Tag: Camilla

Chaos in flight in Fire Emblem Heroes

Chaos in flight in Fire Emblem Heroes

In times long abandoned, the Goddess of Dawn split her being in twine. She feared her strength after nearly flooding the planet to prevent war between her creations.

Out of that split came a Goddess of Chaos, the manifestation of shed emotions, and a Goddess of Order, who believed life could only be perfect if chaos was destroyed.

But her followers advised she instead seal chaos away in a medallion.

A medallion which would become known as Tellius’ “Fire Emblem.”

When a new war breaks out years later, Yune takes shape as a small bird and befriends a persecuted girl, helping her lead the crusade for peace so they can prevent the Goddess of Order from passing judgement on all living beings.


YuneChaos Goddess

  • Chaos Manifest (Might = 14, Range = 2)
    • Grants Resistance +3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Attack +6 during combat and unit makes a guaranteed follow-up attack.
  • Glacies (Cooldown = 4)
    • Boosts damage by 80 percent of unit’s Resistance.
  • Attack/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
  • Sabotage Resistance (B Skill)
    • At start of the turn, if any foe’s Resistance ≤ unit’s Resistance -3 and that foe is adjacent to another, inflicts Resistance -7 on that foe through its next action.
  • Chaos Named (C Skill)
    • At start of the turn, if foes within three columns have Resistance ≤ unit’s Resistance -3, inflicts -5 on their highest stat through their next actions (When calculating, treat Attack -15. Calculates each stat penalty independently).

Told you guys I would try to do lore for Mythic Heroes.

I’ve never played Radiant Dawn, so everything here is based on cursory research. Hopefully I did the story justice!

I have a bit more of a connection with the chaotic entities related to Black Luster Soldier from Yu-Gi-Oh!. However, Yune has an interesting backstory — and is a cute character.

Her skills also feel properly ‘chaotic’ in their design to drop a variety of stats based on her superior Resistance.

Yet I’m not sure I’ll be putting a whole lot of resources into summoning our first Dark Mythic Hero. Flying green tome is a unit type I could use (only having the outdated Spring Camilla), but not enough that I’m looking to blow my orb stash.

Especially considering her entourage:

I have all of these units outside of Lewyn and Mia.

Or… I did before summoning on the banner.

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Now I’m only missing Yune and Mia.

Considering I only spent about 20 orbs to get this guy, I’ll probably lay back and let Yune pass. I’m not sure she alone is worth risking the waste of orbs.

Especially considering green stones were a rarity in my few summon attempts.

If nothing else, I got to see this sweet bit of pretentious Goddess dialogue in her Legendary Battle Map introduction:

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So I’ve got that going for me.


Gotta love these Legendary/Mythic Hero banners. Easy to write and quick to set before I go to bed.

Though this one is underwhelming enough that I may also wrote a piece about my interview for Gladeo later — considering I’m conducting it around the time this is automatically set to post.

But if I don’t, I’ll see you all tomorrow!

In the meantime, let me know what you think of Yune. I don’t have much experience with her, but I do think she’s a cute little thing.

I’ll just be over here waiting for Naga or Mila to show up as Mythic Heroes before I get really excited.

Or Fomortiis/Lyon if you want to get crazy.

Adrift in the Rage

Adrift in the Rage

What better way is there to celebrate Veteran’s Day than to talk about a game in which fantasy characters have taken part in dozens of wars over a number of titles?

Okay no, I’m just kidding. It’s probably really weird and insensitive to joke about Veteran’s Day like that. I have nothing but respect.

I just needed some kind of segue into this Fire Emblem Heroes post that I’ve been putting off because… Boy am I not excited for it.

I know that’s a weird sentiment to walk into one of these with, because in that case why talk about it at all?

Well dear viewer.

The reason I hate this banner is because it is the next evolution in what has been a slow-growing problem.

Hope you’re ready for more of that than actually discussing the banner.


CamillaFlower of Fantasy

  • Book of Dreams (Might = 14, Range = 2)
    • Grants Attack +3. If unit is adjacent to an ally, inflicts Attack, Speed, Defense and Resistance -4 on foe during combat.
  • Draw Back (Range = 1)
    • Unit moves one space away from target ally. Ally moves to unit’s previous space.
  • Attack/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
  • Attack/Resistance Link (B Skill)
    • If a Movement Assist skill is used by unit or targets unit, grants Attack and Resistance +6 to unit and target ally or vice versa for one turn.
  • Goad Fliers (C Skill)
    • Grants Attack and Speed +4 to flying allies within two spaces during combat.

CorrinDream Prince

  • Draconic Rage (Might = 16, Range = 1)
    • Accelerates Special Attack trigger. If the number of allies within two spaces (excluding unit) > the number of foes within two spaces (excluding target), grants Attack and Speed +5 during combat. If foe’s Range = 2, calculates damage using the foe’s lower defensive stat.
  • Dragon Fang (Cooldown = 4)
    • Boosts damage by 50 percent of unit’s Attack.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Null Follow-Up (B Skill)
    • Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.
  • Hone Dragons (C Skills)
    • At start of turn, grants Attack and Speed +6 to adjacent dragon allies for one turn.

