Tag: Comm 436

Entertainment Beat Report – Feb. 15, 2018

Entertainment Beat Report – Feb. 15, 2018

From here on out, my Entertainment Reporting class assignments are primarily going to be weekly updates on some of the major things that are happening in the video game industry.

I got some of my friends who tend to pay more attention to gaming news aggregates to help out on compiling a small list of some of the big things that happened this week, so my first attempt at doing this is probably going to resemble a listicle more than anything else. Just a few headlines, links and some summary paragraphs. Might wind up changing things later depending on how much I like that, but for now I think it’ll work out pretty well as an easy way for me to approach these.

That said, let’s get on with the news.


Overwatch League Stage one concludes with New York on top

Blizzard’s widely popular first person shooter has been driving the eSports scene lately with a competition between the game’s top teams from all around the world.

Stage one of the tournament ended on Feb. 10 with matches between London’s team and both New York’s and Houston’s teams. London won both games.

However, in the overall standings, New York is on top with 9 wins and only 1 loss. This puts them over the next four teams, who are all tied in their 7 win to 3 loss records, but have different standings overall.

Stage 2 will begin with three matches on Feb. 21. This stage will feature five weeks of play in Blizzard’s Burbank arena.

I’ll admit, I’m not personally a huge Overwatch buff, but I know all of my friends adore it. They certainly aren’t the only ones either, as the game has been hugely popular since it’s release.

I actually wrote on this topic for our Mock Newsroom this week, which took me down a deep dive into the world of competative Overwatch. It’s definitely not a world I travel in often, so it was an interesting experience to say the least. If nothing else, I suppose I like seeing eSports get a lot of traction – which is something I’ll touch on in a bit.


New Nintendo Labo video shows complexity of games

This morning, Nintendo showed off their latest gaming innovation more with a video detailing the first Labo Variety Kit that’s going to come out on April 20.

Labo, for those of you who are unaware, are essentially special holsters for the Nintendo Switch that give players new control schemes to play specific games. The twist is that you create the holsters — called “Toy Cons” in a fun little allusion to the consoles main controllers, the “Joy Cons” — yourself with cardboard cutout sheets and auxiliary pieces like rubber bands in activities reminiscent of arts and crafts projects.

When they were first announced, I know I personally had some concerns regarding how in-depth of an experience these somewhat gimmicky additions to the Switch were going to be, but it seems like they have some promise to be more than just tech demos based on what the newest video shows.

The first Variety Pack will contain five Labo projects: An RC car, a fishing rod, a house, a motorbike and a piano.

The RC car seems well thought out, with the Switch’s portable touch screen being used as a controller while the detached Joy Cons control how the car you’ve created moves. Not only does it show how impressive the “HD rumble” tech can be, it also makes use of the Joy Con night vision capable camera to promote self-propelled movement toward certain stimuli.

The fishing rod uses the Switch’s screen to simulate an ocean environment that you drop a fishing line into using a fairly complex looking cardboard fishing rod. The rod has Joy Con holsters in two major areas that allow you to simulate the act of reeling in fish, with the aforementioned HD rumble simulating the feeling of fish tugging on the hook. The game itself looks to be a rather simple fishing simulator, but has a nice and pretty looking aesthetic that I think will make it worth trying at least once.

Personally, I just hope this kind of functionality comes back for games like Animal Crossing and the Legend of Zelda, which are fairly well-known for their fishing side-games.

The house Toy Con seems to be used for the 2018 equivalent of a Tamagotchi. You remember those, right? The little key chains that would grow a creature inside and was later somewhat co-opted by Nintendo for the Pokéwalker in HeartGold and SoulSilver? Hell you don’t have to look very far for the allusion, there’s basically an 8-bit guy similar to Tamagotchi in the background of the house.

There’s a cute amount of interactivity with the house itself, where doing things like shaking the screen will create an earthquake inside, and the Joy Cons can inhabit different plug-in additions for the house that do things like change the time of day or the environment inside.

Oh, also there’s a portal reference in there. Can’t argue with that.

The overall experience seems simple, but there appears to be a good amount of depth with mixing and matching the plug-ins, and I do enjoy the aesthetic. So… We’ll see how good it is in execution.

