Tag: Chrom

She’s Mythic and divine

She’s Mythic and divine

In Fire Emblem, some of Humanity’s greatest heroes wield a legendary weapon known as the Falchion that is imbued with the power to cut through dark forces and the dragons who often wreck havoc.

Alm, the Saint-King of Valentia, bore Falchion when he struck down a being of pure chaotic power.

Marth, the Hero-King of Archanea, bore another version when he saved the realm from a wizard who hoped to abuse the strength of the Divine Dragons.

Ylissian Exalt Chrom took his ancestor Marth’s blade to fight the Fell Dragon Grima, and Chrom’s daughter Lucina brought a Parallel Falchion back from her doomed future to help change fate.

Those descendants of the Hero-King were marked with a Brand of the Exalt to show the holy bloodline they inherited from Naga: King of the Divine Dragons who created those legendary blades in her ultimate benevolence toward humans.

Despite lacking the power to create, many consider Naga the world’s creation deity.


Naga: Dragon Divinity


Naga’s history in Fire Emblem lore ties back to one idea: Killing malevolent dragons.

Her skill set as the first Astra Mythic Hero in Fire Emblem Heroes reflects this idea perfectly.

She flies in (reminiscent of her appearance in Fire Emblem Awakening) and grants every adjacent ally effectiveness against dragon foes. For each ally with that descriptor she receives a boost to all of her stats.

That’s her entire gimmick. It’s an interesting and likely effective one, but narrowly focused toward players who actively seek competitive online matches.

Though to be fair her A Skill refers specifically to Aether Raids, so she’s obviously meant to appear in online modes of battle.

I happen to not be very focused on the Player-versus-Player aspects of Heroes, so Naga is more interesting to me on account of her lore than her battle prowess.

Yet she comes with a good enough entourage — particularly on blue stones — for me to like her banner quite a bit:

Every stone on this banner is decent for me except colorless, where I’m only missing Velouria.

Out of the rest I only had Eirika, Hector and Lyn before summoning. Blue was the most exciting between Naga and that Legendary Tiki who has eluded me for months, but I wouldn’t have been upset with too many of the summons here.

Luckily I wound up getting a great case scenario using the orbs I’ve saved up over a few banners.

I didn’t get Naga, but I got these two:

Tiki is worthwhile by herself, especially given her +Atk nature. I don’t feel particularly compelled to spend any more time on this banner as a result.

Though if I did feel compelled, at least there are a few more orbs to nab off of this Mythic Battle Map:

Fighting her on Grima’s back in the reverse position of Legendary Grima’s battle map is a nice touch Intelligent Systems.

A very nice touch.


All-and-all this is a pretty great Mythic Banner. An interesting main hero, a solid collection surrounding her and not many orbs spent.

Though in my opinion it’s hilarious to think about how Naga was put in the game now when there are still hundreds of characters to power creep her in the future.

Just imagine some low-level hero completely outclassing the Divine Dragon King.

Thus is the curse of a gatcha game, I suppose. It’ll be interesting to see how Game Freak handles a presumably similar concept with Pokémon Masters announced for later this year.

But that’s a series of blog posts for another day.

In the meantime, let me know what you think about Mythic Naga! I can only imagine Mila will be our next character in this category, but recently playing Sacred Stones again makes me want that game’s Demon King too. We’ll have to see where it goes.

Did Intelligent Systems forge a fun event?

Did Intelligent Systems forge a fun event?

As many of you know, I consider myself something of a Fire Emblem Heroes recorder. I’ve been following the game since its humble beginnings and quite enjoy taking note of different things that come to it on behalf of Intelligent Systems.

New summoning focuses.

Major version updates.

Chronicling the game’s ever-expanding plot.

And of course the topic of today’s blog post: Brand new game modes.

While we still haven’t gotten anything that facilitates playing and interacting with friends in any significant capacity, many different ways to play have been attached to the overall FEH experience over time. Outside of the Tap Battles, each has built upon the fundamental style of a turn-based RPG with slightly varying rules to challenge players who wish to earn more rewards.

The newest “Forging Bonds” game mode is no exception, but hits an interesting note by emulating a more classic support system than the game boasts with its own style of supports.

Though that intrigue is pretty heavily counterbalanced by how bland the method of playing is.

img_0557

Forging Bonds sets its eyes on the characters most recently added into the game via the Awakening banner that activated a few days ago.

