Tag: Activision

The Rochlins watch GTFO

The Rochlins watch GTFO

My Gaming in American Culture class has taken me all over the proverbial map when it comes to consuming all different kinds of media.

From tabletop games like Dungeons and Dragons or Barbie to re-reading books like Ender’s Game or Ready Player One with new lenses. From watching terrible video game-based movies like Tom Hanks’ Mazes and Monsters to documentaries like Second Skin that touch on the psychological effects of an increasingly isolated digital culture.

For my upcoming class, I had to watch a kickstarted documentary from 2015 called GTFO.

But this time I was not alone. GTFO is all about the treatment of females in the video game industry — both in production and play. That particular subject matter drew interest from other members of the Rochlin household:

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I’m assuming they would have otherwise rolled their eyes at the prospect of a documentary about video games (or at least Aly would), so it’s nice that we all had a subject to collectively appreciate.

… Well, it’s not nice that we had to appreciate the examination of sexual harassment/discrimination/misogyny/insert-buzzword-here in any industry.

That’s about what you can expect here, if you’re interested in the subject.

Subjects ranged from women being pressured in professional eSports, the distinct lack of females in game production (only occupying about 10 percent of the industry), the day-to-day harassment in the voice chats of games like Call of Duty, and more large-scale harassment public scandals like Gamergate.

Though Gamergate was a smaller subject, as the major example of harassment highlighted was Aris Bakhtanians’ treatment of Miranda Pakozdi on a livestream marketing campaign for Street Fighter x Tekken in 2012.

I wasn’t privy to that particular story prior to the documentary, but luckily journalists like Jason Schreier have always done their jobs well.

It’s crazy stuff, but not that crazy. Which is an unfortunate takeaway of the documentary to me.

When interviewees shared and even read out examples of terrible rape- and death-threat filled messages they’d received while gaming, my mom and sister seemed pretty shocked.

And yeah, there was some pretty graphic and intense shit read out.

Yet I’ve been gaming for a long time and saw the proliferated multiplayer days of Halo 3 and Call of Duty: Modern Warfare 2 on the Xbox 360 — before I refused to fix my broken console to spite my friends for some ultimately forgotten comment that annoyed me.

I’ve seen that kind of stuff happen, and I have a lot of female friends who play video games that have similar stories to tell.

So I can’t say I was surprised by anything in the documentary.

Which is unfortunate in itself, but the reality of the situation.

However, it’s not a reality that everyone knows about as multiple subjects remarked. The fact that such a well-composed and thorough documentary exists is great in that regard.

I’d definitely recommend watching it for that reason: More awareness is never a bad thing — even if it might put you back $5 for the day.

Especially given some interesting ideas fielded, such as hoping that encouraging more women to get involved at all levels would cause the toxicity to recess. It’s much harder to attack a woman if there are eight in the voice chat than if there’s only one or two.

But that’s enough of me sucking the oxygen out of the room.

I watched a documentary about treatment of women with a couple women, so it only seems right to let them have the last words.


Dara’s Corner:

I’ve always been aware of misogyny and how it is used in the video game industry. However, I was not prepared for how deeply pervasive it really was portrayed in this documentary. It think a lot of the problem stems from the anonymity allowed, and like my husband says, “on the internet, no one knows you are a dog…”


(And Introducing) Aly’s Corner:

Yayyy I finally get one of these! I walked into watching this thinking I’d be bored out of my mind, but it was actually super well done and intriguing for me. I never really considered myself a gamer, mostly because I can’t just sit down and spend hours finishing a game (Jason can attest to that), but the treatment that women in gaming go through is everywhere in society, and it’s kinda scary to see.

On Fandango and Vive

On Fandango and Vive

I’ve been vaguely hyping this up for a while, so I’m excited to finally talk about it.

A few weeks ago I had a lovely conversation Paul Yanover, the President of Fandango. I put together a Spotlight all about his career path from being a software-writing USC graduate to heading one of the largest names in the movie/entertainment industry, and it’s one of my favorite pieces.

Not just because he’s a big, recognizable name to promote either — though that does help. Mostly because he had a lot of great advice for anyone interested in managerial positions.

For instance, we talked about his early years at The Walt Disney Company.

There he learned that he was better with interpersonal relations than programming, which led to him “making a positive difference” as an advocate for the animator clientele he and other engineers were serving.

He had a lot to say about the value of recognizing one’s emotional quotient as an indicator of leadership potential, while recommending those who aspire to lead teams make sure they practice working with diverse staff who learn in different ways.

At one point we even went off on tangents about the Dyson vacuum cleaner company and Mike Tyson, because that man loves to tell stories and anecdotes.

Even with all that condensed from a 4,000+ word interview to a 1,000-ish word story, there was plenty more I couldn’t include.

Such as the quote that made its way into my Featured Image!

All-and-all, Paul Yanover was a great conversationalist with some excellent advice. I’m happy I got a bit of his time, even if it meant rushing to my car after class so I could lock myself in a quiet place, as the interview had been rescheduled once already. And also working some extra photos through corporate HR departments.

As is the life of a soon-to-be-not-student journalist.

If you want to read the piece in full, check it out here.


Editor’s Note:

Full disclosure, the way I got an in for this interview was because my Dad passed my interest along as an employee at Fandango.

He had nothing to do with the process beyond that introduction. The closest he came to being involved was when Yanover suggested I sound like the old man over the phone.


But wait, that’s not all folks!

I haven’t had the chance to talk about this yet either, but a Spotlight I wrote about Jason Ray, Senior Content Producer at HTC Vive, also got published recently.

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Here he is being a total badass with some virtual reality gear. Because if you haven’t heard of Vive, it’s one of the more well-known virtual reality headsets on the market right now — a field that has been growing substantially (in gaming especially) for the last few years.

