Tag: Catria

Special Heroes spring into action

Special Heroes spring into action

Let’s address the elephant in the room up top here. I totally missed out on the last Fire Emblem Heroes update.

I know that objectively isn’t a huge deal, especially considering how often I have the chance to talk about this game. But the update I missed was a particularly big one, so I feel bad about it from the perspective of my keeping a running log of how the game has evolved since it launched last February.

What can I say. Sometimes breaking news takes precedence over personal pleasures.

To lightning round my thoughts… The Chrom/Morgans banner didn’t treat me too well, even if I did eventually get a male Morgan.

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Not the one I wanted necessarily, but he’ll do.

The story added behind the banner was intriguing, and it did tease Gerome being added as a Tempest Trial unit, which means a lot to me personally since I can now ship Fire Emblem’s Batman with Lucina disguised in the mask he gave her before they travelled back in time.

Awakening was a wild game in hindsight.

But anyway, that pairing has basically been my creepy shipper’s dream since forever, so I’m ready to run with it.

The blessed garden and rival domains maps that were added are fun additions to the game, and I really don’t have anything too negative to say about them.

Plus, Eirika got a dope weapon upgrade that helps her get more buff.

So all in all, I don’t have much to complain about regarding the last big update. It gave me something fun to keep up with while I was stressed out over my work.

But with all of that said, let’s not forget that we’re here to talk about the spring 2018 banner with all of its new bunny-themed glory. Since I’m 300 words in already, time to jump on it.


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Outfits like these also invite other things if I know the internet well enough…

Last spring we were blessed with the familial partners of Xander and Camilla, as well as Lucina and Chrom, all in silly suits wielding weapons like eggs and carrots.

This spring, we are once more blessed with the familial partners of Sharena and Alfonse, who are joined by Catria from the original Fire Emblem games and Kagero from Fates. All still in silly outfits. All still using eggs and carrots as weapons.

Glad to know some things never change.

But are the new fearsome foursome as desirable as the last springtime heroes? Let’s find out.

  • CatriaSpring Whitewing
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    • Of all the Whitewing sisters who appear in… I believe three of the 14 or so Fire Emblem games made up to this point, Catria has always been my favorite. She always fit that unrequited love trope with an affection for Marth that I appreciate. Out of all the dumb writing tropes, it’s probably my favorite. But even past that, she’s just a cutie – and as her voice chat suggests in the trailer for this banner, a cutie with a passive aggressive attitude that’s amazing. Combine that with her new status as a cavalier that massively debuffs enemy units with high resistance, and she’ll be a unit to look out for.
    • Added note: She kind of does the Squid Sister hand pose during her attack animation, and it’s great and I love it.
  • SharenaSpring Princess
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    • The sister half of the Askran royalty has moved from a lance to a green mage egg in her celebration of the spring. On top of a cute outfit and a golden goblet,  she carries an eclectic set of skills that seems to make her somewhat of a fast mage counter. I don’t have too much more to say about Sharena unfortunately, since she’s kind of the least stand-out of these special heroes in my opinion… But I suppose it’s hard to go wrong with firing off a tornado of carrots.
  • AlfonseSpring Prince
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    • Alongside his sister, Alfonse has moved from a sword to an axe and rides on horseback into battle carrying… A giant spoon. It’s actually incredible to me that players could feasibly start making teams based around units that use giant spoons. But that said, at least the skill set surrounding his spoon makes more sense than Sharena’s skill set does. He has his typical healing special attack that gains boosted damage thanks to the spoon, and his other skills increase his combat strength while subsequently lowering the opponent’s defense. Pretty choice, even if he has to beat a few bunnies into submission in the process.
  • KageroSpring Ninja
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    • “No matter how I dress, I carry the honor of my clan with me,” Kagero says while running into battle wearing a Playboy bunny outfit. It’s pretty ridiculous honestly, but that’s made up for given that Kagero is arguably the most interesting unit in this bunch. As a flying dagger (carrot?)-wielder, she presents a totally novel combination that may breath some life into the dagger-throwing lifestyle as a whole. Especially since her weapon weakens the opponent and boosts her built-in Glimmer special attack. It’ll definitely be something to look out for.

