Tag: Anna

Not at all refreshing

Not at all refreshing

When the last summer banner came out, I was convinced it was the only one we’d see this year.

That 50-day period was incredibly deceiving, because here we are staring down a Binding/Blazing Blade summer banner. Featuring our sixth variant of Lyndis.

Sigh.

Let’s break my anti-Summer Initiative for the second time this week and talk Fire Emblem.


Summer Refreshes


I really should play Binding and Blazing Blade sometime soon to get personal connections with some of these characters…

But for now, a few of these units at least have impressive skills that it would be a shame not summon for them.

For instance: Lyn (despite her market saturation) has an impressive weapon in the Deep-Blue Bow, which gives her insane stats alongside Sturdy Impact.

Roy’s friend Wolt also has a special “win more” weapon in the Big-Catch Bow that buffs him when his opponent is weakened. Plus his Brazen Attack/Speed 4 is too good for any mortal to possess.

Ursula and Lilina stand out less because I’m not a huge dagger fan, even though Ursula’s Scallop Blade has the same “win more” effect.

So Lyn and Wolt are at the top of my list.

Which is good because one of them decided to give me a break after multiple disappointments trying to summon Laevatein.

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Look at this good +Attack archer boi.

I appreciate you helping me save orbs, so we’ll see how I can put you to work.

In the meantime there’s no better way to recoup those orbs than a good old Paralogue.


Paralogue 36 — Summer Refreshes

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This paralogue follows right on the last paralogue’s heels. Anna has recovered from the psychosomatic illness that resulted from hiding her mercantile side and decides to…

Just kind of sell things again. Regardless of what the nobility thinks.

I guess that’s character development?

It doesn’t seem to matter however, as the Order of Heroes arrives at the beach to find all the heroes in fancy swimsuits:

Being “magically” forced to buy skimpy outfits seems like it would be a major plot point, but it’s thrown away by the second map because Lilina and Wolt just talk about protecting each other for the sake of Roy.

Riveting.

Once the summer heroes are all beaten down, it’s revealed that Anna was the one convincing heroes to buy new swimsuits.

Just not our version of Anna.

Thus, foiled again, our Anna vows to return next year with an even crazier scheme to sell more things.

The fact that this little story drops its most interesting element is pretty disappointing. Kind of makes this experience one of the weaker paralogues overall.

But at least it gives us one of the most unintentionally real things that has ever been written down in a gotcha game.

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I’m still upset that we were lied to and given another summer banner. Intelligent Systems be wasting our orbs all over the place!

Sure, thinking we wouldn’t have another banner was entirely speculation.

And I didn’t have to waste a lot of orbs to get Wolt.

But that doesn’t mean I’m not allowed to be upset! You can make it up to me by helping me get Laevatein, Intelligent Systems.

I’ll be expecting her.

Anyway though, let me know what you think about these new summer units. I’m a little salty if it wasn’t obvious, but I imagine some of you are very excited to see a few of these characters come around again.

Pretty sure this is the last blog thing I’ll have to worry about this week, so wish me luck on jumping back into my novel.

Summer returns in Fire Emblem Heroes

Summer returns in Fire Emblem Heroes

Hard to believe it has been two years since I joked about using Fire Emblem Heroes as a surrogate for not going to the beach despite living in Southern California.

Even harder to believe I still don’t go to the beach nearly as often as I should.

But at least Fire Emblem is still here to let me live vicariously through anime jpegs.


Summer Returns


The recent Awakening children banner drained a whole bunch of orbs, so I was hoping this summer banner would be low-key. Something I wouldn’t feel pressured to invest a lot into.

A revival banner with Lute is coming, and my recent foray into Sacred Stones has left me eager to finish my collection of its characters.

Luckily I’m not enamored with the summer units.

Mostly.

Gunnthrá and Helbindi aren’t my favorite original characters from Book II. Plus her ability to disarm Aether Raids traps and his ability to excel in the Arena don’t inspire me to open my wallet.

Laegjarn does stand out thanks to Swift Sparrow 3.

Yet… Despite the Internet fawning over her, I can’t get over how fucked up her idle pose looks. It’s like she has no armpit, and that leaves her with one monstrous arm.

I can’t unsee it.

Thus Laevatein is really the only character I’d say I’m very interested in summoning. She’s my favorite Book II character, has cute artwork and packs a great 1-2 punch against other mages with Mirror Impact.

Seriously Intelligent Systems? +6 Attack, +10 Resistance and no counterattacks?

You can’t just make these characters that broken.

I used the Paralogue orbs to get a few extra shots at her, but I haven’t pulled anything special and I’m not going to rush it.

The banner will be here for 50 days.

Which I’m assuming means we won’t get a second set of summer units this year. Something that’s totally fine by me considering last year’s was disappointingly non-Sacred Stones and I’ll need the orbs later.

Speaking of that Paralogue… Let’s talk about it.


Paralogue 35 — Summer Returns

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Once again we cut away from dramatic story progression to bring you the latest in Anna’s attempts to make money off of some softcore pornography.

Or… Do we?

Anna is feeling self-reflective this year and promises not to do anything that can give her a bad reputation at risk of being fired by the royal family.

Which means the entire Paralogue is going to be focused on trying to avoid money-making schemes, isn’t it?

Yep.

Well to be fair the first two battles completely disregard this plot point and focus on the reunion of the Múspell sisters.

Then the reunion of Ylgr (future Tempest Trials reward) and Helbindi.

They’re both cute interactions. But that doesn’t stop them from being pure filler in an admittedly great dusk luau-themed environment.

Don’t worry, though. We return to the exploits of Anna soon after.

By which I mean Anna buckles under the pressure of trying to repress her desire for cash and falls ill. She passes out on the beach, leading to the Order of Heroes realizing just how integral money is to her character.

To a ridiculous degree.


So that’s Fire Emblem Heroes’ 2019 summer banner. Probably the only one we’re getting this year.

I’m a little lukewarm because of my orb stinginess, but I will absolutely try to building my Laevatein squad.

Let me know what you think of the banner down in the comments! How does it compare to previous summer banners? Do you agree that Laegjarn’s arm looks fucked up?

Seriously, do you? I need to know that I’m not alone here.

Thanks.

Heroes be damned

Heroes be damned

I’m going to keep this intro brief because the banner is pretty exciting.

Just so you know, this is the first time I’m going to try culling my word count by pivoting away from self-generated skill sets to showing off the official video.

It’ll be a little less fun for me personally, but it should make things more efficient.

Let me know what you think!


Darkness Within


Let’s talk about Berkut.

Legendary Alm was amazing, as I reiterated in his banner’s post. Though he screwed me out of 300 orbs, praise was well-deserved.

But my hype for Alm was nothing compared to seeing fallen Berkut for the first time.

Intelligent Systems put extra time into him. His idle sprite looks unhinged with a tilted head and calloused laugh. The witch of his sacrificed Rinea lingers in both his artwork and attack animations. On top of that, the insanity of his lust for power is evident all over the character dialogue.

Clearly the developers know Berkut is a fan-favorite, because he got love far beyond any unit I’ve seen.

He’s also my favorite part of this fallen banner, which is great considering he was my free summon:

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Figures Berkut would peg me as an ally after Alm’s rejection.

However, just because Berkut is the stand-out doesn’t mean he’s the only unit available.

Last year’s fallen heroes banner had Celica, Harden and Grima, with “betrayal” Takumi as a Grand Hero Battle.

This year, alongside Berkut is Tiki, an incredibly powerful colorless armor dragon; Mareeta, a rare Thracia representative; and Corrin, who…

Frankly doesn’t compare. Maybe if she was red? But as things are, I’m not impressed.

However we have possessed Delthea coming, and if she’s amazing I might update my main infantry team.

It’s cool that Echoes has been getting its due, and thankfully Berkut gave me enough savings to focus on Tiki with the free summon tickets from Forging Bonds.

An event with strange continuity issues. Fjorm arrives in a forest of the damned and meets these four heroes, surprised by how different they are… Despite this being Mareeta’s first appearance.

The scenario is wonky, but I can forgive it. Because their individual stories are less dry than the main story chapter.


Book III, Chapter 7 — A Home Unknown

 

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We begin in the midst of the Order of Heroes’ trip through Hel.

Seemingly out of nowhere, the landscape begins to resemble Alfonse and Sharena’s homeland of Askr — just emptier and more unnerving.

Before we can get too deep into that plot point, Intelligent Systems sidetracks us into a brief conversation between Veronica and Loki.

 

It sounds like they will soon be headed for Hel, as Veronica wishes to kill the queen of the dead, which by extent will kill all of the other dead that she cannot kill.

Because plot.

The Order’s trip is a mostly uneventful romp through tortured heroes until Eir has a sudden conversation with Líf: First King of Askr.

 

He gives us plot seeds by asking Eir not to remember things that seem to pain her.

Basic development, but my main problem with the moment is its setting. Where and when are they having this conversation?

If it’s in the Order’s camp, how did the dead guy get in unnoticed?

This conversation happens at the end of map 4, and map 5 has Anna remarking on his sudden battlefield appearance.

So what’s the deal?

Unfortunately, no answers are provided. Once the battle with Líf ends, he retreats and Sharena is distracted by flowers.

 

This is also a blatant set-up for something, though I’m not exactly sure what.

It’s likely either the reveal that Líf’s dead wife loved those flowers too, or that this is some alternate universe’s dead Sharena. Pick a cliché, any cliché!

Then, without any more fanfare, the chapter ends.

Nothing particularly eventful happened, and almost everything that did happen was set-up for future storytelling.

Feh Plot Meme


As cynical as I might be about the weak story chapter, that doesn’t take away from how much I genuinely enjoy the banner’s units.

I’m really excited to see what other possessed/fallen characters they pull out next:

Zombie Scarlet? Demon Lyon? Anankos Gunter? Apparently, fallen Julia was a thing too.

Any of those amazing units… Would have probably been better than Corrin. Banking on her three seconds of losing control at the beginning of Fates is kind of lame.

But that’s just my opinion, so let me know what you guys think about these fallen heroes in the comments!

Fire Emblem Heroes goes full beast mode

Fire Emblem Heroes goes full beast mode

I’ve said before that the Radiant games are an unfortunate blank spot in my experience with Fire Emblem. When I found out beast units were finally on their way and that they would be from this particular universe, I was a little hesitant about whether I’d want them over some potential other options like Kaden or Yarne.