The motorbike reminds me of one of those arcade cabinet racing games where you sit down in what’s essentially a simulated car or motorcycle. The controls appear to be fairly realistic and more complex than one might expect for a children’s console arts and crafts project, but Mario Kart Wii didn’t exactly handle the “realistic steering” thing well, so I’m reserving judgement on this one. There’s also a sandbox mode where you can create your own open lot driving areas with a scanner using the Joy Con camera and a track by simulating how you’d want to drive in real life.

Those additions are pretty cool, honestly.

Though… Now that I’m thinking about it, why isn’t this a Mario Kart game? More than any other object creation here, I think this one feels the most like a tech demo just in the sense that it seems like exactly what Mario Kart 9 should be. Another thing I hope we’ll see functionality return for later, I suppose.

Finally, the piano looks like a simple version of an actual keyboard you could go out and buy. It even does that thing where you can make each note play a silly sound if you plug-in a Joy Con knob. Apparently you can also make sounds through the vibration of a Joy Con by placing it on different objects, which is interesting… But not necessarily interesting enough to save this from being a little too simple to look that appealing. For me anyway.

My sister will probably love it though. Plus, I did used to mess around on Garage Band a lot… So who knows.

I’ll admit, I’m personally more excited about this technology after watching what Nintendo has planned. Now we just have to wait and see how successful it is on the market.


Kingdom Hearts 3 trailer shows Sora will visit worlds of Toy Story, Monsters Inc.

Now here’s something that’s right up my alley. As much as Monster Hunter World and Dragon Ball FighterZ have given me that mad heartache for a PS4, they likely won’t be as big a system seller as something like Kingdom Hearts 3.

A new trailer for the game came out this week at the D23 Expo, and even if not very much was revealed as far as a release date goes, there was plenty of gameplay shown off to get excited for.

We see through the trailer that Sora, Donald and Goofy will be turned into toy-sized Warriors and into monstrous versions of themselves when the visit the classic Disney and Pixar properties of Toy Story and Monsters Inc.

I’ll be honest with you, I don’t necessarily have a lot to say about this trailer right now. Don’t get me wrong, the game looks just as beautiful and fun as it has in earlier trailers we’ve seen. Hell, I even have some great things to say about it regarding the return of the dream creatures from Dream Drop Distance and the incredibly transcendent experience of hearing Woody and Buzz talk like they’re in a Japanese anime.

But… This game has been pushed back so much, that not getting a more specific release date than “2018” is disheartening to say the least. Seriously, Kingdom Hearts 2 came out 13 years ago, and Dream Drop Distance came out six years ago.

The last time a major announcement for the game came out was at E3 in 2015. News isn’t exactly out around every corner.

Let’s just hope more comes out at E3 this year.


Twitch garners more viewer traffic in January than CNN, MSNBC

This is arguably the most esoteric thing on this list when compared to more specific game-driven news, but I found it really interesting.

According to Investor’s Business Daily, January 2018 had more people tuned into various gaming channels on the streaming service Twitch than were watching CNN and MSNBC.

It’s fascinating to me that something like this can happen with how enmeshed in our culture things like CNN are. Don’t get me wrong, I’m a fan of watching people play video games, so I understand the appeal. But it’s still impressive to see that Twitch had 962,000 average concurrent viewers compared to CNN’s 783,000 and MSNBC’s 885,000.

The article stipulates that a good amount of this attention is coming from popular competitive games like League of Legends and, conveniently enough, the debut of Blizzard’s Overwatch League.

They say over 10 million unique viewers tuned into the League during its first week, which is honestly kind of hard to fathom.

I don’t have much personal insight to throw into this story, I just think the numbers are fascinating and I wanted to share them. If anything, I think this might make for a good entertainment news story, something I have to write soon.

So stay tuned for that.


These four things weren’t the only things that happened in gaming this week, of course.

A remake of Shadow of the Colossus has blown people away with how beautiful it turned out to be.

Leaks suggest that the Crash Bandicoot N-Sane trilogy may be coming to both PC and the Nintendo Switch in the near future.

Bungie’s Destiny 2 had an update called the Crimson Days and Blizzard’s Overwatch characters will be getting new outfits based on the Chinese New Year.

There’s plenty going on out there if you’re looking for it, so keep watching for the latest news. I’ll be back next week with more, so look forward to that!