To be honest, this banner has a bizarre bunch of units gathered together. The Askran nobles make sense together, but Catria and Kagero are a little out of left field. Fortunately they look fun to use, so at least they make worthwhile additions.

I blew a lot of my orbs on the recent Awakening-themed banner, but I’ve been able to recover a good amount with the ongoing Tempest Trials, so if I’m frugal I should have chances to hit the spring banner for some time since it lasts a month.

My only real hesitation, frankly, is something a bit more… Silly and lore-based.

I’ve been playing Heroes under the assumption that it creates a certain canonical order to the Fire Emblem universe. Essentially, I imagine Heroes is the “real world” that has access to a variety of pocket worlds to summon units out of.

In that regard, it only made sense that the Order of Heroes units would be singular entities for forever. In the logic of the universe, it makes sense to be able to summon clones of Chrom from the Awakening pocket world, but there would only be one Sharena and Alfonse.

Because of that assumption, this banner unintentional demolishes all of my thoughts about the world of Heroes.

If you can summon clones of the real world figures, does that mean that Askr and its nearby nations are a pocket world of their own? And if so, is the reality of Heroes just clones summoning other clones to use with some bizarre imaginary sense of superiority in the one group we perceive as the main group?

Perhaps…

But perhaps I’m over thinking the logic of a Nintendo mobile game that’s clearly designed to absorb all the money out of its players’ wallets.

Especially considering your player character, the summoner, technically is a representation of real world you that has been sucked into the game world.

So just consider all of this rambling a dumb aside that I just felt the need to lay out in text.

Given that I manage to keep this up for a while, I’m just going to skip ahead to the story section and not go over my experiences summoning on the banner. But that isn’t because I haven’t gotten anything out of it yet.

It’s because I already have all four of the heroes and don’t want to make you all jealous.

Yeah, that’s it.


As a paralogue, this series of missions doesn’t impose as much of a commitment as some of the last few hefty, dialogue-filled main story chapters have.

Though compared to other paralogues it does have quite a bit of dialogue considering what’s happening and who the Order of Heroes meet in this side-tracking adventure.

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You tired of rabbit puns just reading the level names on this one? Well good, because I’m not planning on making any more.

A year has passed since the last Spring Festival hit Askr and its related realms. It’s a rare experience in my book, seeing how it has been a year in-game as well as an actually real life year. Not often do those kinds of things line up in the world of video gaming.

I suppose that’s the magic of mobile games.

Seriously though, the first spring banner coincided with the fourth paralogue mission set in the game. This second spring banner is the 19th paralogue mission set. I still remember going to visit the L.A. Weekly the same day the first spring heroes hit… Just where does the time go?

Ahem. Anyway.

Without too much build-up, the Order of Heroes arrives at the festival and quickly runs into their opponents this time around:

Undoubtedly the best thing about this entire experience is just watching Alfonse get more and more cringey as he watches himself deal with all of this bunny stuff.

This would basically be 100 percent me if I were in his shoes.

Arguably the only thing that gets anywhere close to as entertaining as Alfonse being upset by his current situation… Is seeing both Catria and Kagero being equally upset about their current situations.

I’m pretty sure the only reason these two characters in particular were chosen was that we can make jokes about them being so loyal to their causes that they’re happy to look like absolute morons and throw both carrots and eggs around.

I honestly cannot complain about that.

Frankly there isn’t much of a story to talk about in this paralogue leading up to the last fight. My interaction as a player has mostly focused on just appreciating how passive aggressive Catria is here.

But then when the final battle does start…

SEE, I’M NOT THE ONLY ONE!!

Somehow my inane rambling from the beginning of this post that I wrote a couple of days ago managed to predict the exact conversation everyone was going to have throughout the course of this miniature story.

Unfortunately, Alfonse only has a brief amount of time to describe a really lame excuse about multiple realms before being cut off to battle. The battle itself isn’t all that hard, and everyone winds up friends afterward.

No sign of a time or space paradox to be had.

Everything is cute, sure… But boy you can’t imagine how much I would pay to see some sort of messed up paradox from main characters meeting their main character counterparts.

