Oh boy, it’s a brand new year! Everything feels fresh and crisp, absolutely rife with possibilities. I can’t imagine what kind of great blog posts are going to come out of 2019!
What’s that? Fire Emblem Heroes updated?
Welp. If that’s not the most Jason’s Blog way of starting off the new year, I don’t know what is.
Hríd — Resolute Prince
- Geishun (Might = 14, Range = 1)
- At the start of the turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
- Swap (Range = 1)
- Unit and target ally swap spaces.
- Attack/Defense Bond (A Skill)
- If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
- Quick Riposte (B Skill)
- If unit’s Health ≥ 70 percent and foe initiates combat, unit makes a guaranteed follow-up attack.
- Hone Attack 4 (C Skill)
- At the start of the turn, grants Attack +7 to adjacent allies for one turn.
Gunnthrá — Year’s First Dream
- Hikami (Might = 16, Range = 1)
- Grants Speed +3. At the start of the turn, inflicts Attack, Speed, Defense and Resistance -4 on the nearest foe within four spaces through their next actions.
- Glimmer (Cooldown = 2)
- Boosts damage dealt by 50 percent.
- Swift Sparrow (A Skill)
- If unit initiates combat, grants Attack and Speed +4 during combat.
- Desperation (B Skill)
- If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
- Joint Hone Speed (C Skill)
- At the start of the turn, if unit is adjacent to an ally, grants Speed +5 to unit and adjacent allies for one turn.
Fjorm — New Traditions
- Kabura Ya (Might = 12, Range = 2)
- Effective against flying foes. At the start of the turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
- Reposition (Range = 1)
- Target ally moves to opposite side of unit.
- Attack/Speed Bond (A Skill)
- If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
- Attack/Speed Link (B Skill)
- If a Movement Assist skill is used by unit or targets unit, grants Attack and Speed +6 to both units for one turn.
- Even Resistance Wave (C Skill)
- At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).
Laevatein — Kumade Warrior
- Kumade (Might = 12, Range =2)
- At the start of the turn, inflicts Attack and Speed -5 on foe on the enemy team with the highest Defense through its next action.
- Rehabilitate (Range = 1)
- Restores Health = 50 percent of Attack -10 (Minimum of 7). If target’s Health is ≤ 50 percent, the lower the target’s Health, the more Health is restored.
- Earthfire Balm (Cooldown = 1)
- When healing an ally with a staff, grants Attack and Defense +6 to all allies for one turn.
- Wrathful Staff (B Skill)
- Calculates damage from staff like other weapons.
- Even Defense Wave (C Skill)
- At the start of even-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).
Don’t get me wrong, I was happy to see that the Múspell and Nifl units getting more love. Even if they still had to be in Hoshido to make this another pseudo-Fates banner.
But I paid little-to-no attention to what they were actually offering. I wasn’t strongly anticipating any of the units besides Laevatein, as she’s my favorite.
It seemed Intelligent Systems knew that, as they offered me a little New Year’s gift:
Having paid their skills more mind now, I can easily say Laevatein is the weakest of the bunch… But character preference is half the battle.
We’re getting free summon tickets for this banner, so I’ll keep throwing some orbs at it to get some of the Nifl units. Any of them look great honestly.
Luckily, even if I’m ambiguous on the units, there’s plenty happening at the start of 2019 to keep me invested. Not only are there January quests, we also have New Year’s celebration orbs, Aether Raids quests AND a new run of the Tempest Trials.
Plus, of course, there’s the Paralogue.
The interesting thing about Paralogue 29 is that there really isn’t too much of a story to discuss. Rather, it serves as an outrealm circumstance of sorts.
It stipulates how great things could have been if the Nifl and Múspell siblings teamed up to defeat Surtr instead of slaughtering one another. Because they get along quite well.
Laegjarn and Fjorm have a moment together:
As do Gunnthrá and Laevatein:
And everything ends with the very sweet sentiment of Laegjarn’s wish:
It’s a feel-good moment meant to wrap up the Book II character arcs.
Unfortunately, it would ring out much more sweetly if we didn’t have the knowledge that in our universe they do, in fact, all slaughter one another and end their stories in a more somber note.
Alright I know, it’s silly for me to start the year off with one of these. But what can I say? It’s an easier banner this time around, and that gives me the chance to spend the first day of 2019 relaxing.
… If that weren’t obvious by the fact that I seem to have completely abandoned my desire to put these out early in the morning. *Glances anxiously at the clock*
I’m sure you all don’t mind, though.
Still convinced I’m the only one who enjoys these posts.
But that said I do still enjoy them, even in our new year of 2019! There are still interesting little tidbits that entice me. Like the fact that Laegjarn is more prominent in the Paralogue than Hríd in spite of being a Tempest Trials reward.
So let me know what you think about this first banner of 2019, and what you might be looking forward to seeing later into the year! Lord knows I’ll still be blathering on about this game.