If you enjoyed this kind of post format, let me know. After all, I’m still trying to work out exactly how I want to do this whole Entertainment Reporting beat notes thing, and there’s a bunch of weeks left in the semester to iron it out.

Entertainment Reporting Beat Overview

Our first assignment for Comm 436 had my class sent out into the wild, wild west of the internet to compile a list of basic details and possible future stories that we can examine throughout the semester.

The professor recommended we utilize our research as the first piece of our compendium of paying attention to the entertainment world, so I figured I would do just that.

This little explanatory introduction is pretty much just here to frame things. I won’t waste too much more time with it, so that said: Enjoy the minor fruits of my labor.


The California Video Game Industry

Local, Major Players:

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Informational Websites:

Possible Story Ideas:

Introducing Communications 436

Introducing Communications 436

It’s been a fairly big week for my journalistic endeavors.

That goes beyond just reporting for the Titan, even if I spent a good amount of time taking pictures and getting content at the College Republicans club watch party for the president’s State of the Union address and later impressed myself by doing three successive interviews in a row on Thursday.

Probably the biggest thing that happened this week was the arrival of my Society of Professional Journalists card.

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I would show the front, but it has my identification number on it, so… Not giving that out.

Joining SPJ has been a long time coming. I meant to earlier, but I’ve always put it off from some combination of being too busy or not wanting to spent the money on membership.

Both admittedly lame excuses in retrospect, but what can I say.

I joined primarily to get in on the SPJ awards not too long ago, but I’ve also had the opportunity to help out with the local CSUF chapter SPJ club by tabling at DiscoverFest throughout the week.

Here’s me with my friend Megan, the president of our SPJ chapter this semester, picture taken by the Daily Titan’s co-illustrator Anita Huor.

Even if I probably burned myself out in the sun and ate one too many Starbursts for my own good, it was a pretty good time. Not only was it a nice opportunity to chat with some of my friends, it was also cool to talk with a couple of people interested in journalism – both print and broadcast.

But I will say it was lame that we were stuck off in a corner, so there weren’t quite as many people to talk with as we expected. Oh well.

While all of that is cool, obviously I’m doing this post for a slightly different reason if the title can be believed.

Which it can, coming from the one who wrote it.

One of the more interesting classes I’m taking this semester is Communications 436: Reporting on the Entertainment Industry. Admittedly a carryover from when I was shooting to be a Lifestyle desk assistant, this class was my main attempt to try covering new things in a field I’m interested in. Video games, movies… All that good stuff.

So far, it has also turned out to be one of the most interesting classes I’ve ever taken. It’s a three-hour class every Thursday night, where the first half of the class is a lecture into some aspect of the industry and the second half consists of a mock newsroom.

That mock newsroom, though we’ve only done one so far, lives up to the expectations the professor built as helping everything feel like the fastest three-hour class on campus. In essence, he splits the room into two teams and each team has to come up with a number of quick stories and a design for a specific news receptacle to create a finished idealized product in about an hour and a half.

Our first assignment was a newspaper’s Friday entertainment section, for example. He has also suggested there’s going to potentially be magazines, websites, blogs… So on and so forth.

The two teams pick out one editor and one designer, with everyone else serving as staff writers.

For the first mock newsroom, I was the editor, and it was really interesting to take my experience on the Daily Titan and sort of expand that into a taste of complete power over story choice and design, even if it just pertained to a small lab environment.

We put together a pretty sweet little paper too, I might add:

Look at those circles under my eyes… I should really get more sleep.

It wasn’t perfect, and we got some nice critiques, but it was definitely a fun hands-on experience I haven’t seen in any other course.

I didn’t bring up this class just to brag about how fun it is, however. In case you hadn’t noticed, there’s a new posting category at the side of my blog for this class. That’s because one of our assignments throughout the semester is to keep something of a blog that compiles entertainment news related to beats we’ve been assigned.

So, over the next few months, I’m going to be putting out a couple of posts specifically related to this class. What the posts are going to be isn’t exactly concrete in my head yet, though I’m imagining some sort of listicle just pointing out a number of stories from the previous week.

The only one that is planned out is the first post, which I’m going to put out toward the end of next week as a means of gathering background knowledge on my beat (luckily enough, video games).

I just wanted to make this post to let you all know what will be coming. Who knows, maybe if I enjoy the practice enough, it’ll be something I continue on with. Only time will tell.