CorrinDream Princess

  • Draconic Rage (Might = 16, Range = 1)
    • Accelerates Special Attack trigger. If the number of allies within two spaces (excluding unit) > the number of foes within two spaces (excluding target), grants Attack and Speed +5 during combat. If foe’s Range = 2, calculates damage using the foe’s lower defensive stat.
  • Rally Attack/Speed (Range = 1)
    • Grants Attack and Speed +6 to target ally for one turn.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Fortify Dragons (C Skill)
    • At start of turn, grants Defense and Resistance +6 to adjacent dragon allies for one turn.

MikotoCaring Mother

  • Flash (Might = 11, Range = 2)
    • After combat, if unit attacked, inflicts status on target and foes within two spaces of target preventing counterattacks through their next actions.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum 7). Restores Health to unit = half of damage dealt to unit.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 Health.
  • Brazen Attack/Resistance (A Skill)
    • At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
  • Infantry Rush (C Skill)
    • Infantry allies within two spaces gain: “If unit’s Attack > foe’s Attack, grants Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).”

Normally I would give my thoughts on each of these units individually. But frankly I think in this case it would be more constructive for me to go through these units in the way I naturally reacted a few days ago.

Starting with the first, most immediately striking question:

“WHY WOULD YOU MAKE A MAIN GAME BANNER WITH THREE DUPLICATE UNITS?!”

Words cannot express how baffling this is to me.

Duplicate units are fine in seasonal banners where they’re one-offs with unique qualities in some way. Something you can hold over people’s heads as a status symbol should you have played the game far longer than them and they missed the giveaway.

But if you’re going to add the units into the regular summoning pool, why not just add new units from the game you’re using? There are dozens of characters in Fates to pull from!

Like my waifu Scarlet. Just add her in. Please.

Instead we get our 17th version of Camilla and two new Corrin alts for basically no reason. Or lore reasons I suppose.

Once I got over that annoyance, I actually looked through the things these units bring to the table. Like sure, it bugged me when Eirika and Hinoka got alternate versions of themselves in the regular summoning pool, but at least they were neat.

These Adrift units don’t have that luxury. They’re so… Boring.

The Corrins didn’t really stand out to me at all outside of that new Null Follow-Up skill that the male one has. Mikoto is the only “new” unit here, but she’s just kind of average in a colorless healing pool that has blossomed recently with Veronica and Halloween Mia.

Camilla is honestly the only one of the four that seems particularly good thanks to the combination of her Attack/Resistance skills making her a decent mage counter as well as a flying support unit.

But she also comes into a summoning pool that has flourished lately. In just the last couple weeks we’ve all received a free flying red mage in Aversa, Summer Tana appeared again on the Legendary Eirika banner and Halloween Nowi came back in a banner retread.

I don’t know, guys. I was able to let this slide when it was just one duplicate unit on occasion despite my desire to see something totally new instead. But three on one banner?

It’s too much. If this is a trend that keeps up, I’ll have some far more choice words for Intelligent Systems. But for now, that’s mostly going to boil down to me boycotting this banner and saving my orbs for something down the line.

That said, was there anything good that came out of this banner?


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Other than the non-banner related stuff, this Paralogue is probably one the most interesting bits of story in this game in a while. Mostly because it’s a substantial interstitial explaining events between Books II and III (coming in December).

In it, we follow Loki talking to young girl Azura — the upcoming Tempest Trial reward unit who’s actually more relevant to everything than the main units here.

As we find out, the Adrift Paralogue is happening in Azura’s dream? I think? They don’t explain that part well. But the four main units in this banner are manifestations of Azura’s family and friends that helped her out of the dark past that was the driving plot of Revelations.

Except we only know that because while this strange philosophical discussion is happening between Loki and young Azura:

The Order of Heroes wakes up confused and is led on by adult Azura to find them. It’s a very short and succinct ‘find out what happened and stop the bad guy’ plot over three battles.

But what makes them so compelling is the extended look at the conversations between Loki and Azura, as they reveal more about what Loki is planning now that Muspell’s king has fallen.

If you map this onto the plot development from the Hoshidan festival banner a few months back, it becomes obvious that Loki is looking to use the power of Anankos for… Something nondescript. She’ll get to that power however she can — Even if it means abusing a tormented young child.

By the end of the Paralogue, she talks to Prince Alfonse and tells him that the Askrans clearly don’t know what potential their family’s ability to close gateways into other worlds has.

Which is a pretty good little cliffhanger considering the brief glance at Book III we’ve gotten so far is just Sharena covered in blood or dirt, reaching toward the camera and crying out.

Obviously some stuff is going to go down soon and this Paralogue is a neat little bridge to get there.

Now if only it didn’t make itself that by using a bunch of throw-away, underwhelming “dream” characters that we’re now stuck with.


I know extended rants probably aren’t the most enticing thing to read, so if you’ve gotten this far I appreciate it. I really just needed a space to complain and vent about this stupid thing in a game I love.

Let’s be honest, I’ve been putting this off for so long that framing it around complaints was the only way I was going to talk about the banner.

Originally I was also going to discuss the new Aether battles feature, because that’s actually something in this update that I like a lot… But I’m already getting pretty wordy here. So if I get around to doing it in the near future, I’ll include a link to my discussion on that at the bottom of this piece.

As usual, let me know how you feel about this new banner. Or let me know if you think I’m just crazy and stupid and wrong.

I’d also gladly accept that kind of criticism.

