Month: December 2018

2019’s first new heroes

2019’s first new heroes

Oh boy, it’s a brand new year! Everything feels fresh and crisp, absolutely rife with possibilities. I can’t imagine what kind of great blog posts are going to come out of 2019!

What’s that? Fire Emblem Heroes updated?

Welp. If that’s not the most Jason’s Blog way of starting off the new year, I don’t know what is.


HrídResolute Prince

  • Geishun (Might = 14, Range = 1)
    • At the start of the turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.
  • Swap (Range = 1)
    • Unit and target ally swap spaces.
  • Attack/Defense Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Defense +5 during combat.
  • Quick Riposte (B Skill)
    • If unit’s Health ≥ 70 percent and foe initiates combat, unit makes a guaranteed follow-up attack.
  • Hone Attack 4 (C Skill)
    • At the start of the turn, grants Attack +7 to adjacent allies for one turn.

GunnthráYear’s First Dream

  • Hikami (Might = 16, Range = 1)
    • Grants Speed +3. At the start of the turn, inflicts Attack, Speed, Defense and Resistance -4 on the nearest foe within four spaces through their next actions.
  • Glimmer (Cooldown = 2)
    • Boosts damage dealt by 50 percent.
  • Swift Sparrow (A Skill)
    • If unit initiates combat, grants Attack and Speed +4 during combat.
  • Desperation (B Skill)
    • If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
  • Joint Hone Speed (C Skill)
    • At the start of the turn, if unit is adjacent to an ally, grants Speed +5 to unit and adjacent allies for one turn.

FjormNew Traditions

  • Kabura Ya (Might = 12, Range = 2)
    • Effective against flying foes. At the start of the turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action.
  • Reposition (Range = 1)
    • Target ally moves to opposite side of unit.
  • Attack/Speed Bond (A Skill)
    • If unit is adjacent to an ally, grants Attack and Speed +5 during combat.
  • Attack/Speed Link (B Skill)
    • If a Movement Assist skill is used by unit or targets unit, grants Attack and Speed +6 to both units for one turn.
  • Even Resistance Wave (C Skill)
    • At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

LaevateinKumade Warrior

  • Kumade (Might = 12, Range =2)
    • At the start of the turn, inflicts Attack and Speed -5 on foe on the enemy team with the highest Defense through its next action.
  • Rehabilitate (Range = 1)
    • Restores Health = 50 percent of Attack -10 (Minimum of 7). If target’s Health is ≤ 50 percent, the lower the target’s Health, the more Health is restored.
  • Earthfire Balm (Cooldown = 1)
    • When healing an ally with a staff, grants Attack and Defense +6 to all allies for one turn.
  • Wrathful Staff (B Skill)
    • Calculates damage from staff like other weapons.
  • Even Defense Wave (C Skill)
    • At the start of even-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).

With Legendary Azura having literally just happened and the Christmas units still in rotation, I was a little burnt out coming into this New Year’s banner.

Don’t get me wrong, I was happy to see that the Múspell and Nifl units getting more love. Even if they still had to be in Hoshido to make this another pseudo-Fates banner.

But I paid little-to-no attention to what they were actually offering. I wasn’t strongly anticipating any of the units besides Laevatein, as she’s my favorite.

It seemed Intelligent Systems knew that, as they offered me a little New Year’s gift:

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Yee.

Having paid their skills more mind now, I can easily say Laevatein is the weakest of the bunch… But character preference is half the battle.

We’re getting free summon tickets for this banner, so I’ll keep throwing some orbs at it to get some of the Nifl units. Any of them look great honestly.

Luckily, even if I’m ambiguous on the units, there’s plenty happening at the start of 2019 to keep me invested. Not only are there January quests, we also have New Year’s celebration orbs, Aether Raids quests AND a new run of the Tempest Trials.

Plus, of course, there’s the Paralogue.


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The interesting thing about Paralogue 29 is that there really isn’t too much of a story to discuss. Rather, it serves as an outrealm circumstance of sorts.

It stipulates how great things could have been if the Nifl and Múspell siblings teamed up to defeat Surtr instead of slaughtering one another. Because they get along quite well.

Laegjarn and Fjorm have a moment together:

As do Gunnthrá and Laevatein:

And everything ends with the very sweet sentiment of Laegjarn’s wish:

It’s a feel-good moment meant to wrap up the Book II character arcs.

Unfortunately, it would ring out much more sweetly if we didn’t have the knowledge that in our universe they do, in fact, all slaughter one another and end their stories in a more somber note.


Alright I know, it’s silly for me to start the year off with one of these. But what can I say? It’s an easier banner this time around, and that gives me the chance to spend the first day of 2019 relaxing.

… If that weren’t obvious by the fact that I seem to have completely abandoned my desire to put these out early in the morning. *Glances anxiously at the clock*

I’m sure you all don’t mind, though.

Still convinced I’m the only one who enjoys these posts.

But that said I do still enjoy them, even in our new year of 2019! There are still interesting little tidbits that entice me. Like the fact that Laegjarn is more prominent in the Paralogue than Hríd in spite of being a Tempest Trials reward.

So let me know what you think about this first banner of 2019, and what you might be looking forward to seeing later into the year! Lord knows I’ll still be blathering on about this game.

Saying Sayonara to 2018

Saying Sayonara to 2018

I’m sure most people would agree that 2018 was a maddening political clusterfuck, no matter which side of the aisle or where in the world you sit.

While I can’t help but agree with the hope of moving past that in the new year… At the same time, I sort of disconnected myself from the news-y world in 2018 and focused a lot more on myself.

Overall that wasn’t a bad decision. A lot of nice things came out of the more chill personal year!

For instance, all the video games I played. Did my big splurge on that yesterday so you don’t have to be bogged down with it here.

This post is more about my actual life and times.

Seemingly the most poignant place to start charting out my year is with my health. That feels ironic considering the first week of Winter Break was spent dying in bed, but I’m talking about the grand scheme of things.

A sizable chunk of my 2017 year in review was devoted to finding out about my blood disorder, ITP, and crazy things like the hospital stay that resulted from our early attempts to treat it.

It’s kind of insane to think that we’re more than a year out from that now, especially since so much of my stress at the time was getting better enough to cover Milo Yiannopoulos at Halloween.

