Tag: Alola Friendly Competition

Preparing for battle – The 2017 International Challenge for February

I put a lot of pomp and circumstance around my entry (or lack thereof) in the Pokémon Sun and Moon Alola Friendly battle competition when it came around last month.  With Pokémon standing in pretty consistently as my favorite video game series, competitive team building and battling has been one of the things that has helped elongate my interest and playtime since I began to do it in Omega Ruby and Alpha Sapphire.

Of course, I’d been planning on trying out a team in the Alola Friendly competition, but I missed the registration window.

Luckily, the 2017 International Challenge for February has a prize worthy enough to encourage me to remember to register on time this time.  For participating, players get access to the Mega Stones for Mawile and Beedrill, which up until now have been unavailable in Generation 7.

Mega Mawile happens to be my favorite Mega Evolved Pokémon, so I jumped on the opportunity to get those stones right away:

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See?  Totally signed up this time.

Given that the 2017 International Challenge for February is a doubles battle competition, I decided to breed a whole new team just for the occasion.  I do have a wonderful combination sitting in my box with Wishiwashi and a Speed Swap using Ribombee, but I didn’t have a lot else to work alongside them.

Therefore I built a squad around a doubles combination I wanted to try, and I’m actually pretty proud of how it turned out.  Again, it might not be smart to give my strategy away ahead of time… But I also just love to gush about these things.  So here goes anyway!


Big Chungus

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My Elective is actually the first Pokémon I have competitively built that I didn’t personally name.  I was a little stuck on just what to call him and let my friend Juan name him instead.  Thus, Big Chungus was born.

It’s grown on me, admittedly.

This Pokémon was the reason I initially wanted to build this specific doubles team in the first place.  I had the idea of running a Motor Drive Pokémon holding a Cell Battery so I could get both an attack and a speed boost at the same time.  Combined with a Discharge user, I figured he could become a real beast in the field.

But of course I never decided to look up this strategy online ahead of time.  If I did, I would’ve found out that Motor Drive absorbs the Electric-type attacks before they can do things like activate items.  So that strategy kind of flew out the window.

While this development was disappointing, it didn’t lessen my zeal to build a powerful Big Chungus to sweep away the competition.  He still gets a speed boost from Discharge and now has the chance to hold a berry so he can heal some health when knocked down a few pegs.  By using a consumable item like this, I still have the opportunity to play with Thief and steal the items of opponents once it’s gone – the plan I had going for Cell Battery use as well.

Thunder Punch serves as Electivire’s primary STAB attack while Ice Punch gives him an opportunity to take down pesky Ground-types that gets sent out (a particularly useful strategy against Pokémon like Garchomp).  Finally, Cross Chop gives him more of a super effective damage spread against Normal-types, Ice-types, Rock-types and Steel-types.

The crux of Big Chungus’ skills only really become fully apparent when combined with his partner, so I should probably introduce him too.  Thus, without further adieu:


Schnoz 

This protruding proboscis Pokémon, aptly deemed Schnoz, is my team’s Discharge dealing defensive wall and the proud partner of Big Chungus whenever I get the chance to use them.  While this is mainly because of discharge, other factors help contribute to that as well.

Firstly, Schnoz has Magnet Pull as his ability.  As a result, no Steel-types can switch out when he’s on the field.  This doesn’t mean a lot for Probopass himself, but it does mean that Electivire can spam some Cross Chops while they’re out together.  Other team members benefit from this magnetic pull as well, like a certain other monkey I’ve trained, but he really is meant to work with Big Chungus.

Wide Guard is another example as to why they’re meant to work together.  Even though the Air Balloon Schnoz holds allows him to dodge Ground-type attacks until hit, Wide Guard lets him block Earthquakes for both himself and his partner.

Let me tell you, it’s incredibly satisfying to block an Earthquake from a Garchomp that’s killed by Ice Punch that same turn.