So Olivia, Sumia, Maribelle and Libra are the units players are meant to pay attention to. However, the game makes it abundantly clear that unlike other events where the focused characters provide score bonuses (as they do in the Arena or Tempest Trials), players get no bonuses by owning and using these four.

Which is a shame considering I summoned Sumia so early:

img_0443

But at the same time it’s objectively a great decision to make the experience open to the full spectrum of players.

Yet… I can’t argue that it’s a perfect decision. Let me explain why in a roundabout fashion.

See the four heroes of note don’t provide any bonuses because they’re simply used as reward-granting stand-ins. The actual play style of Forging Bonds is as easy as selecting a difficulty level and battling one map for each 15 stamina you spend.

Like in almost every game mode before it, whatever opponents you fight on that map are randomized but scale based on the difficulty you choose.

The catch is that some of these enemies have random item drops.

img_0564

As you can see in the image of the event’s main screen I posted above, each of the four focused heroes correspond with a colored heart:

  • Olivia — Red
  • Sumia — Orange
  • Maribelle — Green
  • Libra — Blue

When battling, RNGesus decides which kind of color you receive. There just happens to be weighted odds for finding one color over the others.

This boosted chance cycles every couple of hours, and really does make a difference. In all the times I’ve been playing, Sumia has had the boosted chance, and as of now I have over 400 points lined up with her and just 150 lined up with Olivia otherwise. Maribelle and Libra have gotten no love, apparently.

img_0565

The division of one’s points matter, because unlike other in-game events such as the Tempest Trials where there’s a single string of rewards to unlock by playing, Forging Bonds offers four completely separate strings of rewards:

img_0559

That’s right, if you didn’t enjoy the grinding for points before, now you get to do it four times over with no guarantee that you’ll get the points for the character you want! Isn’t that just wonderful.

For someone like me who has Stamina Potions literally wasting away en masse in his reserves, this isn’t so much of a problem. I can just wait for a day where the character I want to focus on has a boosted chance and go ham on those battles. Especially since there’s two weeks of event to get through.

For most other players, especially novice players, I can wholeheartedly understand why this would be far more frustrating than it has any right to be.

Seriously, I played Monster Hunter. I know the pain that comes when the desire sensor denies you the exact thing you’re looking for in place of an item you have half a billion of.

But that does leave a substantial question. Are the rewards worth the effort of struggling to get them?

There are three primary rewards that come out of Forging Bonds. The first is the source of its namesake: The support conversations.

In traditional Fire Emblem games, support conversations are discussions two characters have together that build their characters up and offer benefits like stat buffs when they fight together in battle. In the modern FE titles like Awakening and Fates, getting high enough support levels between characters also leads to marriage and subsequent recruitable ‘child’ characters.

In Heroes, the system of supports implemented was dumbed down to simply offer stat buffs and the occasional aesthetic alteration (like having the S-rank supported units snuggle in the hot springs when completing Tap Battles). It would be nigh impossible to add legitimate conversations when every character can support with every character from any and all Fire Emblem games ever made, after all.

The support conversations that can be unlocked with the four characters in Forging Bonds are much more like the prior example.

See the theme of the event, in this Ylissian version at least, is that the four heroes want to defend a town but can’t wait for reinforcements to be sent by Chrom.

Naturally the Order of Heroes arrives and offers their services, making the Ylissian Travelers more like companions in the context of the storyline this event sets up.

As a result, they have support conversations with you, the player, as you earn friendship points with them. Despite the fact that you may or may not have summoned them to join your army in the meta context of this as a video game.

After achieving some level of support with each character on the given roster, the overall story of the event also moves forward. So theoretically, by achieving an S-Rank support with all four heroes, eventually you’ll see a completed story arc.

It’s a cute idea, but flawed by its own premise in my opinion.

There’s something empty about these supports because there are no outside benefits to them.

You aren’t more likely to earn friendship points for that character once you begin to see their support conversations. Because they aren’t units you need to have to participate, seeing the support conversations offers no benefits to you if you do happen to own those units.

They’re just flavor text through-and-through. It’s actually somewhat underwhelming as a reward.

To be fair I haven’t gotten to S-Rank support with any of these heroes so I’m not sure how crazy the supports get, and that might just make them more worthwhile. Consider this a rain check on that idea.

With that long story aside, it’s pretty clear that the event probably isn’t worth players’ time if the namesake of the event itself isn’t really worthwhile, right?

Not quite. There are other rewards to accrue, after all.