But then we saw what these beasts were packing, and my first reaction was:

Why are there so many different kinds of animal units out of this one Fire Emblem continent? Hawks, swans, ravens AND wolves seem a bit over the top.

Then my second reaction was:

Oh man, there’s some potential here.


TibarnLord of the Air

  • Hawk King Claw (Might = 14, Range = 1)
    • Grants Attack +3. If foe’s Health = 100 percent and unit initiates combat, unit makes a guaranteed follow-up attack.
    • At start of turn, if unit is adjacent to only beast or dragon allies, or if unit is not adjacent to any ally, unit transforms (otherwise they revert). If unit transforms, they can move one extra space and grants Attack +2 (that turn only, does not stack).
      • Will furthermore be referred to as ‘Beast transformation effect.’
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Sturdy Impact (A Skill)
    • If unit initiates combat, grants Attack +6 and Defense +10 during combat and foe cannot make a follow-up attack.
  • Chill Attack (B Skill)
    • At start of turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
  • Even Attack Wave (C Skill)
    • At start of even-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

LeanneForest’s Song

  • Heron Wing (Might = 14, Range = 1)
    • Grants Speed +3. At start of turn, restores 7 Health to allies within two spaces of unit. Beast transformation effect applies.
  • Sing (Range = 1)
    • Grants another action to target ally.
  • Mirror Stance (A Skill)
    • If foe initiates combat, grants Attack and Resistance +4 during combat.
  • Flier Formation (B Skill)
    • Unit can move to a space adjacent to a flying ally within two spaces.
  • Hone Beasts (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent beast allies for one turn.

ReysonWhite Prince

  • Heron Wing (Might = 14, Range = 1)
    • Grants Speed +3. At start of turn, restores 7 Health to allies within two spaces of unit. Beast transformation effect applies.
  • Sing (Range = 1)
    • Grants another action to target ally.
  • Steady Posture (A Skill)
    • If foe initiates combat, grants Speed and Defense +4 during combat.
  • Fortify Beasts (C Skill)
    • At start of turn, grants Defense and Resistance +6 to adjacent beast allies for one turn.

NailahUnflinching Eye

  • Wolf Queen Fang (Might = 14, Range = 1)
    • Accelerates Special Attack trigger (cooldown -1). During combat, boosts unit’s Attack and Speed by the number of allies within two spaces x2 (max of +6 to each stat). Beast transformation effect applies, and unit deals +10 damage when Special Attack triggers.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense and Resistance as if reduced by 30 percent during combat.
  • Distant Counter (A Skill)
    • Unit can counterattack regardless of foe’s range.
  • Null C-Disrupt (B Skill)
    • Neutralizes status effects and disables skills that prevent counterattacks during combat.
  • Glare (C Skill)
    • After combat, if unit attacked, inflicts status on target and foes within one space of target restricting movement to one space through their next actions.

So fun fact, writing out the skills for these units took nearly 500 words. Beasts take up a lot of god damn text, apparently.

That said, I would say all that text was very worth it for how broken some of these units look. Namely Tibarn and Nailah.

The two swans are interesting in that we’re leading with singing units for our introduction to beasts, as well as the fact that they have the exact same weapon in two different colors — which I think is a first?

But Tibarn hits like a truck with all of his attack, and that new Attack/Defense buff from Sturdy Impact is a crazy power creep.

Then Nailah basically always triggers Moonbow from any distance while neutering the opponent’s skills and movement range. It’s crazy to me that we finally have a non-Hector unit with Distant Counter and she appears just as broken.

So yeah. I’m definitely focusing more on red and blue stones in this banner.

… It’s just too bad all of the holiday banners sapped my orb supply.

Luckily the new run of Forging Bonds is giving out one free summon ticket for each character.

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Sure that’s a downgrade from the seven we’ve gotten out of daily rewards in the past, but we’ve got a whole new chapter in Book III to help bolster that orb supply.


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This new story chapter starts by setting the scene for what I imagine we’ll see for a while:

King Gustav tells his son to avoid Hel at all costs, as she is literally death and no matter how strong one becomes they cannot help but succumb to death.

He talks about how he had prior experience fighting Hel years ago, which left him with his battle scar.

… I’ll admit, I didn’t see the scar until he brought it up, but now that I know the lines on his face aren’t just wrinkles and crow’s nests, I understand the danger.

After the brief introduction, business goes about as usual. Anna leads the Order of Heroes into battle and there’s a good four matches without any serious exposition.

The most interesting bit of dialogue we get is from Reyson:

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What’s interesting about this is Princess Veronica is the one who forges contracts with units, but apparently it’s the Askran ancestor who does so for Hel.

Maybe that’s just interesting to me?

When the next map begins, King Gustav’s advice goes right out the window as it turns out Hel is there. Her daughter, Eir, provides a bit of foreshadowing.

Feh Plot Meme
Didn’t think I’d forget about this dumb meme, did you?

Once the battle commences, Hel is surprisingly easy to kill (on the lower difficulties where she has an Iron Axe, anyway). But for story reasons her defeat turns out to be a subterfuge.

She reappears and brings context to the name of the chapter by cursing Alfonse to die in nine days. Why she couldn’t just take him right away with her scythe as she does in the opening cinematic is beyond me…

But it does open up this philosophy dialogue:

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So you know. Sometimes we have to be poetic rather than sensible.

Let’s just hope the next bit of story comes within nine days so the prince doesn’t die.


Keen viewers out there will know that a few days ago I promised this would be coming out yesterday. That’s because I can’t read dates, apparently!

The banner is out now however, so here we are. That means you should expect a second post about my time at Alyson’s mini band banquet later tonight.

Until then, let me know what you think about the brand new beast units in Fire Emblem Heroes, and which beasts you want to see come out next!

Also, just for curiosity sake, let me know what you think about how inefficient Hel was with that ‘nine day curse’ thing. Like she is literally death get a little more realistic, lady.

‘The Jonathan Banner’: Shapeshifters and Aching Blood

‘The Jonathan Banner’: Shapeshifters and Aching Blood

Nothing like the smell of a fresh Fire Emblem Heroes banner in the morning.

This Brave Redux banner, essentially a rehash of the Farfetched Units idea from last year, immediately holds a very special place in my heart. Because it is quite literally the definition of a ‘cuck my friend Jonathan’ banner.

For years he has been asking Intelligent Systems to add Kliff into the game. Plus, he and my friend Mitchell always joke about Loki being great for her…

Two large personalities. If you catch my drift.

So between those two being together and Owain, one of the best units from Awakening, joining in… Well let’s just say we had a great time laughing about how many orbs we were going to waste on this one when the trailer dropped.

But of course the trailer is only half the story. Are these three new Brave units worth summoning?


Loki — The Trickster

Skill Set:

  • Thökk (Might = 14, Range = 2)
    • Calculates damage from staff like other weapons. At start of the turn, if foe’s Health ≤ unit’s Health +3 and foe is in cardinal directions and uses a bow, dagger, magic or staff, foe cannot move more than one space through its action.
  • Restore (Range = 1)
    • Restores Health = 50 percent of Attack (minimum 8 Health). Neutralizes ally’s penalties and negative status effects that last through ally’s next action.
  • Earthwater Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Defense and Resistance +6 to all allies for one turn.
  • C Duel Infantry (A Skill)
    • Grants Health +5. If unit is five-star rarity and level 40 and unit’s stats total is less than 170, treats unit’s stats as 170 in modes like Arena (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills).
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

While it’s fun seeing Intelligent Systems add another original-to-Heroes character into our summoning pool, I’d be lying if I said Loki was anything but the least valuable unit on this banner for me personally.

Her special weapon and signature ‘Restore’ Movement Assist are great selling points in conjunction with Odd Attack Wave, as they encourage Loki to stay near her allies to cure their status ailments and boost their power.

However, beyond that she also has that A skill I don’t really understand and… Well… The other two units on this banner are special.

So let me jump into them.


Kliff — Curious Spirit

Skill Set:

  • Sagittae (Might = 14, Range = 2)
    • Grants Defense +3. At start of combat, if foe’s Attack ≥ unit’s Attack +5, grants Attack, Speed, Defense and Resistance +5 during combat.
  • Growing Light (Cooldown = 4)
    • Before combat this unit initiates, foes in a wide area around target take damage equal to (unit’s Attack minus foe’s Defense or Resistance).
  • Fortress Def/Res (A Skill)
    • Grants Defense and Resistance +6. Inflicts Attack -2.
  • Chill Speed (B Skill)
    • At start of turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Fortify Resistance (C Skill)
    • At start of turn, grants Resistance +4 to adjacent allies for one turn.

Analysis:

It’s been 83 years, but we finally have a brand new Fire Emblem Echoes unit in Heroes. Not on its own banner with, say, Silque… But pickers can’t be choosers.

We can finally finish a full collection of the Ram villagers, and that’s worth Kliff being here.

Even if I’m personally uncomfortable not seeing him as an archer when that was his amazing niche in my playthrough of the game.

At least in Heroes Kliff’s unique weapon gives him a different interesting niche to fill. When coming into battle with a lower attack stat, he gets buffed in all of his stats. Throw on a different Special Attack and one of the extra Fortress Sacred Seals and he might honestly be a force to be reckoned with. Plus his design is sweet and that always helps.

But also replace that C skill. As you’ll see with Owain coming up next, only Loki got a good deal in the C department.


Owain — Chosen One

Skill Set:

  • Missiletainn (Might = 16, Range = 1)
    • Accelerates Special Attack trigger (cooldown -1). Grants Special Attack cooldown charge +1 per foe’s attack during combat (only highest value applied, does not stack, charge granted even if foe’s attack deals 0 damage).
  • Blue Flame (Cooldown = 3)
    • Boosts damage by 10. If unit is adjacent to an ally, boosts damage by 25 instead.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Wrath (B Skill)
    • At start of turn, if unit’s Health ≤ 75 percent and unit’s attack triggers Special Attack, grants Special Attack cooldown count -1. Deals +10 damage when Special triggers.
  • Spur Speed/Defense (C Skill)
    • Grants Speed and Defense +3 to adjacent allies during combat.

Analysis:

Even if Kliff is a rare Echoes unit that I’m intrigued in summoning, Owain probably takes the cake as the most interesting build on this banner for me.

Except for the fact that he’s yet another strong sword infantry unit. There are so many of them.