Flash Cannon and Stealth Rocks finish off Schnoz’s moveset, giving him a pretty powerful STAB attack and another utility option to damage opponents as they switch into battle.

Like some of the other Pokémon I’m using on this team I’ve built, I never expected I would ever use a Probopass in my life.  In fact, I was pretty opposed to his overall design not too long ago.  Now that I know what he can do, particularly in conjunction with my big, strong electrical ape, I’ve come to like the mustachioed magnetic rock.

Or at least, I like seeing the two of them in battle together.  If it wasn’t weird to say it out loud, I might even say that the two are the flagship couple on my squad.

But it is pretty weird to say, so let’s move on shall we?


Capuchin 

This semester I’m taking a course on primate behavior at Cal State Fullerton.  It’s easily my favorite class that I’m taking right now and I could probably argue that it’s one of the most fun courses I’ve taken in college in general.  Something about the subject matter and the professor just really click together for me.

One thing I’ve learned through the class so far is that the Capuchin monkey has to be my favorite primate ever.  Not only are they cute, but their tool usage is pretty incredible to watch, and I still haven’t gotten tired of it.

Seriously, check it out:

That’s some really cool stuff.

Anyway, the reason I’ve gone on this little tangent about primates is because it happens to coincide perfectly with this particular team member, a Passimian simply dubbed Capuchin.

Not only is there an intrinsic pun just in using a monkey name with ‘cap’ in it for a monkey wearing a shell like a hat, my Passimian likes to use stone tools as well.  His Hard Stone both improves his Rock Slide attack that hits both sides of the field and makes Fling a powerful 100 base power Dark-type move.

The Receiver ability works real well in a doubles battle setting as well, allowing Capuchin to steal his partner’s ability when they faint.  He could wind up able to absorb all Water or Electric-type attacks, he could gain an immunity to priority attacks, he could trap a Steel-type opponent against a Pokémon that’s super effective against them and more.

Really it’s just about a win-win no matter what he gets since a jolly speed-oriented heavy attacker is the monster in question.  I really do love having this team member around, and I’m looking forward to seeing him take some lives during the competition.


Tharja 

Tharja the Mandibuzz is essentially my main defensive wall.  While Schnoz fits that role pretty well too, Mandibuzz intrinsically has an immunity to Ground-type moves that balances the two weaknesses I have.

My strategy for using her is pretty simple honestly.  Knock Off and Brave Bird are strong STAB attacks with the prior also allowing me to nullify most of my opponent’s items.  Toxic is there so I can make use of the hefty bulk behind this bird in situations where those two attacks just won’t cut it.

Now Roost is where things get interesting.  With her hidden ability, Tharja gains two speed boosts at the cost of one defense stat debuff whenever she gets hit by a physical attack.  This boost compensates for her middle-tier base speed stat and helps her outspeed most opponents.

Once she’s that much faster, Z-Move Roost recovers her health AND replenishes her stat debuffs, making it so she has all the speed with none of the fallen defense.  It feels fantastic to pull it off on an opponent, especially if a Brave Bird or two can sweep up the rest of their side.  Plus, Z-Move Brave Bird can really pack a punch when I need to use it instead.

Before Tharja came along I never really imagined I’d ever use a Mandibuzz, but now I really dig what she can do.

Oh, and I figure I should add that she’s named after the Plegian mage from Fire Emblem Awakening because she has that darkness-and-death vibe going on.  Also because Fire Emblem Heroes has gotten me way back in the mood for any and all things Fire Emblem.

Seriously that game is like my current addiction.


Peach

Named after arguably the most famous princess in all of video game history, my Tsareena is here to kick ass and take names.

Literally.

Because kicking is her thing.

It’s a joke, see?

Anyway, moving on.  Tsareena actually wasn’t meant to be on this team I’ve built.  Originally I intended to run a Hyper Voice Sylveon thanks to the accessibility of the move via Poké Bank, but with this competition being limited to the Alola Pokédex I wasn’t sure whether I would be allowed to use a Pokémon with the pentagon icon indicating origins in Generation 6.

