bunch of extra orbs in story and special maps this time around!


For the first time in a long time, we have a Xenologue. Essentially a continuation of the main story, but framed as a short bridge between the end of Book II and Book III.

Oh, and by short I mean just one map with a bit of dialogue.

IMG_1500

The scene opens with Surtr waking up following his death by the hands of the Order of Heroes. He receives word from a mysterious new figure that his powers will posthumously taken on by them. Only for him to be told that they are:

Apparently, Hel assumes that one such group unworthy of a greater reward is… Well…

Yeah. Us.

Soon after the reveal of the next Book’s villain, the Order encounters Loki who talks about how she’s after Hel in some capacity. She wants the power on her side, or some such deal.

Plus she allude to Sharena being important in the next Book’s story, which is nice considering Alfonse wound up having the spotlight in Book II.

That’s essentially that, however. I consider this Xenologue a simple ‘come back in December for more’ tidbit that gave us nine extra orbs.

But wait, there’s more!

IMG_1510

This slideshow requires JavaScript.

Yes we’ve got three separate special maps based on the Book II characters. They don’t have any extra dialogue or anything, just an additional four orbs each.

If I were a suspicious man, I would think Intelligent Systems is fattening us up so we’ll be ready for some big banners coming soon.

But when have I ever ben a suspicious man? Haha.

Ha.


Anyway, that’s all we’ve got for the day! A quick two units, a quick Xenologue.

Simple and clean.

I think I’m going to take the cue and leave things with a sparse conclusion. Let me know what you think of these new units, and what you’re expecting out of the upcoming Book III!

It’s certainly going to be exciting to cover, if you ask me.

Carrie Fisher – Rest In Peace 

Image courtesy of NBC News

So obviously I don’t do this kind of thing a lot, but as a fan of just about all things geek, this feels especially poignant to at least mention.

After suffering a heart attack last Friday on a flight from London to Los Angeles, 60-year-old Hollywood Actress Carrie Fisher died at 8:55 a.m. this morning, Dec. 27, 2016, according to the New York Times.  Though it’s hard to imagine anybody has not seen at least one branch of the legacy it spawned, her most renown claim to fame came from playing Princess Leia Organa in the 1977 phenomenon “Star Wars.”

Though playing Princess Leia in the Star Wars franchise from Episode 4 in ’77 to Episode 7 in 2015 (with somewhat of a cameo in the Episode 3 to 4 transitional film Rogue One that came out earlier this month) has been her most famous role, Carrie Fisher also has at least 110 other credits for either acting, writing, producing and performing in various movie and television appearances, according to the Internet Movie Database (IMDB).  Fisher has also written a number of books, including a recent memoir titled The Princess Diarist published on Nov. 22, 2016.

In a year which has also seen the deaths of quite a few other highly acclaimed celebrities, including Prince, Alan RickmanGene Wilder and David Bowie to name a few of the many, this loss in particular hits pretty hard for science fiction like myself.  It’s rather hard not to echo the general sentiment that 2016 has been a hard year for many at least in part because of such a largely star-studded death toll.

However, her titular role as the princess of a destined-to-be-doomed planet by the hands of a black suit-clad Sith Lord will likely live on longer than any of us and keep Fisher’s memory alive for a long, long time – much like many of the aforementioned stars who have also passed in the last year.

On July 22, 2016, Star Wars Episode 8 director Rian Johnson confirmed that principle photography for the next movie was completed.  Thus, the film series that jump started her carrier will likely hold Fisher’s last film credit as well.  I wouldn’t be surprised to see a memorial to her at the end of Episode 8, and if anything I’m looking forward to seeing it so I can get emotional about it all over again. With New Year’s Eve in less then a week now, here’s to 2017 hopefully being a little less cruel to our Cult of Celebrity than 2016 has been, even during its home stretch.

Rest In Peace Carrie Fisher, and may the Force be with you.  Always.