Tag: Alternate Units

Adrift in the Rage

Adrift in the Rage

What better way is there to celebrate Veteran’s Day than to talk about a game in which fantasy characters have taken part in dozens of wars over a number of titles?

Okay no, I’m just kidding. It’s probably really weird and insensitive to joke about Veteran’s Day like that. I have nothing but respect.

I just needed some kind of segue into this Fire Emblem Heroes post that I’ve been putting off because… Boy am I not excited for it.

I know that’s a weird sentiment to walk into one of these with, because in that case why talk about it at all?

Well dear viewer.

The reason I hate this banner is because it is the next evolution in what has been a slow-growing problem.

Hope you’re ready for more of that than actually discussing the banner.


CamillaFlower of Fantasy

  • Book of Dreams (Might = 14, Range = 2)
    • Grants Attack +3. If unit is adjacent to an ally, inflicts Attack, Speed, Defense and Resistance -4 on foe during combat.
  • Draw Back (Range = 1)
    • Unit moves one space away from target ally. Ally moves to unit’s previous space.
  • Attack/Resistance Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Resistance +5 during combat.
  • Attack/Resistance Link (B Skill)
    • If a Movement Assist skill is used by unit or targets unit, grants Attack and Resistance +6 to unit and target ally or vice versa for one turn.
  • Goad Fliers (C Skill)
    • Grants Attack and Speed +4 to flying allies within two spaces during combat.

CorrinDream Prince

  • Draconic Rage (Might = 16, Range = 1)
    • Accelerates Special Attack trigger. If the number of allies within two spaces (excluding unit) > the number of foes within two spaces (excluding target), grants Attack and Speed +5 during combat. If foe’s Range = 2, calculates damage using the foe’s lower defensive stat.
  • Dragon Fang (Cooldown = 4)
    • Boosts damage by 50 percent of unit’s Attack.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Null Follow-Up (B Skill)
    • Disables foe’s skills that guarantee foe’s follow-up attack and foe’s skills that prevent unit’s follow-up attack.
  • Hone Dragons (C Skills)
    • At start of turn, grants Attack and Speed +6 to adjacent dragon allies for one turn.

CorrinDream Princess

  • Draconic Rage (Might = 16, Range = 1)
    • Accelerates Special Attack trigger. If the number of allies within two spaces (excluding unit) > the number of foes within two spaces (excluding target), grants Attack and Speed +5 during combat. If foe’s Range = 2, calculates damage using the foe’s lower defensive stat.
  • Rally Attack/Speed (Range = 1)
    • Grants Attack and Speed +6 to target ally for one turn.
  • Draconic Aura (Cooldown = 3)
    • Boosts damage by 30 percent of unit’s Attack.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Fortify Dragons (C Skill)
    • At start of turn, grants Defense and Resistance +6 to adjacent dragon allies for one turn.

MikotoCaring Mother

  • Flash (Might = 11, Range = 2)
    • After combat, if unit attacked, inflicts status on target and foes within two spaces of target preventing counterattacks through their next actions.
  • Martyr (Range = 1)
    • Restores Health = damage dealt to unit +50 percent of Attack (minimum 7). Restores Health to unit = half of damage dealt to unit.
  • Miracle (Cooldown = 5)
    • If unit’s Health > 1 and foe would reduce unit’s Health to 0, unit survives with 1 Health.
  • Brazen Attack/Resistance (A Skill)
    • At start of combat, if unit’s Health ≤ 80 percent, grants Attack and Resistance +7 during combat.
  • Infantry Rush (C Skill)
    • Infantry allies within two spaces gain: “If unit’s Attack > foe’s Attack, grants Special Attack cooldown charge +1 per unit’s attack (only highest value applied, does not stack).”

Normally I would give my thoughts on each of these units individually. But frankly I think in this case it would be more constructive for me to go through these units in the way I naturally reacted a few days ago.

Starting with the first, most immediately striking question:

“WHY WOULD YOU MAKE A MAIN GAME BANNER WITH THREE DUPLICATE UNITS?!”

Words cannot express how baffling this is to me.