But Owain stands out in that his preferred play style seems to be working alongside other characters. He gains an Attack and Defense boost thanks to that bond, as well as a stronger Special Attack trigger (up to 35 damage thanks to Wrath). I love the idea of playing him closely linked to a supported ally, perhaps with a different C skill. One of the Attack waves perhaps?

Also. Just. He’s Owain.

He’s a goofball and his aching blood shuttering hand over face pose is god damn iconic. He’s pretty much the sole reason I love the very similar Gladeon in Pokémon Sun and Moon.

By all intents and purposes he’s also far better than Odin. So bring me my Owain, Intelligent Systems.


Normally this is the segment where I would post something about my summoning luck.

I would if my luck on this banner thus-far wasn’t nonexistent.

So far I’ve gotten an extra Eirika to merge, then a five-star Gray showed up to ruin a 3.75 percent summoning streak.

I’m a bit peeved at that, almost entirely because Gray is not the Ram villager we’re looking for.

I also wasted a good 60 orbs getting there, so I’m hovering at about 20 or so right now. Probably not going to spend any more for a while, but we’ll see.

Certainly the paralogue story orbs should be encouraging, right?

Perfect segue as always.



Editor’s Note: I’m trying my new smaller photo upload system on this post, so if the images are hard to see just consider this an experiment that I’ll rectify next time Heroes releases a banner.

Like… Next week at this rate.



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Alright I’ll level with you. This is probably the most underwhelming Paralogue we’ve had in a while. Especially considering we just finished doing Halloween business.

It starts with the Order once again remarking that Brave Heroes have arrived.

 

Along with Alfonse, again, making a comment about how strange it is that the people of our world for some reason decided to ask for one of the game’s major villains as a Brave Hero.

Which also is somewhat confusing in that Veronica was a totally novel unit in her Brave banner but Loki isn’t?

Then again the Farfetched Units were not unique either. They were just characters from their games.

So I’m really not sure what the formula is here, Intelligent Systems.

All I know is that Loki’s first arrival is alongside future Grand Hero Battle fodder Aversa from Awakening. And they’re basically the exact same character:

 

Except that Aversa is like Loki blended together with Tharja, and Loki herself has no soul according to Aversa. She says the healer gives off the same aura as Grima which…

Yeah is pretty damning.

Yet, as much as I do like seeing these two play off of each other, they pale in comparison when you throw Owain and Kliff in the same room. I’m just going to show you the main chunk of their exchange, it’s that good.

 

 

Is it weird if I ship these two about an hour after they were introduced into the same universe?

Because I’m definitely up for doing that.

However once the Order of Heroes arrives at the final battle, it’s just kind of standard fair. They all riff on the ideas presented previously, you fight and afterwards they all say they’d be happy to join your team.

Even if apparently they aren’t because all I got was a lousy, stinkin’ Gray.

C’mon Gray, why’d you have to play me like that.


If this post overall sounds a little low-energy, I’d blame the fact that I decided to finish writing it at 2:00 a.m. instead of just waiting for the normal morning hours like I had intended to.

What can I say, the muse came to me.

Speaking of that muse, I know this post goes a good 300 words or so over the self-imposed limit that I mentioned talking to my friend Spencer about… But honestly I feel like these Fire Emblem posts are sort of the exception to that rule.

First, because I’m the only one who reads them.

But also because easily a good 400 or so words are spend just copying the skill descriptions? And those are a necessary evil, less so me giving my thoughts and opinions.

So… Loophole. Yeah.

But anyway, I’m really tired and want to wrap this up. Let me know what you think of the new Brave Heroes in the comments, or somewhere else on the internet!

Personally still hoping that Sacred Stones units are next on the docket… Though less so now that I’ve spent too many orbs just to get Gray.

Screw you, Gray. Never even liked using you in Echoes.

Seeping with Content: New Genealogy Units and Version 2.9.0

Seeping with Content: New Genealogy Units and Version 2.9.0

Once in a while, Intelligent Systems likes to coincide a new character banner with an update to the game.

This week was one of those weeks where that happened. So I figured instead of stretching this out over a two-day period, I would just put it all together and make one more substantial Friday post.

Normally I like to get this thing out early in the morning by writing something up late the night before… But I’ll blame my friends for keeping me up playing Monster Hunter instead.

Plus I don’t exactly have a huge connection to the new heroes, so I don’t have too much of an interest in any of them. Didn’t help inspire me to write anything in preparation.

That said, even if I’m not super inspired by them, let’s talk a little bit about who these characters are!


QuanLuminous Lancer

Skill Set:

  • Gáe Bolg (Might = 16, Range = 1)
    • In combat against an infantry, armored or cavalry foe, grants Attack and Defense +5 during combat.
  • Rally Speed/Defense (Range = 1)
    • Grants Speed and Defense +6 to target ally for one turn.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Steady Posture (A Skill)
    • If foe initiates combat, grants Speed/Defense +4 during combat.
  • Drive Attack (C Skill)
    • Grants Attack +3 to allies within two spaces during combat.

SilviaTraveling Dancer

Skill Set:

  • Barrier Blade (Might = 14, Range = 1)
    • If foe initiates combat, grants Resistance +7 during combat.
  • Dance (Range = 1)
    • Grants another action to target ally (unless they have Sing or Dance).
  • Mirror Stance (A Skill)
    • If foe initiates combat, grants Attack and Resistance +4 during combat.
  • Deluge Dance (B Skill)
    • If Sing or Dance is used, grants Speed +3 and Resistance +4 to target.

LewynGuiding Breeze

Skill Set:

  • Forseti (Might = 14, Range =2)
    • Grants Speed +3. If unit’s Health ≥ 50 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Glitter (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Special Spiral (B Skill)
    • If Special Attack triggers before or during combat, grants Special Attack cooldown count -2 after combat.
  • Odd Attack Wave (C Skill)
    • At start of odd-numbered turns, grants Attack +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Normally I would do an analysis of each new character after their skill breakdown, but I’m going to skip out on that for a number of reasons. Mostly the fact that I’m already pretty late on this and have a lot more to write, but also because I don’t have too much of a personal connection to Genealogy of the Holy War.

So like. None of these characters mean much to me at a deeper level.

However, there are some benefits to each that I can acknowledge.

  • Thanks to his signature weapon and Steady Posture skill, Quan looks like he’s a pretty great offensive unit against physical attackers. He does a bunch of damage while gaining a big defense buff. Not quite as cool a cavalry unit as Sigurd, but still useful.
  • There’s never anything wrong with more dancers, and Silvia certainly is one of those. She may be a sword-weilding infantry unit like many others are, but her Barrier Blade at least seems like a great weapon to pass around to other units.
  • Lewyn is probably the most interesting and unique unit on the banner thanks to his brand new B skill Special Spiral. Utilizing it essentially means that he’ll be able to activate Glimmer every turn after activating it once, and that’s super cool. Arguably my favorite on the banner, a higher priority if I didn’t have +10 Nino in my army.

Unfortunately, these positives don’t outweigh my overall ambivalence toward this banner. After spending a whole heck of a lot of orbs on the Legendary Marth banner (which didn’t get me Marth) and on the 2018 Brave Heroes banner (which has gotten me all of the Brave Heroes except for Hector), I was in pretty dire straits regarding my stash.

Since then, thanks in part to the September quests and these new story quests, I’m back up around 100 orbs. But I’m planning on going back into storage mode, collecting as many as I can for a rainy day.

I’d hate for them to drop Neimi when I had zero orbs on hand, after all.

So I utilized my free summon:

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Didn’t get a whole hell of a lot, and moved on.

Sorry guys, but you’re just not on my radar at the moment. Hopefully I can summon you all in the regular unit pool one day.

Luckily, I’m much more interested in the story that came with this new banner.


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Chapter 12 begins with the aftermath of the “bombshell” that there might be a traitor hiding amongst the Order of Heroes.

I call it a bombshell only in quotes because I already had a huge rant about what a dumb, lazy storytelling tool it is to try a whodunit-type mystery when there is a canonical character in the main story who shapeshifts to cause mischief.

Like. We all know it’s going to be the shapeshifter. Don’t even try to hide it.

Spoiler alert, they don’t really try to hide it. I actually respect the way they do handle the big reveal, but I’ll get to that. Let’s start at the beginning.

Yes Anna, yes I do.

Of course Fjorm, oblivious to the fact that shapeshifting is a concern when it comes to her family members who both miraculously escaped from being held captive, defends her older brother and younger sister.

If I sound more than a little unimpressed with how things progress here, don’t worry about it. I’m just cynical and jaded.

There are actually some cool things in this chapter.

For example, this confirmation by Prince Hríd that Surtr’s ritual needs two sacrifices.

After you receive that warning, the missions are uneventful for a bit. Up until Helbindi shows up to stand in your way once again… Only to receive some news.

This is actually pretty sad. The only reason he continued to fight was because Surtr’s daughters told him they would convince the king to spare Helbindi’s family.

He can’t say anything after hearing the news. It’s the last time we hear from him for the rest of this chapter. Especially for this game, that’s pretty heavy.

Unfortunately that heartfelt moment is soon followed by a completely stupid, pointless thing.

At the beginning of the fifth battle, Fjorm is woken up by her sister — who everyone essentially predicted was just Loki in disguise since she joined your forces.

She reveals the fact that she was the traitor all along and poisons Fjorm, supposedly showing the source of her harsh cough.

It’s interesting, to say the least…

Except then Fjorm wakes up. Because it was all just a dream.

People like that trope, right?

Frankly it doesn’t upset me that they used the false dream trope so much as it upsets me that the very next cutscene makes the entire dream sequence pointless.

Because after Fjorm wakes up from her nightmare, Alfonse calls her into a war council to tell her about his suspicions that Ylgr is the spy.

Now don’t get me wrong, I respect the fact that Intelligent Systems acknowledged the plot points that led to players theorizing about who the traitor. That’s a much better way to handle this than trying to convince us all the characters had no idea something like this could be possible.

I just still don’t understand why we needed the fake moment with a  dream sequence if there was a much better reveal in real life literally seconds later.

But I digress.

Alfonse also calls out the Ice Prince as being equally guilty of having been shape shifted, and Loki reveals that all his suspicions were correct.

Then the final fight begins.

It isn’t that hard, honestly.

So afterwards Loki decides to hand you a map for a secret entrance to Surtr’s ritual chamber that way you can go infiltrate it and battle him.

Because you know. She has ulterior motives.

We found out that much when she was searching for the legendary dragons of Nohr and Hoshido during the special Festival banner.

