Tag: Archanea

She’s Mythic and divine

She’s Mythic and divine

In Fire Emblem, some of Humanity’s greatest heroes wield a legendary weapon known as the Falchion that is imbued with the power to cut through dark forces and the dragons who often wreck havoc.

Alm, the Saint-King of Valentia, bore Falchion when he struck down a being of pure chaotic power.

Marth, the Hero-King of Archanea, bore another version when he saved the realm from a wizard who hoped to abuse the strength of the Divine Dragons.

Ylissian Exalt Chrom took his ancestor Marth’s blade to fight the Fell Dragon Grima, and Chrom’s daughter Lucina brought a Parallel Falchion back from her doomed future to help change fate.

Those descendants of the Hero-King were marked with a Brand of the Exalt to show the holy bloodline they inherited from Naga: King of the Divine Dragons who created those legendary blades in her ultimate benevolence toward humans.

Despite lacking the power to create, many consider Naga the world’s creation deity.


Naga: Dragon Divinity


Naga’s history in Fire Emblem lore ties back to one idea: Killing malevolent dragons.

Her skill set as the first Astra Mythic Hero in Fire Emblem Heroes reflects this idea perfectly.

She flies in (reminiscent of her appearance in Fire Emblem Awakening) and grants every adjacent ally effectiveness against dragon foes. For each ally with that descriptor she receives a boost to all of her stats.

That’s her entire gimmick. It’s an interesting and likely effective one, but narrowly focused toward players who actively seek competitive online matches.

Though to be fair her A Skill refers specifically to Aether Raids, so she’s obviously meant to appear in online modes of battle.

I happen to not be very focused on the Player-versus-Player aspects of Heroes, so Naga is more interesting to me on account of her lore than her battle prowess.

Yet she comes with a good enough entourage — particularly on blue stones — for me to like her banner quite a bit:

Every stone on this banner is decent for me except colorless, where I’m only missing Velouria.

Out of the rest I only had Eirika, Hector and Lyn before summoning. Blue was the most exciting between Naga and that Legendary Tiki who has eluded me for months, but I wouldn’t have been upset with too many of the summons here.

Luckily I wound up getting a great case scenario using the orbs I’ve saved up over a few banners.

I didn’t get Naga, but I got these two:

Tiki is worthwhile by herself, especially given her +Atk nature. I don’t feel particularly compelled to spend any more time on this banner as a result.

Though if I did feel compelled, at least there are a few more orbs to nab off of this Mythic Battle Map:

Fighting her on Grima’s back in the reverse position of Legendary Grima’s battle map is a nice touch Intelligent Systems.

A very nice touch.


All-and-all this is a pretty great Mythic Banner. An interesting main hero, a solid collection surrounding her and not many orbs spent.

Though in my opinion it’s hilarious to think about how Naga was put in the game now when there are still hundreds of characters to power creep her in the future.

Just imagine some low-level hero completely outclassing the Divine Dragon King.

Thus is the curse of a gatcha game, I suppose. It’ll be interesting to see how Game Freak handles a presumably similar concept with Pokémon Masters announced for later this year.

But that’s a series of blog posts for another day.

In the meantime, let me know what you think about Mythic Naga! I can only imagine Mila will be our next character in this category, but recently playing Sacred Stones again makes me want that game’s Demon King too. We’ll have to see where it goes.

The Hero-King Reigns

The Hero-King Reigns

The original Hero-King, legend of Archanea, first champion of the Falchion.

There are many ways to describe Marth. He’s a vastly popular character, essentially the face of the entire Fire Emblem series.

Hell, Marth being included in Smash Bros. Melee (alongside Roy of course) is a major reason why the Fire Emblem series started to see releases in the United States. Without Marth, none of my love for this series — which has filled countless blog posts — could have existed.

I mained this man during the Smash Bros. Brawl days. He was only replaced in Sm4sh by Lucina, who is his echo fighter with slightly faster movements.

Sacred Stones may be my favorite Fire Emblem game, with Ephraim and Eirika taking high billing as lords in my head. But Marth.

He’s truly a legend.

So thank goodness Intelligent Systems finally got their heads out of their asses and made a really good Marth alt. Let’s check him out!


