Tag: Armagetron Advanced

My Magnum Opus

My Magnum Opus

Ever since I booted up my old desktop Mac a few weeks back, I’ve written a few posts about some of the goodies I pulled out of it.

My personal favorite so far regarded the Super Smash Bros. wallpapers, which I tried to coincide with the release of Smash Ultimate.

Then I wrote about Armagetron Advanced, a game I really loved playing back in the day.

But I found a whole host of other things from the oughts and early twenty-tens, including elementary/middle school assignments, the first chapter draft of some fantasy novel I tried to write as well as memes or projects that provide a very distinct look at the kind of trash I loved growing up.

Oh, and when I say memes, I mean trashy memes all saved up on my desktop.

SSEH_sUZAUmsBKbI1EeAww2

True.

Comedy.

Gotta love those old Memebase pulls.

Sifting through the garbage brought me to something that I ultimately came to refer to as my magnum opus. A project with so much love and passion put into a creative route I’ve since abandoned that it was actually astounding.

In my “fun stuff” folder, I found these three files partitioned off:

Screen Shot 2019-01-02 at 2.08.08 PM.png

My immediate reaction was a hell of a cringe. Flashbacks to a true period of weeaboo sensibilities that left me doing things like watching all of Dragonball, Dragonball Z and Dragonball GT over the course of a few months in middle school.

True story.

Not only was there a “fan animation” based on Naruto, it was made in the primitive programming language animator Scratch.

Back in the day I used the program religiously, and even made some animations that went into official school broadcasts at Adams Middle School.

Also a true story, but for another day.

I couldn’t imagine anything good coming out of this animation from 2012 Jason… Yet I was blown away by just how great of a product I pulled together. So much so that I went through a lot of trouble to get the final (though unfinished) animation into a format where you all can see it today.

For your viewing pleasure, here it is:

First off, the fact that I didn’t remember spending a single second working on this until I found it again is such a travesty.

This was from that same era when I went to sprite animation camp like I talked about in the Smash Bros. wallpaper post, with all the sprites pulled from The Spriters Resource.

They were taken from a game called “Naruto: Ninja Council 3,” which to this day has some of my favorite sprite work in an old-school DS game.

I can say I confidently knew that because Ninja Council 3 is still a treasured part of my games collection:

This slideshow requires JavaScript.

Now for those of you who don’t know, the video is based off the fifth anime opening to the original Naruto series. Crunchyroll has it uploaded here for you to see, and I’d recommend doing so to understand how much I tried to replicate.

It’s incredible to me how I actually grasped the concept of timing scenes to the music so well (mostly). I even went so far as to put the little floating heads in the sky to represent Sasuke thinking about his past!

I adore every second of it.

The journey to get this to you here today was far more complicated than it may appear, however.

It all began that night when I opened up the old Mac and watched this animation in Scratch for the first time.

As it turns out, the only way to pull projects off of Scratch was to go to the program’s website. Unfortunately…

IMG_1561

That wasn’t much of a possibility for a computer that hasn’t been updated since 2012.

Thus the true quest to save my magnum opus began. At first I attempted to record it externally with my iPhone:

IMG_1569

Needless to say I was not able to get the kind of quality I wanted out of this.

After a few more attempts, the best solution wound up being a QuickTime screen recording. That got the video in its purest quality!

However it wasn’t possible to do screen and audio recording at once through the older tech.

So… it’s a good thing I had the song file in that original folder!

Don’t ask me where I got it because I don’t know and it was probably illegal.

When I pulled everything onto my laptop, it became a 2 a.m. adventure to Frankenstein the video together with its original audio timing:

Screen Shot 2018-12-06 at 1.38.03 AM
In iMovie, naturally.

Mind you, it happened at 2 a.m. during Finals week. Big tests coming up and here I was laughing like a maniacal idiot, cutting together an old Scratch animation from 2012.

I’m glad I took a few weeks to get to this blog post because now that I’ve marinated on it, the whole situation is hilariously ridiculous.

But all worth it to finally get that finished project up on YouTube so I can show it off!

Except the process of getting it uploaded actually made the whole story even more ridiculous. Just thirty seconds after the video went up, I got this:

Screen Shot 2019-01-02 at 2.22.43 PM

Sony Music actually blocked my video in Japan and demonetized it.

Which is such a shame, I was really looking forward to the ad revenue out of that video… On my one subscriber storage channel.

It was interesting to be on this end of the YouTube algorithm for once. Gives me a bit more of an understanding of how terrible this must be for creators who have their livelihoods contingent on the site.

For me, it just means any of my readers in Japan won’t see my magnum opus. Sorry!

All this being said, I’m really proud of 2012 me. He’s the kind of man I wish I was now.

I’ll never not smile looking back at this, because no matter how many awards and scholarships I get for my writing as a journalist, none of it will truly be as personal as the actual fan animation I made surprisingly well back when I was 15.

Now if only I had finished the damn thing.

 

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

Screen Shot 2018-12-22 at 11.44.58 AM

Screen Shot 2018-12-22 at 12.23.44 PM

Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

Screen Shot 2018-12-22 at 12.29.57 PM

You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

Screen Shot 2018-12-22 at 12.29.19 PM
Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

Screen Shot 2018-12-22 at 12.25.19 PM

Lots and lots of explosions.

Screen Shot 2018-12-22 at 12.27.01 PM
Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

Screen Shot 2018-12-22 at 12.29.00 PM
Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

Screen Shot 2018-12-22 at 12.28.08 PM

The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

Screen Shot 2018-12-22 at 12.28.30 PM
This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.