With the addition of our newest Legendary Hero Hríd, the sole Prince of Nifl, we finally have every Book II character released as a playable unit in Fire Emblem Heroes.
Just in time for Book III to start in December. It’s almost like Intelligent Systems planned this stuff out!
But did they plan out Hríd well?
Hríd — Icy Blade
- Gjöll (Might = 16, Range = 1)
- Grants Attack +3. If a penalty inflicted by a skill like Panic or Threaten, and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.
- Moonbow (Cooldown = 2)
- Treats foe’s Defense or Resistance as if reduced by 30 percent during combat.
- Distant Counter (A Skill)
- Unit can counterattack regardless of foe’s range.
- Freezing Seal (B Skill)
- At the start of a turn, if unit’s Health ≥ 50 percent, inflicts Attack/Speed -6 on foe with the lowest Resistance through its next action.
- Attack Smoke (C Skill)
- Inflicts Attack -7 on foes within two spaces of target through their next actions after combat.
From a purely conceptual standpoint, I actually really like the idea behind Hríd’s base skill kit. His B skill weakens the strongest enemy on the opposing team so that he can race in on his horse and slay them with the guaranteed follow-up of his sword.
On top of that he has defensive capabilities thanks to Distant Counter, which balances things out.
Overall it’s a really solid set of capabilities, and if nothing else it’s great to have a new unit with Distant Counter given how rare the ability is.
To be completely honest my only real problem with Hríd is the fact that… Well…
Come on Intelligent Systems, at least separate out the weapon/move type combinations a little better. Maybe make Hríd a sword armor unit or something, that way we can have a power crept Black Knight as a Legendary Hero.
I don’t know , the quick repetition bugs me. But even so I don’t mind the character himself.
On top of that, his entourage in the special Legendary Hero banner isn’t so bad:
- Ryoma — Supreme Samurai
- Laevatein — Searing Steel
- Lucina — Brave Princess
- Cordelia — Knight Paradise
- Hector — Brave Warrior
- Gunnthrá — Voice of Dreams
- Innes — Flawless Form
- Kana — Dragon Princess
- Robin — Fell Vessel
- Noire — Shade Seeker
- Nina — Eye Spy
Red and green hold the most interest for me this time around. Hríd, Legendary Ryoma, Summer Innes and Kana are all not in my current arsenal, and thus all worth summoning.
In the other two colors the only character I’m missing is Brave Hector.
I do want Brave Hector, but I’m not sure he’s worth potentially getting another Legendary Lucina or Summer Cordelia.
Also can we hold an intervention for Intelligent Systems to not include female Grima in any more of these banners? I’m pretty sure she’s been in every single one.
There better be some cool story thing that comes out of that eventually.
While I started with about 200 orbs once again, it took me 50 or so to get something of particular interest to me:
All the animosity I stored toward the Legendary Lobster since his first appearance when he took all my orbs and never showed up has finally been relieved.
I don’t know that I’ll ever be the same still… But he’s +Attack, -Resistance. Which I think is his best build.
So hey I guess I can’t really complain.
I’ve also gotten a second Laevatein at this point, but she’s not very good compared to the one I had already.
I don’t know whether I’ll spend a lot more orbs on this banner unless I get a bunch in the near future. At this point there aren’t enough units left to justify it.
But at least there are Legendary Battle Maps to score some extra orbs, right?
Nailed the transition.
While most of the Legendary Battle Maps have been cool examples of a stage from the character’s original game, I particularly appreciate what they did for Hríd.
His map appears to be the Rite of Frost chamber from Heroes’ main story, seen back when Kinshi Hinoka first came out, but frozen over more than ever. It’s a nice touch for people who have been sticking with this game for a long time.
As far as the difficulty goes? I mean it’s the same old reinforcement map bs as always. Not very fun in my opinion.
What is more fun to discuss is the Forging Bonds that coincides with Hríd’s addition featuring the four Nifl siblings:
I haven’t gotten very far into any of the support conversation threads, but what I have seen has been so different than usual that it’s pretty engaging.
The overall theme of the event is a prequel of sorts. The story starts off prior to Surtr’s invasion right around the time when Gunnthrá apparently has a premonition that he will be coming soon.
Group sections seem to focus on the siblings preparing together (a somber twist considering how the story goes) while the individual conversations each have the siblings meeting you in their dreams.
Again I don’t know where they wind up going just yet, but I’m very excited to see!
I’m going to level with you guys, I thought I was going to end this off early tonight and go to bed.
Then I got distracted with some videos online and somehow it turned into 2:00 a.m.
So I’m not going to put a lot of fanfare into this conclusion. Just let me know what you think of Hríd, what you want to see in the future, all that fun stuff.
That said, I’ll see you in the next FEH post where I’ll hopefully be more awake.