The most notably rare and worthwhile are the special accessories that correspond with each character. Once you reach 100 friendship, you earn something like a flower hairband for Sumia.

Those 100 friendship accessories also add additional friendship points that stack when equipped to heroes you fight in Forging Bonds with, so they’re worth picking up in practical terms as well as aesthetic ones.

Then there are EX versions of each accessory that are available when you earn 2,500 points for each character:

img_0560

These EX variants aren’t practically useful like the regular ones… But I’d be lying if I said they weren’t each good-looking enough to not be worth the price of admission.

Then again I’m a sucker for putting cute accessories on my characters, so these rewards are inherently a draw for someone like me. That then begs the question of whether there are other rewards more useful to players who aren’t into the aesthetics.

Again, the answer is yes.

See between all of the different main reward tiers for accessories and support conversations are basic rewards. Badges for leveling up and the like.

After a while these rewards become exclusively Hero Feathers, which players can use to upgrade their units into different rarity levels.

Feathers are somewhat hard to come by considering it takes 20,000 to bring a four-star hero into a five-star hero, so those are definitely great items to go for (even if you can only get about 16,000 from all four paths together).

Unfortunately the same cannot be said about orbs. Usually special events love to give players orbs because that, in turn, encourages them to keep up the unhealthy addiction to summoning that we’ve all developed. But for Forging Bonds, only one orb sits at the top-level reward tier for each hero.

So you can get four orbs in total by playing Forging Bonds.

Now to be fair there is also one orb given away daily by playing a match once, but even so that brings the total orb haul up to a measly 18. Not even enough for a full round of summons on a given banner.

Honestly that’s pretty disappointing. More orbs would actually encourage me to participate in the event more than the support conversations do, because even if they are the focus they don’t provide any sort of long-term benefits.

At least Intelligent Systems seems to recognize that considering the day one reward for the event coming out was 20 orbs:

img_0549

Honestly, as far as content goes, that’s just about all there is to say regarding Forging Bonds. Like I said toward the top, it’s an intriguing approach to setting-up an event that falters due to its over-reliance on RNG coupled with lackluster, sometimes useless rewards that don’t encourage players to deal with that chance.

I also personally have some smaller, more nitpick-y issues with the approach as a whole.

Namely the fact that despite being an event clearly set in Ylisse where the characters are hoping to protect their homeland, the game itself doesn’t set up a world that matches the story-created expectation.

The maps seem randomly chosen, so while players will occasionally fight on a map based on a map from Fire Emblem Awakening, that chance is very rare. It’s a small detail, but it’s the kind of world-building this event missed out on that would have done it much more justice in the long-run.

Especially considering events like Tempest Trials have already shown a propensity for focusing on maps from specific games’ canons.

Just saying.

At least the music on the main screen of the event is pretty nice, so I’ll give the developers that much.

And maybe there’s more credit I should be giving the developers. Perhaps I’m being somewhat harsh on this event as a whole If I am, and you have your own opinions on it, please feel free to let me know in the comments down below!

Like I mentioned up top, I like to think of myself as a chronicler of the history of Fire Emblem Heroes at this point. But that also means I’m open to changing my opinions on things as time goes on.

So who knows, maybe the next version of Forging Bonds will take some of these critiques and run with them to create something better. I can feel something interesting under the surface, after all.

Early-onset Christmas Cheer and Holiday Heroes

Early-onset Christmas Cheer and Holiday Heroes

Christmas time is here. Gather your friends near. That’s how the song goes, isn’t that right?

We may not be at Christmas just yet, but certainly the celebrations leading up to the much-beloved holiday have begun. Personally, I don’t celebrate Christmas. I come from a hebrew background, so I celebrate Hanukkah, which is something probably anyone can tell from some of my recent attempts to be more active on social media.

Shout out to my sister being cute in this actually good photo I took for once.

That said, even if Christmas isn’t my forte, one thing I’ve always appreciated about the season is the extensive effort everyone goes to so extra things can be given away to celebrate the holiday. For me, that means video games especially.

So, in case you couldn’t tell by the featured image here, of course the subject I’m here to talk about today is Fire Emblem Heroes. We can’t go a holiday without a special summoning banner coming out of the woodwork, after all.

img_6777

As always, it seems like Fire Emblem Awakening is getting the love this go-around. At least we aren’t seeing Lucina for once. I love her to death, don’t get me wrong, but boy is she over-saturated in this game’s special character roster.