So, in came Tsareena as a replacement.  Not only is she strong against Ground-types (which I apparently felt was something I needed to correct against), she has quite a few weaknesses to make use of a Weakness Policy alongside her immunity to priority attacks and her diverse move pool.

Plus Trop Kick is just great.  I had quite a few experiences while practicing where I would lower the attack stat of a Pokémon using a super effective move and get a sweet stat boost as a result.  Pretty solid strategy also courtesy of my friend Juan.

Tsareena’s moves round out with Acupressure, which is more of a gimmick I was looking to try out in the moment.  Rapid Spin may have been smarter, but I like the idea of being able to strengthen my other Pokémon during a calm moment.  Hopefully the random nature of Acupressure doesn’t wind up screwing me over.


Nessie 

Like Tharja and Peach before her, my Lapras (named after the infamous Loch Ness monster) has a rather simple role on this team.  She’s the strong special attack wall to balance out the more physically oriented group around her.  With 237 HP and a 161 special defense stat (boosted to about 240 or so thanks to her Assault Vest), it’s pretty hard to take her down.

She even lived against a Thunder in the rain from a Tapu Koko during one of the practice battles I did.  It’s nuts.

Past her amazing walling status, Nessie also has a pretty wide typing coverage.  Hydro Pump is STAB and hits Fire, Ground and Rock-types.  Freeze Dry is also STAB and hits Flying, Grass, Dragon, Ground and specifically Water-types.  Dragon Pulse hits Dragon-types and isn’t resisted by much.  Finally, Psychic hits Fighting and Poison-types.

I’d considered running Perish Song as a way to take down Pokémon that are trapped by either Magnet Pull or a Mean Look from Schnoz, but I preferred having the walling capabilities that only an Assault Vest can bring.

I also decided to run Nessie with Water Absorb rather than Shell Armor so that I can switch her in whenever I’m expecting a Water-type attack to come my way, even if I’m stuck with taking potential critical hits as a result.

Though she has no particular gimmick, Nessie really rounds out my team well.  Her strength and attacks are solid all around and make her a good Pokémon to bring out for a wide variety of situations.

I’ve always loved Lapras, and I’m glad to finally get the chance to help her shine.


Tonight is the last night to register for the 2017 International Challenge for February, and battles will go underway throughout the weekend.  I’ll be keeping a log of how I do and there will probably be an update on that coming by Monday or so… Assuming the world doesn’t fall apart in the newsroom again like it did this last week.

While I’m really looking forward to putting this team to work, I’m also always looking for more ideas to build in the future.  If you have any comments about my team and how it shapes up or if you have any teams in mind you want to see built, I’d love to hear any and all of it!

Good ideas are never a bad thing to stockpile, I’d say.

A Pokémon update: Here comes the Bank and the Alola Friendly competition

A Pokémon update: Here comes the Bank and the Alola Friendly competition

The first week of school, adjusting to new courses, setting up things for our first few issues of the Daily Titan and some personal things happening at home have kept me incredibly busy for the past week or so.  In fact, they’ve kept me so busy that I haven’t been able to address some fairly big things happening with Pokémon Sun and Moon that have honestly been hugely of interest for me.

Namely the release of an update for the Pokémon Bank (or Pokébank for short) allowing it to be used with the Generation 7 games.

For the uninitiated in the room, Pokébank is an application out of the Nintendo 3DS eShop released during Generation 6 that allowed you to transfer Pokémon (with the help of the additional Poké Transfer application) from the Generation 5 games Black, White, Black 2 and White 2 into Pokémon X, Y, Omega Ruby and Alpha Sapphire.  It also acts as a cloud-like storage space for Pokémon, holding 100 boxes that you can freely transfer Pokémon in and out of while playing the Generation 6 and now Generation 7 games.

