Tag: Aversa

‘The Jonathan Banner’: Shapeshifters and Aching Blood

‘The Jonathan Banner’: Shapeshifters and Aching Blood

Nothing like the smell of a fresh Fire Emblem Heroes banner in the morning.

This Brave Redux banner, essentially a rehash of the Farfetched Units idea from last year, immediately holds a very special place in my heart. Because it is quite literally the definition of a ‘cuck my friend Jonathan’ banner.

For years he has been asking Intelligent Systems to add Kliff into the game. Plus, he and my friend Mitchell always joke about Loki being great for her…

Two large personalities. If you catch my drift.

So between those two being together and Owain, one of the best units from Awakening, joining in… Well let’s just say we had a great time laughing about how many orbs we were going to waste on this one when the trailer dropped.

But of course the trailer is only half the story. Are these three new Brave units worth summoning?


Loki — The Trickster

Skill Set:

  • Thökk (Might = 14, Range = 2)
    • Calculates damage from staff like other weapons. At start of the turn, if foe’s Health ≤ unit’s Health +3 and foe is in cardinal directions and uses a bow, dagger, magic or staff, foe cannot move more than one space through its action.
  • Restore (Range = 1)
    • Restores Health = 50 percent of Attack (minimum 8 Health). Neutralizes ally’s penalties and negative status effects that last through ally’s next action.
  • Earthwater Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Defense and Resistance +6 to all allies for one turn.
  • C Duel Infantry (A Skill)
    • Grants Health +5. If unit is five-star rarity and level 40 and unit’s stats total is less than 170, treats unit’s stats as 170 in modes like Arena (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills).
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

While it’s fun seeing Intelligent Systems add another original-to-Heroes character into our summoning pool, I’d be lying if I said Loki was anything but the least valuable unit on this banner for me personally.

Her special weapon and signature ‘Restore’ Movement Assist are great selling points in conjunction with Odd Attack Wave, as they encourage Loki to stay near her allies to cure their status ailments and boost their power.

However, beyond that she also has that A skill I don’t really understand and… Well… The other two units on this banner are special.

So let me jump into them.


Kliff — Curious Spirit

Skill Set:

  • Sagittae (Might = 14, Range = 2)
    • Grants Defense +3. At start of combat, if foe’s Attack ≥ unit’s Attack +5, grants Attack, Speed, Defense and Resistance +5 during combat.
  • Growing Light (Cooldown = 4)
    • Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Attack minus foe’s Defense or Resistance).
  • Fortress Def/Res (A Skill)
    • Grants Defense and Resistance +6. Inflicts Attack -2.
  • Chill Speed (B Skill)
    • At start of turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Fortify Resistance (C Skill)
    • At start of turn, grants Resistance +4 to adjacent allies for one turn.

Analysis:

It’s been 83 years, but we finally have a brand new Fire Emblem Echoes unit in Heroes. Not on its own banner with, say, Silque… But pickers can’t be choosers.

We can finally finish a full collection of the Ram villagers, and that’s worth Kliff being here.

Even if I’m personally uncomfortable not seeing him as an archer when that was his amazing niche in my playthrough of the game.

At least in Heroes Kliff’s unique weapon gives him a different interesting niche to fill. When coming into battle with a lower attack stat, he gets buffed in all of his stats. Throw on a different Special Attack and one of the extra Fortress Sacred Seals and he might honestly be a force to be reckoned with. Plus his design is sweet and that always helps.

But also replace that C skill. As you’ll see with Owain coming up next, only Loki got a good deal in the C department.


Owain — Chosen One

Skill Set:

  • Missiletainn (Might = 16, Range = 1)
    • Accelerates Special Attack trigger (cooldown -1). Grants Special Attack cooldown charge +1 per foe’s attack during combat (only highest value applied, does not stack, charge granted even if foe’s attack deals 0 damage).
  • Blue Flame (Cooldown = 3)
    • Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Wrath (B Skill)
    • At start of turn, if unit’s Health ≤ 75 percent and unit’s attack triggers Special Attack, grants Special Attack cooldown count -1. Deals +10 damage when Special triggers.
  • Spur Speed/Defense (C Skill)
    • Grants Speed and Defense +3 to adjacent allies during combat.