Interestingly enough, every unit on this holiday banner is an armored unit. Why they decided to choose the winter/Christmas heroes to give a buff to armored teams is beyond me, but I can’t say I’m entirely against the idea. It’s kind of cool actually, even if one unit doesn’t exactly fit the armored look. But I’ll get to that.

Also, ‘cool.’ Not an intentional pun, but it’s there.

  • LissaPure Joy
    • To be blunt about it, right off the bat Lissa is the character I care about getting the most in this banner. Not so much aesthetically, because even though I do enjoy Lissa as a character she’s not necessarily my favorite girl from Awakening. Though her special Christmas clothes covering the armored skirt cage is a nice touch, I’ll admit. My interest comes mostly from a skills perspective. I’ve been paying more attention to skills and building my units up lately, so having a powerful looking unit is an attractive thing right now. Lissa comes packed with a new axe weapon called the Handbell, which grants her a +2 buff to all stats if she’s attacked by an enemy unit. Her special attack is Bonfire, which boosts damage based on the opponent’s defense stat, and she has Fortify Armor to grant a +6 defense and resistance buff to other armored units. She also comes with a new skill called Bold Fighter, which ensures she gets a follow-up attack if she attacks at the cost of a +1 charge to her special attack. All-and-all she sounds like a unit with a balanced powerful attack phase and defense phase, and I like it.
  • ChromGifted Leader
    • So first things first, Chrom gets some bonus points on a number of fronts. His name pun is pretty good, he pulls off the Santa look well with his bag of toys, and every time I hear him say “Lissa made me wear this” in the trailer that introduced these heroes, I get a nice chuckle out of it. That said, Chrom also looks like a powerful unit but from a more high-risk, high-reward standing. His Sack o’ Gifts weapon offers the same benefit that Lissa’s Handbell does, and he comes with the passive movement skill Pivot that armored units benefit from nicely, as well as Wary Fighter to prevent follow-up attacks if he has more than 50 percent health. However, both the interesting and detrimental point of contention when it comes to Chrom here is his new skill, Brazen Atk/Def. With it, he gains +7 attack and defense during combat when at 80 percent health or below. That’s an insane boost and frankly makes him sound like a physical powerhouse to an extent, but the catch is he has to have lowered health to make use of the ability. Plus, it kind of conflicts with Wary Fighter, making it so Chrom has a strange sweet spot between 50 percent and 80 percent health to have the most combat effectiveness. It’s weird, but given that he and Lissa are both in the green unit pool, I wouldn’t be opposed to get either or.
  • RobinFestive Tactician
    • Robin is also fairly pleasing aesthetically, as the change to make his Grandmaster robes into a Santa outfit fits really well. It’s just also, frankly, a little ridiculous to me that he’s going to spend his time running around trying to stab people with a Christmas tree lance. Skill-wise he’s also sort of an interesting case. His Tannenboom! lance has the same effect as the previous two weapons, and his new skill Brazen Atk/Spd offers the same +7 boost below 80 percent health that Chrom’s does, only to attack and speed rather than attack and defense, obviously. His passive Reciprocal Aid is a bit of a throw-away in my opinion, but he does come with the skill Armor March that makes all armored units have extra movement potential at the start of each turn, which is pretty awesome. Overall he seems like the unit that would require the most skill inheritance to make especially useful, but with his Brazen skill, Robin could turn out to be a hell of an armored powerhouse in the end.
  • Tharja“Normal Girl”
    • Alright… Let’s be honest. Everyone saw Tharja pop up the first time and flipped their shit. It’s about as bait-y a porn bait I’ve ever seen, and that’s saying something considering how much I thought Rhajat was porn bait in the last big banner. Just… Skimpy bra/panties, thigh high boots, a cape and reindeer antlers. I’m not going to say I’m complaining or anything, but it’s definitely a hell of a stretch to consider her an armored unit. Oh, who am I kidding, Tharja was my favorite back in Awakening, I can’t stay mad at her for long. Especially when she’s still all about making herself better for Robin. Plus, she comes with four skills, so who can complain about that? Her red tome, the Candelabra (for some reason?) has the same bonus to it that every other weapon in this banner has. However, it’s made extra useful by the inclusion of Close Combat. Thus, she can attack from any distance, and she’ll probably have the bulk of an armored unit to make use of that kind of ability. Tharja also comes with Iceberg as a special attack to boost damage based on her opponent’s resistance and she comes with a new skill called Vengeful Fighter that allows her to automatically have a follow-up attack if she’s got more than 50 percent health and is attacked – at the cost of a +1 special attack charge. Her last skill, Red Tome Valor, grants all other red tome users x2 SP at the end of a battle, which is good for training but not much else, unfortunately. I’d argue she’s my second favorite unit here next to Lissa, so the girl’s are my goal this time around.