Sketchy Summer, had me a Blast

Sketchy Summer, had me a Blast

Out of all the bizarre banner names we’ve gotten throughout the history of Fire Emblem Heroes, ‘Sketchy Summer’ is probably the funniest to me. Even more than the strange ‘Farfetched Heroes’ banner we got a while back with Lute and Mia.

Mostly because it brings Alyson to mind. Dad and I always like to joke with her that musicians are sketchy individuals whenever she brings us stories from the RUHS band room.

Speaking of, shout out to Intelligent Systems for giving me the opportunity to bring up Aly in a video game-themed post. Because as I’m sure you all know…

She lives it when I do that.

But hey that’s enough personal stuff. We’ve got a brand new set of summer heroes gracing the beaches of… Fire Emblem worlds. All of them? I guess.

Whatever, let’s show them off!


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LindeSummer Rays

Skill Set:

  • Starfish (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before for can counterattack. After combat, if unit attacked, inflicts Defense and resistance -7 on target and foes within two spaces of target through their next actions.
  • Ardent Sacrifice (Range = 1)
    • Restores 10 Health to target ally. Unit loses 10 Health but cannot go below one.
  • Brazen Attack/Resistance (A Skill)
    • At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
  • Cancel Affinity (B Skill)
    • Neutralizes weapon-triangle advantage granted by unit’s skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe’s skills.

Analysis:

Starting off this new banner is probably the most bizarrely constructed unit here. Linde, the rather well-loved character from the original Fire Emblem who wielded the original Aura magic…

Is now a dagger-holding cavalier.

I’m still having some trouble wrapping my head around the idea that Linde of all characters is our first cavalier dagger user, but I suppose I can’t complain about her necessarily. She’s actually really well constructed for her role based on her inherent skills.

Ardent Sacrifice isn’t necessarily the most useful assist skill, but if she has a lower health stat it will help bring her into a range where she can activate both her weapon’s immediate follow-up skill and the attack boost from her A skill. While Cancel Affinity seems a bit randomly thrown in for a colorless unit, the rest makes for a very solid core.

She’d actually be a very useful summon if she weren’t stuck with a much less adequate unit in the colorless pool on this banner. But we’ll get to that.


TikiBeachside Scion

Skill Set:

  • Summer’s Breath (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Defense +3. If foe initiates combat, grants Special Attack cooldown charge +1 per attack during combat (only highest value applied, does not stack). If foe’s Range = two, calculates damage using the lower of foe’s Defense or Resistance.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Hit and Run (B Skill)
    • If unit initiates combat, unit moves one space away after combat.
  • Dragon Valor (C Skill)
    • While unit lives, all dragonstone allies on team gain 2x SP (only highest value applied, does not stack).

Analysis:

Summer Young Tiki is an absolutely wild unit. Full stop.

I’m not even sure I have to elaborate too much about why, just look at her weapon. It has four different and useful effects all together inherently. Granted the ranged defensive stat shift only works if you replace her A skill with Distant Counter, much like with Myrrh, but it does balance beautifully with her Moonbow Special Attack.

Hit and Run is also great on a flying unit, as I’ve found through my Cordelia, and the Valor skill has vague utility for training. It’s just not something I’m very keen to keep.

I won’t even wait for the end of this unit analysis to say that Tiki is the best unit here and the one I’m super invested in summoning. Regular young Tiki was my first five-star summon ever and I’m very excited to get this one too.

Soon I will be able to combine her with Myrrh and female Grima to create an Earth-blessed flying dragon loli army.

Prepare yourself, Fire Emblem world.


TakumiPrince at Play

Skill Set:

  • Fishie Bow (Might = 12 / Range = 2)
    • Effective against flying foes. If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Fury (A Skill)
    • Grants Attack, Speed, Defense and Resistance +3. After combat, deals six damage to unit.
  • Odd Resistance Wave (C Skill)
    • At start of odd-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

As I alluded to earlier, Takumi seems like the most underwhelming unit on this new summer banner. It’s not by any fault of its own, he actually has a pretty solid base skill set, it’s just so generically ‘good’ that it doesn’t really stand out like the others.

Basically, he hits hard using his Fury/Glimmer combo, strikes twice when beat up like Linde and boosts his team’s resistance every other turn.

It would probably be better if Takumi had some more interplay between his bow’s skill and the other passive skills he carries, and while that can be rectified via skill inheritance, who knows if it’s worth investing that much into him as of yet.

Oh, and did I mention he’s out third Kinshi Knight unit. Apparently every Hoshidan noble is going to get one at this rate, and it’s sort of lost its luster.

Until we get Kinshi healer Sakura of course. I’ll pay plenty of money to bring her into my army.


CamillaTropical Beauty

Skill Set:

  • Juicy Wave (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Death Blow (A Skill)
    • If unit initiates combat, grants Attack +6  during combat.
  • Flier Formation (B Skill)
    • Unit can move to a space adjacent to a flying ally within two spaces.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

Analysis:

Alright folks, joke’s over. We finally did it. We got a summer Camilla. I hope you’re all happy.

All things being equal, Camilla makes for a decent Flier Emblem team member between her Hone Fliers and Flier Formation skills. In fact, she feels very similar to Elincia due to her inherent Death Blow as well.