So yeah, that’s the story. I pretty much wore my heart on my sleeve while writing this portion, meaning I don’t think I have to say too much more. It had some good stuff, but for the most part the bad stuff was pretty frustrating.

But hey, now that the dumb traitor B story is out-of-the-way, we can finally move on and save a bunch of little girls from being thrown into a fire. Which is arguably the more fun thing happening here.

Until we get that next chapter, however, how about we take a look at the other major FEH update that came out this week.



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Oh Version 2.9.0. Like with the new Genealogy heroes, nothing about you really excited me enough to jump on it right away. It’s a bit of a basic update compared to most of the others, so I felt justified tacking it onto the end of this post.

For instance, one of the biggest parts of the update isn’t actually a thing in the game yet.

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Rally Defense is a new game mode that is essentially the same thing as Rival Domains, except focused solely on defending the territory you own for eight turns rather than trying to take over the opponent’s territory.

I’m not a huge fan of ‘survive’ missions like this, but if there are orbs involved I won’t be too upset.

Next.

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Arguably the most exciting thing about any new update is older heroes gaining weapon refineries. This time around is no exception, in my opinion.

Odin

  • Odin has been at the bottom of the game’s tier list pretty much since his inclusion at Version 1.0.0. He’s a really bad unit. But now his blade tome has an upgrade which grants him +6 Attack and Speed whenever he uses an assist skill like Reposition. I’m… Not sure that makes him too much better, but at least it has some good synergy with itself.

Cherche

  • Cherche probably gets the biggest buff of the three. Her axe is now a Brave Axe, meaning it hits twice, and it comes equipped with Panic Smoke. I don’t know if she has great Resistance to make use of this as a whole, but being able to turn all of an opponent’s buffs into debuffs is great no matter the circumstance.

Celica

  • I’m not completely sure why Celica got a buff here, as it seems like she was already a pretty decent unit in her own right. However, legendary weapons getting legendary refines is kind of the norm, and Ragnarok’s new addition is Brazen Attack/Speed, giving her huge buffs when she dips below a certain range of Health.  I don’t own an OG Celica so I can’t say much about how useful it is, but it’s cool to see her get a great addition.

New refines aren’t the only skill-based change in this update. We also got something brand new known as the Combat Manuals system.

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I feel like the game puts this into somewhat confusing terms, so essentially what you need to know is that excess units in your barracks can be converted into manuals.

By doing so, that unit no longer takes up space that you could use to summon another unit and their skills can be retained for inherited use on a different unit. It’s kind of just a perfect middle ground between overstuffing your box and sending home all the units with good skills without using them.

I haven’t personally gone through and converted all my units yet, but someday soon I will. As soon as I have more time to do so.

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Most of these additional updates don’t mean too much for me either, so I hope you’re fine just seeing the whole laundry list.

I’ve probably kept you all hostage in this post long enough, so I’m just going to wrap things here.


With this veritable marathon of a Fire Emblem Heroes update post finally complete, let me know what you think of everything in the comments!

How do you feel about the new Genealogy heroes?

Do you think the traitor storyline is as stupid as I do?

Are you down with the additions from Version 2.9.0?

God willing this is the last update we see in a while. Because doing this long post while running around doing everything else has been pretty exhausting.

That said, I hope you at least enjoyed it if you made it this far.

Arrival of the Brave 2: Electric Boogaloo

Arrival of the Brave 2: Electric Boogaloo

When Fire Emblem Heroes first came out, the biggest draw to the game was the fact that characters from every game in the series would be available in one place.

To prove their commitment to that ideal, Intelligent Systems posed a contest. Everyone who enjoyed Fire Emblem could vote on their favorite heroes from any title, and the top four would become special units once the game dropped.

This Choose Your Legends event culminated in the release of Brave Lyn, Ike, Lucina and Roy.

Then after that, popular but not high-tier units from the Choose Your Legends vote came in the form of farfetched heroes some time later.

Eventually, Intelligent System announced around the game’s one-year anniversary that we would be getting a brand new Choose Your Legends vote, with the heroes who won previously being disqualified.

Unfortunately, despite my best efforts, Neimi has not been chosen to join the game.

Hopefully one day Intelligent Systems will come to their senses.

In the meantime, the winners of that second Choose Your Legends vote have finally come to the forefront. Veronica, Ephraim, Celica and Hector have joined a higher class of units and are available to summon as of today following their skill announcements during a Feh Channel livestream yesterday.

So, let’s take a look at the heroes we demanded, shall we?


VeronicaBrave Princess

Skill Set:

  • Hliðskjálf (Might = 14 / Range = 2)
    • Foe cannot counterattack. After combat, if unit attacked, inflicts Attack, Speed, Defense and Resistance -4 on target and foes within two spaces of target through their next actions, and grants Attack, Speed, Defense and Resistance +4 to unit and allies within two spaces for one turn.
  • Recover (Range = 1)
    • Restores Health = 50 percent of Attack +10 (minimum of 15 Health).
  • Windfire Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Speed +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staffs like other weapons.
  • Close Guard (C Skill)
    • Allies within two spaces gain: “If foe uses sword, lance, axe or dragonstone, grants Defense and Resistance +4 during combat.”

Analysis:

Good luck pronouncing the name of Veronica’s weapon. God knows I’ll never be able to.

Thanks to the power of the people, we finally have access to the Princess of Emblian Empire as an ally rather than a foe. Even if she stipulates that she’s not the Veronica we personally know.

The fact that she’s a cleric cavalier who dresses like her older brother Bruno is more than indicative of that, and she has a super solid base kit to facilitate her abilities. She not only has the classic dazzling/wrathful staff combination popularized by Genny, she also offers a host of buffs.

Healing your ally? Buff their attacking stats.

Attacking an enemy? Buff all nearby ally stats while nerfing all nearby opponents.

Standing nearby Veronica at all? Buff their close-range defenses during combat.

It’s an interesting little niche to fill, and while I don’t imagine she’ll be as game changing as Brave Lyn, Veronica will undoubtedly be the best staff-weilding cavalier added into the game.


EphraimSacred Twin Lord

Skill Set:

  • Garm (Might = 16 / Range = 1)
    • Grants Attack +3. If a bonus granted by a skill like Rally or Hone and/or extra movement is granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Close Defense (A Skill)
    • If foe initiates combat and uses sword, lance, axe or dragonstone, grants Defense and Resistance +6 during combat.
  • Special Fighter (B Skill)
    • At start of combat, if unit’s Health ≥ 50 percent, grants Special Attack cooldown charge +1 to unit and inflicts Special Attack cooldown charge -1 on foe per attack (only highest value applied, does not stack).
  • Armor March (C Skill)
    • At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move one extra space (that turn only, does not stack).

Analysis:

It’s my boi. He’s here. Ready to kick ass and chew bubblegum, but he’s all out of gum.

The OG Ephraim was a lance infantry unit, and his Legendary Hero counterpart was a cavalier. Now we have an axe-wielding armored knight — a nice bit of diversity, even if he never actually uses that kind of set-up in Sacred Stones.

Beyond being a cool reference to the sacred weapon of Grado, Ephraims axe gives him an immediate +19 attack and guarantees a follow-up attack if he’s next to an ally with adjacent-benefiting skills. An interesting contrast to his stand-offish Legendary Hero variant.

Ephraim also takes hits well, only to make his own further attack-boosting Special Attack more active and lessen the effectiveness of his opponent’s Special Attacks in the process.

Honestly the only thing he’s missing to be a truly phenomenal unit is Distant Counter. Without it, he doesn’t completely overshadow the likes of Hector — in any of his three axe armor forms.

Even so, he’ll probably replace my Valentines Hector. Because I love Ephraim.

Who knows, maybe one day I’ll even be able to sacrifice a Hector to make him the best he can be.


CelicaWarrior Priestess

Skill Set:

  • Royal Sword (Might = 16 / Range = 2)
    • Grants Speed +3. If unit is within two spaces of an ally, grants unit Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).
  • Galeforce (Cooldown = 5)
    • If unit initiates combat, grants unit another action after combat (once per turn).
  • Death Blow 4 (A Skill)
    • If unit initiates combat, grants Attack +8 during combat.
  • Double Lion (B Skill)
    • If unit’s Health = 100 percent at start of combat and unit initiates combat, unit attacks twice, but deals one damage to self after combat (does not stack).
  • Attack Tactic (C Skill)
    • At start of turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type on current team ≤ two.

Analysis:

Celica is the definition of a glass cannon, but she’s somewhat restricted by what clearly seems to be an attempt by Intelligent Systems to not make her too broken to handle.

She essentially follows the design of Elincia, but as an infantry unit. Utilizing the extra special large buff of her power crept Death Blow, she runs into battle and gets to double her attack output with Double Lion — obviously taught to her by Alm back in Valentia. Then she gets to move again using the power of Galeforce, more likely to trigger when an ally is nearby thanks to her blade.

It’s all copacetic when you discount Attack Tactic, which seems to be more of a reference to her leadership role in-game if anything. Likely the only thing players may want to replace.

Unfortunately, the niche she fills is undermined by the fact that Double Lion negates itself by costing one health. We’ve seen the same thing used with characters like Summer Tana, but in this case it’s more severe because she can’t use a skill like Renewal.

So Celica will probably be a phenomenal glass cannon in terms of killing two units right at the beginning of a match. But with longer, multi-stage fights she might fall more behind than her brave allies.

At least it’s super cool that her design is based on the character’s original appearance from FE Gaiden.


HectorBrave Warrior

Skill Set:

  • Maltet (Might = 16 / Range = 1)
    • Accelerates Special Attack trigger (cooldown count -1). If unit’s Health ≥ 50 percent and foe initiates combat, unit makes a guaranteed follow-up attack.
  • Ignis (Cooldown = 4)
    • Boosts damage dealt by 80 percent of unit’s Defense.
  • Ostian Counter (A Skill)
    • Unit can counterattack regardless of foe’s range. If foe initiates combat, grants Attack and Defense +4 during combat.
  • Bold Fighter (B Skill)
    • If unit initiates combat, grants Special Attack cooldown charge +1 per unit’s attack, and unit makes guaranteed follow-up attack (does not stack).
  • Even Resistance Wave (C Skill)
    • At start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

Hector Emblem is finally complete.

If you’re interested in using three axe and one lance armor units and risking instant death from my friend Jonathan’s +10 armorslayer Hana.