Personally, while I have some high hopes for a couple of the units added in here, I’m mostly just hoping things don’t turn out as screwy for me as they did for the Fates children banner. THAT turned out to be a nightmare.

Got up to 5 percent chance before finally pulling any five star unit, which was god damn ridiculous. Luckily the unit I pulled was Soleil, who was just about the only one I wanted,  but it really felt like it wasn’t worth all of the effort and orbs I had to burn getting there.

Spent some money on the game for the first time in a long time, just because I was getting frustrated and didn’t want to waste the increased opportunity. Don’t get me wrong, I’m happy to support this game once in a while because it has been so fun while being free, but I wish I didn’t feel so forced to do it for a dumb random situation.

Anyway… That’s enough bitching for one moment. Let’s get into the story coming alongside this banner, shall we?


As usual for a holiday-themed update, this time around we’ve gotten a three-part Paralogue focused on the Order of Heroes going to join in a themed tournament. It’s kind of a really common theme in Fire Emblem apparently… For some reason.

Yeah… I’m kind of with Sharena on this one, actually. It’s a strangely dark backstory for something like this. But hey, the tournament aspect of things has to make for a better tie-in somehow, right?

Mmm… No it’s still kind of weird. I don’t know, I’m not much of a Christmas person like I said, but this still seems really dark and strange for something in this vein.

Don’t get me wrong, there’s nothing bad about a dark Christmas story once in a while, but especially out of Nintendo property I would expect something a bit more upbeat. Cheery, even. Maybe that’s the Intelligent Systems vibe coming through.

Eh, oh well. If nothing else it’s just an excuse to get 12 extra orbs, right? Either way, from there things basically progress from there as would be expected.

This slideshow requires JavaScript.

The snowy village maps are actually really pretty in this Paralogue. I always love the specially designed maps, like for the special character events and those they use at the end of Tempest Trial runs.

The only thing that’s kind of off-putting, in my opinion, is the battle background on the 16-1 map.

img_6787

Like it’s beautiful, don’t get me wrong… But the window to the right of Chrom kind of reminds me of a window display you might see at a Macy’s, or something along those lines.

Just the idea of there being some sort of a large capitalist shopping conglomerate in a Fire Emblem game feels really weird to me, even if it’s just in my own head.

But I digress.

Really the first map sets everything up, but Lissa and Chrom don’t have too much to say outside of their intent to get presents for the Shepherds through this tournament.

However, once you get to Robin and Tharja in the second map, things are infinitely better.

As a concession of bias, Robin and Tharja remain one of my absolute favorite pairings from the days of Fire Emblem Awakening. So I’m pre-disposed to enjoy just about any interaction between the two.

But like it’s honestly so god damn adorable that Tharja is spending her time trying to act normal and enjoying time with Robin while he stays characteristically focused on the mission at hand.

A point which I feel is rather ironically juxtaposed by Robin’s sprite, which makes it look like he’s holding his arms up in a ‘whoa don’t look at me, I’m not responsible for this’ kind of way. All-and-all it’s just a wonderful visual.

Back in the days when I actually had free time to do silly things like character roleplaying on a frequent basis, I would’ve probably loved to do situations in this scenario. I love them that much.

Even when you win and Tharja gets a little terrifying again.

Once you beat them, however, you move onto the final fight with all four Christmas knights:

And… Well, to be completely blunt about it… This fight was uproariously easy for me. On all three difficulty levels.

In fact, all the maps were really easy for me. They pretty much all used only armored units, and I just recently built up my Eirika as an armor killer for the Amelia & Tana Bound Hero Battle.

It was pretty simple to make use of her for another couple rounds, and I got all the orbs on pretty much one go.

Granted, I didn’t get anything with my orbs besides a duplicate five star Minerva for some reason… But beggars can’t be choosers I suppose. There’s another two weeks for me to get my hands on a special hero.

