Tag: Animation

Analyzing animation and Pokémon

Analyzing animation and Pokémon

After dealing with the mental gymnastics of drama retroactively changing content appreciation, it’s nice to find some new YouTube personalities to enjoy.

You may think replaying Sacred Stones would sate my appetite for entertainment, but the game’s weakest point is its soundtrack. I pointed that out in my essay, and it proved to be true.

So I looked for things to listen to while playing, and my newest obsession has been a series on Pokémon typings from Lockstin & Gnoggin.

There’s actually a somewhat interesting history behind my discovery of this series.

The channel’s “Every Pokémon Type Explained” has been recommended to me by the platform a number of times. Each episode was recognizable from a uniform thumbnail with black borders around images of different Pokémon with clickbait-y text suggesting they should NOT be that typing.

It always seemed over-the-top for my tastes, so I never watched any part of the series.

Cue life lesson about not judging a book by its cover.

As fate would have it, I intersected with the channel again through a collaboration they did with the animation channel TerminalMontage.

TerminalMontage is another fairly recent addition to my watch list, but became a favorite thanks to his “something about” series where the plots of video games are just torn apart with a goofy cartoon style and memes.

I’m particularly a fan of any Star Fox-related video, as he leans hard into the Super Smash Bros. Melee meta Fox who jolts around with the sounds of a GameCube controller clicking in the background.

Makes me laugh literally every time.

Brilliant stuff if you’re into fast, purposefully random comedy.

His recent animation depicting a Fortnite-style battle royale featuring Legendary Pokémon really caught my attention.

Like his prior Pokémon battle royale video, it was full of interesting deep cuts that made me want to know more about the thought process behind putting the project together.

So this time I paid attention when they recommended watching Lockstin’s breakdown of the Legendary Pokémon battle royale. Because he helped plan the videos.

I enjoyed his style of commentary and seemingly well-calcified knowledge of Pokémon lore. Thus, I finally bit the bullet and started watching the typing videos I’d put off.

In essence each video takes one of the 18 types (minus two as of my writing this) and tries to divide each Pokémon of that type into categories of real-life equivalence. And yes, he does actually indicate which ones might not belong. Clickbait justified.

For instance the rock-type video divides monsters into living rocks or beings that adorn rocks, and further breaks down what kind of real mineral each Pokémon represents.

Meanwhile the ghost-type video (in lieu of real-world science) breaks down every monster into what mythological legend or ghost story they represent.

It’s a really interesting and analytical series about what many probably consider an innocuous franchise. I appreciate the depth and flashy style of editing that shows a lot of care on the production’s back-end.

As a result, that’s my recommendation for the day. I’m always a fan of pointing out great content where I find it… And I really don’t have that much else to talk about tonight.

But stay tuned.

Tomorrow I will complete my video game/YouTube/movie media trifecta with a review of a little movie I’m going to see called John Wick: Chapter 3.

And boy I’m excited!

My Magnum Opus

My Magnum Opus

Ever since I booted up my old desktop Mac a few weeks back, I’ve written a few posts about some of the goodies I pulled out of it.

My personal favorite so far regarded the Super Smash Bros. wallpapers, which I tried to coincide with the release of Smash Ultimate.

Then I wrote about Armagetron Advanced, a game I really loved playing back in the day.

But I found a whole host of other things from the oughts and early twenty-tens, including elementary/middle school assignments, the first chapter draft of some fantasy novel I tried to write as well as memes or projects that provide a very distinct look at the kind of trash I loved growing up.

Oh, and when I say memes, I mean trashy memes all saved up on my desktop.

SSEH_sUZAUmsBKbI1EeAww2

True.

Comedy.

Gotta love those old Memebase pulls.

Sifting through the garbage brought me to something that I ultimately came to refer to as my magnum opus. A project with so much love and passion put into a creative route I’ve since abandoned that it was actually astounding.

In my “fun stuff” folder, I found these three files partitioned off:

Screen Shot 2019-01-02 at 2.08.08 PM.png

My immediate reaction was a hell of a cringe. Flashbacks to a true period of weeaboo sensibilities that left me doing things like watching all of Dragonball, Dragonball Z and Dragonball GT over the course of a few months in middle school.

True story.

Not only was there a “fan animation” based on Naruto, it was made in the primitive programming language animator Scratch.

Back in the day I used the program religiously, and even made some animations that went into official school broadcasts at Adams Middle School.

Also a true story, but for another day.

I couldn’t imagine anything good coming out of this animation from 2012 Jason… Yet I was blown away by just how great of a product I pulled together. So much so that I went through a lot of trouble to get the final (though unfinished) animation into a format where you all can see it today.