Analysis:

Even if Kliff is a rare Echoes unit that I’m intrigued in summoning, Owain probably takes the cake as the most interesting build on this banner for me.

Except for the fact that he’s yet another strong sword infantry unit. There are so many of them.

But Owain stands out in that his preferred play style seems to be working alongside other characters. He gains an Attack and Defense boost thanks to that bond, as well as a stronger Special Attack trigger (up to 35 damage thanks to Wrath). I love the idea of playing him closely linked to a supported ally, perhaps with a different C skill. One of the Attack waves perhaps?

Also. Just. He’s Owain.

He’s a goofball and his aching blood shuttering hand over face pose is god damn iconic. He’s pretty much the sole reason I love the very similar Gladeon in Pokémon Sun and Moon.

By all intents and purposes he’s also far better than Odin. So bring me my Owain, Intelligent Systems.


Normally this is the segment where I would post something about my summoning luck.

I would if my luck on this banner thus-far wasn’t nonexistent.

So far I’ve gotten an extra Eirika to merge, then a five-star Gray showed up to ruin a 3.75 percent summoning streak.

I’m a bit peeved at that, almost entirely because Gray is not the Ram villager we’re looking for.

I also wasted a good 60 orbs getting there, so I’m hovering at about 20 or so right now. Probably not going to spend any more for a while, but we’ll see.

Certainly the paralogue story orbs should be encouraging, right?

Perfect segue as always.



Editor’s Note: I’m trying my new smaller photo upload system on this post, so if the images are hard to see just consider this an experiment that I’ll rectify next time Heroes releases a banner.

Like… Next week at this rate.



IMG_1311

 

This slideshow requires JavaScript.

Alright I’ll level with you. This is probably the most underwhelming Paralogue we’ve had in a while. Especially considering we just finished doing Halloween business.

It starts with the Order once again remarking that Brave Heroes have arrived.

 

Along with Alfonse, again, making a comment about how strange it is that the people of our world for some reason decided to ask for one of the game’s major villains as a Brave Hero.

Which also is somewhat confusing in that Veronica was a totally novel unit in her Brave banner but Loki isn’t?

Then again the Farfetched Units were not unique either. They were just characters from their games.

So I’m really not sure what the formula is here, Intelligent Systems.

All I know is that Loki’s first arrival is alongside future Grand Hero Battle fodder Aversa from Awakening. And they’re basically the exact same character:

 

Except that Aversa is like Loki blended together with Tharja, and Loki herself has no soul according to Aversa. She says the healer gives off the same aura as Grima which…

Yeah is pretty damning.

Yet, as much as I do like seeing these two play off of each other, they pale in comparison when you throw Owain and Kliff in the same room. I’m just going to show you the main chunk of their exchange, it’s that good.

 

 

Is it weird if I ship these two about an hour after they were introduced into the same universe?

Because I’m definitely up for doing that.

However once the Order of Heroes arrives at the final battle, it’s just kind of standard fair. They all riff on the ideas presented previously, you fight and afterwards they all say they’d be happy to join your team.

Even if apparently they aren’t because all I got was a lousy, stinkin’ Gray.

C’mon Gray, why’d you have to play me like that.


If this post overall sounds a little low-energy, I’d blame the fact that I decided to finish writing it at 2:00 a.m. instead of just waiting for the normal morning hours like I had intended to.

What can I say, the muse came to me.

Speaking of that muse, I know this post goes a good 300 words or so over the self-imposed limit that I mentioned talking to my friend Spencer about… But honestly I feel like these Fire Emblem posts are sort of the exception to that rule.

First, because I’m the only one who reads them.

But also because easily a good 400 or so words are spend just copying the skill descriptions? And those are a necessary evil, less so me giving my thoughts and opinions.

So… Loophole. Yeah.

But anyway, I’m really tired and want to wrap this up. Let me know what you think of the new Brave Heroes in the comments, or somewhere else on the internet!

Personally still hoping that Sacred Stones units are next on the docket… Though less so now that I’ve spent too many orbs just to get Gray.

Screw you, Gray. Never even liked using you in Echoes.