Unfortunately, her ranged weapon is far less useful than Elincia’s is. It has the same effect as Takumi and Linde’s do, except with no extra bonuses attached. Again it’s decent, just somewhat lackluster without the synergy that Linde ruined everyone else with.

Honestly the best part about summer Camilla is the fact that there are now four Camilla in the game. Now we can have a full team of Camilla, all giving each other flying bonuses and all carrying a range of colorful weapons.

I know my friend Mitchell is up for building that, so I’m looking forward to seeing it.


I already said this during the Tiki section of this little look at our new characters, but she undoubtedly stands out as the unit I want to summon most. Linde is a close second, if for no other reason than the bizarre nature of her existence.

Plus she could help me make a cool secondary Horse Emblem team. But that’s a different story.

Two other subjects regarding this banner as a whole primarily come to mind.

First, I think it’s a little disappointing that a new game was once again stuck sharing the spotlight with a game that has already been featured in the summer banners. Just like Sacred Stones had to share the love with Awakening units, the original Fire Emblem units have to share a space with Fates units here.

I don’t care quite as much about this game as I did with Sacred Stones, so I’m not as angry as before. But still, it’s not a great practice IS.

Let games other than the newest titles have some love once in a while.

The second thing is some sort of red unit fatigue I’m feeling. On the one hand, I’m staring at the large array of red units in my army wondering how I’m supposed to use them all when there are so many good ones. Though on the other hand, I’m now desperate to summon both Tana and Tiki on these summer banners before they pass.

Hopefully I’ll get one of the two of them before everything disappears.

Since the new summer banner just started, however, I’m trying my luck on that today. So how have I done so far?

well… That requires a bit of story time. See I started the night with about 80 orbs. My first summon circle was a full set of five units that got me basically nothing.

However, that session put me over unit storage capacity, so I had to exchange a few units into Hero Feathers. With those feathers, I finally hit the threshold where I could finish this merging project:

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Ain’t she the best?

Now I have two +10 merged units, and I’m well on my way to getting a couple more.

After that first batch I kept trying and managed to pull a five-star unit on a red stone almost right away at 3.25 percent chance!

However. It wasn’t Tiki.

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It was Gray.

Now I’m not necessarily mad about getting him, as he’s one of the few Echoes units I’ve been missing. Though I really wish I could’ve gotten Tiki on that easy 3.25 percent investment.

With Gray resetting me so quick I decided to try to shift my attention toward Tana again. After all she’s gone in two weeks while Tiki is here for a whole month.

Somehow I also managed to get a red five-star unit within my first few summons there that wasn’t Tana.

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It was Celica. Evil Celica at that.

Apparently I’m just an Echoes guy today, ladies and germs.

Somewhat baffled by my ability to pull two five-stars that I didn’t want within about 40-50 orbs, I decided to just cool off from there. I went into doing the story missions so I could stock up on some orbs once again before going back into the fray.

That being said, I guess that means it’s story time. But this time about the actual in-game story and not my personal story about dealings prior to the story.

I’m sure you know what I mean, I’ll quit rambling on.


 

 

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I think it’s worth taking a moment up top here today to acknowledge that the summer-themed maps have always had my favorite aesthetic to them. In my original summer banner posts from last year I remember complimenting small things like how pretty the water is, and that still hasn’t changed.

It’s pretty high praise considering things like the Halloween and Christmas banners have also had fantastic map artwork accompanying them.

Something extra special about the summer maps in this Paralogue specifically is the fact that even the generic enemies get in on the fun. Some of them are wearing accessories and they all use weapons that previous summer units like Adult Tiki wielded.

It’s a super nice touch and I appreciate it.

With that said I’m sure you’re wondering what kind of amazing story accompanies this kind of great artwork.

Well… It’s about on-par with what we’ve gotten the last three times.

Though this one does start with what is arguably the most relatable line I’ve ever read in a video game.

Useless Failure Meme

Me too Anna. Me too.

As it turns out the sound recording of waves crashing at the beach is not selling like the Order expected, so they once again need a brand new way to try to make some money to stay afloat.

 

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I’m getting a very strong ‘famous last words’ vibe from that sentiment.

Ah who am I kidding, all of this is just an excuse to get our heroes in the same room as heroes in swimsuits, right? So let’s see what they’re up to.

Camilla and Linde are hanging out together by the pier, discussing the merits of wearing such skimpy outfits compared to their usual skimpy outfits.

 

They attempt to set Linde up as a character who constantly bemoans her current choice in an outfit, claiming that it’ll hurt her ability to fight more than it’ll help her.

But like… The joke isn’t all that funny. So I won’t stick on it too long.

Instead let’s look at Takumi and Tiki being best friends because it’s literally god damn adorable.

 

Just being all best friends, hanging out at the water together. It’s wholesome and great and I love it.

But what I love best is this.

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Normally I’d be upset that we’re using this naming convention for someone other than Marth… But I can’t be upset. It’s too sweet.

Before my heart just explodes out of my chest, the game thankfully moves us into the final stage. The dialogue build-up is about what you’d expect.

 

 

Except god dammit Tiki and Takumi are still being way too adorable and it just. It hurts okay?

This is the kind of thing that I didn’t know I needed? And now I’ll ever think about is how sweet Takumi is with Tiki because they both deserve nice things and.

I’m going to be a minute here.