Equally hard to believe I spoke at a conference about that coverage this year.

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He’s the gift that keeps on giving!

Tangent aside, this year I never had a big medical scare. In fact, the whole incident inspired me to be better to myself, as this summer I started regularly going to the gym for the first time.

Even lost a little bit of weight in the process. Though I wouldn’t be surprised if a few weeks of holiday eating and falling behind while sick reversed that progress.

The summer was also significant to my personal growth this year because I started my Summer 2018 Initiative: Writing something here on my blog every day.

My drive to force myself to become better at my craft each and every day persisted past the summer and into the fall semester. Then my buddy Spencer encouraged me to try to be concise with all of my posts for the sake of practicing, which has definitely helped.

You wouldn’t believe how many times I’ve cut an extra 500 words off of these since.

Speaking of, 2018 was when I turned 21 and got to enjoy some of the perks of that! Like going to comedy shows at bars. Or meeting up with friends at bars to celebrate things.

Sure, I may have found out I’m not a fan of drinking, but a whole new world of spending time with people has opened up.

Back to the original point though. Putting more effort into my blog has proven fruitful, because as it turns out posting something every day really drives up that website traffic:

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Can’t wait to see how big that bar gets in 2019 when I hopefully get a whole year of pseudo-daily posts out!

Also on the media front, I finally caved and got a few new gizmos to play with this year. Instagram, Paypal, LinkedIn, Discord…

I don’t know that I’d say any of them have significantly impacted my life per-say, but Instagram and LinkedIn have been interesting insights into the world of photo-based and work-based media.

Ah, did I say the dreaded “w” word? Guess I should talk about that too.

2018 was a bizarre transitional period for work. The spring semester had me stepping down as an editor at the Daily Titan so I could focus on writing for the journalism capstone class.

Some really great articles came out of that, including fun reviews, covering the Sports Clubs Inter-Club Council and this soon-to-be award-winning piece about restaurant gradings around campus.

However, I decided not to return to the paper for the fall semester. Gave more priority to my major and minor classes, knowing graduation is slowly rearing its ugly head.

Quicker than I thought it would be at the beginning of 2018, I should say. A really happy part of the year was finally finding a mentor for my Senior Honors Project and working things out with the program director to graduate on-time rather than needing an extra semester!

On top of that, I won a pretty huge scholarship over the summer and followed that up by receiving a promotion at Gladeo to head the reporter-interns. Not only did I get to do some really cool interviews and stories, I also got to start working on management outside of the school paper.

Also I covered Obama for Boom.

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Enough said.

I suppose that really caps off all the big things I can recall. Sure there were some smaller things like going on my first real date with a girl, cracking open my old desktop and finding some wonderful things and finally shaving my beard for the first time since 2016.

But otherwise that seems like as much fellating myself as I can handle for one year.

So! Here’s hoping even more great things happen in 2019, where it seems I’m slated to finally move past my schooling days and enter the workforce full-time.

Yikes.

Let me know about some of the great things that happened with you this year, with all the negativity buzzing around on TV I’d absolutely love to hear why 2018 was great for people!

My top 10 games of 2018

My top 10 games of 2018

I always feel like it’s cliché for me to throw one of these lists together since it’s something EVERYONE does. But the more I think of it as a window into what I love, the less bad I feel about it.

After all, looking at my 2017 list pretty much just reminded me that I had to cop-out with mobile games and Jackbox because I played so few games. Pretty wild.

This year I don’t have that problem luckily! Just remember the most important rule of all with a list like this:

  1. This is all my opinion, so don’t get your panties in a twist if I don’t talk about your favorite game (there are plenty of experiences unfortunately still sitting on my wishlist).

 

10.

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Don’t Starve and the number 9 game on this list may have been higher, but they’re both technically re-releases of games that I played years ago. So to be fair to newer games, I decided to keep them on the lower end.

Don’t let the low score deceive you, however. I love Don’t Starve as much as anything else on the list, if not more for nostalgia’s sake!

Alongside The Binding of Isaac, Terraria and FTL (and no I haven’t had the chance to play Into the Breach yet… Sorry Kyle), this Tim Burton-styled survival game was one of the most played titles in my Steam library years ago.

I can still vividly recount stories of playing the game in my 10th grade Journalism room, which would later become my 11th grade AP Language classroom.

It was a strange transition.

The important thing to know is that this game meant a lot to me, so when it got a re-released on the Switch I knew I had to jump back on the train.

It’s a really solid port, even if the Switch controls take a little time to adjust to.

I also officially “beat” the game for the first time this year! So the port gets some brownie points for that.

Add the portability of playing a game with such a unique world and art style on the go, and I’ll absolutely recommend Don’t Starve any day.


9.

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Ah yes, Minecraft.

Just what is there to say about Minecraft that hasn’t already been said?

It’s the survival/building blocky simulator that took the world by storm, inspired a trillion clones and now serves as a permanent cash cow for Microsoft. I absolutely adored Minecraft for years on both my desktop computer and Xbox 360. I even downloaded the Technic Modpack back in the day after watching the Yogscast.

While the game disappeared from my radar, the Switch brought it back to life for my friends and I.

As soon as this port dropped we all jumped on and had a ball playing over the summer. Now that I can capture pictures off my Switch I should go back and show you all some of the amazing stuff we built together.

Unfortunately, once the game shifted to be the all-encompassing Microsoft edition (and once the semester started) we all dropped off.

But if nothing else, Minecraft remains a great cooperative option for us to play together going forward.


8.

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Wizard of Legend is the first of what I would consider a Renaissance of indie games on the Switch that kept me gaming more than I usually would this year.

I love Wizard of Legend. Especially considering the dev team (Contingent99) is made up of two people, the fact that such a beautiful and fun title exists in the marketplace is a true testament to gaming culture in 2018.

It’s a fast-paced roguelike dungeon crawler that lets you blast out massive elemental attacks as though you’re the Avatar. AND it’s couch co-op.

Unfortunately, the game’s content is admittedly a bit shallow. As an experience Wizard of Legend rules, but once you’ve collected all the spells, you’ve kind of seen everything.

It’s a game I’ll happily return to and play again, and I by no means regret spending my money. But there just happen to be some better, similar games on this list.


7.

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I might have put this higher if I had gotten around to it sooner.