MarthHero-King

Skill Set:

  • Exalted Falchion (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Speed +3. Grants bonus to Attack, Speed, Defense and Resistance during combat = current bonus on each of unit’s stats. Calculates each stat bonus independently.
  • Fire Emblem (Cooldown = 2)
    • Boosts damage dealt by 30 percent of unit’s Speed. Grants Attack, Speed, Defense and Resistance +4 to unit and all allies for one turn after combat (bonus granted to allies even if unit’s Health reaches 0).
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Binding Shield (B Skill)
    • In combat against a dragon foe, unit makes a guaranteed follow-up attack and foe cannot counterattack or make a follow-up attack.
  • Infantry Flash (C Skill)
    • Infantry allies within two spaces gain: If unit’s Speed > foe’s Speed, grants Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).

Based on his skills, Marth is clearly meant to be a dragon slayer that grows stronger when supported by his allies.

Danny Sexbang would be proud.

Not only is his weapon effective against the Manakete menace, but no counter or follow-up attacks are possible thanks to that Binding Shield. It essentially gives his weapon the extra utility of being a firesweep sword when fighting dragons.

His Special Attack also has some great utility, between a large and frequent attack buff based on his Speed stat (which presumably should be high based on the +3 his weapon grants and the C Skill) and a buff to himself and his allies.

Honestly the only thing I don’t totally understand about Marth here is his weapon’s main, new effect. The wording seems confusing to me, so from my best guess it seems like all of his stat buffs are doubled during combat. Could be totally wrong about that though, so don’t hold me to it until I actually see the skill in action.

Besides that bit of confusion, however, I like Marth here. It’s certainly a better alternate form than his groom outfit. Even if it’s just another sword infantry unit to clog up the pipes.

Also he is literally carrying THE Fire Emblem into battle. That’s just dope as shit.

I’m not totally sure if he’s worth summoning compared to all of the new Brave units that are still cycling through the game (of which I still only have 2/4). Though I suppose part of that intrigue also depends on what other characters are part of the event!

This special Legendary Hero banner also includes the chance to summon:

Honestly, Green and Blue are immediately negligible for me in this Legendary Hero Banner. I have all six of those heroes, and while getting another Valentines Hector would be good to pass Distant Counter off with, otherwise none of the others excite me too much.

The Red and Colorless pools, however, are pretty fire.

I already have Female Grima, but outside of her I’m missing the other five.

Obviously Marth is Marth, I already discussed why I’d like him. Reinhardt is one of the best units in the game as a sword-wielding cavalier. Lene would help me fill my catalog. Spring Kagero is just a great unit who’s hilariously out-of-place in a playboy outfit. Finally, Faye is one of my favorite Echoes units, and I haven’t had her since she dropped near the beginning of the game.

So frankly any of those five are in my wheelhouse, and I’m starting with about 100 orbs to burn (though I don’t want to burn all of it considering my investment into the Brave banner).

Luckily I don’t have to burn a lot of orbs thanks to my free summon.

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Yeah Kagero. That spring breeze is what makes you difficult to be concealed.

I loved how hilarious this Kagero was when she first came out, and I’m glad to have her finally since I only got Spring Alfonse when that banner was around.

Plus she’s +Attack, -Health. Which may as well be the perfect stat spread.

Who can complain?

Now normally I would count my blessings and move on to bigger and better things… But I let my greed get the best of me a little.

Hoping to get one of the three units I don’t have in the red pool, I kept summoning. Now I’m down to 40 orbs at 9 percent. So I basically can’t stop summoning now even if I wanted to, meaning all the orbs I get from here on out are funneling into getting SOMETHING.

Twas hubris killed the beast.

Luckily there are a lot of orbs offered by the battle map.


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There’s a few interesting things about the Legendary Hero Battle Map this time around. First, obviously, is the fact that Marth isn’t the only one in the spotlight.

Female Grima has also reappeared to challenge players.

If I’m not mistaken, her Legendary Hero Battle was the first, which means we should presumably see more coming back soon.

Though the completed difficulty levels stay cleared, Intelligent Systems appears to have added a brand new surprise for all of us:

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Abyssal difficulty is a new challenge above even Infernal difficulty. Which, to me, is kind of hilarious. Because I cannot even beat Infernal half the time.

Perhaps some YouTuber out there will figure out the solution and I can copy that.