Okay here I am, sorry about that.

When you win Linde makes another remark about her dress before moving you back to the Order of Heroes’ base. From there the group begins to compare drawings.

 

 

 

Obviously it doesn’t go very well.

But then Anna apparently reveals that you, the player, were also drawing pictures of the swimsuit heroes.

Though if the FBI happens to be reading this, I swear it’s not true. I was not drawing the little girl that’s a dragon in her bathing suit.

No matter how much these two try to convince you I was with compliments about my abilities.

 

Highly appreciated, but definitely not the time.


Alright well, I suppose that brings an end to my coverage of the Fire Emblem Heroes summer schtick for 2018. Once again it has been a pretty wild ride, and I’m definitely feeling the same sentiment right now as I was a year ago.

Boy it’s late while I’m writing this. Also why don’t I go to the beach more often?

That’s a mystery I’m not sure I’ll ever be able to truly answer.

Now before I go to bed for real this time, I wanted to update you all on one more thing. See, after finishing this post earlier, I’ve decided to rewrite the ending. Because I was laying in bed finishing the Paralogue missions for more orbs and decided to try my hand at the banners once again.

This time I managed to get a real bite.

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Helllooooooo Tiki. Welcome aboard the hype train!

I’m seriously glad I managed to get the unit I really wanted out of this banner so soon. Because of that I can go back to focusing exclusively on getting Tiki for a while before coming back to maybe get Linde later.

With that happy news to leave off on, I suppose it’s only right for me to ask. What do you think of this new banner? How has your summoning luck been lately?

I’m sure not great because apparently I’m a God who steals every bit of luck right now… But I’m sure I’ll get my karmic retribution for that eventually.

Fire Emblem Heroes Version 2.5.0: The Aesthetic Update

Fire Emblem Heroes Version 2.5.0: The Aesthetic Update

I’ve been a bit busy throughout this last week finishing the Spring 2018 semester, so I wanted to make sure I spent the weekend talking about recent updates to Fire Emblem Heroes.

Because really what else do I do with my free time?

There was a large-scale update and a brand new summoning banner put out over the last couple days, so in today’s post I’m going to focus on the 2.5.0 Update and tomorrow I’ll focus on the latest Genealogy characters.

With that said, there’s a lot to cover, so let’s get into it.



The 2.5.0 Update is here, and it brings along a number of changes to existing game modes and aesthetics throughout the game.

There is not exactly a lot that’s “substantive” to this new version of the game, unlike previous versions that did things like add entirely new ways to play. As a result this update update (totally not clunky at all) will probably be on the shorter side as I just go through my thoughts on what is new.


Arena Updates

 

Easily the largest changes of the bunch came to the OG Arena.

BECAUSE NOW IT’S IN A DIFFERENT COLOR!

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That sweet, sweet dark tone really makes a true mirror to reflect the darkness in my soul as my units smite all others in their path.

Okay fine, that’s not actually the blunt of the update to the game’s Arena mode, but I did want to point out the fact that the assets were altered because… I’m really not sure why they were altered.

Were the original colors not visually pleasing enough?

Is this darkness what the developers wanted to reflect with their competitive mode all along?

The world may never know.

The actual major update to this mode is the shift from seven battle chains to five, and the subsequent item system that accompanied it:

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I do like the idea of making overall season chain necessities shorter, as well as adding an item for each battle in the chain to entice people to get a ranking at least once.

However, it does bug me that they decided to go from seven battles to five.

Seriously whose bright idea was it to take a game mode where the swords used to take part come in intervals of three and not make the overall requirements come out to some interval of three? It’s honestly kind of asinine and bugs me from a part of myself that I can’t readily explain in such a short timeframe.

Luckily they decided not to make me chuck my phone at a wall by also implementing Bonus Ally benefits for a season’s token heroes.

The Bonus Ally system, in which the characters specifically named get additional stat buffs if you use them, has always made Tempest Trials a great deal more fun. I still can’t get over the time when Christmas Lissa tanked everything during her Tempest Trial, or when Reinhardt did just a few weeks ago when his retrain came out.

Now that Arena characters get this same kind of boost, it makes everything feel so much more copacetic when it comes to summoning new banner heroes.

Now, not only do we get new characters for the catalog, but those characters are more likely to help us get better benefits in the Arena seasons. All things considered it’s a genius addition, and just about makes up for the whole lack of even numbering.


New Weapons

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A couple of beloved characters are finally getting the special weapon treatment they deserve.

It’s one of the things I really appreciate about how Intelligent Systems has handled updating their game over time, actually. While most units inevitably get power crept, more stuff is added to benefit the older heroes to ensure they still maintain relevance — either in battle or through skill inheritance.

The latest update brought three heroes back into the limelight. Two by granting brand new weapons and one by adding a special upgrade.