Pokémon Let’s Go is the amalgamated child of a Generation 1 remake and the capturing style of the mobile title Pokémon GO that took the world by storm a few summers back.

It’s about as casual a Pokémon experience as you can get, and for long-time fans such as myself there are very strange choices made (like who decided to only make PC access from the bag?).

But that being said, it’s an absolutely gorgeous Switch game, and every time I interact with Eevee my calloused heart melts.

The biggest selling point of Let’s Go for me is that it’s a couch co-op game I can play with my sister. If we weren’t only about five hours and three badges into the game, it might easily top this list because of the fun we’ve had yelling at the screen so far.

If you have a younger sibling (or romantic partner?), this is the game that perfectly bridges the gap between forced co-op and pretending to let them help in a single player title.

Like I used to do a lot, admittedly.


6.

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I have mixed emotions about Kirby Star Allies.

As a long-time fan of the Kirby series, I was really looking forward to the pink puffball’s next generation console game. That said, I wasn’t disappointed by how much of a fun Kirby game it was.

I even got a nice Daily Titan article out with my initial reactions, and that somehow has nearly 5,000 views?

Wow, how did that happen?

Anyway though, as fun as the game is, it’s seriously lacking in terms of difficulty and narrative — even for Kirby, who isn’t usually known for those elements.

Because of that I don’t feel like I can pick up the game as often as Squeak Squad or Super Star Ultra. But that being said… A ton of DLC came out for the game after I put it down, and I admittedly haven’t tried most of the new Dream Characters.

So hey, maybe it’s a lot better than where I left it the first time! Just based on my experiences now however, it seems like a solid fit for number 6.


5.

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I wrote a whole blog post about Deltarune weeks ago when I finally got around to playing it, so you can see my in-depth thoughts there.

What I will say is that much like its predecessor Undertale, Deltarune has a ton of mental staying power. It’s arguably the game I played for the least amount of time this year, but I hold it in high regard because I keep humming that glorious battle theme and thinking about all the possibilities of future installments.

It’s a game you just need to experience to understand. If you’re a fan of Toby Fox I’m sure you already have, but even if you haven’t played Undertale it might still be worth a look for fans of wacky fourth-wall comedy and Final Fantasy-esque gameplay.

I promise it’s worth diving down the rabbit hole.


4.

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Enter the Gungeon is kind of the game I wish Wizard of Legend was.

It’s a remarkably similar, being a roguelike dungeon crawler, but something about the way Gungeon’s five randomized levels are utilized makes them feel so much more fresh over a long period of time than Wizard of Legend’s three two-act levels.

Perhaps it has to do with the art style? Both are gorgeous examples of sprite work, but Gungeon’s aesthetic of gun puns galore seems more entrancing and unique.

Perhaps it has to do with the weapon variety? All of the spells in Wizard are great, but their numbers pale in comparison to just how many guns and combination effects are in Gungeon.

Perhaps it has to do with the supplementary content? Wizard boils down to collecting the spells and costumes, but Gungeon has a series of underlying story “quests” and NPCs who give you extra tasks to complete while you unlock more weapons and power-ups.

Both of these games are wonderful, but Enter the Gungeon stands much taller in terms of its content and replayability. A testament to the breadth of skill from a studio like Dodge Roll under Devolver Digital.


3.

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Much like Minecraft, what is there to say about Super Smash Bros. that hasn’t already been said?

I wrote a long post the other day about how much I love the single-player stuff in Ultimate, which has given me dozens of hours of enjoyment.

But that alone shouldn’t have skyrocketed the game to number 3 on my list, right?

I’ll admit, I’m giving Smash Ultimate some proactive credit. Simply because it’s Smash Bros., I know for a fact it’s going to be relevant for years in professional, competitive settings and among during casual friend hangouts.

Plus there are DLC characters already in the works, and I’m dying to play as Piranha Plant!

So yeah, Smash Bros. is a super fun game that I’m really glad is going to live on for years. As a result, it garners top billing.

… But really, what else did you expect from a Nintendo fanboy like me?


2.

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Hollow Knight is easily the best game I’ve played this year.

It has a darker art style, sense of humor and scale that create one of the richest worlds I’ve played with in years. Even the horrid Deepnest, a place I still shutter thinking about months later.

The gameplay is tight, offering a metroidvania experience which truly gets more fun as you advance through it by empowering the player’s exploration and combat abilities.

It’s also remarkably open-world in spite of needing certain abilities to advance in different areas, as my friends Jonathan and Juan each went through the game in completely different ways than I did.

The story is somber and open to interpretation. There are hints of different things going on that can only be discovered through a player’s curiosity.

Hollow Knight is also full of great characters who at times embody well-known tropes, but at other times subvert them in heartbreaking ways. One of my favorite characters is a bug girl who simply dies unceremoniously.

My love came from simply imagining the larger role that she could have had which was tragically cut short. That’s good implicit storytelling.

The game is seriously unique and I would say anyone should experience it.

There’s also a whole host of DLC available that makes the game even more impressive! When it dropped on the Switch this year, I knew it was something I had to play based on the recommendations of a ton of my friends, and boy did it not disappoint.

Hollow Knight seriously would have been my favorite game this year… If something else hadn’t stolen my heart in a different way.


1.

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So. Monster Hunter Generations Ultimate came out on Switch this year.

I’ve been a Monster Hunter junkie since my first experience playing 4U on the 3DS. The series scratches all of my gaming itches: Impressively designed beasts to admire, fitting battle music for every situation, luck-based schedules of reinforcement with item collection and (of course) lots of armor and skills to facilitate hours of pre-planning and designing.

I wrote a whole blog post about that earlier this year, because it’s honestly one of those things that drives my fervor for a game.

However, what made Gen Ultimate surpass every other game I’ve played this year was how the Nintendo Switch made it perfect bait for my friends and I to spend hours hunting.

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Yeah, I no-lifed this game super hard as my stress relief.

The crazy thing is, even with all those hours put in I still have a dozen different armor sets in mind that I want to build. Even for weapons I’m trying outside of my favorite Hunting Horn style!

It may not be the deepest game from a narrative perspective, or the most novel game from a mechanical perspective…

But with nearly 100 large monsters and infinite possibilities to dick around with friends, Monster Hunter succeeds at being the game I’ve had the most fun with this year. As well as being the game I know I’ll continue to love in 2019!


