There’s nothing quite as good at getting me back in the easy writing mood as a Fire Emblem Heroes update. Particularly when there are new units involved.
Not sure how excited I am to similarly embark on the journey of writing about the fuller version update that’s coming in a couple of days. But hopefully this will be a nice palate cleanser to get me into the swing of things again.
That’s especially the case with a smaller introduction, like Legendary Heroes. Only one character to run down. One new map. A bunch of subsidiaries to discuss.
Nothing too crazy. So let’s just jump into it, shall we?
My daily writing will once again awaken thanks to good old Legendary Lucina here.
Lucina — Glorious Archer
- Thögn (Might = 14 / Range = 2)
- Effective against flying foes. Grants Speed +3. If unit initiates combat and a foe uses sword, lance, axe or dragonstone, grants Attack, Speed, Defense and Resistance +4 during combat.
- Future Vision (Range = 1)
- Unit and target ally swap spaces. Grants another action to unit (only once per turn).
- Swift Sparrow (A Skill)
- If unit initiates combat, grants Attack and Speed +4 during combat.
- Wings of Mercy (B Skill)
- If an ally’s Health ≤ 50 percent, unit can move to a space adjacent to that ally.
- Distant Guard (C Skill)
- Allies within two spaces gain: “If foe uses a bow, dagger, magic or staff, grants Defense and Resistance +4 during combat.”
Overall, Lucina is built to be a forward, attack-focused unit.
Her weapon makes her faster and boosts all of her stats when she’s attacking a unit that uses physical weapons. Theoretically units that can’t attack back, even if distant counter weapons are a frequent thing.
Add onto that the Swift Sparrow boost and Lucina can gain a whopping eight Attack and 11 Speed when attacking an enemy unit. Which is pretty crazy, all things considered. Especially considering she’s our second non-colorless archer and hits ever-present red units even harder.
There’s also a pretty sweet combination going on between Wings of Mercy and Future Vision — her exclusive Movement Assist skill.
Have a unit dying up on the front lines? Let Lucina teleport over to them, swap them into a safer position and then gain an extra move through the instantaneous Galeforce to kill whoever’s a problem. It’s actually a pretty sweet concept.
Her C Skill is the only one that doesn’t shine quite as brightly as the rest, in my opinion. It specifically requires her to be put on a team of full ranged units, but even then only grants them +4 to the defensive stats. Not exactly super stellar, but could be good if building her surrounding squad specifically.
While I can’t say anything to her stats, Lucina is a pretty great unit based on her skills alone. She fills an interesting attack-oriented niche that not many other archers could properly take on, and Wind Blessing teams are stronger because of it.
But of course Lucina isn’t the only hero on this Legendary Banner. Players can also go for:
- Ryoma — Supreme Samurai
- Chrom — Knight Exalt
- Camilla — Holiday Traveler
- Azura — Lady of the Lake
- Ishtar — Thunder Goddess
- Lyn — Lady of the Wind
- Lissa — Pure Joy
- Lilina — Blush of Youth
- Robin — Fell Vessel
- Lyn — Brave Lady
- Hinoka — Blue Sky Warrior
The red pool is full of units I don’t have, including that slippery samurai that managed to drain my orbs a few months back. So I’m pretty interested in that whole swatch of heroes.
The same can mostly be said for blue, which has the rather powerful-sounding Legendary Lucina and original Azura, a unit I’ve never been able to summon before. Ishtar is probably the only exception to my interest there, since I already summoned her using the banner she arrived on. She’s powerful, but not a unit I use enough to necessarily want multiple copies.
Green, again, is relatively full of units I don’t have. Though I’m not sure they’re units I want outside of filling my Hero Catalog. Christmas Lissa is the only one I have, and while I loved her around Christmas time she was unfortunately outclassed by my Valentine Hector. Lyn and Lilina are absent from my ranks, but neither are units I can necessarily see myself using a lot.
So I’d be up to summoning them, but I’m not actively looking for them.
Colorless is really the only quarter of this banner that I’m avoiding completely. Female Grima and Brave Lyn are both played out in the Legendary Banner scene, and I also already have a Kinshi Hinoka. It’s the only place where I have everything I could think to ask for.
As a whole, the Legendary Banner for Lucina is full of units I don’t have, and as a result it’s much more enticing than many of them have been in the past. Since summoning Sumia so quickly on the recent Awakening banner I’ve been saving my orbs, and started off today with about 180.
Ready to spend my heart out, I threw out plenty of orbs while playing Minecraft with my crew at 1 a.m. this morning.
Turns out that was a pretty viable strategy:
Two brand new, useful units. The Lady of the Lake and the Lady of the Wind, together at last.
Honestly I can’t find any reason to complain.
Gunnthrá was my only Wind Blessing Legendary Hero up until now, so it’s nice to have some diversity in that pool. Plus it’s never bad to have another dancing unit, and as soon as they add a fourth Azura into the game I’ll be able to create an Azura Emblem team.
It took me about 80 orbs to sniff out these two, so I’m not sure how many more orbs I’ll spend right now. Maybe as I collect some more orbs I’ll throw out a couple at Lucina, but I’m somewhat inclined to let my luck stand where it is and save up for later.
Luckily there’s a perfect opportunity to score some more orbs with the Legendary Battle map.
Another day, another nine orbs.
While maps that call in reinforcements are always annoying, I’m not expecting this one to give me too much trouble. After all, I managed to score everything I could off of the Ryoma and Hector maps when they made their way through the wringer.
Lucia’s way less aggressive than both of them were.
See? She just wants to do a training demonstration. That’s all.
No big deal at all.
Alright so I know that last portion about the battle map was a little short. I just don’t have too much to say about it. It’s a long, tough fight with some rewards at the end.
I wanted to share about it for the sake of record keeping, but staying up so late last night playing games kept me from doing this post for the early morning like I usually do. So I’m also rushing myself just a bit to get it out there at all.
That said, I can’t really think of a better way to wrap this up than to simply wrap it.
So what do you think of this new Legendary Lucina? Is she as powerful as she sounds? Will you be spending your orbs for her?
Let me know, and let me know who else you want to see take on the coveted mantle of Legendary Hero in the future.
In the meantime, I’m going to go prepare for a business meeting I’ve got in the near future.