Duplicate units are fine in seasonal banners where they’re one-offs with unique qualities in some way. Something you can hold over people’s heads as a status symbol should you have played the game far longer than them and they missed the giveaway.

But if you’re going to add the units into the regular summoning pool, why not just add new units from the game you’re using? There are dozens of characters in Fates to pull from!

Like my waifu Scarlet. Just add her in. Please.

Instead we get our 17th version of Camilla and two new Corrin alts for basically no reason. Or lore reasons I suppose.

Once I got over that annoyance, I actually looked through the things these units bring to the table. Like sure, it bugged me when Eirika and Hinoka got alternate versions of themselves in the regular summoning pool, but at least they were neat.

These Adrift units don’t have that luxury. They’re so… Boring.

The Corrins didn’t really stand out to me at all outside of that new Null Follow-Up skill that the male one has. Mikoto is the only “new” unit here, but she’s just kind of average in a colorless healing pool that has blossomed recently with Veronica and Halloween Mia.

Camilla is honestly the only one of the four that seems particularly good thanks to the combination of her Attack/Resistance skills making her a decent mage counter as well as a flying support unit.

But she also comes into a summoning pool that has flourished lately. In just the last couple weeks we’ve all received a free flying red mage in Aversa, Summer Tana appeared again on the Legendary Eirika banner and Halloween Nowi came back in a banner retread.

I don’t know, guys. I was able to let this slide when it was just one duplicate unit on occasion despite my desire to see something totally new instead. But three on one banner?

It’s too much. If this is a trend that keeps up, I’ll have some far more choice words for Intelligent Systems. But for now, that’s mostly going to boil down to me boycotting this banner and saving my orbs for something down the line.

That said, was there anything good that came out of this banner?


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Other than the non-banner related stuff, this Paralogue is probably one the most interesting bits of story in this game in a while. Mostly because it’s a substantial interstitial explaining events between Books II and III (coming in December).

In it, we follow Loki talking to young girl Azura — the upcoming Tempest Trial reward unit who’s actually more relevant to everything than the main units here.

As we find out, the Adrift Paralogue is happening in Azura’s dream? I think? They don’t explain that part well. But the four main units in this banner are manifestations of Azura’s family and friends that helped her out of the dark past that was the driving plot of Revelations.

Except we only know that because while this strange philosophical discussion is happening between Loki and young Azura:

The Order of Heroes wakes up confused and is led on by adult Azura to find them. It’s a very short and succinct ‘find out what happened and stop the bad guy’ plot over three battles.

But what makes them so compelling is the extended look at the conversations between Loki and Azura, as they reveal more about what Loki is planning now that Muspell’s king has fallen.

If you map this onto the plot development from the Hoshidan festival banner a few months back, it becomes obvious that Loki is looking to use the power of Anankos for… Something nondescript. She’ll get to that power however she can — Even if it means abusing a tormented young child.

By the end of the Paralogue, she talks to Prince Alfonse and tells him that the Askrans clearly don’t know what potential their family’s ability to close gateways into other worlds has.

Which is a pretty good little cliffhanger considering the brief glance at Book III we’ve gotten so far is just Sharena covered in blood or dirt, reaching toward the camera and crying out.

Obviously some stuff is going to go down soon and this Paralogue is a neat little bridge to get there.

Now if only it didn’t make itself that by using a bunch of throw-away, underwhelming “dream” characters that we’re now stuck with.


I know extended rants probably aren’t the most enticing thing to read, so if you’ve gotten this far I appreciate it. I really just needed a space to complain and vent about this stupid thing in a game I love.

Let’s be honest, I’ve been putting this off for so long that framing it around complaints was the only way I was going to talk about the banner.

Originally I was also going to discuss the new Aether battles feature, because that’s actually something in this update that I like a lot… But I’m already getting pretty wordy here. So if I get around to doing it in the near future, I’ll include a link to my discussion on that at the bottom of this piece.

As usual, let me know how you feel about this new banner. Or let me know if you think I’m just crazy and stupid and wrong.

I’d also gladly accept that kind of criticism.