  • Camilla — Bewitching Beauty
    • Everyone’s favorite over-sexualized older sister (something the universe will have to remind me never to write out again) has a brand new weapon, giving her further utility than she was able to achieve with a Brave Axe. Camilla’s Axe has twice the might as a Brave Axe+ and grants her +4 Attack and Speed if there is a cavalry or flying unit nearby. While this does make her a more effective member of a flier emblem team, it might arguably be worse than a Brave Axe depending on who you ask. It is a cute reference to the fact that all of her siblings are on horseback, though.
  • Corrin (male) — Fateful Prince
    • Corrin is a unit that literally everybody has wanted to see get a cool upgrade in the Weapon Refinery. Yato was such a neat weapon in Fates that it’s not hard to imagine why. Though I personally think it’s a missed opportunity not to offer him three upgrade paths for the Yato based on the three paths it can take in Fates, the upgrade we got is a neat reference too. With the upgraded Yato, allies who have a support with Corrin gain +4 to all stats when within two spaces of him. Somewhat situational, but like I said a cool little reference. The scary part of this comes when, as my friend told me, you can have three upgraded Corrins provide +4 to every stat of an ally three times over… THAT is dangerous.
  • Clair — Highborn Flier
    • Like Camilla, Clair’s Silver Lance can now be upgraded into the Rhomphaia. Coming from Shadows of Valentia, the weapon adds one more might point and grants her super effective damage against armored and cavalry opponents. It’s simple. It’s effective. It’s just a great upgrade that makes Clair that much more viable. Unfortunately, it cannot be passed onto another unit. That’s really the only downside as far as I can tell.

While all three of these characters have been improved by their upgrades (except debatably Camilla), I’m not sure I’m more enticed to use any of them.

Perhaps if we get Scarlet to appear one day I’ll make her a perfect husband Corrin to turn her into the relentless beast she always deserved to be. But that’s a long shot at this point, so I’ll continue to dream…


Tap Battle and Rival Domains

The two images above essentially sum up everything that has been changes with these game modes. So I won’t break down the information, but I will briefly react to it all.

Tap battles have never been a game mode that I enjoy. For the most part I don’t like them because they’re seriously underutilized. Seriously Intelligent Systems, awards only once per level when there are four different ways you can play that level? With no benefits for completing all four varieties?

Plus, don’t even get me started on the fact that music repeats between versions of the game mode despite putting gaps between them.

In a way, the addition of hero merit boosting for heroes who participate does help. It encourages playing through those four different varieties of the levels at least.

But my issues, for the most part, do still stand.

Rival Domains, however, have had an improvement that I can get behind more readily. Not only have the selection of characters been pre-determined rather than randomized, which makes it easier to go through and learn how to properly be a stage, but they also made it easier to beat by restricting the ability of enemies to attack after warping.

Simple changes, but effective in terms of making things more straight forward and easy to defeat. Unlike with the tap battles, this actually makes it way more enticing for me to play the game mode.

Thus, I deem this section a success and a failure. Hopefully tap battles will eventually get better enough that I feel they’re worth bothering with more often.


Tutorial Adjustments

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So this is another category where there was a significant change that I frankly don’t have too much to say about.

Essentially, there have been adjustments to the game’s tutorial mode to bring it more up-to-snuff with how much the game has developed in the time since it came out. For veteran players like me, that means next to nothing. I did the tutorial a long, long time ago.

The developers knew this was the case for many of their players and offered up some extra awards.

As the picture above shows, most of the rewards were feathers and badges. A good amount of them too. But what really stood out was the character:

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When we played through the tutorial originally, the first hero everyone received after the original three members of the Order of Heroes was Virion from Fire Emblem Awakening.

Now players receive Takumi from Fates, who is not only a better character but a generally more relevant one. So veteran players got an extra Takumi too.

I appreciate the gesture, as well as the opportunity to give another unit close counter.


Additional Changes

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Alright, while this picture here sums up everything else that’s changed pretty succinctly, there were a few other things I noted that I wanted to point out.

First off, look back at the second bullet up on the list there. Apparently some options are available in the Sacred Seal Force that are new, but I have not been able to figure out what they are.

I sort of imagined that meant there were going to be new seals to forge but…

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Nope.

Oh well. Some should come eventually, right?

… Right?

Well, I digress for now. That’s a story for another day probably.

As I’ve mentioned here or there throughout this post, there are also a lot of aesthetic changes that came from this update.

For example, the main maps screen has a similar visual change to the arena screen.

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Then there are smaller visual tweaks, like the inclusion of an indication as to which units get bonus points in rival domains.

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But hey, none of these are as important as a single change that’s hidden away on the menu screen.

See this option?

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Well… Now we can do this.

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Isn’t it just beautiful?

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I could stare at it all day. *Insert crying tear here*


And that, ladies and mentlegen, is a not-so-short summary of everything new in Fire Emblem Heroes this week.

Er… MOSTLY everything.

As I mentioned at the beginning, there was also a new summoning banner dropped the other day. But this post is already getting a bit long in the tooth, so stay tuned for part 2 coming out tomorrow.

Or, if you’re reading this way in the future, just check it out through this link here.

In the meantime, let me know what you think about this update in the comments down below! What aspect of it do you think is the best? What part do you think is the most disappointing? I’d love to hear all about it.

New Year, New Heroes

New Year, New Heroes

Okay so in my end-of-year post earlier today I mentioned that I would be doing something “when New Year heroes dropped tomorrow.”

I apparently don’t know how to read dates because as it turns out they’re here for New Year’s Eve, not New Year’s Day.

Then I went to bed early last night before checking the game, so I never found out until this morning.

Oops.

That said, looks like you’re all getting two posts today, even though I was planning to try and use this as a kicking-off point to do a post every day for the first week of the new year. I’ll see if I can still get that to work out.