Oh well, maybe I’ll just play through the story again with Marth to see if I can break programming and embarrass the hell out of Catria.

She has an unrequited crush on him, if any of you don’t know the context there. Still a sucker for unrequited love.


Boy, it’s amazing how I managed to bookend a post that I’ve written over the course of a couple of days with equally creepy shipper’s lust, isn’t it?

Speaking of, despite writing most of this post early on to make sure I wouldn’t be up too late writing during the update itself, it’s somehow 2 a.m. already. I’m pretty exhausted from running around campus the last few days (which I talk about in the post with my article archives put out earlier this morning), so I think I’m going to wrap this up quick and head to bed.

If I manage to get any of these spring units, I’ll try to put out the information somewhere.

But in the meantime, what do you think about these new heroes? Or about my paradoxical confusion?

Let me know in the comments down below if you’ve got any opinions!

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My craziest Fire Emblem Heroes orb binge yet

My craziest Fire Emblem Heroes orb binge yet

A bit of a clickbait-y title this time around, but I would argue there’s no way to get around that in this case. This particular go around is rather crazy, if you ask me.

Though unfortunately my value for consistency in presentation is probably only going to add to the apparent hypocrisy of making this like dreaded clickbait, since I’ll be burying the lede at least a little bit under my usual character and story discussion/ramblings.

So for those of you who only see this cut-down synopsis on my branch-off to Facebook, I apologize ahead of time.

However… With that said, it’s time to get on with the show.


Today the developers at Intelligent Systems have blessed us with not just one, but TWO new summoning focuses themed after Fire Emblem Echoes: Shadows of Valentia. Each feature heroes from the separate armies of the game’s dual protagonists Alm and Celica.

And boy did they pick some great heroes to showcase with these focuses.

Seriously I’ve been excited all day knowing these heroes were coming soon, even though the first hint of them being in the game came from two videos that just showed up to give us about one day’s notice. Yet, that one day’s worth of hype has made me more amped to play Heroes than I’ve felt in months.



Editor’s Note: Yes, I do understand that my temporal perceptions probably sound confusing. In some cases I’m referring to ‘today’ as Thursday, July 13, when the focuses technically dropped. However, at the same time I’m referring to ‘today’ as Wednesday, July 12, since I’m having another case of ‘too excited about writing to sleep,’ which my brain is taking as a continuation of Wednesday even though it’s actually 1:30 a.m. or so on Thursday.

Just bear with me, I’ll try to make as much sense as possible given the aforementioned ‘writing at 1:30 a.m.’ barrier to cognizance.



Just which heroes have made me so giddy, you may ask?

Well I’ll tell you all about them my dear reader, using only the kind of over-excessive and flowery language that can come from someone who just recently played through the game featuring said characters, falling in love with them along the journey.