Jason Ray up there helps to create the games in said virtual reality, which is awesome.

I’m obviously more interested in the writing side, but I do have aspirations to work on video games. So getting to talk to someone in the industry was pretty cool.

Especially since he too has a long history of working with companies like Activision and Konami, which let him touch properties like Yu-Gi-Oh!

Obviously that’s one I care about in particular, even if Duel Links hasn’t been opened in a bit.

Ray also had some great things to say about working on teams, so it’s definitely worth a read! There’s going to be more coming from me on that subject down the line, so I won’t go too deep on the matter now.

If you want to check out the piece, it’s right over here for your viewing pleasure.

Both of these Spotlights will soon be among my blog-based collection of writings for Gladeo, as will a whole bunch of other Spotlights and Career Profiles I’ve been working on for the last couple months as part of my Comm Internship class.

Would’ve had more to show off today but a few of the Profiles were sent back for a couple of updates. Stuff I’m about to go work on, actually.

I’m sure I’ll write another post whenever those get through the pipeline.

So look forward to that when it happens!

Networking Matters

It’s the cliché you’ve heard a million times when it comes to breaking into whatever industry you want to break into.

I know I’ve heard it more than my share of times, especially considering the extra emphasis journalism places on not just networking for jobs, but networking for sources.

Usually I’ll just roll my eyes when I hear someone say it. Because everyone says it, despite the fact that it’s intrinsically simple and somewhat obvious advice.

But that advice played a big hand in two things that were relevant for my work today.

So I figured I should throw my hat in the ring just this once and remind you all that if you aren’t networking often, you should be.

The first case comes out of an earlier adventure. Remember when I went with my friend Mimi to see the Blizzard employees speak at the Fullerton Public Library?

While I was there I passed my business card along to one of the presenters, who said he would get it to someone in the HR Department.

Lo and behold, just a few days later a Blizzard Entertainment/Activision employee had signed up to be a Gladeo interviewee. Not the same person, granted, but still. I was highly appreciative.

Thus in the not-so-distant future I will be doing a profile of someone at Blizzard. Which is pretty awesome not just in terms of someone being interested in the work I’ve been doing, but also because I love video games. So who knows, if that goes well perhaps I’ll get access to more Blizzard employees and I can say I’ve gotten a wider breadth of understanding about the company under my belt.

So yeah. Going to random events just to network was a successful strategy for me.

My other more recent example is a bit esoteric, so stay with me.

When I was in elementary school, I spent a lot of time playing chess. Which sounds like I’m just inviting my own eminent torment and bullying I know, but it’s true. I was part of the chess club and everything.

Wasn’t too bad at it either, considering I won a number of trophies in little competitions. #HumbleBrag

One of the reasons I was so good at it was because I learned from a guy named Chessmaster Steve. He was, needless to say, the best.

Though I haven’t really thought about or heard from him since all those years ago.

Until today, if the obvious build-up to a point wasn’t obvious enough.

See when Chessmaster Steve was not teaching elementary school kids chess (even if I had assumed at the time that was all he did), he was apparently a trained physical therapist. One who now works for the Office of Veterans Affairs.

As it turns out, one of the Gladeo League reporters has been having trouble finding a physical therapist to talk to for a profile they’re working on.

So, long story short, my mom has kept in touch with Steve for all these years, and I was able to make contact with him so we can try to have the reporter set-up an interview.

Apparently I was playing the long-game when it comes to networking as well, because that’s a connection that I never in a thousand years would have imagined might become relevant.

That’s essentially my elevator pitch. Like I said I’m usually the person who rolls his eyes when someone says it, but networking and making solid connections is super important.

So make sure you get on doing that ASAP for whatever job it is you might be after.

Lecture over. Hope you all took notes because this is 100 percent going to be on the exam.

My unpublished Comm 436 video game trend story

My unpublished Comm 436 video game trend story

One of my favorite classes this past semester was Communications 436: Entertainment Reporting, which was taught by OC Register reporter Paul Hodgins.

While his lectures were perhaps a little vaguely laid out for my tastes, that was readily made up for by the interesting auxiliary bits he included during each three-hour class period — namely the mock newsroom sessions where we were able to write-up pieces in short bursts of time and design fake newspapers/websites/etc.

It was just the kind of cool real-life skills practice I haven’t seen come out of too many classes that aren’t taught by the Daily Titan advisor, for example.

Bonnie loves using her classes to feed into the newspaper for content generation.

The other thing I really liked about Professor Hodgins’ class was the fact that it offered the opportunity to write about subjects I might not have gotten to otherwise — more Lifestyle reporting practice, for example.

One example of that was the weekly beat report based on video game news, something I’m still deciding whether or not I want to keep up in the long run.

Because video games were my beat for every facet of the class, I also got to write some genuine articles in a few different styles. Ironically, the news story I pulled together about violence in video games was the only one I got out in print. However, I am still working on a profile piece the class initiated that I’m hoping to put out next semester.

The only piece that I never had the intent to publish was a trend story regarding the rise of the ‘battle royale’ genre of gaming. My sources for the story were Kyle Bender and Jared Eprem, the Titan’s spring 2018 Editor-in-Chief and Sports Editor.

Yeah, not exactly sources to use for a story if I wanted it published as something unbiased and legit.

Despite that, I was proud of how this article as a whole shaped up considering its somewhat last-minute nature. Because of that, I didn’t want it to just rot away in my school desktop folder.

So I figure what better way to put it out there than using my personal blog! Just consider it a sample of how I can write about a different subject more than an actual professional piece.

This pre-write is a little long as is, so I’m going to cut the story itself under a read more. If you enjoy it, please let me know! I’m always open to any and all feedback I can get.

Continue reading “My unpublished Comm 436 video game trend story”