Much like his last three variants, Brave Hector is clearly meant to top the meta with just ridiculous damage output and skills.

He has a distant counter lance and can use guaranteed follow-up attacks from both his own and his foe’s attacks. From there, he has multiple opportunities to quicken that Special Attack and bust out a brutal 80 percent damage buff.

Again, his C Skill seems somewhat out-of-place unless he’s meant to take down mages as much as physical attackers. But if you want to run him that way, more power to you.

There’s not much else to say about old Hector here. He’s probably going to be obscenely powerful, and easily replace the top-tier lance armor units like Effie. She unfortunately needs to inherit Distant Counter to be a true beast.

Sorry Effie, I love you… But you’ve been outclassed.


Like the Choose Your Legends banner from last year, players once again have the ability to immediately summon one of the four new brave heroes for free.

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In the previous batch, Brave Lyn was almost ubiquitously the best option in the bunch. Everyone wanted a free version of her.

In the new brave banner, at least using my own friend group as a barometer, the decision seems more split.

Personally I decided to use my free summon on Ephraim:

Because I love Sacred Stones. Like a lot.

However, I also see the merits of wanting to summon Veronica or Hector… Celica to a lesser extent.

I already managed to summon Performing Arts Elincia and Micaiah from the most recent special banner, so I’m more than eager to throw a lot more of my orbs at the Brave heroes.

Yet, it appears I may not have to. While I started with 140+ orbs, the game didn’t waste any time by giving me this for my free summon post-guaranteed unit:

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Yeah, who would have thought?

Perhaps if this keeps up I won’t have to spend too many orb on this banner. In fact, for now I think I’ll try to keep my bingeing above 100 like I was on the Performing Arts banner. Just to see if anything else comes out in the near future.

So, I suppose that just leaves some story to talk about. For as little as there is here.


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Our newest paralogue begins with the conceit, once again, that all of the terrible things happening in the main story are totally separate from what’s happening here.

While it has been a long time since Brave Heroes were summoned into the world of Askr, it seems as though the Order of Heroes is better prepared for their arrival.

Alfonse, in this case, becomes the surrogate for Intelligent Systems from what I can tell.

IS: “Wait, are you serious? They voted for the main villain? Well… Guess we might as well make the Order as confused as we are.”

That’s about all the set-up we get for these encounters. In fact, it’s the only set of lines we get from the Order of Heroes. The rest is character-driven by the new Brave Heroes.

I’ll give the developers credit, they’re good at pairing characters together in such a way that the interactions are compelling to see.

For instance, we start with Celica and Veronica:

They bond over their shared loss of significant relations. Celica being separated from Alm and Veronica being separated from her brother, Bruno.

In fact, Veronica gets a super interesting development overall thanks to this paralogue. But I’ll get into that later.

For now, the characters move on uneventfully when you win the first match. So it’s on to Ephraim and Hector.

Because I don’t know Hector very well, I wouldn’t have drawn the connection initially. But both Lords are thrust into power by outside tragedies despite being mostly self-reliant warriors who love to go it alone.

So naturally they decide to train with each other after bonding for all of three seconds.

Except never mind, you show up first and interrupt the sparring match. Only for you to essentially blow them both away, that way they retreat.

Once all the brave heroes regroup, they give you that stock “time to fight” dialog.

Once the fight ends, Veronica sticks back to talk to your group about her strange presence.

Veronica has a few moments throughout the main story where it’s obvious that she’s lonesome and likes summoning heroes to keep her company.

But through the surrogate of alternate dimension Veronica, now we have a much better clue as to the origin of her neuroses.

She feels abandoned by her brother, who left to try to find a cure for the curse of their bloodline.

Having summoned Veronica, I also have a little more insight into her character. One of her voice line mentions having learned how to ride a horse thanks to her brother and Xander, the Nohrian prince who acts as her chief guardian.

Xander is quite literally a stand-in for her brother. Which is something he likely knows, and may be a strong reason why he stays with her despite the contract being broken between them.

That’s pretty powerful, honestly. Makes me like Veronica that much more.

Good on you Intelligent Systems, I appreciate you making me care more.


With that, we come to the end of another Fire Emblem Heroes adventure.

As always Intelligent System makes these posts some of my favorite to craft, because there’s always something new and unexpected that makes me care for the stupid gotcha game style they’re pushing.

That said, I know nobody but me cares about these posts. So if you managed to make it this far, go ahead and say ‘We the Bravely Default’ in the comments. Because even though I’ve never played the game before, it seems like something that would fit. Plus it would let me know that we are, in fact, the Bravely Default.

While you’re down in those comments there, let me know who’s your favorite new Brave Hero! Also, let me know how you feel about the character development we’re watching unfold with Princess Veronica.

Until next time, stay real y’all.

Heroes Awakens the Beast within

Heroes Awakens the Beast within

Last night, Feh Channel gave us a decent look at what’s to come in our favorite mobile gotcha game soon enough.

August is going to be full of opportunities to get free orbs for summoning and a collection of skill-based banners from 2017 will be returning for one day rotations — with a free summon each time.

Another version update will be coming soon with upgrades to the weapons of the original three Order of Heroes members. There’s also going to be updates to the Arena and the Grand Conquest game modes.

There’s also going to be a brand new game mode coming soon based on building friendship with new units in exchange for rewards and accessories using RNG-based treasure drops.

All sorts of fancy, nice little things… That I’m not going to talk about right now.

The major updates and new game mode will probably warrant their own posts down the line (shout out to easy post material). So today I’m simply going to focus on one thing:

New heroes coming in from Fire Emblem Awakening.


SumiaMaid of Flowers

Skill Set:

  • Reprisal Lance (Might = 14 / Range = 1)
    • If foe initiates combat, grants Attack +6 during combat.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Close Defense (A Skill)
    • If foe initiates combat and uses a sword, lance, axe or dragonstone, grants Defense and Resistance +6 during combat.
  • Attack/Defense Link (B Skill)
    • If a movement Assist skill is used by unit or targets unit, grants Attack and Defense +6 to unit and target ally or unit and targeting ally for one turn.

Analysis:

Out of all the characters introduced on this banner, Sumia is probably my favorite as far as their actual original game personalities go. She was an interesting case in that she was clearly implied to be Chrom’s canonical love interest despite the game leaving his romance options open to player interests. I fell pretty hard for her pie-based shenanigans as well though, so I can understand where he’s coming from.

In Heroes she’s also built with an interesting set of skills. Essentially the developers have made her an enemy phase unit who can gain +6 Attack, Defense and Resistance when struck by any close-range weapon. Plus she comes with the best movement Assist skill built-in to be used with that Link, so there’s almost no downsides.

Assuming her stats are decent, anyway.

Honestly I don’t have much more to say. She’s probably my favorite of the four here and the one I’d want to summon. It’s just too bad I have a +9 Cordelia that will presumably continue to overshadow her.


LibraFetching Friar

Skill Set:

  • Wo Gùn (Might = 13 / Range = 1)
    • Deals +10 damage when Special Attack triggers.
  • Noontime (Cooldown = 2)
    • Restores Health = 30 percent of damage dealt.
  • Renewal (B Skill)
    • At the start of every second turn, restores 10 Health.
  • Spur Attack/Resistance (C Skill)
    • Grants Attack and Resistance +3 to adjacent allies during combat.

Analysis:

If Sumia was an interesting case in Fire Emblem Awakening that stuck in my mind, Libra was the opposite. Unless you dig deep into a few specific support conversations (something I only found out about later), he’s essentially one-note. He looks like a girl and that causes a lot of confusion amongst various members.

So yeah, while he also has deep-rooted familial pain and all that jazz, I just never got too interested in the guy. By the time I hit his mission in my original play through, I already had Lissa as a solid War Cleric, and he was clearly outmatched by the other recruitable unit in that mission: Tharja.

Some competition, huh?

This version of Libra stands a little higher as far as my intrigue is concerned, but that’s almost purely for his weapon. Having a Wo Dao for axes is a cool idea. Especially when that axe is also a GUN.

Editor’s Note:

I know it’s not really a gun. That’s called jokes, everyone.

Beyond that, he seems to be built to survive. Healing when he triggers that Special Attack and healing every other turn. Perhaps he’ll be a pretty bulky green infantry unit, which is something we don’t have as far as I’m aware.

Or perhaps he’ll just pull out a gun and win every battle.


MaribelleDire Damsel

Skill Set:

  • Trilemma (Might = 12 / Range = 2)
    • After combat, if unit attacked, inflicts the following status on target and foes within two spaces of target through their next actions: “If unit has weapon-triangle advantage, boosts Attack by 20 percent. If unit has weapon-triangle disadvantage, reduces Attack by 20 percent.”
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit plus 50 percent of Attack (minimum of seven Health). Restores Health to unit = half damage dealt to unit.
  • Miracle (Cooldown = 5)
    • If unit’s Health > one and foe would reduce unit’s Health to zero, unit survives with one Health.
  • Dazzling Staff (B Skill)
    • Foe cannot counterattack
  • Staff Valor (C Skill)
    • While unit lives, all staff allies on team get 2x Skill Points after combat or after using healing Assist skills (only highest value applied, does not stack).

Analysis:

So… Maribelle is a little strange here.

In her original appearance she was a stuffy noblewoman who ran around the battlefield healing units and trying to get everyone to act more professional.

In this game she… Inflicts Triangle Adept on opponents, can’t be hit back when she strikes, heals herself when she restores Health and sometimes doesn’t die. Also she boosts the amount of Skill Points other healers get.

I’m sorry, what is Maribelle supposed to be exactly? Is she an attacking healer or a healing healer?

What kind of weird staff ability is inflicting Triangle Adept? If anything that’s super counterintuitive, as it gives the opponent an advantage more than it does offer your units an advantage in most situations.

I don’t know, man. Presumably she’ll be okay considering how good of a record cavalier healers have, but I’m just not sure I see the through-line.


OliviaSky-High Dancer

Skill Set:

  • Skuld (Might = 16 / Range = 1)
    • If Sing or Dance is used, grants Attack, Speed, Defense and Resistance +3 to target.
  • Dance (Range = 1)
    • Grants another action to target ally (cannot target another ally with Sing or Dance).
  • Bracing Stance (A Skill)
    • If foe initiates combat, grants Defense and Resistance +4 during combat.
  • Chill Speed (B Skill)
    • At start of turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Guidance (C Skill)
    • Infantry and armored allies within two spaces can move to a space adjacent to unit.