Alm’s Army

  • MathildaLegendary Knight
    • One of the founding knights of the Deliverance, a force fighting to preserve the land of Zofia in Fire Emblem Gaiden/Echoes. Mathilda is known for both her great combat proficiency and her adoration for the Deliverance’s first leader Clive, who she later marries in the game’s canon. To be honest, I found it a little strange to see that Mathilda was joining the fray rather than Clive, who is arguably a more important character to the story in Echoes… But that’s something I’m going to get into later.
    • Notable Skills: Mathilda comes with an anti-cavalry weapon, the Ridersbane, and a new skill called “Cancel Affinity” which not only negates abilities that increase an opponent’s strength in Fire Emblem’s token weapon triangle, but also reverses the effect of said granted strength. A pretty interesting idea.
  • GrayWry Comrade
    • One of the Ram Village villagers that starts the journey Alm embarks upon alongside Tobin, Faye and Kliff (who is so far the only one that hasn’t made an appearance, interestingly enough). Gray tends to come off as a bit of a womanizer, but he’s a stalwart ally for Alm who (in my time with the game) rode as a cavalier for the Deliverance that eventually comes to marry Clive’s sister Clair. To be honest, he’s my least favorite of Alm’s childhood friends… And my ambivalence kind of extends to this mobile title as well.
    • Notable Skills: Zanbato is a new weapon that only Gray has thus far in Heroes (as far as I can recall) which gives him anti-cavalry capabilities like Mathilda. His passive skills also grant him +6 speed when he has at least 3 more health than his opponent in combat and grant all other sword users twice their special points at the end of a battle.
  • DeltheaFree Spirit
    • Arguably a god amongst men, Delthea is a young girl from a forest village in Zofia who joined Alm’s quest after he (alongside her brother Luthier) saved her from working under the control of a servant of the Duma Faithful. She and her brother are the only two in their village graced with magical capabilities, and though Delthea’s power is the most potent, she tends to struggle internally with the idea of being seated with such a special status. Among Echoes players, it seems to be generally the consensus that Delthea is one of the most powerful units in the game. She seriously wrecks house, and that fact combined with the adorable depiction of her with a single sharp tooth showing and some reminders of my own relationship with my sister makes her one of my absolute favorite units.
    • Notable Skills: Where to start with Delthea… Not only does she herself come equipped with the skill “Death Blow,” instantly giving her +6 attack when she initiates combat, but her new weapon “Dark Aura” grants certain of adjacent allies +6 attack at the beginning of a turn AND her new skill “Drive Attack” grants allies within two spaces +3 attack when fighting. Delthea is kind of wild, and as I’m sure you can imagine will become relevant later in this post.

Celica’s Army

  • SaberDriven Mercenary
    • The first to join Celica’s quest to find the Mother Mila after she sets out from the Novis Island Priory, Saber is a mercenary who pledges to come along to help stave off pirates, but winds up sticking around for far longer than he bargains for. In fact, he winds up becoming one of Celica’s greatest advisors throughout the plot of the game, especially as choices become more difficult when they broach into his original home territory of Rigel. I like the guy, but not significantly so I’m afraid.
    • Notable Skills: Saber’s “Slaying Edge” grants him an ever coveted accelerated special attack cooldown on top of skills which grant him +4 HP, +2 speed and an even faster special cooldown for defensive special attacks, ones that trigger to do things like lower damage dealt by an opponent.
  • LeonTrue of Heart
    • Now here’s a man I can get behind. Leon is an archer who accompanies the knight Valbar when he goes to get revenge by killing the pirate king Barst. Clearly in love with the man, Leon continues to follow Valbar when he joins Celica in thanks for her helping to get revenge for his deceased family. Most of his character revolves solely around the idea of his unrequited love for the man whose tragic history left him separated from his first family, and it’s the kind of love that really melts my heart. So add on to that the fact that he can become a bow knight, probably my favorite Fire Emblem unit, and Leon skyrocketed to the top of my interests as a rather perfect storm of things I enjoy.
    • Notable Skills: Like Saber, Leon’s bow also accelerates special attack cooldowns and he gains +3 speed through a passive skill. He also has a new skill called “Guard” which lowers the special attack cooldown of enemy attacks provided he has over 80 percent health at the start of a battle, though this seems like a strange skill to give to archers, a typically non-defensive unit.
  • SonyaVengeful Mage
    • A powerful mage who joins Celica after she defeats the pirate leader Grieth in the deserts of Zofia… If you choose to let her live during a semi-critical junction in the game. Despite the fact that she is technically skippable, it’s implied that Sonya is the true ally meant to join Celica’s team due to her connections with the leader of the Duma Faithful and her strong mother-figure support with fellow Priory abandonee Genny. Just their connection to each other along gained Sonya some extra points in my book, as Genny was arguably my favorite unit in the game as a whole.
    • Notable Skills: Sonya has a pretty busted initial skill set as well between a weapon that adds damage to her special attacks, one of the most powerful and overused special skills in “Moonbow” and two passive skills that raise her attack and lower opponent’s magical resistances in cardinal directions at the start of each turn. Though I stand by Delthea having the craziest skill set, Sonya makes for a close second.

Whoo boy, hopefully that didn’t tire you all out, as there’s a lot more to go through from here. Hell, I haven’t even broached into the story behind how all these characters appear in the continuing Heroes plot line.

I’ll try to keep things brief and more picture-heavy, since I’m sure this much text is already burning everyone out as is.