But enough pussyfooting around, let’s get into these Heroes, shall we?


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Okay before I do get into these new heroes, I am actually still a little annoyed about this timing. Why aren’t the New Year heroes out on the first day of 2018? I feel like that would make so much more sense. Especially since there’s still one more day for the Winter/Christmas units. Why not just hold off one more day?

I suppose there’s no use complaining about it, it just does bug me a bit.

That said, I’m not necessarily mad that these new summonable heroes are here, because I do like them quite a bit.

I mentioned briefly in my Top 10 Games of 2017 list that I was going to try and figure out a way to either cut down on my Fire Emblem Heroes posts, or at least shorten them somehow so they aren’t quite as much work for me to produce so often.

I’m going to be trying a couple things in the next few posts, this time by distilling down the skills list for each new character through using the official descriptions. After all, for something like this there’s no better way to summarize information than to just have it in the original form, right?

  • TakumiPrince of Soup
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    • Takumi is frankly the most ‘eh’ hero on this list for me. I really like his weapon (even though I’m disappointed that he doesn’t throw soup at people), especially in combination with a natural Moonbow, since together they give him repeated high special attack potential. However, the Attack and Resistance boost is a little situational because he needs to be next to someone, and Bowbreaker is contradictory if you want him to have boosted resistance. Plus, let’s be honest with ourselves, not many dagger-based units are viable. So all-and-all, I might skip out on Takumi for now, but we’ll see how good my luck is elsewhere.
  • CamillaHoliday Traveler
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  • Camilla is clearly the odd one out when it comes to these New Years heroes. While I acknowledge that it’s part of her character in the Birthright game’s conclusion that she travels Hoshido, I still can’t see a reason why they wouldn’t include a Hoshidan sibling that hasn’t gotten any love yet – Hinoka and Ryoma, namely. Well… Okay, I know why they would choose Camilla, because everyone loves her and probably spends a lot of money to get her… But still. She is special as our first sword-wielding Wyvern unit, which opens up the possibility of a fully balanced wyvern-based team, but otherwise she’s somewhat unremarkable too. Okay weapon effect that stacks with her ward skill alongside a strong special attack, but also a strangely combined boost to her Defense and Speed. Maybe it makes sense for her stat spread, but personally I’m not sure I understand it.
  • AzuraCelebratory Spirit
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    • While Camilla is an odd flying unit in this banner, Azura is a freaking incredible flying unit in this banner. I’m not going to bury the lede here, she’s the unit I’m after right now. As far as I can recall, she’s also unique as an axe-wielding pegasus knight, but she’s also a flying unit with Azura’s signature Sing ability. That. Is. Awesome. Even if she doesn’t have the same beneficial weapon buff that the Performing Arts Azura has (in fact her weapon is basically a clone of Camilla’s, so it’s just ok), she does grant a large defense boost with her Earth Dance skill. Plus, she comes with Hone Fliers, arguably one of the best skills you’ll need on a flying unit focused team. Give this girl the Iote’s Shield Sacred Seal that was added during this last Tempest Trial, and I get the feeling she’s going to be an unstoppable force.

Honestly I’m really glad Azura’s skills look as good as they do. Even when I originally talked about these guys a few days ago I was convinced I would love Azura just because of her nice artwork, so it all just seemed to work out perfectly.

My only question is… What happened to Corrin, exactly?

Back in those leaks I talked about before, a bow-wielding Corrin was one of the featured heroes:

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And he does, in fact, appear through the Paralogue missions that accompanied these heroes. Yet, he’s not in the main summoning focus banner, and the upcoming Winter’s Envoy vs. New Years Voting Gauntlet is not going to feature him as a hero to support. So what happened to him?

Is he going to be in a separate banner that drops on New Year’s Day? Is he going to be a future reward unit, perhaps in some sort of Grand Hero Battle or? Who knows.

I get the feeling Azura would have been my focus whether or not Corrin was here too, so I suppose his absence is alright for now. It’s given me more of a chance to blow all my orbs on green, after all.

Except for the one time I pulled a series of summons that didn’t include a green unit.

Which was the one time I naturally got a five star unit.

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Love you Tharja, really I do… But you didn’t have to show up now you know.

Also why couldn’t you have shown up during my attempts at the Winter/Christmas banner?

Ah well, guess I can’t really complain about a new five star. Especially since this banner is going to be around for the entire month of January, so there’s going to be more than enough opportunities to get my Azura.

In the meantime, I’m getting a bunch of Cecilia clones all of a sudden, which means I’ll be able to keep improving mine in place of getting a Gunnthrá. Gotta love consolation prizes.


This story portion of the main event is probably going to be a short one, or at least a photo-heavy one. There really isn’t a hell of a lot to say about the Paralogue this time around besides the fact that Corrin shows up in it despite being absent elsewhere.

Even the maps you battle on aren’t super exciting for me this time around.

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I suppose there’s some traditional Japanese elements to them considering how Hoshido is heavily inspired by feudal Japan, but most of those references go right over my head if they’re there. As a result, all I really see is a couple of maps that are less visually enticing than the last few special holiday maps we’ve gotten for Halloween and Christmas.

But I digress. What exactly is the story here?

Well… You and the Order of Heroes start off by going to Hoshido to celebrate the New Year.