Analysis:

Alright here we go. The controversial one.

I’ve made my issue with alternate units in main summoning banners more than apparent in the past. I’m still not a fan, and Olivia is unfortunately not enough of a beloved unit (to me at least) to justify interest.

She’s got a good weapon, much like Performing Arts Azura but with a sword instead of an axe. She also has a decent enough skill set, despite it being a bit more on the defensive than offensive side — something I’m not sure fits well with a flying unit.

I don’t know, maybe I’m just bitter about the whole thing, but I feel like there were a billion other units we could have introduced outside of a third dancing Olivia variant.

Why not Ricken? He was introduced alongside Maribelle in-game, so that would make sense. Or perhaps Miriel or Kellam as fellow original members of the Shepherds alongside Sumia?

Hell I’ll even take Vaike and screw Libra over in the summoning pool. That’s saying something, because nobody likes Vaike!

Maybe if I summon Olivia I’ll sing a different tune. But for now I’m kind of internally boycotting her. Hinoka was my one true alternate art love.


All things being equal, I think I’ve covered all of my thoughts in the analysis sections here.

Sumia is my favorite top summon for this banner, with everyone else kind of middling into obscurity for various reasons.

At least Walmart is coming and he looks pretty wicked.

Also my computer just autocorrected ‘Walhart’ to ‘Walmart’ and I’m sticking with it because that’s hilarious.

I’ve been saving my orbs for a little while following some lucky summoning on the Sketchy Summer banner (shout out to my perfect IV Summer Tiki), so I’m starting out with more than 100. Considering my lack of interest in the banner overall I might just summon a little on this banner and either save up for later or go back to try to get Camilla for the memes.

But that’s a discussion I’ll have with my wallet for later. Because that summoning addiction is something strong, so let’s see what fruits these trees have born.

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It’s going to be this kind of banner then… I see.

Glad to know my luck has finally run out on me.

But hey I got three lance pegasus knights and Chrom so… Maybe that’s a good omen for Sumia?

Probably not, I’m not sure. Either way I won’t be spending too much time on this banner like I said. So we’ll see how that goes.

In the meantime, let’s see what that story is all about, shall we?


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This chapter picks up directly where the last left off — something that I suppose should just be assumed, but I figure is worth mentioning anyway. As a segue if nothing else.

After being demolished by the incredible power of a self-reviving King Surtr (and taking a few vacations at the beach of course) the Order of Heroes is hoping to escape the fires of Múspell.

It comes to their attention that troops are pursuing from all sides except the east. Seems as though a second force is out in that direction also trying to escape.

So naturally the Order elects to follow along under the age-old adage that the enemy of their enemy must be their friend.

Unfortunately they don’t have the foresight of seeing the name of the chapter to know that Múspell’s forces are pursuing the Prince of Ice, Hríd.

After all, it wouldn’t be a complete story if there wasn’t a character everyone assumed was dead coming in to make a significant impact in the story.

He tells the Order that he was contacted by a masked man calling himself Zacharias, who provided him with the information needed to know just how to stop the Rite of Flame and kill Surtr once and for all.

Of course we the audience already knew there was a location where sacrifices are made considering that’s where we last heard Princess Veronica was being sent, but now our protagonists have a location and a heaping helping of hope.

Speaking of, can I just take a moment to reflect on the fact that somehow Múspell is still forming contracts with heroes of the week despite locking up the one character who can do that with the intent to kill her?

Because I’m not over that.

But it’s also a tangent for another day.

From this point the story seems to continue as expected. Sumia arrives first and offers a quippy character quirk to start her map.

Then… Intelligent Systems kind of throws a curveball and unexpectedly interjects more story into the second story map.

Laegjarn and Laevatein reveal that they apparently saved Helbindi’s life after his defeat by your hands when entering Múspell.

However, they also reveal that he’s caught between a rock and a hard place. If he goes back to Surtr and reveals he lost, he’ll be killed. As will his sister. So the flame sisters offer him the chance to join them and win his family’s safety by finally defeating the Order.

So that’s just what he does starting in the next map:

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Which, by the way, proved to me how silly Maribelle’s staff was after she buffed my Tiki and made it easier for her to defeat Helbindi. Just saying.

As the Order continues on, they go to a path that’s supposedly little known by Surtr’s forces called Burnt-Bone Gorge.

With a name as metal as that I can’t imagine how they wouldn’t know about it, but that’s plot convenience for ya.

Especially since, as it turns out, they do actually know about the path and are waiting in ambush.

Defeat the final map and the Order is able to break through and escape once again, leading them to question exactly how they got stuck in this situation in the first place.

Feh Plot Meme

The discussion on there being a traitor with the generic back-and-forth of “there can’t be a traitor” and “there must be a traitor” goes on for a long time because none of the members of the Order are willing to believe their old friend is evil. Again.

So I could go on and show everything… But I won’t. Because it’s kind of ridiculous when you consider all the evidence.

All of the evidence being that Múspell having a gOD DAMN SHAPESHIFTER ON THEIR TEAM.

Yeah that’s right. Why is anyone on the Order questioning whether there’s a mole like this is some Cold War drama.

Obviously someone somewhere is just Loki fucking around with everyone. Everyone’s seen her do it before so it shouldn’t be a surprise.

The way I see it there are four possibilities.

  1. The littlest Nifl princess is Loki, as fan theories have guessed for a while.
  2. Zacharias is Loki, because he told them exactly where to go to get ambushed.
  3. Mr. Big Bad Ice Prince is Loki, sent out to be a distraction.
  4. Or hey, maybe all of them are Loki. Maybe every character is Loki, because that’s the kind of plot convenience you can abuse when you introDUCE A SHAPESHIFTER INTO YOUR GAME GUYS COME ON!

I don’t know why this point annoys me so much. If anything it’s arguably good writing to make people guess who’s actually the real faker.

I just wish they didn’t have that intrigue while also having the main heroes be ignorant morons about it, introducing an entire extra layer of bullshit that’s not needed.

But rant aside, that’s where the story cuts off. Come back next time to see the end of the Rite of Flame, presumably.

Have a good night.


Speaking of have a good night, that’s about all I’ve got to say in regards to this banner and its accompanying story!

As usual I suppose I should end off asking you, the audience, some questions I’ll never have answered.

What do you think of the mole controversy? What wrong arguments do you have against the idea of Loki being responsible for everything in some way, shape or form?

How about the Olivia controversy? Are you tired of repeat units showing up like this outside of seasonal banners? Because I am.

Despite that, who are you hoping to summon on this banner? And who do you want to see added in the future?

All of these questions and more: Ignored. On the next episode.

Of Dragonball Z.

*Cue outro music*



Alright so I know I cued outro music already, but I have to keep you here a little bit longer folks.

See, as I was putting finishing touches on this post, I also happened to complete the main story missions and earn all of the extra orbs.

Using those orbs I attempted to summon again, the first summon following that fivesome I posted earlier.

As it turns out, those pegasi and Chrom actually WERE a good omen, because my first attempt scored me this:

My girl Sumia is here already, apparently.

Which I guess means… I basically don’t have to summon anymore on this banner if I don’t want.

Which, by extension, means I get to save up some orbs. Shout out to the ever-growing stockpile.

Sketchy Summer, had me a Blast

Sketchy Summer, had me a Blast

Out of all the bizarre banner names we’ve gotten throughout the history of Fire Emblem Heroes, ‘Sketchy Summer’ is probably the funniest to me. Even more than the strange ‘Farfetched Heroes’ banner we got a while back with Lute and Mia.

Mostly because it brings Alyson to mind. Dad and I always like to joke with her that musicians are sketchy individuals whenever she brings us stories from the RUHS band room.

Speaking of, shout out to Intelligent Systems for giving me the opportunity to bring up Aly in a video game-themed post. Because as I’m sure you all know…

She lives it when I do that.

But hey that’s enough personal stuff. We’ve got a brand new set of summer heroes gracing the beaches of… Fire Emblem worlds. All of them? I guess.

Whatever, let’s show them off!


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LindeSummer Rays

Skill Set:

  • Starfish (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before for can counterattack. After combat, if unit attacked, inflicts Defense and resistance -7 on target and foes within two spaces of target through their next actions.
  • Ardent Sacrifice (Range = 1)
    • Restores 10 Health to target ally. Unit loses 10 Health but cannot go below one.
  • Brazen Attack/Resistance (A Skill)
    • At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
  • Cancel Affinity (B Skill)
    • Neutralizes weapon-triangle advantage granted by unit’s skills. If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe’s skills.

Analysis:

Starting off this new banner is probably the most bizarrely constructed unit here. Linde, the rather well-loved character from the original Fire Emblem who wielded the original Aura magic…

Is now a dagger-holding cavalier.

I’m still having some trouble wrapping my head around the idea that Linde of all characters is our first cavalier dagger user, but I suppose I can’t complain about her necessarily. She’s actually really well constructed for her role based on her inherent skills.

Ardent Sacrifice isn’t necessarily the most useful assist skill, but if she has a lower health stat it will help bring her into a range where she can activate both her weapon’s immediate follow-up skill and the attack boost from her A skill. While Cancel Affinity seems a bit randomly thrown in for a colorless unit, the rest makes for a very solid core.

She’d actually be a very useful summon if she weren’t stuck with a much less adequate unit in the colorless pool on this banner. But we’ll get to that.


TikiBeachside Scion

Skill Set:

  • Summer’s Breath (Might = 16 / Range = 1)
    • Effective against dragon foes. Grants Defense +3. If foe initiates combat, grants Special Attack cooldown charge +1 per attack during combat (only highest value applied, does not stack). If foe’s Range = two, calculates damage using the lower of foe’s Defense or Resistance.
  • Moonbow (Cooldown = 2)
    • Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Hit and Run (B Skill)
    • If unit initiates combat, unit moves one space away after combat.
  • Dragon Valor (C Skill)
    • While unit lives, all dragonstone allies on team gain 2x SP (only highest value applied, does not stack).

Analysis:

Summer Young Tiki is an absolutely wild unit. Full stop.

I’m not even sure I have to elaborate too much about why, just look at her weapon. It has four different and useful effects all together inherently. Granted the ranged defensive stat shift only works if you replace her A skill with Distant Counter, much like with Myrrh, but it does balance beautifully with her Moonbow Special Attack.