You can also transfer Pokémon up from the 3DS ports of Red, Blue and Yellow… But I haven’t had the chance to play those yet.  So I can’t use that feature.

An added bonus in the update that allows the application to be used with Sun and Moon is access to the previously unavailable Z-Crystal Mewnium Z:

I haven’t had the chance to transfer a Mew into my copy of Moon yet, so I can’t use Genesis Supernova, but I’m excited to being able to as soon as I get the chance.

With Pokébank officially released, I’m looking forward to finally being able to do two things.  First, I’ll be able to fill out my PC boxes with my complete collection of every single Pokémon, a collection I spent quite some time fleshing out a few years back.  Second, I’ll be able to transfer all my competitively bred Pokémon over, either to use again or to re-breed with new strategies in mind for competitive battles.

On the subject of competitive battling…

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Image courtesy of Serebii.net

The Alola Friendly battle competition begins today!  I’ve actually spent some time picking through the four competitive teams I’ve bred thus far to pull together a complete squad that’s balanced and viable for battle together.  Though it probably isn’t objectively smart to give away the strategies of my team ahead of actually battling with them… I enjoy talking about what I’ve done with my cute and powerful Pokémon.

So, here we go.


Cuddles

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Cuddles, my Komala.  She’s sleeping, but she’s still ready to kick ass and take names all the same!  Entry hazards like Stealth Rocks and Toxic Spikes aren’t a problem when she can Rapid Spin them away, but her utility also extends to healing other team members thanks to the combination Wish and U-Turn attack pattern.

Oh, and STAB full friendship Return with 136 attack really, really hits hard.

Add on some extra healing from the leftovers and Cuddles isn’t a threat to… Sleep on.

And with that lousy pun, I officially move on.


Peek

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Peek-a-boo (Peek for short) is up next: My cute and not-so-cuddly Toxapex.  Toxapex is generally considered to be overused in the current pre-Pokébank competitive metagame, but I never really understood why.

Until I actually used a Toxapex.  Since then I totally understand the reasoning.

If her Toxic stall combined with the Recover attack and Regenerator ability wasn’t bad enough, Peek can Haze away any stat buffs her opponent tries to set up (I know I’ve certainly torn down a few Swords Dance-setting Pokémon) and Scald to potentially burn any opponents that can’t be poisoned.

My Toxapex is also a defensive monster, which gets even better in combination with extra Rocky Helmet damage each time the opponent makes physical contact.  Mix that all up with the attack stat-slashing burn status coming from Scald and Peek makes for an exceptional late-game stalling team sweeper.


Charlotte

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I may have talked about Charlotte before, but this isn’t exactly the same Charlotte as before.  Instead, she’s what I like to consider the competitive embodiment of the same Mimikyu I used during my main game play through.  All the same tricks with a far exceeding degree of power.

Seriously, Mimikyu remains one of my favorite Generation 7 Pokémon, and I love using the powerhouse that is Charlotte whenever possible… Even if I haven’t been able to successfully use a Z-Destiny Bond quite yet.  Leech Life makes for a good substitute though, as it makes use of her sky-high attack and allows her to regain some health at the same time.


Syrup

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I continue to hate the explanation for Raichu’s evolution that was given on the official Pokémon website leading up to the release of Sun and Moon.  Seriously, eating too many pancakes would not cause a ‘divergent evolution’ in a new land, it’s just the most ridiculous thing.

Yet, when I fell wholeheartedly head-over-heels in love with Alolan Raichu after seeing the Pokémon sit on her tail in mid-air like it was a bench in Pokémon Refresh, I knew I needed a cute name to give my little Electric/Psychic-type.  I couldn’t get that explanation out of my head… So Syrup just felt right.