In case the pattern wasn’t clear, 2018 was a great year for my Nintendo Switch. That console has really come into its own far more than the Wii U ever did (particularly with indie games), and I’m so glad to see it.

That said, let me know what some of your favorite games of the year were! I obviously don’t own a PS4 or an Xbox One and couldn’t put any games from those libraries on the list, but I know there were some phenomenal showings all across the board.

Here’s to 2019 being as great a year for gaming as 2018 was!

I am INTO the Spider-Verse

I am INTO the Spider-Verse

When I watched Sony Picture’s “Venom,” my major take-away was that the post-credits preview scene from “Into the Spider-Verse” was the best part.

Little did I know how right I was when I said my time could have been far better spent.

I just walked out of this Spider-Man adventure, having seen it with my friend Juan. Frankly I regret every single day that it took me to see this movie.

Firstly because it’s an absolute joy visually and from a narrative standpoint. It hits things out of the park in every category. That’s also from someone who isn’t very knowledgable about Spider-Man lore, so there are whole other categories I can’t appreciate as well as others!

But I also regret not seeing it sooner because holding off has left me in a very enigmatic place as far as what to say.

It took me 20 minutes of staring at a blank screen to figure out where to start because despite the unadulterated passion I had walking out of it, just what can I add to the conversation at this point in the film’s life cycle?

Yeah I know what you’re going to say, “Jason this is the Internet, it’s the place where opinions thrive.”

I get that. I probably wouldn’t have bothered writing anything if I didn’t feel like I should at least spread my opinion that “Into the Spider-Verse” is a film everyone should see, regardless of their feelings on comic book blockbusters.

The only problem is… I know for a fact I’m not the only person who has that opinion.

For weeks, all I’ve heard about this movie is that it’s phenomenal. The best comic book movie in years, if not ever.

I knew they couldn’t be lying, because the trailers did look great. Though I expected to walk out feeling like hype drove my expectations too high.

Yet… That’s not at all the case.

If anything I walked out of the theatre floored at how much this movie ruled IN SPITE of the over-hyped praise.

Not only does “Into the Spider-Verse” balance six different art styles at once with various Spider-people, it does so after proving itself with a masterful blend of comic book aesthetics so engrained in the narrative that not a single flashy effect feels superfluous.

Take notes Ang Lee, this is the movie you wanted to make with “Hulk” back in 2003.

But even with such a complex dance of art styles and truly fluid, engaging action , somehow the story doesn’t falter. Any joke or meme you could make about previous Spider-Man movies are addressed in the first few seconds, leaving audience members open for something completely novel.

From there, every single character is given a perfect amount of exposition.

There wasn’t a single person in this film that was not relatable or well-developed in some way. Other than some brief cameos who didn’t need anything to appear and be awesome.

It’s not a joke to say that “Into the Spider-Verse” crams in seven or eight origin stories and tells you just enough with each to feel invested better than some movies handle an entire 2-hour origin story.

Plus most of it is so comedic that barely any part of the film is dull. The sensory overload is welcomed.

The only moments that could be described as ‘duller’ in terms of that overloaded sensory splendor are poignant, emotional character-building scenes that all seem to appear exactly when they need to.

But with all that film fellating, the thing that truly astounded me about this Spider-Verse film was how little got spoiled for me.

If this were “Infinity War,” it would have been dangerous to go anywhere online because people like to slip spoilers into unexpected places. For this movie, I’ve seen nothing but praise and still got a ton of surprises.

It wouldn’t be an exaggeration to say this movie has one of the best “secret villain” reveals I’ve seen in ever. I won’t say anything more.

The problem, however, is just that. I don’t know that there’s anything I can say that wouldn’t spoil a thing, or that you wouldn’t get out of some big media site review.

Especially since you should just see the damn movie!

After three Sam Raimi movies, two Amazing Spider-Men, a number of Marvel Cinematic Universe appearances and enough cartoons to choke a small village, the biggest piece of praise I can give “Into the Spider-Verse” is that it is truly fresh and original and an absolute joy to behold.

If you’re writing your list of New Year’s resolutions, be sure to add ‘watch this movie’ onto it if you haven’t already. Or even if you have already seen it, go see it again!

Just give this movie all the money, people. What more can I say?


Featured Image courtesy of IMDb.com

The Legendary grey waves of fate wash in

The Legendary grey waves of fate wash in

Legendary Hero time?

Legendary Hero time.


AzuraVallite Songstress

  • Prayer Wheel (Might = 14, Range = 2)
    • Grants Speed +3. If Sing or Dance is used, grants bonus to target’s Attack, Speed, Defense and Resistance = The highest bonus on the target for one turn.
  • Grey Waves (Range = 1)
    • Grants another action to target ally, and if target is an infantry or flying ally, target can move one extra space (that turn only, does not stack).
  • Blue Duel Flying (A Skill)
    • Grants Health +5. If unit is five-star and level 40 and its stats total < 170, treats unit’s stats as 170 in modes like the Arena.
  • Aerobatics (B Skill)
    • Unit can move to a space adjacent to any infantry, armored or cavalry ally within two spaces.
  • Attack Tactic (C Skill)
    • At start of turn, grants Attack +6 to allies within two spaces for one turn. Granted only if number of that ally’s movement type ≤ 2.

At this point I would have expected Intelligent Systems to start pumping out a few Mythic Heroes with the beginning of Book III, but I suppose there’s still a few slots available for legendaries that we needed to fill.

So to help us round out this era of special characters, we have yet another alternate version of Azura. This time based off of her mother, Arete.

While her design alone is a nice reference, she actually stands out even more as a powerful unit to summon. Kind of a power crept version of last year’s New Year’s Azura as a flying dancer, though with a magical tome rather than an axe.

See Legendary Azura’s gimmick, if you hadn’t picked it up already, is that she gives an exceptional amount of buffs through her song after warping to basically any ally easier based on her Aerobatics skill. When she sings for that ally, they gain wide-ranging skill buffs (likely replicated from her Attack Tactic skill) and an extra movement space.

That’s just good. There really isn’t anything else I can say about it.

Honestly if I hadn’t already needlessly wasted a ton of orbs on the Christmas units, I would probably be much more invested in trying to summon Azura here. Especially considering the other units in her banner.