For your viewing pleasure, here it is:

First off, the fact that I didn’t remember spending a single second working on this until I found it again is such a travesty.

This was from that same era when I went to sprite animation camp like I talked about in the Smash Bros. wallpaper post, with all the sprites pulled from The Spriters Resource.

They were taken from a game called “Naruto: Ninja Council 3,” which to this day has some of my favorite sprite work in an old-school DS game.

I can say I confidently knew that because Ninja Council 3 is still a treasured part of my games collection:

This slideshow requires JavaScript.

Now for those of you who don’t know, the video is based off the fifth anime opening to the original Naruto series. Crunchyroll has it uploaded here for you to see, and I’d recommend doing so to understand how much I tried to replicate.

It’s incredible to me how I actually grasped the concept of timing scenes to the music so well (mostly). I even went so far as to put the little floating heads in the sky to represent Sasuke thinking about his past!

I adore every second of it.

The journey to get this to you here today was far more complicated than it may appear, however.

It all began that night when I opened up the old Mac and watched this animation in Scratch for the first time.

As it turns out, the only way to pull projects off of Scratch was to go to the program’s website. Unfortunately…

IMG_1561

That wasn’t much of a possibility for a computer that hasn’t been updated since 2012.

Thus the true quest to save my magnum opus began. At first I attempted to record it externally with my iPhone:

IMG_1569

Needless to say I was not able to get the kind of quality I wanted out of this.

After a few more attempts, the best solution wound up being a QuickTime screen recording. That got the video in its purest quality!

However it wasn’t possible to do screen and audio recording at once through the older tech.

So… it’s a good thing I had the song file in that original folder!

Don’t ask me where I got it because I don’t know and it was probably illegal.

When I pulled everything onto my laptop, it became a 2 a.m. adventure to Frankenstein the video together with its original audio timing:

Screen Shot 2018-12-06 at 1.38.03 AM
In iMovie, naturally.

Mind you, it happened at 2 a.m. during Finals week. Big tests coming up and here I was laughing like a maniacal idiot, cutting together an old Scratch animation from 2012.

I’m glad I took a few weeks to get to this blog post because now that I’ve marinated on it, the whole situation is hilariously ridiculous.

But all worth it to finally get that finished project up on YouTube so I can show it off!

Except the process of getting it uploaded actually made the whole story even more ridiculous. Just thirty seconds after the video went up, I got this:

Screen Shot 2019-01-02 at 2.22.43 PM

Sony Music actually blocked my video in Japan and demonetized it.

Which is such a shame, I was really looking forward to the ad revenue out of that video… On my one subscriber storage channel.

It was interesting to be on this end of the YouTube algorithm for once. Gives me a bit more of an understanding of how terrible this must be for creators who have their livelihoods contingent on the site.

For me, it just means any of my readers in Japan won’t see my magnum opus. Sorry!

All this being said, I’m really proud of 2012 me. He’s the kind of man I wish I was now.

I’ll never not smile looking back at this, because no matter how many awards and scholarships I get for my writing as a journalist, none of it will truly be as personal as the actual fan animation I made surprisingly well back when I was 15.

Now if only I had finished the damn thing.

 

Deltarune is delightful

Deltarune is delightful

I’m a few weeks late to this particular craze, but after staying up until 2:00 a.m. finally finishing the first chapter of Deltarune I have an unbridled desire to gush about everything.

That’s probably going to involve a number of spoilers for an experience that I truly believe everyone should have for themselves. Because of that I’ll aim to be as vague as possible, but even so you might not want to read this quite yet if you haven’t played the game yourself.

Here’s what I can offer as a general teaser introduction.

Deltarune is the follow-up to indie game developer and chip tune musical genius Tobyfox‘s now-famed 2015 RPG Undertale — That one where nobody has to die. It’s available on just about every gaming platform imaginable, so if you haven’t dived into this universe at all you should.

The newest game, released just a few weeks ago, takes a somewhat different spin on the kill-or-spare game mecahnic from Undertale. It allows you to follow Kris, a human living in a world of monsters, as he deals with the day-to-day trials and tribulations of school.

Until certain events leave him and the local bully, Susie, taking on an adventure to save the world.

I know that’s pretty vague and somewhat derivative, but it’s nowhere near as dull as I made it sound.

Please just play the game if you haven’t.

Trust me when I say it’s all worth experiencing as blindly as possible. As a result, the rest of my discussion is going to go on under the spoiler-laden read more line here.

Hope you’ve enjoyed me rambling in vague generalities if this is as far as you’ll go. Just come back and  let me know when you’ve gone through the experience for yourself!

Continue reading “Deltarune is delightful”