At the same time, Syrup is incredible in battle.  Deciding not to make use of its ability, Surge Surfer (which requires an Electric Terrain effect to be set up as a means of doubling her speed stat), I set up my Raichu to hit hard with a Modest nature and move faster than just about all others with a Choice Scarf-boosted 162 base speed.  Most of the time she Volt Switches out to let another Pokémon come in and tank a hit from whoever the opponent may be, but even if she isn’t doing that her other special attacks hit hard on a variety of different Pokémon types.

Honestly?  Alolan Raichu has become one of my favorite Pokémon as of late, simply due to how useful my little Syrup is.  Guess I have her to thank for breaking my annoyance over the lousy background lore of her species.  I just can’t stay mad at a Pokémon so sweet.


Iris

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Iris, who I’ve named for what I feel is a pretty obvious reason, is one of the more… Unexpected Pokémon I’ve built thus far.  I’ve liked Masquerain since Ruby and Sapphire, but haven’t ever found a chance to use one until now.  The original team she’s a part of is a little more gimmick-y all together, but Iris definitely stands apart as something special.

Not only can she swap in on a physical attacker to cut their attack with her ability, Intimidate, she has a decently high speed stat and a pretty damn-high special attack stat, making her exceptional as a good Pokémon to force the opponent to swap out their Pokémon.  With a Flying-typing helping her dodge Ground-type attacks, that idea becomes even more useful in application.

Iris also works well with Peeks, since it’s always useful to cut a Pokémon’s attack before swapping into the defensive wall, or swapping out of the defensive wall into a Pokémon that can resist Ground-type attacks like Masquerain.  Such a good combination.

Sticky Webs make for a good entry hazard when I feel like playing speed games, but the real bread and butter for Iris comes from being able to hit a large variety of types with Expert Belt-boosted Super Effective attacks: STAB Air Slash and Bug Buzz, plus the addition of a Hydro Pump or Solar Beam (if I’m using a Sunny Day team at least).

All-in-all Iris has a great thing going for her, and she fits into the team I have quite well.


Cheval

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Wrapping up the team and ruining what could otherwise have been an all fatal female show of force is Cheval, my big bad Mudsdale.  Don’t let his gender fool you however, he fits in with the others from a power perspective more than well enough.

While I’ll admit his name isn’t the most creative, as it’s just ‘horse’ in French, Cheval puts in just the finest of work for me.

Usually I have him holding a leftovers, but considering I can’t have replicated items across my team members in official Pokémon battle rules, I decided to give my Mudsdale an Assault Vest instead.  Honestly, it makes him extremely viable to take hits on both the physical and special side since the item boosts his special defense by 50 percent.

The hard-hitting move pool this horse gets access to also makes him quite the asset.  In my experience, Cheval has been able to kill Alolan Ninetails and Mimikyu in one hit with Heavy Slam, which can really put holes in some teams.  Plus, STAB Earthquake and Close Combat makes it very easy to hit Steel and Rock-types, as well as many more. Finishing with Rock Slide allowing him to hit Flying-types as well and Cheval is an absolute monster.

It helps when Cuddles is able to heal the big horse with a Wish U-Turn as well.  Especially when I get to imagine the little Koala snuggling up to her big equestrian friend.


There’s only one problem that arises, even after all the work I put together to set this team up.  One problem that, no matter what I do to try and correct things, is unfortunately unavoidable…

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I’ve been so busy for the past week that I missed the registration window for the Alola Friendly competition.  Thus, unfortunately, my squad won’t be able to prove themselves in that official fashion.

Oh well, at least I can use them all together to duke it out in the Battle Spot and against my friends.  There will be plenty of battles for me to take part in later, I’m sure.

If you like the team I’ve built, or if you have any ideas for teams you think I could build (especially since all 800+ Pokémon are available in the latest generation) let me know below!  I’m always looking for new things to try, especially since I’ll need something to keep me from going nuts after hours of homework and newspaper shifts.

Until the Fire Emblem content comes around at least.