Because also in this Legendary Hero banner are:

There are a healthy mix of units I don’t have and powerful units I wouldn’t mind having more of in this banner. Marth, Camilla, Nino, Helbindi and Takumi are all missing from my catalog, and I really wouldn’t mind summoning any considering the ones I do have like Hector, Veronica and Tiki are worth having multiple copies of.

So… All things being equal, I don’t have a lot of bad things to say about this banner overall.

If it weren’t for too many other banners happening at the same time (looking at you, New Year’s 2018 banner coming soon), I would spent more time heaving orbs at it.

But hey, at least there’s always Legendary Battle Maps to supply some extra orbs! So maybe I’ll be able to summon her before she disappears.


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Alright so I’m going to level with you, I don’t have much of anything to say about the battle map other than “hey free orbs.” I know this entire post feels a bit sparse… And that’s because it kind of is.

Really everything with this Legendary Hero is so good that it’s kind of bland to talk about since I can’t summon too much on the banner. Plus I was hoping to get to it last night until I fell asleep and stayed asleep until very late today because of that sickness I’m still rocking.

So I just wanted to get this out of the way, that way I can focus more on the end-of-year posts coming out the next two days.

Hope you all can forgive me for half-assing this one as a result ❤


And there we have it, another new Legendary Hero!

Always exciting to talk about, especially with that in-depth analysis of the battle map, am I right?

If you had any luck summoning on Azura’s banner, let me know. Also, tell me who you want to see as Legendary Heroes down the line! I know I for one lean away from Fates considering how oversaturated it is in representation so far, though it would be nice to see a Legendary (or even Mythical) Xander to balance out Ryoma’s inclusion earlier.

Guess we’ll just have to see if that happens sometime soon.

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

The change to Super Smash Bros. Ultimate’s single player experience I feel would make it even better

After pouring over 70 hours into the game, I think it’s safe to say that I love Super Smash Bros. Ultimate.

Ultimate is probably the first Smash Bros. game that I would argue has stellar single player content which really jives with the way I like to play games, even if it doesn’t have a Subspace Emissary mode ala Smash Bros. Brawl.

Subspace Emissary offered a healthy mix of story-driven character interactions, platforming-based overworld sections, Smash fighter duels and big boss encounters to bring something to the table for everyone.

It even had secret characters hidden within the platforming sections who could only be unlocked via finding them. That’s a super cool reward for putting time into the game!

Plus it had couch co-op for anyone playing with a friend.

But for all the positivity Brawl offered for solo players, Subspace Emissary did shine brightest when playing it cooperatively. Also beyond that mode, it mostly survived among my friend group because of how fun it was to do regular Smash battles on custom-made stages.

What Smash Ultimate lacks in a story as character-driven as Subspace Emissary, it more than makes up for with the amount of care poured into the details of World of Light’s adventure and individualized Classic Mode routes.

I figure I’ll dive into each individually, making room for my change pertaining to Classic specifically.


World of Light

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World of Light has a vague overarcing plot. Kirby must set out to save every other Smash fighter, as they have been captured by Galeem, the lord of light, and replicated for nefarious purposes.

In terms of interactions between characters, World of Light is lacking.

Instead it centers around Spirits, over 1,000 characters curated from just about any Nintendo (and third party) title that have taken over the mindless puppet fighters.

These Spirits are battled across a world map chock full of references. For instance, there’s an entire town made up of Nintendo consoles just underneath Lumiose City from Pokémon X & Y, and it can be revealed that the entire town is powered by a facility utilizing the electricity of Zapfish from Splatoon.

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Each of the battles with Smash Ultimate’s Spirits also have great care put into how their source material is referenced.

One of my favorites is the Legendary Dogs from Pokémon:

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But there’s a whole lot more to love, from a Dr. Wily battle where Dr. Mario hides behind eight metal Mega Men to a classic Donkey Kong spirit that has you fight alongside Peach against a massive DK on the arcade game’s stage.

Even this little indie gem:

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And those are just a few of the hundreds of Spirit battles. I powered through the somewhat grind-heavy adventure just to see as many of them as I could.

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That’s the power of well-crafted references. World of Light and the corresponding Spirit Board has them in spades, but even more come forth with Classic Mode.


Classic Mode

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Gotta let my main represent!

Masahiro Sakurai’s team put just as much care into giving every fighter a unique Classic Mode route that fits their character.

At this point I’m kind of an expert in the subject:

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There are three categories of Classic routes I would separate all 74 into.

  1. References to the character’s game series or a particular storyline.
  2. Combining opponents by color or theme based on the character’s interests.
  3. Playing with the character’s quirks.

The first category has some of the most fun Classic runs.

  • Mega Man follows the story of his second adventure by taking on eight characters before fighting a giant robot, then Dr. Wily (Dr. Mario), then Mewtwo as an alien version of Wily.
  • Ryu fights proxy Street Fighter representatives and is the only one with Stamina battles (similar to fighting game life bars).

For characters that group things together, there’s a ton of variety.

  • Marth only fights dragons, ending off with a battle against Monster Hunter’s Rathalos.
  • Bowser fights red costumed fighters in reference to his hatred for Mario.

In the last category, you have unique rule sets.

  • Kirby fights characters that are known for eating, and only food items spawn.
  • Mewtwo takes control of one of his previous round’s opponents to be a teammate in the next.
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Luigi fights his nightmares, including Dracula!

There’s so much to love about Classic Mode in Smash Ultimate that the one (in my opinion) glaring execution error shines.

With all of the variety exuding in each route, far too many end with a fight against Master Hand and Crazy Hand.

They are the biggest representatives of the Smash series as a whole, so it makes sense that they would be the default final boss. But the amount of times I groaned seeing them show when I expected someone else were far too frequent.

Why don’t more of the Mario characters battle Giga Bowser, for example?

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Rosalina does fight the space-faring Marx, but still.

It seems like a small thing, but the routes that go all-out on final bosses are the best. Toon Link’s Classic Mode is based on the Four Swords Games, and culminates in a four-on-one battle against Ganon from Ocarina of Time.

Now I’m not complaining to Sakurai’s team. They did so much more than they had to with Ultimate, and I love everything about it!

But if I could make any change to the end product, I would have added a more diverse boss battles.

