Tag: Cosmog

My (currently planned) Pokémon Sun and Moon team

My (currently planned) Pokémon Sun and Moon team

A game series like Pokémon, in which there are over 700 individual characters to choose from when pulling a team together, really lends itself to choosing favorites.  Everyone who has ever played a Pokémon game undoubtedly has a favorite monster, be it for their competitive viability, the strength of the character building and lore around them or simply the nostalgia factor.

Personally, my absolute favorite Pokémon of all time is the Hoenn native Psychic-type Gardevoir for a combination of all three. A powerful and feared hyper voice using Mega Evolution with a newly adopted Fairy-typing, a wonderful design alongside descriptors about emotional closeness with the its trainer and a consistent reminder of my childhood days visiting my Grandparent’s house in Florida, playing Pokémon Sapphire and catching a Ralts on Route 102 that would stick with me for the entire journey.  I always taught my Gardevoir the move Shock Wave in those days.  Not entirely sure why, but I did.

While I don’t know exactly how many Pokémon will be added to the National Pokédex in Generation 7 (As I’m still avoiding the data mining spoilers), I’m going to assume that the total number of  monsters will probably top 800 by the time we’ve counted through all of them, from Rowlet to the mysterious Crystalline Prism creature we were shown not too long ago and beyond.  That adds a lot of new favorite Pokémon for both series veterans and newcomers to choose from.

In that same vein, I’ve seen many people putting together videos and lists of what Pokémon they’ll be using during their initial journey through the Alola Region.  I did the same kind of forward thinking when X and Y were on the horizon, and I’ve honestly been doing the same thing while Pokémon have been unveiled over the last couple of months, so I figure why not talk about them here?

I actually do team building quite often, both for casual gameplay runs and for competitive team planning, something I started to do a lot more in Alpha Sapphire.  Typically, I try to follow some personal rules when doing so for either kind of play:

  1. All members of the team will typically be entirely different typings, no overlap whatsoever is preferred for the sake of variety and diversification of moves/abilities.
    1. On occasion, teams may deviate from this rule if the typing diversity in a region isn’t phenomenal when using dual-typings or if there are some Pokémon I can’t avoid using that happen to be the same type.
    2. Usually the exceptions to this rule will only apply once.  Mono-type teams tend to be avoided at all costs unless the team is being built specifically for a competition with that rule in place.
  2. The make-up of my teams tend to vary based on region.  So, more often than not a play through of Black and White will have a Unova team consisting entirely of Generation 5 Pokémon, a play through of Ruby, Sapphire, Emerald or the remakes will have a Hoenn team consisting entirely of Generation 3 Pokémon and so on.
    1. Rare exceptions do exist for this rule as well, such as in X and Y where I considered Mega Evolutions to be Generation 6 Pokémon.  Thus, Mawile was on my initial team despite originating from Hoenn.
  3. Movesets, abilities and items used on each team member are usually decided on with single battles in mind, both for casual play and competitive building.  There are a few Pokémon I’ve built competitively that specifically exist to team up with another, however.
  4. While Pokémon can usually be either male or female (besides those with no gender or only one gender option), I tend to specifically pick a gender for a Pokémon that feels right to me and stick with it.  Thus, some I might refer to as he or she depending on how I personally picture that monster.
  5. No legendaries.  As much as I love legendary Pokémon in their own rights, I’m not a fan of mixing them into my team compositions.  Never really have been, it always seemed kind of cheap to me.  Sorry Lunala.

These rules are more my own attempts to make my life harder on myself, honestly.  Just choosing any Pokémon willy-nilly would be too easy, so it’s more fun to set up rules for myself as a way of encouraging more critical thought as far as building things ahead of time goes.

With that said, and without further adieu, I introduce the six Pokémon that will be accompanying me during my first adventure in Pokémon Moon.  Under this read more, naturally.  Could be some spoiler-y stuff for people avoiding any and all information, and  this post is already taking up a lot of space.

Continue reading “My (currently planned) Pokémon Sun and Moon team”

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New Sun and Moon information: Final starter evolutions and endgame content

It’s been a fairly big week for Pokémon stuff so far, or at least for me it has been.  The demo for Sun and Moon has been far more fun than I expected it to be, showing off some cool content and easily succeeding in its goal of getting me hyped for the game by throwing in small secrets to keep me coming back.  Pokémon GO’s Halloween update has gotten me back into playing quite a bit, as I’ve caught at least three Pokémon in the last two days that I hadn’t even seen once in the months before it dropped.  I’m getting close to finally completing the Generation 6 puzzle game Pokémon Picross, which I’ve been playing for literally way too long in my stubbornness about not paying for micro transactions to advance myself.  On top of all that, probably one of the best Pokémon animations ever made in the history of anything was given to the world last Friday.

Then, this trailer dropped.  My god is it a special one, to say the least.

Not only does it officially reveal the final evolutions of the Alolan starter Pokémon (with some plot twists here and there), it also shows off some new Pokémon and a brand new gameplay aspect adding to what already looks like an extensive postgame.  Having a week off from my work on the Daily Titan, I have a little bit of extra time to dedicate to this trailer, but I’ve made myself so busy with other stuff that I’m still a bit late. So, let’s jump into it shall we?

Continue reading “New Sun and Moon information: Final starter evolutions and endgame content”