When you get there, the special heroes have already made their contracts with Princess Veronica, so as usual it’s right to battling – though you do get some interaction between the characters beforehand.

For example, leading into the first map, Corrin and Takumi talk about getting fortunes:

Spoiler alert, Takumi’s fortune says the exact same thing as Corrin’s fortune does. They’re just playing up the ‘Takumi doesn’t like Corrin’ thing I’m pretty sure.

The interactions between Azura and Camilla are a bit more interesting to me, admittedly.

Not going to lie, pretty sure they’re referring to the fact that her bust is way more restricted in this outfit than in… Just about any other outfit she gets in this game.

But that’s not the part that’s interesting to me. Rather, it’s the aspect of them interacting as sisters, playing on their relationship in Conquest version where Azura turns out to be the sibling from Nohr that was stolen away to Hoshido at a young age – opposite Corrin, as the plot goes.

It’s nice to see them have a moment to be sweet with one another from that perspective.

Even if it does get kind of weird.

Camilla is just a wonderfully awkward character in almost every respect. Honestly that’s one thing Heroes has done well, made me care more about her than I ever really did in the original games.

The final map is just about as generic as it gets. Everything leads in with the four heroes preparing to fight their last stand:

I’m definitely Takumi in this scenario.

Then you win the battle, and the Order of Heroes decide to stay back a bit and make wishes for the New Year.

As is characteristic, Alfonse wishes for world peace, Sharena wishes to be friends with everyone forever and Anna wishes to fill the coffers of the Order with lots and lots of money.

And that’s it. No more pomp and circumstance, no tie-in to a more overarching plot. Just a simple filler arc to celebrate the New Year, exactly what you might expect to see.

I suppose I can’t complain, after all we got an easy 12 orbs out of it. Plus, it houses my new dream hero Azura.

I will get to you eventually, Azura. No matter what it takes. As long as what it takes doesn’t include spending money because I’ve already done that too recently and I’m not starting bad habits for the New Year.


With that said, here’s all there is to say about this Heroes update. Like I said above, I’m going to keep experimenting with these to try and cut them down, so let me know what you think about trying to summarize the skill list using the list given in-game.

Also, let me know what you think of the New Year-themed heroes! And what you think about the absence of Corrin, for that matter. Will he appear soon? How will he appear? I’d love to know what you think.

The timely journalist in me couldn’t resist getting this post out the day the update happened, so now that this post is the last one I’m publishing for the year I’d like to wish everyone a happy and healthy 2018! May it be full of good times… And good luck when pulling heroes.

Springtime for Heroes

In non-real life related news, my timing with putting out a post catching up on news in Fire Emblem: Heroes yesterday turned out to be impeccable.  Today there was an update to the game, introducing a paralogue and four “new” characters that are incredible in how silly they are.

Much in the tradition of events like the Hot Springs Scramble in Fire Emblem Awakening, Heroes has brought players a Spring Festival to celebrate the season that appears very grounded in the aesthetic decor of Easter. Awakening’s Exalted family members Lucina and Chrom as well as Fire Emblem Fates’ Nohrian Prince Xander and Princess Camilla have been given an alternative character skin and abilities. These heroes can, of course, be summoned through a new focus.

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As also seems to have become the usual affair in terms of updates to the mobile title, this special focus comes with its own set of special missions and a story paralogue showcasing the new characters. These offer the chance for players to earn 10 orbs and a variety of other small prizes from completion tasks involving the paralogue missions.

Now, the idea of a Ylissian Spring Festival drawing in heroes from various worlds to dress in bunny costumes, paint eggs and fight with weapons like comically massive carrots may seem ridiculous…

It is.  It’s very ridiculous to be completely honest, to the point that when I first saw everything for this event I was pretty turned off to it.  At the core of what it is, the Spring Festival seems to be fan service more than anything – an excuse to get popular characters in silly and arguably sexualized outfits just for the sake of doing it.

But then I actually played through the paralogue, and seeing the goofy, somewhat out-of-character dialogue is a treat in its own right, enough so that I wound up loving it.

The missions start innocently enough, with Prince Alfonse and Princess Sharena inviting you to join them at the Spring Festival, which apparently hosts an undefined battle tournament.

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Once you arrive, you’re quickly introduced to the re-imagined royal units in a series of three stages, each of which showing just how… Quirky they are.

The characters also talk amongst themselves in pairings that would never get to met outside of Heroes:

Amazing words by the man holding a massive carrot as a spear

On top of that, these special characters get new skills that do things like increase the amount of rewards you get after battles, as well as special weapons and even silly descriptions that reveal more about the “backstory” of the Spring Festival.

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This description is my favorite – invoking Corrin is a nice touch

That’s about all there is to the Spring Festival. It’s ridiculous in all kinds of ways and I can imagine some people might even find it demeaning… But it hooked me with just how over-the-top everything is.  I’m already through all of the special quests (since they are geared more toward a new player level range for the most part) and I’ve gotten all the orbs that can be collected, so at this point I’ll just be biding my time and hoping to have the chance to summon one of the new spring-specific heroes.

Especially since the last focus disappear when I had a 4.75 percent chance to summon a five-star or a five-star focus hero. Seriously, that stings.

Oh, and also, kudos to anyone who picks up on the reference in my post title, since I’m hoping the callback isn’t lost on everyone but me.