Not just by handing out the six World of Light bosses more readily. So much more could have been achieved by adding a few Classic Mode-exclusive bosses as well.

I would have cranked the nostalgia machine up a few notches by adding a boss related to each of the eight original Smash 64 characters.

Mario, Link and Kirby already have representatives with Giga Bowser, Ganon and Marx. But imagine this:

Donkey Kong facing off against some variant of K. Rool, or even Lord Fredrik from DKC Tropical Freeze to tie in with the recent Switch port.

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Samus taking on a returning Meta Ridley from Brawl, or one of her many other big baddies (Crocomire from Super Metroid perhaps? Beloved game, fun second form).

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Yoshi taking on a massive Baby Bowser slowly approaching the arena, just like in Yoshi’s Island. Bowser’s final smash is kind of halfway there as is!

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I know we already have a Bowser… But still. Iconic.

Fox would have to fight some giant figure like Andross, though doing a horde boss battle against the members of Star Wolf might be cool.

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Finally, Pikachu. We could bring back Rayquaza. But there are a billion legendary Pokémon who could be intimidating bosses. Perhaps Ultra Necrozma to tie in Ultra Sun and Ultra Moon?

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Adding just a few extra bosses would add a ton of diversity and surprise for players who took on the World of Light first and might assume they’ve seen everything.

Again, don’t take this as me complaining about the end product in any serious manner. I’m simply a fan of all things Nintendo and can’t help but drool at the thought of even more iconography being brought together with such a well-crafted game.

That being said, what else would you want to see added into Smash Ultimate if you were on the dev team? It doesn’t even have to stick to bosses: Characters, alternate skins or items are always fun points of discussion as well!

Let me know in the comments or somewhere on the Internet, because even as I transition into playing Pokémon Let’s Go Eevee with my sister, I’m still thinking all about that Smash.

Souls sold to the mouse

Souls sold to the mouse

Anyone who follows my general social media feeds should know that I went to Downtown Disney with my Mom and sister today.

It was nice to get out of the house for a serious outing for the first time in at least a week, outside of that night where we went to dinner in Santa Monica. Not sure I’d count that as being a serious outing in the same vein as going to Disney, particularly the day after Christmas.

While I’m not exactly sure whether that proximate timing to the holidays is responsible for this portion of the experience, it was interesting to see a new metal detector/bag check station outside the entrance to Downtown Disney:

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Maybe it isn’t new and I just haven’t been there in a while. But either way a bit of the magic goes away when you have to think about the necessity of this sort of thing so early into the experience.

Luckily that magic is more than made up for by the wonders of Disney-branded capitalism. Everyone’s favorite kind!

My family was over in Anaheim looking into a present for my sister’s birthday tomorrow. After watching Wreck-It Ralph 2 a second time, she decided she needed one of the Disney Princess pajama shirts — particularly Tiana’s New Orleans’ themed shirt.

Obviously the best place to look for that sort of thing was the source, the Mickey Mouse clubhouse of infinite profit.

To make an extra long story short, we didn’t wind up getting that shirt. We also didn’t get the equivalent hoodie sweatshirt version.

Instead we spent a little more time at different stores around Downtown Disney. Like the LEGO store, which I have to admit becomes less fun the older I get simply because of how much more expensivethe sets get.

Also because they had this model of the LEGO store as a display within the store and it was 2 meta 4 me.

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It is cute, though.

While we were in that store I also made what I’m progressively considering to be a mistake by taking part in this ‘which LEGO mini figure are you?’ display:

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Don’t get me wrong, it’s a sweet little idea. You stand in front of the board, put your hand on the scanner and it gives you a (presumably) random figure. I can only assume the display is meant for a far younger age demographic because of how low it was to the ground.

But still I thought it could be fun. Found out that I am apparently a Buckingham Palace guard LEGO man.

The only issue is, now I’m 100 percent convinced that all of my privacy is officially gone. I’ve given up my fingerprints to the mouse.

If he didn’t already have them from when my Dad worked for Disney I suppose.

Thus I figured I had nothing left to lose. So we had lunch, then went back to the painting shop that we wandered upon first arriving. Our initial time through was the progenitor of this Tweet:

It was a funny ha-ha joke, but at the same time I was super serious. This painting strangely enticed me when we saw it.

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I guess it isn’t really that strange. Look at the thing, it’s god damn beautiful.

Gotta give a shout out to the artist, Brittney Lee, who works at the animation studio. Because you definitely made a fan of me today.

As well as a fan of my sister, who bought a print of hers featuring swing dancers with dresses based on different areas of the park.

But wouldn’t you know, she got lucky because it was her birthday and bought the ~$45 full-size print. I wasn’t quite as willing to dump $500 on the fully-framed painting.

Instead I got the post card version and bragged about it in a follow-up Tweet.

My friend Juan made fun of me for still supporting the mouse in spite of the fact that I was making taunting about not supporting him…

Which is true.

But.

Uhh…

I still really like this piece so I was willing. They already had my fingerprints, so why not?

Turns out my nostalgia totally can get gouged for all it’s worth.

That seems like as good a message to end this off with as any. No matter how strong you believe your spirit to be, always know that Mickey Mouse can and will find a way to pierce deep into the heart of your desires.

Merry day after Christmas, America.

A Christmas cinematic double feature: Mary Poppins and The Grinch

A Christmas cinematic double feature: Mary Poppins and The Grinch

Yesterday I mentioned something about saving my “grumpy about Christmas” post for today. But I’ve decided not to bah humbug it up.

It helps that I slept most of the day drugged up on advil and dayquil, so I’m a bit more chill.

Instead, I figured why not talk about movies?

After all, there’s nothing open over Christmas, so my family has had a lot of time to watch movies while I’ve laid about in a sickened stupor. Tonight I wanted to feature what I’d consider the double feature of “movies that are reboots of older things that nobody asked for and shouldn’t exist.”

Starting with the sort-of sequel to the 1964 Disney classic, “Mary Poppins,” and followed up with the Illumination take on Dr. Seuss’s classic, “The Grinch.”


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Image courtesy of IMDb

So right off the bat, I think it’s fair to let you all know that I don’t have a hugely nostalgic connection to the original Mary Poppins. I’ve watched it and had the songs engrained in my head, but I didn’t walk into this pseudo-sequel with any inflated expectations.