Given that I have not unlocked Abyssal difficulty for Marth (or Robin for that matter), all I have is the Infernal map to show off.

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I like that Marth approaches his battle as more of a training exercise than a serious skirmish. Most of the Legendary Heroes take that perspective, and it makes a lot of sense considering their status as main characters and actual heroes of legend.

Except. You know. Grima.

Who is undoubtedly a villain.

But that’s another story I’ve already discussed.

I actually find Marth’s fight rather difficult, so I don’t have much to say as far as tips, tricks or cool details go. So I’m just going to cut myself off now before I get to rambling for forever.


So I was originally just going to end this off with the usual bs fanfare.

Then I let myself be consumed by addiction once more and tried summoning on Marth’s banner again.

The gods of gotcha were unusually kind and gave me this boy on my first summon back:

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He’s no Marth, but he is my excuse to separate from the banner before I literally bleed myself dry. For that I am grateful.

Even if I now have to restock my orb pile once again.

I thought about changing this whole post to reflect summoning two five stars, but it was all set up before I got this guy so I think it’ll add to the story if I “post-writing” this part.

That said, back to the usual bs fanfare.

What do you think of the Hero-King himself, finally gracing out world of Heroes? Are there any heroes on his Legendary banner you’d like to summon?

Let me know in the comments down below!

Mystery of the Emblem heroes arrive from Archanea – Updated

Mystery of the Emblem heroes arrive from Archanea – Updated

Don’t do this all too often, but Heroes updated again today and essentially invalidated large chunks of this post, so I figured I would address it in an update here as well.

When I talked about how I felt Legion and Clarisse should have been the heroes featured in the newest summoning focus, I apparently did not anticipate that the characters could and likely would show up in Grand Hero Battles.

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In hindsight it seems rather obvious (though I suppose you can say that for most things in hindsight). Characters like Xander who had been in the game through missions without being a summonable hero did wind up coming to the game later as Grand Hero Battles, where you unlock them by beating a particularly hard map.

Since Legion and Clarisse are boss characters from Mystery of the Emblem, I suppose it also makes sense for them to be unlocked through especially hard fights.

The Legion fight is particularly interesting, however, as it’s the first Grand Hero Battle that has an extra difficulty level: Infernal.

Dramatic letter coloring is dramatic.

Infernal is pretty much just a step up in difficulty that comes with an additional four star Legion and 2,000 feathers. Both are decent rewards to work to get, as duplicate characters can pass down skills and feathers are generally a rare (but highly useful) commodity.

I tried to beat the fight on Infernal but didn’t exactly get very far. Most of my best heroes aren’t well-equipped to tank heavy damage, which they have to be with a map that continuously spawns hard units to fight.

But… Oh well, at least I got this one:

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Anyway, that’s about all for this update. I figured it wouldn’t be a big enough thing for its own post, but I also didn’t want to just delete what I had on this post already. Keeping it around for posterity and timely remembrance and all that.

Just keep in mind as you read through the rest of this post, which I essentially tried to frame around the idea of there being a missed opportunity with these heroes, that even the greatest of thoughts can ultimately be wrong without all of the pieces at play.



E3 has just about come and gone for the year. While I’m planning on putting something out talking about some of my personal high points from the conference, I’m not quite prepared to do that right now.

So instead, here’s an update on the most recent update for Fire Emblem Heroes that came out last night. While not quite as expansive as the Tempest Trials release, we did get four new heroes to play around with:

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From Fire Emblem: New Mystery of the Emblem comes Katarina, an assassin who aspires to be a tactician, Athena, a foreigner from a town bordering Archanea who speaks with a accent, and best friend/rivals Roderick and Luke, two cavaliers serving under Marth in the Altean army alongside Katarina.

I personally have not played New Mystery of the Emblem, or the original Mystery of the Emblem for that matter, so I don’t have much experience with these four new heroes. Though, I was surprised during my research to find that Athena appeared in Shadow Dragon as well. I have played that game, but I honestly don’t remember seeing her.

One thing I can say about the four heroes that were chosen is that I feel like there was a missed opportunity somewhere along the lines. Let me explain.

 

The plot line of the new Paralogue that was added for this summoning focus feels more like a filler arc in an anime than just about any other Paralogue I’ve seen added into the game. Which, I might add, is really saying something considering the one before it focused on heroes randomly pulled together for wedding-based shenanigans.