Hit and Run is also great on a flying unit, as I’ve found through my Cordelia, and the Valor skill has vague utility for training. It’s just not something I’m very keen to keep.

I won’t even wait for the end of this unit analysis to say that Tiki is the best unit here and the one I’m super invested in summoning. Regular young Tiki was my first five-star summon ever and I’m very excited to get this one too.

Soon I will be able to combine her with Myrrh and female Grima to create an Earth-blessed flying dragon loli army.

Prepare yourself, Fire Emblem world.


TakumiPrince at Play

Skill Set:

  • Fishie Bow (Might = 12 / Range = 2)
    • Effective against flying foes. If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Fury (A Skill)
    • Grants Attack, Speed, Defense and Resistance +3. After combat, deals six damage to unit.
  • Odd Resistance Wave (C Skill)
    • At start of odd-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

Analysis:

As I alluded to earlier, Takumi seems like the most underwhelming unit on this new summer banner. It’s not by any fault of its own, he actually has a pretty solid base skill set, it’s just so generically ‘good’ that it doesn’t really stand out like the others.

Basically, he hits hard using his Fury/Glimmer combo, strikes twice when beat up like Linde and boosts his team’s resistance every other turn.

It would probably be better if Takumi had some more interplay between his bow’s skill and the other passive skills he carries, and while that can be rectified via skill inheritance, who knows if it’s worth investing that much into him as of yet.

Oh, and did I mention he’s out third Kinshi Knight unit. Apparently every Hoshidan noble is going to get one at this rate, and it’s sort of lost its luster.

Until we get Kinshi healer Sakura of course. I’ll pay plenty of money to bring her into my army.


CamillaTropical Beauty

Skill Set:

  • Juicy Wave (Might = 12 / Range = 2)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Draconic Aura (Cooldown = 3)
    • Boosts Attack by 30 percent.
  • Death Blow (A Skill)
    • If unit initiates combat, grants Attack +6  during combat.
  • Flier Formation (B Skill)
    • Unit can move to a space adjacent to a flying ally within two spaces.
  • Hone Fliers (C Skill)
    • At start of turn, grants Attack and Speed +6 to adjacent flying allies for one turn.

Analysis:

Alright folks, joke’s over. We finally did it. We got a summer Camilla. I hope you’re all happy.

All things being equal, Camilla makes for a decent Flier Emblem team member between her Hone Fliers and Flier Formation skills. In fact, she feels very similar to Elincia due to her inherent Death Blow as well.

Unfortunately, her ranged weapon is far less useful than Elincia’s is. It has the same effect as Takumi and Linde’s do, except with no extra bonuses attached. Again it’s decent, just somewhat lackluster without the synergy that Linde ruined everyone else with.

Honestly the best part about summer Camilla is the fact that there are now four Camilla in the game. Now we can have a full team of Camilla, all giving each other flying bonuses and all carrying a range of colorful weapons.

I know my friend Mitchell is up for building that, so I’m looking forward to seeing it.


I already said this during the Tiki section of this little look at our new characters, but she undoubtedly stands out as the unit I want to summon most. Linde is a close second, if for no other reason than the bizarre nature of her existence.

Plus she could help me make a cool secondary Horse Emblem team. But that’s a different story.

Two other subjects regarding this banner as a whole primarily come to mind.

First, I think it’s a little disappointing that a new game was once again stuck sharing the spotlight with a game that has already been featured in the summer banners. Just like Sacred Stones had to share the love with Awakening units, the original Fire Emblem units have to share a space with Fates units here.

I don’t care quite as much about this game as I did with Sacred Stones, so I’m not as angry as before. But still, it’s not a great practice IS.

Let games other than the newest titles have some love once in a while.

The second thing is some sort of red unit fatigue I’m feeling. On the one hand, I’m staring at the large array of red units in my army wondering how I’m supposed to use them all when there are so many good ones. Though on the other hand, I’m now desperate to summon both Tana and Tiki on these summer banners before they pass.

Hopefully I’ll get one of the two of them before everything disappears.

Since the new summer banner just started, however, I’m trying my luck on that today. So how have I done so far?

well… That requires a bit of story time. See I started the night with about 80 orbs. My first summon circle was a full set of five units that got me basically nothing.

However, that session put me over unit storage capacity, so I had to exchange a few units into Hero Feathers. With those feathers, I finally hit the threshold where I could finish this merging project:

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Ain’t she the best?

Now I have two +10 merged units, and I’m well on my way to getting a couple more.

After that first batch I kept trying and managed to pull a five-star unit on a red stone almost right away at 3.25 percent chance!

However. It wasn’t Tiki.

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It was Gray.

Now I’m not necessarily mad about getting him, as he’s one of the few Echoes units I’ve been missing. Though I really wish I could’ve gotten Tiki on that easy 3.25 percent investment.

With Gray resetting me so quick I decided to try to shift my attention toward Tana again. After all she’s gone in two weeks while Tiki is here for a whole month.

Somehow I also managed to get a red five-star unit within my first few summons there that wasn’t Tana.

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It was Celica. Evil Celica at that.

Apparently I’m just an Echoes guy today, ladies and germs.

Somewhat baffled by my ability to pull two five-stars that I didn’t want within about 40-50 orbs, I decided to just cool off from there. I went into doing the story missions so I could stock up on some orbs once again before going back into the fray.

That being said, I guess that means it’s story time. But this time about the actual in-game story and not my personal story about dealings prior to the story.

I’m sure you know what I mean, I’ll quit rambling on.


 

 

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I think it’s worth taking a moment up top here today to acknowledge that the summer-themed maps have always had my favorite aesthetic to them. In my original summer banner posts from last year I remember complimenting small things like how pretty the water is, and that still hasn’t changed.

It’s pretty high praise considering things like the Halloween and Christmas banners have also had fantastic map artwork accompanying them.

Something extra special about the summer maps in this Paralogue specifically is the fact that even the generic enemies get in on the fun. Some of them are wearing accessories and they all use weapons that previous summer units like Adult Tiki wielded.

It’s a super nice touch and I appreciate it.

With that said I’m sure you’re wondering what kind of amazing story accompanies this kind of great artwork.

Well… It’s about on-par with what we’ve gotten the last three times.

Though this one does start with what is arguably the most relatable line I’ve ever read in a video game.

Useless Failure Meme

Me too Anna. Me too.

As it turns out the sound recording of waves crashing at the beach is not selling like the Order expected, so they once again need a brand new way to try to make some money to stay afloat.

 

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I’m getting a very strong ‘famous last words’ vibe from that sentiment.

Ah who am I kidding, all of this is just an excuse to get our heroes in the same room as heroes in swimsuits, right? So let’s see what they’re up to.

Camilla and Linde are hanging out together by the pier, discussing the merits of wearing such skimpy outfits compared to their usual skimpy outfits.

 

They attempt to set Linde up as a character who constantly bemoans her current choice in an outfit, claiming that it’ll hurt her ability to fight more than it’ll help her.

But like… The joke isn’t all that funny. So I won’t stick on it too long.

Instead let’s look at Takumi and Tiki being best friends because it’s literally god damn adorable.

 

Just being all best friends, hanging out at the water together. It’s wholesome and great and I love it.

But what I love best is this.

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Normally I’d be upset that we’re using this naming convention for someone other than Marth… But I can’t be upset. It’s too sweet.

Before my heart just explodes out of my chest, the game thankfully moves us into the final stage. The dialogue build-up is about what you’d expect.

 

 

Except god dammit Tiki and Takumi are still being way too adorable and it just. It hurts okay?

This is the kind of thing that I didn’t know I needed? And now I’ll ever think about is how sweet Takumi is with Tiki because they both deserve nice things and.

I’m going to be a minute here.

Okay here I am, sorry about that.

When you win Linde makes another remark about her dress before moving you back to the Order of Heroes’ base. From there the group begins to compare drawings.

 

 

 

Obviously it doesn’t go very well.

But then Anna apparently reveals that you, the player, were also drawing pictures of the swimsuit heroes.

Though if the FBI happens to be reading this, I swear it’s not true. I was not drawing the little girl that’s a dragon in her bathing suit.

No matter how much these two try to convince you I was with compliments about my abilities.

 

Highly appreciated, but definitely not the time.


Alright well, I suppose that brings an end to my coverage of the Fire Emblem Heroes summer schtick for 2018. Once again it has been a pretty wild ride, and I’m definitely feeling the same sentiment right now as I was a year ago.

Boy it’s late while I’m writing this. Also why don’t I go to the beach more often?

That’s a mystery I’m not sure I’ll ever be able to truly answer.

Now before I go to bed for real this time, I wanted to update you all on one more thing. See, after finishing this post earlier, I’ve decided to rewrite the ending. Because I was laying in bed finishing the Paralogue missions for more orbs and decided to try my hand at the banners once again.

This time I managed to get a real bite.

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Helllooooooo Tiki. Welcome aboard the hype train!

I’m seriously glad I managed to get the unit I really wanted out of this banner so soon. Because of that I can go back to focusing exclusively on getting Tiki for a while before coming back to maybe get Linde later.

With that happy news to leave off on, I suppose it’s only right for me to ask. What do you think of this new banner? How has your summoning luck been lately?

I’m sure not great because apparently I’m a God who steals every bit of luck right now… But I’m sure I’ll get my karmic retribution for that eventually.

The Fire Emblem Heroes Sacred Summer – Interrupted!

The Fire Emblem Heroes Sacred Summer – Interrupted!

This is arguably the most… Bizarre banner we’ve seen in Fire Emblem Heroes. Possibly ever, in my opinion.

When the banner’s silhouette was first teased out, much of the internet was quick to pick up on the fact that Tana and Innes appeared to be the featured heroes.

After last year’s two summer banners focused on Awakening and Fates, the most recent Fire Emblem titles, this gave me hope that we would have the Summer of Sacred Stones banner.

A special variant banner for my favorite game? What could go wrong!

Well… As it turns out, quite a few things. Sort of.

For some reason Sacred Stones did not get a special banner all for itself. Instead the spotlight is shared with more Awakening units.

It’s an odd choice for sure, especially considering those two Awakening units are also split between a child unit and parent unit who theoretically have nothing to do with one another in any discernible way.

Beyond being fan favorites, of course.

Don’t get me wrong, I love Cordelia as well. And Noire is a unit my friends and I have wanted to see come to Heroes for some time, so I’m not complaining about their inclusion.

It’s just kind of lame that Sacred Stones didn’t get the full spotlight, in my opinion.