Once you win there’s sort of a weird epilogue where the Order thinks they lost the sack full of gifts that was their prize, and Alfonse tries to teach everyone a lesson about how the holiday festival season is about giving gifts instead of receiving them, but then there’s a 180 degree turn where they find the sack and it’s full of rare gems that Anna feels can keep the organization afloat for a while, then Sharena makes Alfonse wear a santa outfit over text…

It’s just… Long-winded and kind of dumb and confusing. Like the paragraph I wrote to try and reflect it.

Not really my favorite Paralogue overall, to be honest. Outside of watching Tharja and Robin interact, there isn’t too much to take out of it… But hey, it’s got a lot of Christmas-y December charm, so that’s just fine.

Also orbs. Boy do I love getting me some orbs.


Though I do appreciate the Chrismas aesthetic, and I appreciate the wide-range appeal of it as well, I just hope next Winter Festival season we get to see some other holidays represented as well.

Can you imagine a Hanukkah-themed hero? Or a Kwanza-themed hero?

Either would be amazing, though I’m not sure who would best fit the bill off the top of my head. If you’ve got any ideas for a fitting subject, be sure to let me know in the comments below!

Also, if you have any favorite heroes from this banner, tell me about them below as well! Seriously just… Talk with me guys. I know I ask for it every post, but I genuinely do enjoy audience reactions where I can get them.

With that said, if you want to see some of my other holiday-themed festivities so far this season, be sure to check out my post from last night about a trip looking at Christmas lights with members of the Daily Titan. It was a lot of fun, and I think I got some nice pictures, so check it out.

Beyond that, I officially start Winter Break this week, so expect some more posts I’ve been too backlogged to work on coming down the pipeline soon. I’m pretty excited to get the chance to do some extended creative writing again.

Springtime for Heroes

In non-real life related news, my timing with putting out a post catching up on news in Fire Emblem: Heroes yesterday turned out to be impeccable.  Today there was an update to the game, introducing a paralogue and four “new” characters that are incredible in how silly they are.

Much in the tradition of events like the Hot Springs Scramble in Fire Emblem Awakening, Heroes has brought players a Spring Festival to celebrate the season that appears very grounded in the aesthetic decor of Easter. Awakening’s Exalted family members Lucina and Chrom as well as Fire Emblem Fates’ Nohrian Prince Xander and Princess Camilla have been given an alternative character skin and abilities. These heroes can, of course, be summoned through a new focus.

img_5046

As also seems to have become the usual affair in terms of updates to the mobile title, this special focus comes with its own set of special missions and a story paralogue showcasing the new characters. These offer the chance for players to earn 10 orbs and a variety of other small prizes from completion tasks involving the paralogue missions.

Now, the idea of a Ylissian Spring Festival drawing in heroes from various worlds to dress in bunny costumes, paint eggs and fight with weapons like comically massive carrots may seem ridiculous…

It is.  It’s very ridiculous to be completely honest, to the point that when I first saw everything for this event I was pretty turned off to it.  At the core of what it is, the Spring Festival seems to be fan service more than anything – an excuse to get popular characters in silly and arguably sexualized outfits just for the sake of doing it.

But then I actually played through the paralogue, and seeing the goofy, somewhat out-of-character dialogue is a treat in its own right, enough so that I wound up loving it.

The missions start innocently enough, with Prince Alfonse and Princess Sharena inviting you to join them at the Spring Festival, which apparently hosts an undefined battle tournament.

img_5036

Once you arrive, you’re quickly introduced to the re-imagined royal units in a series of three stages, each of which showing just how… Quirky they are.

The characters also talk amongst themselves in pairings that would never get to met outside of Heroes:

Amazing words by the man holding a massive carrot as a spear

On top of that, these special characters get new skills that do things like increase the amount of rewards you get after battles, as well as special weapons and even silly descriptions that reveal more about the “backstory” of the Spring Festival.

img_5038

This description is my favorite – invoking Corrin is a nice touch

That’s about all there is to the Spring Festival. It’s ridiculous in all kinds of ways and I can imagine some people might even find it demeaning… But it hooked me with just how over-the-top everything is.  I’m already through all of the special quests (since they are geared more toward a new player level range for the most part) and I’ve gotten all the orbs that can be collected, so at this point I’ll just be biding my time and hoping to have the chance to summon one of the new spring-specific heroes.

Especially since the last focus disappear when I had a 4.75 percent chance to summon a five-star or a five-star focus hero. Seriously, that stings.

Oh, and also, kudos to anyone who picks up on the reference in my post title, since I’m hoping the callback isn’t lost on everyone but me.