In essence, it follows the primary members of the Order of Heroes (Alphonse, Sharena and Anna) entering into the new lands of Mystery of the Emblem hoping to free heroes that have made contracts with Veronica and, in Sharena’s case, make new friends.

 

Once you arrive, the first hero you encounter is Katarina, being aided by Roderick and Luke. When you defeat her, she bonds with Sharena and takes your team on a trip through the land to help free her other friends.

Arguably the most interesting thing about this series of Paralogue missions to me is the fact that heroes who aren’t a part of the summoning focus appear on top of the characters who are a part of the focus. As far as I can remember, this is the first time something like that has happened, which makes these missions stand out in their own right. For example, along the way you discover Athena being attacked by discount Gollum named Legion:

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Okay technically they’re on the same team in this mission, but that’s not what I’m looking to point out. What I’m looking to point out is that this is a seriously strange characterization for any character.

You also come across an archer named Clarisse, who arrives when you find out that (big shocker) Katarina was actually tricking Sharena the whole time and spent the previous missions leading your team into a trap.

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Considering every other mission thread in the past has had the heroes making a contract with Veronica stay under that influence until the final battle, the feigned friendship act is honestly pretty obvious the whole way through.

By the end, it is revealed that Katarina truly does appreciate the trust and friendship Sharena entrusts in her and hopes that they can work together again in the future… Despite the fact that she led the Order of Heroes into a deathtrap. It’s a sweet, if not hokey, moment that also results in Sharena having a moment with Alphonse talking about the value of her trusting nature compared to his more hesitant and cautious one.

The more separate nature of the narrative and moral-based conclusion to this Paralogue is what makes it feel like a filler episode of a show to me. Something about the writing gives me the same kind of impression.

I say everything about this setup feels like a missed opportunity because every hero besides Katarina that you can summon is pretty much utterly wasted. Roderick, Luke and Athena have no speaking lines at all across any of the three missions. Meanwhile, Legion and Clarisse not only have plenty of speaking lines but also seem like much more interesting characters. I understand it’s because the four heroes they chose go together at the beginning of the game’s story, but still.

Seriously, I’d use Clarisse, her design is great and I like her seemingly scalding attitude. Plus her Clarisse’s Bow inflicts -5 attack and speed on enemies within two spaces after each attack. Now that I’m more into serious battle strategies, it’s a pretty sweet sounding weapon.

Oh, also, the summoning focus comes with three additional missions.

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Figured I would just throw this in there. I’m not really sure what a smooth way to transition into it would be and it’s the last thing I have to talk about for this update. So… Yeah. That’s about that.

However, I’m not much of a fan of unceremonious endings, so I’ll add on an update for my progress in the Tempest Trials as well.

Because players of the game were able to amass a total of 2,639,517,292 points since the beginning of the event, everyone who participated gets a pretty nice reward for their trouble.

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Personally, I have been able to collect at least enough points to reach the main goal I’ve set out for:

 

The Trials as a whole are admittedly more of a slog than I expected they would be. Each round takes a long time to complete, so even though I have more than enough stamina bottles to be able to get all the rewards, I haven’t felt like sinking in enough time to repeat the same fights over and over again.

Nevertheless, I will continue the uphill climb so I can hopefully get the new seals and a five star variant of Masked Lucina. She’s a rather interesting character, all things considered. Besides getting access to Falchion as a five star unit, she gets no skills at all. As a result, it seems like Intelligent Systems planned the character out specifically to be a build-your-own blank slate. I can’t say I’m opposed to the idea, in fact I’m rather excited to figure out how I want my Lucina to fit into a team!

There, NOW that’s all I have to say about Fire Emblem Heroes for the day. Thus it’s time for the obligatory comment questions at the end of the post.

How do you feel about the new focus heroes? Do you feel they should have gone with different heroes to summon instead like I do? And, of course, who would you like to see arrive in the world of Fire Emblem Heroes in the future? By now I’m sure my own answer to that question should be obvious. I’ve been waiting for a Sacred Stones-based summoning focus for quite some time now.

Also don’t ask why I’m feeling so much more fourth wall breaking than usual as far as blathering on about my lack of knowing what to do, because I’m not sure.