But that said the summer heroes were enticing enough to stop me from spending any more orbs on the June Brides, that way I could focus my time on these newbies.

So just how good do these special heroes look? In terms of skills, of course. We all know how they look in their swimsuits.


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CordeliaKnight Paradise

Skill Set:

  • Shell Lance (Might = 14 / Range = 1)
    • If unit initiates combat, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Harsh Command (Range = 1)
    • Converts penalties on target into bonuses.
  • Sturdy Blow (A Skill)
    • If unit initiates combat, grants Attack and Defense +4 during combat.
  • Dull Close (B Skill)
    • If foe uses sword, lance, axe or dragonstone, neutralizes foe’s bonuses (from skills like Fortify, Rally, etc.) during combat.

Analysis:

As I mentioned in my opening monologue, it was kind of off-putting seeing Awakening units show up on this banner. Luckily they picked ones I care about, which helped to lessen the blow.

Especially in the world of Heroes, Cordelia has become one of my favorites. She’s my endlessly useful lance flying unit, and I have a +8 merged Cordelia so far. I also used Bride Cordelia on my main infantry team for the longest time, and she remains my current favorite archer.

Until they add Neimi of course. But we won’t talk about that, because she could’ve easily fit in on a summer Sacred Stones banner paired with Colm.

Cavalier Cordelia leaves me… Apprehensive. She’s adorable for sure, but we’ve been burned with tons of mediocre lance cavaliers before, and Cordelia’s base skills don’t do her any justice outside of that Sturdy Blow.

Hopefully her stat line is solid, because if so I’ll be happy to add her to my growing Cordelia squadron. But if not… We’ll see.


NoireShade Seeker

Skill Set:

  • Cocobow (Might = 12 / Range = 2)
    • Effective against flying foes. If unit initiates combat, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Ardent Sacrifice (Range = 1)
    • Restores 10 Health to target ally. Unit loses 10 Health, but cannot go below one.
  • Attack/Speed 2 (A Skill)
    • Grants +2 Attack and Speed.
  • Infantry Rush (C Skill)
    • Infantry allies within two spaces gain: “If units Attack ≥ foe’s Attack +1, grants Special Attack cooldown charge +1 per attack (Only highest value applied, does not stack).”

Analysis:

So right off the bat let’s get this out-of-the-way. Noire definitely wins the “most revealing and suggestive outfit” award this time around. It’s actually almost to the point of being unbelievable in my opinion. Why would such a cripplingly shy, reserved girl choose to wear what amounts to a couple of crossed straps and loose bits of fabric?

I suppose I shouldn’t complain about fanservice, it is just out-of-place for the character. I’m a man who appreciates character as much as I appreciate revealing anime gals.

Even with that slightly awkward point, Noire is still a unit that has been highly anticipated in Heroes, and her skill set — while not overall perfect — doesn’t disappoint.

Okay that’s not true, Ardent Sacrifice does. But Infantry Rush more than makes up for it. That alone, alongside her anticipated entrance into the game, skyrocketed Noire high into my radar of interest for this banner. She’s just not necessarily a unit I’ll use widely when out in public.

Though I will 100 percent pair her with Inigo. Because best ship.


InnesFlawless Form

Skill Set:

  • Beach Banner (Might = 14 / Range = 1)
    • If unit initiates combat, grants Attack, Speed, Defense and Resistance +2 during combat.
  • Rally Attack/Defense (Range = 1)
    • Grants Attack and Defense +3 to target ally for one turn.
  • Defense Feint (B Skill)
    • If a Rally Assist skill is used by unit or targets unit, inflicts Defense -7 on foes in cardinal directions of unit through their next actions.
  • Goad Fliers (C Skill)
    • Grants Attack and Speed +4 to flying allies within two spaces during combat.

Analysis:

The prince of Frelia is here to upstage Ephraim by showing off his amazing beach-y figure. While I still personally prefer Ephraim, Innes does make a good case for himself here as a rather handsome addition being the only male on this skin-showing banner.

Strangely enough he’s a wyvern rider this time. It’s… Not exactly something I would have ever expected for Innes. But it’s a thing.

He gets some points for having the wyvern design from Sacred Stones specifically, the second showcasing that following Valter. It’s beautiful and it’s my favorite kind of wyvern for nostalgia alone.

Also the fact that I only just now realize he’s voiced by the same guy who does narration for Super Smash Bros. helps too.

I do have to question his weapon. If his axe is a flag, does that mean the actual flag itself is stiff like a blade? Or is he just whacking people with a stick? It’s arguably the most confusing axe design since Summer Tiki brought a watermelon on a stick last year.

What’s that? Talk about his skills? Err… Well…

Let’s just say my interest in Innes relies entirely on things outside of his viability as a unit here. Sorry dude.


TanaNoble and Nimble

Skill Set:

  • Fruit of Iðunn (Might = 14 / Range = 2)
    • Grants Speed +3. If unit’s Health ≥ 50 percent, allies within two spaces can move to a space adjacent to unit.
  • Rally Speed/Resistance (Range = 1)
    • Grants Speed and Resistance +3 to target ally for one turn.
  • Attack/Speed Push (A Skill)
    • At start of combat, if unit’s Health = 100 percent, grants Attack and Speed +5, but if unit attacked, deals one damage to unit after combat.
  • Renewal (B Skill)
    • At the start of every second turn, restores 10 Health.
  • Spur Attack/Defense (C Skill)
    • Grants Attack and Defense +3 to adjacent allies during combat.

Analysis:

Tana joins her brother on this beach vacation and draws a much larger share of the attention. Not just because of her fuckin cute ass outfit, too.

Though that is a huge draw, I’ll admit. Especially when she carries the strangely suggestive modiker of “nobile and numble.”

But Tana is a strong fighter in her own right and brings some new, interesting things alongside her summer gear.

She’s the only hero in this banner whose weapon does not simply bolster all of her stats during combat. Instead it has guidance built-in, which was her claim to fame as a unit originally. On top of that she’s bringing a brand new skill with Attack/Speed Push that gives her a solid stat boost upon her first attack before taking away Health to balance it out.

It pairs pretty perfectly with Renewal, so I don’t necessarily see the skill as being too detrimental. If anything I like the idea of building her as a health regenerating unit!

Especially since she’s coming in with a red tome as a flying unit. Crossing my fingers that she can fill the void left by my lack of a Halloween Nowi.


If I had to rank them, I’d say I’m looking for Tana the most, because favorite game hype, then Noire, then either Cordelia or Innes. I’m a bit split on those two, but I know I don’t want them nearly as much as the prior two.

Actually that’s not true, Cordelia is probably above Innes here. Because she is super cute. Sorry my guy, cute girls > dope wyverns in this game.

I’m starting off this banner with about 150 orbs under my belt thanks to some hardcore saving following the disappointment of Legendary Ryoma, but will the summer units prove to be just as disappointing?

Well.

I guess this is supposed to be an apology, isn’t it?

Honestly I was shocked when Cordelia showed up as my free summon of all things, and Noire showed up not too long after.

Though they don’t have the best stat boons and banes from my best estimation, I ain’t even care. Somehow I managed to get two focus units on a special banner within 50 orbs! That’s awesome.

Granted I still haven’t gotten the Tana I really wanted, but there’s a whole 34 days to summon. That means I can sort of take it easy for a while and make sure I don’t just blow all my orbs in one shot, especially when there’s probably more summer units coming soon.

For real though, sometimes it’s nice to be lucky.

Thanks game ❤️

Now how about we return to the sun-soaked beaches to enjoy some paralogue story, shall we?


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Thinking it over now, I didn’t get a single summer unit last time they were in season. I remember I had been saving up my orbs for other things at the time, eventually culminating in a huge binge to try to summon Delthea.

Thus the only thing I really got out of the last summer session was some nice environmental set pieces and a somewhat creepy storyline out of Anna’s greed.

You’ll be happy to know that both of those things carry on in spades this year.

Yes that’s right, instead of trying to “girls gone wild” some Heroes, this time around Anna is looking to record the sounds of them having fun in the water as something to sell for the Order to make money.

Glad to see some things never change. Don’t stop being creepy as hell, Intelligent Systems.

When the Order of Heroes arrives at the new summer paradise, everyone’s favorite Sacred Stones siblings are front and center. *Snorts*

The first thing they do is argue.

This is so beautifully in-character for both of them that I actually died a little inside seeing it. It’s wonderful!

They even keep it up post-battle.

Why couldn’t I have summoned one of you two.

Oh well, there’s time. In the meantime, we move onto the Awakening units.

I’m not sure who decided to throw Cordelia and Noire together as a set-up for helping Noire get over her mood swings. It’s a bit strange when they could have chosen another child unit like Severa, who canonically helps her out a lot in Awakening’s story.

But hey, if we did that, we wouldn’t get this scene where Cordelia ogles Noire’s body.

That’s not weird at all.

One of Cordelia’s voice lines actually suggests she worries that she isn’t “filling out” her swimsuit enough, so I’m assuming this interaction is just to suggest she’s jealous.

But like. Still, pretty weird.

Way to almost vaguely hit on your ally’s daughter Cordelia.

Anyway you know the drill from here. Noire flips her shit when she loses:

Then everyone gathers together for the final battle on the sunset beach:

Then you win the big battle. It’s actually probably the easiest set of maps we’ve seen in a long time, even on the highest difficulty setting.

But hey battle over and all is happy. Right?

Right??

Naturally, not so much.

Anna is obviously distressed by this because alternate universe Anna (a fact of existence in this universe that I suppose I’m happy we’re just going to gloss over) was going to pay for the sounds she had hoped to capture.

So instead, Sharena suggests that the relaxing sounds of the crashing waves might be worth selling around as well because it reminds her so much of the beach.

Anna is happy about the idea, but Alfonse…

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Less so. Guess it’s up to me and him to find a way to make mone- and it fades to black.

Alright guess that’s it.

Thanks IS for this somewhat uncomfortably enjoyable romp back into summer land. Looking forward to seeing what you’ve got for the next batch.


I’ll be honest with you all, I’m still not over the fact that I summoned two focus units. Even if they weren’t the ones from the game I was looking forward to seeing in the spotlight for a while.

That said, how do you feel about these summer units? Do you think it was unnecessary to split up the game representation this year?

Or are you of the camp that the units are so good anyway that we shouldn’t care?

Let me know in the comments below! And tell me who you want to see taking the beach by storm in the future while you’re at it.