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This new story chapter, Bitter Enemies, begins as something of a direct continuation of the previous chapter. The Emblian prince Bruno made an appearance during the big battle with Celica’s forces in the “Rite of Shadows” chapter due to having some connection with Prince Alfonse and Princess Sharena’s missing friend.

Thus, since it was the last place he was seen, the Order of Heroes goes back to Valentia hoping to find him once again.

Once they arrive, the typical gambit of fighting through different battles with contracted heroes do occur…

However, the story around them has much less of a focus on the Valentian heroes than on Bruno, his increasingly mad and violent attitude and his overall connections with Zacharias.

The battles continue across Valentia until eventually the Order of Heroes encounters Bruno and his troops for one more big bout:

Once the fight ends, Alfonse has Bruno cornered and seems ready to end his life.

However… He stops when coming to a different conclusion:

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And that’s it. The chapter ends on this exact image. Cliffhanger city.

While this chapter as a whole does add some nice drama to the overall experience, it admittedly leads to a conclusion that isn’t so surprising. My friends and I came to the conclusion that Bruno was probably going to be Zacharias since the game first came out and reached its release content ‘climax’ at Chapter 9.

One thing it does add that I personally love is a bunch of new Echoes maps, as the miniature recreations of original game locations continues to be one of my favorite things Fire Emblem Heroes nails every time.

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The first four parts of this chapter are wonderful mimics of the Sluice Gate map where Alm frees Delthea, the Zofian coast map where Celica meets the Whitewing sisters, the map where Celica marches on Grieth’s Stronghold and the outside of the Temple of Mila.

I admittedly wasn’t able to immediately identify the fifth map as a recreation of anything specific, so it may just be a map created for Bruno’s big battle. Though if I’m wrong on that and you know what it’s meant to mimic, feel free to correct me.

Also interesting to note: I mentioned earlier that I was surprised to see Clive was not a hero we were able to summon, as instead we were given his love Mathilda. However, in the Grieth Stronghold siege map and in the final battle Clive does, in fact, appear.

If the two Mystery of the Emblem villains were any indication, Clive should likely appear as a Grand Hero Battle sometime soon. I’ve also heard talks that Berkut, one of the game’s antagonists (and one of my absolute favorite tragic characters) should also be making an appearance soon, so there’s always more to be excited about.

Even if I could argue that I enjoy seeing the new map layouts and new characters more than I enjoy getting story continuations in Heroes, at the very least I’ll definitely be interested to see where things go from here.


Summoning focus details? Check.

Added story and drama? Check.

Extra bonus content?

In this case five new orb-providing missions and a new chain challenge map set… Check.

Well then, I think that about gets the nitty gritty update information out of the way. Onto my personal experiences with this update.

I spent just about all day Wednesday hanging out with some of my close middle/high school friends, as we tend to do often given that we were so tightly knit and keep in contact to this day. It was a usual kind of hangout for us, plenty of video games and pizza to go around.

… Though this time we did play a round of Monopoly, where Juan (or cyv001 as you might remember from some of my earlier Sun and Moon build-up days, and whose blog I would still recommend seeing here) beat the absolute hell out of my friend Tiana and I. The angry words that were exchanged as he bankrupted us all more or less reaffirmed why we don’t play games like monopoly too often.

Anyway, one of the big highlights of the night came at midnight, when the new summoning focus banners rolled around. All of us but Juan in this group of friends play Heroes, so we were all pretty excited for the cool new heroes. Even if Jonathan, the one guy who plays mainstream Fire Emblem titles with me, did bring up a gripe that they’re dropping these heroes while still running the Summer hero banner. Having two completely new focuses kind of screwed him over due to the investment he’s made in trying to summon a Summer Robin, which is an issue I completely sympathize with from my own troubles with summoning orbs in the past.

This time around I had a huge surplus however, given that I’ve been saving them up for a rainy day. As I’m sure you all picked up from the amount of praise I heaped on Delthea earlier, she turned out to be my rainy day.

I felt about as excited seeing her appear as an obtainable unit as I believe I’ll feel whenever Neimi inevitably (crosses fingers) shows up, so I figured now would be as good a time as any to start blowing my riches from the past few months of storing like a squirrel for the winter.