That being said, I still fully appreciate the original for what was so groundbreaking about it. “Mary Poppins Returns” seems to appreciate it too, but to a fault.

The reason I keep calling the movie a “sequel” conditionally is because this movie essentially isn’t.

Yes, it takes place a few dozen years later and follows the exploits of the children from the first movie, now with families of their own. But the actual content of the movie is essentially just the original with a new coat of paint.

I’m not kidding. All of the musical numbers, from one set in a fantastical 2D world to one featuring the lamp lighters (a proxy for the original chimney sweepers) happened in just about the same sequence.

It even features all the same overarching messages about family and the importance of childhood wonder.

So really, think about “Mary Poppins Returns” as a reboot more than it is a sequel and certain elements about it become much better. But there are also elements that become far worse.

In the prior category: The visuals. All of the magical sequences and music numbers are gorgeous and well-composed. Most of them take on a similar style to their original counterparts and feel classic with updates to not be 50 years outdated.

Special props go to the portion of the film where Mary takes the Banks children into a porcelain bowl. There are little touches like everyone’s feet clinking while they walk that makes the whole sequence outstanding.

On top of that, I’d say that Emily Blunt and Lin-Manuel Miranda do pretty good jobs fitting the large shoes left behind by Julie Andrews and Dick Van Dyke.

Unfortunately, the movie doesn’t give them a whole lot to work with.

My problems: Nothing outside of the visuals are memorable. There isn’t a single song I remembered, which is a shame considering how timeless and integral pieces like “Spoonful of Sugar” were to the original’s longevity.

It also falters from being a “sequel” that basically isn’t. There’s no exposition when Mary Poppins arrives, as it seems assumed that the audience has seen the original. She shows up, the parents remark that they remember her but don’t believe she was actually magic and then simply let her come in and bath their children.

It’s honestly that quick, which makes it clear the movie wanted to get to the whimsey without any of the groundwork.

A more nitpick-y personal gripe is that the movie is very inconstant with its rules. For instance, the parents remark on their disbelief of her magic but do not broach into the issue of her looking exactly the same outside of a quick joke.

Also, when Mary remarks that adults always forget the youthful joy of her magic, that’s quickly contradicted by the appearance of Miranda’s character — apparently one of the child chimney sweeps from the original — who happens to remember her.

I don’t want to harp on it too long at risk of sounding like someone leveling deeply analytical complaints at a children’s movie, but because of the lack of memorable songs and rehashed plot I was so bored by the middle of the film that I couldn’t help but nitpick it.

If you’re looking for a very pretty movie to park your kids in front of (or you adore the original), you’ll get a lot out of Mary Poppins Returns as a visual spectacle.

Outside of that, however, there isn’t a ton there that isn’t done better in the original. I’d say it’s average at best, and I likely won’t remember much of it next month.


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Image courtesy of IMDb

Unlike Mary Poppins, I would count myself as an invested Grinch fan thanks to the wonderful 1966 Chuck Jones and Boris Karloff “How the Grinch Stole Christmas!” It’s a true family classic that’s near perfect.

In contemporary cinematography, the Grinch has had a rougher time.

So with Illumination taking the helm of a second reboot in what I guess can be called the Dr. Seuss’s Grinch franchise, I was cautiously optimistic. I do like other movies of theirs like “Sing,” but bemoaned the possibility of it being very out-of-touch.

Having seen the movie now, I can pretty easily say it’s somewhere in the middle.

Outside of an unnerving character design for the titular character (those human-like pearly whites never sat well with me), “The Grinch” is a gorgeous movie. The environments especially, with a mix of Seussian winter wonderlands and more modern, opulent town settings.

However, I’d be lying if I said I didn’t cringe almost immediately hearing the rap version of the 1966 Grinch song. The soundtrack was probably the worst part of the movie if you ask me.

Either there was unfitting rap, too many modern day Christmas tunes that made me question just how human the Whos were in this universe, or a few strangely Jesus-heavy songs that made me question whether the Whos had a religious part of their Christmas traditions.

Are there Jewish Whos, in that case?

Outside of musical choices, the rest of the movie was handled was better than I had expected. The hour-and-a-half runtime mostly went quick. Pharrell Williams as the Narrator was… Okay. As was Benedict Cumberbatch as the Grinch.

I actually quite liked the way they handled his interactions with Max. Most of the best scenes in the movie were between the two of them, as it gave a lot of background to why they’re such good friends. More than the 1966 version, in a good way. Ties into the whole family narrative.

I’ll give Illumination props for it.

They also give Cindy-Lou Who a much larger role in the story, which is an idea I appreciate considering she is the crux that changes Grinch’s mind.

However in execution she’s pretty much every ‘I want to catch Santa’ cliché you’ve ever seen, has a design that was uncomfortably close to Edith from “Despicable Me” and has a ‘quirky’ character trait of carrying around a hockey stick for whatever reason.

The way her storyline intersects with The Grinch is predictable, but for a kids movie she serves her purpose well enough.

All-and-all, I’d say “The Grinch” 2018 was fun and well animated. Pretty good for what it was, even if parts of the set dressing were strange and uncomfortable for my tastes.

Though maybe I’m just too old and yelling at the kids on my lawn for their rap musics while lauding the original through rose-colored glasses.

That being said, I think the 1966 version and even (I shutter to admit) the Jim Carrey version did get something right which was almost detrimentally wrong with Illumination’s version.

You know how earlier I mentioned appreciating how cute the stuff between The Grinch and Max were? I do think it’s a nice touch, but it’s emblematic of the fact that the main character is made a little TOO cute, sympathetic and ‘relatable.’ The movie leans hard into his tragic backstory as justification for him acting like a jerk when in all honesty he’s probably the funniest, cutest Grinch we’ve ever seen.

But maybe that’s just a personal problem for me. After all, who am I to argue with a fun-loving misunderstood cool guy of a Grinch who uses lots of sweet gadgets in an (admittedly pretty great) Christmas-stealing montage.

It’s definitely not the worst version of the story you could show off.

Jim Carrey took that prize years ago.


Featured image courtesy of Thomas’s Pics via Wikimedia Commons

Baffling bathroom decor

Baffling bathroom decor

Got a late one for you, since interesting life stuff happened and that drove me to save my deep, contemplative “complains about Christmas” post for tomorrow.

