As many of you know, I consider myself something of a Fire Emblem Heroes recorder. I’ve been following the game since its humble beginnings and quite enjoy taking note of different things that come to it on behalf of Intelligent Systems.
New summoning focuses.
Major version updates.
Chronicling the game’s ever-expanding plot.
And of course the topic of today’s blog post: Brand new game modes.
While we still haven’t gotten anything that facilitates playing and interacting with friends in any significant capacity, many different ways to play have been attached to the overall FEH experience over time. Outside of the Tap Battles, each has built upon the fundamental style of a turn-based RPG with slightly varying rules to challenge players who wish to earn more rewards.
The newest “Forging Bonds” game mode is no exception, but hits an interesting note by emulating a more classic support system than the game boasts with its own style of supports.
Though that intrigue is pretty heavily counterbalanced by how bland the method of playing is.

Forging Bonds sets its eyes on the characters most recently added into the game via the Awakening banner that activated a few days ago.
So Olivia, Sumia, Maribelle and Libra are the units players are meant to pay attention to. However, the game makes it abundantly clear that unlike other events where the focused characters provide score bonuses (as they do in the Arena or Tempest Trials), players get no bonuses by owning and using these four.
Which is a shame considering I summoned Sumia so early:

But at the same time it’s objectively a great decision to make the experience open to the full spectrum of players.
Yet… I can’t argue that it’s a perfect decision. Let me explain why in a roundabout fashion.
See the four heroes of note don’t provide any bonuses because they’re simply used as reward-granting stand-ins. The actual play style of Forging Bonds is as easy as selecting a difficulty level and battling one map for each 15 stamina you spend.
Like in almost every game mode before it, whatever opponents you fight on that map are randomized but scale based on the difficulty you choose.
The catch is that some of these enemies have random item drops.

As you can see in the image of the event’s main screen I posted above, each of the four focused heroes correspond with a colored heart:
- Olivia — Red
- Sumia — Orange
- Maribelle — Green
- Libra — Blue
When battling, RNGesus decides which kind of color you receive. There just happens to be weighted odds for finding one color over the others.
This boosted chance cycles every couple of hours, and really does make a difference. In all the times I’ve been playing, Sumia has had the boosted chance, and as of now I have over 400 points lined up with her and just 150 lined up with Olivia otherwise. Maribelle and Libra have gotten no love, apparently.

The division of one’s points matter, because unlike other in-game events such as the Tempest Trials where there’s a single string of rewards to unlock by playing, Forging Bonds offers four completely separate strings of rewards:

That’s right, if you didn’t enjoy the grinding for points before, now you get to do it four times over with no guarantee that you’ll get the points for the character you want! Isn’t that just wonderful.
For someone like me who has Stamina Potions literally wasting away en masse in his reserves, this isn’t so much of a problem. I can just wait for a day where the character I want to focus on has a boosted chance and go ham on those battles. Especially since there’s two weeks of event to get through.
For most other players, especially novice players, I can wholeheartedly understand why this would be far more frustrating than it has any right to be.
Seriously, I played Monster Hunter. I know the pain that comes when the desire sensor denies you the exact thing you’re looking for in place of an item you have half a billion of.
But that does leave a substantial question. Are the rewards worth the effort of struggling to get them?
There are three primary rewards that come out of Forging Bonds. The first is the source of its namesake: The support conversations.
In traditional Fire Emblem games, support conversations are discussions two characters have together that build their characters up and offer benefits like stat buffs when they fight together in battle. In the modern FE titles like Awakening and Fates, getting high enough support levels between characters also leads to marriage and subsequent recruitable ‘child’ characters.
In Heroes, the system of supports implemented was dumbed down to simply offer stat buffs and the occasional aesthetic alteration (like having the S-rank supported units snuggle in the hot springs when completing Tap Battles). It would be nigh impossible to add legitimate conversations when every character can support with every character from any and all Fire Emblem games ever made, after all.
The support conversations that can be unlocked with the four characters in Forging Bonds are much more like the prior example.
See the theme of the event, in this Ylissian version at least, is that the four heroes want to defend a town but can’t wait for reinforcements to be sent by Chrom.
Naturally the Order of Heroes arrives and offers their services, making the Ylissian Travelers more like companions in the context of the storyline this event sets up.
As a result, they have support conversations with you, the player, as you earn friendship points with them. Despite the fact that you may or may not have summoned them to join your army in the meta context of this as a video game.
After achieving some level of support with each character on the given roster, the overall story of the event also moves forward. So theoretically, by achieving an S-Rank support with all four heroes, eventually you’ll see a completed story arc.
It’s a cute idea, but flawed by its own premise in my opinion.
There’s something empty about these supports because there are no outside benefits to them.
You aren’t more likely to earn friendship points for that character once you begin to see their support conversations. Because they aren’t units you need to have to participate, seeing the support conversations offers no benefits to you if you do happen to own those units.
They’re just flavor text through-and-through. It’s actually somewhat underwhelming as a reward.
To be fair I haven’t gotten to S-Rank support with any of these heroes so I’m not sure how crazy the supports get, and that might just make them more worthwhile. Consider this a rain check on that idea.
With that long story aside, it’s pretty clear that the event probably isn’t worth players’ time if the namesake of the event itself isn’t really worthwhile, right?
Not quite. There are other rewards to accrue, after all.
The most notably rare and worthwhile are the special accessories that correspond with each character. Once you reach 100 friendship, you earn something like a flower hairband for Sumia.
Those 100 friendship accessories also add additional friendship points that stack when equipped to heroes you fight in Forging Bonds with, so they’re worth picking up in practical terms as well as aesthetic ones.
Then there are EX versions of each accessory that are available when you earn 2,500 points for each character:

These EX variants aren’t practically useful like the regular ones… But I’d be lying if I said they weren’t each good-looking enough to not be worth the price of admission.
Then again I’m a sucker for putting cute accessories on my characters, so these rewards are inherently a draw for someone like me. That then begs the question of whether there are other rewards more useful to players who aren’t into the aesthetics.
Again, the answer is yes.
See between all of the different main reward tiers for accessories and support conversations are basic rewards. Badges for leveling up and the like.
After a while these rewards become exclusively Hero Feathers, which players can use to upgrade their units into different rarity levels.
Feathers are somewhat hard to come by considering it takes 20,000 to bring a four-star hero into a five-star hero, so those are definitely great items to go for (even if you can only get about 16,000 from all four paths together).
Unfortunately the same cannot be said about orbs. Usually special events love to give players orbs because that, in turn, encourages them to keep up the unhealthy addiction to summoning that we’ve all developed. But for Forging Bonds, only one orb sits at the top-level reward tier for each hero.
So you can get four orbs in total by playing Forging Bonds.
Now to be fair there is also one orb given away daily by playing a match once, but even so that brings the total orb haul up to a measly 18. Not even enough for a full round of summons on a given banner.
Honestly that’s pretty disappointing. More orbs would actually encourage me to participate in the event more than the support conversations do, because even if they are the focus they don’t provide any sort of long-term benefits.
At least Intelligent Systems seems to recognize that considering the day one reward for the event coming out was 20 orbs:

Honestly, as far as content goes, that’s just about all there is to say regarding Forging Bonds. Like I said toward the top, it’s an intriguing approach to setting-up an event that falters due to its over-reliance on RNG coupled with lackluster, sometimes useless rewards that don’t encourage players to deal with that chance.
I also personally have some smaller, more nitpick-y issues with the approach as a whole.
Namely the fact that despite being an event clearly set in Ylisse where the characters are hoping to protect their homeland, the game itself doesn’t set up a world that matches the story-created expectation.
The maps seem randomly chosen, so while players will occasionally fight on a map based on a map from Fire Emblem Awakening, that chance is very rare. It’s a small detail, but it’s the kind of world-building this event missed out on that would have done it much more justice in the long-run.
Especially considering events like Tempest Trials have already shown a propensity for focusing on maps from specific games’ canons.
Just saying.
At least the music on the main screen of the event is pretty nice, so I’ll give the developers that much.
And maybe there’s more credit I should be giving the developers. Perhaps I’m being somewhat harsh on this event as a whole If I am, and you have your own opinions on it, please feel free to let me know in the comments down below!
Like I mentioned up top, I like to think of myself as a chronicler of the history of Fire Emblem Heroes at this point. But that also means I’m open to changing my opinions on things as time goes on.
So who knows, maybe the next version of Forging Bonds will take some of these critiques and run with them to create something better. I can feel something interesting under the surface, after all.