Now for context, even after my last big orb binge to obtain Eldigan (which I mentioned briefly in this post), I was rather quickly able to grow my hoard back up to 200 orbs as you can see in this picture I took when I first got the update:

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By the end of my time summoning on this one banner alone, here’s how many orbs I had left:

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That’s right, I spent 140 orbs tonight. Granted, I didn’t have to spend any real money since I’ve just been saving for the last few months, but something about seeing all that hard work evaporate so quickly in one night felt… Dirty. For lack of a better term.

I’m strange like that when it comes to these games. Despite the fact that my friends were baffled at my ability to have so many orbs at once and the fact that I still have far more than them, internally I still feel like I’ve brought myself into the negative by getting rid of so much.

Still, that begs the question – Was the orb binge worth it even with the ‘dirty’ feelings I associate it with?

Well… Yes.

Yes it was.

Not only did I manage to summon Delthea, my major goal across both of the new banners, but along the way I was also able to summon a five star Catria, my personal favorite of the three Whitewings.

In a way that’s almost more crazy and ironic considering Catria and her sisters appear as characters in Fire Emblem Echoes as visitors from Archanea. Thus, even though she wasn’t a banner focus like Delthea, I was able to get two different five star blue units from Echoes.

On top of that I also managed to build up a hell of a backlog of other new blue units by only activating blue summoning orbs when I saw them:

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I wound up summoning so many blue units that I actually had to trade away a bunch of my units for the first time to make room for more.

While most of what I got is some basic tribute fodder, some stand-out units I received included female Corrin, Lukas, male Robin and Roderick. All of them were brand new to me and help to fill the complete log of units I’ve received, even if Delthea and Catria are going to be the main two I use for bolstering my usable blue unit category.

Now my sights are set for Leon and Sonya in Celica’s Army, as Leon is one of my favorite units and Sonya seems like she has quite a bit of power behind her. Though I’ll probably be more sparing about how I administer my orbs going forward for a little while, so who knows how that will go.

You’d think that would be all I would have to say on the matter, but if that’s the case,you clearly haven’t spent enough time watching me ramble on about video games before. Because there’s definitely more.

After all, I wasn’t the only one summoning heroes tonight.

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That’s right, not only did I receive a Delthea, but so did my friend Tiana (in the middle) and my other friend who asked not to be named around these parts (on the left). They got theirs with far less effort than I did, and in fact my unnamed friend also got a Mathilda in the same summoning batch, but either way we all bonded as Delthea owners the first night she became available.

So far the only one who hasn’t gotten a Delthea is my friend Jonathan, though with two weeks left we’re all rooting for him and his summoning success. After all, he’s destined to join the Delthea squad with the rest of us.

Until he does, however… This night will go down in infamy as the spawn of a brand new group-wide meme.

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Very simply yet elegantly put together by cyv001


NOW that should be everything I have to blather on about for Fire Emblem Heroes tonight.

I won’t bother boring you all with further details on the new card pack that came out in Duel Links or with any extensive updates on my sunburn (which is starting to peel) or even my recent work experiences (such as driving out to Fullerton to cover a CSUF GOP meeting with my friend and now Editor in Chief Zack), as I’m sure you’re all tired of hearing me write tonight.

Also because it’s significantly later now than I indicated it was at the top of this post and I’ve legitimately become exhausted. Guess the only things I’m expecting to see on my calendar tomorrow are sleeping late and cleaning the downstairs bathroom.

… Today? Definitely today at this point, even if it feels like it should be tomorrow since I have’t slept yet. Perceptions of time and relativity really are a confusing subject matter on little-to-no-rest after a day partying with friends.

So, to save myself from endlessly rambling any more tonight in place of getting the sleep I need, I’ll leave off with this.

How do you feel about the new Fire Emblem Heroes characters? Am I insane or justified for saving my orbs for so long just to binge-use them all in one sitting like I did? Will my friend Jonathan summon his own Delthea and join the Delthea squad?

Find out the answers to this and more on the next episode of Dragonball Z!

… Maybe.