I promise it’s not as bad as I hyperbole it out to be.

The family took a mini road trip out to Santa Monica tonight — random music mix out of iTunes and everything.

We met up with some of my Mom’s old college friends for dinner at the Plan Check Kitchen + Bar (pictured above) because they’re out here from Washington D.C. for Winter Break.

The table wound up getting split between the four adults catching up and the four kids more or less meeting each other for the first time, and even though I’m in a window that’s well past the high school-age problems all the younger kids were discussing, it was a good time. Food was nice, as were the atmosphere and company with that flashy Santa Monica pier right outside.

Can’t complain overall. In fact, I wound up making this joke out of the menu that killed me because I’m lame:

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“Oyster Power?”

That’s for all you Teenage Mutant Ninja Turtle fans out there.

Nailed it.

With all that being said, I wouldn’t want to waste an entire blog post just talking in vague generalities about a cool little family/friend dinner.

Nah, I’ve gotta take this time to talk about the one part of the night that I can complain about.

This place we went to had the absolute weirdest, arguably worst bathroom decor that I’ve ever seen in a restaurant.

It was so bad in fact that I decided to take a picture of it too — no private parts or dirty bathroom things involved.

I promise.

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Unless you count bad paper towel throwing, I suppose…

So let’s break this down. It’s not a particularly large restroom, first off. There’s nothing wrong with a single-person bathroom, but having one means you need to compact the space well.

That said, the fact that this bathroom had both a urinal and a traditional sitting toilet seems a bit over the top for the space constraint.

A single toilet that serves both purposes needed for it would be more than enough.

But then there’s the real… How you say… Je ne sais quoi that got my mind racing about its sheer absurdity in the first place.

Despite having such a small space, they decided to put two mirrors in the bathroom. One of which is a full-body mirror.

Literally right next to the urinal.

To be fair, BOTH the full-body and sink mirrors were essentially surrounding the urinal. I swear, if one of those things was a foot over you would be trapped in the infinite mirror dimension just standing at the head.

Even without the trippy aspect of that, it was still bizarre and seemingly narcissistic to see a bathroom designed to essentially let you look at yourself no matter where you turned your head.

I know that out of all the strange things I’ve nitpicked on this blog, the mirror placement in a Santa Monica restaurant is arguably the strangest.

It just bugged me enough that I figured it would be worth bothering you all on your Christmas Eves over it.

Because you know. I’m literally not thinking about the holiday at all. Celebrate if you are, I’ll just be here thinking about bathroom mirrors.

Armageddon on the Grid

Armageddon on the Grid

Once more I rise from the dead.

Sorry about the second short break from blogging I took the last few days. The cold I tried to pretend I wasn’t developing during finals week hit me extra hard once the high stress of exam season began to dissipate, and for two days all I could do was sleep and cough my head off.

However, if there was any benefit to take away from sidling the edge of death, it was that I have seen the face of Armageddon and am prepared for our inevitable, collective demise.

An Armageddon that is: Armagetron.

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Welcome to a game that I had basically forgotten about until my Macintosh Desktop rescue. The original file had not been opened since 2009, when I discovered it during that sprite animation camp I talked about in my Smash Bros. wallpaper post.

But unlike a lot of the other relics of oughts Jasoncana, Armagetron Advanced is totally rad. After all, it’s a simulator experience based on the light cycle races from 1982’s TRON.

I had this whole plan set out after replaying the game to record footage so I could show off my sweet Armagetron skills, maybe even gif a few seconds of me dunking on computers.

Except turns out I don’t exactly have good screen capture software that doesn’t make the footage come out like this on the other end. Forewarning, this video is very choppy and kind of nauseating.

Was not going to be able to get the high-octane action that I originally wanted out of showing this game off.

Luckily Armagetron isn’t complicated to explain, even if there’s a nice amount of depth under the hood for things like customization. If you’ve seen the race sequence from the original TRON, you know exactly what you’re getting.

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You move around a digital grid leaving trails that immediately destroy (or derez) opponents. The aim of the game is to be the last man standing, with points earned for killing opponents and lost for ramming into other light trails or “committing suicide” against arena walls.

On top of customizing the color of your light cycle, Armagetron allows you to set up matches with as many AI (or people given a decent lan party) in as many parties as you want. Everything from the AI’s intellect to the size of the battlefield and the amount of time light trails last can be altered.

For the most part, each trip to the grid feels unique because of the timeless style Tron imbued on its light cycle sequences. It makes for cinematic experiences even in a fairly basic simulation.

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Yeah, the wall popping in after you seems like a graphical issue… But boy is it cool in practice.

It helps that on top a great general style, the game features really crunchy sound effects for the racers speed, doppler echoes as opponents move past and — of course — digital explosions.

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Lots and lots of explosions.

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Particularly your own.

Where I would argue Armagetron thrives the most is in its simplicity breeding implicit storytelling. A lot of computer players are named after applications like “word” or “excel,” so it feels as though you’re duking it out with your own computer’s software out for revenge after yet another 2,000 word essay.

Plus, I’m a fan of situations where I need to time my turns and thread the needle:

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Always exhilerating.

Or, like you can see in the featured image, those moments when you’re boxed in and have to survive as long as possible driving in a square on the off-chance the AI dies before you run out of room.

Extra graphical touches like sparks when you grind as close to a wall or light trail as possible without killing yourself really sell these scenes:

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The amount of times I died just trying to get that feeling of barely evading death are uncountable.

But of course that feeling of narrowly avoiding death is only superseded by the thrill of a well-won victory after pulling off death-defying tricks.

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This basic victory screen is far more satisfying than it has any right to be.

While there isn’t a whole lot to say about Armagetron Advanced past the basics, it still earns my high recommendation. If you want to feel like Jeff Bridges, this isn’t a bad place to start.

In fact, while throwing this little post together, I discovered that the game has gotten updates as recently as 2016.

I haven’t tried it the most recent update since I’m still stuck in the nostalgia trip of my beloved 2009 version, but from screenshots I know there are plenty of different game modes and graphical styles to choose from now.

This fan project stretches all the way back to the original Armagetron in 2004, so there’s a ton of love put into it. Even if it’s not getting much in the way of development recently, I’d still say you should all go support it.

Armagetron Advanced is something that shouldn’t just be derezzed into obscurity.